# nx_yt_transcript v1 # video_id=3nlIvYys0Cw # title=Sculpting Skull in Blender - Tutorial # lang=en # kind=asr # format=json3 # segments=1519 # video_url=https://www.youtube.com/watch?v=3nlIvYys0Cw # source_url=https://www.youtube.com/api/timedtext?v=3nlIvYys0Cw&ei=3vOtareWNvelir4Pp72oyQ8&caps=asr&opi=112496729&xoaf=5&xowf=1&hl=en&ip=0.0.0.0&ipbits=0&expire=1789810254&sparams=ip,ipbits,expire,v,ei,caps,opi,xoaf&signature=85662B9A82FD5D2159780308ED0DC195AD86E1E7.2F6C80CD8CCB7A538F0FE238A8E9CA4994D76C8D&key=yt8&kind=asr&lang=en&fmt=json3 # fetched_at=1789785055 120 5239 welcome in this video I will teach you 2389 2970 2399 4841 how to sculpt the skull and skull is 5349 1891 5359 3160 really important to understand because 7230 1289 7240 3720 if you want to sculpt a good-looking 8509 2451 8519 5481 human face then you need to know of the 10950 3050 10960 5640 underlying structure which is the skull 13990 2610 14000 4880 so every face has a skull inside 16590 2290 16600 4439 obviously and when you understand the 18870 2169 18880 4000 skull you actually understand a lot 21029 1851 21039 5521 about the human face like for example 22870 3690 22880 5319 the forehead area the cheek area I 26550 1649 26560 3840 personally really struggled with the 28189 2211 28199 5401 Jaws when I was making the humans faces 30390 3210 30400 5200 when I was sculpting faces and studying 33590 2010 33600 4440 the skull sculpting the skull it 35590 2450 35600 5880 actually really helped me improve the 38030 3450 38040 5880 lower area of my face sculpts so when I 41470 2450 41480 4079 understood how the bone is it was much 43910 1649 43920 3920 easier for me to make the jaw and the 45549 2291 45559 4640 chin and everything now there are a lot 47830 2369 47840 4920 of fat and muscles and everything but 50189 2571 50199 5040 that aside when you understand the skull 52750 2489 52760 4880 you understand a lot about the 55229 2411 55239 4401 face so in this video I will try to 57630 2010 57640 3919 teach you about the skulls and by the 59630 1929 59640 4200 end of this video you will have a good 61549 2291 61559 4801 understanding you will be able to sculpt 63830 2530 63840 4959 a good skull if you practice the way 66350 2449 66360 4960 that I tell you so what I want you to do 68789 2531 68799 4121 is to just watch this video and just 71310 1610 71320 3520 observe what I'm doing I will be 72910 1930 72920 3760 explaining everything so just make notes 74830 1850 74840 3520 just take notes write it down on a piece 76670 1690 76680 4160 of paper because you should be making 78350 2490 78360 4480 notes and once you you've watched the 80830 2010 80840 4120 entire video with focus and with 82830 2130 82840 4239 attention then I want you to watch the 84950 2129 84960 3680 video again and try it with me now this 87069 1571 87079 4121 time it will be a lot easier for you to 88630 2570 88640 5040 sculpt and if you make made notes then 91190 2490 91200 4360 you already would be you already would 93670 1890 93680 3160 be aware of what I'm going to do it is 95550 1290 95560 3480 really going to help you so just watch 96830 2210 96840 4200 it through with me once and then the 99030 2010 99040 4119 second time I want you to try it with me 101030 2129 101040 3759 and I promise you you will see results 103149 1650 103159 3721 so I use the scull that I have on the 104789 2091 104799 4401 screen and I took some screenshots which 106870 2330 106880 5680 I am going to use as a reference so yeah 109190 3370 109200 5360 never sculpt without a reference and if 112550 2010 112560 3720 you've bought my course then you already 114550 1730 114560 4720 have both of these models if you have 116270 3010 116280 5119 not bought the course you can get these 119270 2129 119280 5199 assets separately on my art station 121389 3090 121399 5040 store the link is in the description or 124469 1970 124479 4640 you can just try to find an anatomical 126429 2690 126439 4880 skull a good reference for a skull and 129109 2210 129119 3161 then use that but yeah do not sculpt 131309 971 131319 3000 without a 132270 2049 132280 4120 reference okay so let's begin by 134309 2091 134319 4041 deleting everything and then we will 136390 1970 136400 4080 make this from scratch let me also turn 138350 2130 138360 5080 on the screencast which I always forget 140470 2970 140480 5960 to do and just to make sure make sure 143430 3010 143440 4840 that your focal length is set to 100 146430 1850 146440 3600 because that is a really good focal 148270 1770 148280 3880 length to sculpt with it has minimum 150030 2130 150040 4120 Distortion and yeah your life will be 152150 2010 152160 4040 much much 154150 2050 154160 5159 easier so we're going to start off with 156190 3129 156200 4800 the UV sphere or did I turn off Shadows 159309 1691 159319 3801 I don't think so yeah just turn off 160990 2130 161000 5879 shadows and what we're going to do right 163110 3769 163120 6399 now is just similar to a face I made a 166869 2650 166879 6000 complete video on how to make a face so 169509 3370 169519 5321 yeah it's a lot of things are similar to 172869 1971 172879 5681 sculpting a face so what you want to do 174830 3730 174840 6280 is just use a move brush let me move it 178550 2570 178560 4319 out so we're going to use a grab brush 181110 1769 181120 3679 or the move brush and we're going to 182869 1930 182879 3601 make it really big and what we're going 184789 1691 184799 4520 to do is we're going to pull this down 186470 2849 186480 5160 from the center like this and try to get 189309 2331 189319 4640 some sort of a helmet shape now this 191630 2329 191640 4720 shape is the same if you're sculpting a 193949 2411 193959 6881 face or a skull and what you want to do 196350 4490 196360 7840 is push in from the sides and pull out 200830 3370 200840 5720 from the front Okay what this does is it 204190 2370 204200 4599 gives you some sort of a flat area over 206550 2249 206560 4160 here okay and it gives also gives it 208789 1931 208799 4601 some sort of a taper 210710 2690 210720 6360 so yeah you need to have this shape and 213390 3690 213400 5039 then let's move this in a bit more what 217070 1369 217080 3840 you want to do now is go to the side 218429 2491 218439 5481 view and let me show you what I'm 220910 3010 220920 4440 doing okay let me just keep the 223910 1450 223920 4200 reference over here so you can see 225350 2770 225360 2760 exactly what I'm 231350 0 231360 4840 doing okay so from the side view 233910 2290 233920 5280 whatever what you want to do is get this 236190 3010 236200 5319 jaw shape okay now the skull has a lot 239190 2329 239200 5280 of features but the main trick is to 241509 2971 241519 4961 break it down into simple and achievable 244470 2010 244480 4599 steps you don't want to get into the 246470 2609 246480 4800 detail early on in your sculpting so 249069 2211 249079 4281 yeah just keep everything basic for now 251270 2090 251280 4640 keep everything low poly just focus on 253350 2570 253360 4879 the main shapes and the main proportions 255910 2329 255920 4319 we can always add geometry but yeah it's 258229 2010 258239 3801 really difficult to work with a high 260229 1811 260239 3921 poly 262030 2130 262040 5040 model I'm just trying to get the shape 264150 2930 264160 5240 I'm not considering the all of these 267070 2330 267080 6679 details over here I'm just making it in 269390 4369 269400 4359 making it as simple as I possibly 275270 0 275280 7520 can okay so we're just moving things 277830 4970 277840 4960 around and trying to get a general 288189 0 288199 7361 shape okay this jaw is almost halfway 292390 3170 292400 5560 the entire height of the 295550 2410 295560 5199 face and also what you want to notice is 297950 2809 297960 5000 that the skull especially the male skull 300749 2211 300759 4521 it is very blocky okay it's not 302950 2330 302960 4160 completely round so yeah we need to take 305270 1850 305280 5080 that into account and we want to keep 307110 3250 307120 4880 things a bit blocky a bit linear this 310350 1650 310360 2839 part is really smooth yeah no worries 311990 1209 312000 4600 over 313189 3411 313199 5321 here and yeah this looks really weird 316590 1930 316600 3800 and why does it look weird it looks 318510 1890 318520 4040 weird because it's very squarish right 320390 2170 320400 5320 now what you want to do is you want to 322550 3170 322560 5520 pull this down and if you notice there's 325710 2370 325720 4800 some sort of an angle over here you want 328070 2450 328080 4200 to keep the top a bit Sharp 330510 1770 330520 4959 this is going to be the widest area of 332270 3209 332280 5600 the skull and importantly if you look at 335469 2411 335479 5121 from the front view top view it should 337870 2730 337880 5560 be some sort of an egg shape and a 340590 2850 340600 5520 common mistake is that a beginner artist 343430 2690 343440 4599 they just pull it out like this and I 346110 1929 346120 3440 used to do this as well so if you pull 348029 1531 348039 4041 it out like this and try to make an egg 349550 2530 349560 3680 shape okay I have an egg shape now but 352070 1170 352080 3320 when you look it from the front it's 353230 2170 353240 5200 going to be squarish what you need to 355390 3050 355400 5560 keep in mind is that the widest area is 358430 2530 358440 5319 right over here it's on the side of the 360950 2809 360960 6480 skull okay it's almost above the ear but 363749 3691 363759 6840 yeah it's around over here and then 367430 3169 367440 6159 everything else it falls behind it falls 370589 3010 370599 5201 back okay so this is the widest area 373589 2211 373599 5201 around here and everything else is going 375790 3010 375800 3000 to fall behind 382309 0 382319 4401 this if you pulling it from the top view 384870 1850 384880 4360 just make sure that you wait for the 386710 2530 386720 5199 brush to tilt and once it tilts then you 389230 2689 389240 5040 want to pull don't pull it from the top 391909 2371 391919 4601 pull it from the side because that is 394270 2250 394280 5000 the widest area let's try to get some 396510 2770 396520 2760 sort of an egg 399589 0 399599 6081 shape the skull and the face they do get 402510 3170 402520 6679 wider as they go behind as you can see 405670 3529 405680 5799 over over here okay it gets wider as it 409189 2290 409199 2280 goes 411670 0 411680 7040 behind okay and this is a good place to 415110 3610 415120 7560 start so let's just remesh now because 418710 3970 418720 6000 we need more jum to sculpt let's Remish 422670 2050 422680 4280 now make sure you have a curvature over 424710 2250 424720 4159 here this part shouldn't be flat okay 426950 1929 426960 4359 just make sure that this isn't flat like 428869 2450 428879 4281 this okay it should have a curv it 431309 1851 431319 6401 should be 433150 4570 433160 4560 smooth and we can Define the jaw bit 437749 0 437759 3521 more just like 444309 0 444319 5720 this okay now let's make the eye 448150 1889 448160 3719 sockets now where where are the eye 450029 1850 450039 4361 sockets located it's located in the 451869 2531 451879 4201 middle of the skull okay so what you 454390 1690 454400 4639 want to do is just add a bit more 456070 2969 456080 5559 geometry so you can work with it and 459029 2610 459039 4280 then use a draw brush clay strips brush 461629 1690 461639 3641 draw sharp brush whatever brush you want 463309 1971 463319 3521 to use I'm using the draw brush the 465270 1570 465280 5840 point is that you want to make two 466830 4290 466840 7000 sockets right in the center of the face 471110 2730 471120 6320 for the skull okay now these are the eye 473830 3610 473840 5759 sockets this orbital area this part 477430 2169 477440 5360 right here 479589 3211 479599 6440 okay and the way it is shaped is like AV 482790 3249 482800 7000 glasses if youve ever seen AV sunglasses 486029 3771 486039 6560 that is how it's shaped I don't know if 489790 2809 489800 5760 nature took inspiration from AV or did 492589 2971 492599 5720 AV take inspiration from 495550 2769 495560 5319 Skull I think it's a mystery I'll never 498309 2570 498319 4720 know the answer 500869 2170 500879 4440 to okay and once you have these two 503029 2290 503039 4201 sockets you want to go to the side view 505309 1931 505319 5361 now we're going to make this dip over 507230 3450 507240 6000 here okay so it's really simple just use 510670 2570 510680 5599 a move grab brush and then pull it 513230 3049 513240 5159 behind it's really 516269 2130 516279 5521 simple okay and you can see that we're 518389 3411 518399 3401 keeping everything very 522550 0 522560 4600 basic what we're going to add now is 524949 2211 524959 5401 this temple line and what I want you to 527150 3210 527160 6320 note about this is that it's almost 530350 3130 530360 6400 shaped like a ball and this goes quite 533470 3290 533480 6599 deep very deep inside okay you can see 536750 3329 536760 5079 it over here it's going inside and you 540069 1770 540079 6481 can also see it over here 541829 4731 541839 7321 that this part it is actually going 546550 2610 546560 5640 inside 549150 3050 549160 5239 okay you have to keep that in 552190 2209 552200 3879 mind so we're going to use the draw shop 554389 1690 554399 5281 brush because draw shop brush is very 556069 3611 556079 5440 good for making sharp sharp details and 559670 1849 559680 5120 it's very good for aggressing digging as 561509 3291 561519 5201 well so you can D dig very 564790 1930 564800 5159 aggressively so we're going to make this 566710 3249 566720 8000 line now and let's add the temp temp 569949 4771 569959 8841 line okay the temple line goes up and 574710 4090 574720 6559 away okay and then it comes down like 578790 2489 578800 5400 this then it comes down like this and 581269 2931 581279 6081 then it goes back you can see it over 584190 3170 584200 5199 here okay so it comes down it has some 587350 2049 587360 4039 sort of a Sharp angle over here and then 589389 2010 589399 4321 it goes back 591389 2331 591399 4000 straight okay and now we want to dig 593710 1689 593720 2880 this part in I just showed you that this 595389 1211 595399 3321 is very 596590 2130 596600 4520 deep and the way you're going to do it 598710 2410 598720 4960 is using the clay strips brush just use 601110 2570 601120 4120 the clay stps brush and hold control so 603670 1570 603680 3599 that you're digging this in so that 605230 2049 605240 4039 you're pushing this in the clay stps 607269 2010 607279 4361 brush is really good for pushing the 609269 2371 609279 4161 clay ins side see I just push this in 611630 1810 611640 4080 push this in push push push push push 613430 2290 613440 4720 push push and yeah you want to taper it 615710 2450 615720 4960 off as you reach the back okay this is 618150 2530 618160 6320 the widest area of the skull like I told 620670 3810 620680 7279 you yeah you just want to taper it down 624470 3489 624480 3479 to that point 637030 0 637040 4160 okay and once you have the shape you can 639470 1730 639480 6599 see how it's looking you're just going 641190 4889 641200 8000 to smooth it smooth smooth smooth 646069 3131 646079 6200 smooth yeah this is looking nice we can 649190 3089 649200 3079 add a bit more volume over 653230 0 653240 5120 here okay and let's check the front view 656190 2170 656200 4520 it's looking good this is going to come 658350 2370 658360 4360 inside a lot 660710 2010 660720 5679 this is the widest area and everything 662710 3689 662720 3679 is going to fall behind 669150 0 669160 5040 this okay so this looks 671790 2410 671800 5320 good we can also use the draw sha brush 674190 2930 674200 5639 to emphasize this area a bit 677110 2729 677120 4680 more then remesh now we don't have 679829 1971 679839 4560 enough geometry to make more details 681790 2609 681800 4039 there is actually a hole over here okay 684389 1450 684399 3240 and we're not taking into account this 685829 1810 685839 6601 part two is very 687629 4811 687639 6841 deep do I have a for it no I don't you 692430 2050 692440 3800 can see over here this goes very deep 694470 1770 694480 3159 inside we're going to carve this but 696230 1409 696240 3360 yeah we're going to carve it when we 697629 1971 697639 5401 have more detail I don't want to make 699590 3450 699600 3440 the rest of the sculpting difficult for 704590 0 704600 5560 me so let's adjust the eyes a bit just a 708230 1930 708240 5320 bit I'm just giving it a bit more 710150 3410 710160 5720 Aviator shape and now let's make the 713550 2330 713560 6320 nose so where is the 715870 4010 715880 7040 nose the position for the nose is if you 719870 3050 719880 5759 make an imaginary line on the eyebrow 722910 2729 722920 5560 area and an imaginary line on the bottom 725629 2851 725639 4721 of the chin right here then if you make 728470 1890 728480 4840 an imaginary line in the middle of both 730350 2970 730360 5159 of these this is how long the nose is 733310 2209 733320 4040 okay this is the bottom of the nose and 735509 1851 735519 6481 where does the nose start it almost 737350 4650 737360 7159 starts in the middle of the orbits yeah 741990 2529 742000 4760 this is where the nose starts I'm just 744509 2251 744519 5481 roughly marking this area you can see 746750 3250 746760 3240 over here 750069 0 750079 5401 okay and it's almost like a reverse hard 753069 2411 753079 5241 shape we don't have enough geometry 755470 2850 755480 2840 let's add more 759870 0 759880 5920 geometry let's see where was the 762910 2890 762920 6080 position again so an imaginary line This 765790 3210 765800 5680 is the bottom this is the top let's just 768990 2490 769000 2480 take this 774629 0 774639 4721 in no need to worry about the line in 777430 1930 777440 3360 between we can always add this we we're 779350 1450 779360 3560 just keeping everything really basic 780790 2130 780800 2120 right 783189 0 783199 6161 now and how wide is the nose it's almost 786350 3010 786360 5240 at the edges of the orbits a bit further 789350 2250 789360 4919 ahead yeah it's okay and you want to 791590 2689 791600 5000 make it some sort of a reverse heart 794269 2331 794279 4321 shape the important thing about the nose 796590 2010 796600 4840 is that the nose protrudes towards the 798590 2850 798600 5799 top and towards the end so we need to 801430 2969 801440 3880 take that into account let's pull this 804389 931 804399 5601 area 805310 4690 805320 4680 out it was very deep 821629 0 821639 3081 okay so we're off to good start over 823230 1490 823240 3920 here we have something 824710 2450 824720 4520 nice now what we're going to do next is 827150 2090 827160 3320 we're going to carve in this area and 829230 1250 829240 3959 the reason we're going to do it is 830470 2729 830480 5159 because we have a cavity over here a 833189 2450 833199 4401 common mistake that a lot of people do 835629 1971 835639 3760 is that they make the cheekbones like 837590 1809 837600 3919 this 839389 2130 839399 4921 okay the cheekbones are not really this 841509 2811 841519 5361 further ahead in the face the cheekbones 844310 2570 844320 4639 they are literally around here as you 846870 2089 846880 6639 can see over here they're almost behind 848949 4570 848959 7081 the eye okay so don't make this 853509 2531 853519 4880 mistake let's undo let me show you the 856030 2369 856040 4239 proper way to do this so the proper way 858389 1890 858399 4841 to do this is just take a clay stps 860269 2971 860279 6281 brush and then you want to carve in this 863230 3330 863240 6120 cavity over here this cavity okay so 866550 2810 866560 5199 just hold control and then dig it in 869350 2409 869360 2399 take get 875550 0 875560 6160 in yeah so just carve this in using the 878670 3050 878680 5320 clay stps brush and you can see we we've 881710 2290 881720 5960 made an area but the cheekbone is still 883990 3690 884000 5279 very ahead it's way too ahead so you 887670 1609 887680 3640 want to push this into so just use the 889269 2051 889279 5201 clay stps brush hold control and then 891310 3170 891320 7959 push this in as well okay you almost 894470 4809 894480 7799 want to make it close to this orbit area 899269 3010 899279 5521 like I showed you where's the reference 902269 2531 902279 3961 where's the reference over here yeah so 904790 1450 904800 3320 normally I just have the reference on 906230 1890 906240 4599 the other Monitor full 908110 2729 908120 5360 screen yeah but since I'm demonstrating 910829 2651 910839 4521 it to you I have to I have to struggle 913470 1890 913480 4200 with this so bear with 915350 2330 915360 5080 me okay so let's push this in and then 917670 2770 917680 2760 we can smooth a 921990 0 922000 4160 bit okay just push push push push push 924590 1570 924600 5159 and yeah this is almost like a plane 926150 3609 926160 5359 over here yeah just push it in and then 929749 1770 929759 4200 smooth a 931509 2450 931519 5841 bit also I'd like to adjust the nose a 933949 3411 933959 6401 bit it's way too below it's almost in 937350 3010 937360 3000 the center of this 945150 0 945160 4560 area okay nice now what we want to do 948710 1010 948720 4400 next is we're going to make the 949710 3410 949720 5760 cheekbone so for the cheekbone just yeah 953110 2370 953120 4920 you just have to draw this okay so just 955470 2570 955480 7960 use a draw Shar brush and then draw this 958030 5410 958040 5400 area just draw it like this it's really 967870 0 967880 6560 simple and also just try your 971230 3210 971240 5760 best that the this angle and the cheek 974430 2570 974440 4800 angle there they're almost in line 976990 2250 977000 6000 doesn't need to be exact but yeah it's a 979230 3770 979240 6560 good um way of looking at it it's a good 982990 2810 983000 4319 estimation to have it's almost has it's 985790 1529 985800 3959 almost the same angle as here so it's 987309 2450 987319 5561 going to be a continuous line 989749 3131 989759 5681 okay and now we can push this area in a 992870 2570 992880 3319 bit if you notice on the front view of 995430 769 995440 3839 the 996189 3090 996199 6000 skull the the Jawbone it actually starts 999269 2930 999279 5401 quite inside the cheekbone okay it's 1002189 2491 1002199 5640 inside the face it's not as wide as the 1004670 3169 1004680 4760 skull which is also very common mistake 1007829 1611 1007839 5120 so if you look over here this is the 1009430 3529 1009440 5639 width of the skull and this is where the 1012949 2130 1012959 3761 jaw bonus so it's there's a lot of 1015069 1651 1015079 4361 difference over here like I told you 1016710 2730 1016720 3880 this is actually a hole over here you 1019430 1170 1019440 4160 can 1020590 3010 1020600 5000 literally see it if you have a real life 1023590 2010 1023600 4800 skull which I don't know where you got 1025590 2810 1025600 4880 it from but yeah this is a hole over 1028390 2090 1028400 3760 here and we're going to not going to 1030470 1690 1030480 4520 sculpt it but yeah it's something to 1032150 2850 1032160 4519 keep in mind the jaw starts much inside 1034990 1689 1035000 4000 so you can either use the grab brush and 1036669 2331 1036679 4481 move this in but I just like using the 1038990 2170 1039000 3640 clay stps brush it's much easier so I 1041150 1490 1041160 4600 just use the clay stps brush to push 1042630 3130 1042640 4640 this in as well okay just push this in 1045750 1530 1045760 4159 push this in push this 1047270 2649 1047280 4960 in and how much you want to push what is 1049909 2331 1049919 6321 what is the marker over here it's almost 1052230 4010 1052240 7040 around this area Okay this line that is 1056230 3050 1056240 4679 where the jaw is it's pretty deep inside 1059270 1649 1059280 5240 the 1060909 3611 1060919 3601 face this orbit 1069750 0 1069760 4960 line okay so we're starting to have 1071870 2850 1071880 6360 something that resembl the 1074710 3530 1074720 5319 skull but yeah we're not done yet now 1078230 1809 1078240 3520 you want to use the draw sha brush and 1080029 1731 1080039 4880 now we're going to make this cavity over 1081750 3169 1081760 6640 here okay this area for the mouth which 1084909 3491 1084919 5961 goes in quite deep as you can see the 1088390 2490 1088400 4880 teeth are very deep you can see over 1090870 2410 1090880 5480 here and even if you touch yourself okay 1093270 3090 1093280 5560 you can feel your teeth up to this point 1096350 2490 1096360 4760 which is very deep inside the 1098830 2290 1098840 4640 face so yeah I do recommend touch 1101110 2370 1101120 4600 yourself but not in a 1103470 2250 1103480 5000 bad okay so what you want to do take the 1105710 2770 1105720 6160 draa brush and then make a straight line 1108470 3410 1108480 5400 like this all the way to the chin then 1111870 2010 1111880 4039 you want to push this in push push push 1113870 2049 1113880 3520 push push and if you see some stretching 1115909 1491 1115919 3841 over here and you're not able to sculpt 1117390 2370 1117400 4560 it's okay just press controlr and then 1119750 2210 1119760 4840 you can remesh and then just push this 1121950 2650 1121960 4880 in again push push push push push push 1124590 2250 1124600 5040 push now this is actually a hole over 1126830 2810 1126840 4920 here so you want to make it go over here 1129630 2130 1129640 3919 and behind you want to sculpt it to the 1131750 1809 1131760 3799 inside this is going to be very deep 1133549 2010 1133559 3721 because this is actually a hole in the 1135549 1731 1135559 4161 face which we are not 1137270 2450 1137280 5120 sculpting we are to represent that hole 1139710 2690 1139720 5040 by just digging it in very deep and also 1142390 2370 1142400 5279 over here you want to dig this really in 1144750 2929 1144760 2919 okay this is very 1152110 0 1152120 5080 deep 1154510 2690 1154520 5039 remesh then dig again because we were 1157190 2369 1157200 2359 seeing some 1160669 0 1160679 6321 stretching and this is looking 1164270 2730 1164280 4879 nice okay so let's see what the shape of 1166990 2169 1167000 4559 the jaw is the jaw is never this way 1169149 2410 1169159 6281 wide what you want to do is you want to 1171549 3891 1171559 6161 pull this in push this in okay if you 1175430 2290 1175440 4960 look at the Jaw from the bottom it's 1177710 2690 1177720 5040 going to be very squarish at the front 1180390 2370 1180400 4399 and then it's going to be very linear 1182750 2049 1182760 4279 okay so especially the male skulls 1184789 2250 1184799 4041 they're going to be very linear now 1187029 1811 1187039 5801 they're going to look something like 1188830 4010 1188840 5760 this okay very sharp very linear whereas 1192830 1770 1192840 3760 a female skull would look something like 1194590 2010 1194600 5319 this it's going to be much narrower and 1196590 3329 1196600 3319 really rounded 1200510 0 1200520 2920 okay I cover all of this in detail 1201950 1490 1201960 3599 inside the course but yeah for this 1203430 2129 1203440 5520 video I just want to show you how you 1205549 3411 1205559 5000 can scul sculpt a good-looking skull so 1208950 1609 1208960 3719 that you have a better understanding and 1210549 2130 1210559 3561 you can use these things when you're 1212669 1451 1212679 4281 making the human 1214110 2850 1214120 6240 face okay and also an important feature 1216950 3410 1216960 7120 of the male skull is that this Edge over 1220350 3730 1220360 7040 here okay this sharp angle right here it 1224070 3330 1224080 5560 flares out okay it's not linear it's 1227390 2250 1227400 4040 going to flare out a bit okay so do keep 1229630 1810 1229640 3960 that in 1231430 2170 1231440 3920 mind this doesn't happen in the female 1233590 1770 1233600 4240 skull it only happens in the male skull 1235350 2490 1235360 2480 it flares 1240270 0 1240280 6480 up okay and this is looking 1243390 3370 1243400 5240 nice this shouldn't be as wide as the 1246750 1890 1246760 3960 widest part of the skull so let's just 1248630 2090 1248640 4360 push this in a bit it's going to flare 1250710 2290 1250720 5319 but not this 1252990 3049 1253000 5400 much let's adjust this area now so this 1256029 2371 1256039 3921 area is very rounded we don't want it 1258390 1570 1258400 3759 like this so we're going to push it in 1259950 2209 1259960 5599 with the c stps brush make it relatively 1262149 3410 1262159 6321 flat but also do keep in mind that this 1265549 2931 1265559 6000 area it's like a ball and it does gets 1268470 3089 1268480 3079 wider as it goes 1273710 0 1273720 3680 behind okay even if you touch yourself 1275789 1611 1275799 4321 you can see that you can feel your teeth 1277390 2730 1277400 4680 over here around your lips look at me 1280110 1970 1280120 5559 you can feel your teeth over here but as 1282070 3609 1282080 6199 you go behind it gets wider okay so it's 1285669 2610 1285679 3401 really round it's it gets wider wider 1288269 811 1288279 3161 wider 1289070 2370 1289080 4839 as you go 1291430 2489 1291440 4960 back so keeping that in mind this part 1293909 2491 1293919 5561 is going to come in a 1296390 3090 1296400 6080 lot you can see the cheekbone is oh how 1299470 3010 1299480 6720 did I do this okay yeah I don't know how 1302470 3730 1302480 5720 I do some things in pure F but yeah now 1306190 2010 1306200 4240 let's make this 1308190 2250 1308200 4160 wider okay if you're confused about 1310430 1930 1310440 4520 anything if you're not sure about what 1312350 2610 1312360 3960 I'm doing wrong yeah what what can I 1314950 1370 1314960 2719 adjust to make it look better just look 1316310 1369 1316320 3520 at the reference your reference is the 1317669 2171 1317679 3880 answer sheet 1319830 1729 1319840 4400 that is why sculpting with a reference 1321549 2691 1321559 5201 is very important there's no point 1324230 2530 1324240 4799 sculpting if you don't have a 1326750 2289 1326760 3760 reference you you don't want to imagine 1329029 1491 1329039 4240 things you don't 1330510 2769 1330520 5920 know it it just has a very harmful 1333269 3171 1333279 6241 effect okay the skull is really flat 1336430 3090 1336440 4800 over here it's not like this you can see 1339510 1730 1339520 3440 that there is a slope over here so let's 1341230 1730 1341240 4679 just move this 1342950 2969 1342960 5959 behind I just introduce this slope over 1345909 3010 1345919 3000 here 1351789 0 1351799 5360 now it's looking much 1354590 2569 1354600 4280 better okay and we have a really flat 1357149 1731 1357159 3520 over here area over here we don't really 1358870 1809 1358880 3240 want this it's going to be a bit sharp 1360669 1451 1360679 4681 just use a big move brush and then we're 1362110 3250 1362120 3240 going to pull this 1365510 0 1365520 6120 in we want the temple line to go up and 1368669 2971 1368679 6000 away make sure it doesn't distort the 1371630 3049 1371640 6560 rest of the face the rest of the shape 1374669 3531 1374679 3521 of the skull 1379590 0 1379600 4800 okay 1380630 3770 1380640 3760 nice let's make this area 1390470 0 1390480 5120 flat just make this a bit 1393269 2331 1393279 5121 linear okay it's going to be linear it 1395590 2810 1395600 5240 it's not going to be bent like this it's 1398390 2450 1398400 5360 going to be linear and it's going to get 1400830 2930 1400840 4120 wider and wider as we go behind let's 1403750 1210 1403760 5039 push this 1404950 3849 1404960 6120 in make sure we have widening as we're 1408789 2291 1408799 2281 going 1411950 0 1411960 5760 behind nice let's look at the side view 1415870 1850 1415880 4679 so the side view of the mouth is not 1417710 2849 1417720 6120 really straight it's actually a bit 1420549 3291 1420559 4201 protuding it's a bit round let's move it 1423830 930 1423840 3040 out a 1424750 2130 1424760 5360 bit 1426870 3250 1426880 4320 is very nice Also let's adjust the chin 1430110 1090 1430120 3840 a 1431190 2770 1431200 4880 bit nice as 1433950 2130 1433960 4240 well okay and just make sure from the 1436070 2130 1436080 4800 bottom view you don't have this rounding 1438190 2690 1438200 5240 this part is going to be flat okay it's 1440870 2570 1440880 6399 going to be very boxy very 1443430 3849 1443440 3839 linear just make sure you have 1448630 0 1448640 5800 this and you can see that we're starting 1450990 3450 1451000 3440 to have a goodlook 1458190 0 1458200 9680 skull nice now what we want to do is add 1462149 5731 1462159 5721 a bit more geometry for this area 1469029 0 1469039 7161 let me just adjust this a 1472190 4010 1472200 4000 bit okay so let's add a bit more 1476590 0 1476600 4199 geometry now before we add geometry 1478830 1969 1478840 4360 there's something I want to do okay so 1480789 2411 1480799 4321 the skull has a bump over here and I 1483190 1930 1483200 4599 actually forgot to put it over here it 1485110 2689 1485120 4960 has a bump you can see over here okay 1487789 2291 1487799 6120 this bump and the way you can make it 1490070 3849 1490080 8839 this use a draw draw brush hold control 1493909 5010 1493919 7281 and then make a U shape just like this 1498909 2291 1498919 5880 okay you can see what this U shape is 1501190 3609 1501200 6800 doing and then you just want to smooth 1504789 3211 1504799 6120 it okay so you have this bump which is 1507990 2929 1508000 5600 very crucial for the male 1510909 2691 1510919 6120 skulls and also what you want to do is 1513590 3449 1513600 6360 make this thingy so what is this thingy 1517029 2931 1517039 6120 it's just a line just take a draw brush 1519950 3209 1519960 6439 and divide this just like 1523149 3250 1523159 3240 this then 1526750 0 1526760 5440 smooth nice now let's add more geometry 1529669 2531 1529679 2521 for the mouth 1532430 0 1532440 5400 area let's just dig this in a bit 1536029 1811 1536039 5081 more this 1537830 3290 1537840 3280 to this 1543389 0 1543399 6481 in okay and our skull is looking really 1547389 2491 1547399 5681 nice okay so for the mouth area what you 1549870 3210 1549880 5799 want to do is just carve in a line now 1553070 2609 1553080 4920 where is this line this line is actually 1555669 2331 1555679 6041 in middle of the bottom of the nose and 1557990 3730 1558000 6760 the bottom of the chin so if you touch 1561710 3050 1561720 5040 yourself over here okay so this is where 1564750 2010 1564760 3960 pardon me this is where the bottom of 1566750 1970 1566760 4080 the lip is okay so the bottom of the lip 1568710 2130 1568720 4079 is located between the nose the bottom 1570830 1969 1570840 4719 of the nose and the bottom of the chin 1572789 2770 1572799 4240 right here is the bottom of the lip and 1575549 1490 1575559 4441 if you touch yourself at the bottom of 1577029 2971 1577039 5161 the lip you're going to feel like you're 1579990 2210 1580000 3559 in the middle of your lower teeth you're 1582190 1369 1582200 4440 going to feel yourself touching right 1583549 3091 1583559 4921 over here okay so the actual Center is a 1586630 1850 1586640 4399 bit above okay you're touching here the 1588470 2569 1588480 4400 actual Center is a bit above so the 1591029 1851 1591039 4360 middle area is around here this is the 1592870 2529 1592880 5399 bottom of this is the bottom of the lip 1595389 2890 1595399 5121 this is the center of your lower teeth 1598269 2251 1598279 4760 and this is where the actual Center is 1600510 2529 1600520 5200 you want to push this in carve this in 1603029 2691 1603039 6281 with the draw brush and as you carve 1605710 3610 1605720 7839 just move up a bit it's almost like a 1609310 4249 1609320 9040 smile okay just move up with 1613549 4811 1613559 4801 it yeah just like this 1622070 0 1622080 5160 nice you can also make this line over 1624350 2890 1624360 5520 here just use a draw brush let's just 1627230 2650 1627240 5439 make this line it's not necessary but 1629870 2809 1629880 2799 yeah you can make it if you 1635470 0 1635480 4919 want you can use the move brush to just 1638029 2370 1638039 4240 move it out a 1640389 1890 1640399 4201 bit 1642269 2331 1642279 4640 okay this is not really important but 1644590 2329 1644600 5000 yeah if you want you can add this I 1646909 2691 1646919 5921 wouldn't really bother about it too much 1649590 3250 1649600 3240 let's also dig this in a bit 1663990 0 1664000 4080 more so what we can do now is adjust the 1666549 1531 1666559 3720 cheekbone a bit I don't really like how 1668070 2209 1668080 5160 the cheekbone is looking it's a bit a 1670269 2971 1670279 6760 bit thicker than this so just use a move 1673230 3809 1673240 5200 brush and then move this like this I'm 1677029 1411 1677039 4081 looking at the reference and trying to 1678430 2690 1678440 5800 match it I'm not trying to match it 100% 1681110 3130 1681120 4520 but yeah I'm using as a reference as an 1684230 1410 1684240 3000 inspiration the scull has too many 1685630 1610 1685640 3240 variations as long as you're in the 1687230 1650 1687240 4080 ballpack or something like this you're 1688870 2450 1688880 4279 good to go and an important thing to 1691310 1849 1691320 5400 notice on the side view what you see 1693149 3571 1693159 6481 over here is the furthest point of the 1696710 2930 1696720 6439 of the cheekbone and that is this point 1699630 3529 1699640 6960 okay so you have to pull this out a 1703149 3451 1703159 5760 bit okay and everything after here it 1706590 2329 1706600 5040 falls a bit behind 1708909 2731 1708919 2721 okay it goes 1715149 0 1715159 4801 in let's look at the side view again 1717789 2171 1717799 5000 let's try to match this angle it's going 1719950 2849 1719960 2839 to be a bit more 1729590 0 1729600 4880 forward let's also adjust this a 1736750 0 1736760 5240 bit also we have this sort of a hole 1741149 851 1741159 3360 over 1741990 2529 1742000 3679 here you can make that just use the draw 1744509 1170 1744519 4561 sh 1745669 3411 1745679 3401 brush there you have 1755630 0 1755640 4080 it okay so you can actually stop over 1758029 1691 1758039 3640 here this is the most knowledge that you 1759710 1969 1759720 4280 need to understand what what's going on 1761669 2331 1761679 4761 with the face but if you want to make 1763990 2450 1764000 4320 more improvements let me show you if you 1766430 1890 1766440 4000 want to make the teeth right now this 1768310 2130 1768320 5959 Gap is too much you can use the inflate 1770430 3849 1770440 6040 brush and just close in this Gap okay 1774269 2211 1774279 5400 once you close in this Gap just use the 1776470 3209 1776480 5439 remesh contrl r and then with the draw 1779669 2250 1779679 5360 Shar brush you can start making in the 1781909 3130 1781919 5561 teeth now I don't I'm not very ever 1785029 2451 1785039 7161 concerned about how many teeth does a 1787470 4730 1787480 6960 skull have you can just roughly make the 1792190 2250 1792200 4280 teeth the reason that you're learning 1794430 2050 1794440 4119 this is so that you can incorporate this 1796470 2089 1796480 3679 knowledge in your face scul SCS and then 1798549 1610 1798559 4641 you can improve the structure of the 1800149 3051 1800159 4841 face sculps so your face sculp has 1803190 1810 1803200 4240 nothing to do with how many teeth the 1804990 2450 1805000 4399 skull has it has nothing to do with the 1807430 1969 1807440 4400 pose of the skull it has nothing to do 1809389 2451 1809399 4361 with the cracks on the skull everything 1811830 1930 1811840 4360 you do Beyond this point is literally 1813750 2450 1813760 4519 just for your own benefit it's just to 1816190 2089 1816200 7160 make your skull look good nothing else 1818269 5091 1818279 5081 it has zero impact on your face sculls 1839509 0 1839519 3400 nice okay so this is something that I 1840909 2010 1840919 3600 like to do if I make the teeth I just 1842909 1610 1842919 3600 use the draw sha brush and then hold 1844509 2010 1844519 4400 control and then pull this 1846509 2410 1846519 6481 out okay it gives the teeth a bit of an 1848909 4091 1848919 4081 angle which looks interesting 1863950 0 1863960 5319 okay so you can see that we have a skull 1865990 3289 1866000 7679 now now let's compare some things so 1869269 4410 1869279 4400 yeah this is a bit more 1873870 0 1873880 5200 wider this is a bit more on the inside 1899470 0 1899480 3840 and this is coming down as a 1904470 0 1904480 5679 line let's turn on the shadows and see 1906789 3370 1906799 3360 what we have 1923029 0 1923039 3961 okay so let's make some final 1924269 2731 1924279 4400 adjustments to this and I think that we 1926990 1689 1927000 3600 can really pull this part 1928669 1931 1928679 4761 out 1930590 2850 1930600 5840 okay also this part we can push this in 1933430 3010 1933440 3000 a bit like 1938950 0 1938960 5000 this and here you go we have a good 1941710 2250 1941720 3600 looking skull now if you learn how to 1943950 1370 1943960 4280 make the skull this is really going to 1945310 2930 1945320 5440 help you with your face sculpts because 1948230 2530 1948240 6319 you know what's inside so yeah you can 1950750 3809 1950760 3799 make what's on the outside much 1954909 0 1954919 4561 easily also let me just roughly show you 1957830 1650 1957840 3959 so once you have all of these features 1959470 2329 1959480 4480 you can add more features to this if you 1961789 2171 1961799 4360 want but yeah you don't really need to 1963950 2209 1963960 4559 do this to be honest I don't really 1966149 2370 1966159 5801 focus on these things a lot I just focus 1968509 3451 1968519 6520 on what gets me result so you can add 1971950 3089 1971960 4520 all of these features that a skull has 1975029 1451 1975039 4681 like these 1976470 3250 1976480 6520 bone details details okay we can add 1979710 3290 1979720 7280 these bony details there's a triangle 1982990 4010 1983000 4000 shape over here like 1987990 0 1988000 4519 this there are some cracks over 1996990 0 1997000 5159 here they go something like this 2013950 0 2013960 4800 I think we also have some holes I don't 2015830 2930 2015840 5199 think I know we have some holes here we 2018750 2289 2018760 4360 have some holes here these are actually 2021029 2091 2021039 4961 for the nerve endings which is pretty 2023110 2890 2023120 4720 cool because we have holes over here 2025990 1850 2026000 4320 that has nerve endings these nerve 2027830 2490 2027840 5760 endings connect to the skin it's it's 2030310 3290 2030320 3280 very interesting 2050310 0 2050320 3559 okay so you can see that we can add more 2051869 2010 2051879 4441 details we can complicate this as much 2053869 2451 2053879 3881 as we want but none of these details are 2056310 1450 2056320 3079 really going to help you are really 2057750 1649 2057760 5520 going to benefit you unless you have a 2059389 3891 2059399 3881 good underlying structure 2070750 0 2070760 2680 let's turn on the 2077109 0 2077119 4960 shadow okay so this is how you make a 2080149 1930 2080159 3960 generic 2082069 2050 2082079 4121 skull and now you've seen this video 2084109 2091 2084119 4401 with me I want you to practice this now 2086190 2330 2086200 4840 because literally if you do not get a 2088510 2530 2088520 4800 hands-on experience on this if you do 2091030 2290 2091040 4440 not practice this there's no point 2093310 2170 2093320 4960 watching this video you're learning and 2095470 2810 2095480 5920 your progression it in art is literally 2098270 3130 2098280 5839 going to be 20% learning and 80% doing 2101390 2729 2101400 5000 so you have to do more than you learn 2104109 2291 2104119 5401 consuming content consuming information 2106390 3130 2106400 4840 getting knowledge is is worthless if 2109510 1730 2109520 3120 you're not applying it now there's a 2111230 1410 2111240 3520 really popular thing that says that 2112630 2130 2112640 4640 knowledge is power and I don't really 2114750 2530 2114760 5599 agree with it I believe that applied 2117270 3089 2117280 4520 knowledge is true power so you can have 2120349 1451 2120359 3441 all the knowledge in the world you can 2121790 2010 2121800 4080 watch all the courses all the tutorials 2123790 2090 2123800 4279 but if you're not applying you're not 2125870 2209 2125880 4520 growing there's no point now this was 2128069 2331 2128079 4561 just a quick explanation of the features 2130390 2250 2130400 4199 of the skull and how you can sculpt one 2132630 1969 2132640 4360 if you want a complete step-by-step 2134589 2411 2134599 4681 guide and the proper exercises and the 2136990 2290 2137000 4280 practices then you can you can consider 2139270 2010 2139280 4120 purchasing my course it will really help 2141270 2130 2141280 4120 you I have got a lot of good feedback 2143390 2010 2143400 4240 from beginner artists who bought the 2145390 2250 2145400 4640 course and tried it so it is it is 2147630 2410 2147640 4600 really going to help you I'm going to be 2150030 2210 2150040 4760 uploading a lot more tutorials after 2152230 2570 2152240 4320 this video so subscribe if that is so 2154790 1770 2154800 4120 subscribe so that you can stay in tuned 2156550 2370 2156560 5240 with me and also also I do upload a lot 2158910 2890 2158920 4720 of self-improvement videos that nourish 2161790 1850 2161800 3880 your mindset and teaches you about 2163630 2050 2163640 3760 discipline and the proper ways to 2165670 1730 2165680 3200 practice why you're procrastinating why 2167390 1490 2167400 3600 you're not productive why you don't feel 2168870 2130 2168880 4600 motivated I cover a lot of those things 2170990 2490 2171000 4319 as well so yeah do explore the channel 2173470 1849 2173480 4400 there's a lot that you can benefit 2175309 2571 2175319 6201 from so yeah take care goodbye and have 2177870 3650 2177880 3640 a great day goodbye