move the mouse = the ARM reaches for it (CCD IK) · push the hand INTO the flesh rings = they DENT and the far side BULGES (volume-conserving soft body) · the torso BREATHES (click toggles) · P = PLAY a data-driven SCENE (a 'position' as a data pack) · R = reset · G = fullscreen — skeleton + morph-era organs + bone-bound soft regions + IK, ALL in sovereign wasm, zero JS logic, deterministic