PointBasedPaper Symposium on Point-Based Graphics 2006 (On-line Papers) PointBasedPaper Symposium on Point-Based Graphics 2006 (On-line Papers) PointBasedPaper Symposium on Point-Based Graphics 2005 (On-line Papers) PointBasedPaper Symposium on Point-Based Graphics 2004 (On-line Papers) PointBasedPaper Point-Based Graphics PointBasedPaper Point-Based Computer Graphics PointBasedPaper Point-Based Computer Graphics PointBasedPaper Point-Based Computer Graphics PointBasedPaper A Survey of Point-Based Techniques in Computer Graphics PointBasedPaper Point-Based Modeling, Animation and Rendering of Dynamic Objects PointBasedPaper Point-Based Multi-Resolution Rendering PointBasedPaper Dynamic Point Samples as Primitives for Free-Viewpoint Video PointBasedPaper Reconstruction and Rendering of Implicit Surfaces from Large Unorganized Point Sets PointBasedPaper Point Primitives for Interactive Modeling and Processing of 3D Geometry PointBasedPaper Continuous Reconstruction, Rendering, and Editing of Point-Sampled Surfaces PointBasedPaper Point Set Surfaces PointBasedPaper Image-Based Rendering of Range Data with Depth Uncertainty PointBasedPaper Point Sample Rendering PointBasedPaper Pointshop3D PointBasedPaper QSplat PointBasedPaper CoTeX (a texturation plugin for Pointshop3D) PointBasedPaper Getting to the Point...? PointBasedPaper Enhancing Interactive Editing on Point Set Surfaces Through Touch-based Haptics PointBasedPaper A simple approach for point-based object capturing and rendering PointBasedPaper Image-Based Rendering of Range Data with Estimated Depth Uncertainty PointBasedPaper Scalar-Function-Driven Editing on Point Set Surfaces PointBasedPaper Normal Improvement for Point Rendering PointBasedPaper Flexible Point-Based Rendering on Mobile Devices (TR Version ) PointBasedPaper Hierarchical Splatting of Scattered 4D Data PointBasedPaper Point-Based Multi-Scale Surface Representation PointBasedPaper Progressive Point Set Surfaces PointBasedPaper Meshless Animation of Fracturing Solids PointBasedPaper Meshless Deformations Based on Shape Matching PointBasedPaper Defining Point-Set Surfaces PointBasedPaper Combining Edges and Points for Interactive High-Quality Rendering PointBasedPaper Shape Modeling with Point-Sampled Geometry PointBasedPaper Interactive Boolean Operations on Surfel-Bounded Solids PointBasedPaper Sequential Point Trees PointBasedPaper Pointshop 3D: An Interactive System for Point-Based Surface Editing PointBasedPaper Spectral Processing of Point-Sampled Geometry PointBasedPaper Surface Splatting PointBasedPaper The Randomized z-Buffer Algorithm: Interactive Rendering of Highly Complex Scenes PointBasedPaper Surfels: Surface Elements as Rendering Primitives PointBasedPaper QSplat: A Multiresolution Point Rendering System for Large Meshes PointBasedPaper Point Cloud Collision Detection PointBasedPaper Optimized Sub-Sampling of Point Sets for Surface Splatting PointBasedPaper Deferred splatting PointBasedPaper VOTS: VOlume doTS as a Point-Based Representation of Volumetric Data PointBasedPaper Multi-Scale Feature Extraction on Point-Sampled Models PointBasedPaper Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering PointBasedPaper Tetrahedralization of Point Sets Using Expanding Spheres PointBasedPaper Confetti: Object-Space Point Blending and Splatting PointBasedPaper Computing and Rendering Point Set Surfaces PointBasedPaper EWA Splatting PointBasedPaper Point Based Animation of Elastic, Plastic and Melting Objects PointBasedPaper Poisson Surface Reconstruction PointBasedPaper Error Bounds and Optimal Neighborhoods for MLS Approximation PointBasedPaper Triangulating Point Set Surfaces with Bounded Error PointBasedPaper Reconstruction of Solid Models from Oriented Point Sets PointBasedPaper Spectral Surface Reconstruction From Noisy Point Clouds PointBasedPaper Registration of Point Cloud Data from a Geometric Optimization Perspective PointBasedPaper Comparing Point Clouds PointBasedPaper Approximating and Intersecting Surfaces from Points PointBasedPaper Statistical Point Geometry PointBasedPaper PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments PointBasedPaper Efficient high quality rendering of point sampled geometry PointBasedPaper Interactive Point-based Isosurface Exploration and High-quality Rendering PointBasedPaper Interactive point-based rendering of higher-order tetrahedra data PointBasedPaper Reconstructing Manifold and Non-Manifold Surfaces from Point Clouds PointBasedPaper Stream-Processing Points PointBasedPaper Hardware Accelerated Adaptive EWA Volume Splatting PointBasedPaper Efficient Simplification of Point-Sampled Surfaces PointBasedPaper Point Set Surfaces PointBasedPaper EWA Volume Splatting PointBasedPaper Fitting Unorganized Point Clouds with Active Implicit B-Spline Curves PointBasedPaper Radiosity for Point-Sampled Geometry PointBasedPaper CSG-Tree Rendering for Point-Sampled Objects PointBasedPaper Fitting Subdivision Surfaces to Unorganized Point Data using SDM PointBasedPaper Dynamic Sculpting and Deformation of Point Set Surfaces PointBasedPaper Iso-Splatting: A Point-based Alternative to Isosurface Visualization PointBasedPaper High-Quality Point-Based Rendering on Modern GPUs PointBasedPaper Reconstructing B-spline Curves from Point Clouds -- A New Growing Approach PointBasedPaper Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces PointBasedPaper Robust Watermarking of Point-Sampled Geometry PointBasedPaper Multiresolution Reconstruction of Implicit Surfaces with Attributes from Large Unorganized Point Sets PointBasedPaper Approximating Bounded, Non-orientable Surfaces from Points PointBasedPaper Ray Tracing Point Set Surfaces PointBasedPaper Efficient reconstruction of large scattered geometric datasets using the partition of unity and radial basis functions PointBasedPaper Direction Fields over Point-sampled Geometry PointBasedPaper Physically-based Morphing of Point-sampled Surfaces PointBasedPaper Robust Morphing of Point-sampled Geometry PointBasedPaper Perspective Accurate Splatting PointBasedPaper Point Set Surface Editing Techniques based on Level-Sets PointBasedPaper Fairing of Point Based Surfaces PointBasedPaper Streaming QSplat: A Viewer for Networked Visualization of Large, Dense Models PointBasedPaper The Quantized kd-Tree: Efficient Ray Tracing of Compressed Point Clouds PointBasedPaper Point-based modelling and rendering using radial basis functions PointBasedPaper Anisotropic Point Set Surfaces PointBasedPaper An Integrating Approach to Meshing Scattered Point Data PointBasedPaper Contact Handling for Deformable Point-Based Objects PointBasedPaper Real-time Streaming of Point-based 3D Video conference Location: conference Event Date: conference Important Dates: conference News conference Location: conference Event Date: conference Important Dates: conference News conference Location: conference Event Date: conference Important Dates: conference News conference Location: conference Event Date: conference Important Dates: conference News conference Location: conference Event Date: conference Important Dates: conference News conference Location: conference Event Date: conference Important 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conference2008 Location: conference2008 Time: conference2008 Important Dates: sig2026 FabricTryOn: Taming Image Editing Models for Garment Re-Texturing sig2026 DreamActor-M2: Universal Character Image Animation via Spatiotemporal In-Context Learning sig2026 MACE-Dance: Motion-Appearance Cascaded Experts for Music-Driven Dance Video Generation sig2026 Composing People Together: Iterative Pose-Image Generation for Multi-Person Interaction Scenes sig2026 HumanFlow: Controllable Human Image Generation via Flow Matching sig2026 Boundary-aware Neural Model Reduction for PDEs sig2026 Learning Laplacian Eigenspace with Mass-Aware Neural Operators on Point Clouds sig2026 Efficient Multiscale Lanczos Eigenpair Extraction sig2026 Component Modes Synthesis Method with Multiple Partitions for Large-scale Eigenvalue Problem sig2026 Invisible Holographic Window: Full-color 3D Image Reconstruction from Transparent Surface-relief Computer-generated Holograms sig2026 PAColorHolo: A Perceptually-Aware Color Management Framework for Holographic Displays sig2026 Single-View Holographic Volumetric 3D Printing with Coupled Differentiable Wave-Optical and Photochemical Optimization sig2026 HoloPathTracer: Fast and Accurate Wave Path Tracing for Holography sig2026 Complex-Valued Holographic Radiance Fields sig2026 MorphSkein: A Shape-Changing Afterimage Display Preserving Pixel Density During Surface-Area Changes Across Troposkein-Based Shapes sig2026 CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays sig2026 Fast and Exact Winding Numbers for Triangle Meshes sig2026 Spatially Accelerated Winding Numbers for Curved Geometry sig2026 Robust containment queries over collections of trimmed NURBS surfaces via generalized winding numbers sig2026 The Antipodal Method: Fast, Accurate, and Robust 3D Generalized Winding Numbers sig2026 ADS: Random Sampling of Occupancy Functions using Adaptive Delaunay Scaffolding sig2026 Differentiable Voxelization of Surface Representations sig2026 Uncertainty-aware geometry processing on Gaussian Process Implicit Surfaces sig2026 Hybrid Gaussian Wang Tiles for Class-aware Authoring and Rendering sig2026 Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification sig2026 Gaussian Point Splatting sig2026 SHARP-GS: Scalable High-fidelity Accelerated Rendering Pipeline for Ultra-high Resolution 3D Gaussian Splatting sig2026 A LoD of Gaussians: Out-of-Core Training and Rendering for Seamless Ultra-Large Scene Reconstruction sig2026 Mobile3DGS^3: Accelerate Mobile 3DGS Rendering via Gradient-Aware Super-Sampling and Frame Interpolation sig2026 Topologically Consistent Multi-view 3D Head Reconstruction via Coarse-Guided Layered Surface Sampling sig2026 Emotion Manipulation for Talking-Head Videos via Facial Landmarks sig2026 Learning a Delighting Prior for Facial Appearance Capture in the Wild sig2026 Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generation sig2026 EchoAvatar: Real-time Generative Avatar Animation from Audio Streams Authors sig2026 See-through: Single-image Layer Decomposition for Anime Characters sig2026 gCDT: A Highly Parallel GPU Algorithm for Large-Scale Constrained Delaunay Triangulation sig2026 Scalable GPU Construction of 3D Voronoi and Power Diagrams sig2026 GPU-accelerated Certified Hausdorff Distance Between Triangle Meshes sig2026 PQ-Free HD: Priority-Queue-Free Hausdorff Distance for Triangle Meshes on GPU sig2026 Manifold k-NN: Accelerated k-NN Queries for Manifold Point Clouds sig2026 Locality-Aware Automatic Differentiation on the GPU for Mesh-Based Computations sig2026 MV-S2V: Multi-View Subject-Consistent Video Generation sig2026 OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation sig2026 ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generation sig2026 HL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution Long-Range Videos sig2026 UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priors sig2026 Points as Tori: Fast Pointwise Signed Distance for Point Clouds sig2026 SuperSDF:Sparse SDF Super-Resolution for Surface Extraction sig2026 SAND: Spatially Adaptive Network Depth for Fast Sampling of Neural Implicit Surfaces sig2026 The PhaseTree: Multiphase Signed Distance Fields sig2026 Dual Contouring of Signed Distance Data sig2026 Dual Contouring over Expanded Cubes (DCx) for Zero-Level Set Extraction from Neural Unsigned Distance Functions sig2026 Subgrid Marching Tetrahedra sig2026 Physics-inspired procedural texturing of extremely deformable surfaces sig2026 Graphical X Splatting (GraphiXS): A Graphical Model for 4D Gaussian Splatting under Uncertainty sig2026 Surface Power Diagrams for Knit Singularity Placement sig2026 Learning Sewing Patterns via Latent Flow Matching of Implicit Fields sig2026 B-repLer: Language-guided Editing of CAD Models sig2026 Spatio-Temporal Control Variates with ReSTIR for Real-Time Rendering sig2026 Lifting Lines and Tone: Image-space Stylization in Path-space sig2026 Bounding Stratified Bernoulli Impulses for Ray Marching Gaussian Process Implicit Surfaces sig2026 Matern Noise for Triangulation-Agnostic Flow Matching on Meshes sig2026 DeepMill++: Neural Guidance Meets Rasterization for Efficient Accessibility Analysis sig2026 ComboStoc: Combinatorial Stochasticity for Diffusion Generative Models sig2026 Autoregressive B-Rep Shape Generation with Parametric Surfaces sig2026 Strips as Tokens: Artist Mesh Generation with Native UV Segmentation sig2026 GMT: A Geometric Multigrid Transformer Solver for Microstructure Homogenization sig2026 CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling sig2026 SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields sig2026 C0 Generalized Coons Volumes over Arbitrary Polyhedra sig2026 Structural MAT: Clean and Scalable Medial Axis Simplification via Explicit Surface Correspondence sig2026 PR-Cage: Progressive Feasibility Relaxation for Tight Bounding Cage Generation sig2026 InfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generation sig2026 Implicit Minimal Surfaces for Bijective Correspondences sig2026 Constant Mean Curvature Surfaces from Discrete Harmonic Maps sig2026 Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers sig2026 Iskra: A System for Inverse Geometry Processing sig2026 Schrodinger Bridges on Discretized Geometric Domains sig2026 Skinned Motion Retargeting with Spatially Adaptive Interaction Guidance sig2026 Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptation sig2026 StyleID: A Perception-Aware Dataset and Metric for Stylization-Agnostic Facial Identity Recognition sig2026 Mixwell: Sharp 2D Fluid Brushes for Progressive Physics-Based Mixing sig2025 AssetDropper: Asset Extraction via Diffusion Models with Reward-Driven Optimization sig2025 MoVer: Motion Verification for Motion Graphics Animations sig2025 EditDuet: A Multi-Agent System for Video Non-Linear Editing sig2025 Order Matters: Learning Element Ordering for Graphic Design Generation sig2025 DesignManager: An Agent-Powered Copilot for Designers to Integrate AI Design Tools into Creative Workflows sig2025 Hybrid Tours: A Clip-based System for Authoring Long-take Touring Shots sig2025 Multi-Dimensional Procedural Wave Noise sig2025 Neurally Integrated Finite Elements for Differentiable Elasticity on Evolving Domains sig2025 Lightning-fast Boundary Element Method sig2025 Solving partial differential equations in participating media sig2025 Conformal First Passage for Epsilon-free Walk-on-Spheres sig2025 Guiding-Based Importance Sampling for Walk on Stars sig2025 Motion Inversion for Video Customization sig2025 GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction and Rendering sig2025 Nested Attention: Semantic-aware Attention Values for Concept Personalization sig2025 TokenVerse: Versatile Multi-concept Personalization in Token Modulation Space sig2025 Dynamic Concepts Personalization from Single Videos sig2025 FlexiAct: Towards Flexible Action Control in Heterogeneous Scenarios sig2025 Adaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid Simulation sig2025 Fast Subspace Fluid Simulation with a Temporally-Aware Basis sig2025 Gaussian Fluids: A Grid-Free Fluid Solver based on Gaussian Spatial Representation sig2025 Quadtree Tall Cells for Eulerian Liquid Simulation sig2025 A Neural Particle Level Set Method for Dynamic Interface Tracking sig2025 Motion Control via Metric-Aligning Motion Matching sig2025 AutoKeyframe: Autoregressive Keyframe Generation for Human Motion Synthesis and Editing sig2025 Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations sig2025 AnyTop: Character Animation Diffusion with Any Topology sig2025 StiffGIPC: Advancing GPU IPC for stiff affine-deformable simulation sig2025 JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics sig2025 Hyper-Dimensional Deformation Simulation sig2025 Transformer IMU Calibrator: Dynamic On-body IMU Calibration for Inertial Motion Capture sig2025 A Platform for Interactive AI Character Experiences sig2025 Learning to Draw Is Learning to See: Analyzing Eye Tracking Patterns for Assisted Observational Drawing sig2025 HOIGaze: Gaze Estimation During Hand-Object Interactions in Extended Reality Exploiting Eye-Hand-Head Coordination sig2025 ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation sig2025 VirCHEW Reality: On-Face Kinesthetic Feedback for Enhancing Food-Intake Experience in Virtual Reality sig2025 Splat and Replace: 3D Reconstruction with Repetitive Elements sig2025 SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting sig2025 Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss sig2025 Echoes of the Coliseum: Towards 3D Live streaming of Sports Events sig2025 NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity sig2025 Revisiting Tradition and Beyond: A Customized Bilateral Filtering Framework for Point Cloud Denoising sig2025 A Closest Point Method for PDEs on Manifolds with Interior Boundary Conditions for Geometry Processing sig2025 A Divide-and-Conquer Approach for Global Orientation of Non-Watertight Scene-Level Point Clouds with 0-1 Integer Optimization sig2025 Faraday Cage Estimation of Normals for Point Clouds and Ribbon Sketches sig2025 A Polyhedral Construction of Empty Spheres in Discrete Distance Fields sig2025 Variable Shared Template for Consistent Non-rigid ICP sig2025 Physics-inspired Estimation of Optimal Cloth Mesh Resolution sig2025 Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing Environments sig2025 High-performance CPU Cloth Simulation Using Domain-decomposed Projective Dynamics sig2025 Real-Time Knit Deformation and Rendering sig2025 Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time sig2025 Lifting the Winding Number: Precise Discontinuities in Neural Fields for Physics Simulation sig2025 Light Pipe Holographic Display: Bandwidth-preserved Kaleidoscopic Guiding for AR Glasses sig2025 HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye Displays sig2025 Noise-Coded Illumination for Forensic and Photometric Video Analysis sig2025 Collaborative On-Sensor Array Cameras sig2025 A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection sig2025 Gaussian Wave Splatting for Computer Generated Holography sig2025 Facial Appearance Capture at Home with Patch-Level Reflectance Prior sig2025 Text-based Animatable 3D Avatars with Morphable Model Alignment sig2025 LAM: Large Avatar Model for One-shot Animatable Gaussian Head sig2025 SOAP: Style-Omniscient Animatable Portraits sig2025 3DGH: 3D Head Generation with Composable Hair and Face sig2025 Facial Microscopic Structures Synthesis from a Single Unconstrained Image sig2025 NAM: Neural Adjoint Maps for refining shape correspondences sig2025 GenAnalysis: Joint Shape Analysis by Learning Man-Made Shape Generators with Deformation Regularizations sig2025 MASH: Masked Anchored SpHerical Distances for 3D Shape Representation and Generation sig2025 Unsupervised Decomposition of 3D Shapes into Expressive and Editable Extruded Profile Primitives sig2025 OctGPT: Octree-based Multiscale Autoregressive Models for 3D Shape Generation sig2025 BANG: Dividing 3D Assets via Generative Exploded Dynamics sig2025 Spherical Lighting with Spherical Harmonics Hessian sig2025 Guided Lens Sampling for Efficient Monte Carlo Circle-of-Confusion Rendering sig2025 Bernstein Bounds for Caustics sig2025 Reservoir Splatting for Temporal Path Resampling and Motion Blur sig2025 Kernel Predicting Neural Shadow Maps sig2025 Stroke Transfer for Participating Media sig2025 Modeling and Rendering Glow Discharge sig2025 Painting with 3D Gaussian Splat Brushes sig2025 What is HDR? Perceptual Impact of Luminance and Contrast in Immersive Displays sig2025 FaceExpressions-70k: A Dataset of Perceived Expression Differences sig2025 A Deep Learning-based Virtual Oculoplastic Surgery Simulator sig2025 Towards Understanding Depth Perception in Foveated Rendering sig2025 QUASAR: Quad-based Adaptive Streaming And Rendering sig2025 VR-Doh: Hands-on 3D Modeling in Virtual Reality sig2025 Shape Space Spectra sig2025 Discrete Torsion of Connection Forms on Simplicial Meshes sig2025 Designing 3D Anisotropic Frame Fields with Odeco Tensors sig2025 Piecewise Ruled Approximation for Freeform Mesh Surfaces sig2025 Meschers: Geometry Processing of Impossible Objects sig2025 End-to-end Surface Optimization for Light Control sig2025 Patch-Grid: An Efficient and Feature-Preserving Neural Implicit Surface Representation sig2025 Fast Physics-Based Modeling of Knots and Ties using Templates sig2025 Intersection-Free Garment Retargeting sig2025 Rags2Riches: Computational Garment Reuse sig2025 GarmentImage: Raster Encoding of Garment Sewing Patterns with Diverse Topologies sig2025 Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics sig2025 Single View Garment Reconstruction Using Diffusion Mapping Via Pattern Coordinates sig2025 On Planar Shape Interpolation With Logarithmic Metric Blending sig2025 Closed-form Generalized Winding Numbers of Rational Parametric Curves for Robust Containment Queries sig2025 Variational Green and Biharmonic Coordinates for 2D Polynomial Cages sig2025 Polynomial 2D Biharmonic Coordinates for High-order Cages sig2025 Flexible 3D Cage-based Deformation via Green Coordinates on Bezier Patches sig2025 CageNet: A Meta-Framework for Learning on Wild Meshes sig2025 RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination sig2025 WishGI: Lightweight Static Global Illumination Baking via Spherical Harmonics Fitting sig2025 Dual-Band Feature Fusion for Neural Global Illumination with Multi-Frequency Reflections sig2025 Gaussian Compression for Precomputed Indirect Illumination sig2025 Segment-based Light Transport Simulation sig2025 Neural Importance Sampling of Many Lights sig2025 xADA: Controllable and Expressive Audio-Driven Animation sig2025 DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling sig2025 ELGAR: Expressive Cello Performance Motion Generation for Audio Rendition sig2025 Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Models sig2025 Semantically Consistent Text-to-Motion with Unsupervised Styles sig2025 Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation sig2025 CineMaster: A 3D-Aware and Controllable Framework for Cinematic Text-to-Video Generation sig2025 MotionCanvas: Cinematic Shot Design with Controllable Image-to-Video Generation sig2025 Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control sig2025 Mobius: Text to Seamless Looping Video Generation via Latent Shift sig2025 LayerFlow: A Unified Model for Layer-aware Video Generation sig2025 Interspatial Attention for Efficient 4D Human Video Generation sig2025 Generative Video Matting sig2025 Image-space Adaptive Sampling for Fast Inverse Rendering sig2025 James-Stein Gradient Combiner for Inverse Monte Carlo Rendering sig2025 Unbiased Differential Visibility Using Fixed-Step Walk-on-Spherical-Caps And Closest Silhouettes sig2025 Moment Bounds are Differentiable: Efficiently Approximating Measures in Inverse Rendering sig2025 Quadric-Based Silhouette Sampling for Differentiable Rendering sig2025 Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation sig2025 StableMakeup: When Real-World Makeup Transfer Meets Diffusion Model sig2025 FashionComposer: Compositional Fashion Image Generation sig2025 ReStyle3D: Scene-Level Appearance Transfer with Semantic Correspondences sig2025 3D Stylization via Large Reconstruction Model sig2025 Style Customization of Text-to-Vector Generation with Image Diffusion Priors sig2025 Cobra: Efficient Line Art COlorization with BRoAder References sig2025 IMLS-Splatting: Efficient Mesh Reconstruction from Multi-view Images via Point Representation sig2025 Spline Deformation Field sig2025 Stochastic Preconditioning for Neural Field Optimization sig2025 Diffusing Winding Gradients (DWG): A Parallel and Scalable Method for 3D Reconstruction from Unoriented Point Clouds sig2025 Variational Surface Reconstruction Using Natural Neighbors sig2025 CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image sig2025 ANIME-Rod: Adjustable Nonlinear Isotropic Materials for Elastic Rods sig2025 Stable Cosserat Rods sig2025 Fast But Accurate: A Real-Time Hyperelastic Simulator with Robust Frictional Contact sig2025 Optimal r-Adaptive In-Timestep Remeshing for Elastodynamics sig2025 Variational Elastodynamic Simulation sig2025 Augmented Vertex Block Descent sig2025 CLR-Wire: Towards Continuous Latent Representations for 3D Curve Wireframe Generation sig2025 PDT: Point Distribution Transformation with Diffusion Models sig2025 RELATE3D: REfocusing Latent Adapter for Targeted local Enhancement and Editing in 3D Generation sig2025 Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting sig2025 CMD: Controllable Multiview Diffusion for 3D Editing and Progressive Generation sig2025 SwiftSketch: A Diffusion Model for Image-to-Vector Sketch Generation sig2025 Fluid Simulation on Vortex Particle Flow Maps sig2025 Clebsch Gauge Fluid on Particle Flow Maps sig2025 Cirrus: Adaptive Hybrid Particle-Grid Flow Maps on GPU sig2025 Leapfrog Flow Maps for Real-Time Fluid Simulation sig2025 Fluid Simulation on Compressible Flow Maps sig2025 EDGE: Epsilon-Difference Gradient Evolution for Buffer-Free Flow Maps sig2025 Sobol' Sequences with Guaranteed-Quality 2D Projections sig2025 Correct your balance heuristic: Optimizing balance-style multiple importance sampling weights sig2025 Histogram Stratification for Spatio-Temporal Reservoir Sampling sig2025 Multiple Importance Reweighting for Path Guiding sig2025 Vector-Valued Monte Carlo Integration Using Ratio Control Variates sig2025 Practical Stylized Nonlinear Monte Carlo Rendering sig2025 Learning to Assemble with Alternative Plans sig2025 AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learning sig2025 Designing Pin-pression Gripper and Learning its Dexterous Grasping with Online In-hand Adjustment sig2025 CueTip: An Interactive and Explainable Physics-aware Pool Assistant sig2025 Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control sig2025 Aerial Path Online Planning for Urban Scene Updation sig2025 Model See Model Do: Speech-Driven Facial Animation with Style Control sig2025 Tiny is not small enough: High quality, low-resource facial animation models through hybrid knowledge distillation sig2025 StreamME: Simplify 3D Gaussian Avatar within Live Stream sig2025 ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions sig2025 SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars sig2025 Transforming Unstructured Hair Strands into Procedural Hair Grooms sig2025 Be Decisive: Noise-Induced Layouts for Multi-Subject Generation sig2025 Cora: Correspondence-aware image editing using few step diffusion sig2025 IntrinsicEdit: Precise generative image manipulation in intrinsic space sig2025 3D-Fixup: Advancing Photo Editing with 3D Priors sig2025 MonetGPT: Solving Puzzles Enhances MLLMs’ Image Retouching Skills sig2025 PartEdit: Fine-Grained Image Editing using Pre-Trained Diffusion Models sig2025 Instance Segmentation of Scene Sketches Using Natural Image Priors sig2025 Power-Linear Polar Directional Fields sig2025 NeurCross: A Neural Approach to Computing Cross Fields for Quad Mesh Generation sig2025 Field Smoothness-Controlled Partition for Quadrangulation sig2025 Feature-Aligned Parametrization in Penner Coordinates sig2025 Rectangular Surface Parameterization sig2025 Divide-and-Conquer Embedding sig2025 3DGS2: Near Second-order Converging 3D Gaussian Splatting sig2025 FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering sig2025 Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes sig2025 Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Medias sig2025 When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering sig2025 Deformable Beta Splatting sig2025 Image-GS: Content-Adaptive Image Representation via 2D Gaussians sig2025 BrepDiff: Single-Stage B-rep Diffusion Model sig2025 Boolean Operation for CAD Models Using a Hybrid Representation sig2025 PS-CAD: Local Geometry Guidance via Prompting and Selection for CAD Reconstruction sig2025 Stitch-A-Shape: Bottom-up Learning for B-Rep Generation sig2025 DeFillet: Detection and Removal of Fillet Regions in Polygonal CAD Models sig2025 HoLa: B-Rep Generation using a Holistic Latent Representation sig2025 Physically Controllable Relighting of Photographs sig2025 LightLab: Controlling Light Sources in Images with Diffusion Models sig2025 Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors sig2025 GSHeadRelight: Fast Relightability for 3D Gaussian Head Synthesis sig2025 Practical Inverse Rendering of Textured and Translucent Appearance sig2025 LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation sig2025 Linear-Time Transport with Rectified Flows sig2025 Accelerated Gamut Discovery via Massive Parallelization sig2025 Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns sig2025 MiSo: A DSL for Robust and Efficient Solve and Minimize Problems sig2025 MGPBD: A Multigrid Accelerated Global XPBD Solver sig2025 RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets sig2025 One Model to Rig Them All: Diverse Skeleton Rigging with UniRig sig2025 Anymate: A Dataset and Baselines for Learning 3D Object Rigging sig2025 Multi-Person Interaction Generation from Two-Person Motion Priors sig2025 Large-Scale Multi-Character Interaction Synthesis sig2025 SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations sig2025 Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation sig2025 4D Gaussian Videos with Motion Layering sig2025 Photoreal Scene Reconstruction from an Egocentric Device sig2025 On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images sig2025 Monocular Online Reconstruction with Enhanced Detail Preservation sig2025 TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians sig2025 pOps: Photo-Inspired Diffusion Operators sig2025 Generating Past and Future in Digital Painting Processes sig2025 Pocket Time-Lapse sig2025 InstanceGen: Image Generation with Instance-level Instructions sig2025 IP-Prompter: Training-Free Theme-Specific Image Generation via Dynamic Visual Prompting sig2025 DreamMask: Boosting Open-vocabulary Panoptic Segmentation with Synthetic Data sig2025 IP-Composer: Semantic Composition of Visual Concepts sig2025 MIND: Microstructure INverse Design with Generative Hybrid Neural Representation sig2025 Neural Co-Optimization of Structural Topology, Manufacturable Layers, and Path Orientations for Fiber-Reinforced Composites sig2025 Data-Efficient Discovery of Hyperelastic TPMS Metamaterials with Extreme Energy Dissipation sig2025 Inverse Design of Discrete Interlocking Materials with Desired Mechanical Behavior sig2025 Asymptotic analysis and design of linear elastic shell lattice metamaterials sig2025 Computational Modeling of Gothic Microarchitecture sig2025 Color Matching and Biomimicry for Multi-material Dental 3D Printing sig2025 Policy-Space Diffusion for Physics-Based Character Animation sig2025 MAGNET: Muscle Activation Generation Networks for Diverse Human Movement sig2025 PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers sig2025 PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller sig2025 ViSA: Physics-based Virtual Stunt Actors for Ballistic Stunts sig2025 PLT: Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters sig2025 Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control sig2025 MaterialPicker: Multi-Modal DiT-Based Material Generation sig2025 MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models sig2025 Predicting Fabric Appearance Through Thread Scattering and Inversion sig2025 Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps sig2025 A Fluorescent Material Model for Non-Spectral Editing & Rendering sig2025 A Fully-statistical Wave Scattering Model for Heterogeneous Surfaces sig2025 A Fast Parallel Median Filtering Algorithm Using Hierarchical Tiling sig2025 Fast Isotropic Median Filtering sig2025 High-Fidelity Novel View Synthesis via Splatting-Guided Diffusion sig2025 Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splatting sig2025 DAM-VSR: Disentanglement of Appearance and Motion for Video Super-Resolution sig2025 DC-VSR: Spatially and Temporally Consistent Video Super-Resolution with Video Diffusion Prior sig2025 Dynamic Mesh Processing on the GPU sig2025 Stochastic Barnes-Hut Approximation for Fast Summation on the GPU sig2025 Fast Determination and Computation of Self-intersections for NURBS Surfaces sig2025 Sphere Carving: Bounding Volumes for Signed Distance Fields sig2025 In Search of Empty Spheres: 3D Apollonius Diagrams on GPU sig2025 UltraMeshRenderer: Efficient Structure and Management of GPU Out-of-core Memory for Real-time Rendering of Gigantic 3D Meshes sig2025 GAIA: Generative Animatable Interactive Avatars with Expression-conditioned Gaussians sig2025 TeGA: Texture Space Gaussian Avatars for High-Resolution DynamicHead Modeling sig2025 MyTimeMachine: Personalized Facial Age Transformation sig2025 InstantRestore: Single-Step Personalized Face Restoration with Shared-Image Attention sig2025 Relightable Full-Body Gaussian Codec Avatars sig2025 EVA: Expressive Virtual Avatars from Multi-view Videos sig2025 Elastic Locomotion with Mixed Second-order Differentiation sig2025 Inverse Geometric Locomotion sig2025 Improving Global Motion Estimation in Sparse IMU-based Motion Capture with Physics sig2025 Encoded Marker Clusters for Auto-Labeling in Optical Motion Capture sig2025 DAMO: A Deep Solver for Arbitrary Marker Configuration in Optical Motion Capture sig2025 HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers sig2025 Instant Self-Intersection Repair for 3D Meshes sig2025 Feature-Preserving Mesh Repair via Restricted Power Diagram sig2025 Topological Offsets sig2025 Single Edge Collapse Quad-Dominant Mesh Reduction sig2025 TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization sig2025 HexHex: Highspeed Extraction of Hexahedral Meshes sig2025 Unified Pressure, Surface Tension and Friction for SPH Fluids sig2025 A Hybrid Near-wall Model for Kinetic Simulation of Turbulent Boundary Layer Flows sig2025 Controllable Complex Freezing Dynamics Simulation on Thin Films sig2025 Digital Animation of Powder-Snow Avalanches sig2025 Arenite: A Physics-based Sandstone Simulator sig2025 CK-MPM: A Compact-Kernel Material Point Method sig2025 VideoAnydoor: High-fidelity Video Object Insertion with Precise Motion Control sig2025 Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing sig2025 VideoPainter: Any-length Video Inpainting and Editing with Plug-and-Play Context Control sig2025 ColorSurge: Bringing Vibrancy and Efficiency to Automatic Video Colorization via Dual-Branch Fusion sig2025 Controllable Tracking-Based Video Frame Interpolation sig2025 Reenact Anything: Semantic Video Motion Transfer Using Motion-Textual Inversion sig2025 Stressful Tree Modeling: Breaking Branches with Strands sig2025 Hand-Shadow Poser sig2025 Curl Quantization for Automatic Placement of Knit Singularities sig2025 C-Tubes: Design and Optimization of Tubular Structures Composed of Developable Strips sig2025 DeepMill: Neural Accessibility Learning for Subtractive Manufacturing sig2025 DualMS: Implicit Dual-Channel Minimal Surface Optimization for Heat Exchanger Design sig2025 Towards Comprehensive Neural Materials: Dynamic Structure-Preserving Synthesis with Accurate Silhouette at Instant Inference Speed sig2025 Generative Neural Materials sig2025 Neural BRDF Importance Sampling by Reparameterization sig2025 RNA: Relightable Neural Assets sig2025 Generative detail enhancement for physically based materials sig2025 Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering sig2025 Putting Rigid Bodies to Rest sig2025 A Versatile Quaternion-Based Constrained Rigid Body Dynamics sig2025 Painless Differentiable Rotation Dynamics sig2025 Geometric Contact Potential sig2025 C5D: Sequential Continuous Convex Collision Detection Using Cone Casting sig2025 Offset Geometric Contact sig2025 Elevating 3D Models: High-Quality Texture and Geometry Refinement from a Low-Quality Model sig2025 Texture Size Reduction Through Symmetric Overlap and Texture Carving sig2025 AlignTex: Pixel-Precise Texture Generation from Multi-view Artwork sig2025 The Mokume Dataset and Inverse Modeling of Solid Wood Textures sig2025 Escher Tile Deformation via Closed-Form Solution sig2025 Claycode: Stylable and Deformable 2D Scannable Codes sig2025 Synchronized tracing of primitive-based implicit volumes sig2025 PaRas: A Rasterizer for Large-Scale Parametric Surfaces sig2025 Appearance-aware Multi-view SVBRDF Reconstruction via Deep Reinforcement Learning sig2025 Uncertainty for SVBRDF Acquisition using Frequency Analysis sig2025 Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client Collaboration sig2025 Feeling Blue or Seeing Red? Investigating the effect of light color, shadow and realism on the perception of emotion of real and virtual humans sig2025 PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive transformer sig2025 Image-Space Collage and Packing with Differentiable Rendering sig2025 BuildingBlock: A Hybrid Approach for Structured Building Generation sig2025 StructRe: Rewriting for Structured Shape Modeling sig2025 Interactive Optimization of Scaffolded Procedural Patterns sig2024 Cyclogenesis: Simulating Hurricanes and Tornadoes sig2024 Scintilla: Simulating Combustible Vegetation for Wildfires sig2024 Interactive Invigoration: Volumetric Modeling of Trees with Strands sig2024 One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns sig2024 Alignment conditions for NURBS-based design of mixed tension-compression grid shells sig2024 Spin-It Faster: Quadrics Solve All Topology Optimization Problems That Depend Only On Mass Moments sig2024 Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes sig2024 Going with the Flow sig2024 Neural Slicer for Multi-Axis 3D Printing sig2024 DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models sig2024 Text-Guided High-Quality 3D Portrait Generation Using Pyramid Representation and GANs Prior sig2024 SketchDream: Sketch-based Text-to-3D Generation and Editing sig2024 Toonify3D: StyleGAN-based 3D Stylized Face Generator sig2024 Deep Hybrid Camera Deblurring for Smartphone Cameras sig2024 3Doodle: Compact Abstraction of Objects with 3D Strokes sig2024 Progressive Dynamics for Cloth and Shell Animation sig2024 Stylized Rendering as a Function of Expectation sig2024 Spin-Weighted Spherical Harmonics for Polarized Light Transport sig2024 Stochastic Computation of Barycentric Coordinates sig2024 Kinetic Simulation of Turbulent Multifluid Flows sig2024 Lightning-fast Method of Fundamental Solutions sig2024 Biharmonic Coordinates and their Derivatives for Triangular sig2024 Fabric Tessellation: Realizing Freeform Surfaces by Smocking sig2024 TexSliders: Diffusion-Based Texture Editing in CLIP Space sig2024 A Free-Space Diffraction BSDF sig2024 Real-Time Path Guiding Using Bounding Voxel Sampling sig2024 Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks sig2024 Zero Grads: Learning Local Surrogate Losses for Non-Differentiable Graphics sig2024 Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing sig2024 A Fully-correlated Anisotropic Micrograin BSDF Model sig2024 Haisor: Human-Aware Indoor Scene Optimization via Deep Reinforcement Learning sig2024 Computational Homogenization for Inverse Design of Surface-based Inflatables sig2024 Joint Stroke Tracing and Correspondence for 2D Animation sig2024 Specular Polynomials sig2024 Conditional Mixture Path Guiding for Differentiable Rendering sig2024 CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Calibration sig2024 Contact detection between curved fibres: high order makes a difference sig2024 NeuralTO: Neural Reconstruction and View Synthesis of Translucent Objects sig2024 From microfacets to participating media: A unified theory of light transport with stochastic geometry sig2024 Target-Aware Image Denoising for Inverse Monte Carlo Rendering sig2024 Creating LEGO Figurines from Single Images sig2024 Robust containment queries over collections of rational parametric curves via generalized winding numbers sig2024 Capacitive Touch Sensing on General 3D Surfaces sig2024 Theory of Human Tetrachromatic Color Experience and Printing sig2024 Intrinsic Image Decomposition via Ordinal Shading sig2024 Cybersickness Reduction via Gaze-Contingent Image Deformation sig2024 Towards Motion Metamers for Foveated Rendering sig2024 A Heat Method for Generalized Signed Distance sig2024 Walkin' Robin: Walk on Stars with Robin Boundary Conditions sig2024 Repulsive Shells sig2024 Ray Tracing Harmonic Functions sig2024 PEA-PODs: Perceptual Evaluation of Algorithms for Power Optimization in XR Displays sig2024 Self-supervised High Dynamic Range Imaging: What Can Be Learned from a Single 8-bit Video? sig2024 RGB ↔ X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models sig2024 Blue noise for diffusion models sig2024 Navigation-Driven Approximate Convex Decomposition sig2024 Primal–Dual Non-Smooth Friction for Rigid Body Animation sig2024 Quad-Optimized Low-Discrepancy Sequences sig2024 Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering sig2024 Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids sig2024 Velocity-Based Monte Carlo Fluids sig2024 A Differential Monte Carlo Solver For the Poisson Equation sig2024 NeRF As A Non-Distant Environment Emitter in Physics-Based Inverse Rendering sig2024 Path-Space Differentiable Rendering of Implicit Surfaces sig2024 Practical Error Estimation for Denoised Monte Carlo Image Synthesis sig2024 Neural Geometry Fields For Meshes sig2024 A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose sig2024 N-BVH: Neural ray queries with bounding volume hierarchies sig2024 Self-Supervised Video Defocus Deblurring with Atlas Learning sig2024 Diffusion Texture Painting sig2024 Neural Bounding sig2024 Fabricable 3D Wire Art sig2024 N-Dimensional Gaussians for Fitting of High Dimensional Functions sig2024 SMEAR: Stylized Motion Exaggeration with ARt-direction sig2024 Recompose Grammars for Procedural Architecture sig2024 ThemeStation : Generating Theme-Aware 3D Assets from Few Exemplars sig2024 Taming Diffusion Probabilistic Models for Character Control sig2024 A Realistic Multi-scale Surface-based Cloth Appearance Model sig2024 Into the Portal: Directable Fractal Self-Similarity sig2024 Singular Foliations for Knit Graph Design sig2024 Neural-Assisted Homogenization of Yarn-Level Cloth sig2024 Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis sig2024 Soft Pneumatic Actuator Design using Differentiable Simulation sig2024 IntrinsicDiffusion: Joint Intrinsic Layers from Latent Diffusion Models sig2024 Modelling a feather as a strongly anisotropic elastic shell sig2024 Object-level Scene Deocclusion sig2024 CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization sig2024 Ciallo: GPU-Accelerated Rendering of Vector Brush Strokes sig2024 DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation sig2024 Efficient Position-Based Deformable Colon Modeling for Endoscopic Procedures Simulation sig2024 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes sig2024 Minkowski Penalties: Robust Differentiable Constraint Enforcement for Vector Graphics sig2023 A Sparse Non-parametric BRDF Model sig2023 SpongeCake: A Layered Microflake Surface Appearance Model sig2023 A Practical Wave Optics Reflection Model for Hair and Fur sig2023 Microfacet theory for non-uniform heightfields sig2023 Generating Procedural Materials From Text or Image Prompts sig2023 A Realistic Surface-based Cloth Rendering Model sig2023 Geometric Optimisation via Spectral Shifting sig2023 Winding Numbers on Discrete Surfaces sig2023 Flexible Isosurface Extraction for Gradient-based Mesh Optimization sig2023 Topology Driven Approximation to Rational Surface-surface Intersection via Interval Algebraic Topology Analysis sig2023 A Fast Geometric Multigrid Method for Curved Surfaces sig2023 A Convex Optimization Framework for Regularized Geodesic Distances sig2023 Anatomically Detailed Simulation of Human Torso sig2023 HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation sig2023 Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions sig2023 Acting as Inverse Inverse Planning sig2023 PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling sig2023 DARAM: Dynamic Avatar-human Motion Remapping Technique for Realistic Virtual Stair Ascending Motions sig2023 GestureDiffuCLIP: Gesture Diffusion Model With CLIP Latents sig2023 Bodyformer: Semantics-guided 3D Body Gesture Synthesis With Transformer sig2023 Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models sig2023 How Important Are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades? sig2023 Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions sig2023 Synthesizing Dexterous Nonprehensile Pregrasp for Ungraspable Objects sig2023 ShapeCoder: Discovering Abstractions for Visual Programs From Unstructured Primitives sig2023 The Visual Language of Fabrics sig2023 ArrangementNet: Learning Scene Arrangements for Vectorized Indoor Scene Modeling sig2023 Juxtaform: Interactive Visual Summarization for Exploratory Shape Design sig2023 Patternshop: Editing Point Patterns by Image Manipulation sig2023 Local Deformation for Interactive Shape Editing sig2023 Eventfulness for Interactive Video Alignment sig2023 Parsing-conditioned Anime Translation: A New Dataset and Method sig2023 FactorMatte: Redefining Video Matting for Re-composition Tasks sig2023 Computational Long Exposure Mobile Photography sig2023 Zero-shot Image-to-image Translation sig2023 Key-Locked Rank One Editing for Text-to-Image Personalization sig2023 HiGAN+: Handwriting Imitation GAN With Disentangled Representations sig2023 A Method for Animating Children's Drawings of the Human Figure sig2023 VideoDoodles: Hand-drawn Animations on Videos With Scene-aware Canvases sig2023 StripMaker: Perception-driven Learned Vector Sketch Consolidation sig2023 Semi-supervised Reference-based Sketch Extraction Using a Contrastive Learning Framework sig2023 AniFaceDrawing: Anime Portrait Exploration during Your Sketching sig2023 Rhizomorph: The Coordinated Function of Shoots and Roots sig2023 Example-based Procedural Modeling Using Graph Grammars sig2023 Large-scale Terrain Authoring Through Interactive Erosion Simulation sig2023 Forming Terrains by Glacial Erosion sig2023 Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design sig2023 UrbanBIS: A Large-scale Benchmark for Fine-grained Urban Building Instance Segmentation sig2023 Split-Lohmann Multifocal Displays sig2023 The Statistics of Eye Movements and Binocular Disparities in VR Gaming Headsets Should Drive Headset Design sig2023 Etendue Expansion in Holographic Near Eye Displays Through Sparse Eye-box Generation Using Lens Array Eyepiece sig2023 OpenMPD: A Low-level Presentation Engine for Multimodal Particle-based Displays sig2023 Perceptual Visibility Model for Temporal Contrast Changes in Periphery sig2023 Perspective-correct VR Passthrough Without Reprojection sig2023 ConTesse: Accurate Occluding Contours for Subdivision Surfaces sig2023 Differential Operators on Sketches via Alpha Contours sig2023 Min-Deviation-Flow in Bi-directed Graphs for T-Mesh Quantization sig2023 Efficient Embeddings in Exact Arithmetic sig2023 Spectral Coarsening using Hodge Laplacians sig2023 Polynomial 2D Green Coordinates for Polygonal Cages sig2023 Scratch-based Reflection Art via Differentiable Rendering sig2023 Meso-facets for Goniochromatic 3D Printing sig2023 Skin-Screen: A Computational Fabrication Framework for Color Tattoos sig2023 Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication sig2023 Stealth Shaper: Reflectivity Optimization as Surface Stylization sig2023 Gloss-aware Color Correction for 3D Printing sig2023 Recursive Control Variates for Inverse Rendering sig2023 Film Grain Rendering and Parameter Estimation sig2023 Revisiting Controlled Mixture Sampling for Rendering Applications sig2023 Inverse Global Illumination using a Neural Radiometric Prior sig2023 Parameter-space ReSTIR for Differentiable and Inverse Rendering sig2023 Differentiable Heightfield Path Tracing with Accelerated Discontinuities sig2023 EgoLocate: Real-time Motion Capture, Localization, and Mapping With Sparse Body-mounted Sensors sig2023 Differential Frequency Heterodyne Time-of-flight Imaging for Instantaneous Depth and Velocity Estimation sig2023 MoireTag: Angular Measurement and Tracking with a Passive Marker sig2023 Toward Optimized VR/AR Ergonomics: Modeling and Predicting User Neck Muscle Contraction sig2023 In the Blink of an Eye: Event-based Emotion Recognition sig2023 Towards Attention-Aware Foveated Rendering sig2023 Deep Appearance Prefiltering sig2023 Neural Prefiltering for Correlation-aware Levels of Detail sig2023 Neural Parametric Mixtures for Path Guiding sig2023 Focal Path Guiding for Light Transport Simulation sig2023 Progressive Null-tracking for Volumetric Rendering sig2023 Denoising-aware Adaptive Sampling for Monte Carlo Ray Tracing sig2023 Complex Wrinkle Field Evolution sig2023 Computational Exploration of Multistable Elastic Knots sig2023 Sag-free Initialization for Strand-based Hybrid Hair Simulation sig2023 CT2Hair: High-fidelity 3D Hair Modeling Using Computed Tomography sig2023 Interactive Hair Simulation on the GPU Using ADMM sig2023 Multi-layer Thick Shells sig2023 Trim Regions for Online Computation of From-Region Potentially Visible Sets sig2023 Potentially Visible Hidden-volume Rendering for Multi-view Warping sig2023 Effect-based Multi-viewer Caching for Cloud-native Rendering sig2023 Random-Access Neural Compression of Material Textures sig2023 MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes sig2023 An Extensible, Data-oriented Architecture for High-performance, Many-world Simulation sig2023 Locally Attentional SDF Diffusion for Controllable 3D Shape Generation sig2023 3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models sig2023 Adaptive Local Basis Functions for Shape Completion sig2023 Iterative alpha-(de)Blending: A Minimalist Deterministic Diffusion Model sig2023 Modulating Pretrained Diffusion Models for Multimodal Image Synthesis sig2023 COFS COntrolable Furniture Layout Synthesis sig2023 Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering sig2023 Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions sig2023 A Practical Walk-on-Boundary Method for Boundary Value Problems sig2023 Boundary Value Caching for Walk on Spheres sig2023 Generalizing Shallow Water Simulations with Dispersive Surface Waves sig2023 Beyond Chainmail: Computational Modeling of Discrete Interlocking Materials sig2023 Composite Motion Learning With Task Control sig2023 Example-based Motion Synthesis via Generative Motion Matching sig2023 Learning Physically Simulated Tennis Skills from Broadcast Videos sig2023 DOC: Differentiable Optimal Control for Retargeting Motions Onto Legged Robots sig2023 CALM: Conditional Adversarial Latent Models for Directable Virtual Characters sig2023 RSMT: Real-time Stylized Motion Transition for Characters sig2023 Image Vectorization and Editing via Linear Gradient Layer Decomposition sig2023 ColorfulCurves: Palette-aware Lightness Control and Color Editing via Sparse Optimization sig2023 Seeing Photons in Color sig2023 Guided Linear Upsampling sig2023 Language-based Photo Color Adjustment for Graphic Designs sig2023 Algebraic Smooth Occluding Contours sig2023 Singularity Computation for Rational Parametric Surfaces Using Moving Planes sig2023 Differentiable Stripe Patterns for Inverse Design of Structured Surfaces sig2023 Deployable Strip Structures sig2023 B-rep Matching for Collaborating Across CAD Systems sig2023 ∇-Prox: Differentiable Proximal Algorithm Modeling for Large-scale Optimization sig2023 Data-driven Digital Lighting Design for Residential Indoor Spaces sig2023 A Full-wave Reference Simulator for Computing Surface Reflectance sig2023 Pyramid Texture Filtering sig2023 Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric sig2023 NeuSample: Importance Sampling for Neural Materials sig2023 Metameric: Spectral Uplifting via Controllable Color Constraints sig2023 NeRF-Texture: Texture Synthesis With Neural Radiance Fields sig2023 Fast Complementary Dynamics via Skinning Eigenmodes sig2023 Motion From Shape Change sig2023 A Sparse Distributed Gigascale Resolution Material Point Method sig2023 Second-order Stencil Descent for Interior-point Hyperelasticity sig2023 Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures sig2023 Data-Free Learning of Reduced-Order Kinematics sig2023 Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field sig2023 Surface Reconstruction From Point Clouds Without Normals by Parametrizing the Gauss Formula sig2023 Restricted Delaunay Triangulation for Explicit Surface Reconstruction sig2023 Locally Meshable Frame Fields sig2023 Surface and Edge Detection for Primitive Fitting of Point Clouds sig2023 Variational Shape Reconstruction via Quadric Error Metrics sig2023 Surface Simplification using Intrinsic Error Metrics sig2023 Robust Low-poly Meshing for General 3D Models sig2023 Evolutionary Piecewise Developable Approximations sig2023 Micro-Mesh Construction sig2023 Somigliana Coordinates: An Elasticity-derived Approach for Cage Deformation sig2023 Mesh Density Adaptation for Template-based Shape Reconstruction sig2023 Constraint-based Simulation of Passive Suction Cups sig2023 Masonry Shell Structures with Discrete Equivalence Classes sig2023 Generative Design of Sheet Metal Structures sig2023 Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing sig2023 MesoGen: Designing Procedural On-surface Stranded Mesostructures sig2023 Constructing Printable Surfaces With View-dependent Appearance sig2023 Neural Volumetric Reconstruction for Coherent Synthetic Aperture Sonar sig2023 NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects From Multiview Images sig2023 BakedSDF: Meshing Neural SDFs for Real-time View Synthesis sig2023 AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-aware Neural Voxels sig2023 Deep SVBRDF Estimation From Single Image Under Learned Planar Lighting sig2023 PhotoMat: A Material Generator Learned From Single Flash Photos sig2023 A Contact Proxy Splitting Method for Lagrangian Solid-fluid Coupling sig2023 Fluid-solid Coupling in Kinetic Two-phase Flow Simulation sig2023 PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation sig2023 Building a Virtual Weakly-compressible Wind Tunnel Testing Facility sig2023 Fluid Cohomology sig2023 Improved Water Sound Synthesis using Coupled Bubbles sig2023 Galaxy Maps: Localized Foliations for Bijective Volumetric Mapping sig2023 Symmetric Volume Maps: Order-invariant Volumetric Mesh Correspondence With Free Boundary sig2023 Variational Quasi-harmonic Maps for Computing Diffeomorphisms sig2023 Expansion Cones: A Progressive Volumetric Mapping Framework sig2023 Unsupervised Learning of Robust Spectral Shape Matching sig2023 An Elastic Basis for Spectral Shape Correspondence sig2023 ETER: Elastic Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale NURBS Models sig2023 Temporal Set Inversion for Animated Implicits sig2023 Live 3D Portrait: Real-Time Radiance Fields for Single-Image Portrait View Synthesis sig2023 Kernel-based Frame Interpolation for Spatio-temporally Adaptive Rendering sig2023 Neural Partitioning Pyramids for Denoising Monte Carlo Renderings sig2023 Deep Real-time Volumetric Rendering Using Multi-feature Fusion sig2023 UniTune: Text-driven Image Editing by Fine Tuning a Diffusion Model on a Single Image sig2023 TEXTure: Text-guided Texturing of 3D Shapes sig2023 Sketch-guided Text-to-image Diffusion Models sig2023 FashionTex: Controllable Virtual Try-on With Text and Texture sig2023 CLIP-PAE: Projection-Augmentation Embedding to Extract Relevant Features for a Disentangled, Interpretable and Controllable Text-Guided Face Manipulation sig2023 Generating Activity Snippets by Learning Human-scene Interactions sig2023 GREIL-Crowds: Crowd Simulation With Deep Reinforcement Learning and Examples sig2023 QuestEnvSim: Environment-aware Simulated Motion Tracking From Sparse Sensor Input sig2023 Synthesizing Physical Character-Scene Interactions sig2023 PMP: Learning to Physically Interact With Environments Using Part-wise Motion Priors sig2023 Simulation and Retargeting of Complex Multi-character Interactions sig2023 3D Gaussian Splatting for Real-Time Radiance Field Rendering sig2023 Virtual Mirrors: Non-line-of-sight Imaging Beyond the Third Bounce sig2023 ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields sig2023 Nerfstudio: A Modular Framework for Neural Radiance Field Development sig2023 Relighting Neural Radiance Fields With Shadow and Highlight Hints sig2023 DE-NeRF: DEcoupled Neural Radiance Fields for View-consistent Appearance Editing and High-frequency Environmental Relighting sig2023 Dense, Interlocking-free and Scalable Spectral Packing of Generic 3D Objects sig2023 PCBend: Light Up Your 3D Shapes With Foldable Circuit Boards sig2023 As-continuous-as-possible Extrusion-based Fabrication of Surface Models sig2023 Semantics and Scheduling for Machine Knitting Compilers sig2023 A Temporal Coherent Topology Optimization Approach for Assembly Planning of Bespoke Frame Structures sig2023 Helix-free Stripes for Knit Graph Design sig2023 DreamFace: Progressive Generation of Animatable 3D Faces Under Text Guidance sig2023 Efficient Video Portrait Reenactment via Grid-based Codebook sig2023 StyleAvatar: Real-time Photo-realistic Neural Portrait Avatar From a Single Video sig2023 Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild sig2023 A Hybrid Generator Architecture for Controllable Face Synthesis sig2023 ClipFace: Text-guided Editing of Textured 3D Morphable Models sig2023 OctFormer: Octree-based Transformers for 3D Point Clouds sig2023 Dictionary Fields: Learning a Neural Basis Decomposition sig2023 ScanBot: Autonomous Reconstruction via Deep Reinforcement Learning sig2023 TextDeformer: Geometry Manipulation Using Text Guidance sig2023 SSIF: Single-shot Implicit Morphable Faces with Consistent Texture Parameterization sig2023 Neural Progressive Meshes sig2023 In-Timestep Remeshing for Contacting Elastodynamics sig2023 Shortest Path to Boundary for Self-intersecting Meshes sig2023 P2M: A Fast Solver for Querying Distance From Point to Mesh Surface sig2023 Fast GPU-based Two-way Continuous Collision Handling sig2023 Sum-of-squares Collision Detection for Curved Shapes and Paths sig2023 High-order Incremental Potential Contact for Elastodynamic Simulation on Curved Meshes sig2023 Ultra-high Resolution SVBRDF Recovery From a Single Image sig2023 Towards Material Digitization With a Dual-scale Optical System sig2023 End-to-end Procedural Material Capture With Proxy-free Mixed-integer Optimization sig2023 Materialistic: Selecting Similar Materials in Images sig2023 Single Image Neural Material Relighting sig2023 Neural Biplane Representation for BTF Rendering and Acquisition sig2023 Attend-and-Excite: Attention-based Semantic Guidance for Text-to-image Diffusion Models sig2023 Blended Latent Diffusion sig2023 Encoder-based Domain Tuning for Fast Personalization of Text-to-Image Models sig2023 Word-as-image for Semantic Typography sig2023 Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold sig2023 Diffusion Image Analogies sig2023 AvatarReX: Real-time Expressive Full-body Avatars sig2023 SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields sig2023 HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion sig2023 NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads sig2023 NOFA: NeRF-based One-shot Facial Avatar Reconstruction sig2023 LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar sig2022 Ecoclimates: Climate-Response Modeling of Vegetation sig2022 DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generation sig2022 A Fast Unsmoothed Aggregation Algebraic Multigrid Framework for the Large-Scale Simulation of Incompressible Flow sig2022 A Practical Model for Realistic Butterfly Flight Simulation sig2022 Dev2PQ: Planar Quadrilateral Strip Remeshing of Developable Surfaces sig2022 DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact sig2022 DiffusionNet: Discretization Agnostic Learning on Surfaces sig2022 HRBF-Fusion: Accurate 3D reconstruction from RGB-D data using on-the-fly implicits sig2022 LookOut! Interactive Camera Gimbal Controller for Filming Long Takes sig2022 Motion Puzzle: Arbitrary Motion Style Transfer by Body Part sig2022 Towards Practical Physical-Optics Rendering sig2022 TCB-Spline-Based Image Vectorization sig2022 Tailored Reality: Perception-Aware Scene Restructuring for Adaptive VR Navigation sig2022 Regression-based Monte Carlo Integration sig2022 Perceptual Error Optimization for Monte Carlo Rendering sig2022 Procedural Urban Forestry sig2022 Filament Based Plasma sig2022 Estimation of Yarn-Level Simulation Models for Production Fabrics sig2022 NeAT: Neural Adaptive Tomography sig2022 Artemis: Articulated Neural Pets with Appearance and Motion Synthesis sig2022 A Clebsch Method for Free-Surface Vortical Flow Simulation sig2022 A General Two-Stage Initialization for Sag-free Deformable Simulations sig2022 Generalized Resampled Importance Sampling: Foundations of ReSTIR sig2022 Umbrella Meshes: Elastic Mechanisms for Freeform Shape Deployment sig2022 MatBuilder: Mastering Sampling Uniformity Over Projections sig2022 Active Exploration for Neural Global Illumination of Variable Scenes sig2022 Contact-Centric Deformation Learning sig2022 DeepFaceVideoEditing: Sketch-based Deep Editing of Face Videos sig2022 Position-free Multiple-bounce Computations for Smith Microfacet BSDFs sig2022 Constant-Cost Spatio-Angular Prefiltering of Glinty Appearance Using Tensor Decomposition sig2022 Neural Layered BRDFs sig2022 Face Deblurring using Dual Camera Fusion on Mobile Phones sig2022 Physics-Based Combustion Simulation sig2022 Noise-based Enhancement for Foveated Rendering sig2022 Efficient Estimation of Boundary Integrals for Path-Space Differentiable Rendering sig2022 Practical Level-of-detail Aggregation of Fur Appearance sig2022 Designing Perceptual Puzzles by Differentiating Probabilistic Programs sig2022 Searching for Fast Demosaicking Algorithms sig2022 Image Features Influence Reaction Time: A Learned Probabilistic Perceptual Model for Saccade Latency sig2022 Hogel-free Holography sig2022 Joint Neural Phase Retrieval and Compression for Energy- and Computation-Efficient Holography on the Edge sig2022 Seeing Through Obstructions with Diffractive Cloaking sig2022 Instant Neural Graphics Primitives with a Multiresolution Hash Encoding sig2022 Variable Bitrate Neural Fields sig2022 Unbiased and consistent rendering using biased estimators sig2022 StyleGAN-NADA: CLIP-Guided Domain Adaptation of Image Generators sig2022 As-Locally-Uniform-as-Possible Reshaping of Vector Clip Art sig2022 Unbiased Inverse Volume Rendering with Differential Trackers sig2022 ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification sig2022 A Compact Representation of Measured BRDFs Using Neural Processes sig2022 Efficiency-aware multiple importance sampling for bidirectional rendering algorithms sig2022 EARS: Efficiency-Aware Russian Roulette and Splitting sig2022 Eikonal Fields for Refractive Novel-View Synthesis sig2022 ReLU Fields: The Little Non-linearity That Could sig2022 Free2CAD: Parsing Freehand Drawings Into CAD Commands sig2022 MatFormer: A Generative Model for Procedural Materials sig2022 Moving Level-of-Detail Surfaces sig2022 CLIP2StyleGAN: Unsupervised Extraction of StyleGAN Edit Directions sig2022 Real-time Controllable Motion Transition for Characters sig2022 A Unified Newton Barrier Method for Multibody Dynamics sig2022 Energetically Consistent Inelasticity for Optimization Time Integration sig2022 Affine Body Dynamics: Fast, Stable & Intersection-free Simulation of Stiff Materials sig2022 Penetration-free Projective Dynamics on the GPU sig2022 The Power Particle-In-Cell Method sig2022 Character Articulation through Profile Curves sig2022 An Efficient B-Spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids sig2022 Automatic Quantization for Physics-based Simulation sig2022 Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search sig2022 Differentiable Signed Distance Function Rendering sig2022 Sparse Ellipsometry: Portable Acquisition of Polarimetric SVBRDF and Shape with Unstructured Flash Photography sig2022 Egocentric Scene Reconstruction From an Omnidirectional Video sig2022 Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes sig2022 Dual Octree Graph Networks for Learning Adaptive Volumetric Shape Representations sig2022 Neural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects sig2022 GANimator: Neural Motion Synthesis from a Single Sequence sig2022 ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters sig2022 Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networks sig2022 Learning to Get Up sig2022 Learning High-DOF Reaching-and-Grasping via Dynamic Representation of Gripper-Object Interaction sig2022 NIMBLE: A Non-rigid Hand Model with Bones and Muscles sig2022 Neural Dual Contouring sig2022 Dr.Jit: A Just-In-Time Compiler for Differentiable Rendering sig2022 StyleGAN-XL: Scaling StyleGAN to Large Diverse Datasets sig2022 A Theoretical Analysis of Compactness of the Light Transport Operator sig2022 Closed-Loop Control of Direct Ink Writing via Reinforcement Learning sig2022 Modeling and Rendering Non-Euclidean Spaces approximated with Concatenated Polytopes sig2022 A Moving Eulerian-Lagrangian Particle Method for Thin Film and Foam Simulation sig2022 ADOP: Approximate Differentiable One-Pixel Point Rendering sig2022 Analytically Integratable Zero-restlength Springs for Capturing Dynamic Modes unrepresented by Quasistatic Neural Networks sig2022 Animating Portrait Line Drawings from a Single Face Photo and a Speech Signal sig2022 ASSET: Autoregressive Semantic Scene Editing with Transformers at High Resolutions sig2022 AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars sig2022 DeltaConv: Anisotropic Operators for Geometric Deep Learning on Point Clouds sig2022 Detecting Viewer-Perceived Intended Vector Sketch Connectivity sig2022 Computational Design of High-level Interlocking Puzzles sig2022 CLIPasso: Semantically-Aware Object Sketching sig2022 Clustered Vector Textures sig2022 Comparison of single image HDR reconstruction methods — the caveats of quality assessment sig2022 ComplexGen: CAD Reconstruction by B-Rep Chain Complex Generation sig2022 Computational Pattern Making from 3D Garment Models sig2022 Computing Sparse Integer-Constrained Cones for Conformal Parameterizations sig2022 Covector Fluids sig2022 Dark Stereo: Improving Depth Perception Under Low Luminance sig2022 DCT-Net: Domain-calibrated Translation for Portrait Stylization sig2022 Deep Deformable 3D Caricatures with Learned Shape Control sig2022 Single-View View Synthesis in the Wild with Learned Adaptive Multiplane Images sig2022 DEF: Deep Estimation of Sharp Geometric Features in 3D Shapes sig2022 Disentangling Random and Cyclic Effects in Time-Lapse Sequences sig2022 Domain Enhanced Arbitrary Image Style Transfer via Contrastive Learning sig2022 Efficient Kinetic Simulation of Two-Phase Flows sig2022 Go Green: General Regularized Green’s Functions for Elasticity sig2022 TopoCut: Fast and Robust Planar Cutting of Arbitrary Domains sig2022 EyeNeRF: A Hybrid Representation for Photorealistic Synthesis Animation and Relighting of Human Eyes sig2022 Fast Evaluation of Smooth Distance Constraints on Co-Dimensional Geometry sig2022 Generative GaitNet sig2022 Grid-Free Monte Carlo for PDEs with Spatially Varying Coefficients sig2022 Guided Bubbles and Wet Foam for Realistic Whitewater Simulation sig2022 Loki: A Unified Multiphysics Simulation Framework for Production sig2022 GWA: A Large Geometric-Wave Acoustic Dataset for Audio Deep Learning sig2022 High Dynamic Range and Super-Resolution From Raw Image Bursts sig2022 Holographic Glasses for Virtual Reality sig2022 ImLoveNet Misaligned Image-supported Registration Network for Low-overlap Point Cloud Pairs sig2022 Implicit Neural Representation for Physics-driven Actuated Soft Bodies sig2022 Learning Smooth Neural Functions via Lipschitz Regularization sig2022 Learning to Brachiate via Simplified Model Imitation sig2022 Learning to Use Chopsticks in Diverse Gripping Styles sig2022 Low-poly Mesh Generation for Building Models sig2022 Mixed Integer Neural Inverse Design sig2022 Mobius Convolutions for Spherical CNNs sig2022 NeROIC: Neural Rendering of Objects from Online Image Collections sig2022 NeuralPassthrough: Learned Real-Time View Synthesis for VR sig2022 SNeRF: Stylized Neural Implicit Representations for 3D Scenes sig2022 NeuralSound: Learning-based Modal Sound Synthesis with Acoustic Transfer sig2022 NeuralTailor: Reconstructing Sewing Pattern Structures from 3D Point Clouds of Garments sig2022 Novel View Synthesis of Human Interactions From Sparse Multi-view Videos sig2022 QuickPose: Real-time Multi-view Multi-person Pose Estimation in Crowded Scenes sig2022 Palette: Image-to-Image Diffusion Models sig2022 Photo-to-Shape Material Transfer for Diverse Structures sig2022 Physics Informed Neural Fields for Smoke Reconstruction with Sparse Data sig2022 Procedural Texturing of Solid Wood with Knots sig2022 R2E2: Low-Latency Path Tracing of Terabyte-Scale Scenes using Thousands of Cloud CPUs sig2022 Random Walks for Adversarial Meshes sig2022 Reconstructing translucent objects using differentiable rendering sig2022 Rendering Neural Materials on Curved Surfaces sig2022 Rendering Iridescent Rock Dove Neck Feathers sig2022 Robust Computation of Implicit Surface Networks for Piecewise Linear Functions sig2022 Scalable Neural Indoor Scene Rendering sig2022 Self-Conditioned Generative Adversarial Networks for Image Editing sig2022 Self-Distilled StyleGAN: Towards Generation from Internet Photos sig2022 Self-Supervised Post-Correction for Monte Carlo Denoising sig2022 Semantically Supervised Appearance Decomposition for Virtual Staging from a Single Panorama sig2022 Simulation and Optimization of Magnetoelastic Thin Shells sig2022 Sketch2Pose: Estimating a 3D Character Pose from a Bitmap Sketch sig2022 SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation sig2022 Spelunking the Deep: Guaranteed Queries on General Neural Implicit Surfaces via Range Analysis sig2022 Stability-Aware Simplification of Curve Networks sig2022 stelaCSF - A Unified Model of Contrast Sensitivity as the Function of Spatio-Temporal Frequency, Eccentricity, Luminance and Area sig2022 Symmetry-driven 3D Reconstruction From Concept Sketches sig2022 Time-multiplexed Neural Holography: A flexible framework for holographic near-eye displays with fast heavily-quantized spatial light modulators sig2022 Unsupervised Kinematic Motion Detection for Part-segmented 3D Shape Collections sig2022 Variational Quadratic Shape Functions for Polygons and Polyhedra sig2022 Volume Parametrization Quantization for Hexahedral Meshing sig2022 VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relighting sig2022 Accommodative Holography: Improving Accommodation Response for Perceptually Realistic Holographic Displays sig2022 SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing sig2022 Dynamic Optimal Space Partitioning for Redirected Walking in Multi-user Environment sig2022 WallPlan: Synthesizing Floorplans by Learning to Generate Wall Graphs sig2022 EMBER: Exact Mesh Booleans via Efficient and Robust Local Arrangements sig2022 A GPU-Based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation sig2022 CCP: Configurable Crowd Profiles sig2022 Interactive Augmented Reality Storytelling Guided by Scene Semantics sig2022 Iterative Poisson Surface Reconstruction (iPSR) for Unoriented Points sig2022 Optimal Dual Schemes for Adaptive Grid Based Hexmeshing sig2022 Co-Optimization of Design and Fabrication Plans for Carpentry sig2022 Computational Design of Knit Templates sig2022 Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles sig2022 Adaptive Rigidification of Elastic Solids sig2022 Developability-Driven Piecewise Approximations for Triangular Meshes sig2022 Computational Mirror Cup and Saucer Art sig2022 Physics-based Character Controllers Using Conditional VAEs sig2022 A Motion Matching-based Framework for Controllable Gesture Synthesis from Speech sig2022 Authentic Volumetric Avatars From a Phone Scan sig2022 Deep Compliant Control sig2022 EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model sig2022 Neural 3D Reconstruction in the Wild sig2022 Text2Human: Text-Driven Controllable Human Image Generation sig2022 Node Graph Optimization Using Differentiable Proxies sig2022 Alpha Functions - Piecewise-linear Approximation from Noisy and Hermite Data sig2022 Neural Shadow Mapping sig2022 VEMPIC: Particle-in-Polyhedron Fluid Simulation for Intricate Solid Boundaries sig2022 True Seams: Modeling Seams in Digital Garments sig2022 Rapid design of articulated objects sig2022 Aδ: Autodiff for Discontinuous Programs – Applied to Shaders sig2022 Alpha Wrapping with an Offset sig2022 Compatible Intrinsic Triangulations sig2022 DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds sig2022 Learning Soccer Juggling Skills with Layer-wise Mixture-of-Experts sig2022 Perceptual Requirements for Eye-Tracked Distortion Correction in VR sig2022 Piecewise-Smooth Surface Fitting onto Unstructured 3D Sketches sig2022 Which Cross Fields Can Be Quadrangulated? sig2022 Unified Many Worlds Browsing of Arbitrary Physics-Based Animations sig2022 Drivable Volumetric Avatars using Texel-Aligned Features sig2022 Facial Hair Tracking for High Fidelity Performance Capture sig2022 Local Anatomically - Constrained Facial Performance Retargeting sig2022 MoRF: Morphable Radiance Fields for Multiview Neural Head Modeling sig2022 Blending Camera and 77 GHz Radar Sensing for Equitable, Robust Plethysmography sig2022 Rewriting Geometric Rules of a GAN sig2022 Adjoint Nonlinear Ray Tracing sig2022 Computational Design of Passive Grippers sig2022 Face Extrusion Quad Meshes sig2022 Perception of Letter Glyph Parameters for Infotypography sig2022 Shape dithering for 3D printing sig2021 Scalable Image-based Indoor Scene Rendering with Reflections sig2021 Surface Multigrid via Intrinsic Prolongation sig2021 Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design sig2021 Real-time Global Illumination Decomposition of Videos sig2021 TransPose: Real-time 3D Human Translation and Pose Estimation with Six Inertial Sensors sig2021 Single Depth View-Based Real-time Reconstruction of Hand-object Interactions sig2021 A Perceptual Model for Eccentricity-dependent Spatio-temporal Flicker Fusion and its Applications to Foveated Graphics sig2021 FovVideoVDP: A Visible Difference Predictor for Wide Field-of-View Video sig2021 Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations sig2021 Mechanics-Aware Deformation of Yarn Pattern Geometry sig2021 Learning Multimodal Affinities for Textual Editing in Images sig2021 AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control sig2021 Selective Region-based Photo Color Adjustment for Graphic Designs sig2021 Dynamic Upsampling of Smoke through Dictionary-based Learning sig2021 Revisiting Integration in the Material Point Method: A Scheme for Easier Separation and Less Dissipation sig2021 Fire in Paradise: Mesoscale Simulation of Wildfires sig2021 Free-form Scanning of Non-planar Appearance with Neural Trace Photography sig2021 General Virtual Sketching Framework for Vector Line Art sig2021 A Gradient-Based Framework for 3D Print Appearance Optimization sig2021 SP-GAN: Sphere-Guided 3D Shape Generation and Manipulation sig2021 Using Isometries for Computational Design and Fabrication sig2021 RXMesh: A GPU Mesh Data Structure sig2021 Knit Sketching: from Cut & Sew Patterns to Machine-Knit Garments sig2021 Video Recoloring via Spatial-Temporal Geometric Palettes sig2021 Path-Space Differentiable Rendering of Participating Media sig2021 A Generic Framework for Physical Light Transport sig2021 Kelvin Transformations for Simulations on Infinite Domains sig2021 Total Relighting: Learning to Relight Portraits for Background Replacement sig2021 Computing Minimal Surfaces with Differential Forms sig2021 Stream-Guided Smoke Simulations sig2021 Solid-Fluid Interaction with Surface-Tension-Dominant Contact sig2021 Learning Skeletal Articulations with Neural Blend Shapes sig2021 ROSEFusion: Random Optimization for Online Dense Reconstruction under Fast Camera Motion sig2021 Discovering Diverse Athletic Jumping Strategies sig2021 DeepFormableTag: End-to-end Generation and Recognition of Deformable Fiducial Markers sig2021 Knitting 4D Garment with Elasticity Controlled for Body Motion sig2021 Thin-Film Smoothed Particle Hydrodynamics Fluid sig2021 Clebsch Gauge Fluid sig2021 Incompressible Flow Simulation on Vortex Segment Clouds sig2021 The Design Space of Plane Elastic Curves sig2021 A Fitted Radiance and Attenuation Model for Realistic Atmospheres sig2021 Monte Carlo Estimators for Differential Light Transport sig2021 Path Replay Backpropagation: Differentiating Light Paths using Constant Memory and Linear Time sig2021 End-to-End Complex Lens Design with Differentiable Ray Tracing sig2021 Physical validation of simulators in Computer Graphics: A new framework dedicated to slender elastic structures and frictional contact sig2021 Antithetic Sampling for Monte Carlo Differentiable Rendering sig2021 Swept Volumes via Spacetime Numerical Continuation sig2021 Interactive Modelling of Volumetric Musculoskeletal Anatomy sig2021 Fast Linking Numbers for Topology Verification of Loopy Structures sig2021 Unsupervised Learning for Cuboid Shape Abstraction via Joint Segmentation from Point Clouds sig2021 NeuMIP: Multi-Resolution Neural Materials sig2021 Deep Relightable Appearance Models for Animatable Faces sig2021 Hierarchical Neural Reconstruction for Path Guiding Using Hybrid Path and Photon Samples sig2021 Constrained Willmore Surfaces sig2021 Computational design of Weingarten surfaces sig2021 Interactive Monte Carlo Denoising using Affinity of Neural Features sig2021 Unconventional Patterns on Surfaces sig2021 PH-CPF: Planar Hexagonal Meshing Using Coordinate Power Fields sig2021 PhotoApp: Photorealistic Appearance Editing of Head Portraits sig2021 ManipNet: Neural Manipulation Synthesis with a Hand-Object Spatial Representation sig2021 Neural Animation Layering for Synthesizing Martial Arts Movements sig2021 WRAPD: Weighted Rotation-aware ADMM for Parameterization and Deformation sig2021 Direct Delta Mush Skinning Compression with Continuous Examples sig2021 Coarse-to-Fine: Facial Structure Editing of Portrait Images via Latent Space Classifications sig2021 Capturing Detailed Deformations of Moving Human Bodies sig2021 SWAGAN: A Style-based WAvelet-driven Generative Model sig2021 Orienting Point Clouds with Dipole Propagation sig2021 QuanTaichi: A Compiler for Quantized Simulations sig2021 Bijective and Coarse High-Order Tetrahedral Meshes sig2021 Tracing Versus Freehand for Evaluating Computer-Generated Drawings sig2021 MOCCA: Modeling and Optimizing Cone-joints for Complex Assemblies sig2021 3D Weaving with Curved Ribbons sig2021 Computational Inverse Design of Surface-based Inflatables sig2021 Bistable Auxetic Surface Structures sig2021 The Shape Matching Element Method: Direct Animation of Curved Surface Models sig2021 Codimensional Incremental Potential Contact sig2021 Guaranteed Globally Injective 3D Deformation Processing (IDP) sig2021 Intersection-free Rigid Body Dynamics sig2021 Medial IPC: Accelerated Incremental Potential Contact With Medial Elastics sig2021 Displaced Signed Distance Fields for Additive Manufacturing sig2021 StrokeStrip: Joint Parameterization and Fitting of Stroke Clusters sig2021 Dirty Pixels: Towards End-to-End Image Processing and Perception sig2021 ACORN: Adaptive Coordinate Networks for Neural Representation sig2021 Optimizing Dyadic Nets sig2021 Pareto Gamuts: Exploring Optimal Designs Across Varying Contexts sig2021 Mixture of Volumetric Primitives for Efficient Neural Rendering sig2021 Neural Complex Luminaires: Representation and Rendering sig2021 Volumetric Appearance Stylization With Stylizing Kernel Prediction Network sig2021 Highlight-Aware Two-Stream Network for Single-Image SVBRDF Acquisition sig2021 Learning Contact Corrections for Handle-Based Subspace Dynamics sig2021 Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality sig2021 3D Morphable Face Models - Past, Present and Future sig2021 A Conversational Agent Framework with Multi-modal Personality Expression sig2021 A Momentum-Conserving Implicit Material Point Method for Surface Tension with Contact Angles and Spatial Gradients sig2021 GPU-Based Simulation of Cloth Wrinkles at Submillimeter Levels sig2021 A Time-independent Deformer for Elastic Contacts sig2021 A Unified Second-Order Accurate in Time MPM Formulation for Simulating Viscoelastic Liquids with Phase Change sig2021 An unbiased ray-marching transmittance estimator sig2021 DAG Amendment for Inverse Control of Parametric Shapes sig2021 DeepFaceEditing: Deep Face Generation and Editing with Disentangled Geometry and Appearance Control sig2021 Designing an Encoder for StyleGAN Image Manipulation sig2021 DiffAqua: A Differentiable Computational Design Pipeline for Soft Underwater Swimmers with Shape Interpolation sig2021 Discrete Conformal Equivalence of Polyhedral Surfaces sig2021 Dynamic Closest Color Warping to Sort and Compare Palettes sig2021 Editable Free-viewpoint Video Using a Layered Neural Representation sig2021 Foldover-free maps in 50 lines of code sig2021 Fusion 360 Gallery: A Dataset and Environment for Programmatic CAD Reconstruction sig2021 Geometry and tool motion planning for curvature adapted CNC machining sig2021 High-order Differentiable Autoencoder for Nonlinear Model Reduction sig2021 A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions sig2021 HodgeNet: Learning Spectral Geometry on Triangle Meshes sig2021 Imaging with local speckle intensity correlations: theory and practice sig2021 Iterative Text-based Editing of Talking-heads Using Neural Retargeting sig2021 Vid2Player: Controllable Video Sprites That Behave and Appear Like Professional Tennis Players sig2021 WireRoom: Model-guided Explorative Design of Abstract Wire Art sig2021 Vectorization for Fast, Analytic, and Differentiable Visibility sig2021 Thallo - Scheduling for High-Performance Large-scale Non-linear Least-Squares Solvers sig2021 Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual Reality sig2021 Systematically Differentiating Parametric Discontinuities sig2021 StyleFlow: Attribute-conditioned Exploration of StyleGAN-generated Images Using Conditional Continuous Normalizing Flows sig2021 ShapeMOD: Macro Operation Discovery for 3D Shape Programs sig2021 Real-time Neural Radiance Caching for Path Tracing sig2021 Real-time Deep Dynamic Characters sig2021 Real-time 3D Neural Facial Animation from Binocular Video sig2021 Only a Matter of Style: Age Transformation Using a Style-Based Regression Model sig2021 Neural Monocular 3D Human Motion Capture With Physical Awareness sig2021 Neural Light Transport for Relighting and View Synthesis sig2021 Multiscale Cholesky Preconditioning for Ill-conditioned Problems sig2021 Modeling of Personalized Anatomy using Plastic Strains sig2021 Learning Time-Critical Responses for Interactive Character Control sig2021 Learning an Animatable Detailed 3D Face Model from In-The-Wild Images sig2021 Learning a family of motor skills from a single motion clip sig2021 KnitKit - A flexible system for machine knitting of customizable textiles sig2021 Guaranteed-Quality Higher-Order Triangular Meshing of 2D Domains sig2021 SIERE: a hybrid semi-implicit exponential integrator for efficiently simulating stiff deformable objects sig2021 StyleCariGAN: Caricature Generation via StyleGAN Feature Map Modulation sig2021 The effect of shape and illumination on material perception: model and applications sig2021 Weakly-Supervised Contrastive Learning in Path Manifold for Monte Carlo Image Reconstruction sig2021 Endless Loops: Detecting and Animating Periodic Patterns in Still Images sig2021 A Mathematical Foundation for Foundation Paper Pieceable Quilts sig2021 ChoreoMaster: Choreography-oriented Music-driven Dance Synthesis sig2021 Designing Actuation Systems for Animatronic Figures via Globally Optimal Discrete Search sig2021 Learning Meaningful Controls for Fluids sig2021 Optimized Refinement for Spatially Adaptive SPH sig2021 SANM: A Symbolic Asymptotic Numerical Solver with Applications in Mesh Deformation sig2021 Reliable Feature-Line Driven Quad-Remeshing sig2021 Constrained Projective Dynamics: Real-time Simulation of Deformable Objects With Energy-momentum Conservation sig2021 Driving-Signal Aware Full-Body Avatars sig2021 Boundary-Sampled Halfspaces: A New Representation for Constructive Solid Modeling sig2021 BRDF Importance Sampling for Polygonal Lights sig2021 Authoring Consistent Landscapes with Flora and Fauna sig2021 A Non-Exponential Transmittance Model for Volumetric Scene Representations sig2021 AgileGAN: Stylizing Portraits by Inversion-Consistent Transfer Learning sig2021 An Inverse Method for the Exploration of Layered Material Appearance sig2021 Frictional Contact on Smooth Elastic Solids sig2021 Optimizing UI Layouts for Deformable Face-Rig Manipulation sig2021 Seamless Manga Inpainting with Semantics Awareness sig2021 TryOnGAN: Body-aware Try-on via Layered Interpolation sig2021 Low-Cost SPAD Sensing for Non-Line-Of-Sight Tracking, Material Classification and Depth Imaging sig2021 Control Strategies for Physically Simulated Characters Performing Two-player Competitive Sports sig2021 Fast quasi-harmonic weights for geometric data interpolation sig2021 Neural Scene Graph Rendering sig2021 PanoMan: Sparse Localized Components Based Model for Full Human Motions sig2021 Transfer Matrix Based Layered Materials Rendering sig2021 Self-Similar Fractal Drawings Inspired by M.C. Escher's Print Square Limit sig2021 Beyond Blur: Ventral Metamers for Foveated Rendering sig2021 Unified Particle System for Multiple-fluid Flow and Porous Material sig2020 A Level-Set Method for Magnetic Substance Simulation sig2020 A Massively Parallel and Scalable Multi-GPU Material Point Method sig2020 A Model for Soap Film Dynamics with Evolving Thickness sig2020 A Practical Octree Liquid Simulator With Adaptive Surface Resolution sig2020 A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters sig2020 A System for Efficient 3D Printed Stop-Motion Face Animation sig2020 Accurate Face Rig Approximation With Deep Differential Subspace Reconstruction sig2020 Adaptive Merging for Rigid Body Simulation sig2020 An Implicit Compressible SPH Solver for Snow Simulation sig2020 AnisoMPM: Animating Anisotropic Damage Mechanics sig2020 Capturing Subjective First-Person View Shots With Drones for Automated Cinematography sig2020 CARL: Controllable Agent with Reinforcement Learning for Quadruped Locomotion sig2020 Catch & Carry: Reusable Neural Controllers for Vision-guided Whole-Body Tasks sig2020 Character Controllers Using Motion VAEs sig2020 Chemomechanical Simulation of Soap Film Flow on Spherical Bubbles sig2020 Codimensional Surface Tension Flow Using Moving-Least-Squares Particles sig2020 Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening sig2020 Directional Sources and Listeners in Interactive Sound Propagation Using Reciprocal Wave Field Coding sig2020 Enlighten Me: Importance of Brightness and Shadow for Character Emotion and Appeal sig2020 Example-driven Virtual Cinematography by Learning Camera Behaviors sig2020 Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics sig2020 Fast and Scalable Turbulent Flow Simulation with Two-Way Coupling sig2020 Hierarchical Optimization Time Integration for CFL-rate MPM Stepping sig2020 Homogenized Yarn-Level Cloth sig2020 Incremental Potential Contact: Intersection- and Inversion-free, Large-Deformation Dynamics sig2020 Informative Scene Decomposition for Crowd Analysis, Comparison and Simulation Guidance sig2020 IQ-MPM: An Interface Quadrature Material Point Method for Non-sticky Strongly Two-Way Coupled Nonlinear Solids and Fluids sig2020 Lagrangian Neural Style Transfer for Fluids sig2020 Learned Motion Matching sig2020 Local Motion Phases for Learning Multi-Contact Character Movements sig2020 Medial Elastics: Efficient and Collision-ready Deformation via Medial Axis Transform sig2020 Model Predictive Control With a Visuomotor System for Physics-based Character Animation sig2020 N-Dimensional Rigid Body Dynamics sig2020 Phong Deformation: A Better CO Interpolant for Embedded Deformation sig2020 Projective Dynamics with Dry Frictional Contact sig2020 RigNet: Neural Rigging for Articulated Characters sig2020 Robust Eulerian-on-Lagrangian Rods sig2020 Robust Motion In-Betweening sig2020 Simple and Scalable Frictional Contacts for Thin Nodal Objects sig2020 Skeleton-Aware Networks for Deep Motion Retargeting sig2020 The Leopard Never Changes Its Spots: Realistic Pigmentation Pattern Formation by Coupling Tissue Growth With Reaction-diffusion sig2020 Unpaired Motion Style Transfer from Video to Animation sig2020 Wave Curves: Simulating Lagrangian Water Waves on Dynamically Deforming Surfaces sig2020 High Resolution Etendue Expansion for Holographic Displays sig2020 Holographic Optics for Thin and Lightweight Virtual Reality sig2020 Towards Occlusion-Aware Multifocal Displays sig2020 Attribute2Font: Creating Fonts You Want From Attributes sig2020 Computational Image Marking on Metals via Laser Induced Heating sig2020 Consistent Video Depth Estimation sig2020 DeepFaceDrawing: Deep Generation of Face Images from Sketches sig2020 DeepMag: Source Specific Motion Magnification Using Gradient Ascent sig2020 End-to-end Learned, Optically Coded Super-resolution SPAD Camera sig2020 Interactive Video Stylization Using Few-Shot Patch-Based Training sig2020 Interferometric Transmission Probing With Coded Mutual Intensity sig2020 KRISM - Krylov Subspace-Based Optical Computing of Hyperspectral Images sig2020 Learning Temporal Coherence via Self-Supervision for GAN-Based Video Generation sig2020 Local Fourier Slice Photography sig2020 Manipulating Attributes of Natural Scenes via Hallucination sig2020 Noise-Resilient Reconstruction of Panoramas and 3D Scenes using Robot-Mounted Unsynchronized Commodity RGB-D Cameras sig2020 Non-Line-of-Sight Reconstruction using Efficient Transient Rendering sig2020 One Shot 3D Photography sig2020 PolyFit: Perception-aligned Vectorization of Raster Clip-art via Intermediate Polygonal Fitting sig2020 Portrait Shadow Manipulation sig2020 Quanta Burst Photography sig2020 Real-Time Image Smoothing via Iterative Least Squares sig2020 Single Image HDR Reconstruction Using a CNN with Masked Features and Perceptual Loss sig2020 Single-Shot High-Quality Facial Geometry and Skin Appearance Capture sig2020 XNect: Real-Time Multi-Person 3D Motion Capture With a Single RGB Camera sig2020 ARAnimator: In-situ Character Animation in Mobile AR With User-defined Motion Gestures sig2020 Enhanced Interactive 360° Viewing via Automatic Guidance sig2020 Gaze-Contingent Ocular Parallax Rendering for Virtual Reality sig2020 HeadBlaster: A Wearable Approach to Simulating Motion Perception Using Head-Mounted AirPropulsion Jets sig2020 Human-in-the-Loop Differential Subspace Search in High-Dimensional Latent Space sig2020 Immersive Light Field Video With a Layered Mesh Representation sig2020 MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality sig2020 Sequential Gallery for Interactive Visual Design Optimization sig2020 Tactile Line Drawings for Improved Shape Understanding in Blind and Visually Impaired Users sig2020 Tactile Rendering Based on Skin Stress Optimization sig2020 The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation sig2020 CNNs on Surfaces using Rotation-Equivariant Features sig2020 Code Replicability in Computer Graphics sig2020 Fast and Deep Facial Deformations sig2020 MichiGAN: Multi-Input-Conditioned Hair Image Generation for Portrait Editing sig2020 NASOQ: Numerically Accurate Sparsity-Oriented QP Solver sig2020 Nonlinear Color Triads for Approximation, Learning, and Direct Manipulation of Color Distributions sig2020 RoboCut: Hot-wire Cutting With Robot-controlled Flexible Rods sig2020 Sliced Optimal Transport Sampling sig2020 Unsupervised multi-modal Styled Content Generation sig2020 A Class of C2 Interpolating Splines sig2020 A Low-Parametric Rhombic Microstructure Family for Irregular Lattices sig2020 A Smoothness Energy Without Boundary Distortion for Curved Surfaces sig2020 Algebraic Representations for Volumetric Frame Fields sig2020 Automatic Structure Synthesis for 3D Woven Relief sig2020 Bezier Guarding: Precise Higher-Order Meshing of Curved 2D Domains sig2020 C-Space Tunnel Discovery for Puzzle Path Planning sig2020 Colored Fused Filament Fabrication sig2020 Complete Classification and Efficient Determination of Arrangements Formed by Two Ellipsoids sig2020 Computational Design of Skintight Clothing sig2020 Computational Parquetry: Fabricated Style Transfer with Wood Pixels sig2020 Corner-Operated Tran-Similar (COTS) Maps, Patterns, and Lattices sig2020 Cut-Enhanced Polycube-Maps for Feature-Aware All-Hex Meshing sig2020 Data-Driven Extraction and Composition of Secondary Dynamics in Facial Performance Capture sig2020 Deep Generative Modeling for Scene Synthesis via Hybrid Representations sig2020 Deep Geometric Texture Synthesis sig2020 Developability of Heightfields via Rank Minimization sig2020 Discrete Differential Operators on Polygonal Meshes sig2020 Dynamic Graph CNN for Learning on Point Clouds sig2020 Efficient Bijective Parameterizations sig2020 ENIGMA: Evolutionary Non-Isometric Geometry Matching sig2020 Error-Bounded Compatible Remeshing sig2020 Exact and Efficient Polyhedral Envelope Containment Check sig2020 Exertion-Aware Path Generation sig2020 Fabrication-in-the-Loop Co-Optimization of Surfaces and Styli for Drawing Haptics sig2020 Fast Tetrahedral Meshing in the Wild sig2020 Graph2Plan: Learning Floorplan Generation from Layout Graphs sig2020 Inter-Surface Maps via Constant-Curvature Metrics sig2020 Inverse Procedural Modeling of Branching Structures by Inferring L-Systems sig2020 Kinetic Shape Reconstruction sig2020 Lifting Simplices to Find Injectivity sig2020 LoopyCuts: Practical Feature-Preserving Block Decomposition for Strongly Hex-Dominant Meshing sig2020 MGCN: Descriptor Learning using Multiscale GCNs sig2020 Monte Carlo Geometry Processing: A Grid-Free Approach to PDE-Based Methods on Volumetric Domains sig2020 Neural Subdivision sig2020 Octahedral Frames for Feature-Aligned Cross-Fields sig2020 On Elastic Geodesic Grids and Their Planar to Spatial Deployment sig2020 Point2Mesh: A Self-prior for Deformable Meshes sig2020 Principal Symmetric Meshes sig2020 Quad-mesh based isometric mappings and developable surfaces sig2020 Reinforcement of General Shell Structures sig2020 Seamless Parametrization with Arbitrary Cones for Arbitrary Genus sig2020 Subdivision Directional Fields sig2020 TilinGNN: Learning to Tile with Self-Supervised Graph Neural Network sig2020 Uncertainty Quantification for Multi-scan Registration sig2020 Variable-Width Contouring for Additive Manufacturing sig2020 Vid2Curve: Simultaneously Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video sig2020 VoroCrust: Voronoi Meshing without Clipping sig2020 A Luminance-aware Model of Judder Perception sig2020 A perceptual model of motion quality for rendering with adaptive refresh-rate and resolution sig2020 Accurate Rendering of Liquid-Crystals and Inhomogeneous Optically Anisotropic Media sig2020 Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning sig2020 Analytic Spherical Harmonic Gradients for Real-Time Rendering With Many Polygonal Area Lights sig2020 Compositional Neural Scene Representations for Shading Inference sig2020 Continuous Multiple Importance Sampling sig2020 Converting Stroked Primitives to Filled Primitives sig2020 Delayed Rejection Metropolis Light Transport sig2020 Example-Based Microstructure Rendering With Constant Storage sig2020 Generating Digital Painting Lighting Effects via RGB-space Geometry sig2020 GS-PAT: High-speed Multi-point Sound-Fields for Phased Arrays of Transducers sig2020 Image-Based Acquisition and Modeling of Polarimetric Reflectance sig2020 Langevin Monte Carlo Rendering with Gradient-based Adaptation sig2020 Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces sig2020 Microfacet BSDFs Generated From NDFs, Using Explicit Microgeometry sig2020 Neural Supersampling for Real-time Rendering sig2020 Path-Space Differentiable Rendering sig2020 Penrose: From Mathematical Notation to Beautiful Diagrams sig2020 Polar Stroking: New Theory and Methods for Stroking Paths sig2020 Radiative Backpropagation: An Adjoint Method for Lightning-Fast Differentiable Rendering sig2020 Resampling-Aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths sig2020 Robust Fitting of Parallax-Aware Mixtures for Path Guiding sig2020 Spatiotemporal Reservoir Resampling for Real-Time Ray Tracing With Dynamic Direct Lighting sig2020 Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints sig2020 The Design and Evolution of the UberBake Light Baking System sig2020 Variance-Aware Path Guiding sig2019 Hyperparameter Optimization in Black-box Image Processing using Differentiable Proxies sig2019 Handheld Multi-Frame Super-Resolution sig2019 A Unified Framework for Compression and Compressed Sensing of Light Fields and Light Field Videos sig2019 Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines sig2019 Synthetic Defocus and Look-Ahead Autofocus for Casual Videography sig2019 Visual Smoothness of Polyhedral Surfaces sig2019 Progressive Embedding sig2019 Atlas Refinement with Bounded Packing Efficiency sig2019 Weaving Geodesic Foliations sig2019 Gaussian-Product Subdivision Surfaces sig2019 Hierarchical Russian Roulette for Vertex Connections sig2019 Optimal Multiple Importance Sampling sig2019 Ellipsoidal Path Connections For Time-Gated Rendering sig2019 A Monte Carlo Framework for Rendering Speckle Statistics in Scattering Media sig2019 Rodent: Generating Renderers without Writing a Generator sig2019 Deformation Capture via Soft and Stretchable Sensor Arrays sig2019 Interactive Hand Pose Estimation using a Stretch-Sensing Soft Glove sig2019 Learning To Fly: Computational Controller Design For Hybrid UAVs With Reinforcement Learning sig2019 Designing Chain Reaction Contraptions from Causal Graphs sig2019 Volume Path Guiding Based on Zero-Variance Random Walk Theory sig2019 A null-scattering path integral formulation of light transport sig2019 Fractional Gaussian Fields for Modeling and Rendering of Spatially-Correlated Media sig2019 Photon surfaces for robust, unbiased volumetric density estimation sig2019 Creating Impactful Characters: Correcting Human Impact Accelerations Using High-Rate IMUs in Dynamic Activities sig2019 LiveCap: Real-time Human Performance Capture from Monocular Video sig2019 InteractionFusion: Real-Time Reconstruction of Hand Poses and Deformable Objects in Hand-object Interactions sig2019 Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera sig2019 Accurate Markerless Jaw Tracking for Facial Performance Capture sig2019 Parametrization Quantization with Free Boundaries for Trimmed Quad Meshing sig2019 TriWild: Robust Triangulation with Curve Constraints sig2019 Finding Hexahedrizations for Small Quadrangulations of the Sphere sig2019 Harmonic Triangulations sig2019 Navigating Intrinsic Triangulations sig2019 Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction sig2019 Iterative Depth Warping sig2019 Beyond Trilinear Interpolation: Higher Quality for Free sig2019 Procedural Phasor Noise sig2019 TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures sig2019 Semantic Photo Manipulation With a Generative Image Prior sig2019 Progressive Color Transfer with Dense Semantic Correspondences sig2019 The Face of Art: Landmark Detection and Geometric Style in Portraits sig2019 Distortion-Free Wide-Angle Portraits on Camera Phones sig2019 Wallpaper Pattern Alignment along Garment Seams sig2019 Visual Knitting Machine Programming sig2019 Knittable Stitch Meshes sig2019 Computational Peeling Art Design sig2019 Neural Volumes: Learning Dynamic Renderable Volumes From Images sig2019 Deferred Neural Rendering: Image Synthesis using Neural Textures sig2019 Neural Rendering and Reenactment of Human Actor Videos sig2019 VR Facial Animation via Multiview Image Translation sig2019 Text-based Editing of Talking-head Video sig2019 Analytic Eigensystems for Isotropic Distortion Energies sig2019 Anisotropic elasticity for inversion-safety and element rehabilitation sig2019 Decomposed Optimization Time Integrator for Large-Step Elastodynamics sig2019 Affine Interpolation in a Lie Group Framework sig2019 Poly-Spline Finite Element Method sig2019 Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation sig2019 Scalable Muscle-actuated Human Simulation and Control sig2019 Physics-based Full-body Soccer Motion Control for Dribbling and Shooting sig2019 Learning Character-Agnostic Motion for Motion Retargeting in 2D sig2019 Deep View Synthesis from Sparse Photometric Images sig2019 Deep Reflectance Fields - High-Quality Facial Reflectance Field Inference From Color Gradient Illumination sig2019 Multi-view Relighting using a Geometry-Aware Network sig2019 Single Image Portrait Relighting sig2019 LineUp: Computing Chain-Based Physical Transformation sig2019 Surface2Volume: Surface Segmentation Conforming Assemblable Volumetric Partition sig2019 CurviSlicer: Slightly curved slicing for 3-axis printers sig2019 Star-Shaped Metrics for Mechanical Metamaterial Design sig2019 X-Shells: A New Class of Deployable Beam Structures sig2019 Plan3D: Viewpoint and Trajectory Optimization for Aerial Multi-View Stereo Reconstruction sig2019 Multi-Robot Collaborative Dense Scene Reconstruction sig2019 A Symmetric Objective Function for ICP sig2019 Warp-and-Project Tomography for Rapidly Deforming Objects sig2019 Surface Reconstruction Based on Modified Gauss Formula sig2019 Symmetric Moving Frames sig2019 Optimal Transport-Based Polar Interpolation of Directional Fields sig2019 The Vector Heat Method sig2019 Vectorization of Line Drawings via PolyVector Fields sig2019 SPOT: Sliced Partial Optimal Transport sig2019 MeshCNN: A Network with an Edge sig2019 SAGNet: Structure-aware Generative Network for 3D-Shape Modeling sig2019 GRAINS: Generative Recursive Autoencoders for Indoor Scenes sig2019 iMapper: Interaction-guided Scene Mapping from Monocular Videos sig2019 Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling sig2019 On the Accurate Large-scale Simulation of Ferrofluids sig2019 An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity sig2019 Mixing Sauces: A Viscosity Blending Model for Shear Thinning Fluids sig2019 SurfaceBrush: From Virtual Reality Drawings to Manifold Surfaces sig2019 Perceptual Rasterization for Head-mounted Display Image Synthesis sig2019 Luminance-Contrast-Aware Foveated Rendering sig2019 Foveated AR: Dynamically-Foveated Augmented Reality Display sig2019 Vidgets: Modular Mechanical Widgets for Mobile Devices sig2019 Tangent-Space Optimization for Interactive Animation Control sig2019 Vibration-Minimizing Motion Retargeting for Robotic Characters sig2019 PuppetMaster: Robotic Animation of Marionettes sig2019 Non-Smooth Newton Methods for Deformable Multi-Body Dynamics sig2019 REDMAX: Efficient & Flexible Approach for Articulated Dynamics sig2019 Functional Characterization of Deformation Fields sig2019 Spectral Coarsening of Geometric Operators sig2019 Steklov Spectral Geometry for Extrinsic Shape Analysis sig2019 Tensor Maps for Synchronizing Heterogeneous Shape Collections sig2019 Reversible Harmonic Maps between Discrete Surfaces sig2019 Stylizing Video by Example sig2019 Video Extrapolation Using Neighboring Frames sig2019 Interactive and Automatic Navigation for 360° Video Playback sig2019 Joint Direction and Stabilization for 360° Videos sig2019 Computational design of fabric formwork sig2019 Volume-Aware Design of Composite Molds sig2019 Geometry-Aware Scattering Compensation for 3D Printing sig2019 LayerCode: Optical Barcodes for 3D Printed Shapes sig2019 Direct Delta Mush Skinning and Variants sig2019 NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks sig2019 Spline Interface for Intuitive Skinning Weight Editing sig2019 Hand Modeling and Simulation Using Stabilized Magnetic Resonance Imaging sig2019 Coding Optimization for Fast Fluorescence Lifetime Imaging sig2019 Non-line-of-sight Imaging with Partial Occluders and Surface Normals sig2019 Wave-based Non-line-of-sight Imaging using Fast fk-Migration sig2019 Compact Snapshot Hyperspectral Imaging with Diffracted Rotation sig2019 Silly Rubber: An Implicit Material Point Method for Simulating Non-equilibrated Viscoelastic and Elastoplastic Solids sig2019 CD-MPM: Continuum Damage Material Point Methods for Dynamic Fracture Animation sig2019 Efficient and Accurate Collision Response for Elastically Deformable Models sig2019 Implicit Untangling: A robust solution for modeling layered clothing sig2019 Learning to Optimize Halide with Tree Search and Random Programs sig2019 KleinPAT: Optimal Mode Conflation for Time-Domain Precomputation of Acoustic Transfer sig2019 Physically Based Statistical Simulation of Rain Sound sig2019 Variational Implicit Point Set Surfaces sig2019 Sample-Based Monte Carlo Denoising Using a Kernel-Splatting Network sig2019 Deep Convolutional Reconstruction for Gradient-Domain Rendering sig2019 Neural Importance Sampling sig2019 A Learned Shape-Adaptive Subsurface Scattering Model sig2019 Efficient and Conservative Fluids Using Bidirectional Mapping sig2019 On Bubble Rings and Ink Chandeliers sig2019 Fundamental solutions for water wave animation sig2019 Editing Fluid Animation using Flow Interpolation sig2019 Synthetic Silviculture: Multi-scale Modeling of Plant Ecosystems sig2019 PlanIT: Planning and Instantiating Indoor Scenes with Relation Graph and Spatial Prior Networks sig2019 Content-aware Generative Modeling of Graphic Design Layouts sig2019 EasyFont: A Style Learning-Based System to Easily Build Your Large-Scale Handwriting Fonts sig2019 Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images sig2019 A Similarity Measure for Material Appearance sig2019 Using moments to represent bounded signals for spectral rendering sig2019 Accurate Appearance Preserving Prefiltering for Rendering Displacement-Mapped Surfaces sig2018 Blended Cured Quasi-Newton for Distortion Optimization sig2018 Progressive Parameterizations sig2018 Anderson Acceleration for Geometry Optimization and Physics Simulation sig2018 Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging sig2018 Active Animations of Reduced Deformable Models with Environment Interactions sig2018 Fast Winding Numbers for Soups and Clouds sig2018 Voxel Cores: Efficient, Robust, and Provably Good Approximation of 3D Medial Axes sig2018 Immersion of Self-Intersecting Solids and Surfaces sig2018 Robust Optimization for Topological Surface Reconstruction sig2018 Implicitizing Rational Tensor Product Surfaces Using the Resultant of Three Moving Planes sig2018 Exposure: A White-Box Photo Post-Processing Framework sig2018 Deep Examplar-Based Colorization sig2018 Locally Adaptive Rank-Constrained Optimal Tone Mapping sig2018 Deep Context-Aware Descreening and Rescreening of Halftone Images sig2018 Non-Stationary Texture Synthesis by Adversarial Expansion sig2018 Eulerian-on-Lagrangian Cloth Simulation sig2018 A Multi-Scale Model for Simulating Liquid-Fabric Interactions sig2018 An Implicit Frictional Contact Solver for Adaptive Cloth Simulation sig2018 Rule-Free Sewing Pattern Adjustment with Precision and Efficiency sig2018 Integrating Clipped Spherical Harmonics Expansions sig2018 Analytic Spherical Harmonic Coefficients for Polygonal Area Lights sig2018 Laplacian Kernel Splatting for Efficient Depth-of-field and Motion Blur Synthesis or Reconstruction sig2018 MergeTree: A Fast Hardware HLBVH Constructor for Animated Ray Tracing sig2018 Deep Learning of Biomimetic Sensorimotor Control for Biomechanical Human Animation sig2018 Dexterous Manipulation and Control with Volumetric Muscles sig2018 The Human Touch: Measuring Contact with Real Human Soft Tissues sig2018 An Empirical Rig for Jaw Animation sig2018 Tetrahedral Meshing in the Wild sig2018 Curved Optimal Delaunay Triangulation sig2018 Computing a High-Dimensional Euclidean Embedding from an Arbitrary Smooth Riemannian Metric sig2018 Shape from Metric sig2018 Synthetic Depth-of-Field with a Single-Camera Mobile Phone sig2018 Stereo Magnification: Learning View Synthesis Using Multiplane Images sig2018 Gigapixel Panorama Video Loops sig2018 An Omnistereoscopic Video Pipeline for Capture and Display of Real-World VR sig2018 In the Blink of an Eye: Leveraging Blink-Induced Suppression for Imperceptible Position and Orientation Redirection in Virtual Reality sig2018 Towards Virtual Reality Infinite Walking: Dynamic Saccadic Redirection sig2018 FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality sig2018 Deep Appearance Models for Face Rendering sig2018 Neural Best-Buddies: Sparse Cross-Domain Correspondence sig2018 Deep Convolutional Priors for Indoor 3D Scene Synthesis sig2018 Point Convolutional Neural Networks by Extension Operators sig2018 Learning Local Shape Descriptors from Part Correspondences with Multiview Convolutional Networks sig2018 Semantic Soft Segmentation sig2018 Efficient Rendering of Layered Materials using an Atomic Decomposition with Statistical Operators sig2018 The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance sig2018 Rendering Specular Microgeometry with Wave Optics sig2018 Gaussian Material Synthesis sig2018 Appearance Modeling via Proxy-to-Image Alignment sig2018 Discrete Geodesic Nets for Modeling Developable Surfaces sig2018 Developability of Triangle Meshes sig2018 Natural Boundary Conditions for Smoothing in Geometry Processing sig2018 Shape Representation by Zippable Ribbons sig2018 FEPR: Fast Energy Projection for Real-Time Simulation of Deformable Objects sig2018 Hyper-Reduced Projective Dynamics sig2018 Stabilizing Integrators for Real-Time Physics sig2018 Dynamic Kelvinlets: Secondary Motions based on Fundamental Solutions of Elastodynamics sig2018 Reversible Jump Metropolis Light Transport using Inverse Mappings sig2018 Second-order occlusion-aware volumetric radiance caching sig2018 Gradient-domain Volumetric Photon Density Estimation sig2018 A Radiative Transfer Framework for Spatially Correlated Materials sig2018 Example-based Turbulence Style Transfer sig2018 Pressure Boundaries for Implicit Incompressible SPH sig2018 An Advection-Reflection Solver for Detail-Preserving Fluid Simulation sig2018 An Extended Partitioned Method for Conservative Solid-Fluid Coupling sig2018 Scalable Laplacian Eigenfluids sig2018 Directing Cinematographic Drones sig2018 Precomputed Panel Solver for Aerodynamics Simulation sig2018 Creating and Chaining Camera Moves for Quadrotor Videography sig2018 Learning Three-dimensional Flow for Interactive Aerodynamic Design sig2018 Optimizing for Aesthetically Pleasing Quadrotor Camera Motion sig2018 Integer-Only Cross Field Computation sig2018 Quadrangulation through Morse-Parameterization Hybridization sig2018 Modeling n-Symmetry Vector Fields using Higher-Order Energies sig2018 Singularity-Constrained Octahedral Fields for Hexahedral Meshing sig2018 Water Surface Wavelets sig2018 tempoGAN: A Temporally Coherent, Volumetric GAN for Super-resolution Fluid Flow sig2018 Fluid Directed Rigid Body Control using Deep Reinforcement Learning sig2018 Automatically Distributing Eulerian and Hybrid Fluid Simulations in the Cloud sig2018 StrokeAggregator: Consolidating Raw Sketches into Artist-Intended Curve Drawings sig2018 Mastering Sketching: Adversarial Augmentation for Structured Prediction sig2018 Real-Time Data-Driven Interactive Rough Sketch Inking sig2018 FaceShop: Deep Sketch-based Image Editing sig2018 Space-time Tomography for Continuously Deforming Objects sig2018 Instant 3D Photography sig2018 Reconstructing Scenes with Mirror and Glass Surfaces sig2018 Full 3D Reconstruction of Transparent Objects sig2018 Object-Aware Guidance for Autonomous Scene Reconstruction sig2018 Boundary First Flattening sig2018 Optimal Cone Singularities for Conformal Flattening sig2018 Rapid Deployment of Curved Surfaces via Programmable Auxetics sig2018 Spoke-Darts for High-Dimensional Blue-Noise Sampling sig2018 Designing Patterns using Triangle-Quad Hybrid Meshes sig2018 Parametric Directional Coding for Precomputed Sound Propagation sig2018 Toward Wave-based Sound Synthesis for Computer Animation sig2018 Multi-Scale Simulation of Nonlinear Thin-Shell Sound with Wave Turbulence sig2018 Scene-Aware Audio for 360° Videos sig2018 Looking to Listen at the Cocktail Party: A Speaker-Independent Audio-Visual Model for Speech Separation sig2018 What Are Optimal Coding Functions for Time-of-Flight Imaging? sig2018 Single-Photon 3D Imaging with Deep Sensor Fusion sig2018 End-to-end Optimization of Optics and Image Processing for Achromatic Extended Depth of Field and Super-resolution Imaging sig2018 Megapixel Adaptive Optics: Towards Correcting Large-scale Distortions in Computational Cameras sig2018 FontCode: Embedding Information in Text Documents Using Glyph Perturbation sig2018 What Characterizes Personalities of Graphic Designs? sig2018 Scale-Aware Black-and-White Abstraction of 3D Shapes sig2018 Perception-Driven Semi-Structured Boundary Vectorization sig2018 Fast and Deep Deformation Approximations sig2018 Numerical Coarsening using Discontinuous Shape Functions sig2018 Magnetization Dynamics for Magnetic Object Interactions sig2018 Stable Neo-Hookean Flesh Simulation sig2018 Visual Rhythm and Beat sig2018 Perception-Aware Modeling and Fabrication of Digital Drawing Tools sig2018 A Quantitative Perceptual Model for Tactile Roughness sig2018 Dataset and metrics for predicting local visible differences sig2018 Denoising with Kernel Prediction and Asymmetric Loss Functions sig2018 Bayesian online regression for adaptive direct illumination sampling sig2018 Deep Image-Based Relighting from Optimal Sparse Samples sig2018 Efficient Reflectance Capture Using an Autoencoder sig2018 Single-Image SVBRDF Capture with a Rendering-Aware Deep Network sig2018 Polyhedral Voronoi diagrams for additive manufacturing sig2018 Automatic Machine Knitting of 3D Meshes sig2018 Stitch Meshing sig2018 Physics-Inspired Garment Recovery from a Single-View Image sig2018 Woven Fabric Model Creation from a Single Image sig2018 Computational Design of Transforming Pop-up Books sig2018 Interactive Exploration of Design Trade-Offs sig2018 Autocomplete 3D Sculpting sig2018 FoldSketch: Enriching Garments with Physically Reproducible Folds sig2018 Support-free volume printing by multi-axis motion sig2018 CoreCavity: Interactive Shell Decomposition for Fabrication with Two-Piece Rigid Molds sig2018 Metamolds: Computational Design of Silicone Molds sig2018 DSCarver: Decompose-and-Spiral-Carve for Subtractive Manufacturing sig2018 Scanner: Efficient Video Analysis at Scale sig2018 Differentiable Programming for Image Processing and Deep Learning in Halide sig2018 A High-Performance Software Graphics Pipeline Architecture for the GPU sig2018 Slang: language mechanisms for building extensible real-time shading systems sig2018 Learning Basketball Dribbling Skills Using Trajectory Optimization and Deep Reinforcement Learning sig2018 DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills sig2018 Learning Symmetry and Low-energy Locomotion sig2018 Mode-Adaptive Neural Networks for Quadruped Motion Control sig2018 T-junctions in Spline Surfaces sig2018 Physical Simulation of Environmentally Induced Thin Shell Deformation sig2018 A Material Point Method for Thin Shells with Frictional Contact sig2018 Mechanical Characterization of Structured Sheet Materials sig2018 Animating Fluid Sediment Mixture in Particle-Laden Flows sig2018 A Moving Least Squares Material Point Method with Displacement Discontinuity and Two-Way Rigid Body Coupling sig2018 Semi-Supervised Co-Analysis of 3D Shape Styles from Projected Lines sig2018 Predictive and Generative Neural Networks for Object Functionality sig2018 Discrete Time Evolution Process Descriptor for Shape Analysis and Matching sig2018 P2P-NET: Bidirectional Point Displacement Net for Shape Transform sig2018 Methodology for Assessing Mesh-Based Contact Point Methods sig2018 Box Cutter: Atlas Refinement for Efficient Packing via Void Elimination sig2018 Gradient-Domain Processing within a Texture Atlas sig2018 Generalized Motorcycle Graphs for Imperfect Quad-Dominant Meshes sig2018 Variational Surface Cutting sig2018 3D Printing Spatially Varying Color and Translucency sig2018 Fabricating Reflectors for Displaying Multiple Images sig2018 Computational Design of Nanostructural Color for Additive Manufacturing sig2018 Skaterbots: Optimization-Based Design and Motion Synthesis for Robotic Creatures with Legs and Wheels sig2018 VisemeNet: Audio-Driven Animator-Centric Speech Animation sig2018 High-Fidelity Facial Reflectance and Geometry Inference from an Unconstrained Image sig2018 Deep Video Portraits sig2018 HeadOn: Real-time Reenactment of Human Portrait Videos sig2018 Robust Solving of Optical Motion Capture Data by Denoising sig2018 MonoPerfCap: Human Performance Capture from Monocular Video sig2018 Online Optical Marker-based Hand Tracking with Deep Labels sig2018 ToonSynth: Example-Based Synthesis of Hand-Colored Cartoon Animations sig2017 CoLux: Multi-Object 3D Micro-Motion Analysis Using Speckle Imaging sig2017 4D Imaging through Spray-On Optics sig2017 Rainbow Particle Imaging Velocimetry for Dense 3D Fluid Velocity Imaging sig2017 Epipolar Time-of-Flight Imaging sig2017 Scalable Locally Injective Maps sig2017 Geometric Optimization via Composite Majorization sig2017 Variance-Minimizing Transport Plans for Inter-surface Mapping sig2017 Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity sig2017 DeepLoco: Dynamic Locomotion Skills Using Hierarchical Deep sig2017 Phase-Functioned Neural Networks for Character Control sig2017 Learning to Schedule Control Fragments for Physics-Based Characters Using Deep Q-Learning sig2017 Discovering and Synthesizing Humanoid Climbing Movements sig2017 VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera sig2017 Real-time Geometry, Albedo and Motion Reconstruction Using a Single RGBD Camera sig2017 Modeling Surface Appearance From a Single Photograph Using Self-Augmented Convolutional Neural Networks sig2017 Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction sig2017 Computational Zoom: A Framework for Post-Capture Image Composition sig2017 Movie Editing and Cognitive Event Segmentation in Virtual Reality Video sig2017 Sequential Line Search for Efficient Visual Design Optimization by Crowds sig2017 PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion using Laban Movement Analysis sig2017 Understanding the Impact of Animated Gesture Performance on Personality Perceptions sig2017 Saccade Landing Position Prediction for Gaze-Contingent Rendering sig2017 Co-Locating Style-Defining Elements on 3D Shapes sig2017 Deformation-Driven Shape Correspondence via Shape Recognition sig2017 GRASS: Generative Recursive Autoencoders for Shape Structures sig2017 Retrieval on Parametric Shape Collections sig2017 Understanding and Exploiting Object Interaction Landscapes sig2017 Example-Based Damping Design sig2017 Data-Driven Physics for Human Soft Tissue Animation sig2017 Robust eXtended Finite Elements for Complex Cutting of Deformables sig2017 A Multi-Scale Model for Simulating Liquid-Hair Interactions sig2017 Bounding Proxies for Shape Approximation sig2017 Spatiotemporal Atlas Parameterization for Evolving Meshes sig2017 FlowRep: Descriptive Curve Networks for Free-Form Design Shapes sig2017 Functional Characterization of Intrinsic and Extrinsic Geometry sig2017 Constrained Palette-Space Exploration sig2017 Playful Palette: An Interactive Parametric Color Mixer for Artists sig2017 Decomposing Images into Layers via RGB-space Geometry sig2017 Interactive High-Quality Green-Screen Keying via Color Unmixing sig2017 Unmixing-Based Soft Color Segmentation for Image Manipulation sig2017 Computational Design and Automated Fabrication of Kirchhoff-Plateau Surfaces sig2017 Image-based Reconstruction of Wire Art sig2017 CurveUps: Shaping Objects from Flat Plates with Tension-Actuated Curvature sig2017 String Actuated Curved Folded Surfaces sig2017 Optimal Discrete Slicing sig2017 Practical Acquisition and Rendering of Diffraction Effects in Surface Reflectance sig2017 A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence sig2017 A Two-Scale Microfacet Reflectance Model Combining Reflection and Diffraction sig2017 An Efficient and Practical Near and Far Field Fur Reflectance Model sig2017 Fluxed Animated Boundary Method sig2017 Efficient Optimal Control of Smoke using Spacetime Multigrid sig2017 Interpolations of Smoke and Liquid Simulations sig2017 Data-Driven Synthesis of Smoke Flows with CNN-based Feature Descriptors sig2017 Learning Hierarchical Shape Segmentation and Labeling from Online Repositories sig2017 Convolutional Neural Networks on Surfaces via Seamless Toric Covers sig2017 O-CNN: Octree-based Convolutional Neural Networks for 3D Shape Analysis sig2017 ClothCap: Seamless 4D Clothing Capture and Retargeting sig2017 Fusing State Spaces for Markov Chain Monte Carlo Rendering sig2017 Charted Metropolis Light Transport sig2017 A Spatial Target Function for Metropolis Photon Tracing sig2017 Antialiasing Complex Global Illumination Effects in Path-space sig2017 Topology-Controlled Reconstruction of Multi-Labelled Domains From Cross-Sections sig2017 BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration sig2017 Field-Aligned Online Surface Reconstruction sig2017 Tanks and Temples: Benchmarking Large-Scale Scene Reconstruction sig2017 Dip Transform for 3D Shape Reconstruction sig2017 Interactive Design of Animated Plushies sig2017 Functionality-aware Retargeting of Mechanisms to 3D Shapes sig2017 A Computational Design Tool for Compliant Mechanisms sig2017 Computational Design of Telescoping Structures sig2017 Dynamics-Aware Numerical Coarsening for Fabrication Design sig2017 Holographic Near-Eye Displays for Virtual and Augmented Reality sig2017 Focal Surface Displays sig2017 Accommodation and Comfort in Head-Mounted Displays sig2017 Accommodation-invariant Computational Near-eye Displays sig2017 Harmonic Global Parametrization with Rational Holonomy sig2017 Spherical Orbifold Tutte Embeddings sig2017 Similarity Maps and Field-Guided T-Splines: a Perfect Couple sig2017 Consistent Functional Cross Field Design for Mesh Quadrangulation sig2017 A Deep Learning Approach for Generalized Speech Animation sig2017 Audio-Driven Facial Animation by Joint End-to-End Learning of Pose and Emotion sig2017 Synthesizing Obama: Learning Lip Sync from Audio sig2017 VoCo: Text-based Insertion and Replacement in Audio Narration sig2017 Kernel-predicting Convolutional Networks for Denoising Monte Carlo Renderings sig2017 Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder sig2017 Aether: An Embedded Domain Specific Sampling Language for Monte Carlo Rendering sig2017 Shader Components: Modular and High Performance Shader Development sig2017 A Compressed Representation for Ray Tracing Parametric Surfaces sig2017 Variational Stokes: A Unified Pressure-Viscosity Solver for Accurate Viscous Liquids sig2017 Infinite Continuous Adaptivity for Incompressible SPH sig2017 Water Wave Packets sig2017 Multi-Scale Vorticle Fluids sig2017 Multi-species simulation of porous sand and water mixtures sig2017 Programmable 2D Arrangements for Element Texture Design sig2017 Deep Correlations for Texture synthesis sig2017 Patch-Based Optimization for Image-Based Texture Mapping sig2017 Globally and Locally Consistent Image Completion sig2017 Nautilus: Recovering Regional Symmetry Transformations for Image Editing sig2017 A Forward Scattering Dipole Model from a Functional Integral Approximation sig2017 Lighting Grid Hierarchy for Self-illuminating Explosions sig2017 Spectral and Decomposition Tracking for Rendering Heterogeneous Volumes sig2017 Beyond Points and Beams: Higher-Dimensional Photon Samples for Volumetric Light Transport sig2017 Regular Meshes from Polygonal Patterns sig2017 Robust Hex-Dominant Mesh Generation using Field-Guided Polyhedral Agglomeration sig2017 Hexahedral-dominant meshing sig2017 Boundary Element Octahedral Fields in Volumes sig2017 Interactive Sound Propagation and Rendering for Large Multi-Source Scenes sig2017 Animating Elastic Rods with Sound sig2017 A Stiffly Accurate Integrator for Elastodynamic Problems sig2017 Quasi-Newton Methods for Real-Time Simulation of Hyperelastic Materials sig2017 Deep Extraction of Manga Structural Lines sig2017 Deep Bilateral Learning for Real-Time Image Enhancement sig2017 Real-Time User-Guided Image Colorization with Learned Deep Priors sig2017 Visual Attribute Transfer through Deep Image Analogy sig2017 Deep Compositing Using Lie Algebras sig2017 Two-Scale Topology Optimization with Microstructures sig2017 Orthotropic k-nearest Foams for Additive Manufacturing sig2017 Worst-Case Stress Relief for Microstructures sig2017 Printing Anisotropic Appearance with Magnetic Flakes sig2017 Color contoning for 3D printing sig2017 BendSketch: Modeling Freeform Surfaces Through 2D Sketching sig2017 DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling sig2017 Example-Based Expressive Animation of 2D Rigid Bodies sig2017 Skippy: Single View 3D Curve Interactive Modeling sig2017 k-Curves: Interpolation at Local Maximum Curvature sig2017 Time Slice Video Synthesis by Robust Video Alignment sig2017 Computational Video Editing for Dialogue-Driven Scenes sig2017 Real-Time Planning for Automated Multi-View Drone Cinematography sig2017 Light Field Video Capture Using a Learning-Based Hybrid Imaging System sig2017 Fast Weather Simulation for Inverse Procedural Design of 3D Urban Models sig2017 Authoring Landscapes by Combining Ecosystem and Terrain Erosion Simulation sig2017 Botanical Materials Based on Biomechanics sig2017 Implicit Crowds: Optimization Integrator for Robust Crowd Simulation sig2017 Convergence Analysis for Anisotropic Monte Carlo Sampling Spectra sig2017 Wasserstein Blue-Noise Sampling sig2017 An Adaptive Point Sampler on a Regular Lattice sig2017 A Spherical Cap Preserving Parameterization for Spherical Distributions sig2017 A Schur Complement Preconditioner for Scalable Parallel Fluid Simulation sig2017 Power Diagrams and Sparse Paged Grids for High Resolution Adaptive Liquids sig2017 Generic Objective Vortices for Flow Visualization sig2017 Inside Fluids: Clebsch Maps for Visualization and Processing sig2017 Perceptual Evaluation of Liquid Simulation Methods sig2017 Interactive Relighting in Single Low-Dynamic-Range Images sig2017 Non-Uniform Spatial Deformation of Light Fields by Locally Linear Transformations sig2017 Deep High Dynamic Range Imaging of Dynamic Scenes sig2017 Spectral Remapping for Image Downscaling sig2017 Portrait Lighting Transfer using a Mass Transport Approach sig2017 Multi-Contact Locomotion Using a Contact Graph with Feasibility Predictors sig2017 Domain of Attraction Expansion for Physics-Based Character Control sig2017 Momentum-mapped Inverted Pendulum Models for Controlling Dynamic Human Motions sig2017 3DTV at Home: Eulerian-Lagrangian Stereo-to-Multiview Conversion sig2017 Hiding of Phase-Based Stereo Disparity for Ghost-Free Viewing Without Glasses. sig2017 Low-Cost 360 Stereo Photography and Video Capture sig2017 Mixed-primary Factorization for Dual-frame Computational Displays sig2017 Bounce Maps: An Improved Restitution Model for Real-Time Rigid-Body Impact sig2017 All's Well That Ends Well: Guaranteed Resolution of Simultaneous Rigid-Body Impact sig2017 Improving the GJK Algorithm for Faster and More Reliable Distance Queries Between Convex Objects sig2017 Anisotropic Elastoplasticity for Cloth, Knit, and Hair Frictional Contact sig2017 Phace: Physics-based Face Modeling and Animation sig2017 Facial Retargeting with Automatic Range of Motion Alignment sig2017 Example-Based Synthesis of Stylized Facial Animations sig2017 A Data-driven Approach to Four-view Image-based Hair Modeling sig2017 Interactive Design Space Exploration and Optimization for CAD Models sig2017 Interactive Design and Stability Analysis of Decorative Joinery for Furniture sig2017 Lightweight Structure Design Under Force Location Uncertainty sig2017 Design and Volume Optimization of Space Structures sig2016 The Diffractive Achromat: Full-Spectrum Computational Imaging With Diffractive Optics sig2016 Practical Multispectral Lighting Reproduction sig2016 Computational Imaging With Multi-Camera Time-of-Flight Systems sig2016 Occluded Imaging With Time-of-Flight Sensors sig2016 Example-based Plastic Deformation of Rigid Bodies sig2016 Pose-Space Subspace Dynamics sig2016 Efficient Dynamic Skinning with Low-Rank Helper Bone Controllers sig2016 Real-time Skeletal Skinning with Optimized Centers of Rotation sig2016 Erosion Thickness on Medial Axes of 3D Shapes sig2016 Q-MAT: Computing Medial Axis Transform Using Quadratic Error Minimization sig2016 Mesh Arrangements for Solid Geometry sig2016 Animated Mesh Approximation With Sphere-Meshes sig2016 Integration with Stochastic Point Processes sig2016 Fast 4D Sheared Filtering for Interactive Rendering of Distribution Effects sig2016 Adaptive Polynomial Rendering sig2016 Real-Time Polygonal-Light Shading with Linearly Transformed Cosines sig2016 Adjoint-Driven Russian Roulette and Splitting in Light-Transport Simulation sig2016 Computational Thermoforming sig2016 Procedural Voronoi Foams for Additive Manufacturing sig2016 Printed Perforated Lampshades for Continuous Projective Images sig2016 Pushing the Limits of 3D Color Printing: Error Diffusion With Translucent Materials sig2016 CofiFab: Coarse-to-Fine Fabrication of Large 3D Objects sig2016 RAID: A Relation-Augmented Image Descriptor sig2016 Learning How Objects Function via Co-Analysis of Interactions sig2016 PATEX: Exploring Pattern Variations sig2016 3D Mesh Labeling via Deep Convolutional Neural Networks sig2016 Efficient 3D Object Segmentation from Densely Sampled Light Fields with Applications to 3D Reconstruction sig2016 A Compiler for 3D Machine Knitting sig2016 Physics-driven Pattern Adjustment for Direct 3D Garment Editing sig2016 Matching Real Fabrics With Micro-Appearance Models sig2016 Fitting Procedural Yarn Models for Realistic Cloth Rendering sig2016 Tactile Mesh Saliency sig2016 Perceptual Effect of Shoulder Motions on Crowd Animations sig2016 Body Talk: Crowdshaping Realistic 3D Avatars with Words sig2016 An Interaction-Aware, Perceptual Model for Non-Linear Elastic Objects sig2016 Position-Normal Distributions for Efficient Rendering of Specular Microstructure sig2016 Multi-Scale Rendering of Scratched Materials Using a Structured SV-BRDF Model sig2016 Multiple-Scattering Microfacet BSDFs with the Smith Model sig2016 Predicting Appearance From Measured Microgeometry of Metal Surfaces sig2016 Cinema 3D: Large Scale Automultiscopic Display sig2016 High Brightness HDR Projection Using Dynamic Freeform Lensing sig2016 Additive Light-Field Displays: Realization of Augmented Reality With Holographic Optical Elements sig2016 Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by a Focused Femtosecond Laser Combined With Computational Holographic Fields sig2016 Generating Dynamically Feasible Trajectories for Quadrotor Cameras sig2016 Roto++: Accelerating Professional Rotoscoping using Shape Manifolds sig2016 Rich360: Optimized Spherical Representation from Structured Panoramic Camera Arrays sig2016 Mapping Virtual and Physical Reality sig2016 A Non-Parametric Factor Microfacet Model for Isotropic BRDFs sig2016 Reflectance Modeling by Neural Texture Synthesis sig2016 ZoeMatrope: A System for Physical Material Design sig2016 Emulating Displays with Continuously Varying Frame Rates sig2016 GazeStereo3D: Seamless Disparity Manipulations sig2016 Binary-Continuous Image Decomposition for Multi-view Display sig2016 Seamless Visual Sharing with Color-Vision Deficiencies sig2016 Wasserstein Barycentric Coordinates: Histogram Regression Using Optimal Transport sig2016 Entropic Metric Alignment for Correspondence Problems sig2016 Point Registration via Efficient Convex Relaxation sig2016 Bijective Maps from Simplicial Foliations sig2016 Globally Optimal Toon Tracking sig2016 Resolving Fluid Boundary Layers With Particle-Strength Exchange and Weak Adaptivity sig2016 Schrodinger's Smoke sig2016 Surface-Only Liquids sig2016 Efficient Fluid Simulation on the Surface of a Sphere sig2016 Multiphase SPH Simulation for Interactive Fluids and Solids sig2016 Unified Motion Planner for Fishes with Various Swimming Styles sig2016 Guided Learning of Control Graphs for Physics-Based Characters sig2016 Terrain-Adaptive Locomotion Skills Using Deep Reinforcement Learning sig2016 Task-based Locomotion sig2016 Image Perforation: Automatically Accelerating Image Pipelines by Intelligently Skipping Samples sig2016 Automatically Scheduling Halide Image Processing Pipelines sig2016 ProxImaL: Efficient Image Optimization using Proximal Algorithms sig2016 Rigel: Flexible Multi-Rate Image Processing Hardware sig2016 Reconciling Elastic and Equilibrium Methods for Static Analysis sig2016 Computational Design of Stable Planar-Rod Structures sig2016 Non-Linear Shape Optimization Using Local Subspace Projections sig2016 Acoustic Voxels: Computational Optimization of Modular Acoustic Filters sig2016 Beyond Developable: Computational Design and Fabrication with Auxetic Materials sig2016 Interactive Design of Developable Surfaces sig2016 Computational Design of Reconfigurables sig2016 Efficient and Flexible Deformation Representation for Data-Driven Surface Modeling sig2016 cSculpt: A System for Collaborative Sculpting sig2016 StyLit: Illumination-Guided Example-Based Stylization of 3D Renderings sig2016 Flow-Guided Warping for Image-Based Shape Manipulation sig2016 Transfiguring Portraits sig2016 Band-Sifting Decomposition for Image Based Material Editing sig2016 Interactive Acoustic Transfer Approximation for Modal Sound sig2016 Toward Animating Water with Complex Acoustic Bubbles sig2016 Generalized Non-reflecting Boundaries for Fluid Re-Simulation sig2016 Preserving Geometry and Topology for Fluid Flows with Thin Obstacles and Narrow Gaps sig2016 Synthesis of Filigrees for Digital Fabrication sig2016 Designing Structurally Sound Ornamental Curve Networks sig2016 Connected Fermat Spirals for Layered Fabrication sig2016 Printing Arbitrary Meshes With a 5DOF Wireframe Printer sig2016 Live Intrinsic Video sig2016 Multi-View Intrinsic Images of Outdoors Scenes with an Application to Relighting sig2016 Let there be Color!: Joint End-to-end Learning of Global and Local Image Priors for Automatic Image Colorization with Simultaneous Classification sig2016 Approximate Translational Building Blocks for Image Decomposition and Synthesis sig2016 A Semi-Implicit Material Point Method for the Continuum Simulation of Granular Materials sig2016 Drucker-Prager Elastoplasticity for Sand Animation sig2016 Non-Smooth Developable Geometry for Interactively Animating Paper Crumpling sig2016 Fast Approximations for Boundary Element Based Brittle Fracture Simulation sig2016 Bounded Distortion Harmonic Shape Interpolation sig2016 On the Convexity and Feasibility of the Bounded Distortion Harmonic Mapping Problem sig2016 Volume-encoded UV-maps sig2016 Motion Graphs for Unstructured Textured Meshes sig2016 Real-time Rendering on a Power Budget sig2016 A System for Rapid Exploration of Shader Optimization Choices sig2016 Efficient GPU Rendering of Subdivision Surfaces using Adaptive Quadtrees sig2016 Ebb: A DSL for Physical Simulation on CPUs and GPUs sig2016 Simit: A Language for Physical Simulation sig2016 Parallel Inverse Kinematics for Multithreaded Architectures sig2016 Fusion4D: Real-time Performance Capture of Challenging Scenes sig2016 An Anatomically Constrained Local Deformation Model for Monocular Face Capture sig2016 AutoHair: Fully Automatic Hair Modeling from A Single Image sig2016 Lightweight Eye Capture Using a Parametric Model sig2016 Reconstruction of Personalized 3D Face Rigs from Monocular Video sig2016 Realtime 3D Eye Gaze Animation Using a Single RGB Camera sig2016 The Sketchy Database: Learning to Retrieve Badly Drawn Bunnies sig2016 Fidelity vs. Simplicity : a Global Approach to Line Drawing Vectorization sig2016 Learning to Simplify: Fully Convolutional Networks for Rough Sketch Cleanup sig2016 Legible Compact Calligrams sig2016 My Text in Your Handwriting sig2016 HexEx: Robust Hexahedral Mesh Extraction sig2016 All-Hex Meshing Using Closed Form-Induced Polycubes sig2016 Fast and Exact Discrete Geodesic Computation Based on Triangle-Oriented Wavefront Propagation sig2016 Interactively cutting and constraining nodes in a mesh by augmented matrices, sig2016 Real-time Facial Animation with Image-based Dynamic Avatars sig2016 JALI: An Animator-Centric Viseme Model for Expressive Lip Synchronization sig2016 Perspective-aware Manipulation of Portrait Photos sig2016 Painting Style Transfer for Head Portraits Using Convolutional Neural Networks sig2016 Interactive Sketching of Urban Procedural Models sig2016 Computational Network Design from Functional Specifications sig2016 Crowd-driven Mid-scale Layout Design sig2016 A Probabilistic Model for Exteriors of Residential Buildings sig2016 Discrete Connection and Covariant Derivative for Vector Field Analysis and Design sig2016 Subdivision Exterior Calculus for Geometry Processing sig2016 Accelerated Quadratic Proxy for Geometric Optimization sig2016 G1 Non-Uniform Catmull-Clark Surfaces sig2016 Construction of Manifolds via Compatible Sparse Representations sig2016 Intrinsic Girth Function for Shape Processing sig2016 SemanticPaint: Interactive 3D Labeling and Learning at your Fingertips sig2016 Detail-preserving Mesh Unfolding for Non-rigid Shape Retrieval sig2016 Modeling Dense Inflorescences sig2016 Spectral Style Transfer for Human Motion between Independent Actions sig2016 A Deep Learning Framework for Character Motion Synthesis and Editing sig2016 PiGraphs: Learning Interaction Snapshots from Observations sig2016 Multi-Scale Label-Map Extraction for Texture Synthesis sig2016 Time-varying Weathering in Texture Space sig2016 Vector Regression Functions for Texture Compression sig2016 Multiway K-Clustered Tensor Approximation: Toward High- Performance Photorealistic Data-Driven Rendering sig2016 DisCo: Display-Camera Communication Using Rolling Shutter Sensors sig2016 Soli: Ubiquitous Gesture Sensing With Millimeter Wave Radar sig2016 Efficient and Precise Interactive Hand Tracking through Joint, Continuous Optimization of Pose and Correspondences sig2016 Rig Animation with a Tangible and Modular Input Device sig2016 Artist-Directed Dynamics for 2D Animation sig2016 Modeling Character Canvases from Cartoon Drawings sig2016 SketchiMo: Sketch-based Motion Editing for Articulated Characters sig2016 Shadow Theatre: Discovering Human Motion from a Sequence of Silhouettes sig2016 Automatic Triage for a Photo Series sig2016 Automatic Photo Adjustment Using Deep Neural Networks sig2016 EyeOpener: Editing Eyes in the Wild sig2016 Sky is Not the Limit sig2015 Homogeneous Codes for Energy Efficient Illumination and Imaging sig2015 Doppler Time-of-Flight Imaging sig2015 Phasor Imaging: A Generalization of Correlation-Based Time-of-Flight Imaging sig2015 Micron-scale Light Transport Decomposition Using Interferometry sig2015 Integrable PolyVector Fields sig2015 Stripe Patterns on Surfaces sig2015 Frame Field Generation through Metric Customization sig2015 Discrete Derivatives of Vector Fields on Surfaces -- An Operator Approach sig2015 Computational Bodybuilding: Anatomically-based Modeling of Human Bodies sig2015 Biomechanical Simulation and Control of Hands and Tendinous Systems sig2015 Realistic Biomechanical Simulation and Control of Human Swimming sig2015 GRIDiron: An interactive authoring and cognitive training foundation for reconstructive plastic surgery procedures sig2015 Detailed Spatio-Temporal Reconstruction of Eyelids sig2015 Dynamic 3D Avatar Creation from Hand-held Video Input sig2015 Driving High-Resolution Facial Scans with Video Performance Capture sig2015 Real-Time High-Fidelity Facial Performance Capture sig2015 Facial Performance Sensing Head-Mounted Display sig2015 Complex Luminaires: Illumination and Appearance Rendering sig2015 Directional Dipole Model for Subsurface Scattering sig2015 Hyperspectral Modeling of Skin Appearance sig2015 The SGGX Microflake Distribution sig2015 Multi-Scale Modeling and Rendering of Granular Materials sig2015 Power Particles: An incompressible fluid solver based on power diagrams sig2015 The Affine Particle-In-Cell Method sig2015 Restoring the Missing Vortices in Advection Projection Fluid Solvers sig2015 A Stream Function Solver for Liquid Simulations sig2015 Water Wave Animation via Wavefront Parameter Interpolation sig2015 Augmented Airbrush for Computer Aided Painting (CAP) sig2015 eyeSelfie: Self-Directed Eye Alignment Using Reciprocal Eye-Box Imaging sig2015 Optimal Presentation of Imagery with Focus Cues on Multi-Plane Displays sig2015 The Light-Field Stereoscope: Immersive Computer Graphics via Factored Near-Eye Light -Field Displays With Focus Cues sig2015 Dihedral Angle-based Maps of Tetrahedral Meshes sig2015 Conformal Mesh Deformations With Mobius Transformations sig2015 Close to Conformal Deformation of Volumes sig2015 Linear Subspace Design for Real-Time Shape Deformation sig2015 Isotopic Approximation Within a Tolerance Volume sig2015 Data-Driven Interactive Quadrangulation sig2015 Spectral Quadrangulation With Feature-Curve Alignment and Element-Size Control sig2015 Convolutional Wasserstein Distances: Efficient Optimal Transportation on Geometric Domains sig2015 Decomposing Time-Lapse Paintings into Layers sig2015 RingIt: Ring-Ordering Casual Photos of a Temporal Event sig2015 Time-lapse Mining from Internet Photos sig2015 Real-Time Hyperlapse Creation via Optimal Frame Selection sig2015 Bijective Parameterization with Free Boundaries sig2015 Computing Locally Injective Mappings by Advanced MIPS sig2015 Seamless Surface Mappings sig2015 Bounded-Distortion Harmonic Mappings in the Plane sig2015 Sampling Based Scene-Space Video Processing sig2015 Gaze-driven Video Re-editing sig2015 AudeoSynth: Music-Driven Video Montage sig2015 High-Quality Streamable Free-Viewpoint Video sig2015 Interactive Material Design Using Model Reduction sig2015 Data-Driven Finite Elements for Geometry and Material Design sig2015 Nonlinear Material Design Using Principal Stretches sig2015 Subspace Condensation: Full Space Adaptivity for Subspace Deformations sig2015 Hybrid Skeletal-Surface Motion Graphs for Character Animation from 4D Performance Capture sig2015 Iterative Training Of Dynamic Skills Inspired By Human Coaching Techniques sig2015 Dynamic Terrain Traversal Skills Using Reinforcement Learning sig2015 Online Control of Simulated Humanoids Using Particle Belief Propagation sig2015 Intuitive and Efficient Camera Control with the Toric Space sig2015 Perceptually Based Downscaling of Images sig2015 Dehazing using Color-Lines sig2015 An L1 Image Transform for Edge-Preserving Smoothing and Scene-Level Intrinsic Decomposition sig2015 Learning to Remove Soft Shadows sig2015 A Computational Approach for Obstruction-Free Photography sig2015 Interaction Context (ICON): Towards a Geometric Functionality Descriptor sig2015 Elements of Style: Learning Perceptual Shape Style Similarity sig2015 Style Compatibility For 3D Furniture Models sig2015 Semantic Shape Editing Using Deformation Handles sig2015 Single-View Reconstruction via Joint Analysis of Image and Shape Collections sig2015 Architecture-Scale Human-Assisted Additive Manufacturing sig2015 Parametric Self-supporting Surfaces via Direct Computation of Airy Stress Functions sig2015 Foldabilizing Furniture sig2015 Computational Interlocking Furniture Assembly sig2015 LazyFluids: Appearance Transfer for Fluid Animations sig2015 Fluid Volume Modeling from Sparse Multi-view Images by Appearance Transfer sig2015 Garment Replacement in Monocular Video Sequences sig2015 Deformation Capture and Modeling of Soft Objects sig2015 Zoomorphic Design sig2015 Shading-based Refinement on Volumetric Signed Distance Function sig2015 Smoothed Quadratic Energies on Meshes sig2015 Real-Time Nonlinear Shape Interpolation sig2015 PatchTable: Efficient Patch Queries for Large Datasets and Applications sig2015 Synthesis of Complex Image Appearance from Limited Exemplars sig2015 Learning Visual Similarity for Product Design with Convolutional Neural Networks sig2015 ImageSpirit: Verbal Guided Image Parsing sig2015 RAPter: Rebuilding Man-made Scenes with Regular Arrangements of Planes sig2015 LOD Generation for Urban Scenes sig2015 Coupled Segmentation and Similarity Detection for Architectural Models sig2015 Shape Segmentation by Approximate Convexity Analysis sig2015 LinkEdit: Interactive Linkage Editing Using Symbolic Kinematics sig2015 Fab Forms: Customizable Objects for Fabrication With Validity and Geometry Caching sig2015 Computational Design of Twisty Joints and Puzzles sig2015 Reduced-Order Shape Optimization Using Offset Surfaces sig2015 OmniAD: Data-Driven Omni-Directional Aerodynamics sig2015 Robust Simulation of Sparsely Sampled Thin Features in SPH-Based Free Surface Flows sig2015 An Implicit Viscosity Formulation for SPH Fluids sig2015 Codimensional Non-Newtonian Fluids sig2015 Controlling Procedural Modeling Programs with Stochastically-Ordered Sequential Monte Carlo sig2015 WorldBrush: Interactive Example-based Synthesis of Procedural Virtual Worlds sig2015 Advanced Procedural Modeling of Architecture sig2015 Learning Shape Placements by Example sig2015 Skin Microstructure Deformation with Displacement Map Convolution sig2015 Two-shot SVBRDF Capture for Stationary Materials sig2015 Image Based Relighting Using Neural Networks sig2015 Measurement-Based Editing of Diffuse Albedo with Consistent Interreflections sig2015 Animating Human Dressing sig2015 A Perceptual Control Space for Garment Simulation sig2015 Space-time sketching of character animation sig2015 Real-Time Style Transfer for Unlabeled Heterogeneous Human Motion sig2015 Dyna: A Model of Dynamic Human Shape in Motion sig2015 Adaptive Rendering Based on Weighted Local Regression sig2015 Adaptive Rendering With Linear Predictions sig2015 A Machine Learning Approach for Filtering Monte Carlo Noise sig2015 Gradient-Domain Path Tracing sig2015 Variance Analysis for Monte Carlo Integration sig2015 Single-View Hair Modeling Using A Hairstyle Database sig2015 SecondSkin: Sketch-Based Construction of Layered 3D Models sig2015 BendFields: Regularized Curvature Fields from Rough Concept Sketches sig2015 Flow Aligned Surfacing of Curve Networks sig2015 Topology-Constrained Surface Reconstruction From Cross-section sig2015 Beating Shapes Relying on Moire Level Lines sig2015 MultiFab: A Machine-Vision-Assisted Platform for Multi-Material 3D Printing sig2015 Color Imaging and Pattern Hiding on a Metallic Substrate sig2015 Computational Hydrographic Printing sig2015 Stable Constrained Dynamics sig2015 Air Meshes for Robust Collision Handling sig2015 Using Nesterovˇ¦s Method to Accelerate Multibody Dynamics With Friction and Contact sig2015 Aerophones in Flatland: Interactive Wave Simulation of Wind Instruments sig2015 3DFlow: Continuous Summarization of Mesh Editing Workflows sig2015 Practical Hex-Mesh Optimization via Edge-Cone Rectification sig2015 Hexahedral Mesh Re-parameterization from Aligned Base Domains sig2015 Dyadic T-Mesh Subdivision sig2015 Simulating the Visual Experience of Very Bright and Very Dark Scenes sig2015 A Total Variation Approach for Customizing Imagery to Improve Visual Acuity sig2015 Palette-based Photo Recoloring sig2015 Data-driven Color Manifolds sig2015 Elastic Textures for Additive Fabrication sig2015 Microstructures to Control Elasticity in 3D Printing sig2015 By-Example Synthesis of Structurally Sound Patterns sig2015 Optimization-Based Design and Fabrication of Flexible Rod Meshes sig2015 Lillicon: Using Transient Widgets to Create Scale Variations of Icons sig2015 Vector Graphics Animation with Time-Varying Topology sig2015 Accelerating Vector Graphics Rendering Using the Graphics Hardware Pipeline sig2015 Piko: A Framework for Authoring Programmable Graphics Pipelines sig2015 Fast Grid-Free Surface Tracking sig2015 Double Bubbles Sans Toil and Trouble: Discrete Circulation-Preserving Vortex Sheets for Soap Films and Foams sig2015 Simulating Rigid Body Fracture with Surface Meshes sig2015 High-Resolution Brittle Fracture Simulation with Boundary Elements sig2015 Linear volumetric focus for light field cameras sig2015 A Light Transport Framework for Lenslet Light Field Cameras sig2015 Improving Light Field Camera Sample Design With Irregularity and Aberration sig2015 Layered Light-Field Reconstruction for Defocus Blur sig2014 Meta-representations of Shape Families sig2014 Organizing Heterogeneous Scene Collections through Contextual Focal Points sig2014 Functional Map Networks for Analyzing and Browsing Large Shape Collections sig2014 Geometry and Context for Semantic Correspondences and Functionality Recognition in Man-Made 3D Shapes sig2014 Learning 3D Attributes of Images through Shape Collection sig2014 Parametric Wave Field Coding for Precomputed Sound Propagation sig2014 High-Order Diffraction and Diffuse Reflections for Interactive Sound Propagation in Large Environments sig2014 Eigenmode Compression for Modal Sound Models sig2014 Inverse-Foley Animation: Synchronizing rigid-body motions to sound sig2014 Refractive Radiative Transfer Equation sig2014 Continuous Projection for Fast L1 Reconstruction sig2014 Flower Modeling via X-ray Computed Tomography sig2014 k-d Darts: Sampling by k-Dimensional Flat Searches sig2014 Point Morphology sig2014 Floating Scale Surface Reconstruction sig2014 Facial Performance Enhancement Using Dynamic Shape Space Analysis sig2014 Controllable High-Fidelity Facial Performance Transfer sig2014 Displaced Dynamic Expression Regression for Real-time Facial Tracking and Animation sig2014 Rigid Stabilization of Facial Expressions sig2014 Generalizing Locomotion Style to New Animals With Inverse Optimal Regression sig2014 Learning Bicycle Stunts sig2014 Data-driven control of flapping flight sig2014 Online Motion Synthesis Using Sequential Monte Carlo sig2014 Breathing Life into Shape: Capturing, Modeling and Animating 3D Human Breathing sig2014 Authoring and Animating Painterly Characters sig2014 Ink-and-Ray: Bas-Relief Meshes for Adding Global Illumination Effects to Hand-Drawn Characters sig2014 Computing Smooth Surface Contours with Accurate Topology sig2014 Fast Multipole Representation of Diffusion Curves and Points sig2014 EZ-Sketching: Three-Level Optimization for Error-Tolerant Image Tracing sig2014 Boosting Monte Carlo Rendering by Ray Histogram Fusion sig2014 Factored Axis-Aligned Filtering for Rendering Multiple Distribution Effects sig2014 A Constructive Theory of Sampling for Image Synthesis using Reproducing Kernel Bases sig2014 Fast Tile-Based Adaptive Sampling with User-Specified Fourier Spectra sig2014 A Local Frequency Analysis of Light Scattering and Absorption sig2014 A Reflectance Display sig2014 Focus 3D: Compressive Accommodation Display sig2014 A Compressive Light Field Projection System sig2014 Eyeglasses-free Display: Towards Correcting Visual Aberrations with Computational Light Field Displays sig2014 Cascaded Displays: Spatiotemporal Superresolution using Offset Pixel Layers sig2014 Pteromys: Interactive Design and Optimization of Free-formed Free-flight Model Airplanes sig2014 Wire Mesh Design sig2014 Design and Fabrication by Example sig2014 Designing Inflatable Structures sig2014 Computational Design of Linkage-Based Characters sig2014 Parallel chen-han (PCH) algorithm for discrete geodesics sig2014 Form-finding with polyhedral meshes made simple sig2014 Earth Mover's Distances on Discrete Surfaces sig2014 Controlling Singular Values with Semidefinite Programming sig2014 Lifted Bijections for Low Distortion Surface Mappings sig2014 VideoSnapping: Interactive Synchronization of Multiple Videos sig2014 First-person Hyper-lapse videos sig2014 The Visual Microphone: Passive Recovery of Sound from Video sig2014 Intrinsic Video and Applications sig2014 Automatic Editing of Footage from Multiple Social Cameras sig2014 Boxelization: Folding 3D Objects Into Boxes sig2014 The Connect-The-Dots Family of Puzzles: Design and Automatic Generation sig2014 Self-Refining Games using Player Analytics sig2014 High-contrast Computational Caustic Design sig2014 Poisson-based Continuous Surface Generation for Goal-based Caustics sig2014 Locally Injective Parametrization With Arbitrary Fixed Boundaries sig2014 Provably Good Planar Mappings sig2014 Context-based Coherent Surface Completion sig2014 Diffusion Pruning for Rapidly and Robustly Selecting Global Correspondences using Local Isometry sig2014 Feature Matching With Bounded Distortion sig2014 DecoBrush: Drawing Structured Decorative Patterns by Example sig2014 A Similarity Measure for Illustration Style sig2014 Exploratory Font Selection Using Crowdsourced Attributes sig2014 Learning a Manifold of Fonts sig2014 Look Over Here: Attention-Directing Composition of Manga Elements sig2014 Learning to be a depth camera for close-range human capture and interaction sig2014 Temporal Frequency Probing for 5D Analysis of Global Light Transport sig2014 Compressive Epsilon Photography for Post-Capture Control in Digital Imaging sig2014 Pinlight Displays: Wide Field of View Augmented-Reality Eyeglasses Using Defocused Point Light Sources sig2014 Pixie Dust: Graphics Generated by Levitated and Animated Objects in a Computational Acoustic-Potential Field sig2014 Tangible and Modular Input Device for Character Articulation sig2014 Real-Time Continuous Pose Recovery of Human Hands Using Convolutional Networks sig2014 Interactive Manipulation of Large-Scale Crowd Animation sig2014 Robust and Accurate Skeletal Rigging from Mesh Sequences sig2014 Interactive Generalized Penetration Depth Computation for Rigid and Articulate Models Using Object Norm sig2014 Dynamic and Robust Local Clearance Triangulations sig2014 Edit Propagation using Geometric Relationship Functions sig2014 Indexing 3D Scenes Using the Interaction Bisector Surface sig2014 Procedural design of exterior lighting for buildings with complex constraints sig2014 Computing layouts with deformable templates sig2014 Bridging the Gap: Automated Steady Scaffoldings for 3D Printing sig2014 Computational Light Routing: 3D Printed Fiber Optics for Sensing and Display sig2014 An Asymptotic Numerical Method for Inverse Elastic Shape Design sig2014 Spin-It: Optimizing Moment of Inertia for Spinnable Objects sig2014 Build-to-Last: Strength to Weight 3D Printed Objects sig2014 Unifying points, beams, and paths in volumetric light transport simulation sig2014 High-Order Similarity Relations in Radiative Transfer sig2014 Multiplexed Metropolis Light Transport sig2014 On-line Learning of Parametric Mixture Models for Light Transport Simulation sig2014 The Natural-Constraint Representation of the Path Space for Efficient Light Transport Simulation sig2014 Subspace Clothing Simulation Using Adaptive Bases sig2014 Simulating articulated subspace self-contact sig2014 Sensitivity-optimized Rigging for Example-based Real-time Clothing Synthesis sig2014 Space-Time Editing of Elastic Motion through Material Optimization and Reduction sig2014 Animating Deformable Objects using Sparse Spacetime Constraints sig2014 Animation of Deformable Bodies with Quadratic Bezier Finite Elements sig2014 Adaptive Tearing and Cracking of Thin Sheets sig2014 Codimensional Surface Tension Flow on Simplicial Complices sig2014 Multimaterial Mesh-Based Surface Tracking sig2014 Physics-Inspired Adaptive Fracture Refinement sig2014 genBRDF: Discovering New Analytic BRDFs with Genetic Programming sig2014 Discrete Stochastic Microfacet Models sig2014 Rendering Glints on High-Resolution Normal-Mapped Specular Surfaces sig2014 Reflectance Scanning: Estimating Shading Frame and BRDF with Generalized Linear Light Sources sig2014 A Comprehensive Framework for Rendering Layered Materials sig2014 Near-Regular Structure Extraction Using Linear Programming sig2014 Relating Shapes via Geometric Symmetries and Regularities sig2014 Shape2Pose: Human-Centric Shape Analysis sig2014 Mesh saliency via spectral processing sig2014 Inverse Procedural Modeling of Facade Layouts sig2014 PushPull++ sig2014 Flow complex based shape reconstruction from 3D curves sig2014 True2Form: 3D Curve Networks from 2D Sketches via Selective Regularization sig2014 Interactive Shape Modeling using a Skeleton-Mesh Co-Representation sig2014 Vector Graphics Complexes sig2014 Defending Continuous Collision Detection against Errors sig2014 Adaptive Nonlinearity for Collisions in Complex Rod Assemblies sig2014 A Reduced Model for Interactive Hairs sig2014 Capturing and Stylizing Hair for 3D Fabrication sig2014 Robust Hair Capture Using Simulated Examples sig2014 Automating Image Morphing using Structural Similarity on a Halfway Domain sig2014 3D Object Manipulation in a Single Image using Stock 3D Models sig2014 Bilateral Texture Filtering sig2014 Fast Local Laplacian Filters: Theory and Applications sig2014 Image Completion using Planar Structure Guidance sig2014 Frame Fields: Anisotropic and Non-Orthogonal Cross Fields sig2014 Robust Field-Aligned Global Parametrization sig2014 Exploring Quadrangulations sig2014 Weighted Triangulations for Geometry Processing sig2014 Robust Polylines Tracing for N-symmetry Direction Field on Triangulated Surfaces sig2014 Blending Liquids sig2014 Augmented MPM for Phase-Change and Varied Materials sig2014 From Capture to Simulation - Connecting Forward and Inverse Problems in Fluids sig2014 Smoke Rings from Smoke sig2014 Detailed Water on Coarse Grids: Combining Surface Meshes and Adaptive Discontinuous Galerkin sig2014 AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors sig2014 Extending the Graphics Pipeline with Adaptive, Multi-Rate Shading sig2014 RayCore: A ray-tracing hardware architecture for mobile devices sig2014 Embree - A Kernel Framework for Efficient CPU Ray Tracing sig2014 Darkroom: Compiling High-Level Image Processing Code into Hardware Pipelines sig2014 Modeling and Optimizing Eye Vergence Response to Stereoscopic Cuts sig2014 How Do People Edit Light Fields? sig2014 Simulating and compensating changes in appearance between day and night vision sig2014 Style Transfer for Headshot Portraits sig2014 Transient Attributes for High-Level Understanding and Editing of Outdoor Scenes sig2014 Progressive Light Transport Simulation on the GPU: Survey and Improvements sig2014 A Practical Algorithm for Rendering Interreflections with All-frequency BRDFs sig2014 Compact Precomputed Voxelized Shadows sig2014 Instant Convolution Shadows for Volumetric Detail Mapping sig2014 Dynamic Ray Stream Traversal sig2014 Deformation Embedded for Point-Based Elastoplastic Simulation sig2014 Exponential Integrators for Stiff Elastodynamic Problems sig2014 Unified Particle Physics for Real-Time Applications sig2014 Projective Dynamics: Fusing Constraint Projections for Fast Simulation sig2014 Active Volumetric Musculoskeletal Systems sig2014 Coupled Structure-from-Motion and 3D Symmetry Detection for Urban Facades sig2014 Painting-to-3D Model Alignment Via Discriminative Visual Elements sig2014 Color Map Optimization for 3D Reconstruction with Consumer Depth Cameras sig2014 Real-Time Non-Rigid Reconstruction Using an RGB-D Camera sig2014 Proactive 3D Scanning of Inaccessible Parts sig2014 Topology-Varying 3D Shape Creation via Structural Blending sig2014 Continuity Transition With a Single Regular Curved-Knot Spline Surface sig2014 L1-based Construction of Polycube Maps from Complex Shapes sig2014 Harmonic Parameterization by Electrostatics sig2014 Decoupling Noises and Features via Weighted l1-analysis Compressed Sensing sig2014 AverageExplorer: Interactive Exploration and Alignment of Visual Data Collections sig2014 Intrinsic Images in the Wild sig2014 Exposing Photo Manipulation from Shading and Shadows sig2014 Automatic scene inference for 3D object compositing sig2013 User-Assisted Image Compositing for Photographic Lighting sig2013 Probabilistic Color-by-Numbers: Suggesting Pattern Colorizations Using Factor Graphs sig2013 Optimizing Color Consistency in Photo Collections sig2013 Example-Based Video Color Grading sig2013 Online Modeling For Realtime Facial Animation sig2013 3D Shape Regression for Real-time Facial Animation sig2013 Realtime Facial Animation with On-the-fly Correctives sig2013 Video-based Hand Manipulation Capture Through Composite Motion Control sig2013 An Efficient Computation of Handle and Tunnel Loops via Reeb Graphs sig2013 Robust Inside-Outside Segmentation using Generalized Winding Numbers sig2013 Putting Holes in Holey Geometry: Topology Change for Arbitrary Surfaces sig2013 MeshGit: Diffing and merging meshes for polygonal modeling sig2013 Femto-Photography: Capturing and Visualizing the Propagation of Light sig2013 Low-budget Transient Imaging using Photonic Mixer Devices sig2013 High-Quality Computational Imaging Through Simple Lenses sig2013 Compressive Light Field Photography using Overcomplete Dictionaries and Optimized Projections sig2013 A Reconfigurable Camera Add-On for High-Dynamic-Range, Multi-Spectral, Polarization, and Light-Field Imaging sig2013 Handwriting Beautification Using Token Means sig2013 Real-Time Drawing Assistance Through Crowdsourcing sig2013 Style and Abstraction in Portrait Sketching sig2013 Topology-Driven Vectorization of Clean Line Drawings sig2013 Interpreting Concept Sketches sig2013 Stereoscopic 3D Line Drawing sig2013 Super Space Clothoids sig2013 Thin Skin Elastodynamics sig2013 Embedded Thin Shells for Wrinkle Simulation sig2013 Folding and Crumpling Adaptive Sheets sig2013 Adaptive Fracture Simulation of Multi-Layered Thin Plates sig2013 Exposing Photo Manipulation with Inconsistent Shadows sig2013 Gloss Perception in Painterly and Cartoon Rendering sig2013 Perception of Perspective Distortions in Image-Based Rendering sig2013 Understanding the Role of Phase Function in Translucent Appearance sig2013 Globally Optimal Direction Fields sig2013 Geodesics in Heat: A New Approach to Computing Distance Based on Heat Flow sig2013 Weighted Averages on Surfaces sig2013 Robust Fairing via Conformal Curvature Flow sig2013 Subspace Fluid Re-Simulation sig2013 Synthesizing Waves From Animated Height Fields sig2013 A New Grid Structure for Domain Extension sig2013 Simulating Liquids and Solid-Liquid Interactions with Lagrangian Meshes sig2013 Edge-Aware Point Set Resampling sig2013 Mesh Denoising Via L0 Minimization sig2013 L1-Medial Skeleton of Point Cloud sig2013 Semantic Decomposition and Reconstruction of Residential Scenes from LiDAR Data sig2013 Scene Reconstruction From High Spatio-Angular Resolution Light Fields sig2013 Image-Based Reconstruction and Synthesis of Dense Foliage sig2013 Dynamic Hair Manipulation in Images and Videos sig2013 Structure-Aware Hair Capture sig2013 Co-Hierarchical Analysis of Shape Structures sig2013 Learning Part-based Templates from Large Collections of 3D Shapes sig2013 Qualitative Organization of Collections of Shapes via Quartet Analysis sig2013 Map-Based Exploration of Intrinsic Shape Differences and Variability sig2013 VDB: High-Resolution Sparse Volumes With Dynamic Topology sig2013 A Two-Continua Approach to Eulerian Simulation of Water Spray sig2013 Liquid Surface Tracking with Error Compensation sig2013 Closest Point Turbulence for Liquid Surfaces sig2013 Non-Polynomial Galerkin Projection on Deforming Meshes sig2013 Near-exhaustive Precomputation of Secondary Cloth Effects sig2013 Modeling Friction and Air Effects between Cloth and Deformable Bodies sig2013 Dynamic-Element Textures sig2013 Make It Stand: Balancing Shapes for 3D Fabrication sig2013 Computational Design of Actuated Deformable Characters sig2013 Computational Design of Mechanical Characters sig2013 Interactive Authoring of Simulation-Ready Plants sig2013 Parsing Sewing Patterns Into 3D Garments sig2013 Automated Video Looping with Progressive Dynamism sig2013 Bundled Camera Paths for Video Stabilization sig2013 Rectangling Panoramic Images via Warping sig2013 Phase-based Video Motion Processing sig2013 Depth Synthesis and Local Warps for Plausible Image-based Navigation sig2013 Designing Unreinforced Masonry Models sig2013 Computing Self-Supporting Surfaces By Regular Triangulation sig2013 On the Equilibrium of Simplicial Masonry Structures sig2013 Reciprocal Frame Structures Made Easy sig2013 Robust Adaptive Photon Tracing using Photon Path Visibility sig2013 Adaptive Progressive Photon Mapping sig2013 Gradient-Domain Metropolis Light Transport sig2013 Axis-Aligned Filtering for Interactive Physically Based Diffuse Indirect Lighting sig2013 A4: Asynchronous Adaptive Anti-Aliasing Using Shared Memory sig2013 High-Resolution Sparse Voxel DAGs sig2013 5D Covariance Tracing for Efficient Depth of Field and Motion Blur sig2013 Spectral Appearance Changes Induced by Light Exposure sig2013 Sketch-Based Generation and Editing of Quad Meshes sig2013 Integer-Grid Maps for Reliable Quad Meshing sig2013 Particle-Based Anisotropic Surface Meshing sig2013 Anisotropic Delaunay Meshes of Surfaces sig2013 A Material-Point Method for Snow Simulation sig2013 Highly Adaptive Liquid Simulations on Tetrahedral Meshes sig2013 Position-Based Fluids sig2013 Reconstructing Surfaces of Particle-Based Fluids Using Ansotropic Kernels sig2013 Controlled-Distortion Constrained Global Parametrization sig2013 Injective and Bounded Distortion Mappings in 3D sig2013 Subspace Integration With Local Deformations sig2013 Planar Shape Interpolation with Bounded Distortion sig2013 A Practical Microcylinder Appearance Model for Cloth Rendering sig2013 Acquiring Reflectance and Shape From Continuous Spherical Harmonic Illumination sig2013 Practical SVBRDF Capture in the Frequency Domain sig2013 OpenSurfaces: A Richly Annotated Catalog of Surface Appearance sig2013 Screened Poisson-Surface Reconstruction sig2013 A Benchmark for Surface Reconstruction sig2013 Dense Scene Reconstruction with Points of Interest sig2013 Scalable Real-time Volumetric Surface Reconstruction sig2013 Painting by Feature: Texture Boundaries for Example-based Image Creation sig2013 RealBrush: Painting with Examples of Physical Media sig2013 Depicting Stylized Materials with Vector Shade Trees sig2013 Stylizing Animation By Example sig2013 Opacity Optimization for 3D Line Fields sig2013 Wave-Based Sound Propagation in Large Open Scenes using an Equivalent Source Formulation sig2013 Example-Guided Physically Based Modal Sound Synthesis sig2013 Eulerian-on-Lagrangian Simulation sig2013 Radial View Based Culling for Continuous Self-Collision Detection of Skeletal Models sig2013 Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions sig2013 Layered Analysis of Irregular Facades via Symmetry Maximization sig2013 Procedural Facade Variations from a Single Layout sig2013 Generating and Exploring Good Building Layouts sig2013 Sketch2Scene: Sketch-Based Co-Retrieval and Co-Placement of 3D Models sig2013 O-Snap: Optimization-Based Snapping for Modeling Architecture sig2013 Line Segment Sampling with Blue-Noise Properties sig2013 Blue Noise Sampling with Controlled Aliasing sig2013 Gap Processing for Adaptive Maximal Poisson-Disk Sampling sig2013 Fourier Analysis of Stochastic Sampling Strategies for Assessing Bias and Variance in Integration sig2013 Two-Layer Sparse Compression of Dense-Weight Blend Skinning sig2013 Implicit Skinning: Real-Time Skin Deformation with Contact Modeling sig2013 *Cages: A multi-level, multi-cage based system for mesh deformation sig2013 Cubic Mean Value Coordinates sig2013 Adaptive Image Synthesis for Compressive Displays sig2013 Content-adaptive Lenticular Prints sig2013 3D + 2D TV: 3D Displays With no Ghosting for Viewers Without Glasses sig2013 AIREAL: Interactive Tactile Experiences in Free Air sig2013 Path-Space Manipulation of Physically-Based Light Transport sig2013 Interactive Albedo Editing in Path-Traced Volumetric Materials sig2013 Global Illumination with Radiance Regression Functions sig2013 Modular Flux Transfer: Efficient Rendering of High-Resolution Volumes with Repeated Structures sig2013 Toric Degenerations of Bezier Patches sig2013 A Unified Interpolary Subdivision Scheme for Quadrilateral Meshes sig2013 A Gradient-Based Implicit Blend sig2013 Spec2Fab: A Reducer-Tuner Model for Translating Specifications to 3D Prints sig2013 OpenFab: A Programmable Pipeline for Multi-Material Fabrication sig2013 Worst-Case Structural Analysis sig2013 InfraStructs: Fabricating Information Inside Physical Objects for Imaging in the Terahertz Region sig2013 A Hardware Unit for Fast SAH-optimised BVH Construction sig2013 Cardinality-Constrained Texture Filtering sig2013 Analytic Displacement Mapping Using Hardware Tessellation sig2013 A Sort-Based Deferred Shading Architecture for Decoupled Sampling sig2013 Efficient Preconditioning of Laplacian Matrices for Computer Graphics sig2013 Near-Invariant Blur for Depth and 2D Motion via Time-Varying Light Field Analysis sig2013 Terrain Generation Using Procedural Models Based on Hydrology sig2013 Synthesis of Tiled Patterns using Factor Graphs sig2013 Fabricating BRDFs at High Spatial Resolution Using Wave Optics sig2013 Bi-Scale Appearance Fabrication sig2013 Fabricating Translucent Materials Using Continuous Pigment Mixtures sig2012 Optimizing Locomotion Controllers Using Biologically-Based Actuators and Objectives sig2012 Soft Body Locomotion sig2012 Video-Based 3D Motion Capture through Biped Control sig2012 Continuous Character Control with Low-Dimensional Embeddings sig2012 Schelling Points on 3D Surface Meshes sig2012 Functional Maps: A Flexible Representation of Maps Between Shapes sig2012 Variational mesh decomposition sig2012 Sketch-Based Shape Retrieval sig2012 Specular Reflection from Woven Cloth sig2012 DRAPE : DRessing Any PErson sig2012 Design Preserving Garment Transfer sig2012 Stitch Meshes for Modeling Knitted Clothing with Yarn-Level Detail sig2012 Decoupling Algorithms from Schedules for Easy Optimization of Image Processing Pipelines sig2012 Adaptive Manifolds for Real-Time High-Dimensional Filtering sig2012 High-Quality Image Deblurring With Panchromatic Pixels sig2012 Practical Temporal Consistency for Image-Based Graphics Applications sig2012 3D Imaging Spectroscopy for Measuring Hyperspectral Patterns on Solid Objects sig2012 Primal-Dual Coding to Probe Light Transport sig2012 Fast High-Resolution Appearance Editing Using Superimposed Projections sig2012 Printing Spatially-Varying Reflectance for Reproducing HDR Images sig2012 Printing Reflectance Functions sig2012 Synthesis of Detailed Hand Manipulations Using Contact Sampling sig2012 Eyecatch: simulating visuomotor coordination for object interception sig2012 Discovery of Complex Behaviors Through Contact-Invariant Optimization sig2012 Spacetime Expression Cloning for Blendshapes sig2012 Bilinear Spatiotemporal Basis Models sig2012 Three-dimensional Proxies for Hand-drawn Characters sig2012 How do humans sketch objects? sig2012 CrossShade: Shading Concept Sketches Using Cross-Section Curves sig2012 Learning Hatching for Pen-and-Ink Illustration of Surfaces sig2012 HelpingHand: Example-Based Stroke Stylization sig2012 Fabricating Articulated Characters from Skinned Meshes sig2012 Stress Relief: Improving Structural Strength of 3D Printable Objects sig2012 Beady: Interactive Beadwork Design and Construction sig2012 Plastic Trees: Interactive Self-Adapting Botanical Tree Models sig2012 Stochastic Tomography and its Applications in 3D Imaging of Mixing Fluids sig2012 Animation Cartography - Intrinsic Reconstruction of Shape and Motion sig2012 Temporally Coherent Completion of Dynamic Shapes sig2012 Tracking Surfaces with Evolving Topology sig2012 A Theory of Monte Carlo Visibility Sampling sig2012 Theory, Analysis and Applications of 2D Global Illumination sig2012 On Filtering the Noise from the Random Parameters in Monte Carlo Rendering sig2012 Reconstructing the Indirect Light Field for Global Illumination sig2012 Naive Ray Tracing: A Divide-And-Conquer Approach sig2012 Manifold Exploration: A Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport sig2012 Bidirectional Lightcuts sig2012 Virtual Ray Lights for Rendering Scenes with Participating Media sig2012 Ghost SPH for Animating Water sig2012 Versatile Rigid-Fluid Coupling for Incompressible SPH sig2012 MultiFLIP for Energetic Two-Phase Fluid Simulation sig2012 Animating Bubble Interactions in a Liquid Foam sig2012 A Probabilistic Model for Component-Based Shape Synthesis sig2012 Synthesizing Open Worlds with Constraints Using Locally Annealed Reversible Jump MCMC sig2012 Exploring Collections of 3D Models using Fuzzy Correspondences sig2012 Fit and Diverse: Set Evolution for Inspiring 3D Shape Galleries sig2012 Deformable Objects Alive! sig2012 Interactive Editing of Deformable Simulations sig2012 Interactive spacetime control of deformable objects sig2012 Rig-Space Physics sig2012 Fast Simulation of Skeleton-Driven Deformable Body Characters sig2012 Video Deblurring of Hand-held Cameras using Patch-based Synthesis sig2012 Eulerian Video Magnification for Revealing Subtle Changes in the World sig2012 Selectively De-Animating Video sig2012 Tools for Placing Cuts and Transitions in Interview Video sig2012 Videoscapes: Exploring Sparse, Unstructured Video Collections sig2012 Gabor Noise by Example sig2012 Symmetry-Guided Texture Synthesis and Manipulation sig2012 Diffusion Curve Textures for Resolution Independent Texture Mapping sig2012 Structure-aware Synthesis for Predictive Woven Fabric Appearance sig2012 Point Sampling with General Noise Spectrum sig2012 Resolution Enhancement by Vibrating Displays sig2012 Edge-Guided Resolution Enhancement in Projectors via Optical Pixel Sharing sig2012 Tensor Displays: Compressive Light Field Synthesis using Multilayer Displays with Directional Backlighting sig2012 Tailored Displays to Compensate for Visual Aberrations sig2012 Fast Automatic Skinning Transformations sig2012 An Algebraic Model for Parameterized Shape Editing sig2012 Steady Affine Motions and Morphs sig2012 Interactive surface modeling using modal analysis sig2012 Robust Modeling of Constant Mean Curvature Surfaces sig2012 Simple Formulas For Quasiconformal Plane Deformations sig2012 Guided Exploration of Physically Valid Shapes for Furniture Design sig2012 Design of Self-supporting Surfaces sig2012 Image Melding: combining inconsistent images using patch-based synthesis sig2012 Panorama Weaving: Fast and Flexible Seam Processing sig2012 Understanding and Improving the Realism of Image Composites sig2012 Exposing Photo Manipulation with Inconsistent Reflections sig2012 Position Correcting Tools for 2D Digital Fabrication sig2012 REVEL: Tactile Feedback Technology for Augmented Reality sig2012 Realistic Perspective Projections for Virtual Objects and Environments sig2012 Micro Perceptual Human Computation sig2012 Efficient Geometrically Exact Continuous Collision Detection sig2012 VolCCD: Fast continuous collision culling between deforming volume meshes sig2012 Adaptive Image-based Intersection Volume sig2012 PolyDepth: Real-time Penetration Depth Computation using Iterative Contact-Space Projection sig2012 Energy-based Self-Collision Culling for Arbitrary Mesh Deformations sig2012 Push it Real: Perceiving Causality in Virtual Interactions sig2012 Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual Humans sig2012 Highlight Microdisparity for Improved Gloss Depiction sig2012 Binocular Tone Mapping sig2012 Surface Flows for Image-Based Shading Design sig2012 Reflectance Model for Diffraction sig2012 An Analytic Model for Full Spectral Sky-Dome Radiance sig2012 Physically-Based Simulation of Rainbows sig2012 K-Clustered Tensor Approximation: A Sparse Multi-Linear Model for Real-Time Rendering sig2012 Sparse Zonal Harmonic Factorization for Efficient SH Rotation sig2012 Interactive Images: Cuboid Proxies for Smart Image Manipulation sig2012 A Framework for Content-Adaptive Photo Manipulation Macros: Application to Face, Landscape and Global Manipulations sig2012 Image-Based Rendering for Scenes with Reflections sig2012 What makes Paris look like Paris? sig2012 Motion-Driven Concatenative Synthesis of Cloth Sounds sig2012 Precomputed Acceleration Noise for Improved Rigid-body Sound sig2012 Interactive Sound Propagation using Compact Acoustic Transfer Operators sig2012 Updated Sparse Cholesky Factors for Co-Rotational Elastodynamics sig2012 Bounded Distortion Mapping Spaces For Triangular Meshes sig2012 Global parametrization by incremental flattening sig2012 Dual Loops Meshing: Quality Quad Layouts on Manifolds sig2012 Fields on Symmetric Surfaces sig2012 Underwater Rigid Body Dynamics sig2012 Mass Splitting for Jitter-Free Parallel Rigid Body Simulation sig2012 Reflections on Simultaneous Impact sig2012 Continuous Penalty Forces sig2012 Feature-Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces sig2012 Object-Space Multiphase Implicit Functions sig2012 Discrete Bi-Laplacians and Bi-Harmonic B-Splines sig2012 Perceptual models of viewpoint preference sig2012 Lagrangian Vortex Sheets for Animating Fluids sig2012 Discrete Viscous Sheets sig2012 Topology-Adaptive Interface Tracking Using the Deformable Simplicial Complex sig2012 Fluid Simulation Using Laplacian Eigenfunctions sig2012 Single-View Hair Modeling for Portrait Manipulation sig2012 Coupled 3D Reconstruction of Sparse Facial Hair and Skin sig2012 Physical Face Cloning sig2011 ShadowDraw: Real-Time User Guidance for Freehand Drawing sig2011 OverCoat: An Implicit Canvas for 3D Painting sig2011 A Programmable System for Artistic Volumetric Lighting sig2011 Coherent Noise for Non-Photorealistic Rendering sig2011 Physically-valid Statistical Motion Models for Human Motion Generation sig2011 Motion Capture From Body-Mounted Cameras sig2011 Motion Reconstruction Using Sparse Accelerometer Data sig2011 Video-based Characters - Creating New Human Performances from a Multi-view Video Database sig2011 Exploration of Continuous Variability in Collections of 3D Shapes sig2011 Characterizing Structural Relationships in Scenes Using Graph Kernels sig2011 Probabilistic Reasoning for Assembly-Based 3D Modeling sig2011 Shape google: Geometric words and expressions for invariant shape retrieval sig2011 Eulerian Solid Simulation With Contact sig2011 Efficient Elasticity for Character Skinning with Contact and Collisions sig2011 Toward High-Quality Modal Contact Sound sig2011 A Nonsmooth Newton Solver for Capturing Exact Coulomb Friction in Fiber Assemblies sig2011 Large-Scale Dynamic Simulation of Highly Constrained Strands sig2011 HDR-VDP-2: A calibrated visual metric for visibility and quality predictions in all luminance conditions sig2011 A Versatile HDR Video Production System sig2011 Perceptually Based Tone Mapping for Low-Light Conditions sig2011 Illumination Decomposition for Material Recoloring with Consistent Interreflections sig2011 Building Volumetric Appearance Models of Fabric using Micro CT Imaging sig2011 Pocket Reflectometry sig2011 Microgeometry Capture Using an Elastomeric Sensor sig2011 CATRA: Interactive Measuring and Modeling of Cataracts sig2011 Blue-Noise Point Sampling using Kernel Density Model sig2011 Efficient Maximal Poisson-Disk Sampling sig2011 Differential Domain Analysis for Non-uniform Sampling sig2011 Filtering Solid Gabor Noise sig2011 GlobFit: Consistently Fitting Primitives by Discovering Global Relations sig2011 Global Registration of Dynamic Range Scans for Articulated Model Reconstruction sig2011 Texture-Lobes for Tree Modelling sig2011 L1-sparse Reconstruction of Sharp Point Set Surfaces sig2011 High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility sig2011 Frequency Analysis and Sheared Filtering for Shadow Light Fields of Complex Occluders sig2011 Temporal Light Field Reconstruction for Rendering Distribution Effects sig2011 The Area Perspective Transform: A Homogeneous Transform for Efficient In-Volume Queries sig2011 A Quantized-Diffusion Model for Rendering Translucent Materials sig2011 A Comprehensive Theory of Volumetric Radiance Estimation using Photon Points and Beams sig2011 Progressive Photon Mapping: A Probabilistic Approach sig2011 Cache-Oblivious Ray Reordering sig2011 Interactive and Anisotropic Geometry Processing Using the Screened Poisson Equation sig2011 Dinus: Double insertion, nonuniform, stationary subdivision surfaces sig2011 An Efficient Scheme for Curve and Surface Construction Based on a Set of Interpolatory Basis Functions sig2011 Space-time Planning with Parameterized Locomotion Controllers sig2011 Articulated Swimming Creatures sig2011 Locomotion Skills for Simulated Quadrupeds sig2011 Composite Control of Physically Simulated Characters sig2011 Character Animation in Two-player Adversarial Games sig2011 Expression Flow for 3D-Aware Face Component Transfer sig2011 Image-Guided Weathering: A New Approach Applied to Flow Phenomena sig2011 Exploring Photobios sig2011 Discrete Element Textures sig2011 Color Compatibility from Large Datasets sig2011 Edge-Aware Color Appearance sig2011 Example-based Image Color and Tone Style Enhancement sig2011 Switchable Primaries Using Shiftable Layers of Color Filter Arrays sig2011 Contributing Vertices-Based Minkowski Sum of a Non-Convex--Convex Pair of Polyhedra sig2011 MeshFlow: Interactive Visualization of Mesh Construction Sequences sig2011 LR: Compact Connectivity Representation for Triangle Meshes sig2011 On the Velocity of an Implicit Surface sig2011 Antialiasing Recovery sig2011 Local Laplacian Filters: Edge-aware Image Processing with a Laplacian Pyramid sig2011 Domain Transform for Edge-Aware Image and Video Processing sig2011 Non-Rigid Dense Correspondence with Applications for Image Enhancement sig2011 Data-Driven Elastic Models for Cloth: Modeling and Measurement sig2011 Frame-based Elastic Models sig2011 Example-Based Elastic Materials sig2011 Sparse Meshless Models of Complex Deformable Objects sig2011 Leveraging Motion Capture and 3D Scanning for High-Fidelity Facial Performance Acquisition sig2011 High-Quality Passive Facial Performance Capture Using Anchor Frames sig2011 Interactive Region-based Linear 3D Face Models sig2011 Realtime Performance-Based Facial Animation sig2011 Bounded Biharmonic Weights for Real-Time Deformation sig2011 Blended Intrinsic Maps sig2011 Biharmonic Distance sig2011 Photo-Inspired Model-Driven 3D Object Modeling sig2011 Two-Scale Particle Simulation sig2011 Real-Time Eulerian Water Simulation Using a Restricted Tall Cell Grid sig2011 A PML-Based Nonreflective Boundary for Free Surface Fluid Animation sig2011 Guide shapes for high resolution naturalistic liquid simulation sig2011 Animating Fire With Sound sig2011 Converting 3D Furniture Models to Fabricatable Parts and Connectors sig2011 Make it Home: Automatic Optimization of Furniture Arrangement sig2011 Interactive Furniture Layout Using Interior Design Guidelines sig2011 Interactive Architectural Modeling with Procedural Extrusions sig2011 Metropolis Procedural Modeling sig2011 Image and Video Upscaling from Local Self-Examples sig2011 Scalable and Coherent Video Resizing with Per-Frame Optimization sig2011 Subspace Video Stabilization sig2011 Tonal Stabilization of Video sig2011 Sensitive Couture for Interactive Garment Design sig2011 Real-Time Large-Deformation Substructuring sig2011 Solid Simulation with Oriented Particles sig2011 Physics-Inspired Upsampling for Cloth Simulation in Games sig2011 Computational Stereo Camera System With Programmable Control Loop sig2011 Highlighted DOF Photography: Shining Light on Focus sig2011 Layered 3D: Tomographic Image Synthesis for Attenuation-based Light Field and High Dynamic Range Displays sig2011 A Perceptual Model for Disparity sig2011 Making Burr Puzzles from 3D Models sig2011 A Geometric Study of V-style Pop-ups: Theories and Algorithms sig2011 Depixelizing Pixel Art sig2011 Digital Micrography sig2011 Circular arc structures sig2011 Discrete Laplacians on General Polygonal Meshes sig2011 HOT: Hodge-Optimized Triangulations sig2011 Spin Transformations of Discrete Surfaces sig2011 Interactive Editing of Massive Imagery Made Simple: Turning Atlanta into Atlantis sig2011 Geodesic Image and Video Editing sig2011 Matting and Compositing of Transparent and Refractive Objects sig2011 Nonlinear Revision Control for Images sig2011 Clipless Dual-Space Bounds for Faster Stochastic Rasterization sig2011 Decoupled Sampling for Graphics Pipelines sig2011 Spark: Modular, Composable Shaders for Graphics Hardware sig2011 Physically-Based Real-Time Lens Flare Rendering sig2010 The Frankencamera: an Experimental Platform for Computational Photography sig2010 Image Deblurring using Inertial Measurement Sensors sig2010 Diffusion Coded Photography for Extended Depth of Field sig2010 Coded Aperture Projection sig2010 Example-based Facial Rigging sig2010 Interactive Generation of Human Animation with Deformable Motion Models sig2010 Spatial Relationship Preserving Character Motion Adaptation sig2010 Face poser: Interactive modeling of 3D facial expressions using facial priors sig2010 envyLight: An Interface for Editing Natural Illumination sig2010 Toward Evaluating Material Design Interface Paradigms for Novice Users sig2010 Interactive On-Surface Signal Deformation sig2010 PantaRay: Fast Ray-traced Occlusion Caching of Massive Scenes sig2010 A Simple Geometric Model for Elastic Deformations sig2010 Unified Simulation of Elastic Rods, Shells, and Solids sig2010 An efficient multigrid method for the simulation of high-resolution elastic solids sig2010 A simple approach to nonlinear tensile stiffness for accurate cloth simulation sig2010 High-Quality Single-Shot Capture of Facial Geometry sig2010 High Resolution Passive Facial Performance Capture sig2010 Temporal upsampling of performance geometry using photometric alignment sig2010 VideoMocap: Modeling Physically Realistic Human Motion from Monocular Video Sequences sig2010 Geodesic patterns sig2010 K-set Tilable Surfaces sig2010 Paneling Architectural Freeform Surfaces sig2010 Triangle Surfaces with Discrete Equivalence Classes sig2010 Matching Fluid Simulation Elements to Surface Geometry and Topology sig2010 A Multiscale Approach to Mesh-based Surface Tension Flows sig2010 Dynamic Local Remeshing for Elastoplastic Simulation sig2010 Physics-Inspired Topology Changes for Thin Fluid Features sig2010 Modeling and Rendering of Impossible Figures sig2010 Camouflage Images sig2010 Structure-Based ASCII Art sig2010 From Image Parsing to Painterly Rendering sig2010 A radiative transfer framework for rendering materials with anisotropic structure sig2010 Line Space Gathering for Single Scattering in Large Scenes sig2010 Interactive Hair Rendering Under Environment Lighting sig2010 An Artist Friendly Hair Shading System sig2010 Programmable Motion Effects sig2010 Illustrating How Mechanical Assemblies Work sig2010 Programmable Rendering of Line Drawing From 3D Scenes sig2010 2.5D Cartoon Models sig2010 Reliefs as Images sig2010 Physical Reproduction of Materials with Specified Subsurface Scattering sig2010 Fabricating Spatially-Varying Subsurface Scattering sig2010 Design and Fabrication of Materials with Desired Deformation Behavior sig2010 Micropolygon Ray Tracing with Defocus and Motion Blur sig2010 Real-Time Lens Blur Effects and Focus Control sig2010 OptiX: A General Purpose Ray Tracing Engine sig2010 Reducing Shading on GPUs using Quad-Fragment Merging sig2010 Precomputed Wave Simulation for Real-Time Sound Propagation of Dynamic Sources in Complex Scenes sig2010 Rigid-Body Fracture Sound with Precomputed Soundbanks sig2010 Sounding Liquids: Automatic Sound Synthesis From Fluid Simulation sig2010 A Practical Simulation of Dispersed Bubble Flow sig2010 Robust Physics-Based Locomotion Using Low-Dimensional Planning sig2010 Terrain-Adaptive Bipedal Locomotion Control sig2010 Optimizing Walking Controllers for Uncertain Inputs and Environments sig2010 Optimal Feedback Control for Character Animation Using an Abstract Model sig2010 Nonlinear Disparity Mapping for Stereoscopic 3D sig2010 A Multi-layered Display with Water Drops sig2010 NETRA: Interactive Display for Estimating Refractive Errors and Focal Range sig2010 Photorealistic Models for Pupil Light Reflex and Iridal Pattern Deformation sig2010 Improving Chen & Han's Algorithm on the Discrete Geodesic Problem sig2010 Feature-Preserving Triangular Geometry Images for Level-of-Detail Representation of Static and Skinned Meshes sig2010 Controllable Conformal Maps for Shape Deformation and Interpolation sig2010 Accurate Multidimensional Poisson-Disk Sampling sig2010 Multi-Class Blue Noise Sampling sig2010 Star-Contours for Efficient Hierarchical Self-Collision Detection sig2010 Subspace Self-Collision Culling sig2010 Volume Contact Constraints at Arbitrary Resolution sig2010 Collision-Free Construction of Animated Feathers Using Implicit Constraint Surfaces sig2010 RepFinder: Finding Approximately Repeated Scene Elements for Image Editing sig2010 Edge-based image coarsening sig2010 GradientShop: A Gradient-Domain Optimization Framework for Image and Video Filtering sig2010 Distributed Gradient-Domain Processing of Planar and Spherical Images sig2010 By-example Synthesis of Architectural Textures sig2010 Synthesizing Structured Image Hybrids sig2010 Vector Solid Textures sig2010 Mesh Colors sig2010 Unstructured Video-Based Rendering: Interactive Exploration of Casually Captured Videos sig2010 Dynamic Video Narratives sig2010 Video Tapestries with Continuous Temporal Zoom sig2010 Motion-based Video Retargeting with Optimized Crop-and-Warp sig2010 Fool Me Twice: Exploring and Exploiting Error Tolerance in Physics-Based Animation sig2010 Seeing is Believing: Body Motion Dominates in Multisensory Conversations sig2010 Simulating Virtual Environments within Virtual Environments as the Basis for a Psychophysics of Presence sig2010 Using blur to affect perceived distance and size sig2010 SmartBoxes for Interactive Urban Reconstruction sig2010 Non-local Scan Consolidation for 3D Urban Scene sig2010 Ambient Point Clouds for View Interpolation sig2010 Street Slide: Browsing Street Level Imagery sig2010 Acquisition and Analysis of Bispectral Bidirectional Reflectance and Reradiation Distribution Functions sig2010 Manifold Bootstrapping for SVBRDF Capture sig2010 A Coaxial Optical Scanner for Synchronous Acquisition of 3D Geometry and Surface Reflectance sig2010 Smoothed Local Histogram Filters sig2010 Discrete Scale Axis Representations for 3D Geometry sig2010 Learning 3D Mesh Segmentation and Labeling sig2010 Symmetry Factored Embedding And Distance sig2010 A Connection between Partial Symmetry and Inverse Procedural Modeling sig2010 Efficient Yarn-based Cloth with Adaptive Contact Linearization sig2010 Stable Spaces for Real-time Clothing sig2010 Example-Based Wrinkle Synthesis for Clothing Animation sig2010 A Deformation Transformer for Real-Time Cloth Animation sig2010 A framework for modeling 3D scenes using pose-free equations sig2010 3D Modeling With Silhouettes sig2010 Apparent Layer Operations for the Manipulation of Deformable Objects sig2010 Popup: Automatic Paper Architectures from 3D Models sig2010 Toward a Perceptual Space for Gloss sig2010 Effects of Global Illumination Approximations on Material Appearance sig2010 Subtle Gaze Direction sig2010 Apparent Display Resolution Enhancement for Moving Images sig2010 A Novel Algorithm for Incompressible Flow Using Only a Coarse Grid Projection sig2010 Filament based smoke with vortex shedding and variational reconnection sig2010 Underwater Cloth Simulation With Fractional Derivatives sig2010 Discrete Viscous Threads sig2010 Feature-aligned T-meshes sig2010 A Wave-based Anisotropic Quadrangulation Method sig2010 On Centroidal Voronoi Tessellation ˇV Energy Smoothness and Fast Computation sig2010 Lp Centroidal Voronoi Tessellation and its Applications sig2010 Parameterizing Subdivision Surfaces sig2010 Topology- and Error-Driven Extension of Scalar Functions From Surfaces to Volumes sig2010 A Multi-Resolution approach to Heat Kernels on Discrete Surfaces sig2010 Geometry-Aware Direction Field Processing sig2010 Learning Behavior Styles with Inverse Reinforcement Learning sig2010 A Synthetic-Vision-Based Steering Approach for Crowd Simulation sig2010 Comprehensive Biomechanical Modeling and Simulation of the Upper Body sig2010 Gesture Controllers sig2010 Multi-scale Image Harmonization sig2010 Personal photo enhancement using example images sig2010 Parametric Reshaping of Human Bodies in Images sig2010 Image Warps for Artistic Perspective Manipulation sig2010 Sampling-based Contact-rich Motion Control sig2010 Data-Driven Biped Control sig2010 Generalized Biped Walking Control sig2010 Feature-Based Locomotion Controllers sig2009 Gaussian KD-Trees for Fast High-Dimensional Filtering sig2009 Edge-Avoiding Wavelets and thier Applications sig2009 Multi-operator Media Retargeting sig2009 PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing sig2009 2D Piecewise Algebraic Splines for Implicit Modeling sig2009 A BSP-based algorithm for dimensionally nonhomogeneous planar implicit curves with topological guarantees sig2009 Interpolatory Point Set Surfaces -- Convexity and Hermite Data sig2009 A Variational Approach for Automatic Generation of Panoramic Maps sig2009 Light Warping for Enhanced Surface Depiction sig2009 Toward Evaluating Lighting Design Interface Paradigms for Novice Users sig2009 Modeling Human Color Perception under Extended Luminance Levels sig2009 How Well Do Line Drawings Depict Shape? sig2009 Kernel Nystrom Method for Light Transport sig2009 An Empirical BSSRDF Model sig2009 SubEdit: A Representation for Editing Measured Heterogenous Subsurface Scattering sig2009 Fabricating Microgeometry for Custom Surface Reflectance sig2009 iWIRES: An Analyze-and-Edit Approach to Shape Manipulation sig2009 Variational Harmonic Maps for Space Deformation sig2009 Joint-aware Manipulation of Deformable Models sig2009 Semantic Deformation Transfer sig2009 Harmonic Fluids sig2009 Energy-Preserving Integrators for Fluid Animation sig2009 Modular Bases for Fluid Dynamics sig2009 Predictive-Corrective Incompressible SPH sig2009 Directable, High-Resolution Simulation of FIre on the GPU sig2009 Moving Gradients: A Path-Based Method for Plausible Image Interpolation sig2009 Optimizing Content-Preserving Projections for Wide-Angle Images sig2009 Content-Preserving Warps for 3D Video Stabilization sig2009 Photogrammetric Texture Mapping using Casual Images sig2009 Generalizing Motion Edits With Gaussian Processes sig2009 Optimization-Based Interactive Motion Synthesis sig2009 Lie Group Integrators for Animation and Control of Vehicles sig2009 NURBS with Extraordinary Points: High-degree, Non-uniform, Rational Subdivision Schemes sig2009 Direct Trimming of NURBS Surfaces on the GPU sig2009 Bi-3 C2 Polar Subdivision sig2009 Symmetric Tiling of Closed Surfaces: Visualization of Regular Maps sig2009 Enrichment Textures for Detailed Cutting of Shells sig2009 Numerical Coarsening of Inhomogeneous Elastic Materials sig2009 Preserving Topology and Elasticity for Embedded Deformable Models sig2009 Deformable Object Animation Using Reduced Optimal Control sig2009 Procedural Noise using Sparse Gabor Convolution sig2009 Eye-Catching Crowds: Saliency-Based Selective Variation sig2009 Example-based Hair Geometry Synthesis sig2009 Visio-lization: Generating Novel Facial Images sig2009 Self-Organizing Tree Models for Image Synthesis sig2009 Fourier Depth-of-Field sig2009 Compressive Light Transport Sensing sig2009 Display Supersampling Niranjan Damera-Venkata, Nelson L. Chang (HP Labs) GRAMPS: A Programming Model for Graphics Pipelines sig2009 Dextrous Manipulation from a Grasping Pose sig2009 Optimal Gait and Form for Animal Locomotion sig2009 Performance-Based Control Interface for Character Animation sig2009 Detail-Preserving Continuum Simulation of Straight Hair sig2009 Affine Double and Triple Product Wavelet Integrals for Rendering sig2009 Participating-Media Illumination Using Light-Propagation Maps sig2009 A Tool to Create Illuminant and Reflectance Spectra for Light-Driven Graphics and Visualization sig2009 Automatic Pre-Tessellation Culling sig2009 Real-Time Hand-Tracking with a Color Glove sig2009 Achieving Eye Contact in a One-to-Many 3D Video Teleconferencing System sig2009 The UnMousePad - An Interpolating Multi-Touch Force-Sensing Input Pad sig2009 Generating Photo Manipulation Tutorials by Demonstration sig2009 Coordinates for Instant Image Cloning sig2009 SkyFinder: Attribute-based Sky Image Search sig2009 Paint Selection sig2009 Video SnapCut: Robust Video Object Cutout Using Localized Classifiers sig2009 Efficient Reconstruction of Nonrigid Shape and Motion From Real-Time 3D Scanner Data sig2009 An Edge-Based, Computationally Efficient Formulation of Saint Venant-Kirchhoff Tetrahedral Finite Elements sig2009 Fitting Solid Meshes to Animated Surfaces Using Linear Elasticity sig2009 Data-Driven Curvature for Real-Time Line Drawing of Dynamic Scenes sig2009 Curve Skeleton Extraction from Incomplete Point Cloud sig2009 Mobius Voting for Surface Correspondence sig2009 A Benchmark for 3D Mesh Segmentation sig2009 Interactive Hausdorff distance computation for general polygonal models sig2009 Interleaving Delaunay Refinement and Optimization for Practical Isotropic Tetrahedron Mesh Generation sig2009 Deforming Meshes that Split and Merge sig2009 Mixed-Integer Quadrangulation sig2009 Cyclic Plain-Weaving on Polygonal Mesh Surfaces with Graph Rotation Systems sig2009 Synchronized Multi-Character Motion Editing sig2009 Momentum Control for Balance sig2009 Contact-aware Nonlinear Control of Dynamic Characters sig2009 Linear Bellman Combination for Control of Character Animation sig2009 A Visibility Algorithm for Converting 3D Meshes Into Editable 2D Vector Graphics sig2009 Local Layering sig2009 Automatic and Topology-Preserving Gradient Mesh Generation for Image Vectorization sig2009 Capacity-constrained Point Distributions: A Variant of Lloyd's Method sig2009 Asynchronous Contact Mechanics sig2009 Interactive Simulation of Surgical Needle Insertion and Steering sig2009 Capture and Modeling of Non-Linear Heterogeneous Soft Tissue sig2009 Physically Guided Liquid Surface Modeling from Videos sig2009 An Efficient GPU-based Approach for Interactive Global Illumination sig2009 Single Scattering in Refractive Media with Triangle Mesh Boundaries sig2009 Frequency Analysis and Sheared Reconstruction for Rendering Motion Blur sig2009 Adaptive Global Visibility Sampling sig2009 Invertible Motion Blur in Video sig2009 Dark Flash Photography sig2009 4D Frequency Analysis of Computational Cameras for Depth of Field Extension sig2009 Bokode: Imperceptible Visual Tags for Camera-based Interaction from a Distance sig2008 Evaluating Motion Graphs for Character Animation sig2008 Synthesis and Evaluation of Linear Motion Transitions sig2008 Free-Form Motion Processing sig2008 Geometric Skinning with Approximate Dual Quaternion Blending sig2008 Clone Attack! Perception of Crowd Variety sig2008 Real-Time Motion Retargeting to Highly Varied User-Created Morphologies sig2008 Animating Oscillatory Motion With Overlap: Wiggly Splines sig2008 Example-Based Dynamic Skinning in Real-Time sig2008 Programmable Aperture Photography: Multiplexed Light Field Acquisition sig2008 Glare Aware Photography: 4D Ray Sampling for Reducing Glare Effects of Camera Lenses sig2008 Light-Field Transfer: Global Illumination Between Real and Synthetic Objects sig2008 Towards Passive 6D Reflectance Field Display sig2008 Motion-invariant photography sig2008 Single Image Dehazing sig2008 High-Quality Motion Deblurring From a Single Image sig2008 Progressive Inter-scale and intra-scale Non-blind Image Deconvolution sig2008 Level set driven flows sig2008 Out-of-core and compressed level set methods sig2008 Parallel Algorithms for Approximation of Distance Maps on Parametric Surfaces sig2008 Computation of Rotation Minimizing Frame sig2008 Data-driven enhancement of facial attractiveness sig2008 Face Swapping: Automatic Face Replacement in Photographs sig2008 AppProp: All-Pairs Appearance-Space Edit Propagation sig2008 Modeling Anisotropic Surface Reflectance with Example-Based Microfacet Synthesis sig2008 Curved Folding sig2008 Freeform surfaces from single curved panels sig2008 Conformal Equivalence of Triangle Meshes sig2008 Green Coordinates sig2008 Watertight Trimmed NURBS sig2008 Radiance Caching for Participating Media sig2008 A Framework for Precomputed and Captured Light Transport sig2008 Resolution-Matched Shadow Maps sig2008 Logarithmic Perspective Shadow Maps sig2008 Hair Photobooth: Geometric and Photometric Acquisition of Real Hairstyles sig2008 Efficient Multiple Scattering in Hair Using Spherical Harmonics sig2008 Dual Scattering Approximation for Fast Multiple Scattering in Hair sig2008 Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing sig2008 Discrete Elastic Rods sig2008 A Mass Spring Model for Hair Simulation sig2008 Simulating Knitted Cloth at the Yarn Level sig2008 Animating Developable Surfaces with Nonconforming Elements sig2008 Group Motion Editing sig2008 Continuation Methods for Adapting Simulated Skills sig2008 Interactive Simulation of Stylized Human Locomotion sig2008 Musculotendon Simulation for Hand Animation sig2008 Factoring Repeated Content Within and Among Images sig2008 Finding Paths through the World's Photos sig2008 Improved Seam Carving for Video Retargeting sig2008 Unwrap Mosaics: A new representation for video editing sig2008 Two-way Coupling of Fluids to Rigid and Deformable Solids and Shells sig2008 Fast Viscoelastic Behavior with Thin Features sig2008 Bubbles Alive sig2008 Porous Flow in Particle-Based Fluid Simulations sig2008 Wavelet Turbulence for Fluid Simulation sig2008 Knowledge and Heuristic Based Modeling of Laser-Scanned Trees sig2008 Sketching Reality: Realistic Interpretation of Architectural Designs sig2008 Gesture Modeling and Animation Based on a Probabilistic Recreation of Speaker Style sig2008 A Survey of Spatial Deformation From a User-Centered Perspective sig2008 Spline Joints for Multibody Dynamics sig2008 Robust Treatment of Simultaneous Collisions sig2008 Fast Modal Sounds with Scalable Frequency-Domain Synthesis sig2008 Backward Steps in Rigid Body Simulations sig2008 Where Do People Draw Lines? sig2008 Structure-aware Halftoning sig2008 3D Unsharp Masking for Scene Coherent Enhancement sig2008 Real-Time Data-Driven Deformation Using Kernel Canonical Correlation Analysis sig2008 Diffusion Curves: A Vector Representation for Smooth-Shaded Images sig2008 Real-time Gradient-domain Painting sig2008 Feedback Control of Cumuliform Cloud Formation based on Computational Fluid Dynamics sig2008 Shading-Based Surface Editing sig2008 Larrabee: A Many-Core x86 Architecture for Visual Computing sig2008 BSGP: Bulk-Synchronous GPU Programming sig2008 Parallel Poisson Disk Sampling sig2008 Streaming Multigrid for Gradient-Domain Operations on Large Images sig2008 A Perceptually Validated Model for Surface Depth Hallucination sig2008 Perception of Complex Aggregates sig2008 A Perception-based Color Space for Illumination-invariant Image Processing sig2008 Self-Animating Images: Illusory Motion Using Repeated Asymmetric Patterns sig2008 Data-driven Modeling of Skin and Muscle Deformation sig2008 Articulated Mesh Animation from Multi-view Silhouettes sig2008 Performance Capture from Sparse Multi-view Video sig2008 Markerless Garment Capture sig2008 Automatic Generation of Tourist Maps sig2008 Automated generation of interactive 3D exploded view diagrams sig2008 Interactive Visual Editing of Grammars for Procedural Architecture sig2008 Interactive Procedural Street Modeling sig2008 Real-Time, All-Frequency Shadows in Dynamic Scenes sig2008 Interactive Relighting of Dynamic Refractive Objects sig2008 Real-Time Smoke Rendering Using Compensated Ray Marching sig2008 A Meshless Hierarchical Representation for Light Transport sig2008 Modeling and Rendering of Heterogeneous Translucent Materials Using The Diffusion Equation sig2008 Realistic Rendering of Birefringency in Uniaxial Crystals sig2008 A Precomputed Polynomial Representation for Interactive BRDF Editing With Global Illumination sig2008 Real-Time Rendering of Textures With Feature Curves sig2008 A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings sig2008 4-points Congruent Sets for Robust Surface Registration sig2008 3D-Modeling by Ortho-Image Generation from Image Sequences sig2008 Fluorescent Immersion Range Scanning sig2008 Upright Orientation of Man-Made Objects sig2008 Discovering Structural Regularity in 3D Geometry sig2008 Skeleton Extraction by Mesh Contraction sig2008 Computing Geometry-aware Handle and Tunnel Loops in 3D Models sig2008 Bicubic Polar Subdivision sig2008 Approximating Catmull-Clark Subdivision Surfaces With Bicubic Patches sig2008 SOHO: Orthogonal and Symmetric Haar Wavelets on the Sphere sig2008 N-Symmetry Direction Field Design sig2008 Multiscale Texture Synthesis sig2008 Inverse Texture Synthesis sig2008 Lapped Solid Textures: Filling a Model with Anisotropic Textures sig2008 Anisotropic Noise sig2008 Edge-preserving decompositions for multi-scale tone and detail manipulation sig2008 Display Adaptive Tone Mapping sig2008 Dynamic Range Independent Image Quality Assessment sig2008 Light Mixture Estimation for Spatially Varying White Balance sig2007 Image Deblurring with Blurred/Noisy Image Pairs sig2007 Solid Texture Synthesis from 2D Exemplars sig2007 Photo Clip Art sig2007 Scene Completion Using Millions of Photographs sig2007 Active Learning for Real-Time Motion Controllers sig2007 Responsive Characters from Motion Fragments sig2007 Near-optimal Character Animation with Continuous Control sig2007 Constraint-Based Motion Optimization Using a Statistical Dynamic Model sig2007 Soft Scissors : An Interactive Tool for Realtime High Quality Matting sig2007 Seam Carving for Content-Aware Image Resizing sig2007 Image Vectorization Using Optimized Gradient Meshes sig2007 Detail-Preserving Shape Deformation in Image Editing sig2007 Volume-Conserving Finite Element Simulation of Deformable Models sig2007 Many-Worlds Browsing for Control of Multibody Dynamics sig2007 Continuous Collision Detection for Articulated Models using Taylor Models and Temporal Culling sig2007 A Finite-Element Method for Animating Large Viscoplastic Flow sig2007 Locally Controllable Stylized Shading sig2007 Line Drawings Via Abstracted Shading sig2007 Apparent Ridges for Line Drawing sig2007 Dynamic 2D Patterns for Shading 3D Scenes sig2007 Global Non-Rigid Alignment of 3-D Scans sig2007 Parameterization-free Projection for Geometry Reconstruction sig2007 Algebraic Point Set Surfaces sig2007 Direct Visibility of Point Sets sig2007 The Lightspeed Automatic Interactive Lighting Preview System sig2007 Matrix Row-Column Sampling for the Many-Light Problem sig2007 Interactive Relighting with Dynamic BRDFs sig2007 Frequency Domain Normal Map Filtering sig2007 Image-guided maze construction sig2007 Dynamic Planar Map Illustration sig2007 Interactive cutaway illustrations of complex 3D models sig2007 Digital Bas-Relief From 3D Scenes sig2007 Multi-Scale Capture of Facial Geometry and Motion sig2007 Capturing and Animating Occluded Cloth sig2007 Practical Motion Capture in Everyday Surroundings sig2007 Prakash: Lighting-Aware Motion Capture Using Photosensing Markers and Multiplexed Illumination sig2007 Veiling Glare in High Dynamic Range Imaging sig2007 Do HDR Displays Support LDR Content? A Psychophysical Evaluation sig2007 Ldr2Hdr: On-the-Fly Reverse Tone Mapping of Legacy Video and Photographs sig2007 Rendering for an Interactive 360-Degree Light Field Display sig2007 FiberMesh: Designing Freeform Surfaces with 3D Curves sig2007 Editing The Topology of 3D Models by Sketching sig2007 Interactive Topology-aware Surface Reconstruction sig2007 ShapePalettes: Interactive Normal Transfer Via Sketching sig2007 Plushie: An Interactive Design System for Plush Toys sig2007 Curl Noise for Procedural Fluid Flow sig2007 Wrinkled Flames and Cellular Patterns sig2007 Adaptively Sampled Particle Fluids sig2007 Efficient Simulation of Inextensible Cloth sig2007 TRACKS: Toward Directable Thin Shells sig2007 Multiscale Shape and Detail Enhancement from Multi-light Image Collections sig2007 Post-Production Facial Performance Relighting Using Reflectance Transfer sig2007 Interactive Editing and Modeling of Bidirectional Texture Functions sig2007 AppWand: Editing Measured Materials using Appearance-Driven Optimization sig2007 Rotational Symmetry Field Design on Surfaces sig2007 Design of Tangent Vector Fields sig2007 Isosurface Stuffing: Fast Tetrahedral Meshes with Good Dihedral Angles sig2007 Robust On-line Computation of Reeb Graphs: Simplicity and Speed sig2007 Eikonal Rendering: Efficient Light Transport in Refractive Objects sig2007 Computing the Scattering Properties of Participating Media Using Generalized Lorenz-Mie Theory sig2007 Implicit Visibility and Antiradiance for Interactive Global Illumination sig2007 A Theory of Locally Low Dimensional Light Transport sig2007 Symmetrization sig2007 Geometric Modeling in Shape Space sig2007 Geometry of Multilayer Freeform Structures for Architecture sig2007 A Variational Approach to Eulerian Geometry Processing sig2007 Active Refocusing of Images and Videos sig2007 Multi-Aperture Photography sig2007 Dappled Photography: Mask-Enhanced Cameras for Heterodyned Light Fields and Coded Aperture Refocusing sig2007 Image and Depth from a Conventional Camera with a Coded Aperture sig2007 Harmonic Coordinates for Character Articulation sig2007 Automatic Rigging and Animation of 3D Characters sig2007 Real-Time Enveloping with Rotational Regression sig2007 Key Point Subspace Acceleration and Soft Caching sig2007 Color Images Visible Under UV Light sig2007 Visual Equivalence: Towards a new standard for Image Fidelity sig2007 The Influence of Shape on the Perception of Material Reflectance sig2007 Sampling with Polyominoes sig2007 Stochastic Simplification for Aggregate Detail sig2007 Embedded Deformation for Shape Manipulation sig2007 Mesh Puppetry: Cascading Optimization of Mesh Deformation With Inverse Kinematics sig2007 FastLSM: Fast Lattice Shape Matching for Robust Real-Time Deformation sig2007 Handle-Aware Isolines for Scalable Shape Editing sig2007 Gradient Domain Editing of Deforming Mesh Sequences sig2007 Image-based Procedural Modeling of Facades sig2007 VideoTrace: Rapid Interactive Scene Modeling From Video sig2007 Image-based Tree Modeling sig2007 Approximate Image-Based Tree-Modelling Using Particle Flows sig2007 Fast Triangle Reordering for Vertex Locality and Reduced Overdraw sig2007 A Hardware Architecture for Surface Splatting sig2007 Direct Manipulation of Subdivision Surfaces on GPUs sig2007 PCU: The Programmable Culling Unit sig2007 Capturing and Viewing Gigapixel Images sig2007 Efficient Gradient-Domain Compositing Using Quadtrees sig2007 Image Upsampling via Imposed Edges Statistics sig2007 Joint Bilateral Upsampling sig2007 Bubbling and Frothing Liquids sig2007 Simulation of Bubbles in Foam With Volume Control sig2007 Wave Particles sig2007 A Fast Variational Framework for Accurate Solid-Fluid Coupling sig2007 Factored Time-Lapse Video sig2007 Computational Time-Lapse Video sig2007 Real-Time Edge-Aware Image Processing With the Bilateral Grid sig2007 Video Watercolorization using Bidirectional Texture Advection sig2007 SIMBICON: Simple Biped Locomotion Control sig2007 Construction and Optimal Search of Interpolated Motion Graphs sig2007 Simulating Biped Behaviors From Human Motion Data sig2007 Efficient Symbolic Differentiation for Graphics Applications sig2006 Ray Tracing Animated Scenes using Coherent Grid Traversal sig2006 Guided Visibility Sampling sig2006 A Spatial Data Structure for Fast Poisson-Disk Sample Generation sig2006 Recursive Wang Tiles for Real-Time Blue Noise sig2006 Fast Median and Bilateral Filtering sig2006 Hybrid Images sig2006 Image Deformation Using Moving Least Squares sig2006 Appearance-Space Texture Synthesis sig2006 A Planar-Reflective Symmetry Transform for 3D Shapes sig2006 Partial and Approximate Symmetry Detection for 3D Geometry sig2006 Reassembling Fractured Objects by Geometric Matching sig2006 Perfect Spatial Hashing sig2006 SmoothSketch: 3D free-form shapes from complex sketches sig2006 Image-based plant modeling sig2006 Interactive Decal Compositing With Discrete Exponential Maps sig2006 Procedural modeling of buildings sig2006 Color Harmonization sig2006 Drag-and-Drop Pasting sig2006 Two-scale Tone Management for Photographic Look sig2006 Interactive Local Adjustment of Tonal Values sig2006 Image-Based Material Editing sig2006 Real-Time GPU Rendering of Piecewise Algebraic Surfaces sig2006 Point-Sampled Cell Complexes sig2006 Geometric Modeling with Conical Meshes and Developable Surfaces sig2006 Mesh Quilting For Geometric Texture Synthesis sig2006 High Dynamic Range Texture Compression for Graphics Hardware sig2006 Backward Compatible High-Dynamic-Range MPEG Video Compression sig2006 The Direct3D 10 System sig2006 Inverse Shade Trees for Non-Parametric Material Representation and Editing sig2006 A Compact Factored Representation of Heterogeneous Subsurface Scattering sig2006 Appearance Manifolds for Modeling Time-Variant Appearance of Materials sig2006 Time-Varying Surface Appearance: Acquisition, Modeling, and Rendering sig2006 Flash Matting sig2006 Natural Video Matting using Camera Arrays sig2006 Removing Camera Shake From a Single Photograph sig2006 Coded Exposure Photography: Motion Deblurring using Fluttered Shutter sig2006 Efficient Simulation of Large Bodies of Water by Coupling Two and Three Dimensional Techniques sig2006 Multiple Interacting Liquids sig2006 Fluid Animation with Dynamic Meshes sig2006 Model Reduction for Real-Time Fluids sig2006 Photo Tourism: Exploring Photo Collections in 3D sig2006 AutoCollage sig2006 Photographing Long Scenes With Multi-Viewpoint Panoramas sig2006 Schematic Storyboards for Video Visualization and Editing sig2006 Interaction Capture and Synthesis sig2006 Capturing and Animating Skin Deformation in Human Motion sig2006 Compression of Motion Capture Databases sig2006 Motion Patches: Building Blocks for Virtual Environments Annotated With Motion Data sig2006 Projection Defocus Analysis for Scene Capture and Image Display sig2006 Multiview Radial Catadioptric Imaging for Scene Capture sig2006 Light Field Microscopy sig2006 Fast Separation of Direct and Global Components of a Scene Using High Frequency Illumination sig2006 Real-Time BRDF Editing in Complex Lighting sig2006 Generalized Wavelet Product Integral for Rendering Dynamic Glossy Objects sig2006 All-Frequency Precomputed Radiance Transfer using Spherical Radial Basis Functions and Clustered Tensor Approximation sig2006 Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation sig2006 Precomputed Acoustic Transfer: Output-Sensitive, Accurate Sound Generation for Geometrically Complex Vibration Sources sig2006 Photorealistic Rendering of Rain Streaks sig2006 Acquiring Scattering Properties of Participating Media by Dilution sig2006 Analysis of Human Faces using a Measurement-Based Skin Reflectance Model sig2006 A Statistical Model for Synthesis of Detailed Facial Geometry sig2006 Modified Subdivision Surfaces With Continuous Curvature sig2006 Edge Subdivision Schemes and the Construction of Smooth Vector Fields sig2006 Streaming Computation of Delaunay Triangulations sig2006 Spectral Surface Quadrangulation (TR-2005-2583) sig2006 Simulating Multiple Scattering in Hair Using a Photon Mapping Approach sig2006 Statistical Acceleration for Animated Global Illumination sig2006 Multidimensional Lightcuts sig2006 Direct-to-Indirect Transfer for Cinematic Relighting sig2006 Editing Arbitrarily Deforming Surface Animations sig2006 A Fast Multigrid Algorithm for Mesh Deformation sig2006 Vector-Field-Based Shape Deformations sig2006 Subspace Gradient Domain Mesh Deformation sig2006 Locally Adapted Hierarchical Basis Preconditioning sig2006 Fast Proximity Computation Among Deformable Models using Discrete Voronoi Diagrams sig2006 Resolving Surface Collisions Through Intersection Contour Minimization sig2006 Continuum Crowds sig2006 The Cartoon Animation Filter sig2006 Inverse Kinematics for Reduced Deformable Models sig2006 Super-Helices for Predicting the Dynamics of Natural Hair sig2006 Heads Up! Biomechanical Modeling and Neuromuscular Control of the Neck sig2006 Exaggerated Shading for Depicting Shape and Detail sig2006 Enhancement Using a Blurred Depth Buffer sig2006 Manga Colorization sig2006 Real-Time Video Abstraction sig2005 Skinning Mesh Animations sig2005 SCAPE: Shape Completion and Animation of People sig2005 Automatic Determination of Facial Muscle Activations From Sparse Motion Capture Marker Data sig2005 Face Transfer With Multilinear Models sig2005 RPU: A Programmable Ray Processing Unit for Realtime Ray Tracing sig2005 User-Configurable Automatic Shader Simplification sig2005 A Relational Debugging Engine for the Graphics Pipeline sig2005 Lpics: A Hardware-Accelerated Relighting Engine for Computer Cinematography sig2005 Meshless Deformations Based on Shape Matching sig2005 Linear Rotation-Invariant Coordinates for Meshes sig2005 Mesh-based Inverse Kinematics sig2005 Large Mesh Deformation Using the Volumetric Graph Laplacian sig2005 MoXi: Real-Time Ink Dispersion in Absorbent Paper sig2005 Line Drawings From Volume Data sig2005 Motion magnification sig2005 Out-of-Core Tensor Approximation of High Dimensional Visual Data sig2005 Efficiently Combining Positions and Normals for Precise 3D Geometry sig2005 Robust Moving Least-squares Fitting with Sharp Features sig2005 Fast Exact and Approximate Geodesics on Meshes sig2005 Mean Value Coordinates for Closed Triangular Meshes sig2005 Defocus Video Matting sig2005 Automatic Photo Pop-upProject sig2005 Interactive Video Cutout sig2005 Video Object Cut and Paste sig2005 Surface Compression With Geometrical Bandelets sig2005 Geometry-guided Progressive Lossless 3D Mesh Coding with Octree (OT) Decomposition sig2005 Variational Tetrahedral Meshing sig2005 Shell Maps sig2005 Color2Gray: Salience-Preserving Color Removal sig2005 Evaluation of Tone Mapping Operators using a High Dynamic Range Display sig2005 A Photon Accurate Model of the Human Eye sig2005 Mesh Saliency sig2005 Action Synopsis: Pose Selection and Illustration sig2005 Efficient Content-Based Retrieval of Motion Capture Data sig2005 Performance Animation From Low-dimensional Control Signals sig2005 Dynamic Response for Motion Capture Animation sig2005 Modeling and Visualization of Leaf Venation Patterns sig2005 Real-Time Rendering of Plant Leaves sig2005 Floral Diagrams and Inflorescences: Interactive Flower Modeling Using Botanical Structural Constraints sig2005 Measuring and Modeling the Appearance of Wood sig2005 Fourier Slice Photography sig2005 Dual Photography sig2005 Performance relighting and reflectance transformation with time-multiplexed illumination sig2005 High Performance Imaging Using Large Camera Arrays sig2005 Parallel Controllable Texture Synthesis sig2005 Texture design using a simplicial complex of morphable textures sig2005 Texture Optimization for Example-based Synthesis sig2005 Wavelet Noise sig2005 Acqusition of Time-Varying Participating Media sig2005 Modeling Hair From Multiple Views sig2005 Panoramic video textures sig2005 Removing Photography Artifacts Using Gradient Projection and Flash-Exposure Sampling sig2005 Compressing and Companding High Dynamic Range Images with Subband Architectures sig2005 Video Enhancement Using Per-Pixel Virtual Exposures sig2005 Animating Pictures with Stochastic Motion Textures sig2005 Image Completion with Structure Propagation sig2005 GoLD: Interactive Display of Huge Colored and Textured Models sig2005 Far Voxels: A Multiresolution Framework for Interactive Rendering of Huge Complex 3D Models on Commodity Graphics Platforms sig2005 Cache-Oblivious Mesh Layouts sig2005 The Varrier Autostereoscopic Virtual Reality Display sig2005 Animating Gases with Hybrid Meshes sig2005 A Vortex Particle Method for Smoke, Fire, and Explosions sig2005 Discontinuous Fluids sig2005 Water Drops on Surfaces sig2005 Adaptive Dynamics of Articulated Bodies sig2005 Fast Frictional Dynamics for Rigid Bodies sig2005 Meshless Animation of Fracturing Solids sig2005 Animating Sand as a Fluid sig2005 Coupling Water and Smoke to Thin Deformable and Rigid Shells sig2005 Real-Time Subspace Integration for St.Venant-Kirchhoff Deformable Models sig2005 Interactive Collision Detection Between Deformable Models Using Chromatic Decomposition sig2005 Resolution Independent Curve Rendering Using Programmable Graphics Hardware sig2005 A Realtime GPU Subdivision Kernel sig2005 GPU-Based Trimming and Tessellation of NURBS and T-Spline Surfaces sig2005 Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes sig2005 Light Diffusion in Multi-Layered Translucent Materials sig2005 A Practical Analytic Single Scattering Model for Real Time Rendering sig2005 An Approximate Image-Space Approach for Interactive Refraction sig2005 Modeling and Rendering of Quasi-Homogeneous Materials sig2005 Geostatistical Motion Interpolation sig2005 Learning Physics-Based Motion Style With Nonlinear Inverse Optimization sig2005 Style Translation for Human Motion sig2005 A Data-Driven Approach to Quantifying Natural Human Motion sig2005 Lightcuts: A Scalable Approach to Illumination sig2005 Fast and Detailed Approximate Global Illumination by Irradiance Decomposition sig2005 A Frequency Analysis of Light Transport sig2005 Visual Simulation of Weathering by gamma-ton Tracing sig2005 As-Rigid-As-Possible Shape Manipulation sig2005 A Sketch-Based Interface for Detail-Preserving Mesh Editing sig2005 TextureMontage:Seamless Texturing of Arbitrary Surfaces From Multiple Images sig2005 Soft Shadow Volumes for Ray Tracing sig2005 Wavelet Importance Sampling: Efficiently Evaluating Products of Complex Functions sig2005 Multi-Level Ray Tracing Algorithm sig2005 Energy redistribution path tracing sig2005 Precomputed Shadow Fields for Dynamic Scenes sig2005 All-frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering sig2005 Precomputed Local Radiance Transfer for Real-Time Lighting Design sig2005 Local, Deformable Precomputed Radiance Transfer siga2025Papers RCTrans: Transparent Object Reconstruction in Natural Scene via Refractive Correspondence Estimation siga2025Papers Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos siga2025Papers Surface-Aware Distilled 3D Semantic Features siga2025Papers Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes siga2025Papers PoissonNet: A Local-Global Approach for Learning on Surfaces siga2025Papers PhysFiT: Physical-aware 3D Shape Understanding for Finishing Incomplete Assembly siga2025Papers Navigating with Annealing Guidance Scale in Diffusion Space siga2025Papers Input-Aware Sparse Attention for Real-Time Co-Speech Video Generation siga2025Papers OmnimatteZero: Fast Training-free Omnimatte with Pre-trained Video Diffusion Models siga2025Papers STGlight: Online Indoor Lighting Estimation via Spatio-Temporal Gaussian Fusion siga2025Papers GenLit: Reformulating Single-Image Relighting as Video Generation siga2025Papers DynVFX: Augmenting Real Videos with Dynamic Content siga2025Papers Vertex Features for Neural Global Illumination siga2025Papers NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering siga2025Papers ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths siga2025Papers Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling siga2025Papers GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction siga2025Papers Frame-Free Representation of Polarized Light for Resolving Stokes Vector Singularities siga2025Papers Viscous Vortex Dynamics on Surfaces siga2025Papers Fast Galerkin Multigrid Method for Unstructured Meshes siga2025Papers A Stack-Free Parallel h-Adaptation Algorithm for Dynamically Balanced Trees on GPUs siga2025Papers Implicit Position-Based Fluids siga2025Papers Reliable Iterative Dynamics: A Versatile Method for Fast and Robust Simulation siga2025Papers Implicit Bonded Discrete Element Method with Manifold Optimization siga2025Papers Shape-for-Motion: Precise and Consistent Video Editing With 3D Proxy siga2025Papers Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval siga2025Papers CamCloneMaster: Enabling Reference-based Camera Control for Video Generation siga2025Papers Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation siga2025Papers Cut2Next: Generating Next Shot via In-Context Tuning siga2025Papers CamPVG: Camera-Controlled Panoramic Video Generation with Epipolar-Aware Diffusion siga2025Papers Scattering-Aware Color Calibration for 3D Printers Using a Simple Calibration Target siga2025Papers Example-Based Feature Painting on Textures siga2025Papers DiffTex: Differentiable Texturing for Architectural Proxy Models siga2025Papers Fine-Grained Spatially Varying Material Selection in Images siga2025Papers S3 Imagery: Specular Shading from Scratch-Anisotropy siga2025Papers SeqTex: Generate Mesh Textures in Video Sequence siga2025Papers Simplifying Textured Triangle Meshes in the Wild siga2025Papers PartUV: Part-Based UV Unwrapping of 3D Meshes siga2025Papers Local Surface Parameterizations via Smoothed Geodesic Splines siga2025Papers Solid-Shell Labeling for Discrete Surfaces siga2025Papers RibbonSculpt: Voronoi Ball based 3D Sculpting from Sparse VR Ribbons siga2025Papers A fast, efficient, and robust feature protected denoising method siga2025Papers Precise Gradient Discontinuities in Neural Fields for Subspace Physics siga2025Papers Variational Neural Surfacing of 3D Sketches siga2025Papers NeuVAS: Neural Implicit Surfaces for Variational Shape Modeling siga2025Papers Neural Kinematic Bases for Fluids siga2025Papers Neural Octahedral Field: Octahedral Prior for Simultaneous Smoothing and Sharp Edge Regularization siga2025Papers Practical Gaussian process implicit surfaces with sparse convolutions siga2025Papers Generative Head-Mounted Camera Captures for Photorealistic Avatars siga2025Papers InfiniHuman: Realistic 3D Human Creation with Precise Control siga2025Papers HRM^2Avatar: High-Fidelity Real-Time Mobile Avatars from Monocular Phone Scans siga2025Papers PriorAvatar: Efficient and Robust Avatar Creation from Monocular Video Using Learned Priors siga2025Papers Constructing Diffusion Avatar with Learnable Embeddings siga2025Papers HumanLift: Single-Image 3D Human Reconstruction with 3D-Aware Diffusion Priors and Facial Enhancement siga2025Papers A Highly-Efficient Hybrid Simulation System for Flight Controller Design and Evaluation of Unmanned Aerial Vehicles siga2025Papers PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image siga2025Papers FreeMusco: Motion-Free Learning of Latent Control for Morphology-Adaptive Locomotion in Musculoskeletal Characters siga2025Papers CFC: Simulating Character-Fluid Coupling using a Two-Level World Model siga2025Papers Fast & Stable Control of Coupled Solid-Fluid Dynamic Systems siga2025Papers Force-Dual Modes: Subspace Design from Stochastic Forces siga2025Papers Waste-to-Value: Reutilized Material Maximization for Additive and Subtractive Hybrid Remanufacturing siga2025Papers Can Any Model Be Fabricated? Inverse Operation Based Planning for Hybrid Additive–Subtractive Manufacturing siga2025Papers Chapper: Carvable Hull-and-Pack for Subtractive Manufacturing siga2025Papers MiGumi: Making Tightly Coupled Integral Joints Millable siga2025Papers Curve-Based Slicer for Multi-Axis DLP 3D Printing siga2025Papers INF-3DP: Implicit Neural Fields for Collision-Free Multi-Axis 3D Printing siga2025Papers NeuralPVS: Learned Estimation of Potentially Visible Sets siga2025Papers Neural Visibility of Point Sets siga2025Papers Potentially Visible Set Generation with the Disocclusion Buffer siga2025Papers Lightweight, Edge-Aware, and Temporally Consistent Supersampling for Mobile Real-Time Rendering siga2025Papers Lightweight, Edge-Aware, and Temporally Consistent Supersampling for Mobile Real-Time Rendering siga2025Papers Consecutive Frame Extrapolation with Predictive Sparse Shading siga2025Papers PatchEX: High-Quality Real-Time Temporal Supersampling through Patch-based Parallel Extrapolation siga2025Papers Audio Driven Real-Time Facial Animation for Social Telepresence siga2025Papers LSF-Animation: Label-Free Speech-Driven Facial Animation via Implicit Feature Representation siga2025Papers High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization and Temporal Motion Modulation siga2025Papers Audio-Driven Universal Gaussian Head Avatars siga2025Papers ARTalk: Speech-Driven 3D Head Animation via Autoregressive Model siga2025Papers X-Actor: Emotional and Expressive Long-Range Portrait Acting from Audio siga2025Papers LEGO-Maker: Autoregressive Image-Conditioned LEGO Model Creation siga2025Papers LegoACE: Autoregressive Construction Engine for Expressive LEGO Assemblies siga2025Papers Computational Design of Shape-Aware Sieves siga2025Papers Designing with Tension: Nearly-Developable Patch Layouts siga2025Papers Inverse Tiling of 2D Finite Domains siga2025Papers Fabricable Discretized Ruled Surfaces siga2025Papers CameraVDP: Perceptual Display Assessment with Uncertainty Estimation via Camera and Visual Difference Prediction siga2025Papers DiffCamera: Arbitrary Refocusing on Images siga2025Papers Learning to Refocus with Video Diffusion Models siga2025Papers Generating the Past, Present and Future from a Motion-Blurred Image siga2025Papers Automated Design of Compound Lenses with Discrete-Continuous Optimization siga2025Papers UltraZoom: Generating Gigapixel Images from Regular Photos siga2025Papers Nonlinear Noise2Noise for Efficient Monte Carlo Denoiser Training siga2025Papers Statistical Error Reduction for Monte Carlo Rendering siga2025Papers DSCombiner: Double Shrinkage for Combining Biased and Unbiased Monte Carlo Renderings siga2025Papers Jackknife Transmittance and MIS Weight Estimation siga2025Papers Imperfect Image-Space Control Variates for Monte Carlo Rendering siga2025Papers SZ Sequences: Binary-Constructed $(0, 2^q)$-Sequences siga2025Papers Automatic Sampling for Discontinuities in Differentiable Shaders siga2025Papers Many-Worlds Inverse Rendering siga2025Papers Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction siga2025Papers Spectral Reconstruction with Uncertainty Quantification via Differentiable Rendering and Null-Space Sampling siga2025Papers Adaptive Neural Kernels for Gradient-domain Rendering siga2025Papers Generalized Unbiased Reconstruction for Gradient-Domain Rendering siga2025Papers ShapeGen: Towards High-Quality 3D Shape Synthesis siga2025Papers Autoregressive Generation of Static and Growing Trees siga2025Papers OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion siga2025Papers ART-DECO: Arbitrary Text Guidance for 3D Detailizer Construction siga2025Papers SPGen: Spherical Projection as Consistent and Flexible Representation for Single Image 3D Shape Generation siga2025Papers DvD: Unleashing a Generative Paradigm for Document Dewarping via Coordinates-based Diffusion Model siga2025Papers HRC-Net: Learning Visual Hypothesis, Representative, and Collaboration for Multi-Domain Image Inpainting siga2025Papers Harnessing Diffusion-Yielded Score Priors for Image Restoration siga2025Papers ELAD: Blind Face Restoration using Expectation-based Likelihood Approximation and Diffusion Prior siga2025Papers Self-supervised Underwater Color Restoration via Wavelet-Diffusion Model with Filtered Multi-Scale Feature Distillation siga2025Papers Self-supervised Texture Filtering siga2025Papers Supra-threshold Contrast Perception in Augmented Reality siga2025Papers Vertical Binocular Misalignment in AR Impairs Reading Performance siga2025Papers Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality siga2025Papers Performance Analysis of Catch-Up Eye Movements in Visual Tracking siga2025Papers Glare Pattern Depiction: High-Fidelity Physical Computation and Physiologically-Inspired Visual Response siga2025Papers MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization siga2025Papers EGG-Fusion: Efficient 3D Reconstruction with Geometry-aware Gaussian Surfel on the Fly siga2025Papers Inverse Radiative Transport for Infrared Scenes with Gaussian Primitives siga2025Papers Efficient Object Reconstruction with Differentiable Area Light Shading siga2025Papers WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces siga2025Papers GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats siga2025Papers Artifact-Resilient Real-Time Holography siga2025Papers TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstruction siga2025Papers Clustered Error Correction with Grouped 4D Gaussian Splatting siga2025Papers Anchored 4D Gaussian Splatting for Dynamic Novel View Synthesis siga2025Papers Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video siga2025Papers 4DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capture siga2025Papers Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentation siga2025Papers Numerical Homogenization of Sand from Grain-level Simulations siga2025Papers Improving Curl Noise siga2025Papers Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Video siga2025Papers QMF-Blend: Quantized Matrix Factorization for Efficient Blendshape Compression siga2025Papers AniMaker: Multi-Agent Animated Storytelling with MCTS-Driven Clip Generation siga2025Papers Shape-aware Inertial Poser: Motion Tracking for Humans with Diverse Shapes Using Sparse Inertial Sensors siga2025Papers GarmageNet: A Multimodal Generative Framework for Sewing Pattern Design and Generic Garment Modeling siga2025Papers Realistic Cloth Rendering with a Ray-Wave Hybrid Shading Model siga2025Papers Progressive Outfit Assembly and Instantaneous Pose Transfer siga2025Papers Neighbor-Aware Data-Driven Relaxation of Stitch Mesh Models for Knits siga2025Papers A Nonconforming Formulation of Cloth siga2025Papers AutoBrep: Autoregressive B-Rep Generation with Unified Topology and Geometry siga2025Papers BrepGPT: Autoregressive B-rep Generation with Voronoi Half-Patch siga2025Papers NURBS-Based Grid Shell Form finding on Domains with Topologically Arbitrary Boundaries siga2025Papers Overlap Region Extraction of Two NURBS Surfaces siga2025Papers $G^2$ Interpolating Spline with Local Maximum Curvature siga2025Papers Img2CAD: Reverse Engineering 3D CAD Models from Images through VLM-Assisted Conditional Factorization siga2025Papers Curvature Enthusiasm: Correspondence-Free Interpolation and Matching of Articulated 3D Shapes using Compressed Normal Cycles siga2025Papers Motion In-Betweening for Densely Interacting Characters siga2025Papers Control Operators for Interactive Character Animation siga2025Papers Environment-aware Motion Matching siga2025Papers StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data siga2025Papers Learning to Ball: Composing Policies for Long-Horizon Basketball Moves siga2025Papers Low-Rank Adaptation of Neural Fields siga2025Papers Spectral Prefiltering of Neural Fields siga2025Papers Marching Neurons: Accurate Surface Extraction for Neural Implicit Shapes siga2025Papers SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction siga2025Papers MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction siga2025Papers RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer siga2025Papers Capturing Non-Linear Human Perspective in Line Drawings siga2025Papers AutoSketch: VLM-assisted Style-Aware Vector Sketch Completion siga2025Papers KISSColor: Kinetic and Intuitive Stroke Stretching for Vector Drawing Colorization siga2025Papers LayerPeeler: Autoregressive Peeling for Layer-wise Image Vectorization siga2025Papers Neural Image abstraction using long smoothing B-splines siga2025Papers UTDesign: A Unified Framework for Stylized Text Editing and Generation in Graphic Design Images siga2025Papers Object-level Visual Prompts for Compositional Image Generation siga2025Papers ComposeMe: Attribute-Specific Image Prompts for Controllable Human Image Generation siga2025Papers PartComposer: Learning and Composing Part-Level Concepts from Single-Image Examples siga2025Papers AGSwap: Overcoming Category Boundaries in Object Fusion via Adaptive Group Swapping siga2025Papers MALeR: Improving Compositional Fidelity in Layout-Guided Generation siga2025Papers One String to Pull Them All: Fast Assembly of Curved Structures from Flat Auxetic Linkages siga2025Papers Discovering Folding Lines for Surface Compression siga2025Papers Reconfigurable Hinged Kirigami Tessellations siga2025Papers Snapping Deployable Toroids for Modular Gridshells siga2025Papers Closed-Form Construction of Voronoi Diagrams with Star-Shaped Metrics siga2025Papers Star-Shaped Distance Voronoi Diagrams for 3D Metamaterial Design siga2025Papers Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering siga2025Papers Strands2Cards: Automatic Generation of Hair Cards from Strands siga2025Papers Shaping Strands with Neural Style Transfer siga2025Papers CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modeling siga2025Papers Single-Shot Facial Capture using Polarized RGB Sinusoidal Illumination siga2025Papers 3DPR: Single Image 3D Portrait Relighting with Generative Priors siga2025Papers Computational Modeling and Design of Capacitive Stretch Sensors siga2025Papers Designing and Fabricating Color BRDFs with Differentiable Wave Optics siga2025Papers Acoustic Reliefs siga2025Papers PhysiOpt: Physics-Driven Shape Optimization for 3D Generative Models siga2025Papers Large-Area Fabrication-Aware Computational Diffractive Optics siga2025Papers VideoFrom3D: 3D Scene Video Generation via Complementary Image and Video Diffusion Models siga2025Papers SS4D: Native 4D Generative Model via Structured Spacetime Latents siga2025Papers Generating 360° Video is What You Need For a 3D Scene siga2025Papers PanoDreamer: Optimization-Based Single Image to 360 3D Scene With Diffusion siga2025Papers WorldExplorer: Towards Generating Fully Navigable 3D Scenes siga2025Papers Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation siga2025Papers Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agents siga2025Papers How Does a Virtual Agent Decide Where to Look? Symbolic Cognitive Reasoning for Embodied Head Rotation siga2025Papers Echo: Enhancing Conversational Behavior Generation via Hierarchical Semantic Comprehension with Large Language Models siga2025Papers SymBridge: A Human-in-the-Loop Cyber-Physical Interactive System for Adaptive Human-Robot Symbiosis siga2025Papers Unifying Latent Action and Latent State Pre-training for Policy Learning from Videos siga2025Papers JoruriPuppet: Learning Tempo-Changing Mechanisms Beyond the Beat for Music-to-Motion Generation with Expressive Metrics siga2025Papers PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videos siga2025Papers Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture siga2025Papers GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes siga2025Papers Neural Hamiltonian Deformation Fields for Dynamic Scene Rendering siga2025Papers MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatars siga2025Papers MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis siga2025Papers Jump Restore Light Transport siga2025Papers Gaussian Integral Linear Operators for Precomputed Graphics siga2025Papers Harmonic caching for walk on spheres siga2025Papers Robust Derivative Estimation with Walk on Stars siga2025Papers Off-Centered WoS-Type Solvers with Statistical Weighting siga2025Papers An Adjoint Method for Differentiable Fluid Simulation on Flow Maps siga2025Papers BSP-OT: Sparse transport plans between discrete measures in loglinear time siga2025Papers Efficient and Scalable Spatial Regularization of Optimal Transport siga2025Papers Medial Sphere Preconditioning for Knot Untangling and Volume-Filling Curves siga2025Papers CrossGen: Learning and Generating Cross Fields for Quad Meshing siga2025Papers Sums of Wedges: Conforming Weighted Delaunay Triangulations are Polynomial in Fixed Dimension siga2025Papers Lifted Surfacing of Generalized Sweep Volumes siga2025Papers RemixFusion: Residual-based Mixed Representation for Large-scale Online RGB-D Reconstruction siga2025Papers Convection Augmented Gauss Reconstruction for Unoriented Point Clouds siga2025Papers AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting siga2025Papers Training-Free Instance-Aware 3D Scene Reconstruction and Diffusion-Based View Synthesis from Sparse Images siga2025Papers MODepth: Benchmarking Mobile Multi-frame Monocular Depth Estimation with Optical Image Stabilization siga2025Papers From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters siga2025Papers Sketch2PoseNet: Efficient and Generalized Sketch to 3D Human Pose Prediction siga2025Papers AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models siga2025Papers Animus3D: Text-driven 3D Animation via Motion Score Distillation siga2025Papers X-UniMotion: Animating Human Images with Expressive, Unified and Identity-Agnostic Motion Latents siga2025Papers FairyGen: Storied Cartoon Video from a Single Child-Drawn Character siga2025Papers Evaluating and Sampling Glinty NDFs in Constant Time siga2025Papers 3D SMoE Splatting for Edge-aware Realtime Radiance Field Rendering siga2025Papers AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views siga2025Papers PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systems siga2025Papers Sparse Cache Updates for Scalable Distributed Effect-Based Rendering siga2025Papers StereoFG: Generating Stereo Frames from Centered Feature Stream siga2025Papers Fovea Stacking: Imaging with Dynamic Localized Aberration Correction siga2025Papers Underwater Optical Backscatter Communications using Acousto-Optic Beam Steering siga2025Papers Shoot-Bounce-3D: Single-Shot Occlusion-Aware 3D from Lidar by Decomposing Two-Bounce Light siga2025Papers Robust Single-shot Structured Light 3D Imaging via Neural Feature Decoding siga2025Papers Transient LASSO: Transient Large-Scale Scene Reconstruction siga2025Papers LookUp3D: Data-Driven 3D Scanning siga2025Papers Imaginarium: Vision-guided High-Quality 3D Scene Layout Generation siga2025Papers Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free Error Correction via Program Search siga2025Papers Hierarchical Neural Semantic Representation for 3D Semantic Correspondence siga2025Papers StyleSculptor: Zero-Shot Style-Controllable 3D Asset Generation with Texture-Geometry Dual Guidance siga2025Papers Fuse3D: Generating 3D Assets Controlled by Multi-Image Fusion siga2025Papers In-2-4D: Inbetweening from Two Single-View Images to 4D Generation siga2025Papers Motion2Motion: Cross-topology Motion Retargeting with Sparse Correspondence siga2025Papers Ultrafast and Controllable Online Motion Retargeting for Game Scenarios siga2025Papers SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes siga2025Papers PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction siga2025Papers Generating Detailed Character Motion from Blocking Poses siga2025Papers MaskedManipulator: Versatile Whole-Body Manipulation siga2025Papers The Granule-In-Cell Method for Simulating Sand-Water Mixtures siga2025Papers Kinetic Free-Surface Flows and Foams with Sharp Interfaces siga2025Papers Implicit Incompressible Porous Flow using SPH siga2025Papers Fire-X: Extinguishing Fire with Stoichiometric Heat Release siga2025Papers Multiphase Particle-Based Simulation of Poro-Elasto-Capillary Effects siga2025Papers Wavelet Fluids siga2025Papers Diffusion-Guided Relighting for Single-Image SVBRDF Estimation siga2025Papers EBREnv: SVBRDF Estimation in Uncontrolled Environment Lighting via Exemplar-Based Representation siga2025Papers Sparse SVBRDF Acquisition via Importance-Aware Illumination Multiplexing siga2025Papers Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images siga2025Papers AniTex: Light-Geometry Consistent PBR Material Generation for Animatable Objects siga2025Papers Hyperspectral Polarimetric BRDFs of Real-world Materials siga2025Papers FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion siga2025Papers Generating Objects with Part-Articulation from a Single Image siga2025Papers LARM: A Large Articulated Object Reconstruction Model siga2025Papers ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latents siga2025Papers Assembler: Scalable 3D Part Assembly via Anchor Point Diffusion siga2025Papers LLM-Primitives: Large Language Model for 3D Reconstruction with Primitives siga2025Papers ConsiStyle: Style Diversity in Training-Free Consistent T2I Generation siga2025Papers Bokeh Diffusion: Defocus Blur Control in Text-to-Image Diffusion Models siga2025Papers PractiLight: Practical Light Control Using Foundational Diffusion Models siga2025Papers Magic Fixup: Streamlining Photo Editing by Watching Dynamic Videos siga2025Papers Zero-Shot Dynamic Concept Personalization with Grid-Based LoRA siga2025Papers B4M: Breaking Low-Rank Adapter for Making Content-Style Customization siga2025Papers Gradient-Weighted Feature Back-Projection: A Fast Alternative to Feature Distillation in 3D Gaussian Splatting siga2025Papers Rigidity-Aware 3D Gaussian Deformation from a Single Image siga2025Papers Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction siga2025Papers JumpingGS: Level-jump 3D Gaussian Representation for Delicate Textures in Aerial Large-scale Scene Rendering siga2025Papers TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores siga2025Papers DeMapGS: Simultaneous Mesh Deformation and Surface Attribute Mapping via Gaussian Splatting siga2025Papers One-shot Embroidery Customization via Contrastive LoRA Modulation siga2025Papers Teamwork: Collaborative Diffusion with Low-rank Coordination and Adaptation siga2025Papers Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures siga2025Papers Proteus-ID: ID-Consistent and Motion-Coherent Video Customization siga2025Papers DreamID: High-Fidelity and Fast diffusion-based Face Swapping via Triplet ID Group Learning siga2025Papers HiWave: Training-Free High-Resolution Image Generation via Wavelet-Based Diffusion Sampling siga2025Papers Physics-Based Motion Imitation with Adversarial Differential Discriminators siga2025Papers Learning Human Motion with Temporally Conditional Mamba siga2025Papers SRBTrack: Terrain-Adaptive Tracking of a Single-Rigid-Body Character Using Momentum-Mapped Space-Time Optimization siga2025Papers Uni-Inter Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts siga2025Papers HOMA: Towards Generic Human-Object Interaction in Multimodal Driven Human Animation with Weak Conditions siga2025Papers CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions siga2025Papers RL-ACD: Reinforcement Learning-based Approximate Convex Decomposition siga2025Papers ASIA: Adaptive 3D Segmentation using Few Image Annotations siga2025Papers Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes siga2025Papers MATStruct: High-quality Medial Mesh Computation via Structure-aware Variational Optimization siga2025Papers Temporally Smooth Mesh Extraction for Procedural Scenes with Long-Range Camera Trajectories using Spacetime Octrees siga2025Papers Design for Descent: What Makes a Shape Grammar Easy to Optimize? siga2025Papers LVT: Large-Scale Scene Reconstruction via Local View Transformers siga2025Papers CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians siga2025Papers GSWT: Gaussian Splatting Wang Tiles siga2025Papers Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy siga2025Papers A compact stochastic representation for Monte Carlo Path Traced images siga2025Papers Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields siga2025Papers In-Context Brush: Zero-shot Customized Subject Insertion with Context-Aware Latent Space Manipulation siga2025Papers BlobCtrl: Taming Controllable Blob for Element-level Image Editing siga2025Papers ConsistEdit: Highly Consistent and Precise Training-free Visual Editing siga2025Papers Voost: A Unified and Scalable Diffusion Transformer for Bidirectional Virtual Try-On and Try-Off siga2025Papers DreamO: A Unified Framework for Image Customization siga2025Papers The Aging Multiverse: Generating Condition-Aware Facial Aging Tree via Training-Free Diffusion siga2025Papers Closed-form Cauchy Coordinates and Their Derivatives for 2D High-order Cages siga2025Papers Aerial Path Planning for Urban Geometry and Texture Co-Capture siga2025Papers Direct Rendering of Intrinsic Triangulations siga2025Papers Compact shape representation utilizing local surface similarities siga2025Papers NESI: Neural Explicit-Shape-Intersection-Based Geometry Representation siga2024Papers Exact and Efficient Intersection Resolution for Mesh Arrangements siga2024Papers Designing triangle meshes with controlled roughness siga2024Papers Stripe Embedding: Efficient Maps with Exact Numeric Computation siga2024Papers Bijective Volumetric Mapping via Star Decomposition siga2024Papers PCO: Precision-Controllable Offset Surfaces with Sharp Features siga2024Papers A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology siga2024Papers InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity siga2024Papers Taming 3DGS: High-Quality Radiance Fields with Limited Resources siga2024Papers Representing Long Volumetric Video with Temporal Gaussian Hierarchy siga2024Papers LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives siga2024Papers MVImgNet 2.0: A Larger-scale Dataset of Multi-view Images siga2024Papers MoA: Mixture-of-Attention for Subject-Context Disentanglement in Personalized Image Generation siga2024Papers ReVersion: Diffusion-Based Relation Inversion from Images siga2024Papers PALP: Prompt Aligned Personalization of Text-to-Image Models siga2024Papers Customizing Text-to-Image Models with a Single Image Pair siga2024Papers Customizing Text-to-Image Diffusion with Object Viewpoint Control siga2024Papers Identity-Preserving Face Swapping via Dual Surrogate Generative Models siga2024Papers HFH-Font: Few-shot Chinese Font Synthesis with Higher Quality, Faster Speed, and Higher Resolution siga2024Papers SD-ℼXL: Generating Low-Resolution Quantized Imagery via Score Distillation siga2024Papers ProcessPainter: Learning to draw from sequence data siga2024Papers Inverse Painting: Reconstructing The Painting Process siga2024Papers LVCD: Reference-based Lineart Video Colorization with Diffusion Models siga2024Papers Colorful Diffuse Intrinsic Image Decomposition in the Wild siga2024Papers Differential Walk on Spheres siga2024Papers Projected Walk on Spheres: A Monte Carlo Closest Point Method for Surface PDEs siga2024Papers Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators siga2024Papers DiffCSG: Differentiable CSG via Rasterization siga2024Papers Text-guided Controllable Mesh Refinement for Interactive 3D Modeling siga2024Papers I❤️MESH: A DSL for Mesh Processing siga2024Papers DifFRelight: Diffusion-Based Facial Performance Relighting siga2024Papers GS³: Efficient Relighting with Triple Gaussian Splatting siga2024Papers OLAT Gaussians for Generic Relightable Appearance Acquisition siga2024Papers Planar Reflection-Aware Neural Radiance Field siga2024Papers NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflections siga2024Papers Local Gaussian Density Mixtures for Unstructured Lumigraph Rendering siga2024Papers COMFI: A Calibrated Observer Metameric Failure Index for Color Critical Tasks siga2024Papers Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation siga2024Papers ElaTCSF: A Temporal Contrast Sensitivity Function for Flicker Detection and Modeling Variable Refresh Rate Flicker siga2024Papers Perspective-Aligned AR Mirror with Under-Display Camera siga2024Papers AR-DAVID: Augmented Reality Display Artifact Video Dataset siga2024Papers V³: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians siga2024Papers Approximation by Meshes with Spherical Faces siga2024Papers Computational Biomimetics of Winged Seeds siga2024Papers Optimized shock-protecting microstructures siga2024Papers All you need is rotation: Construction of developable strips siga2024Papers Alignable Lamella Gridshells siga2024Papers Layout-Aware Single-Image Document Flattening siga2024Papers MARS: Multi-sample Allocation through Russian roulette and Splitting siga2024Papers Volume Scattering Probability Guiding siga2024Papers Efficient Neural Path Guiding with 4D Modeling siga2024Papers NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields siga2024Papers Dynamic Neural Radiosity with Multi-grid Decomposition siga2024Papers Neural Global Illumination via Superposed Deformable Feature Fields siga2024Papers Quark: Real-time, High-resolution, and General Neural View Synthesis siga2024Papers Pano2Room: Novel View Synthesis from a Single Indoor Panorama siga2024Papers Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures siga2024Papers Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos siga2024Papers Neural Light Spheres for Implicit Image Stitching and View Synthesis siga2024Papers ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human Rendering siga2024Papers Stochastic Normal Orientation for Point Clouds siga2024Papers Fast and Globally Consistent Normal Orientation based on the Winding Number Normal Consistency siga2024Papers Surface Reconstruction Using Rotation Systems siga2024Papers PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction siga2024Papers 3D Reconstruction with Fast Dipole Sums siga2024Papers Architectural Co-LOD Generation siga2024Papers LLM-enhanced Scene Graph Learning for Household Rearrangement siga2024Papers SGEdit: Bridging LLM with Text2Image Generative Model for Scene Graph-based Image Editing siga2024Papers CPoser: An Optimization-after-Parsing Approach for Text-to-Pose Generation Using Large Language Models siga2024Papers ParSEL: Parameterized Shape Editing with Language siga2024Papers Autonomous Character-Scene Interaction Synthesis from Text Instruction siga2024Papers Anim-Director: A Large Multimodal Model Powered Agent for Controllable Animation Video Generation siga2024Papers FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation Model siga2024Papers High-quality Animatable Eyelid Shapes from Lightweight Captures siga2024Papers Geometry-Aware Retargeting for Two-Skinned Characters Interaction siga2024Papers Near-realtime facial animation by deep 3d simulation super-resolution siga2024Papers MotionFix: Text-Driven 3D Human Motion Editing siga2024Papers Refined Inverse Rigging: A Balanced Approach to High-fidelity Blendshape Animation siga2024Papers DiffUHaul: A Training-Free Method for Object Dragging in Images siga2024Papers InstantDrag: Improving Interactivity in Drag-based Image Editing siga2024Papers Consolidating Attention Features for Multi-view Image Editing siga2024Papers TurboEdit: Text-Based Image Editing Using Few-Step Diffusion Models siga2024Papers Generative Portrait Shadow Removal siga2024Papers Content-aware Tile Generation using Exterior Boundary Inpainting siga2024Papers EVSplitting: An Efficient and Visually Consistent Splitting Algorithm for 3D Gaussian Splatting siga2024Papers 3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting siga2024Papers GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting siga2024Papers Real-time Large-scale Deformation of Gaussian Splatting siga2024Papers BlobGEN-3D: Compositional 3D-Consistent Freeview Image Generation with 3D Blobs siga2024Papers L3DG: Latent 3D Gaussian Diffusion siga2024Papers End-to-End Hybrid Refractive-Diffractive Lens Design with Differentiable Ray-Wave Model siga2024Papers Plug-and-Play Algorithms for Dynamic Non-line-of-sight Imaging siga2024Papers Coherent Optical Modems for Full-Wavefield Lidar siga2024Papers Learned Multi-aperture Color-coded Optics for Snapshot Hyperspectral Imaging siga2024Papers Time-Gated Polarization for Active Non-Line-Of-Sight Imaging siga2024Papers Robot Motion Diffusion Model: Motion Generation for Robotic Characters siga2024Papers PC-Planner: Physics-Constrained Self-Supervised Learning for Robust Neural Motion Planning with Shape-Aware Distance Function siga2024Papers A Plentoptic 3D Vision System siga2024Papers Actuators A La Mode: Modal Actuations for Soft Body Locomotion siga2024Papers Decoupling Contact for Fine-Grained Motion Style Transfer siga2024Papers MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting siga2024Papers GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details siga2024Papers FabricDiffusion: High-Fidelity Texture Transfer for 3D Garments Generation from In-The-Wild Images siga2024Papers Chebyshev Parameterization for Woven Fabric Modeling siga2024Papers UFO Instruction Graphs Are Machine Knittable siga2024Papers Volumetric Homogenization for Knitwear Simulation siga2024Papers End-to-end Optimization of Fluidic Lenses siga2024Papers Computational Design of Dense Servers for Immersion Cooling siga2024Papers Tune-It: Optimizing Wire Reconfiguration for Sculpture Manufacturing siga2024Papers Motion-Driven Neural Optimizer for Prophylactic Braces Made by Distributed Microstructures siga2024Papers mpcMech: Multi-Point Conjugation Mechanisms siga2024Papers FragmentDiff: A Diffusion Model for Fractured Object Assembly siga2024Papers InstanceTex: Instance-level Controllable Texture Synthesis for 3D Scenes via Diffusion Priors siga2024Papers Text-Guided Texturing by Synchronized Multi-View Diffusion siga2024Papers StyleTex: Style Image-Guided Texture Generation for 3D Models siga2024Papers TEXGen: a Generative Diffusion Model for Mesh Textures siga2024Papers Compositional Neural Textures siga2024Papers Camera Settings as Tokens: Modeling Photography on Latent Diffusion Models siga2024Papers Tencers: Tension-Constrained Elastic Rods siga2024Papers Q3T Prisms: A Linear-Quadratic Solid Shell Element for Elastoplastic Surfaces siga2024Papers A Mesh-based Simulation Framework using Automatic Code Generation siga2024Papers Polar Interpolants for Thin-Shell Microstructure Homogenization siga2024Papers XPBI: Position-Based Dynamics with Smoothing Kernels Handles Continuum Inelasticity siga2024Papers Multi-Resolution Real-Time Deep Pose-Space Deformation siga2024Papers A Statistical Approach to Monte Carlo Denoising siga2024Papers Online Neural Denoising with Cross-Regression for Interactive Rendering siga2024Papers Filtering-Based Reconstruction for Gradient-Domain Rendering siga2024Papers Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering siga2024Papers Neural Kernel Regression for Consistent Monte Carlo Denoising siga2024Papers Dynamic Skeletonization via Variational Medial Axis Sampling siga2024Papers Medial Skeletal Diagram: A Generalized Medial Axis Approach for 3D Shape Representation siga2024Papers MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram siga2024Papers Deformation Recovery: Localized Learning for Detail-Preserving Deformations siga2024Papers Polynomial Cauchy Coordinates for Curved Cages siga2024Papers C^0 Generalized Coons Patches for High-order Cage-based Deformation siga2024Papers A Time-Dependent Inclusion-Based Method for Continuous Collision Detection between Parametric Surfaces siga2024Papers A Cubic Barrier with Elasticity-Inclusive Dynamic Stiffness siga2024Papers Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact siga2024Papers Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse siga2024Papers gDist: Efficient Distance Computation between 3D Meshes on GPU siga2024Papers Trading Spaces: Adaptive Subspace Time Integration for Contacting Elastodynamics siga2024Papers Inverse Rendering for Tomographic Volumetric Additive Manufacturing siga2024Papers Learning Based Toolpath Planner on Diverse Graphs for 3D Printing siga2024Papers Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction siga2024Papers Computational Design of a Kit of Parts for Bending Active Structures siga2024Papers A Flexible Mold for Facade Panel Fabrication siga2024Papers Millimetric Human Surface Capture in Minutes siga2024Papers RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capture siga2024Papers FurElise: Capturing and Physically Synthesizing Hand Motion of Piano Performance siga2024Papers Look Ma, no markers: Holistic performance capture without the hassle siga2024Papers EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System siga2024Papers ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling siga2024Papers AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius siga2024Papers 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes siga2024Papers High-Throughput Batch Rendering for Embodied AI siga2024Papers Efficient Image-Space Shape Splatting for Monte Carlo Rendering siga2024Papers DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays siga2024Papers PDP: Physics-Based Character Animation via Diffusion Policy siga2024Papers Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer siga2024Papers CBIL: Collective Behavior Imitation Learning for Fish from Real Videos siga2024Papers Resolving Collisions in Dense 3D Crowd Animations siga2024Papers Body Gesture Generation for Multimodal Conversational Agents siga2024Papers SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshes siga2024Papers NASM: Neural Anisotropic Surface Meshing siga2024Papers Controllable Shape Modeling with Neural Generalized Cylinder siga2024Papers Direct Manipulation of Procedural Implicit Surfaces siga2024Papers Neural Laplacian Operator for 3D Point Clouds siga2024Papers SRIF: Semantic Shape Registration Empowered by Diffusion-based Image Morphing and Flow Estimation siga2024Papers Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting siga2024Papers BSDF importance sampling using a diffusion model siga2024Papers DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media siga2024Papers Neural Product Importance Sampling via Warp Composition siga2024Papers Manifold Sampling for Differentiable Uncertainty in Radiance Fields siga2024Papers A Generalized Ray Formulation For Wave-Optical Light Transport siga2024Papers Still-Moving: Customized Video Generation without Customized Video Data siga2024Papers Fashion-VDM: Video Diffusion Model for Virtual Try-On siga2024Papers Lumiere: A Space-Time Diffusion Model for Video Generation siga2024Papers I2VEdit: First-Frame-Guided Video Editing via Image-to-Video Diffusion Models siga2024Papers VidPanos: Generative Panoramic Videos from Casual Panning Videos siga2024Papers TrailBlazer: Trajectory Control for Diffusion-Based Video Generation siga2024Papers ToonCrafter: Generative Cartoon Interpolation siga2024Papers Skeleton-Driven Inbetweening of Bitmap Character Drawings siga2024Papers SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring siga2024Papers DrawingSpinUp: 3D Animation from Single Character Drawings siga2024Papers From Sim-to-Real: Toward General Event-based Low-light Frame Interpolation with Per-scene Optimization siga2024Papers GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering siga2024Papers GauWN: Gaussian-smoothed Winding Number and its Derivatives siga2024Papers Hodge decomposition of vector fields in Cartesian grids siga2024Papers Robust Symmetry Detection via Riemannian Langevin Dynamics siga2024Papers Sharpening and Sparsifying with Surface Hessians siga2024Papers Quad mesh mechanisms siga2024Papers Portrait Video Editing Empowered by Multimodal Generative Priors siga2024Papers HyperGAN-CLIP: A Unified Framework for Domain Adaptation, Image Synthesis and Manipulation siga2024Papers StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal siga2024Papers StyleCrafter: Taming Stylized Video Diffusion with Reference-Augmented Adapter Learning siga2024Papers Fast High-Resolution Image Synthesis with Latent Adversarial Diffusion Distillation siga2024Papers MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models siga2024Papers Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane siga2024Papers DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation siga2024Papers TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis siga2024Papers EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars siga2024Papers Learn to Create Simple LEGO Micro Buildings siga2024Papers MagicClay: Sculpting Meshes With Generative Neural Fields siga2024Papers VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence siga2024Papers TextToon: Real-Time Text Toonify Head Avatar from Single Video siga2024Papers PersonaTalk: Bring Attention to Your Persona in Visual Dubbing siga2024Papers TALK-Act: Enhance Textural-Awareness for 2D Speaking Avatar Reenactment with Diffusion Model siga2024Papers Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animation siga2024Papers Fabrig: A Cloth-Simulated Transferable 3D Face Parameterization siga2024Papers Curly-Cue: Geometric Methods for Highly Coiled Hair siga2024Papers SPARK: Self-supervised Personalized Real-time Monocular Face Capture siga2024Papers GroomCap: High-Fidelity Prior-Free Hair Capture siga2024Papers Towards Unified 3D Hair Reconstruction from Single-View Portraits siga2024Papers The Lips, the Teeth, the tip of the Tongue: LTT Tracking siga2024Papers Hairmony: Fairness-aware hairstyle classification siga2024Papers Differentiating Variance for Variance-Aware Inverse Rendering siga2024Papers Differentiable Owen Scrambling siga2024Papers Neural Differential Appearance Equations siga2024Papers Differentiable Photon Mapping using Generalized Path Gradients siga2024Papers Markov-Chain Monte Carlo Sampling of Visibility Boundaries for Differentiable Rendering siga2024Papers A Simple Approach to Differentiable Rendering of SDFs siga2024Papers MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics siga2024Papers Analytic rotation-invariant modelling of anisotropic finite elements siga2024Papers Trust-Region Eigenvalue Filtering for Projected Newton siga2024Papers Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization siga2024Papers Neural Implicit Reduced Fluid Simulation siga2024Papers Neural Garment Dynamic Super-Resolution siga2024Papers Particle-Laden Fluid on Flow Maps siga2024Papers Solid-Fluid Interaction on Particle Flow Maps siga2024Papers An Eulerian Vortex Method on Flow Maps siga2024Papers An Impulse Ghost Fluid Method for Simulating Two-Phase Flows siga2024Papers A Unified MPM Framework supporting Phase-field Models and Elastic-viscoplastic Phase Transition siga2024Papers Fluid Implicit Particles on Coadjoint Orbits siga2024Papers FacAID: A Transformer Model for Neuro-Symbolic Facade Reconstruction siga2024Papers Large Scale Farm Scene Modeling from Remote Sensing Imagery siga2024Papers Reconstructing translucent thin objects from photos siga2024Papers DreamUDF: Generating Unsigned Distance Fields from A Single Image siga2024Papers Style-NeRF2NeRF: 3D Style Transfer from Style-Aligned Multi-View Images siga2024Papers NU-NeRF: Neural Reconstruction of Nested Transparent Objects with Uncontrolled Capture Environment siga2024Papers Gaussian Surfel Splatting for Live Human Performance Capture siga2024Papers GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations siga2024Papers GGHead: Fast and Generalizable 3D Gaussian Heads siga2024Papers Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos siga2024Papers NPGA: Neural Parametric Gaussian Avatars siga2024Papers URAvatar: Universal Relightable Gaussian Codec Avatars siga2024Papers Speed-Aware Audio-Driven Speech Animation using Adaptive Windows siga2024Papers SIGGesture: Generalized Co-Speech Gesture Synthesis via Semantic Injection with Large-Scale Pre-Training Diffusion Models siga2024Papers WaveBlender: Practical Sound-Source Animation in Blended Domains siga2024Papers Dance-to-Music Generation with Encoder-based Textual Inversion siga2024Papers Sketching With Your Voice: "Non-Phonorealistic" Rendering of Sounds via Vocal Imitation siga2024Papers Correlation-aware Encoder-Decoder with Adapters for SVBRDF Acquisition siga2024Papers NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting siga2024Papers Polarimetric BSSRDF Acquisition of Dynamic Faces siga2024Papers ControlMat: A Controlled Generative Approach to Material Capture siga2024Papers Appearance Modeling of Iridescent Feathers with Diverse Nanostructures siga2024Papers A Dynamic By-example BTF Synthesis Scheme siga2024Papers Occupancy-Based Dual Contouring siga2024Papers Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes siga2024Papers A class of new tuned primal subdivision schemes with high-quality limit surface in extraordinary regions siga2024Papers SING: Stability-Incorporated Neighborhood Graph siga2024Papers Multi-level Partition of Unity on Differentiable Moving Particles siga2024Papers Boosting 3D Object Generation through PBR Materials siga2024Papers FaceMap: Distortion-Driven Perceptual Facial Saliency Maps siga2024Papers Enhancing the Aesthetics of 3D Shapes via Reference-based Editing siga2024Papers Controlled Spectral Uplifting for Indirect-Light-Metamerism siga2024Papers Procedural Material Generation with Reinforcement Learning siga2024Papers GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks siga2024Papers Human4DiT: 360-degree Human Video Generation with 4D Diffusion Transformer siga2024Papers Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing siga2024Papers World-Grounded Human Motion Recovery via Gravity-View Coordinates siga2024Papers DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions siga2024Papers PuzzleAvatar: Assembling 3D Avatars from Personal Albums siga2024Papers Measuring Human Motion Under Clothing siga2024Papers Evaluating Visual Perception of Object Motion in Dynamic Environments siga2024Papers Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands siga2024Papers Identifying Behavioral Correlates to Visual Discomfort siga2024Papers ThermOuch: A Wearable Thermo-Haptic Device for Inducing Pain Sensation in Virtual Reality through Thermal Grill Illusion siga2024Papers iSeg: Interactive 3D Segmentation via Interactive Attention siga2023Papers C-shells: Deployable Gridshells with Curved Beams siga2023Papers Kirchhoff-Love Shells with Arbitrary Hyperelastic Materials siga2023Papers Stable Discrete Bending by Analytic Eigensystem and Adaptive Orthotropic Geometric Stiffness siga2023Papers Subspace-Preconditioned GPU Projective Dynamics with Contact for Cloth Simulation siga2023Papers Progressive Shell Quasistatics for Unstructured Meshes siga2023Papers Collapsing Embedded Cell Complexes for Safer Hexahedral Meshing siga2023Papers Constrained Delaunay Tetrahedrization: A Robust and Practical Approach siga2023Papers 3D Bézier Guarding: Boundary-Conforming Curved Tetrahedral Meshing siga2023Papers Developable Quad Meshes and Contact Element Nets siga2023Papers Meshes with Spherical Faces siga2023Papers C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters siga2023Papers AdaptNet: Policy Adaptation for Physics-Based Character Control siga2023Papers Neural Categorical Priors for Physics-Based Character Control siga2023Papers MuscleVAE: Model-Based Controllers of Muscle-Actuated Characters siga2023Papers ViCMA: Visual Control of Multibody Animations siga2023Papers DiffFR: Differentiable SPH-based Fluid-Rigid Coupling for Rigid Body Control siga2023Papers Computational Design of Flexible Planar Microstructures siga2023Papers Neural Metamaterial Networks for Nonlinear Material Design siga2023Papers Sparse Stress Structures from Optimal Geometric Measures siga2023Papers Shrink & Morph: 3D-printed self-shaping shells actuated by a shape memory effect siga2023Papers VASCO: Volume and Surface Co-Decomposition for Hybrid Manufacturing siga2023Papers A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena siga2023Papers High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows siga2023Papers An Implicitly Stable Mixture Model for Dynamic Multi-fluid Simulations siga2023Papers High Density Ratio Multi-fluid Simulation with Peridynamics siga2023Papers GARM-LS: A Gradient-Augmented Reference-Map Method for Level-Set Fluid Simulation siga2023Papers Non-Newtonian ViRheometry via Similarity Analysis siga2023Papers ToRoS: A Topology Optimization Approach for Designing Robotic Skins siga2023Papers MOCHA: Real-time Motion Characterization via Context Matching siga2023Papers Optimal Design of Robotic Character Kinematics siga2023Papers SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data siga2023Papers FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion siga2023Papers Input-Dependent Uncorrelated Weighting for Monte Carlo Denoising siga2023Papers Adaptive Recurrent Frame Prediction with Learnable Motion Vectors siga2023Papers Monte Carlo Denoising via Multi-scale Auxiliary Feature Fusion Guided Transformer siga2023Papers Fast-MSX: Fast Multiple Scattering Approximation siga2023Papers RMIP: Displacement ray-tracing via inversion and oblong bounding siga2023Papers Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering siga2023Papers Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing siga2023Papers Focus Range: Production Ray Tracing of Depth of Field siga2023Papers Real-time Rendering of Glossy Reflections using Ray Tracing and Two-level Radiance Caching siga2023Papers SinMPI: Novel View Synthesis from a Single Image with Expanded Multiplane Images siga2023Papers Inovis: Instant Novel-View Synthesis siga2023Papers Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes siga2023Papers iNVS: Repurposing Diffusion Inpainters for Novel View Synthesis siga2023Papers VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis siga2023Papers Object Motion Guided Human Motion Synthesis siga2023Papers DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics siga2023Papers Motion to Dance Music Generation using Latent Diffusion Model siga2023Papers SynthDa: Exploiting Existing Real-World Data for Usable and Accessible Synthetic Data Generation siga2023Papers Computational Design of Wiring Layout on Tight Suits with Minimal Motion Resistance siga2023Papers Commonsense Knowledge-Driven Joint Reasoning Approach for Object Retrieval in Virtual Reality siga2023Papers Digital 3D Smocking Design siga2023Papers GarmentCode: Programming Parametric Sewing Patterns siga2023Papers Towards Garment Sewing Pattern Reconstruction from a Single Image siga2023Papers Computational Design of LEGO Sketch Art siga2023Papers PerfectDart: Automatic Dart Design for Garment Fitting siga2023Papers Multi-color Holograms Improve Brightness in Holographic Displays siga2023Papers Holographic Near-eye Display with Real-time Embedded Rendering siga2023Papers Simultaneous Color Computer Generated Holography siga2023Papers Depolarized Holography with Polarization-multiplexing Metasurface siga2023Papers Multisource Holography siga2023Papers High-quality Color-animated CGH Using a Motor-driven Photomask siga2023Papers Towards Practical Capture of High-Fidelity Relightable Avatars siga2023Papers FLARE: Fast Learning of Animatable and Relightable Mesh Avatars siga2023Papers SAILOR: Synergizing Radiance and Occupancy Fields for Live Human Performance Capture siga2023Papers Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input siga2023Papers High-Resolution Volumetric Reconstruction for Clothed Humans siga2023Papers Neural Field Convolutions by Repeated Differentiation siga2023Papers SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutions siga2023Papers DreamEditor: Text-Driven 3D Scene Editing with Neural Fields siga2023Papers GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields siga2023Papers CamP: Camera Preconditioning for Neural Radiance Fields siga2023Papers An Unified Λ-subdivision Scheme for Quadrilateral Meshes with Optimal Curvature Performance in Extraordinary Regions siga2023Papers Bézier Spline Simplification Using Locally Integrated Error Metrics siga2023Papers K-surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema siga2023Papers Topology Guaranteed B-Spline Surface/Surface Intersection siga2023Papers PSDR-Room: Single Photo to Scene using Differentiable Rendering siga2023Papers Joint Sampling and Optimisation for Inverse Rendering siga2023Papers Projective Sampling for Differentiable Rendering of Geometry siga2023Papers Extended Path Space Manifolds for Physically Based Differentiable Rendering siga2023Papers Warped-Area Reparameterization of Differential Path Integrals siga2023Papers Amortizing Samples in Physics-Based Inverse Rendering using ReSTIR siga2023Papers SOL-NeRF: Sunlight Modeling for Outdoor Scene Decomposition and Relighting siga2023Papers An Adaptive Fast-Multipole-Accelerated Hybrid Boundary Integral Equation Method for Accurate Diffusion Curves siga2023Papers Spatiotemporally Consistent HDR Indoor Lighting Estimation siga2023Papers ReShader: View-Dependent Highlights for Single Image View-Synthesis siga2023Papers Shadow Harmonization for Realistic Compositing siga2023Papers Discontinuity-aware 2D neural fields siga2023Papers SeamlessNeRF: Stitching Part NeRFs with Gradient Propagation siga2023Papers Neural Caches for Monte Carlo Partial Differential Equation Solver siga2023Papers Analysis and Synthesis of Digital Dyadic Sequences siga2023Papers Efficient Visualization of Light Pollution for the Night Sky siga2023Papers LiveNVS: Neural View Synthesis on Live RGB-D Streams siga2023Papers VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering siga2023Papers Aerial Diffusion: Text Guided Ground-to-Aerial View Synthesis from a Single Image using Diffusion Models siga2023Papers LayerDiffusion: Layered Controlled Image Editing with Diffusion Models siga2023Papers An Implicit Neural Representation for the Image Stack: Depth, All in Focus, and High Dynamic Range siga2023Papers Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle siga2023Papers Bounded VNDF Sampling for Smith–GGX Reflections siga2023Papers A Micrograin BSDF Model for the Rendering of Porous Layers siga2023Papers Standard Shader Ball A Modern and Feature-Rich Render Test Scene siga2023Papers MetaLayer: A Meta-learned BSDF Model for Layered Materials siga2023Papers Perceptual Requirements for World-Locked Rendering in AR and VR siga2023Papers The Shortest Route Is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR siga2023Papers The Effects of Avatar Voice and Facial Expression Intensity on Emotional Recognition and User Perception siga2023Papers Perceptually Adaptive Real-Time Tone Mapping siga2023Papers Comparing Cinematic Conventions through Emotional Responses in Cinematic VR and Traditional Mediums siga2023Papers Emotional Speech-Driven Animation with Content-Emotion Disentanglement siga2023Papers Mapping and Recognition of Facial Expressions on Another Person's Look-Alike Avatar siga2023Papers Efficient Incremental Potential Contact for Actuated Face Simulation siga2023Papers Portrait Expression Editing With Mobile Photo Sequence siga2023Papers LitNeRF: Intrinsic Radiance Decomposition for High-Quality View Synthesis and Relighting of Faces siga2023Papers SAME: Skeleton-Agnostic Motion Embedding for Character Animation siga2023Papers ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters siga2023Papers EasyVolcap: Accelerating Neural Volumetric Video Research siga2023Papers Discovering Fatigued Movements for Virtual Character Animation siga2023Papers Live4D: A Real-time Capture System for Streamable Volumetric Video siga2023Papers VR-NeRF: High-Fidelity Virtualized Walkable Spaces siga2023Papers Interactive Material Annotation on 3D Scanned Models leveraging Color-Material Correlation siga2023Papers Footstep Detection for Film Sound Production siga2023Papers What is the Best Automated Metric for Text to Motion Generation? siga2023Papers Training Orchestral Conductors in Beating Time siga2023Papers A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks siga2023Papers Capturing Animation-Ready Isotropic Materials Using Systematic Poking siga2023Papers Controllable Group Choreography using Contrastive Diffusion siga2023Papers GroundLink: A Dataset Unifying Human Body Movement and Ground Reaction Dynamics siga2023Papers Pose and Skeleton-aware Neural IK for Pose and Motion Editing siga2023Papers Real-Time Reconstruction of Fluid Flow under Unknown Disturbance siga2023Papers BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis siga2023Papers Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar siga2023Papers AvatarStudio: Text-driven Editing of 3D Dynamic Human Head Avatars siga2023Papers AniPortraitGAN: Animatable 3D Portrait Generation from 2D Image Collections siga2023Papers NeRFFaceLighting: Implicit and Disentangled Face Lighting Representation Leveraging Generative Prior in Neural Radiance Fields siga2023Papers Texture Atlas Compression Based on Repeated Content Removal siga2023Papers Joint UV Optimization and Texture Baking siga2023Papers TwinTex: Geometry-aware Texture Generation for Abstracted 3D Architectural Models siga2023Papers HyperDreamer: Hyper-Realistic 3D Content Generation and Editing from a Single Image siga2023Papers EXIM: A Hybrid Explicit-Implicit Representation for Text-Guided 3D Shape Generation siga2023Papers Editing Motion Graphics Video via Motion Vectorization and Transformation siga2023Papers IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers siga2023Papers Text-Guided Vector Graphics Customization siga2023Papers Anything to Glyph: Artistic Font Synthesis via Text-to-Image Diffusion Model siga2023Papers Close the Design-to-Manufacturing Gap in Computational Optics with a ’Real2Sim’ Learned Two-Photon Neural Lithography Simulator siga2023Papers Metric Optimization in Penner Coordinates siga2023Papers Efficient Cone Singularity Construction for Conformal Parameterizations siga2023Papers Learning the Geodesic Embedding with Graph Neural Networks siga2023Papers Zero-Shot 3D Shape Correspondence siga2023Papers Lock-free Vertex Clustering for Multicore Mesh Reduction siga2023Papers Transparent Object Reconstruction via Implicit Differentiable Refraction Rendering siga2023Papers ShaDDR: Real-Time Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Rendering" siga2023Papers DR-Occluder: Generating Occluders using Differentiable Rendering siga2023Papers Differentiable Rendering of Parametric Geometry siga2023Papers Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering siga2023Papers Diffusing Colors: Image Colorization with Text Guided Diffusion siga2023Papers Single-Image 3D Human Digitization with Shape-guided Diffusion siga2023Papers Enhancing Diffusion Models with 3D Perspective Geometry Constraints siga2023Papers Example-Based Sampling with Diffusion Models siga2023Papers Low-Light Image Enhancement with Wavelet-based Diffusion Models siga2023Papers CLIPXPlore: Coupled CLIP and Shape Spaces for 3D Shape Exploration siga2023Papers Explorable Mesh Deformation Subspaces from Unstructured 3D Generative Models siga2023Papers Concept Decomposition for Visual Exploration and Inspiration siga2023Papers GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators siga2023Papers ReparamCAD: Zero-shot CAD Re-Parameterization for Interactive Manipulation siga2023Papers Animating Street View siga2023Papers Authoring and Simulating Meandering Rivers siga2023Papers Real-time Height-field Simulation of Sand and Water Mixtures siga2023Papers A Physically-inspired Approach to the Simulation of Plant Wilting siga2023Papers Power Plastics: A Hybrid Lagrangian/Eulerian Solver for Mesoscale Inelastic Flows siga2023Papers Neural Collision Fields for Triangle Primitives siga2023Papers Learning Contact Deformations with General Collider Descriptors siga2023Papers ClothCombo: Modeling Inter-Cloth Interaction for Draping Multi-Layered Clothes siga2023Papers Neural Stress Fields for Reduced-order Elastoplasticity and Fracture siga2023Papers Fluid Simulation on Neural Flow Maps siga2023Papers A Neural Space-Time Representation for Text-to-Image Personalization siga2023Papers ProSpect: Prompt Spectrum for Attribute-Aware Personalization of Diffusion Models siga2023Papers MyStyle++: A Controllable Personalized Generative Prior siga2023Papers Content-based Search for Deep Generative Models siga2023Papers Domain-Agnostic Tuning-Encoder for Fast Personalization of Text-To-Image Models siga2023Papers Robust Zero Level-Set Extraction from Unsigned Distance Fields Based on Double Covering siga2023Papers Reach For the Spheres: Tangency-Aware Surface Reconstruction of SDFs siga2023Papers Neural Stochastic Screened Poisson Reconstruction siga2023Papers 360° Reconstruction From a Single Image Using Space Carved Outpainting siga2023Papers MIPS-Fusion: Multi-Implicit-Submaps for Scalable and Robust Online Neural RGB-D Reconstruction siga2023Papers UltraGlove: Hand Pose Estimation with Mems-Ultrasonic Sensors siga2023Papers ShapeSonic: Sonifying Fingertip Interactions for Non-Visual Virtual Shape Perception siga2023Papers An Architecture and Implementation of Real-Time Sound Propagation Hardware for Mobile Devices siga2023Papers Ego3DPose: Capturing 3D Cues from Binocular Egocentric Views siga2023Papers Thin On-Sensor Nanophotonic Array Cameras siga2023Papers Interaction-Driven Active 3D Reconstruction with Object Interiors siga2023Papers Online Scene CAD Recomposition via Autonomous Scanning siga2023Papers Scene-aware Activity Program Generation with Language Guidance siga2023Papers Distributed Solution of the Blendshape Rig Inversion Problem siga2023Papers The Design Space of Kirchhoff Rods siga2023Papers SFLSH: Shape-Dependent Soft-Flesh Avatars siga2023Papers From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans siga2023Papers Robust Skin Weights Transfer via Weight Inpainting siga2023Papers Neural Motion Graph siga2023Papers Learning Multivariate Empirical Mode Decomposition for Spectral Motion Editing siga2023Papers DeepBasis: Hand-Held Single-Image SVBRDF Capture via Two-Level Basis Material Model siga2023Papers MatFusion: a Generative Diffusion Model for SVBRDF Capture siga2023Papers MicroGlam: Microscopic Skin Image Dataset with Cosmetics siga2023Papers Diffusion-based Holistic Texture Rectification and Synthesis siga2023Papers OpenSVBRDF: A Database of Measured Spatially-Varying Reflectance siga2023Papers Curl Noise Jittering siga2023Papers Variational Barycentric Coordinates siga2023Papers Rectifying Strip Patterns siga2023Papers Perceptual error optimization for Monte Carlo animation rendering siga2023Papers The Effect of Display Capabilities on the Gloss Consistency Between Real and Virtual Objects siga2023Papers Manifold Path Guiding for Importance Sampling Specular Chains siga2023Papers ART-Owen Scrambling siga2023Papers Conditional Resampled Importance Sampling and ReSTIR siga2023Papers ExtraSS: A Framework for Joint Spatial Super Sampling and Frame Extrapolation siga2023Papers Nonlinear Ray Tracing for Displacement and Shell Mapping siga2023Papers Adaptive Shells for Efficient Neural Radiance Field Rendering siga2023Papers ScaNeRF: Scalable Bundle-Adjusting Neural Radiance Fields for Large-Scale Scene Rendering siga2023Papers ActRay: Online Active Ray Sampling for Radiance Fields siga2023Papers MCNeRF: Monte Carlo Rendering and Denoising for Real-Time NeRFs siga2023Papers RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields siga2023Papers Face0: Instantaneously Conditioning a Text-to-Image Model on a Face siga2023Papers Text-Guided Synthesis of Eulerian Cinemagraphs siga2023Papers Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation siga2023Papers Break-A-Scene: Extracting Multiple Concepts from a Single Image siga2023Papers CLIP-Guided StyleGAN Inversion for Text-Driven Real Image Editing siga2023Papers Intrinsic Harmonization for Illumination-Aware Image Compositing siga2023Papers Decaf: Monocular Deformation Capture for Face and Hand Interactions siga2023Papers Efficient Hybrid Zoom using Camera Fusion on Mobile Phones siga2023Papers Story-to-Motion: Synthesizing Infinite and Controllable Character Animation from Long Text siga2023Papers Interactive Story Visualization with Multiple Characters siga2023Papers SLANG.D: Fast, Modular and Differentiable Shader Programming siga2023Papers NodeGit: Diffing and Merging Node Graphs siga2023Papers Differentiable Dynamic Visible-Light Tomography siga2023Papers Quantum Ray Marching for Reformulating Light Transport Simulation siga2023Papers Efficient Graphics Representation with Differentiable Indirection siga2023Papers Learning based 2D Irregular Shape Packing siga2023Papers Neural Packing: from Visual Sensing to Reinforcement Learning siga2023Papers Learning Gradient Fields for Scalable and Generalizable Irregular Packing siga2023Papers Reconstruction of Machine-Made Shapes from Bitmap Sketches siga2023Papers An Implicit Physical Face Model Driven by Expression and Style siga2023Papers CLIP-Head: Text-Guided Generation of Textured Neural Parametric 3D Head Models siga2023Papers EMS: 3D Eyebrow Modeling from Single-view Images siga2023Papers Hair Tubes: Stylized Hair from Polygonal Meshes of Arbitrary Topology siga2023Papers GroomGen: A High-Quality Generative Hair Model Using Hierarchical Latent Representations siga2023Papers Light-Efficient Holographic Illumination for Continuous-Wave Time-of-Flight Imaging siga2023Papers Doppler time-of-flight rendering siga2023Papers Self-Calibrating, Fully Differentiable NLOS Inverse Rendering siga2023Papers Neural Spectro-polarimetric Fields siga2023Papers UVDoc: Neural Grid-based Document Unwarping siga2023Papers LiCROM: Linear-Subspace Continuous Reduced Order Modeling with Neural Fields siga2023Papers Subspace Mixed Finite Elements for Real-Time Heterogeneous Elastodynamics siga2023Papers Second-Order Finite Elements for Deformable Surfaces siga2023Papers Slippage-Preserving Reshaping of Human-Made 3D Content siga2023Papers A Hessian-Based Field Deformer for Real-Time Topology-Aware Shape Editing siga2023Papers Efficient Human Motion Reconstruction from Monocular Videos with Physical Consistency Loss siga2023Papers Fusing Monocular Images and Sparse IMU Signals for Real-time Human Motion Capture siga2023Papers A Locality-Based Neural Solver for Optical Motion Capture siga2023Papers Adaptive Tracking of a Single-Rigid-Body Character in Various Environments siga2023Papers Reconstructing Close Human Interaction from Multiple Views siga2023Papers Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail siga2023Papers Neural-Singular-Hessian: Implicit Neural Representation of Unoriented Point Clouds by Enforcing Singular Hessian siga2023Papers Compact Neural Graphic Primitives with Learned Hash Probing siga2023Papers Constructive Solid Geometry on Neural Signed Distance Fields siga2023Papers Neural Gradient Learning and Optimization for Oriented Point Normal Estimation siga2022Papers A Biologically Inspired Hair Aging Model siga2022Papers Interactive and Robust Mesh Booleans siga2022Papers Affordable Spectral Measurements of Translucent Materials siga2022Papers VToonify: Controllable High-Resolution Portrait Video Style Transfer siga2022Papers Interactive Exploration of Tension-compression Mixed Shells siga2022Papers Make Your Own Sprites: Aliasing-Aware and Cell-Controllable Pixelization siga2022Papers Motion In-betweening via Two-stage Transformers siga2022Papers Reconstructing Personalized Semantic Facial NeRF Models From Monocular Video siga2022Papers Motion Guided Deep Dynamic 3D Garments siga2022Papers CAD2Sketch: Generating Concept Sketches from CAD Sequences siga2022Papers Differentiable Hybrid Traffic Simulation siga2022Papers Breaking Good: Fracture Modes for Realtime Destruction siga2022Papers Stochastic Poisson Surface Reconstruction siga2022Papers Fluidic Topology Optimization with an Anisotropic Mixture Model siga2022Papers Computing Medial Axis Transform with Feature Preservation via Restricted Power Diagram siga2022Papers Scene Synthesis from Human Motion siga2022Papers Pupil-aware Holography siga2022Papers Neural Photo-Finishing siga2022Papers Implicit Conversion of Manifold B-Rep Solids by Neural Halfspace Representation siga2022Papers TileGen: Tileable, Controllable Material Generation and Capture siga2022Papers DISCO: Disentangled Image Colorization via Global Anchors siga2022Papers Sprite-from-Sprite: Cartoon Animation Decomposition with Self-supervised Sprite Estimation siga2022Papers Color-Perception-Guided Display Power Reduction for Virtual Reality siga2022Papers Differentiable rendering using RGBXY derivatives and optimal transport siga2022Papers Look-Ahead Training with Learned Reflectance Loss for Single-Image SVBRDF Estimation siga2022Papers Differentiable Simulation of Inertial Musculotendons siga2022Papers Efficient Differentiation of Pixel Reconstruction Filters for Path-Space Differentiable Rendering siga2022Papers 3QNet: 3D Point Cloud Geometry Quantization Compression Network siga2022Papers A Monte Carlo Method for Fluid Simulation siga2022Papers ElastoMonolith: A Monolithic Optimization-based Liquid Solver for Contact-Aware Elastic-Solid Coupling siga2022Papers Curl-Flow: Boundary-Respecting Pointwise Incompressible Velocity Interpolation for Grid-Based Fluids siga2022Papers An Implicit Parametric Morphable Dental Model siga2022Papers Assemble Them All: Physics-Based Planning for Generalizable Assembly by Disassembly siga2022Papers Augmented Paths and Reodesics for Topologically-Stable Matching siga2022Papers Declarative Specification for Unstructured Mesh Editing Algorithm siga2022Papers DifferSketching: How Differently Do People Sketch 3D Objects? siga2022Papers LaplacianFusion: Detailed 3D Clothed-Human Body Reconstruction siga2022Papers Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing siga2022Papers Garment Avatars: Realistic Cloth Driving using Pattern Registration siga2022Papers Exact 3D Path Generation via 3D Cam-Linkage Mechanisms siga2022Papers Asynchronous Collaborative Autoscanning with Mode Switching for Multi-Robot Scene Reconstruction siga2022Papers Force-Aware Interface via Electromyography for Natural VR/AR Interaction siga2022Papers Gaussian Blue Noise siga2022Papers Geo-metric: A Perceptual Dataset of Distortions on Faces siga2022Papers Constant Time Median Filter using 2D Wavelet Matrix siga2022Papers Learning to Generate 3D Shapes from a Single Example siga2022Papers Hidden Degrees of Freedom in Implicit Vortex Filaments siga2022Papers Hierarchical Layout Blending with Recursive Optimal Correspondence siga2022Papers High-Order Directional Fields siga2022Papers Human Performance Modeling and Rendering via Neural Animated Mesh siga2022Papers Hydrophobic and Hydrophilic Solid Fluid Interaction siga2022Papers ICARUS: A Specialized Architecture for Neural Radiance Fields Rendering siga2022Papers IDE-3D: Interactive Disentangled Editing for High-Resolution 3D-aware siga2022Papers Learning Reconstructability for Drone Aerial Path Planning siga2022Papers Lumos: Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation siga2022Papers SHRED: 3D Shape Region Decomposition with Learned Local Operations siga2022Papers Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester siga2022Papers MeshTaichi: A Compiler for Efficient Mesh-based Operations siga2022Papers Metappearance: Meta-Learning for Visual Appearance Reproduction siga2022Papers MyStyle: A Personalized Generative Prior siga2022Papers Neural James-Stein Combiner for Unbiased and Biased Renderings siga2022Papers Neural Parameterization for Dynamic Human Head Editing siga2022Papers Neural Point Catacaustics for Novel-View Synthesis of Reflections siga2022Papers NeuralMarker: A Framework for Learning General Marker Correspondence siga2022Papers NeuralRoom: Geometry-Constrained Neural Implicit Surfaces for Indoor Scene Reconstruction siga2022Papers Planar panels and planar supporting beams in architectural structures siga2022Papers Position-based Surface Tension Flow siga2022Papers Production-Ready Face Re-Aging for Visual Effects siga2022Papers Progressive Simulation for Cloth Quasistatics siga2022Papers QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction siga2022Papers QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars siga2022Papers Rapid Face Asset Acquisition with Recurrent Feature Alignment siga2022Papers Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings siga2022Papers ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters siga2022Papers Scalable multi-class sampling via filtered sliced optimal transport siga2022Papers SCULPTOR: Skeleton-Consistent Face Creation Using a Learned Parametric Generator siga2022Papers Simulation of Hand Anatomy Using Medical Imaging siga2022Papers Text2Light: Zero-Shot Text-Driven HDR Panorama Generation siga2022Papers Video-driven Neural Physically-based Facial Asset for Production siga2022Papers Neural Brushstroke Engine: Learning a Latent Style Space of Interactive Drawing Tools siga2022Papers S^3-Slicer: A general slicing framework for multi-axis 3D printing siga2022Papers BoolSurf : Boolean Operations on Surfaces siga2022Papers Fast Octree Neighborhood Search for SPH Simulations siga2022Papers LuisaRender: A High-Performance Rendering Framework with Layered and Unified Interfaces on Stream Architectures siga2022Papers SkinMixer: Blending 3D Animated Models siga2022Papers MIPNet: Neural Normal-to-Anisotropic-Roughness MIP Mapping siga2022Papers Deep Adaptive Sampling and Reconstruction using Analytic Distributions siga2022Papers Efficient Neural Style Transfer For Volumetric Simulations siga2022Papers Isotropic ARAP Energy Using Cauchy-Green Invariants siga2022Papers A Neural Galerkin Solver for Accurate Surface Reconstruction siga2022Papers Neural Cloth Simulation siga2022Papers PADL: Language Directed, Physics-Based Character Control siga2022Papers SurfaceVoronoi: Efficiently Computing Voronoi Diagrams over Mesh Surfaces with Arbitrary Distance Solvers siga2022Papers RFEPS: Reconstructing Feature-Line Equipped Polygonal Surface siga2022Papers NeRFFaceEditing: Disentangled Face Editing in Neural Radiance Fields siga2022Papers Gloss management for consistent reproduction of real and virtual objects siga2022Papers Fast Stabilization of Inducible Magnet Simulation siga2022Papers Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing siga2022Papers DeepMVSHair: Deep Hair Modeling from Sparse Views siga2022Papers LayoutEnhancer: Generating Good Indoor Layouts from Imperfect Data siga2022Papers Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation siga2022Papers DynaGAN: Dynamic Few-shot Adaptation of GANs to Multiple Domains siga2022Papers Differentiable Point-Based Radiance Fields for Efficient View Synthesis siga2022Papers Dr.3D: Adapting 3D GANs to Artistic Drawings siga2022Papers Differentiable Rendering of Neural SDFs through Reparameterization siga2022Papers Shape Completion with Points in the Shadow siga2022Papers Water Simulation and Rendering from a Still Photograph siga2022Papers AgileAvatar: Stylized 3D Avatar Creation via Cascaded Domain Bridging siga2022Papers CLIP-Mesh: Generating textured meshes from text using pretrained image-text models siga2022Papers DeepJoin: Learning a Joint Occupancy, Signed Distance, and Normal Field Function for Shape Repair siga2022Papers VideoReTalking: Audio-based Lip Synchronization for Talking Head Video Editing In the Wild siga2022Papers FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing siga2022Papers Fast Editing of Singularities in Field-Aligned Stripe Patterns siga2022Papers Globally Injective Flattening via a Reduced Harmonic Subspace siga2022Papers Marginal multiple importance sampling siga2022Papers Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in Transformers siga2022Papers MoRig: Motion-Aware Rigging of Character Meshes from Point Clouds siga2022Papers Neural Wavelet-domain Diffusion for 3D Shape Generation siga2022Papers Physical Interaction: Reconstructing Hand-object Interactions with Physics siga2022Papers Pivotal Tuning for Latent-based Editing of Real Images siga2022Papers Realistic Luminance in VR siga2022Papers Reconstructing editable prismatic CAD from rounded voxel models siga2022Papers Stitch it in Time: GAN-Based Facial Editing of Real Videos siga2022Papers TiNeuVox: Fast Dynamic Radiance Fields with Time-Aware Neural Voxels siga2022Papers Unicolor : A Unified Framework for Multi-Modal Colorization with Transformer siga2022Papers VIINTER: View Interpolation With Implicit Neural Representations of Images siga2022Papers Woven Fabric Capture from a Single Photo siga2022Papers Lightweight Neural Basis Functions for All-Frequency Shading siga2022Papers Unbiased Caustics Rendering Guided by Representative Specular Paths siga2022Papers Capturing and Animation of Body and Clothing from Monocular Video siga2022Papers Compressing Geodesic Information for Fast Point-to-Point Geodesic Distance Queries siga2022Papers Direct acquisition of volumetric scattering phase function using speckle correlations siga2022Papers Efficient Neural Radiance Fields for Interactive Free-viewpoint Video siga2022Papers H💗rtDown: Document Processor for Executable Linear Algebra Papers siga2022Papers Impact of correct and simulated focus cues on perceived realism siga2022Papers Isometric Energies for Recovering Injectivity in Constrained Mapping siga2022Papers Shape from Release: Inverse Design and Fabrication of Controlled Release Structures siga2022Papers UmeTrack: Unified multi-view end-to-end hand tracking for VR siga2022Papers Green Coordinates for Triquad Cages in 3D siga2022Papers StyleBin: Stylizing Video by Example in Stereo siga2022Papers Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer siga2022Papers Continuous deformation based panelization for design rationalization siga2022Papers Display Size and Targeting Performance: Small Hurts, Large May Help siga2022Papers Reconstructing Hand-Held Objects from Monocular Video siga2022Papers VOCAL: Vowel and Consonant Layering for Expressive Animator-Centric Singing Animation siga2022Papers Joint Sampling and Optimisation for Inverse Rendering siga2021Papers Monte Carlo Denoising via Auxiliary Feature Guided Self-Attention siga2021Papers Neural Marching Cubes siga2021Papers TM-NET: Deep Generative Networks for Textured Meshes siga2021Papers Continuous Aerial Path Planning for 3D Urban Scene Reconstruction siga2021Papers Neural 3D Holography: Learning Accurate Wave Propagation Models for 3D Holographic Virtual and Augmented Reality Displays siga2021Papers NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination siga2021Papers Generalized Adaptive Refinement for Grid-based Hexahedral Meshing siga2021Papers Aesthetic-guided Outward Image Cropping siga2021Papers Physical Light-Matter Interaction in Hermite-Gauss Space siga2021Papers Learning to Reconstruct Botanical Trees from Single Images siga2021Papers Weatherscapes: Nowcasting Heat Transfer and Water Continuity siga2021Papers Polarimetric Spatio-Temporal Light Transport Probing siga2021Papers HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields siga2021Papers I💗LA: Compilable Markdown for Linear Algebra siga2021Papers Large Steps in Inverse Rendering of Geometry siga2021Papers SketchHairSalon: Deep Sketch-based Hair Image Synthesis siga2021Papers Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control siga2021Papers Joint Computational Design of Workspaces and Workplans siga2021Papers Synthesizing Scene-Aware Virtual Reality Teleport Graphs siga2021Papers Ships, Splashes, and Waves on a Vast Ocean siga2021Papers EyelashNet: A Dataset and A Baseline Method for Eyelash Matting siga2021Papers Differentiable Surface Triangulation siga2021Papers Generative Modelling of BRDF Textures from Flash Images siga2021Papers Dynamic Neural Garments siga2021Papers Cascaded Sobol' Sampling siga2021Papers Physically-based Feature Line Rendering siga2021Papers AdaptiBrush: Adaptive General and Predictable VR Ribbon Brush siga2021Papers Intuitive and Efficient Roof Modeling for Reconstruction and Synthesis siga2021Papers Sum-of-squares Geometry Processing siga2021Papers Interactive All-Hex Meshing via Cuboid Decomposition siga2021Papers Learning to Cluster for Rendering with Many Lights siga2021Papers TreePartNet: Neural Decomposition of Point Clouds for 3D Tree Reconstruction siga2021Papers Aerial Path Planning for Online Real-Time Exploration and Offline High-Quality Reconstruction of Large-Scale Urban Scenes siga2021Papers Differentiable Transient Rendering siga2021Papers ICTree: Automatic Perceptual Metrics for Tree Models siga2021Papers Fast Volume Rendering with Spatiotemporal Reservoir Resampling siga2021Papers Reproducing Reality with a High-Dynamic-Range Multi-Focal Stereo Display siga2021Papers Perceptual Model for Adaptive Local Shading and Refresh Rate siga2021Papers Physical Light-Matter Interaction in Hermite-Gauss Space siga2021Papers ExtraNet: Real-time Extrapolated Rendering for Low-latency Temporal Supersampling siga2021Papers Ensemble Denoising for Monte Carlo Renderings siga2021Papers Fast and Accurate Spherical Harmonics Products siga2021Papers Beyond Mie Theory: Systematic Computation of Bulk Scattering Parameters based on Microphysical Wave Optics siga2021Papers Differentiable Time-Gated Rendering siga2021Papers Fast and Versatile Fluid-Solid Coupling for Turbulent Flow Simulation siga2021Papers Predicting High-Resolution Turbulence Details in Space and Time siga2021Papers Q-zip: Singularity Editing Primitive for Quad Meshes siga2021Papers Integer Coordinates for Intrinsic Geometry Processing siga2021Papers Repulsive Surfaces siga2021Papers Deep3DLayout: 3D Reconstruction of an Indoor Layout from a Spherical Panoramic Image siga2021Papers Spatial-Temporal Motion Control via Composite Cam-follower Mechanisms siga2021Papers Modeling Flower Pigmentation Patterns siga2021Papers FreeStyleGAN: Free-view Editable Portrait Rendering with the Camera Manifold siga2021Papers Layered Neural Atlases for Consistent Video Editing siga2021Papers Live Speech Portraits: Real-Time Photorealistic Talking-Head Animation siga2021Papers Pose with Style: Detail-Preserving Pose-Guided Image Synthesis with Conditional StyleGAN siga2021Papers AutoMate: A Dataset and Learning Approach for Automatic Mating of CAD Assemblies siga2021Papers Optimizing Contact-based Assemblies siga2021Papers Efficient and Robust Discrete Conformal Equivalence with Boundary siga2021Papers Optimizing Global Injectivity for Constrained Parameterization siga2021Papers DeepVecFont: Synthesizing High-quality Vector Fonts via Dual-modality Learning siga2021Papers Human Dynamics from Monocular Video with Dynamic Camera Movements siga2021Papers Modeling Clothing as a Separate Layer for an Animatable Human Avatar siga2021Papers A Material Point Method for Nonlinearly Magnetized Materials siga2021Papers Interactive Cutting and Tearing in Projective Dynamics with Progressive Cholesky Updates siga2021Papers Camera Keyframing with Style and Control siga2021Papers Barbershop: GAN-based Image Compositing using Segmentation Masks siga2021Papers Binaural Audio Generation via Multi-task Learning siga2021Papers Computational Design of Planar Multistable Compliant Structures siga2021Papers Computing Sparse Cones with Bounded Distortion for Conformal Parameterizations siga2021Papers Spatial-Temporal Motion Control via Composite Cam-follower Mechanisms siga2021Papers Convex Polyhedral Meshing for Robust Solid Modeling siga2021Papers Kaleidoscopic Structured Light siga2021Papers Keypoint-Driven Line Drawing Vectorization via PolyVector Flow siga2021Papers Motion Recommendation for Online Character Control siga2021Papers Neural Radiosity siga2021Papers PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformation siga2021Papers Project Starline: A high-fidelity telepresence system siga2021Papers Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters siga2021Papers Spiral-spectral fluid simulation siga2021Papers Supervoxel Convolution for Online 3D Semantic Segmentation siga2021Papers Time-Travel Rephotography siga2021Papers Transflower: probabilistic autoregressive dance generation with multimodal attention siga2021Papers Volume decomposition for two-piece rigid casting siga2021Papers FrictionalMonolith: A Monolithic Optimization-based Approach for Granular Flow with Contact-Aware Rigid-Body Coupling siga2021Papers Locking-Proof Tetrahedra siga2021Papers Tessellation-Free Displacement Mapping for Ray Tracing siga2021Papers Generalized Deployable Elastic Geodesic Grids siga2021Papers Semi-supervised video-driven facial animation transfer for production siga2021Papers SketchGNN: Semantic Sketch Segmentation with Graph Neural Networks siga2021Papers SuperTrack: Motion Tracking for Physically Simulated Characters using Supervised Learning siga2021Papers Rendering with Style: Combining Traditional and Neural Approaches for High-Quality Face Rendering siga2021Papers Neural Frame Interpolation for Rendered Content siga2021Papers Practical Pigment Mixing for Digital Painting siga2021Papers Foids: Bio-Inspired Fish Simulation for Generating Synthetic Datasets siga2021Papers Generalized Fluid Carving With Fast Lattice-Guided Seam Computation siga2021Papers Path Graphs: Iterative Path Space Filtering siga2021Papers Multi-Class Inverted Stippling siga2020Papers RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video siga2020Papers Constraining Dense Hand Surface Tracking with Elasticity siga2020Papers Single Image Portrait Relighting via Explicit Multiple Reflectance Channel Modeling siga2020Papers MakeItTalk: Speaker-Aware Talking Head Animation siga2020Papers Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identity siga2020Papers A Benchmark for Rough Sketch Cleanup siga2020Papers Interactive Liquid Splash Modeling by User Sketches siga2020Papers Sketch2CAD: Sequential CAD Modeling by Sketching in Context siga2020Papers Pixelor: A Competitive Sketching AI Agent. So you think you can beat me? siga2020Papers Lifting Freehand Concept Sketches into 3D siga2020Papers Continuous Curve Textures siga2020Papers VDAC: Volume Decompose-and-Carve for Subtractive Manufacturing siga2020Papers Reinforced FDM: Multi-Axis Filament Alignment with Controlled Anisotropic Strength siga2020Papers DHFSlicer: Double Height-Field Slicing for Milling Fixed-Height Materials siga2020Papers Towards Spatially Varying Gloss Reproduction for 3D Printing siga2020Papers Neural Light Field 3D Printing siga2020Papers Design and Fabrication of Freeform Holographic Optical Elements siga2020Papers Neural Holography with Camera-in-the-loop Training siga2020Papers Learned Hardware-in-the-loop Phase Retrieval for Holographic Near-Eye Displays siga2020Papers Rendering Near-Field Speckle Statistics in Scattering Media siga2020Papers An Extended Cut-cell method for Sub-Grid Liquids Tracking with Surface Tension siga2020Papers RBF Liquids: An Adaptive Pic Solver Using RBF-FD siga2020Papers An Adaptive Staggered-Tilted Grid for Incompressible Flow Simulation siga2020Papers Frequency-Domain Smoke Guiding siga2020Papers Semi-Analytic Boundary Handling Below Particle Resolution for Smoothed Particle Hydrodynamics siga2020Papers Deep Combiner for Independent and Correlated Pixel Estimates siga2020Papers Neural Control Variates siga2020Papers Screen-Space Blue-Noise Diffusion of Monte Carlo Sampling Error via Hierarchical Ordering of Pixels siga2020Papers Unbiased Warped-Area Sampling for Differentiable Rendering siga2020Papers Path Differential-Informed Stratified MCMC and Adaptive Forward Path Sampling siga2020Papers Opening and Closing Surfaces siga2020Papers Nonlinear Spectral Geometry Processing via the TV Transform siga2020Papers Shape Approximation by Developable Wrapping siga2020Papers To cut or to fill: a global optimization approach to topological simplification siga2020Papers Sparse Cholesky Updates for Interactive Mesh Parameterization siga2020Papers Constructing 3D Self-Supporting Surfaces with Isotropic Stress Using 4D Minimal Hypersurfaces of Revolution siga2020Papers Computational Design of Cold Bent Glass Facades siga2020Papers Freeform Quad-based Kirigami siga2020Papers Weavecraft: An Interactive Design and Simulation Tool for 3D Weaving siga2020Papers Freely orientable microstructures for designing deformable 3D prints siga2020Papers Appearance-Preserving Tactile Optimization siga2020Papers Differentiable Vector Graphics Rasterization for Editing and Learning siga2020Papers Modular Primitives for High-Performance Differentiable Rendering siga2020Papers Differentiable Refraction-Tracing for Mesh Reconstruction of Transparent Objects siga2020Papers MATch: Differentiable Material Graphs for Procedural Material Capture siga2020Papers Functional Optimization of Fluidic Devices with Differentiable Stokes Flow siga2020Papers Surface-Only Ferrofluids siga2020Papers A Moving Least Square Reproducing Kernel Particle Method for Unified Multiphase Continuum Simulation siga2020Papers Simulation, Modeling and Authoring of Glaciers siga2020Papers A Novel Discretization and Numerical Solver for Non-Fourier Diffusion siga2020Papers Stormscapes: Simulating Cloud Dynamics in the Now siga2020Papers Complementary Dynamics siga2020Papers P-Cloth: Interactive Complex Cloth Simulation on Multi-GPU Systems using Dynamic Matrix Assembly and Pipelined Implicit Integrators siga2020Papers Higher-Order Finite Elements for Embedded Simulation siga2020Papers Monolith: A Monolithic Pressure-Viscosity-Contact Solver for Strong Two-Way Rigid-Rigid Rigid-Fluid Coupling siga2020Papers An Implicit Updated Lagrangian Formulation for Liquids with Large Surface Energy siga2020Papers PIE: Portrait Image Embedding for Semantic Control siga2020Papers Neural Crossbreed: Neural Based Image Metamorphosis siga2020Papers Face Disentanglement via Latent Space Mapping siga2020Papers Manga Filling Style Conversion with Screentone Variational Autoencoder siga2020Papers SketchPatch: Sketch Stylization via Seamless Patch-level Synthesis siga2020Papers TAP-Net: Transport-and-Pack using Reinforcement Learning siga2020Papers Scene Mover: Automatic Move Planning for Scene Arrangement by Deep Reinforcement Learning siga2020Papers ShapeAssembly: Learning to Generate Programs for 3D Shape Structure Synthesis siga2020Papers PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time siga2020Papers MoGlow: Probabilistic and Controllable Motion Synthesis Using Normalising Flows siga2020Papers MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency siga2020Papers Glossy Probe Reprojection for Interactive Global Illumination siga2020Papers Path Cuts: Efficient Rendering of Pure Specular Light Transport siga2020Papers Slope-Space Integrals for Specular Next Event Estimation siga2020Papers CPPM: Chi-squared Progressive Photon Mapping siga2020Papers Path Tracing Estimators for Refractive Radiative Transfer siga2020Papers DeformSyncNet: Deformation Transfer via Synchronized Shape Deformation Spaces siga2020Papers Discovering Pattern Structure Using Differentiable Compositing siga2020Papers MeshWalker: Deep Mesh Understanding by Random Walks siga2020Papers MapTree: Recovering Multiple Solutions in the Space of Maps siga2020Papers Chordal Decomposition for Spectral Coarsening siga2020Papers Unsupervised Detection of Distinctive Regions on 3D Shapes siga2020Papers SymmetryNet: Learning to Predict Reflectional and Rotational Symmetries of 3D Shapes from Single-View RGB-D Images siga2020Papers Monster Mash: A Single-View Approach to Casual 3D Modeling and Animation siga2020Papers Dynamic Facial Asset and Rig Generation from a Single Scan siga2020Papers iOrthoPredictor: Model-guided Deep Prediction of Teeth Alignment siga2020Papers Data-driven Authoring of Large-scale Ecosystems siga2020Papers Layered Neural Rendering for Retiming People in Video siga2020Papers X-Fields: Implicit Neural View-, Light- and Time-Image Interpolation siga2020Papers Deferred Neural Lighting: Free-Viewpoint Relighting from Unstructured Photographs siga2020Papers Deep Relightable Textures: Volumetric Performance Capture with Neural Rendering siga2020Papers Light Stage Super-Resolution: Continuous High-Frequency Relighting siga2020Papers RoboGrammar: Graph Grammar for Terrain-Optimized Robot Design siga2020Papers Learning to Manipulate Amorphous Materials siga2020Papers ADD: Analytically Differentiable Dynamics for Multi-Body Systems with Frictional Contact siga2020Papers A Harmonic Balance Approach for Designing Compliant Mechanical Systems with Nonlinear Periodic Motions siga2020Papers Offsite Aerial Path Planning for Efficient Urban Scene Reconstruction siga2020Papers Imperceptible manipulation of lateral camera motion for improved virtual reality applications siga2020Papers OmniPhotos: Casual 360° VR Photography siga2020Papers Optimizing Depth Perception in Virtual and Augmented Reality through Gaze-contingent Stereo Rendering siga2020Papers Egocentric Videoconferencing siga2020Papers Real-Time Rendering of Decorative Sound Textures for Soundscapes siga2020Papers QuickETC2: Fast ETC2 Compression using Luma Differences siga2020Papers Bijective Projection in a Shell siga2020Papers Conforming Weighted Delaunay Triangulations siga2020Papers You Can Find Geodesic Paths in Triangle Meshes by Just Flipping Edges siga2020Papers Fast and Robust Mesh Arrangements using Floating-point Arithmetic siga2020Papers Fast Construction of Discrete Geodesic Graphs siga2020Papers A Practical Ply-Based Appearance Model of Woven Fabrics siga2020Papers A Wave Optics Based Fiber Scattering Model siga2020Papers A General Framework for Pearlescent Materials siga2020Papers MaterialGAN: Reflectance Capture using a Generative SVBRDF Model siga2020Papers Mixed Integer Ink Selection for Spectral Reproduction siga2020Papers Mononizing Binocular Videos siga2020Papers Synthesizing Light Field From a Single Image with Variable MPI and Two Network Fusion siga2020Papers Learned Feature Embeddings for Non-Line-of-Sight Imaging and Recognition siga2020Papers A Reduced-Precision Network for Image Reconstruction siga2019Papers ZoomOut: Spectral Upsampling for Efficient Shape Correspondence siga2019Papers Distortion-Minimizing Injective Maps Between Surfaces siga2019Papers X-CAD: Optimizing CAD Models with Extended Finite Elements siga2019Papers Repairing Man-Made Meshes via Visual Driven Global Optimization with Minimum Intrusion siga2019Papers SceneGit: A Practical System for Diffing and Merging 3D Environments siga2019Papers MIS Compensation: Optimizing Sampling Techniques in Multiple Importance Sampling siga2019Papers Variance-Aware Multiple Importance Sampling siga2019Papers Selectively Metropolised Monte Carlo light transport simulation siga2019Papers Integral formulations of volumetric transmittance siga2019Papers Accelerated Complex-Step Finite Difference for Expedient Deformable Simulation siga2019Papers Material-adapted Refinable Basis Functions for Elasticity Simulation siga2019Papers A Scalable Galerkin Multigrid Method for Real-time Simulation of Deformable Objects siga2019Papers Accelerating ADMM for efficient simulation and optimization siga2019Papers Schur Complement-based Substructuring of Stiff Multibody Systems with Contact siga2019Papers Handheld Mobile Photography in Very Low Light siga2019Papers Learning Efficient Illumination Multiplexing for Joint Capture of Reflectance and Shape siga2019Papers Blind Image Super-Resolution with Spatially Variant Degradations siga2019Papers Hierarchical and View-invariant Light Field Segmentation by Maximizing Entropy Rate on 4D Ray Graphs siga2019Papers Document Rectification and Illumination Correction using a Patch-based CNN siga2019Papers Colorblind-Shareable Videos by Synthesizing Temporal-Coherent Polynomial Coefficients siga2019Papers Animating Landscape: Self-Supervised Learning of Decoupled Motion and Appearance for Single-Image Video Synthesis siga2019Papers DeepRemaster: Temporal Source-Reference Attention Networks for Comprehensive Video Enhancement siga2019Papers Write-A-Video: Computational Video Montage from Themed Text siga2019Papers Neural Style-Preserving Visual Dubbing siga2019Papers Curve-pleated Structures siga2019Papers Modeling Curved Folding with Freeform Deformations siga2019Papers Checkerboard Patterns with Black Rectangles siga2019Papers Chebyshev Nets from Commuting PolyVector Fields siga2019Papers Discrete Geodesic Parallel Coordinates siga2019Papers Mandoline: Robust Cut-Cell Generation for Arbitrary Triangle Meshes siga2019Papers QuadMixer: Layout Preserving Blending of Quadrilateral Meshes siga2019Papers 3D Hodge Decompositions of Edge- and Face-based Vector Fields siga2019Papers Bounded Distortion Tetrahedral Metric Interpolation siga2019Papers Deep Face Normalization siga2019Papers 3D Ken Burns Effect from a Single Image siga2019Papers Artistic Glyph Image Synthesis via One-Stage Few-Shot Learning siga2019Papers A Novel Framework For Inverse Procedural Texture Modeling siga2019Papers Comic-Guided Speech Synthesis siga2019Papers Design and Structural Optimization of Topological Interlocking Assemblies siga2019Papers Extrusion-Based Ceramics Printing with Strictly-Continuous Deposition siga2019Papers Carpentry Compiler siga2019Papers Computational LEGO Technic Design siga2019Papers Redefining A in RGBA: Towards a Standard for Graphical 3D Printing siga2019Papers Transport-Based Neural Style Transfer for Smoke Simulations siga2019Papers Consistent Shepard Interpolation for SPH-Based Fluid Animation siga2019Papers A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid siga2019Papers The Reduced Immersed Method for Real-Time Fluid-Elastic Solid Interaction and Contact Simulation siga2019Papers A Thermomechanical Material Point Method for Baking and Cooking siga2019Papers Cubic Stylization siga2019Papers LOGAN: Unpaired Shape Transform in Latent Overcomplete Space siga2019Papers Orometry-based terrain analysis and synthesis siga2019Papers Multi-Style Generative Adversarial Terrain Amplification siga2019Papers Terrain Amplification with Implicit 3D Features siga2019Papers Taichi: A Language for High-Performance Computation on Spatially Sparse Data Structures siga2019Papers Staged Metaprogramming for Shader System Development siga2019Papers Mitsuba 2: A Retargetable Forward and Inverse Renderer siga2019Papers Automatically Translating Image Processing Libraries to Halide siga2019Papers Learning Predict-and-Simulate Policies From Unorganized Human Motion Data siga2019Papers DReCon: Data-Driven Responsive Control of Physics-Based Characters siga2019Papers Learning Body Shape Variation in Physics-based Characters siga2019Papers SoftCon: Simulation and Control of Soft-Bodied Animals with Biomimetic Actuators siga2019Papers Neural State Machine for Goal-Directed Character Control siga2019Papers Reducing Simulator Sickness with Perceptual Camera Control siga2019Papers DiCE: Dichoptic Contrast Enhancement for VR and Stereo Displays siga2019Papers DeepFovea: Neural Reconstruction for Foveated Rendering and Video Compression using Learned Statistics of Natural Videos siga2019Papers Wirtinger Holography for Near-Eye Displays siga2019Papers Holographic Near-Eye Displays Based on Overlap-Add Stereograms siga2019Papers Tomographic Projector: Large Scale Volumetric Display with Uniform Viewing Experiences siga2019Papers An Integrated 6DoF Video Camera and System Design siga2019Papers The Relightables: Volumetric Performance Capture of Humans with Realistic Relighting siga2019Papers Modeling Endpoint Distribution of Pointing Selection Tasks in Virtual Reality Environments siga2019Papers Learned Large Field-of-View Imaging With Thin-Plate Optics siga2019Papers Learning an Intrinsic Garment Space for Interactive Authoring of Garment Animation siga2019Papers Biomimetic Eye Modeling & Deep Neuromuscular Oculomotor Control siga2019Papers Acoustic texture rendering for extended sources in complex scenes siga2019Papers Redirected Smooth Mappings for Multi-user Real Walking in VR siga2019Papers Deep Iterative Frame Interpolation for Full-frame Video Stabilization siga2019Papers GradNet: Unsupervised Deep Screened Poisson Reconstruction for Gradient-Domain Rendering siga2019Papers Adversarial Monte Carlo Denoising with Conditioned Auxiliary Feature Modulation siga2019Papers Learning Generative Models for Rendering Specular Microgeometry siga2019Papers Deep Point Correlation Design siga2019Papers A Differential Theory of Radiative Transfer siga2019Papers Reparameterizing Discontinuous Integrands for Differentiable Rendering siga2019Papers Non-linear sphere tracing for rendering deformed signed distance fields siga2019Papers Differentiable Surface Splatting for Point-based Geometry Processing siga2019Papers The Camera Offset Space: Real-time Potentially Visible Set Computations for Streaming Rendering siga2019Papers OpenSketch: A Richly-Annotated Dataset of Product Design Sketches siga2019Papers Language-based Colorization of Scene Sketches siga2019Papers Data-driven Interior Plan Generation for Residential Buildings siga2019Papers Dynamic Hair Modeling from Monocular Videos using Deep Neural Networks siga2019Papers Real2Sim: Visco-elastic parameter estimation from dynamic motion siga2019Papers Video-Guided Real-to-Virtual Parameter Transfer for Viscous Fluids siga2019Papers Fluid Carving: Intelligent Resizing for Fluid Simulation Data siga2019Papers ScalarFlow: A Large-Scale Volumetric Data Set of Real-world Scalar Transport Flows for Computer Animation and Machine Learning siga2019Papers RPM-Net: Recurrent Prediction of Motion and Parts from Point Cloud siga2019Papers Learning Adaptive Hierarchical Cuboid Abstractions of 3D Shape Collections siga2019Papers StructureNet: Hierarchical Graph Networks for 3D Shape Generation siga2019Papers SDM-NET: Deep Generative Network for Structured Deformable Mesh siga2018Papers CurveFusion: Reconstructing Thin Structures from RGBD Sequences siga2018Papers Semantic Object Reconstruction via Casual Handheld Scanning siga2018Papers The Need 4 Speed in Real-Time Dense Visual Tracking siga2018Papers PAPARAZZI: Surface Editing by way of Multi-View Image Processing siga2018Papers Real-time High-accuracy 3D Reconstruction with Consumer RGB-D Cameras siga2018Papers Deep Part Induction from Articulated Object Pairs siga2018Papers Learning to Group and Label Fine-Grained Shape Components siga2018Papers SCORES: Shape Composition with Recursive Substructure Priors siga2018Papers Language-Driven Synthesis of 3D Scenes from Scene Databases siga2018Papers InverseCSG: Automatic Conversion of 3D Models to CSG Trees siga2018Papers Practical Multiple Scattering for Rough Surfaces siga2018Papers Multiple Scattering from Distributions of Specular V-Grooves siga2018Papers Scalable Appearance Filtering for Complex Lighting Effects siga2018Papers Geometry-Aware Metropolis Light Transport siga2018Papers Position-Free Monte Carlo Simulation for Arbitrary Layered BSDFs siga2018Papers Deep Unsupervised Pixelization siga2018Papers CariGANs: Unpaired Photo-to-Caricature Translation siga2018Papers DeepLens: Shallow Depth Of Field From A Single Image siga2018Papers Invertible Grayscale siga2018Papers Approximate Convex Decomposition and Transfer for Animated Meshes siga2018Papers Canonical Mobius Subdivision siga2018Papers The Shape Space of Discrete Orthogonal Geodesic Nets siga2018Papers Mean value coordinates for quad cages in 3D siga2018Papers Factor Once: Reusing Cholesky Factorizations on Sub-Meshes siga2018Papers Decoupling Simulation Accuracy from Mesh Quality siga2018Papers Real-time Viscous Thin Films siga2018Papers Accurate Dissipative Forces in Optimization Integrators siga2018Papers Hybrid Grains: Adaptive Coupling of Discrete and Continuum Simulations of Granular Media siga2018Papers Aerobatics Control of Flying Creatures via Self-Regulated Learning siga2018Papers Real-time Environment-independent Multi-view Human Pose Estimation with Aerial Vehicles siga2018Papers Aerial Path Planning for Urban Scene Reconstruction: A Continuous Optimization Method and Benchmark siga2018Papers Ambient sound propagation siga2018Papers Inverse Elastic Shell Design with Contact and Friction siga2018Papers Interactive Design of Periodic Yarn-Level Cloth Patterns siga2018Papers Learning a Shared Shape Space for Multimodal Garment Design siga2018Papers I-Cloth: Incremental Collision Handling for GPU-Based Interactive Cloth Simulation siga2018Papers Warp-guided GANs for Single-Photo Facial Animation siga2018Papers Practical Dynamic Facial Appearance Modeling and Acquisition siga2018Papers Stabilized Real-time Face Tracking via a Learned Dynamic Rigidity Prior siga2018Papers Deep Incremental Learning for Efficient High-Fidelity Face Tracking siga2018Papers A System for Acquiring, Processing, and Rendering Panoramic Light Field Stills for Virtual Reality siga2018Papers Towards Multifocal Displays with Dense Focal Stacks siga2018Papers Shading Atlas Streaming siga2018Papers DeepFocus: Learned Image Synthesis for Computational Displays siga2018Papers 3D Fabrication with Universal Building Blocks and Pyramidal Shells siga2018Papers Construction and Fabrication of Reversible Shape Transforms siga2018Papers DESIA: A General Framework for Designing Interlocking Assemblies siga2018Papers PhotoShape: Photorealistic Materials for Large-Scale Shape Collections siga2018Papers Axis-Aligned Height-Field Block Decomposition of 3D Shapes siga2018Papers Deep Inertial Poser: Learning to Reconstruct Human Pose from Sparse Inertial Measurements in Real Time siga2018Papers Crowd Space: A Predictive Crowd Analysis Technique siga2018Papers Deep Motifs and Motion Signatures siga2018Papers Tracking the Gaze on Objects in 3D: How do People Really Look at the Bunny? siga2018Papers Differentiable Monte Carlo Ray Tracing through Edge Sampling siga2018Papers Selective guided sampling with complete light transport paths siga2018Papers Light in Power: A General and Parameter-free Algorithm for Caustic Design siga2018Papers A radiative transfer framework for non-exponential media siga2018Papers Monte Carlo Convolution for Learning on Non-Uniformly Sampled Point Clouds siga2018Papers Multi-directional Geodesic Neural Networks via Equivariant Convolution siga2018Papers Adaptive O-CNN: A Patch-based Deep Representation of 3D Shapes siga2018Papers Robust Flow-Guided Neural Prediction for Sketch-Based Freeform Surface Modeling siga2018Papers ALIGNet: Partial-Shape Agnostic Alignment via Unsupervised Learning siga2018Papers Modeling Hair from an RGB-D Camera siga2018Papers Video to Fully Automatic 3D Hair Model siga2018Papers Appearance Capture and Modeling of Human Teeth siga2018Papers 3D Hair Synthesis Using Volumetric Variational Autoencoders siga2018Papers SFV: Reinforcement Learning of Physical Skills from Video siga2018Papers Learning to Dress: Synthesizing Human Dressing Motion via Deep Reinforcement Learning siga2018Papers Interactive Character Animation by Learning Multi-Objective Control siga2018Papers 2PAC: Two Point Attractors for Center Of Mass Trajectories in Multi Contact Scenarios siga2018Papers Deep Multispectral Painting Reproduction via Multi-Layer, Custom-Ink Printing siga2018Papers Acquiring Spatially Varying Appearance of Printed Holographic Surfaces siga2018Papers Connecting Measured BRDFs to Analytic BRDFs by Data-Driven Diffuse-Specular Separation siga2018Papers An Adaptive Parameterization for Efficient Material Acquisition and Rendering siga2018Papers Delaunay Mesh Simplification with Differential Evolution siga2018Papers Layered Fields for Natural Tessellations on Surfaces siga2018Papers Meshless Voronoi on the GPU siga2018Papers There are 174 Subdivisions of the Hexahedron into Tetrahedra siga2018Papers LookinGood: Enhancing Performance Capture with Real-time Neural Re-Rendering siga2018Papers Real-time Compression and Streaming of 4D Performances siga2018Papers Deep Blending for Free-Viewpoint Image-Based Rendering siga2018Papers paGAN: Real-time Avatars Using Dynamic Textures siga2018Papers Global-to-Local Generative Model for 3D Shapes siga2018Papers Multi-chart Generative Surface Modeling siga2018Papers FrankenGAN: Guided Detail Synthesis for Building Mass-Models Using Style-Synchonized GANs siga2018Papers Automatic Unpaired Shape Deformation Transfer siga2018Papers The Shape Space of 3D Botanical Tree Models siga2018Papers Narrow-Band Topology Optimization on a Sparsely Populated Grid siga2018Papers Set-In-Stone: Worst-Case Optimization of Structures Weak in Tension siga2018Papers Inexact Descent Methods for Elastic Parameter Optimization siga2018Papers GPU Optimization of Material Point Methods siga2018Papers Practical SVBRDF Acquisition of 3D Objects with Unstructured Flash Photography siga2018Papers Simultaneous Acquisition of Polarimetric SVBRDF and Normals siga2018Papers Learning to Reconstruct Shape and Spatially-Varying Reflectance from a Single Image siga2018Papers Relighting Humans: Occlusion-Aware Inverse Rendering for Full-Body Human Images siga2018Papers Image Smoothing via Unsupervised Learning siga2018Papers Image Super-Resolution via Deterministic-Stochastic Synthesis and Local Statistical Rectification siga2018Papers Two-Stage Sketch Colorization siga2018Papers Efficient palette-based decomposition and recoloring of images via RGBXY-space geometry siga2018Papers OptCuts: Joint Optimization of Surface Cuts and Parameterization siga2018Papers Continuous and Orientation-preserving Correspondences via Functional Maps siga2018Papers Instant Transport Maps on 2D Grid siga2018Papers Dynamical Optimal Transport on Discrete Surfaces siga2018Papers A Genetic Isometric Shape Correspondence Algorithm with Adaptive Sampling siga2018Papers Fabricable Eulerian Wires for 3D Shape Abstraction siga2018Papers Bend-It: Design and Fabrication of Kinetic Wire Characters siga2018Papers FlexMaps: Computational Design of Flat Flexible Shells for Shaping 3D Objects siga2018Papers Multi-view Wire Art siga2018Papers Depth from Motion for Smartphone AR siga2018Papers Fast Depth Densification for Occlusion-aware Augmented Reality siga2018Papers Holographic Near-eye Display with Expanded Eye-box siga2018Papers MIDAS Projection: Markerless and Modelless Dynamic Projection Mapping for Material Representation siga2017Papers Position-Based Tensegrity Design siga2017Papers Material-Minimizing Forms and Structures siga2017Papers Reconfigurable Interlocking Furniture siga2017Papers Fabricable Tile Decors siga2017Papers Learning to Predict Indoor Illumination from a Single Image siga2017Papers Deep Reverse Tone Mapping siga2017Papers HDR image reconstruction from a single exposure using deep CNNs siga2017Papers Transferring Image-based Edits for Multi-Channel Compositing siga2017Papers Photo2ClipArt: Image Abstraction and Vectorization Using Layered Linear Gradients siga2017Papers Sketch-Based Implicit Blending siga2017Papers Approximate Dissections siga2017Papers Localized solutions of sparse linear systems for geometry processing siga2017Papers DS++: A Flexible, Scalable and Provably Tight Relaxation for Matching Problems siga2017Papers Robust Structure Simplification for Hex Re-meshing siga2017Papers Simplicial Complex Augmentation Framework for Bijective Maps siga2017Papers Visibility-Consistent Thin Surface Reconstruction Using Multi-Scale Kernels siga2017Papers Tensor Field Design in Volumes siga2017Papers Near-Eye Varifocal Augmented Reality Display using See-Through Screens siga2017Papers Retinal 3D: Augmented Reality Near-Eye Display Via Pupil-Tracked Light Field Projection on Retina siga2017Papers Mix-and-Match Holography for Diffractive Display siga2017Papers Perceptually-Guided Foveation for Light Field Displays siga2017Papers Interactive Wood Combustion for Botanical Tree Models siga2017Papers How to Train Your Dragon: Example-Guided Control of Flapping Flight siga2017Papers A Hyperbolic Geometric Flow for Evolving Films and Foams siga2017Papers City-Scale Traffic Animation Using Statistical Learning and Metamodel-Based Optimization siga2017Papers Real-time 3D Eyelids Tracking from Semantic Edges siga2017Papers Learning a model of facial shape and expression from 4D scans siga2017Papers Avatar Digitization From a Single Image For Real-Time Rendering siga2017Papers Bringing Portraits to Life siga2017Papers Microfacet-based normal mapping for robust Monte Carlo path tracing siga2017Papers Polarization imaging reflectometry in the wild siga2017Papers Scratch Iridescence: Wave-Optical Rendering of Diffractive Surface Structure siga2017Papers Azimuthal Scattering from Elliptical Hair Fibers siga2017Papers A BSSRDF Model for Efficient Rendering of Fur with Global Illumination siga2017Papers Adaptive Synthesis of Indoor Scenes via Activity-Associated Object Relation Graphs siga2017Papers Autonomous Reconstruction of Unknown Indoor Scenes Guided by Time-varying Tensor Fields siga2017Papers 3DLite: Towards Commodity 3D Scanning for Content Creation siga2017Papers BigSUR: Large-scale Structured Urban Reconstruction siga2017Papers Planar Interpolation with Extreme Deformation, Topology Change and Dynamics siga2017Papers GPU-Accelerated Locally Injective Shape Deformation siga2017Papers Autocuts: Simultaneous Distortion and Cut Optimization for UV Mapping siga2017Papers Seamless: Seam Erasure and Seam-aware Decoupling of Shape from Mesh Resolution siga2017Papers SpinVR: Towards Live-Streaming 3D Virtual Reality Video siga2017Papers ChromaBlur: Rendering Chromatic Eye Aberration Improves Accommodation and Realism siga2017Papers Smooth Assembled Mappings for Large-Scale Real Walking in VR siga2017Papers Fully Perceptual-Based 3D Spatial Sound Individualization with an Adaptive Variational AutoEncoder siga2017Papers Compact Single-Shot Hyperspectral Imaging Using a Prism siga2017Papers High-Quality Hyperspectral Reconstruction Using a Spectral Prior siga2017Papers DeepToF: Off-the-Shelf Real-Time Correction of Multipath Interference in Time-of-Flight Imaging siga2017Papers Snapshot Difference Imaging using Correlation Time-of-Flight Sensors siga2017Papers Conformation Constraints for Efficient Viscoelastic Fluid Simulation siga2017Papers A Polynomial Particle-In-Cell Method siga2017Papers An Adaptive Generalized Interpolation Material Point Method for Simulating Elastoplastic Materials siga2017Papers A Unified Particle System Framework for Multi-Phase, Multi-Material Visual Simulations siga2017Papers Gradient-Domain Path Reusing siga2017Papers Real-time Global Illumination by Precomputed Local Reconstruction from Sparse Radiance Probes siga2017Papers Deep Scattering: Rendering Atmospheric Clouds with Radiance-Predicting Neural Networks siga2017Papers Fast Rendering of Fabric Micro-Appearance Models Under Directional and Spherical Gaussian Lights siga2017Papers Weighted Linde-Buzo-Gray Stippling siga2017Papers Learning to Group Discrete Graphical Patterns siga2017Papers Complementme: weakly-supervised component suggestions for 3D modeling siga2017Papers Learning to Predict Part Mobility from a Single Static Snapshot siga2017Papers Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks siga2017Papers Casual 3D Photography siga2017Papers Soft 3D Reconstruction for View Synthesis siga2017Papers Near-eye Light Field Holographic Rendering with Spherical Waves for Wide Field of View Interactive 3D Computer Graphics siga2017Papers Fast Gaze-Contingent Optimal Decompositions for Multifocal Displays siga2017Papers Computational Design of Wind-up Toys siga2017Papers Computational Design and Fabrication of Soft Pneumatic Objects with Desired Deformations siga2017Papers MetaSilicone: Design and Fabrication of Composite Silicone with Desired Mechanical Properties siga2017Papers Scattering-aware Texture Reproduction for 3D Printing siga2017Papers 3D Printing Wireless Connected Objects siga2017Papers Online Generative Model Personalization for Hand Tracking siga2017Papers Articulated Distance Fields for Ultra-Fast Tracking of Hands Interacting siga2017Papers Embodied Hands: Modeling and Capturing Hands and Bodies Together siga2017Papers Motion2Fusion: Real-time Volumetric Performance Capture siga2016Papers Structure-oriented Networks of Shape Collections siga2016Papers Dynamic Furniture Modeling Through Assembly Instructions siga2016Papers Action-Driven 3D Indoor Scene Evolution siga2016Papers Emptying, Refurnishing, and Relighting Indoor Spaces siga2016Papers 360 Video Stabilization siga2016Papers Temporally Coherent Completion of Dynamic Video siga2016Papers Robust Background Identification for Dynamic Video Editing siga2016Papers Jump: Virtual Reality Video siga2016Papers Computational Bounce Flash for Indoor Portraits siga2016Papers Deep Joint Demosaicking and Denoising siga2016Papers Burst photography for high dynamic range and low-light imaging on mobile cameras siga2016Papers Learning-Based View Synthesis for Light Field Cameras siga2016Papers Birefractive Stereo Imaging for Single-Shot Depth Acquisition siga2016Papers Relationship Templates for Creating Scene Variations siga2016Papers Shape2Vec: semantic-based descriptors for 3D shapes, sketches and images siga2016Papers Functionality Preserving Shape Style Transfer siga2016Papers A Scalable Active Framework for Region Annotation in 3D Shape Collections siga2016Papers Example-based sketch segmentation and labeling using CRFs siga2016Papers Efficient GPU Path Rendering Using Scanline Rasterization siga2016Papers Pyramid of Arclength Descriptor for Generating Collage of Shapes siga2016Papers GST: GPU-decodable Supercompressed Textures siga2016Papers Scalable Inside-Out Image-Based Rendering siga2016Papers Feature Surfaces in Symmetric Tensor Fields Based on Eigenvalue Manifold siga2016Papers Online Visual Analytics of Text Streams siga2016Papers Embedding Spatio-temporal Information into Maps by Route-Zooming siga2016Papers Corrective 3D Reconstruction of Lips from Monocular Video siga2016Papers Model-Based Teeth Reconstruction siga2016Papers High-Fidelity Facial and Speech Animation for VR HMDs siga2016Papers Sphere Meshes for Real-Time Hand Modeling and Tracking siga2016Papers Interactive Sound Propagation with Bidirectional Path Tracing siga2016Papers Crumpling Sound Synthesis siga2016Papers gTangle: a Grammar for the Procedural Generation of Tangle Patterns siga2016Papers Representing and Scheduling Procedural Generation using Operator Graphs siga2016Papers Printone: Interactive Resonance Simulation for Free-form Print-wind Instrument Design siga2016Papers Diminished Reality Based on Image Inpainting Considering Background Geometry siga2016Papers Gaussian Light Field: Estimation of Viewpoint-Dependent Blur for Optical See-Through Head-Mounted Displays siga2016Papers A Real-time Augmented Reality System to See-Through Cars siga2016Papers Simultaneous Localization and Appearance Estimation with a Consumer RGB-D Camera siga2016Papers Bounded Distortion Parametrization in the Space of Metrics siga2016Papers Computing Inversion-Free Mappings by Simplex Assembly siga2016Papers Hyperbolic Orbifold Tutte Embeddings siga2016Papers Interactively Controlled Quad Remeshing of High Resolution 3D Models siga2016Papers Robust Light Transport Simulation via Metropolized Bidirectional Estimators siga2016Papers Temporal Gradient-Domain Path Tracing siga2016Papers Low-Discrepancy Blue Noise Sampling siga2016Papers Stair Blue Noise Sampling siga2016Papers Texture Space Caching and Reconstruction for Ray Tracing siga2016Papers High-Resolution Interaction with Corotational Coarsening Models siga2016Papers Descent Methods for Elastic Body Simulation on the GPU siga2016Papers Reconstructing Personalized Anatomical Models for Physics-based Body Animation siga2016Papers Vivace: a Practical Gauss-Seidel Method for Stable Soft Body Dynamics siga2016Papers FlexMolds: Automatic Design of Flexible Shells for Molding siga2016Papers FrameFab: Robotic Fabrication of Frame Shapes siga2016Papers Fabrication of freeform objects by principal strips siga2016Papers Stochastic Structural Analysis for Context-Aware Design and Fabrication siga2016Papers Computational Multicopter Design siga2016Papers Mesh Denoising via Cascaded Normal Regression siga2016Papers Practical 3D Frame Field Generation siga2016Papers Interchangeable Components for Hands-On Assembly Based Modelling siga2016Papers Fast and Reliable Example-Based Mesh IK for Stylized Deformations siga2016Papers Power Coordinates: A Geometric Construction of Barycentric Coordinates on Convex Polytopes siga2016Papers Optimal Voronoi Tessellations with Hessian-based Anisotropy siga2016Papers Manifold Differential Evolution (MDE): A Global Optimization Method for Geodesic Centroidal Voronoi Tessellations on Meshes siga2016Papers Centroidal Power Diagrams with Capacity Constraints: Computation, Applications, and Extension siga2016Papers SMASH: Physics-guided Reconstruction of Collisions from Videos siga2016Papers Eulerian Solid-Fluid Coupling siga2016Papers A scalable Schur-complement fluids solver for heterogeneous compute platforms siga2016Papers Dispersion Kernels for Water Wave Simulation siga2016Papers Simultaneous Acquisition of Microscale Reflectance and Normals siga2016Papers An Intuitive Control Space for Material Appearance siga2016Papers Recovering Shape and Spatially-Varying Surface Reflectance under Unknown Illumination siga2016Papers Minimal BRDF Sampling for Two-Shot Near-Field Reflectance Acquisition siga2016Papers Sparse-as-Possible SVBRDF Acquisition siga2016Papers Bilateral Guided Upsampling siga2016Papers Parallel recursive filtering of infinite input extensions siga2016Papers Rapid, Detail-Preserving Image Downscaling siga2016Papers VizGen: Accelerating Visual Computing Prototypes in Dynamic Languages siga2016Papers Authoring Directed Gaze for Full-Body Motion Capture siga2016Papers EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras siga2016Papers Data-driven Inverse Dynamics for Human Motion siga2016Papers WarpDriver: Context-Aware Probabilistic Motion Prediction for Crowd Simulation siga2016Papers Gesture3D: Posing 3D Characters via Gesture Drawings siga2016Papers Interactive Mechanism Modeling from Multi-view Images siga2016Papers Block Assembly for Global Registration of Building Scans siga2016Papers 3D Attention-Driven Depth Acquisition for Object Identification siga2016Papers Automated View and Path Planning for Scalable Multi-Object 3D Scanning siga2016Papers Directing User Attention via Visual Flow on Web Designs siga2016Papers Downsampling Scattering Parameters for Rendering Anisotropic Media siga2016Papers Adaptive Matrix Column Sampling and Completion for Rendering Participating Media siga2016Papers Efficient Rendering of Heterogeneous Polydisperse Granular Media siga2016Papers Image-space Control Variates for Rendering siga2016Papers Simulating the structure and texture of solid wood siga2016Papers Blocking Harmful Blue Light while Preserving Image Color Appearance siga2016Papers Motion Parallax in Stereo 3D: Model and Applications siga2016Papers Unsupervised Texture Transfer from Images to Model Collections siga2016Papers Regional Foremost Matching for Internet Images siga2016Papers Towards Foveated Rendering for Gaze-Tracked Virtual Reality siga2015Papers Nested Cages siga2015Papers Generalized Cylinder Decomposition siga2015Papers Polyhedral Patterns siga2015Papers Rolling Guidance Normal Filter For Geometric Processing siga2015Papers Efficient Construction and Simplification of Delaunay Meshes siga2015Papers Adaptive Color Display via Perceptually-driven Factored Spectral Projection siga2015Papers A Model of Local Adaptation siga2015Papers Color changing effects with anisotropic halftone prints on metal siga2015Papers Closure-Aware Sketch Simplification siga2015Papers Autocomplete Hand-Drawn Animations siga2015Papers Push-Recovery Stability of Biped Locomotion siga2015Papers Generalizing Wave Gestures from Sparse Examples for Real-time Character Control siga2015Papers Video-Audio Driven Real-Time Facial Animation siga2015Papers Real-time Expression Transfer for Facial Reenactment siga2015Papers To Stylize or not to Stylize? The Effect of Shape and Material Stylization on the Perception of Computer-Generated Faces siga2015Papers Data-Driven Structural Priors for Shape Completion siga2015Papers Deep Points Consolidation siga2015Papers Autoscanning for Coupled Scene Reconstruction and Proactive Object Analysis siga2015Papers Unsynchronized structured light siga2015Papers Activity-centric Scene Synthesis for Functional 3D Scene Modeling siga2015Papers Physically-Accurate Fur Reflectance: Modeling, Measurement and Rendering siga2015Papers On Optimal, Minimal BRDF Sampling for Reflectance Acquisition siga2015Papers Efficient and Accurate Spherical Kernel Integrals using Isotropic Decomposition siga2015Papers A System for Rapid, Automatic Shader Level-of-Detail siga2015Papers Masked Depth Culling for Graphics Hardware siga2015Papers Instant Field-Aligned Meshes siga2015Papers Orbifold Tutte Embeddings siga2015Papers Large-Scale Bounded Distortion Mappings siga2015Papers Quantized Global Parametrization siga2015Papers Spherical Fibonacci Mapping siga2015Papers Video Diff: Highlighting Differences Between Similar Actions In Videos siga2015Papers JumpCut: Non-Successive Mask Transfer and Interpolation for Video Cutout siga2015Papers Blind Video Temporal Consistency siga2015Papers Fast Computation of Seamless Video Loops siga2015Papers Real-time noise-aware tone mapping siga2015Papers Continuum Foam: A Material Point Method for Shear-Dependent Flows siga2015Papers Data-driven Fluid Simulations using Regression Forests siga2015Papers Wetbrush: GPU-based 3D painting simulation at the bristle level siga2015Papers Fast Multiple-fluid Simulation Using Helmholtz Free Energy siga2015Papers Surface Turbulence for Particle-Based Liquid Simulations siga2015Papers Garment Modeling with a Depth Camera siga2015Papers High-Quality Hair Modeling from a Single Portrait Photo siga2015Papers MeshHisto: Collaborative Modeling by Sharing and Retargeting Editing Histories siga2015Papers Interactive Design of Probability Density Functions for Shape Grammars siga2015Papers AniMesh: Interleaved Animation, Modeling, and Editing siga2015Papers Unbiased photon gathering for light transport simulation siga2015Papers Anisotropic Gaussian Mutations for Metropolis Light Transport through Hessian-Hamiltonian Dynamics siga2015Papers A Matrix Sampling-and-Recovery Approach for Many-Lights Rendering siga2015Papers Blue noise sampling using an SPH-based method siga2015Papers AA Patterns for Point Sets with Controlled Spectral Properties siga2015Papers IM6D: magnetic tracking system with 6-DOF passive markers for dexterous 3D interaction and motion siga2015Papers 3D motion sensing of any object without prior knowledge siga2015Papers Capturing the human figure through a wall siga2015Papers Solving Trigonometric Moment Problems for Fast Transient Imaging siga2015Papers Online Structure Analysis for Real-time Indoor Scene Reconstruction siga2015Papers Dapper: Decompose-and-Pack for 3D Printing siga2015Papers Level-Set-Based Partitioning and Packing Optimization of a Printable Model siga2015Papers Perceptual models of preference in 3D printing direction siga2015Papers Interactive design of 3D-printable robotic creatures siga2015Papers Break Ames Room Illusion: Depth from General Single Images siga2015Papers Deviation Magnification: Revealing Geometric Deviation in a Single Image siga2015Papers Revealing and modifying non-local variations in a single image siga2015Papers Transform recipes for efficient cloud photo enhancement siga2015Papers WrapIt: Computer-Assisted Crafting of Wire Wrapped Jewelry siga2015Papers Legolization: Optimizing LEGO Designs siga2015Papers Computational Design of Metallophone Contact Sounds siga2015Papers Interactive surface design with interlocking elements siga2015Papers CrossLink: Joint Understanding of Image and 3D Model Collections through Shape and Camera Pose Variations siga2015Papers Joint Embeddings of Shapes and Images via CNN Image Purification siga2015Papers SHED: Shape Edit Distance for Fine-grained Shape Similarity siga2015Papers Deformation-Driven Topology-Varying 3D Shape Correspondence siga2015Papers Extraction of the Quad Layout of a Triangle Mesh Guided by its Curve-Skeleton siga2015Papers Structure and Appearance Optimization for Controllable Shape Design siga2015Papers Topology-based Catalogue Exploration Framework for Identifying View-Enhanced Tower Designs siga2015Papers AutoConnect: Computational Design of 3D-Printable Connectors siga2015Papers Magic Decorator: automatic material suggestion for indoor digital scenes siga2015Papers Sketching Folds: Developable Surfaces from Non-Planar Silhouettes siga2015Papers Real-Time Pixel Luminance Optimization for Dynamic Multi-Projection Mapping siga2015Papers An Interactive Tool for Designing Quadrotor Camera Shots siga2015Papers Image-Space Modal Bases for Plausible Manipulation of Objects in Video siga2015Papers Visual Transcript: Readable, Skimmable Layout of Blackboard-Style Lecture Videos siga2015Papers A unified approach for subspace simulation of deformable bodies in multiple domains siga2015Papers Subspace Dynamic Simulation Using Rotation-Strain Coordinates siga2015Papers Expediting Precomputation for Reduced Deformable Simulation siga2015Papers Model-Reduced Variational Fluid Simulation siga2015Papers Smoothed Aggregation Multigrid for Cloth Simulation siga2015Papers A Chebyshev semi-iterative approach for accelerating projective and position-based dynamics siga2015Papers Non-manifold level sets: a multivalued implicit surface representation with applications to self-collision processing siga2015Papers SMPL: A Skinned Multi-Person Linear Model siga2014Papers Autocomplete Painting Repetitions siga2014Papers BiggerPicture: Data-Driven Image Extrapolation Using Graph Matching siga2014Papers Sketch Classification and Classification-Driven Analysis using Fisher Vectors siga2014Papers Data-driven Segmentation and Labeling of Freehand Sketches siga2014Papers ConstructAide: Analyzing and Visualizing Construction Sites through Photographs and Building Models siga2014Papers Anisotropic Simplicial Meshing Using Local Convex Functions siga2014Papers Dual Strip Weaving: Interactive Design of Quad Layouts using Elastica Strips siga2014Papers Level-of-Detail Quad Meshing siga2014Papers Field-Aligned Mesh Joinery siga2014Papers Strict Minimizers for Geometric Optimization siga2014Papers A Framework for Transient Rendering siga2014Papers Improved Sampling for Gradient-Domain Metropolis Light Transport siga2014Papers Residual Ratio Tracking for Estimating Attenuation in Heterogeneous Volumes siga2014Papers A Framework for the Experimental Comparison of Solar and Skydome Illumination siga2014Papers Rendering Volumetric Haptic Shapes in Mid-air Using Ultrasound siga2014Papers Fast and Exact Continuous Collision Detection with Bernstein Sign Classification siga2014Papers Co-Constrained Handles for Deformation in Shape Collections siga2014Papers Local Barycentric Coordinates siga2014Papers Robust Iso-Surface Tracking for Interactive Character Skinning siga2014Papers Skinning Cubic Bezier Splines and Catmull-Clark Subdivision Surfaces siga2014Papers Toward BxDF Display using Multilayer Diffraction siga2014Papers Improving Visual Quality of View Transitions in Automultiscopic Displays siga2014Papers Appearance-from-Motion: Recovering Spatially Varying Surface Reflectance under Unknown Lighting siga2014Papers AppIm: Linear Spaces for Image-based Appearance Editing siga2014Papers Local random-phase noise for procedural texturing siga2014Papers Real-time Shading-based Refinement for Consumer Depth Cameras siga2014Papers Robust Surface Reconstruction via Dictionary Learning siga2014Papers Morfit: Interactive Surface Reconstruction from Incomplete Point Clouds with Curve-Driven Topology and Geometry Control siga2014Papers Quality-driven Poisson-guided Autoscanning siga2014Papers Temporally Coherent Local Tone Mapping of HDR Video siga2014Papers Interactive Intrinsic Video Editing siga2014Papers TrackCam: 3D-aware Tracking Shots from Consumer Video siga2014Papers Slippage-free Background Replacement for Hand-held Video siga2014Papers Windy Trees: Computing Stress Response for Developmental Tree Models siga2014Papers SPGrid: A Sparse Paged Grid Structure Applied to Adaptive Smoke Simulation siga2014Papers Particle-particle Particle-mesh (PPPM) Fast Summation For Fluids and beyond (N-body Dynamics) siga2014Papers Multiple-Fluid SPH Simulation Using a Mixture Model siga2014Papers Yarn-Level Simulation of Woven Cloth siga2014Papers Automatic Semantic Modeling of Indoor Scenes from Low-quality RGB-D Data using Contextual Information siga2014Papers Imagining the Unseen: Stability-based Cuboid Arrangements for Scene Understanding siga2014Papers Structure Completion for Facade Layouts siga2014Papers Creating Consistent Scene Graphs Using a Probabilistic Grammar siga2014Papers SceneGrok: Inferring Action Maps in 3D Environments siga2014Papers Approximate Pyramidal Shape Decomposition siga2014Papers Assembling Self-Supporting Structures siga2014Papers Topology-constrained Synthesis of Vector Patterns siga2014Papers Appearance-Mimicking Surfaces siga2014Papers Creating Works-Like Prototypes of Mechanical Objects siga2014Papers Locomotion Control for Many-Muscle Humanoids siga2014Papers Generating and Ranking Diverse Multi-Character Interactions siga2014Papers MoSh: Motion and Shape Capture from Sparse Markers siga2014Papers Leveraging Depth Cameras and Wearbale Pressure Sensors for Full-body Kinematics and dynamics Capture siga2014Papers Automatic Acquisition of High-fidelity Facial Performance Using Monocular videos siga2014Papers High-Quality Capture of Eyes siga2014Papers Dynamic Hair Capture using Spacetime Optimization siga2014Papers Capturing Braided Hairstyles siga2014Papers Automatic Shader Simplification Using Surface Signal Approximation siga2014Papers Deep Shading Buffers on Commodity GPUs siga2014Papers Whippletree: Task-based Scheduling of Dynamic Workloads on the GPU siga2014Papers Massively-parallel vector graphics siga2014Papers Hierarchical Diffusion Curves for Accurate Automatic Image Vectorization siga2014Papers FlexISP: A Flexible Camera Image Processing Framework siga2014Papers Fast Burst Images Denoising siga2014Papers Spatial-spectral Encoded Compressive Hyperspectral Imaging siga2014Papers Mirror Mirror: Crowdsourcing Better Portraits siga2014Papers Compute for mobile devices: performance-focused hands-on tutorial siga2013Papers Inverse Dynamic Hair Modeling with Frictional Contact siga2013Papers On-Set Performance Capture of Multiple Actors With A Stereo Camera siga2013Papers Reconstructing Detailed Dynamic Face Geometry from Monocular Video siga2013Papers Analyzing Growing Plants from 4D Point Cloud Data siga2013Papers Inverse Volume Rendering with Material Dictionaries siga2013Papers Wave-Ray Coupling for Interactive Sound Propagation in Large Complex Scenes siga2013Papers Inverse Bi-scale Material Design siga2013Papers Joint Importance Sampling of Low-Order Volumetric Scattering siga2013Papers PiCam: An Ultra-Thin High Performance Monolithic Camera Array siga2013Papers Coded Time of Flight Cameras: Sparse Deconvolution to Address Multipath Interference and Recover Time Profiles siga2013Papers QEx: Robust Quad Mesh Extraction siga2013Papers A Compact Random-Access Representation for Urban Modeling and Rendering siga2013Papers Saddle Vertex Graph (SVG) : A Novel Solution to the Discrete Geodesic Problem siga2013Papers Real-time 3D Reconstruction at Scale using Voxel Hashing siga2013Papers PolyCut: Monotone Graph-Cuts for PolyCube Base-Complex Construction siga2013Papers A No-Reference Metric for Evaluating the Quality of Motion Deblurring siga2013Papers ˇ§Mind the Gapˇ¨: Tele-Registration for Structure-Driven Image Completion siga2013Papers Content-Adaptive Image Downscaling siga2013Papers Structure-Preserving Image Smoothing via Region Covariances siga2013Papers Urban Pattern: Layout Design by Hierarchical Domain Splitting siga2013Papers Sparse Localized Deformation Components siga2013Papers A general and efficient method for finding cycles in 3D curve networks siga2013Papers Cost-effective Printing of 3D Objects with Skin-Frame Structures siga2013Papers Sphere-Meshes: Shape Approximation using Spherical Quadric Error Metrics siga2013Papers Spatio-temporal Extrapolation for Fluid Animation siga2013Papers Interactive Localized Liquid Motion Editing siga2013Papers Versatile Surface Tension and Adhesion for SPH Fluids siga2013Papers Physics-based Animation of Large-scale Splashing Liquids siga2013Papers Anatomy Transfer siga2013Papers 3D Self-Portraits siga2013Papers Designing and Fabricating Mechanical Automata from Mocap Sequences siga2013Papers Augmenting Physical Avatars using Projector-Based Illumination siga2013Papers 3D Wikipedia: Using Online Text to Automatically Label and Navigate Reconstructed Geometry siga2013Papers Efficient Penetration Depth Computation using Active Learning siga2013Papers Projective Analysis for 3D Shape Segmentation siga2013Papers Fine-Grained Semi-Supervised Labeling of Large Shape Collections siga2013Papers Recovering a Semantic Editing History from a Before-and-After Image Pair siga2013Papers PatchNet: A Patch-based Image Representation for Interactive Library-driven Image Editing siga2013Papers WYSIWYG Computational Photography siga2013Papers 3-Sweep: Extracting Editable Objects from a Single Photo siga2013Papers A Sparse Control Model for Image and Video Editing siga2013Papers Data-driven Hallucination for Different Times of Day from a Single Outdoor Photo siga2013Papers Automatic Noise Modeling for Ghost-free HDR Reconstruction siga2013Papers Patch-based High Dynamic Range Video siga2013Papers Image-Based Rendering in the Gradient Domain siga2013Papers The Line of Action: an Intuitive Interface for Expressive Character Posing siga2013Papers Robust Realtime Physically Based Motion Control for Human Grasping siga2013Papers Animating Human Lower Limbs Using Contact-Invariant Optimization siga2013Papers Flexible Muscle-Based Locomotion for Bipedal Creatures siga2013Papers Evaluating the Distinctiveness and Attractiveness of Human Motions on Realistic Virtual Bodies siga2013Papers Linear Efficient Antialiased Displacement and Reflectance Mapping siga2013Papers On-the-Fly Multi-Scale Infinite Texturing from Example siga2013Papers Anisotropic Spherical Gaussians siga2013Papers GPU-based Out-of-Core Many-Lights Rendering siga2013Papers Modeling and Estimation of Internal Friction in Cloth siga2013Papers Fast Simulation of Mass-Spring Systems siga2013Papers An Efficient Construction of Reduced Deformable Objects siga2013Papers Simulation and Control of Skeleton-driven Soft Body Characters siga2013Papers Bilateral Blue Noise Sampling siga2013Papers Halftone QR Codes siga2013Papers Biharmonic diffusion curve images from boundary elements siga2013Papers Interactive By-example Design of Artistic Packing Layouts siga2013Papers Near-Eye Light Field Displays siga2013Papers Joint View Expansion and Filtering for Automultiscopic 3D Displays siga2013Papers A Metric of Visual Comfort for Stereoscopic Motion siga2013Papers Stereoscopizing Cel Animations siga2013Papers Importance Sampling for Physically-Based Hair Fiber Models siga2013Papers A Fast Spatial Patch Blending Algorithm for Artefact Reduction in Pattern-based Image Inpainting siga2013Papers Fast Multi-Scale Detail Decomposition via Accelerated Iterative Shrinkage siga2013Papers HandsIn3D: Augmenting the Shared 3D Visual Space with Unmediated Hands siga2013Papers Progressive Medial Axis Filtration siga2013Papers Geometric Algebra Rotors for Skinned Character Animation Blending siga2013Papers Decolorization: Is rgb2gray() Out? siga2013Papers Motion indexing of different emotional states using LMA components siga2013Papers The Shading Probe: Fast Appearance Acquisition for Mobile AR siga2013Papers Learning Based Compression of Surface Light Fields for Real-time Rendering of Global Illumination Scenes siga2013Papers Cross-sectional Structural Analysis for 3D Printing Optimization siga2013Papers Data-driven Suggestions for Portrait Posing siga2013Papers Ambient Obscurance Baking on the GPU siga2013Papers Crowdsourcing facial expressions using popular gameplay siga2013Papers Information-Geometric Lenses for Multiple Foci+Contexts Interfaces siga2013Papers Style-based Tone Mapping for HDR Images siga2013Papers Improving Robustness of Monte-Carlo Global Illumination with Directional Regularization siga2013Papers Dense Scattering Layer Removal siga2013Papers Stochastic Modeling of Immersed Rigid-body Dynamics siga2012Papers Motion-Guided Mechanical Toy Modeling siga2012Papers Recursive Interlocking Puzzles siga2012Papers Chopper: Partitioning Models into 3D-Printable Parts siga2012Papers 3D-Printing of Non-Assembly, Articulated Models siga2012Papers Sculpting by Numbers siga2012Papers Stackabilization siga2012Papers Structural Optimization of 3D Masonry Buildings siga2012Papers Fast oriented bounding box optimization on the rotation group SO(3, R) siga2012Papers Structure Extraction from Texture via Relative Total Variation siga2012Papers Digital Reconstruction of Halftoned Color Comics siga2012Papers Automatic Stylistic Manga Layout siga2012Papers Lazy Selection: A Scribble-based Tool for Smart Shape Elements Selection siga2012Papers Material Memex: Automatic Material Suggestions for 3D Objects siga2012Papers Interactive Bi-scale Editing of Highly Glossy Materials siga2012Papers An Inverse Problem Approach for Automatically Adjusting the Parameters for Rendering Clouds Using Photographs siga2012Papers Lighting Hair From The Inside: A Thermal Approach To Hair Reconstruction siga2012Papers New Measurements Reveal Weaknesses of Image Quality Metrics in Evaluating Graphics Artifacts siga2012Papers Large-scale Fluid Simulation using Velocity-Vorticity Domain Decomposition siga2012Papers Staggered Meshless Solid-Fluid Coupling siga2012Papers Automated constraint placement to maintain pile shape siga2012Papers Speculative Parallel Asynchronous Contact Mechanics siga2012Papers Adaptive Anisotropic Remeshing for Cloth Simulation siga2012Papers Motion Graphs++: A Compact Generative Model for Semantic Motion Analysis and Synthesis siga2012Papers Terrain Runner: Control, Parameterization, Composition, and Planning for Highly Dynamic Motions siga2012Papers Falling and Landing Motion Control for Character Animation siga2012Papers Synthesis of Concurrent Object Manipulation Tasks siga2012Papers Depth-Presorted Triangle Lists siga2012Papers Softshell: Dynamic Scheduling on GPUs siga2012Papers High-Quality Curve Rendering using Line Sampled Visibility siga2012Papers Axis-Aligned Filtering for Interactive Sampled Soft Shadows siga2012Papers Foveated 3D Graphics siga2012Papers Active Co-Analysis of a Set of Shapes siga2012Papers Co-Abstraction of Shape Collections siga2012Papers An Optimization Approach for Extracting and Encoding Consistent Maps siga2012Papers Inverse Design of Urban Procedural Models siga2012Papers Capturing and Animating the Morphogenesis of Polygonal Tree Models siga2012Papers Analysis and Synthesis of Point Distributions based on Pair Correlation siga2012Papers Blue Noise through Optimal Transport siga2012Papers GPU-accelerated Path Rendering siga2012Papers A Vectorial Solver for Free-form Vector Gradients siga2012Papers Gaze Correction for Home Video Conferencing siga2012Papers Discontinuity-Aware Video Object Cutout siga2012Papers Video Stabilization using Epipolar Geometry siga2012Papers Transfusive Image Manipulation siga2012Papers All-Hex Meshing using Singularity-Restricted Field siga2012Papers Design-Driven Quadrangulation of Closed 3D Curves siga2012Papers Field-Guided Registration for Feature-Conforming Shape Composition siga2012Papers Structure Recovery by Part Assembly siga2012Papers Multi-Scale Partial Intrinsic Symmetry Detection siga2012Papers Perspective-Aware Warping for Seamless Stereoscopic Image Cloning siga2012Papers Enabling Warping on Stereoscopic Images siga2012Papers A Luminance-Contrast-Aware Disparity Model and Applications siga2012Papers Correcting for Optical Aberrations using Multilayer Displays siga2012Papers The Magic Lens: Refractive Steganography siga2012Papers Lightweight Binocular Facial Performance Capture under Uncontrolled Lighting siga2012Papers Accurate Realtime Full-body Motion Capture Using a Single Depth Camera siga2012Papers Data-driven Finger Motion Synthesis for Gesturing Characters siga2012Papers A Statistical Similarity Measure for Aggregate Crowd Dynamics siga2012Papers A Path Space Extension for Robust Light Transport Simulation siga2012Papers Light Transport Simulation with Vertex Connection and Merging siga2012Papers Practical Hessian-Based Error Control for Irradiance Caching siga2012Papers SURE-based Optimization for Adaptive Sampling and Reconstruction siga2012Papers Adaptive Rendering with Non-Local Means Filtering siga2012Papers Example-based Synthesis of 3D Object Arrangements siga2012Papers An Interactive Approach to Semantic Modeling of Indoor Scenes with an RGBD Camera siga2012Papers A Search-Classify Approach for Cluttered Indoor Scene Understanding siga2012Papers Acquiring 3D Indoor Environments with Variability and Repetition siga2012Papers Elasticity-Inspired Deformers for Character Articulation siga2012Papers Simulation of complex nonlinear elastic bodies using lattice deformers siga2012Papers RigMesh: Automatic Rigging for Part-Based Shape Modeling and Deformation siga2012Papers Smooth Skinning Decomposition with Rigid Bones siga2012Papers Quality Prediction for Image Completion siga2012Papers Manifold Preserving Edit Propagation siga2012Papers Sparse PDF Maps for Non-Linear Multi-Resolution Image Operations siga2012Papers DressUp! Outfit Synthesis Through Automatic Optimization siga2012Papers User-guided White Balance for Mixed Lighting Conditions siga2012Papers Calibrated Image Appearance Reproduction siga2012Papers Coherent Intrinsic Images from Photo Collections siga2012Papers Robust patch-based HDR reconstruction of dynamic scenes siga2012Papers Edge-Preserving Image Decomposition using L1 Fidelity with L0 Gradient siga2012Papers Video Enhanced Gigapixel Panoramas siga2012Papers MRsionCase: A Glasses-free Mixed Reality Showcase for Surrounding Multiple Viewers siga2012Papers Efficient Rasterization for Edge-Based 3D Object Tracking on Mobile Devices siga2012Papers Real-Time Animation and Rendering of Ocean Whitecaps siga2012Papers A 2.5D Culling for Forward+ siga2012Papers 3D Diff: An Interactive Approach to Mesh Differencing and Conflict Resolution siga2012Papers Adaptive Maximal Poisson-disk Sampling on Surfaces siga2012Papers Lip-Synced Character Speech Animation with Dominated Animeme Models siga2012Papers Scoring Functions for Automatic Arrangement of Business Interiors siga2012Papers Using Text N-Grams for Model Suggestions in 3D Scenes siga2012Papers An Interactive Editing Tool for Correcting Panoramas siga2012Papers Image-Based Clothes Animation for Virtual Fitting siga2012Papers Real-time Contrast Preserving Decolorization siga2012Papers Image Memorability and Visual Inceptio siga2012Papers Basic Level Scene Understanding: From Labels to Structure and Beyond siga2011Papers Pattern-Aware Shape Deformation Using Sliding Dockers siga2011Papers Shape Space Exploration of Constrained Meshes siga2011Papers Joint-Shape Segmentation with Linear Programming siga2011Papers Unsupervised Co-Segmentation of a Set of Shapes via Descriptor-Space Spectral Clusterin siga2011Papers Modeling and generating moving trees from video siga2011Papers Candid Portrait Selection From Video siga2011Papers Multiview Face Capture using Polarized Spherical Gradient Illumination siga2011Papers Video Face Replacement siga2011Papers A Rendering Framework for Multi-Scale Views of 3D Models siga2011Papers Mixed-Order Compositing for 3D Painting siga2011Papers Animated Construction of Line Drawings siga2011Papers Sketch-based Dynamic Illustration of Fluid Systems siga2011Papers Interactive Hybrid Simulation of Large-Scale Traffic siga2011Papers Pattern-Guided Smoke Animation with Lagrangian Coherent Structure siga2011Papers Interference Aware Geometric Modeling siga2011Papers Imperceptible Relaxation of Collision Avoidance Constraints in Virtual Crowds siga2011Papers A Hybrid Iterative Solver for Robustly Capturing Coulomb Friction in Hair Dynamics siga2011Papers General Planar Quadrilateral Mesh Design Using Conjugate Direction Field siga2011Papers Connectivity Editing for Quadrilateral Meshes siga2011Papers Simple Quad Domains for Field Aligned Mesh Parametrization siga2011Papers Boundary Aligned Smooth 3D Cross-Frame Field siga2011Papers Material Matting siga2011Papers Physically-Based Interactive Bi-Scale Material Design siga2011Papers AppGen: Interactive Material Modeling from a Single Image siga2011Papers AppWarp: Retargeting Measured Materials by Appearance-space Warping siga2011Papers Online Reconstruction of 3D Objects from Arbitrary Cross-Sections siga2011Papers Fusion of Depth Maps with Multiple Scales siga2011Papers Global Parametrization of Range Image Sets siga2011Papers Image-space bidirectional scene reprojection siga2011Papers A Shading Reuse Method for Efficient Micropolygon Ray Tracing siga2011Papers Genetic Programming for Shader Simplification siga2011Papers An Efficient Alias-free Shadow Algorithm for Opaque and Transparent Objects using per-triangle Shadow Volumes siga2011Papers Data-driven Visual Similarity for Cross-domain Image Matching siga2011Papers Arcimboldo-like Collage Using Internet Images siga2011Papers Semantic Colorization with Internet Images siga2011Papers Rendering Synthetic Objects into Legacy Photographs siga2011Papers Displacement Interpolation Using Lagrangian Mass Transport siga2011Papers Adaptive Sampling and Reconstruction using Greedy Error Minimization siga2011Papers T&I Engine: Traversal and Intersection Engine for Hardware Accelerated Ray Tracing siga2011Papers Coherent parallel hashing siga2011Papers Artist Friendly Facial Animation Retargeting siga2011Papers Compression and Direct Manipulation of Complex Blendshape Models siga2011Papers Controlling Physics-Based Characters Using Soft Contacts siga2011Papers Modal-Space Control for Articulated Characters siga2011Papers Stretchable and Twistable Bones for Skeletal Shape Deformation siga2011Papers Freeform vector graphics with controlled thin-plate splines siga2011Papers Multiscale Vector Volumes siga2011Papers Slices: A Shape-proxy Based on Planar Sections siga2011Papers Coons BVH for Freeform Geometric Models siga2011Papers Practical Spectral Characterization of Trichromatic Cameras siga2011Papers Single View Reflectance Capture using Multiplexed Scattering and Time-of-flight Imaging siga2011Papers Estimating Dual-scale Properties of Glossy Surfaces from Step-edge Lighting siga2011Papers Interactive Hair Rendering and Appearance Editing under Environment Lighting siga2011Papers Image Smoothing via L0 Gradient Minimization siga2011Papers Convolution Pyramids siga2011Papers GPU-Efficient Recursive Filtering and Summed-Area Tables siga2011Papers Multigrid and Multilevel Preconditioners for Computational Photography siga2011Papers Modular Radiance Transfer siga2011Papers LightSlice: Matrix Slice Sampling for the Many-Lights Problem siga2011Papers Practical Filtering for Efficient Ray-traced Directional Occlusion siga2011Papers Progressive Photon Beams siga2011Papers Insitu: Sketching Architectural Designs in Context siga2011Papers Structure-Preserving Retargeting of Irregular 3D Architecture siga2011Papers Adaptive Partitioning of Urban Facades siga2011Papers Conjoining Gestalt Rules for Abstraction of Architectural Drawings siga2011Papers Polarization Fields: Dynamic Light Field Display using Multi-Layer LCDs siga2011Papers Computing and Fabricating Multilayer Models siga2011Papers C1x6: A Stereoscopic Six-User Display for Co-located Collaboration in Shared Virtual Environments siga2011Papers OSCAM - Optimized Stereoscopic Camera Control for Interactive 3D siga2011Papers Multi-perspective Stereoscopy from Light Fields siga2010Papers Morphable Crowds siga2010Papers Motion Fields for Interactive Character Animation siga2010Papers Stable Inverse Dynamic Curves siga2010Papers Video-based Reconstruction of Animatable Human Characters siga2010Papers Circularly Polarized Spherical Illumination Reflectometry siga2010Papers Content-Adaptive Parallax Barriers: Optimizing Dual-Layer 3D Displays Using Low-Rank Light Field Factorization siga2010Papers Light Reallocation for High Contrast Projection Using an Analog Micromirror Array siga2010Papers Optical Computing for Fast Light Transport Analysis siga2010Papers A Practical Appearance Model for Dynamic Facial Color siga2010Papers A Progressive Error Estimation Framework for Photon Density Estimation siga2010Papers Combining Global and Local Lights for High-Rank Illumination Effects siga2010Papers Consistent Normal Interpolation siga2010Papers Data-Driven Image Color Theme Enhancement siga2010Papers Diffusion Maps for Edge-Aware Image Editing siga2010Papers Metric-aware processing of spherical imagery siga2010Papers MovieReshape: Tracking and Reshaping of Humans in Videos siga2010Papers Stereoscopic 3D Copy & Paste siga2010Papers Analysis, Reconstruction and Manipulation using Arterial Snakes siga2010Papers Automatic Reconstruction of Tree Skeletal Structures from Point Clouds siga2010Papers Cone Carving for Surface Reconstruction siga2010Papers Editing Operations for Irregular Vertices in Triangle Meshes siga2010Papers Animation Wrinkling: Augmenting Coarse Cloth Simulations With Realistic-Looking Wrinkles siga2010Papers Multi-Resolution Isotropic Strain Limiting siga2010Papers Piles of Objects siga2010Papers Real-Time Collision Culling of a Million Bodies on Graphics Processing Units siga2010Papers A Comparative Study of Image Retargeting siga2010Papers Automatic Generation of Destination Maps siga2010Papers Resizing by Symmetry-Summarization siga2010Papers Video Quality Assessment for Computer Graphics Applications siga2010Papers Accelerating Spatially Varying Gaussian Filters siga2010Papers Anisotropic Blue Noise Sampling siga2010Papers Parallel Poisson Disk Sampling with Spectrum Analysis on Surfaces siga2010Papers Spectral Sampling of Manifolds siga2010Papers Axial-Cones: Modeling Spherical Catadioptric Cameras for Wide-Angle Light Field Rendering siga2010Papers Computational Highlight Holography siga2010Papers Computational Re-Photography siga2010Papers Optimizing continuity in multiscale imagery siga2010Papers Detail-Preserving Fully Eulerian Interface Tracking Framework siga2010Papers Free-Flowing Granular Materials with Two-Way Solid Coupling siga2010Papers Multi-Phase Fluid Simulations Using Regional Level Sets siga2010Papers Scalable Fluid Simulation using Anisotropic Turbulence Particles siga2010Papers A Hierarchical Volumetric Shadow Algorithm for Single Scattering siga2010Papers Fast Parallel Surface and Solid Voxelization on GPUs siga2010Papers Unbiased, Adaptive Stochastic Sampling for Rendering Inhomogeneous Participating Media siga2010Papers Volumetric Modeling with Diffusion Surfaces siga2010Papers Computer-Generated Residential Building Layouts siga2010Papers Context-Based Search for 3D Models siga2010Papers Data-Driven Suggestions for Creativity Support in 3D Modeling siga2010Papers Multi-Feature Matching of Fresco Fragments siga2010Papers Style-Content Separation by Anisotropic Part Scales siga2009Papers Layered Shape Synthesis: Automatic Generation of Control Maps for Non-Stationary Textures siga2009Papers Feature-Aligned Shape Texturing siga2009Papers Continuity Mapping for Multi-chart Textures siga2009Papers Motion Field Texture Synthesis siga2009Papers Interactive Design of Urban Spaces using Geometrical and Behavioral Modeling siga2009Papers Procedural Modeling of Structurally-Sound Masonry Buildings siga2009Papers Symmetric Architecture Modeling with a Single Image siga2009Papers Image-Based Street-Side City Modeling siga2009Papers Patch-Based Image Vectorization with Automatic Curvilinear Feature Alignment siga2009Papers A GPU Laplacian Solver for Diffusion Curves and Poisson Image Editing siga2009Papers Rendering Surface Details with Diffusion Curves siga2009Papers Efficient Affinity-based Edit Propagation using K-D Tree siga2009Papers Harmonic Shells: A Practical Nonlinear Sound Model for Near-Rigid Thin Shells siga2009Papers Stretching and Wiggling Liquids siga2009Papers Synthetic Turbulence using Artificial Boundary Layers siga2009Papers Aggregate Dynamics for Dense Crowd Simulation siga2009Papers Skipping Steps in Deformable Simulation with Online Model Reduction siga2009Papers Sketch2Photo: Internet Image Montage siga2009Papers Optimized image resizing using seam carving and scaling siga2009Papers A System for Retargeting Streaming Video siga2009Papers Motion-Aware Temporal Coherence for Video Resizing siga2009Papers Printing Spatially-Varying Reflectance siga2009Papers Interactive Reflection Editing siga2009Papers User-Assisted Intrinsic Images siga2009Papers Webcam Clip Art: Appearance and Illuminant Transfer from Time-lapse Sequences siga2009Papers Micro-Rendering for Scalable, Parallel Final Gathering siga2009Papers All-Frequency Rendering of Dynamic, Spatially-Varying Reflectance siga2009Papers Depth-of-Field Rendering with Multiview Synthesis siga2009Papers Amortized Supersampling siga2009Papers Relief Analysis and Extraction siga2009Papers Abstraction of Man-Made Shapes siga2009Papers Partial Intrinsic Reflectional Symmetry of 3D Shapes siga2009Papers Packing circles and spheres on surfaces siga2009Papers Adaptive Wavelet Rendering siga2009Papers Stochastic Progressive Photon Mapping siga2009Papers Automatic Bounding of Programmable Shaders for Efficient Global Illumination siga2009Papers Virtual Spherical Lights for Many-Light Rendering of Glossy Scenes siga2009Papers Removing Image Artifacts Due to Dirty Camera Lenses and Thin Occluders siga2009Papers Fast Motion Deblurring siga2009Papers Noise Brush: Interactive High Quality Image-Noise Separation siga2009Papers Edge-preserving Multiscale Image Decompostion based on Local Extrema siga2009Papers Structured Annotations for 2D-to-3D Modeling siga2009Papers Analytic Drawing of 3D Scaffolds siga2009Papers DiagSplit: Parallel, Crack-Free, Adaptive Tessellation for Micropolygon Rendering siga2009Papers Approximating Subdivision Surfaces with Gregory Patches for Hardware Tessellation siga2009Papers Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs siga2009Papers Debugging GPU Stream Programs Through Automatic Dataflow Recording and Visualization siga2009Papers Real-Time Parallel Hashing on the GPU siga2009Papers RenderAnts: Interactive REYES Rendering on GPUs siga2009Papers Shadow Art siga2009Papers 3D Polyomino Puzzle siga2009Papers The Graph Camera siga2009Papers BiDi Screen: A Thin, Depth-Sensing LCD for 3D Interaction Using Lights Fields siga2009Papers Evaluation of Reverse Tone Mapping through Varying Exposure Conditions siga2009Papers Robust Color-to-Gray via Nonlinear Global Mapping siga2009Papers Structure-Aware Error Diffusion siga2009Papers Emerging Images siga2009Papers Exploratory Modeling with Collaborative Design Spaces siga2009Papers Capturing Hair Assemblies Fiber by Fiber siga2009Papers A Practical Approach for Photometric Acquisition of Hair Color siga2009Papers Hair Meshes siga2009Papers Optimizing walking controllers siga2009Papers Compact Character Controllers siga2009Papers Robust Task-based Control Policies for Physics-based Characters siga2009Papers Modeling Spatial and Temporal Variation in Motion Data siga2009Papers Real-Time Prosody-Driven Synthesis of Body Language siga2009Papers Out-of-Core Multigrid Solver for Streaming Meshes siga2009Papers Dynamic Shape Capture using Multi-View Photometric Stereo siga2009Papers Robust Single View Geometry And Motion Reconstruction siga2009Papers Consolidation of Unorganized Point Clouds for Surface Reconstruction siga2008Papers Single Image Tree Modeling siga2008Papers Sketch-Based Tree Modelling Using Markov Random Field siga2008Papers Space-time Surface Reconstruction Using Incompressible Flow siga2008Papers Non-homogeneous Resizing of Complex Models siga2008Papers Animating Responsive Characters with Dynamic Constraints in Near-Unactuated Coordinates siga2008Papers Synthesis of Constrained Walking Skills siga2008Papers Interaction Patches for Multi-Character Animation siga2008Papers Motion Overview of Human Actions siga2008Papers Mesh Ensemble Motion Graphs: Data-Driven Mesh Animation With Constraints siga2008Papers Deep Photo: Model-Based Photograph Enhancement and Viewing siga2008Papers Animating Animal Motion from Still siga2008Papers Optimized Scale-and-Stretch for Image Resizing siga2008Papers Interactive Normal Reconstruction from a Single Image siga2008Papers Depicting Procedural Caustics in Single Images siga2008Papers Facial Performance Synthesis using Deformation-Driven Polynomial Displacement Maps siga2008Papers Reusable Skinning Templates Using Cage-based Deformations siga2008Papers Accelerometer-based User Interfaces for the Control of a Physically Simulated Character siga2008Papers Video Puppetry: A Performative Interface for Cutout Animation siga2008Papers Laughing Out Loud: Control for Modeling Anatomically Inspired Laughter using Audio siga2008Papers Real-Time KD-Tree Construction on Graphics Hardware siga2008Papers Automated Reprojection-Based Pixel Shader Optimization siga2008Papers Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation siga2008Papers Imperfect Shadow Maps for Efficient Computation of Indirect Illumination siga2008Papers Progressive Photon Mapping siga2008Papers Shield Fields: Modeling and Capturing 3D Occluders siga2008Papers Time-resolved 3D Capture of Non-stationary Gas Flows siga2008Papers A Photometric Approach for Estimating Normals and Tangents siga2008Papers Extracting Depth and Matte using a Color-Filtered Aperture siga2008Papers Random-Access Rendering of General Vector Graphics siga2008Papers Texture Amendment: Reducing Texture Distortion in Constrained Parameterization siga2008Papers IGT: Inverse Geometric Textures siga2008Papers A Psychophysically Validated Metric for Bidirectional Texture Data Reduction siga2008Papers Practical Modeling and Acquisition of Layered Facial Reflectance siga2008Papers A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin siga2008Papers Phong Tessellation siga2008Papers Subdivision Shading siga2008Papers Real-Time Reyes-Style Adaptive Surface Subdivision siga2008Papers Efficient Traversal of Mesh Edges using Adjacency Primitives siga2008Papers Randomized Cuts for 3D Mesh Analysis siga2008Papers Deduction of Interpolating Subdivision Schemes From Approximating Subdivision Schemes siga2008Papers Spectral Quadrangulation with Orientation and Alignment Control siga2008Papers Quadrilateral Mesh Simplification siga2008Papers A Virtual Restoration Stage for Real-World Objects siga2008Papers Superimposing Dynamic Range siga2008Papers VirtualStudio2Go: Digital Videocomposition for Real Environments siga2008Papers Intrinsic Colorization siga2008Papers Fast Image/Video Upsampling siga2008Papers Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes siga2008Papers Richness-Preserving Manga Screening siga2008Papers Line-art Illustration of Dynamic and Specular Surfaces siga2008Papers Demarcating Curves for Shape Illustration siga2008Papers Continuous Model Synthesis siga2008Papers Interactive 3D Architectural Modeling from Unordered Photo Collections siga2008Papers Interactive Example-Based Urban Layout Synthesis siga2008Papers Image-based Facade Modeling siga2008Papers Magnets in Motion siga2008Papers Real-time Control of Physically Based Simulations using Gentle Forces siga2008Papers Staggered Projections for Frictional Contact in Multibody Systems siga2008Papers Optimizing Cubature for Efficient Integration of Subspace Deformations siga2008Papers Fast Animation of Turbulence Using Energy Transport and Procedural Synthesis eg2026Papers Conversational Gesture Model (CGM): Extending Speaker-Centric Audio-Driven Motion Generation to Full Conversation Gestures eg2026Papers Skeletal-Driven Animation of Anatomical Humans via Neural Deformation Gradients eg2026Papers Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion eg2026Papers SkinCells: Sparse Skinning using Voronoi Cells eg2026Papers VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations eg2026Papers Graph-based Black and White Stylization eg2026Papers Palette Aligned Image Diffusion eg2026Papers Latent Diffusion-GAN: Adversarial Learning in the Autoencoded Latent Space eg2026Papers Edge-preserving noise for diffusion models eg2026Papers TextFlux: An OCR-Free DiT Model for High-Fidelity Multilingual Scene Text Synthesis eg2026Papers Real-Time Rendering of Dynamic Line Sets using Voxel Ray Tracing eg2026Papers EBOAT: Error-Bounded Adaptive Tessellation of Singularities for Real-Time Catmull-Clark Subdivision Surfaces Rendering eg2026Papers Encoding Occupancy in Memory Location for Efficient and Compact High-Resolution Voxel Structures eg2026Papers NePO: Neural Point Octrees for Large-scale Novel View Synthesis eg2026Papers NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis-Aligned Distance Fields eg2026Papers Real-time by-example texture synthesis and filtering using local statistics exchange eg2026Papers Variable-Rate Texture Compression: Real-Time Rendering with JPEG eg2026Papers ProcTex: Consistent and Interactive Text-to-texture Synthesis for Part-based Procedural Models eg2026Papers Lightmap Compression with Color-Coherent UV Clustering and Cascade Texture Optimization eg2026Papers Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations eg2026Papers Mesh Processing Non-Meshes via Neural Displacement Fields eg2026Papers Basis Networks: Learning basis functions for free-form triangulations eg2026Papers Self-supervised Learning of Fine-to-Coarse Cuboid Shape Abstraction eg2026Papers TLC-Plan: A Two-Level Codebook Based Network for End-to-End Vector Floorplan Generation eg2026Papers Floorplan Generation by Alternating Geometry and Semantics Optimization eg2026Papers Adaptive Optical Layers: Efficient Tall Cell Grids for Liquid Simulation eg2026Papers A Semi-Analytical Energy Model for Particle-Based Fluid Simulation Involving Complex Moving Boundaries eg2026Papers Dripping Thin Films for Real-time Digital Painting eg2026Papers Fluid Composer: Fluid Detail Composition and Rendering Using Video Diffusion Models eg2026Papers A Particle-Based Approach to Extract Dynamic 3D FTLE Ridge Geometry eg2026Papers Field-Aligned Surface-Filling Curve via Implicit Stitching eg2026Papers Strain-Field Based Segmentation for Fabric Formwork eg2026Papers Designing inflatable shells using unstructured meshes eg2026Papers DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning eg2026Papers ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing eg2026Papers GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction eg2026Papers Layer3D: A Layered 3D Representation for Multiview Vector Graphics eg2026Papers GeoFusionLRM: Geometry-Aware Self-Correction for Consistent 3D Reconstruction eg2026Papers UniCross3D: Unified Cross-View and Cross-Domain Diffusion for Consistent Single-Image 3D Generation eg2026Papers Physics-Based Motion Tracking of Contact-Rich Interacting Characters eg2026Papers Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles eg2026Papers ContactVision: Learning Foot Contact from Video for Physically Plausible Gait Animation eg2026Papers Herds from Video: Learning a Microscopic Herd Model from Macroscopic Motion Data eg2026Papers MPACT: Mesoscopic Profiling and Abstraction of Crowd Trajectories eg2026Papers Wave Tracing: Generalizing The Path Integral To Wave Optics eg2026Papers Gradient-domain ReSTIR Path Tracing eg2026Papers Statistical denoising of transient rendering eg2026Papers Stochastic Pairwise MIS for Fast Many-Candidate Resampling eg2026Papers Deep Residual Combiner: A Learned Fusion of Spatial, Temporal, and Multiscale Correlated Pixel Estimates eg2026Papers Convex Primitive Decomposition for Collision Detection eg2026Papers Construction of clustered HLOD with As-Simplified-As-Possible boundaries eg2026Papers Hierarchical Optimization of the As-Rigid-As-Possible Energy eg2026Papers Embedding Optimization of Layouts via Distortion Minimization eg2026Papers Contouring Signed Distance Fields by Approximating Gradients eg2026Papers Story2Board: A Training‑Free Approach for Expressive Storyboard Generation eg2026Papers SAGE: Structure-Aware Generative Video Transitions between Diverse Clips eg2026Papers MultiCOIN: Multi-Modal COntrollable Video INbetweening eg2026Papers See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting eg2026Papers Enhancing Robust Category-Agnostic Pose Estimation through Multi-Modal Feature Alignment eg2026Papers 3D Character Reconstruction from Hand-drawn Model Sheets eg2026Papers Generative Cutout Animation eg2026Papers Mixed Super-Circles eg2026Papers Vector sketch animation generation with differentialable motion trajectories eg2026Papers STAGED: Stress-Tensor Assisted Global-local-global solver for interactive Elastic shape Design eg2026Papers Interpolated Adaptive Linear Reduced Order Modeling for Deformation Dynamics eg2026Papers Progressively Projected Newton’s Method eg2026Papers Affinification: A Fine Approximation of Deformations eg2026Papers DexterCap: Affordable and Automated Capture of Complex Hand-Object Interactions eg2026Papers Improving Facial Rig Semantics for Tracking and Retargeting eg2026Papers CANRIG: Cross-Attention Neural Face Rigging with Variable Local Control eg2026Papers Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars eg2026Papers Neuralocks: Real-Time Dynamic Neural Hair Simulation eg2026Papers High-Gloss SVBRDF Capture Using Bounce Light eg2026Papers A Texture-Free Practical Model for Realistic Surface-Based Rendering of Woven Fabrics eg2026Papers A Discrete Polydisperse Porous BSDF Model based on the Micrograin Framework eg2026Papers HiMat: DiT-based Ultra-High Resolution SVBRDF Generation eg2026Papers Digitisation of Impasto and Gloss in Oil Paintings via Spatially Varying Bidirectional Reflectance Distribution Function Acquisition eg2026Papers LeafFit: Plant Assets Generation from 3D Gaussian Splatting eg2026Papers TreeON: Reconstructing 3D Tree Point Clouds from Orthophotos and Heightmaps eg2026Papers HeatMat: Simulation of City Material Impact on Urban Heat Island Effect eg2026Papers Authoring Terrestrial Planets with Diffusion Models eg2026Papers Terrain synthesis and authoring based on iso-contours eg2026Papers Neural Progressive Photon Mapping eg2026Papers Neural Local Inter-reflection Modeling for Garment Fold Rendering eg2026Papers Real-time Rendering with a Neural Irradiance Volume eg2026Papers A Real-Time Multi-Scale Neural Representation for Complex Surface Reflectance eg2026Papers BRDF Importance Baking: A Lightweight Neural Solution to Importance Sampling General Parametric BRDFs eg2026Papers CADrawer: Autoregressive CAD Generation from 3D Sketches eg2026Papers Differentiable variable fonts eg2026Papers 2D Piecewise Linear Scalar Fields with Invertible Integral Lines eg2026Papers Register-Efficient Linear-Time Evaluation in the Bernstein Basis eg2026Papers Improving the watertightness of parametric surface/surface intersection eg2026Papers Robo-Saber: Generating and Simulating Virtual Reality Players eg2026Papers Real-Time Neural Materials on Mobile VR eg2026Papers ML-PEA: Machine Learning-Based Perceptual Algorithms for Display Power Optimization eg2026Papers ProjectiveShading: Inserting 3D Objects into Indoor Images with Complex Shadows eg2026Papers PBR-Inspired Controllable Diffusion for Image Generation eg2026Papers Adaptive Use of LBO Bases by Shape Feature Scales for High-Quality and Efficient Shape Correspondence eg2026Papers TABI: Tight and Balanced Interactive Atlas Packing eg2026Papers Volume Quantization with Flexible Singularities for Hexahedral Meshing eg2026Papers Fast Injective Mesh Parameterization via Beltrami Coefficient Prolongation eg2026Papers DiskScissors: Cutting Arbitrary-Topology Solids for Bijective Mapping eg2026Papers Multi-Spectral Gaussian Splatting with Neural Color Representation eg2026Papers RotGS: Rotation-Guided 3D Gaussian Splatting for Turntable Sequences without Structure-from-Motion eg2026Papers Adaptive Spatio-Temporal 3D Gaussian Splatting for Scenes with Oscillatory Motion eg2026Papers OUGS: Active View Selection via Object-aware Uncertainty Estimation in 3DGS eg2026Papers Splat-based Metal Artifact Reduction in Cone-Beam CT via Polychromatic Modeling eg2025Papers Neural Face Skinning for Mesh-agnostic Facial Expression Cloning eg2025Papers Deep Learning-Based Facial Retargeting Using Local Patches eg2025Papers NePHIM: A Neural Physics-Based Head-Hand Interaction Model eg2025Papers VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations eg2025Papers "Wild West" of Evaluating Speech-Driven 3D Facial Animation Synthesis: A Benchmark Study eg2025Papers VRSurf: Surface Creation from Sparse, Unoriented 3D Strokes eg2025Papers Robust Image Vectorisation via Gradient Reconstruction eg2025Papers Screentone-Preserved Manga Retargeting eg2025Papers 2D Neural Fields with Learned Discontinuities eg2025Papers Automatic Inbetweening for Stroke-based Painterly Animation eg2025Papers Text-Guided Interactive Scene Synthesis with Scene Prior Guidance eg2025Papers FlairGPT: Repurposing LLMs for Interior Designs eg2025Papers Approximating Procedural Models of 3D Shapes with Neural Networks eg2025Papers GeoCode: Interpretable Shape Programs eg2025Papers Neural Geometry Processing via Spherical Neural Surfaces eg2025Papers Physically Based Real-Time Rendering of Eclipses eg2025Papers Fast Sphere Tracing of Procedural Volumetric Noise for Very Large and Detailed Scenes eg2025Papers View-Dependent Visibility Optimization for Monte Carlo Volume Visualization eg2025Papers VortexTransformer: End-to-End Objective Vortex Detection in 2D Unsteady Flow Using Transformers eg2025Papers Learning Image Fractals Using Chaotic Differentiable Point Splatting eg2025Papers 4-LEGS: 4D Language Embedded Gaussian Splatting eg2025Papers NoPe-NeRF++: Local-to-Global Optimization of NeRF with No Pose Prior eg2025Papers Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency eg2025Papers Does 3D Gaussian Splatting Need Accurate Volumetric Rendering ? eg2025Papers Learning Fast 3D Gaussian Splatting Rendering using Continuous Level of Detail eg2025Papers Bracket Diffusion: HDR Image Generation by Consistent LDR Denoising eg2025Papers SHLUT: Efficient Image Enhancement using Spatial-Aware High-Light Compensation Look-up Tables eg2025Papers Infusion: Internal Diffusion for Inpainting of Dynamic Textures and Complex Motion eg2025Papers D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video eg2025Papers A Multimodal Personality Prediction Framework based on Adaptive Graph Transformer Network and Multi-task Learning eg2025Papers Differentiable Rendering based Part-Aware Occlusion Proxy Generation eg2025Papers Implicit UVs: Real-time semi-global parameterization of implicit surfaces eg2025Papers Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs eg2025Papers Generalized Lipschitz Tracing of Implicit Surfaces eg2025Papers HPRO: Direct Visibility of Point Clouds for Optimization eg2025Papers How to Train Your Dragon: Automatic Diffusion-Based Rigging for Characters with Diverse Topologies eg2025Papers ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior eg2025Papers ReConForM : Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies eg2025Papers InterFaceRays: Interaction-Oriented Furniture Surface Representation for Human Pose Retargeting eg2025Papers Hierarchical Spherical Cross-Parameterization for Deforming Characters eg2025Papers Linearly Transformed Spherical Distributions for Interactive Single Scattering with Area Lights eg2025Papers Adaptive Multi-view Radiance Caching for Heterogeneous Participating Media eg2025Papers Many-Light Rendering Using ReSTIR-Sampled Shadow Maps eg2025Papers Neural Two-Level Monte Carlo Real-Time Rendering eg2025Papers Inverse Simulation of Radiative Thermal Transport eg2025Papers Real-time Procedural Resurfacing Using GPU Mesh Shader eg2025Papers Dynamic Voxel-Based Global Illumination eg2025Papers SOBB: Skewed Oriented Bounding Boxes for Ray Tracing eg2025Papers Axis-Normalized Ray-Box Intersection eg2025Papers Real-Time Rendering Framework for Holography eg2025Papers CEDRL: Simulating Diverse Crowds with Example-Driven Deep Reinforcement Learning eg2025Papers A Unified Multi-scale Method for Simulating Immersed Bubbles eg2025Papers A Semi-Implicit SPH Method for Compressible and Incompressible Flows with Improved Convergence eg2025Papers Eigenvalue Blending for Projected Newton eg2025Papers A Hybrid Lagrangian-Eulerian Formulation of Thin-shell Fracture eg2025Papers From Words to Wood: Text-to-Procedurally Generated Wood Materials eg2025Papers Material Transforms from Disentangled NeRF Representations eg2025Papers Deformed Tiling and Blending: Application to Correction of Distortions Implied by Texture Mapping eg2025Papers FastAtlas: Real-Time Compact Atlases for Texture Space Shading eg2025Papers All-frequency Full-body Human Image Relighting eg2025Papers S-ACORD: Spectral Analysis of COral Reef Deformation eg2025Papers Mesh Simplification for Unfolding eg2025Papers Optimizing Free-Form Grid Shells with Reclaimed Elements under Inventory Constraints eg2025Papers Stress-aligned Hexahedral Lattice Structures eg2025Papers Continuous Toolpath Optimization for Simultaneous Four-Axis Subtractive Manufacturing eg2025Papers Shape-Conditioned Human Motion Diffusion Model with Mesh Representation eg2025Papers Versatile Physics-based Character Control with Hybrid Latent Representation eg2025Papers Generative Motion Infilling from Imprecisely Timed Keyframes eg2025Papers DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization eg2025Papers Multi-Modal Instrument Performances (MMIP): A Musical Database eg2025Papers Mesh Compression with Quantized Neural Displacement Fields eg2025Papers Preconditioned Single-step Transforms for Non-rigid ICP eg2025Papers Isosurface Extraction for Signed Distance Functions using Power Diagrams eg2025Papers Learning Metric Fields for Fast Low-Distortion Mesh Parameterizations eg2025Papers Towards Scaling-Invariant Projections for Data Visualization eg2025Papers Neural Film Grain Rendering eg2025Papers StyleBlend: Enhancing Style-Specific Content Creation in Text-to-Image Diffusion Models eg2025Papers Synchronized Multi-Frame Diffusion for Temporally Consistent Video Stylization eg2025Papers REED-VAE: RE-Encode Decode Training for Iterative Image Editing with Diffusion Models eg2025Papers Differential Diffusion: Giving Each Pixel Its Strength eg2025Papers Rest Shape Optimization for Sag-Free Discrete Elastic Rods eg2025Papers BlendSim: Simulation on Parametric Blendshapes using Spacetime Projective Dynamics eg2025Papers A Unified Discrete Collision Framework for Triangle Primitives eg2025Papers Cloth Animation with Time-dependent Persistent Wrinkles eg2025Papers Corotational Hinge-based Thin Plates/Shells eg2024Papers Neural Semantic Surface Maps eg2024Papers HaLo-NeRF: Learning Geometry-Guided Semantics for Exploring Unconstrained Photo Collections eg2024Papers Raster-to-Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer eg2024Papers Interactive Exploration of Vivid Material Iridescence based on Bragg Mirrors eg2024Papers Real-time Polygonal Lighting of Iridescence Effect using Precomputed Monomial-Gaussians eg2024Papers Single-Image SVBRDF Estimation with Learned Gradient Descent eg2024Papers PossibleImpossibles: Exploratory Procedural Design of Impossible Structures eg2024Papers Hierarchical Co-generation of Parcels and Streets in Urban Modeling eg2024Papers Strokes2Surface: Recovering Curve Networks From 4D Architectural Design Sketches eg2024Papers TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering eg2024Papers Real-time Neural Rendering of Dynamic Light Fields eg2024Papers Real-Time Neural Materials using Block-Compressed Features eg2024Papers SENS: Part-Aware Sketch-based Implicit Neural Shape Modeling eg2024Papers PPSurf: Combining Patches and Point Convolutions for Detailed Surface Reconstruction eg2024Papers Physically-Based Lighting for 3D Generative Models of Cars eg2024Papers Real-time Underwater Spectral Rendering eg2024Papers Physically Based Real-Time Rendering of Atmospheres using Mie Theory eg2024Papers An empirically derived adjustable model for particle size distributions in advection fog eg2024Papers BallMerge: High-quality Fast Surface Reconstruction via Voronoi Balls eg2024Papers Non-Euclidean Sliced Optimal Transport Sampling eg2024Papers GLS-PIA: n-Dimensional Spherical B-Spline Curve Fitting based on Geodesic Least Square with Adaptive Knot Placement eg2024Papers Estimating Cloth Simulation Parameters From Tag Information and Cusick Drape Test eg2024Papers Neural Garment Dynamics via Manifold-Aware Transformers eg2024Papers Practical Method to Estimate Fabric Mechanics from Metadata eg2024Papers Polygon Laplacian Made Robust eg2024Papers Advancing Front Surface Mapping eg2024Papers Quad Mesh Quantization Without a T-Mesh eg2024Papers The Impulse Particle-In-Cell Method eg2024Papers Wavelet Potentials: An Efficient Potential Recovery Technique for Pointwise Incompressible Fluids eg2024Papers Monte Carlo Vortical Smoothed Particle Hydrodynamics for Simulating Turbulent Flows eg2024Papers Computational Smocking through Fabric-Thread Interaction eg2024Papers Unfolding via Mesh Approximation using Surface Flows eg2024Papers Freeform Shape Fabrication by Kerfing Stiff Materials eg2024Papers Physically-based analytical erosion for fast terrain generation eg2024Papers Volcanic Skies: coupling ejection with atmospheric simulation to create consistent skyscapes eg2024Papers Real-time terrain enhancement with controlled procedural patterns eg2024Papers Recurrent Motion Refiner for Locomotion Stitching eg2024Papers Simplified Physical Model-based Balance-preserving Motion Retargeting for Physical Simulation eg2024Papers Interactive Locomotion Style Control for A Human Character based on Gait Cycle Features eg2024Papers Navigating the Manifold of Translucent Appearance eg2024Papers Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing Views eg2024Papers Predicting Perceived Gloss: Do Weak Labels Suffice? eg2024Papers TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model eg2024Papers CharacterMixer: Rig-Aware Interpolation of 3D Characters eg2024Papers Stylize My Wrinkles: Bridging the Gap from Simulation to Reality eg2024Papers Enhancing image quality prediction with self-supervised visual masking eg2024Papers Enhancing Spatiotemporal Resampling with a Novel MIS Weight eg2024Papers Depth-Aware Neural Denoising for Deep-Z Monte Carlo Renderings eg2024Papers Deep and Fast Approximate Order Independent Transparency eg2024Papers Learning to Stabilize Faces eg2024Papers 3D Reconstruction and Semantic Modeling of Eyelashes eg2024Papers ShellNeRF: Learning a Controllable High-resolution Model of the Eye and Periocular Region eg2024Papers Region-Aware Simplification and Stylization of 3D Line Drawings eg2024Papers FontCLIP: A Semantic Typography Visual-Language Model for Multilingual Font Applications eg2024Papers Sketch Video Synthesis eg2024Papers Surface-aware Mesh Texture Synthesis with Pre-trained 2D CNNs eg2024Papers GANtlitz: Ultra High Resolution Generative Model for Multi-Modal Face Textures eg2024Papers Stylized Face Sketch Extraction via Generative Prior with Limited Data eg2024Papers DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced 3-Point Trackers eg2024Papers OptFlowCam: A 3D-Image-Flow-Based Metric in Camera Space for Camera Paths in Scenes with Extreme Scale Variations eg2024Papers Cinematographic Camera Diffusion Model eg2023Papers IMoS: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions eg2023Papers Online Avatar Motion Adaptation to Morphologically-similar Spaces eg2023Papers Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum eg2023Papers Img2Logo: Generating Golden Ratio Logos from Images eg2023Papers Interactive Depixelization of Pixel Art through Spring Simulation eg2023Papers Subpixel Deblurring of Anti-Aliased Raster Clip-Art eg2023Papers Unsupervised Template Warp Consistency for Implicit Surface Correspondences eg2023Papers Scalable and Efficient Functional Map Computations on Dense Meshes eg2023Papers Surface Maps via Adaptive Triangulations eg2023Papers Test-Time Optimization for Video Depth Estimation Using Pseudo Reference Depth eg2023Papers Video Frame Interpolation for High Dynamic Range Sequences Captured with Dual-exposure Sensors eg2023Papers Simulating Analogue Film Damage to Analyse and Improve Artefact Restoration on High-resolution Scans eg2023Papers Differentiable Depth for Real2Sim Calibration of Soft Body Simulations eg2023Papers How Will It Drape Like? Capturing Fabric Mechanics from Depth Images eg2023Papers Physics-Informed Neural Corrector for Deformation-based Fluid Control eg2023Papers Robust Pointset Denoising of Piecewise-Smooth Surfaces through Line Processes eg2023Papers Evocube: A Genetic Labelling Framework for Polycube-Maps eg2023Papers One Step Further Beyond Trilinear Interpolation and Central Differences: Triquadratic Reconstruction and its Analytic Derivatives at the Cost of One Additional Texture Fetch eg2023Papers Learning to Learn and Sample BRDFs eg2023Papers Investigation and Simulation of Diffraction on Rough Surfaces eg2023Papers CubeGAN: Omnidirectional Image Synthesis Using Generative Adversarial Networks eg2023Papers An Optimization-based SPH Solver for Simulation of Hyperelastic Solids eg2023Papers Monolithic Friction and Contact Handling for Rigid Bodies and Fluids using SPH eg2023Papers Editing Compressed High-resolution Voxel Scenes with Attributes eg2023Papers Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees eg2023Papers Stochastic Subsets for BVH Construction eg2023Papers Face Editing Using Part-Based Optimization of the Latent Space eg2023Papers What's in a Decade? Transforming Faces Through Time eg2023Papers Makeup Extraction of 3D Representation via Illumination-Aware Image Decomposition eg2023Papers A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces eg2023Papers Priority-based encoding of triangle mesh connectivity for a known geometry eg2023Papers Evolving Guide Subdivision eg2023Papers In-the-wild Material Appearance Editing using Perceptual Attributes eg2023Papers A Semi-procedural Convolutional Material Prior eg2023Papers Preserving the Autocovariance of Texture Tilings Using Importance Sampling eg2023Papers Variational Pose Prediction with Dynamic Sample Selection from Sparse Tracking Signals eg2023Papers Scene-Aware 3D Multi-Human Motion Capture from a Single Camera eg2023Papers Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks eg2023Papers Learning Human Viewpoint Preferences from Sparsely Annotated Models eg2023Papers Decision Boundary Visualization for Counterfactual Reasoning eg2023Papers Detail-Aware Deep Clothing Animations Infused with Multi-Source Attributes eg2023Papers Designing Personalized Garments with Body Movement eg2023Papers Directionality-Aware Design of Embroidery Patterns eg2023Papers Non-linear Rough 2D Animation using Transient Embeddings eg2023Papers Interactive Design of 2D Car Profiles with Aerodynamic Feedback eg2023Papers Delaunay Painting: Perceptual image coloring from raster contours with gaps eg2022Papers Worst-Case Rigidity Analysis and Optimization for Assemblies with Mechanical Joints eg2022Papers Semantic Segmentation in Art Paintings eg2022Papers CAST: Character labeling in Animation using Self-supervision by Tracking eg2022Papers Differentiable 3D CAD Programs for Bidirectional Editing eg2022Papers Deep Reconstruction of 3D Smoke Densities from Artist Sketches eg2022Papers Learning from Shader Program Traces eg2022Papers Computational Design of Self-Actuated Surfaces by Printing Plastic Ribbons on Stretched Fabric eg2022Papers Z2P: Instant Visualization of Point Clouds eg2022Papers Coverage Axis: Inner Point Selection for 3D Shape Skeletonization eg2022Papers Recursive analytic spherical harmonics gradient for spherical lights eg2022Papers Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation eg2022Papers Dynamic Combination of Crowd Steering Policies Based on Context eg2022Papers Volumetric Multi-View Rendering eg2022Papers Gradient Terrain Authoring eg2022Papers ZoomShop: Depth-Aware Editing of Photographic Composition eg2022Papers Deep Reconstruction of 3D Smoke Densities from Artist Sketches eg2022Papers A Generative Framework for Image-based Editing of Material Appearance using Perceptual Attributes eg2022Papers At-Most-Hexa Meshes eg2022Papers Closed space-filling curves with controlled orientation for 3D printing eg2022Papers Complex Functional Maps: a Conformal Link Between Tangent Bundles eg2022Papers Learning Spectral Unions of Partial Deformable 3D Shapes eg2022Papers Fast and Exact Root Parity for Continuous Collision Detection eg2022Papers Feature-Adaptive and Hierarchical Subdivision Gradient Meshes eg2022Papers MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Cameras eg2022Papers Neural Precomputed Radiance Transfer eg2022Papers Optimized Processing of Localized Collisions in Projective Dynamics eg2022Papers Path Guiding Using Spatio-Directional Mixture Models eg2022Papers Progressive Denoising of Monte Carlo Rendered Images eg2022Papers The 3D Motorcycle Complex for Structured Volume Decomposition eg2022Papers Computational Design of Kinesthetic Garments eg2021Papers Restricted Power Diagrams on the GPU eg2021Papers Fast Updates for Least-Squares Rotational Alignment eg2021Papers Image Morphing with Perceptual Constraints and STN Alignment eg2021Papers Adaptive Compositing and Navigation of Variable Resolution Images eg2021Papers Real-Time Frequency Adjustment of Images and Videos eg2021Papers Time-Warped Foveated Rendering for Virtual Reality Headsets eg2021Papers Coherent Mark-based Stylization of 3D Scenes at the Compositing Stage eg2021Papers Higher Dimensional Graphics: Conceiving Worlds Beyond Three Spatial Dimensions eg2021Papers Texture Defragmentation for Photo-Reconstructed 3D Models eg2021Papers Temporally Reliable Motion Vectors for Real-time Ray Tracing eg2021Papers Rank-1 Lattices for Efficient Path Integral Estimation eg2021Papers A Multiscale Microfacet Model Based on Inverse Bin Mapping eg2021Papers Semantics-Guided Latent Space Exploration for Shape Generation eg2021Papers Towards a Neural Graphics Pipeline for Controllable Image Generation eg2021Papers Write Like You: Synthesizing Your Cursive Online Chinese Handwriting via Metric-based Meta Learning eg2021Papers Practical Face Reconstruction via Differentiable Ray Tracing eg2021Papers Learning Multiple-Scattering Solutions for Sphere-Tracing of Volumetric Subsurface Effects eg2021Papers Deep HDR estimation with generative detail reconstruction eg2021Papers Automatic surface segmentation for seamless fabrication using 4-axis millling machines eg2021Papers Neural Acceleration of Scattering-Aware Color 3D Printing eg2021Papers Levitating Rigid Objects with Hidden Rods and Wires eg2021Papers Correlation-aware multiple importance sampling for bidirectional rendering algorithms eg2021Papers Cyclostationary Gaussian noise: theory and synthesis eg2021Papers Gaussian Product Sampling for Rendering Layered Materials eg2021Papers Constructing Human Motion Manifold With Sequential Networks eg2021Papers Learning and Exploring Motor Skills with Spacetime Bounds eg2021Papers LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals eg2021Papers Layout Embedding via Combinatorial Optimization eg2021Papers Geometric construction of auxetic metamaterials eg2021Papers Quad Layouts via Constrained T-Mesh Quantization eg2021Papers Adversarial Single-Image SVBRDF Estimation with Hybrid Training eg2021Papers Progressive Acquisition of SVBRDF and Shape in Motion eg2021Papers Perceptual quality of BRDF approximations: dataset and metrics eg2021Papers Honey I Shrunk the Domain: Reduced Domain Decomposition for Efficient Optimization of Fluids eg2021Papers Two-step Temporal Interpolation Network using Forward-advection for Efficient Smoke Simulation eg2021Papers Patch Erosion for Deformable Lapped Textures on 3D Fluids eg2021Papers Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories eg2021Papers Learning Human Search Behavior from Egocentric Visual Inputs eg2021Papers Deep Detail Enhancement for Any Garment eg2021Papers Enabling Viewpoint Learning through Dynamic Label Generation eg2021Papers Blue Noise Plots eg2021Papers Making Sense of Scientific Simulation Ensembles With Semantic Interaction eg2021Papers Interactive Programming for Parametric CAD eg2021Papers Wavelet-based Heat Kernel Derivatives: Towards Informative Localized Shape Analysis eg2021Papers Orthogonalized Fourier Polynomials for Signal Approximation and Transfer eg2021Papers Physically-based Book Simulation with Freeform Developable Surfaces eg2021Papers Simulating the Evolution of Ancient Fortified Cities eg2021Papers Physically Based Simulation and Rendering of Urban Thermography eg2021Papers Broadmark: A Testing Framework for Broadâ€Phase Collision Detection Algorithms eg2021Papers Realistic Buoyancy Model for Realâ€Time Applications eg2021Papers EMU: Efficient Muscle Simulation in Deformation Space eg2021Papers Curve Complexity Heuristic KD-trees for Neighborhood-based Exploration of 3D Curves eg2021Papers Data Assimilation for Full 4D PCâ€MRI Measurements: Physicsâ€Based Denoising and Interpolation eg2021Papers Stochastic Volume Rendering of Multi-Phase SPH Data eg2021Papers SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming eg2021Papers Hierarchical Raster Occlusion Culling eg2021Papers Optimizing LBVH-Construction and Hierarchy-Traversal to accelerate kNN Queries on Point Clouds using the GPU eg2021Papers Interactive Photo Editing on Smartphones via Intrinsic Decomposition eg2021Papers RigidFusion: RGB-D Scene Reconstruction with Rigidly-moving Objects eg2021Papers Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera eg2021Papers MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs eg2021Papers Velocity Skinning for Real-time Stylized Skeletal Animation eg2021Papers Hyperspectral Inverse Skinning eg2021Papers STALP: Style Transfer with Auxiliary Limited Pairing eg2021Papers SketchZooms: Deep Multi-view Descriptors for Matching Line Drawings eg2021Papers Local Light Alignment for Multi-Scale Shape Depiction eg2020Papers Asynchronous Eulerian Liquid Simulation eg2020Papers Local Bases for Model-reduced Smoke Simulations eg2020Papers Fast and Scalable Solvers for the Fluid Pressure Equations with Separating Solid Boundary Conditions eg2020Papers Accelerating Distributed Graphical Fluid Simulations with Micro-partitioning eg2020Papers Persistence Analysis of Multi-scale Planar Structure Graph in Point Clouds eg2020Papers PointCleanNet: Learning to Denoise and Remove Outliers from Dense Point Clouds eg2020Papers Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures eg2020Papers SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans eg2020Papers Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars eg2020Papers A Practical Method for Animating Anisotropic Elastoplastic Materials eg2020Papers Mixing Yarns and Triangles in Cloth Simulation eg2020Papers Interactively Modifying Compressed Sparse Voxel Representations eg2020Papers UV-free Texturing using Sparse Voxel DAGs eg2020Papers On Demand Solid Texture Synthesis Using Deep 3D Networks eg2020Papers Image-based Tree Variations eg2020Papers Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination eg2020Papers Neural Temporal Adaptive Sampling and Denoising eg2020Papers DeepBRDF: A Deep Representation for Manipulating Measured BRDF eg2020Papers Unified Neural Encoding of BTFs eg2020Papers Combinatorial Construction of Seamless Parameter Domains eg2020Papers Greedy Cut Construction for Parameterizations eg2020Papers Locally Supported Tangential Vector, n-Vector, and Tensor Fields eg2020Papers Efficient Homology-Preserving simplification of high-dimensional simplicial shapes eg2020Papers Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer eg2020Papers Facial Expression Synthesis using a Global-Local Multilinear Framework eg2020Papers RAS: A Data-driven Rigidity-Aware Skinning Model for 3D Facial Animation eg2020Papers Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems eg2020Papers Invertible Paradoxic Loop Structures for Transformable Design eg2020Papers Interactive Modeling of Cellular Structures on Surfaces with Application to Additive Manufacturing eg2020Papers Illumination-Guided Furniture Layout Optimization eg2020Papers Context-Aware Mixed Reality: A Learning-based Framework for Semantic-level Interaction eg2020Papers Polygon Laplacian Made Simple eg2020Papers Spectral Mesh Simplification eg2020Papers Fast and Robust QEF Minimization using Probabilistic Quadrics eg2020Papers Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU eg2020Papers Stratified Markov Chain Monte Carlo Light Transport eg2020Papers An Efficient Transport Estimator for Complex Layered Materials eg2020Papers RayCaching: Amortised Isosurface Rendering for Virtual Reality eg2020Papers Spectral Mollification for Bidirectional Fluorescence eg2020Papers Fast and Robust Stochastic Structural Optimization eg2020Papers Computational Design and Optimization of Non-circular Gears eg2020Papers Designing Robotically-Constructed Metal Frame Structures eg2020Papers Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing eg2020Papers Prefilters for Sharp Image Display eg2020Papers RGB2AO: Ambient Occlusion Generation from RGB Images eg2020Papers Single Sensor Compressive Light Field Video Camera eg2020Papers Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration eg2020Papers Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows eg2020Papers Synthesizing Character Animation with Smoothly Decomposed Motion Layers eg2020Papers Motion Retargetting based on Dilated Convolutions and Skeleton-Specific Loss Functions eg2020Papers Detection and Synthesis of Full-Body Environment Interactions for Virtual Humans eg2020Papers Binary Ostensibly-Implicit Trees for Fast Collision Detection eg2020Papers Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space eg2020Papers Efficient Minimum Distance Computation for Solids of Revolution eg2020Papers Segment Tracing using Local Lipschitz Bounds eg2020Papers SiamesePointNet: A Siamese Point Network Architecture for Learning 3D Shape Descriptor eg2020Papers Effective Annotations over 3D Models eg2020Papers Robust Shape Collection Matching and Correspondence from Shape Differences eg2020Papers FARM: Functional Automatic Registration Method for 3D Human Bodies eg2020Papers Displacement-correlated XFEM for Simulating Brittle Fracture eg2020Papers Interactive Meso-scale Simulation of Skyscapes eg2020Papers Simulation of Dendritic Painting eg2020Papers A Survey of Temporal Antialiasing Techniques (YouTube) eg2020Papers A Survey of Multifragment Rendering (YouTube) eg2020Papers Learning Generative Models of 3D Structures (YouTube) eg2020Papers State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments (YouTube) eg2020Papers State of the Art on Neural Rendering (YouTube) eg2020Papers Survey of Models for Acquiring the Optical Properties of Translucent Materials (YouTube) eg2020Papers A Survey on Sketch Based Content Creation: from the Desktop to Virtual and Augmented Reality (YouTube) eg2019Papers Procedural Tectonic Planets eg2019Papers Local Editing of Procedural Models eg2019Papers String-Based Synthesis of Structured Shapes eg2019Papers A Geometrically Consistent Viscous Fluid Solver with Two-Way Fluid-Solid Coupling eg2019Papers Deep Fluids: A Generative Network for Parameterized Fluid Simulations eg2019Papers Latent Space Physics: Towards Learning the Temporal Evolution of Fluid Flow eg2019Papers Dual Sheet Meshing: An Interactive Approach to Robust Hexahedralization eg2019Papers Selective Padding for Polycube-based Hexahedral Meshing eg2019Papers Filtered Quadrics for High Speed Geometry Smoothing and Clustering eg2019Papers StyleBlit: Fast Example-Based Stylization with Local Guidance eg2019Papers Stylized Image Triangulation eg2019Papers Learning A Strokeâ€Based Representation for Fonts eg2019Papers A Subspace Method for Fast Locally Injective Harmonic Mapping eg2019Papers Elastic Correspondence between Triangle Meshes eg2019Papers Exact Constraint Satisfaction for Truly Seamless Parametrization eg2019Papers Efficient Computation of Smoothed Exponential Maps eg2019Papers MegaViews: Scalable Many-View Rendering with Concurrent Scene-View Hierarchy Traversal eg2019Papers Real-time Human Shadow Removal in a Front Projection System eg2019Papers Gradient-Guided Local Disparity Editing eg2019Papers Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU eg2019Papers A Low-Dimensional Function Space for Efficient Spectral Upsampling eg2019Papers Accurate Synthesis of Multi-Class Disk Distributions eg2019Papers Learning to Importance Sample in Primary Sample Space eg2019Papers Urban Walkability Design using Virtual Population Simulation eg2019Papers Dataâ€Driven Crowd Motion Control with Multitouch Gestures eg2019Papers Character navigation in dynamic environments based on optical flow eg2019Papers Deep HDR Video from Sequences with Alternating Exposures eg2019Papers Clear Skies Ahead: Towards Real-Time Automatic Sky Replacement in Video eg2019Papers Deep Video-Based Performance Cloning eg2019Papers Denoising Deep Monte Carlo Renderings eg2019Papers Neural BTF Compression and Interpolation eg2019Papers Gradient Outlier Removal for Gradient-Domain Path Tracing eg2019Papers Multi-Pose Interactive Linkage Design eg2019Papers Computational Design of Steady 3D Dissection Puzzles eg2019Papers Object Partitioning for Support-Free 3D-Printing eg2019Papers Learning-Based Animation of Clothing for Virtual Try-On eg2019Papers Learning a Generative Model for Multi-Step Human-Object Interactions from Videos eg2019Papers Latent-space Dynamics for Reduced Deformable Simulation eg2019Papers Dynamic Visibility-Driven Molecular Surfaces eg2019Papers Geometry Aware Tori Decomposition eg2019Papers Design and Automated Generation of Japanese Picture Puzzles eg2019Papers Generating Stochastic Wall Patterns On-the-Fly with Wang Tiles eg2019Papers Increasing of Spatial Resolutions of BTF Measurement with Scheimpflug Imaging eg2019Papers Generating Color Scribble Images using Multi-layered Monochromatic Strokes Dithering eg2019Papers Controlling Motion Blur in Synthetic Long Time Exposures eg2019Papers What’s in a face? Metric Learning for Face Characterization eg2019Papers Exploratory Stage Lighting Design using Visual Objectives eg2019Papers Controllable Image-Based Transfer of Flow Phenomena eg2019Papers A CNN-based Flow Correction Method for Fast Preview eg2019Papers Practical Person-Specific Eye Rigging eg2018Papers Feature Curve Co-Completion in Noisy Data eg2018Papers Wavejets: A Local Frequency Framework for Shape Details Amplification eg2018Papers Repairing Inconsistent Curve Networks on Non-parallel Cross-sections eg2018Papers ExpandNet: A Deep Convolutional Neural Network for High Dynamic Range Expansion from Low Dynamic Range Content eg2018Papers From Faces to Outdoor Light Probes eg2018Papers Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and Control Variates eg2018Papers PCPNET: Learning Local Shape Properties from Raw Point Clouds eg2018Papers PointProNets: Consolidation of Point Clouds with Convolutional Neural Networks eg2018Papers Terrain Super-resolution through Aerial Imagery and Fully Convolutional Networks eg2018Papers A new microflake model with microscopic self-shadowing for accurate volume downsampling eg2018Papers Real-Time Rendering of Wave-Optical Effects on Scratched Surfaces eg2018Papers A Versatile Parameterization for Measured Material Manifolds eg2018Papers Super-resolution of Point Set Surfaces using Local Similarities eg2018Papers Laplace-Beltrami Operator on Point Clouds based on Anisotropic Voronoi Diagram eg2018Papers Field-Aligned Isotropic Surface Remeshing eg2018Papers A Physically Consistent Implicit Viscosity Solver for SPH Fluids eg2018Papers Fast Fluid Simulations with Sparse Volumes on the GPU eg2018Papers Extended Narrow Band FLIP for Liquid Simulations eg2018Papers Improved functional mappings via product preservation eg2018Papers On the Stability of Functional Maps and Shape Difference Operators eg2018Papers Localized manifold harmonics for spectral shape analysis eg2018Papers Visual Attention for Rendered 3D Shapes eg2018Papers Watch to Edit: Video Retargeting using Gaze eg2018Papers GazeDirector: Fully articulated eye gaze redirection in video eg2018Papers Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring eg2018Papers Fast Penetration Volume for Rigid Bodies eg2018Papers Easy Generation of Facial Animation Using Motion Graphs eg2018Papers Packable Springs eg2018Papers String Art: Towards Computational Fabrication of String Images eg2018Papers Watercolor Woodblock Printing with Image Analysis eg2018Papers Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model eg2018Papers Self-similarity Analysis for Motion Capture Cleaning eg2018Papers Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned Characters eg2018Papers Flexible Live-Wire: Image Segmentation with Floating Anchors eg2018Papers Semantic Segmentation for Line Drawing Vectorization Using Neural Networks eg2018Papers Sequences with Low-Discrepancy Blue-Noise 2-D Projections eg2018Papers Hair Modeling and Simulation by Style eg2018Papers Direct Position-Based Solver for Stiff Rods eg2018Papers An Implicit SPH Formulation for Incompressible Linearly Elastic Solids eg2018Papers Practical Radiometric Compensation for Projection Display on Textured Surfaces using a Multidimensional Model eg2018Papers Single-Image Tomography: 3D Volumes from 2D Cranial X-Rays eg2018Papers Deep Joint Design of Color Filter Arrays and Demosaicing eg2018Papers Example-based Authoring of Procedural Modeling Programs with Structural and Continuous Variability eg2018Papers Procedural Modeling of a Building from a Single Image eg2018Papers Procedural Cloudscapes eg2018Papers Approximate Program Smoothing Using Mean-Variance Statistics, with Application to Procedural Shader Bandlimiting eg2018Papers Fast Catmull-Rom Spline Interpolation for High-Quality Texture Sampling eg2018Papers Parallel reinsertion for Bounding Volume Hierarchy Optimization eg2018Papers Stereo-consistent Contours in Object Space eg2018Papers Frame rate vs Resolution: a subjective evaluation of spatio-temporal perceived quality under varying computational budgets eg2018Papers Olfaction and Selective Rendering eg2018Papers Motion Sickness Simulation Based on Sensorimotor Control eg2018Papers Controllable Dendritic Crystal Simulation Using Orientation Field eg2018Papers Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches eg2018Papers MIQP-based Layout Design for Building Interiors eg2018Papers Enhanced Visualization of Detected 3D Geometric Differences eg2017Papers Computational Light Painting Using a Virtual Exposure eg2017Papers SketchSoup: Exploratory Ideation using Design Sketches eg2017Papers Integrated Structural-Architectural Design for Interactive Planning eg2017Papers Unbiased Light Transport Estimators for Inhomogeneous Participating Media eg2017Papers Multiple vertex next event estimation for lighting in dense, forward-scattering media eg2017Papers Gradient-Domain Photon Density Estimation eg2017Papers Design Transformations for Rule-based Procedural Modeling eg2017Papers Interactive Modeling and Authoring of Climbing Plants eg2017Papers EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems eg2017Papers Enriching Facial Blendshape Rigs with Physical Simulation eg2017Papers Sparse Rig Parameter Optimization for Character Animation eg2017Papers Interactive Paper Tearing eg2017Papers Planar Shape Detection and Regularization in Tandem eg2017Papers Extracting Sharp Features from RGB-D Images eg2017Papers Interactive Analysis of Connolly Surfaces for Various Probes eg2017Papers General Point Sampling with Adaptive Density and Correlations eg2017Papers Flow-based Temporal Selection for Interactive Volume Visualization eg2017Papers Real-Time Oil Painting on Mobile Hardware eg2017Papers Character-Object Interaction Retrieval using the Interaction Bisector Surface eg2017Papers Parallel Constant Time Collision Detection for Polygonal Objects eg2017Papers Data-Driven Shape Interpolation and Morphing Editing eg2017Papers Flow-Induced Inertial Steady Vector Field Topology eg2017Papers Decoupled Opacity Optimization for Points, Lines and Surfaces eg2017Papers Category-specific Salient View Selection via Deep Convolutional Neural Networks eg2017Papers Diffusion Diagrams: Voronoi Cells and Centroids from Diffusion eg2017Papers Spectral Processing of Tangential Vector Fields eg2017Papers Scalable Feature-Preserving Irregular Mesh Coding eg2017Papers Texture Stationarization: Turning Photos into Tileable Textures eg2017Papers A Subjective Evaluation of Texture Synthesis Methods eg2017Papers Analysis and Controlled Synthesis of Inhomogeneous Textures eg2017Papers ShapeGenetics: Using Genetic Algorithms for Procedural Modeling eg2017Papers On Realism of Architectural Procedural Models eg2017Papers A Bi-Directional Procedural Model for Architectural Design eg2017Papers Geometric Stiffness for Real-time Constrained Multibody Dynamics eg2017Papers Multivariate Gaussian-based Inverse Kinematics eg2017Papers Articulated-motion-aware Sparse Localized Decomposition eg2017Papers Fully Spectral Partial Shape Matching eg2017Papers Informative Descriptor Preservation via Commutativity for Shape Matching eg2017Papers Discovering Structured Variations via Template Matching eg2017Papers DeepGarment : 3D Garment Shape Estimation from a Single Image eg2017Papers Simulation-Ready Hair Capture eg2017Papers Primal-Dual Optimization for Fluids eg2017Papers Multi-View Stereo on Consistent Face Topology eg2017Papers Makeup Lamps: Live Augmentation of Human Faces via Projection eg2017Papers Real-Time Multi-View Facial Tracking with Synthetic Training eg2017Papers Gradient-based steering for vision-based crowd simulation algorithms eg2017Papers Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs eg2017Papers Group Modeling: a Unified Velocity-based Approach eg2017Papers Learning Detail Transfer based on Geometric Features eg2017Papers Chamber Recognition in Cave Data Sets eg2017Papers Memory-Efficient Interactive Online Reconstruction from Depth Image Streams eg2017Papers Performance-Based Biped Control using a Consumer Depth Camera eg2017Papers Consistent Video Filtering for Camera Arrays eg2017Papers NeuroLens: Data-driven Camera Lens Simulation Using Neural Networks eg2017Papers Practical Capture and Reproduction of Phosphorescent Appearance eg2017Papers STD: Studentˇ¦s t-Distribution of Slopes for Microfacet Based BSDFs eg2017Papers Hybrid mesh-volume LoDs for all-scale pre-filtering of complex 3D assets eg2017Papers Spatial Adjacency Maps for Translucency Simulation under General Illumination eg2017Papers Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation eg2017Papers Flicker Observer Effect: Guiding Attention Through High Frequency Flicker eg2017Papers Multi-Modal Perception for Selective Rendering eg2017Papers Distributed Optimization Framework for Shadow Removal in Multi-Projection Systems eg2017Papers GPU Ray Tracing using Irregular Grids eg2017Papers Parallel BVH Construction using Progressive Hierarchical Refinement eg2017Papers A GPU-Adapted Structure for Unstructured Grids eg2017Papers Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU eg2016Papers Shapes In a Box: Disassembling 3D Objects for Efficient Packing and Fabrication eg2016Papers Fast and Robust Inversion-Free Shape Manipulation eg2016Papers Building Construction Sets by Tiling Grammar Simplification eg2016Papers Structure-Adaptive Shape Editing for Man-made Objects eg2016Papers SmartCanvas: Context-inferred Interpretation of Sketches for Preparatory Design Studies eg2016Papers Shading Curves: Vector-Based Drawing With Explicit Gradient Control eg2016Papers Buoyancy Optimization for Computational Fabrication eg2016Papers Improved Surface Quality in 3D Printing by Optimizing the Printing Direction eg2016Papers Saliency-Preserving Slicing Optimization for Effective 3D Printing eg2016Papers Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images eg2016Papers Generalized As-Similar-As-Possible Warping with Applications in Digital Photography eg2016Papers Automatic Portrait Segmentation for Image Stylization eg2016Papers Motion Grammars for Character Animation eg2016Papers Animation Setup Transfer for 3D Characters eg2016Papers Character contact re-positioning under large environment deformation eg2016Papers An Objective Deghosting Quality Metric for HDR Images eg2016Papers Convolutional Sparse Coding for High Dynamic Range Imaging eg2016Papers Evaluation of Tone Mapping Operators for HDR video under different ambient luminance levels eg2016Papers Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion eg2016Papers Sparse representation of terrains for procedural modeling eg2016Papers Stable and fast fluid-solid coupling for incompressible SPH eg2016Papers DeepProp: Extracting Deep Features from a Single Image for Edit Propagation eg2016Papers Data-Driven Automatic Cropping using Semantic Composition Search eg2016Papers Smooth Image Sequences for Data-driven Morphing eg2016Papers Boundary detection in particle-based fluids eg2016Papers Narrow Band FLIP for Liquid Simulations eg2016Papers A Practical Method for High-Resolution Embedded Liquid Surfaces eg2016Papers Stylized Caustics: Progressive Rendering of Animated Caustics eg2016Papers Specular Lobe-Aware Filtering and Upsampling for Interactive Indirect Illumination eg2016Papers Global Illumination Using Well-Separated Pair Decomposition eg2016Papers CPH: a compact representation for hierarchical meshes generated by primal refinement eg2016Papers Structure-Aware Mesh Decimation eg2016Papers Multi-Resolution Meshes for Feature-Aware Hardware Tessellation eg2016Papers Regularizing Image Reconstruction for Gradient-Domain Rendering with Feature Patches eg2016Papers A Practical and Controllable Hair and Fur Model for Production Path Tracing eg2016Papers SAH guided spatial split partitioning for fast BVH construction eg2016Papers Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects eg2016Papers A Multi-sided Bezier Patch with a Simple Control Structure eg2016Papers Adapting Feature Curve Networks to a Prescribed Scale eg2016Papers Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows eg2016Papers Filtered Stochastic Shadow Mapping Using a Layered Approach eg2016Papers Filtering Multilayer Shadow Maps for Accurate Soft Shadows eg2016Papers Blendforces: A Dynamic Framework for Facial Animation eg2016Papers Example-Based Retargeting of Human Motion to Arbitrary Mesh Models eg2016Papers Near-Instant Capture of High-Resolution Facial Geometry and Reflectance eg2016Papers Mobile Surface Reflectometry eg2016Papers Line-Drawing Video Stylization eg2016Papers Reducing Lateral Visual Biases in Displays eg2016Papers Autocorrelation Descriptor for Efficient Co-alignment of 3D Shape Collections eg2016Papers Detection of Geometric Temporal Changes in Point Clouds eg2016Papers Consistent Partial Matching of Shape Collections via Sparse Modeling eg2016Papers Learning 3D Articulation and Deformation using 2D Images eg2016Papers Effect of Low-level Visual Cues in Perception of Deformation eg2016Papers Modeling and Estimation of Energy-Based Hyperelastic Objects eg2016Papers Geometry and Attribute Compression for Voxel Scenes eg2016Papers VBTC: GPU-Friendly Variable Block Size Texture Encoding eg2016Papers Seamless, Static Multi-texturing of 3D Meshes eg2016Papers Space-Time Co-Segmentation of Point Cloud Sequences eg2016Papers Convolution Filtering of Continuous Signed Distance Fields for Polygonal Meshes eg2016Papers Anisotropic Diffusion Descriptors eg2016Papers A Visualisation Tool used to Develop New Photon Mapping Techniques eg2016Papers General Projective Maps for Multidimensional Data Projection eg2016Papers Inertial Steady 2D Vector Field Topology eg2016Papers Multisampling Compressive Video Spectroscopy eg2016Papers Seamless Video Stitching from Hand-held Camera Inputs eg2016Papers Interactive Videos: Plausible Video Editing using Sparse Structure Points eg2016Papers Single Image Weathering via Exemplar Propagation eg2016Papers Probably Approximately Symmetric: Fast Rigid Symmetry Detection with Global Guarantees eg2016Papers Trivariate Biharmonic B-Splines eg2016Papers Partial Shape Matching using Transformation Parameter Similarity eg2016Papers CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation eg2016Papers Dexterous Manipulation of Cloth eg2016Papers Data-guided Model Predictive Control Based on Smoothed Contact Dynamics eg2016Papers Emotion analysis and classification: understanding the performersˇ¦ emotions using the LMA entities eg2015Papers Hallucinating Stereoscopy from a Single Image eg2015Papers Object Repositioning Based on the Perspective in a Single Image eg2015Papers Modelling Cumulus Cloud Shape from a Single Image eg2015Papers Composition-Aware Scene Optimization for Product Images eg2015Papers Sample Elimination for Generating Poisson Disk Sample Sets eg2015Papers Compressive Image Reconstruction in Reduced Union of Subspaces eg2015Papers Interactive Diffraction from Biological Nanostructures eg2015Papers A Biophysically-Based Model of the Optical Properties of Skin Aging eg2015Papers Panoramic Video from Unstructured Camera Arrays eg2015Papers Designing Camera Networks by Convex Quadratic Programming eg2015Papers High-Order Recursive Filtering of Non-Uniformly Sampled Signals for Image and Video Processing eg2015Papers Jointly Optimized Regressors for Image Super-resolution eg2015Papers Inverse Procedural Modelling of Trees eg2015Papers Parallel, Realistic and Controllable Terrain Synthesis eg2015Papers Interactive Procedural Modelling of Coherent Waterfall Scenes eg2015Papers Interactive Dimensioning of Parametric Models eg2015Papers Distilled Collections from Textual Image Queries eg2015Papers Guiding Image Manipulations using Shape-appearance Subspaces from Co-alignment of Image Collections eg2015Papers IsoMatch: Creating Informative Grid Layouts eg2015Papers Comprehensible Video Thumbnails eg2015Papers Interactive Generation of Realistic Facial Wrinkles from Sketchy Drawings eg2015Papers VDub: Modifying Face Video of Actors for Plausible Visual Alignment to a Dubbed Audio Track eg2015Papers Exemplar-Based Portrait Photograph Enhancement as Informed by Portrait Paintings eg2015Papers Layer-Based Procedural Design of Facades eg2015Papers Procedural Modelling of Urban Road Networks eg2015Papers Template Assembly for Detailed Urban Reconstruction eg2015Papers Inexpensive Reconstruction and Rendering of Realistic Roadside Landscapes eg2015Papers 3D Fabrication of 2D Mechanisms eg2015Papers PackMerger: A 3D Print Volume Optimizer eg2015Papers Approximating Free-form Geometry with Height Fields for Manufacturing eg2015Papers High Reliefs from 3D Scenes eg2015Papers Shape-from-Operator: recovering shapes from intrinsic operators eg2015Papers Skeleton-Intrisin Symmetrization of Shapes eg2015Papers Interactive Disassembly Planning of Complex Objects eg2015Papers Approximating the Generalized Voronoi Diagram of Closely Spaced Objects eg2015Papers Hardware-Based Non-Photorealistic Rendering Using a Painting Robot eg2015Papers Light Chisel: 6DOF Pen Tracking eg2015Papers Content-Independent Multi-Spectral Display Using Superimposed Projections eg2015Papers Self Tuning Texture Optimization eg2015Papers Woodification: User-Controlled Cambial Growth Modeling eg2015Papers Color Sequence Preserving Decolorization eg2015Papers Paint and Click: Unified Interactions for Image Boundaries eg2015Papers Real-Time Subspace Integration for Example-Based Elastic Material eg2015Papers Scalable Partitioning for Parallel Position Based Dynamics eg2015Papers Improving Sampling-based Motion Control eg2015Papers Biologically-Inspired Visual Simulation of Insect Swarms eg2015Papers Robust Segmentation of Multiple Intersecting Manifolds from Unoriented Noisy Point Clouds eg2015Papers Database-Assisted Object Retrieval for Real-Time 3D Reconstruction eg2015Papers SmartAnnotator: An Interactive Tool for Annotating Indoor RGBD Images eg2015Papers Adaptable Anatomical Models for Realistic Bone Motion Reconstruction eg2015Papers A Dimension-reduced Pressure Solver for Liquid Simulations eg2015Papers A Cut-Cell Geometric Multigrid Poisson Solver for Fluid Simulation eg2015Papers Implicit Formulation for SPH-based Viscous Fluids eg2015Papers Time Line Cell Tracking for the Approximation of Lagrangian Coherent Structures with Subgrid Accuracy eg2015Papers Mobility-Trees for Indoor Scenes Manipulation eg2015Papers Replaceable Substructures for Efficient Part-Based Modeling eg2015Papers Modelling of Non-Periodic Aggregates Having a Pile Structure eg2015Papers Generating Design Suggestions under Tight Constraints with Gradient-based Probabilistic Programming eg2015Papers T-SAH: Animation Optimized Bounding Volume Hierarchies eg2015Papers CHC+RT: Coherent Hierarchical Culling for Ray Tracing eg2015Papers Partitioned Shadow Volumes eg2015Papers On Near Optimal Lattice Quantization of Multi-Dimensional Data Points eg2015Papers IlluminationCut eg2015Papers Rich-VPLs for Improving the Versatility of Many-Light Methods eg2015Papers Robust Statistical Pixel Estimation eg2015Papers General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering eg2015Papers Selective Degree Elevation for Multi-Sided Bezier Patches eg2015Papers Optimal Spline Approximation via l0-Minimization eg2015Papers Quad Layout Embedding via Aligned Parameterization eg2015Papers Statics Aware Grid Shells eg2015Papers Improving k-buffer methods via Occupancy Maps eg2015Papers Adaptive LightSlice for Virtual Ray Lights eg2015Papers Pixel Merge Unit eg2014Papers Spatio-Temporal Geometry Fusion for Multiple Hybrid Cameras using Moving Least Squares Surfaces eg2014Papers Object Detection and Classification from Large-Scale Cluttered Indoor Scans eg2014Papers Detection and Reconstruction of Freeform Sweeps eg2014Papers Curve Style Analysis in a Set of Shapes eg2014Papers Coded Exposure HDR Light-Field Video Recording eg2014Papers Panorama Light-Field Imaging eg2014Papers Manipulating Refractive and Reflective Binocular Disparity eg2014Papers Optimizing Stereo-to-Multiview Conversion for Autostereoscopic Displays eg2014Papers Parallel Generation of Architecture on the GPU eg2014Papers SAFE: Structure-aware Facade Editing eg2014Papers Game Level Layout from Design Specification eg2014Papers On-the-fly Generation and Rendering of Infinite Cities on the GPU eg2014Papers Recurring Part Arrangements in Shape Collections eg2014Papers ShapeSynth: Parameterizing Model Collections for Coupled Shape Exploration and Synthesis eg2014Papers 3D Timeline: Reverse Engineering of a Part-based Provenance from Consecutive 3D Models eg2014Papers Sketch-To-Design: Context-Based Part Assembly eg2014Papers Compressing Dynamic Meshes with Geometric Laplacians eg2014Papers Self-similarity for accurate compression of point sampled surfaces eg2014Papers SimSelect: similarity-based selection for 3D surfaces eg2014Papers Analogy-Driven 3D Style Transfer eg2014Papers Light Montage for Perceptual Image Enhancement eg2014Papers Perceptual Depth Compression for Stereo Applications eg2014Papers A Randomized Algorithm for Natural Object Colorization eg2014Papers Laplacian colormaps: a framework for structure-preserving color transformations eg2014Papers Feedback Control for Rotational Movements in Feature Space eg2014Papers Efficient Enforcement of Hard Articulation Constraints in the Presence of Closed Loops and Contacts eg2014Papers On-line Real-time Physics-based Predictive Motion Control with Balance Recovery eg2014Papers IISPH-FLIP for Incompressible Fluids eg2014Papers Non-oriented MLS Gradient Fields eg2014Papers SCALe-invariant Integral Surfaces eg2014Papers Efficient Nonlinear Optimization via Multiscale Gradient Filtering eg2014Papers Crack-free rendering of dynamically tesselated B-Rep models eg2014Papers Interactive Motion Mapping for Real-time Character Control eg2014Papers Rate-distortion Optimized Compression of Motion Capture Data eg2014Papers Pose Partitioning for Multi-resolution Segmentation of Arbitrary Mesh Animations eg2014Papers Parameter Estimation and Comparative Evaluation of Crowd Simulations eg2014Papers Optimizing BRDF orientations for the Manipulation of Anisotropic Highlights eg2014Papers Efficient Monte Carlo rendering with realistic lenses eg2014Papers Interactive Cloth Rendering of Microcylinder Appearance Model under Environment Lighting eg2014Papers Adaptive Texture Space Shading for Stochastic Rendering eg2014Papers Customizable LoD for Procedural Architecture eg2014Papers Crowd Sculpting: A space-time sculpting method for populating virtual environments eg2014Papers Thumbnail Galleries for Procedural Models eg2014Papers Scalable Symmetry Detection for Urban Scenes eg2014Papers 4D Video Textures for Interactive Character Appearance eg2014Papers Temporally Coherent and Spatially Accurate Video Matting eg2014Papers Art-Photographic Detail Enhancement eg2014Papers Content-Aware Surface Parameterization for Interactive Restoration of Historical Documents eg2014Papers Designing Large-Scale Interactive Traffic Animations for Urban Modeling eg2014Papers Accurate and Efficient Lighting for Skinned Models eg2014Papers Deformation with enforced metrics on length, area and volume eg2014Papers Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications eg2014Papers Simulation of Morphology Changes in Drying Leaves eg2014Papers Flower Reconstruction from a Single Photo eg2014Papers Automatic Generation of Tourist Brochures eg2014Papers ExploreMaps: Efficient Construction and Ubiquitous Exploration of Panoramic View Graphs of Complex 3D Environments eg2014Papers Clean color: Improving multi-filament 3D prints eg2014Papers Dual-Color Mixing for Fused Deposition Modeling Printers eg2014Papers Multi-style Paper Pop-up Designs from 3D Models eg2014Papers Pathline Glyphs eg2014Papers Hierarchical Opacity Optimization for Sets of 3D Line Fields eg2014Papers Fast insertion-Based Optimization of Bounding Volume Hierarchies eg2014Papers Combining Inertial Navigation and ICP for Real-time 3D Surface Reconstruction eg2013Papers Scalable Realistic Rendering with Many-Light Methods eg2013Papers A Survey of Compressed GPU-based Direct Volume Rendering eg2013Papers Position-based Methods for the Simulation of Solid Objects in Computer Graphics eg2013Papers Structure-Aware Shape Processing eg2013Papers Low-Complexity Intervisibility in Height Fields eg2013Papers Data-Parallel Decompression of Triangle Mesh Topology eg2013Papers Lazy visibility evaluation for exact soft shadows eg2013Papers Sharpening Out of Focus Images using High-Frequency Transfer eg2013Papers Global Selection of Stream Surfaces eg2013Papers Exploring Local Modifications for Constrained Meshes eg2013Papers Path Space Regularization for Holistic and Robust Light Transport eg2013Papers Capturing Relightable Human Performances under General Uncontrolled Illumination eg2013Papers Sparse modeling of intrinsic correspondences eg2013Papers Freeform Shadow Boundary Editing eg2013Papers A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation eg2013Papers Finite Element Image Warping eg2013Papers Scalable Music: Automatic Music Retargeting and Synthesis eg2013Papers Fabrication-aware Design with Intersecting Planar Pieces eg2013Papers Gaze-driven Object Tracking for Real Time Rendering eg2013Papers A Particle-Grid Method for Opaque Ice Formation eg2013Papers Primitive Trees for Precomputed Distance Queries eg2013Papers Adaptive Quantization Visibility Caching eg2013Papers ArtiSketch: A System for Articulated Sketch Modeling eg2013Papers Surface reconstruction through point set structuring eg2013Papers DuctTake: Spatiotemporal Video Compositing eg2013Papers Measurement-Based Synthesis of Facial Microgeometry eg2013Papers Locally Adaptive Products for All-Frequency Relighting eg2013Papers Photon Parameterisation for Robust Relaxation Constraints eg2013Papers Capture and statistical modeling of arm-muscle deformations eg2013Papers Sifted Disks eg2013Papers Physics Storyboards eg2013Papers Bilateral Hermite Radial Basis Functions for Contour-based Volume Segmentation eg2013Papers By-example synthesis of curvilinear structured patterns eg2013Papers Analytic Rasterization of Curves with Polynomial Filters eg2013Papers Geometry-Aware Volume-of-Fluid Method eg2013Papers Circular arc snakes and kinematic surface generation eg2013Papers Smart Variations: Functional Substructures for Part Compatibility eg2013Papers View-Dependent Realtime Rendering of Procedural Facades with High Geometric Detail eg2013Papers Example-based Interpolation and Synthesis of Bidirectional Texture Functions eg2013Papers Interactive Exploration and Flattening of Deformed Historical Documents eg2013Papers Landmark-Guided Elastic Shape Analysis of Spherically-Parameterized Surfaces eg2013Papers A Data-Driven Approach to Realistic Shape Morphing eg2013Papers Rendering Gigaray Light Fields eg2013Papers Computing and Fabricating Multiplanar Models eg2013Papers Removing the Noise in Monte Carlo Rendering with General Image Denoising Algorithms eg2013Papers Interactive Facades: Analysis and Synthesis of Semi-Regular Facades eg2013Papers Animal Locomotion Controllers From Scratch eg2013Papers Accurate Binary Image Selection from Inaccurate User Input eg2013Papers Coupled quasi-harmonic bases eg2013Papers Stochastic Depth Buffer Compression using Generalized Plane Encoding eg2013Papers Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization eg2013Papers Mutable elastic models for sculpting structured shapes eg2013Papers Geosemantic Snapping for Sketch-Based Modeling eg2013Papers Analytic Visibility on the GPU eg2013Papers Stroke Parameterization eg2013Papers Pose Space Image Based Rendering eg2013Papers Fleshing: Spine-driven Bending with Local Volume Preservation eg2013Papers A Correlated Parts Model for Object Detection in Large 3D Scans eg2013Papers Stylized and Performative Gaze for Character Animation eg2013Papers Automatic Parameter Control for Metropolis Light Transport eg2013Papers Guided Capturing of Multi-view Stereo Datasets eg2013Papers Automatic Modeling of Planar-Hinged Buildings eg2012Papers ST1: A Survey of Urban Reconstruction eg2012Papers ST2: Symmetry in 3D Geometry: Extraction and Applications eg2012Papers ST3: Interactive Volume Rendering with Volumetric Illumination eg2012Papers ST4: Illustrative Flow Visualization: State of the Art, Trends and Challenges eg2012Papers ST5: Interactive Simulation of Rigid Body Dynamics in Computer Graphics eg2012Papers ST6: Perceptual Metrics for Static and Dynamic Triangle Meshes eg2012Papers ST7: State of the Art in Quad Meshing eg2012Papers ST8: Facial Rigging eg2012Papers How Not to Be Seen ˇX Object Removal from Videos of Crowded Scenes eg2012Papers Robust Image Retargeting via Axis-Aligned Deformation eg2012Papers Iterative Image Warping eg2012Papers Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos eg2012Papers Creating Picture Legends for Group Photos eg2012Papers Data-Driven Object Manipulation in Images eg2012Papers Realtime Disparity Map based Pictorial Depth Cue Enhancement eg2012Papers Interactive Multi-perspective Imagery from Photos and Videos eg2012Papers Light-Field Retargeting eg2012Papers Unstructured Light Fields eg2012Papers Data-Driven Surface Reflectance from Sparse and Irregular Samples eg2012Papers Novel-View Synthesis of Outdoor Sport Events Using an Adaptive View-Dependent Geometry eg2012Papers Analytic Anti-Aliasing of Linear Functions on Polytopes eg2012Papers SimpleFlow: A Non-iterative, Sublinear Optical Flow Algorithm eg2012Papers SMAA: Enhanced Subpixel Morphological Antialiasing eg2012Papers Black Is Green: Adaptive Color Transformation For Reduced Ink Usage eg2012Papers Real-time Realistic Rendering and Lighting of Forests eg2012Papers Interactive Editing of GigaSample Terrain Fields eg2012Papers A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence eg2012Papers Rasterized Bounding Volume Hierarchies eg2012Papers Procedural Texture Preview eg2012Papers Mesh Colorization eg2012Papers 3D Material Style Transfer eg2012Papers Repetition Maximization based Texture Rectification eg2012Papers Practical Spectral Photography eg2012Papers Coding Depth through Mask Structure eg2012Papers Soft Stacking eg2012Papers Metering for Exposure Stacks eg2012Papers A realistic model of following behavior for crowd simulation eg2012Papers Manipulation of Flexible Objects by Geodesic Control eg2012Papers Super-Clothoids eg2012Papers Data-Driven Estimation of Cloth Simulation Models eg2012Papers A Computational Model of Afterimages eg2012Papers Perceptually Linear Parameter Variations eg2012Papers NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis eg2012Papers Unsharp Masking, Countershading and Halos: Enhancements or Artifacts? eg2012Papers Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes eg2012Papers Pixel Art with Refracted Light by Rearrangeable Sticks eg2012Papers crdbrd: Shape Fabrication by Sliding Planar Slices eg2012Papers ShadowPIX: Multiple Images from Self-Shadowing eg2012Papers Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images eg2012Papers Rationalization of Triangle-Based Point-Folding Structures eg2012Papers Interactive Self-Organizing Windows eg2012Papers Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination eg2012Papers Linear Analysis of Nonlinear Constraints for Interactive Geometric Modeling eg2012Papers Multitouch Gestures for Constrained Transformation of 3D Objects eg2012Papers Interactive Coherence-Based Facade Modeling eg2012Papers Factored Facade Acquisition using Symmetric Line Arrangements eg2012Papers Procedural Generation of Parcels in Urban Modeling eg2012Papers Procedural Interpolation of Historical City Maps eg2012Papers Importance Caching for Complex Illumination eg2012Papers Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes eg2012Papers Stochastic Progressive Photon Mapping for Dynamic Scenes eg2012Papers Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian eg2012Papers A continuous, editable representation for deforming mesh sequences with separate signals for time, pose and shape eg2012Papers Retrieval of Interactions by abstraction of spacetime relationships eg2012Papers Automatically Rigging Multi-component Characters eg2012Papers Fast Grasp Synthesis for Various Shaped Objects eg2012Papers Centroidal Voronoi Tessellations for Line Segments and Graphs eg2012Papers A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions eg2012Papers Medial Kernels eg2012Papers Generalized Swept Mid-Structure for Polygonal Models eg2012Papers Explicit Mesh Surfaces for Particle Based Fluids eg2012Papers Advected Tangent Curves: A General Scheme for Characteristic Curves of Flow Fields eg2012Papers Computational Design of Rubber Balloons eg2012Papers A Cell-Based Light Interaction Model for Human Blood eg2012Papers Skeleton based importance sampling for path tracing eg2012Papers Forward+: Bringing Deferred Lighting to the Next Level eg2012Papers Reflective Shadow Map Clustering for Real-Time Global Illumination eg2012Papers Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing eg2012Papers Perceptually Based Afterimage Synthesis eg2012Papers Robust Outlier Removal from Point Clouds Acquired with Structured Light eg2012Papers Automatic multi-view surface matching eg2012Papers Growing Cell Structures Learning a Progressive Mesh During Surface Reconstruction eg2012Papers Shape Reconstruction from Raw Point Clouds using Depth Carving eg2012Papers Variation-Factored Encoding of Facade Images eg2012Papers Efficient Evaluation of Semi-Smooth Creases in Catmull-Clark Subdivision Surfaces eg2012Papers Scented Sliders for Procedural Textures eg2012Papers Geometric details on skeleton-based implicit surfaces eg2012Papers Example-based Road Network Synthesis eg2012Papers Steady state Stokes flow interpolation for fluid control eg2012Papers FTLE Computation Beyond First-Order Approximation eg2012Papers Solid-state Culled Discrete Element Granular Systems eg2012Papers Image-based Animation of Clothes eg2012Papers Improved Obstacle Relevancy, Distance, and Angle for Crowds Constrained to Arbitrary Manifolds in 3D Space eg2012Papers Fast Response and Quick Progressive Transitions using Body Part Motion Graphs eg2012Papers Automatic Line Handles for Freeform Deformation eg2012Papers GPU based ARAP Deformation using Volumetric Lattices eg2012Papers Physically-Based Depth of Field in Augmented Reality eg2012Papers Real-Time Metaball Ray Casting with Fragment Lists eg2012Papers Incoherent Ray Tracing without Acceleration Structures eg2012Papers S-buffer: Sparsity-aware Multi-Fragment Rendering eg2012Papers Hyperplane Culling for Stochastic Rasterization eg2011Papers Interactive Character Animation using Simulated Physics eg2011Papers A Survey on Video-based Graphics and Video Visualization eg2011Papers Believable virtual characters in human-computer dialogs eg2011Papers Visualization for the Physical Sciences eg2011Papers State of the Art in Computational Plemoptic Imaging eg2011Papers The Natural 3D Spiral eg2011Papers Generalized helicoids for modeling hair geometry eg2011Papers Fruit Senescence and Decay Simulation eg2011Papers Learning Line Features in 3D Geometry eg2011Papers Shape Analysis with Subspace Symmetries eg2011Papers Symmetry Hierarchy of Man-Made Objects eg2011Papers RTSAH traversal order for occlusion rays eg2011Papers Two-level Grids for Ray Tracing on GPUs eg2011Papers Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering eg2011Papers Guided Procedural Modeling eg2011Papers Procedural Modeling of Interconnected Structures eg2011Papers Interactive Modeling of City Layouts using Layers of Procedural Content eg2011Papers SQuad: Compact Representation for Triangle Meshes eg2011Papers Discovery of Intrinsic Primitives on Triangle Meshes eg2011Papers Global Structure Optimization of Quadrilateral Meshes eg2011Papers Contouring Discrete Indicator Functions eg2011Papers Wavelet Rasterization eg2011Papers Freehand HDR imaging of moving scenes with simultaneous resolution enhancement eg2011Papers Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming eg2011Papers Comprehensive Facial Performance Capture eg2011Papers Langevin Particle: A Self-Adaptive Lagrangian Primitive For Flow Simulation Enhancement eg2011Papers Deformable Motion: Squeezing into Cluttered Environments eg2011Papers BSSRDF Estimation from Single Images eg2011Papers A Sparse Parametric Mixture Model for BTF Compression, Editing and Rendering eg2011Papers Dynamic Display of BRDFs eg2011Papers Computer-suggested Facial Makeup eg2011Papers Predicted Virtual Soft Shadow Maps with High Quality Filtering eg2011Papers Goal-based Caustics eg2011Papers Implicit Brushes for Stylized Line-Based Rendering eg2011Papers Estimating Color and Texture Parameters for Vector Graphics eg2011Papers Hatching for Motion Picture Production eg2011Papers Intrinsic Shape Matching by Planned Landmark Sampling eg2011Papers Prior Knowledge for Part Correspondence eg2011Papers Component-wise controllers for structure-preserving shape manipulation eg2011Papers Blur-Aware Image Downsizing eg2011Papers Image Retargeting Quality Assessment eg2011Papers Image and Video Abstraction by Coherence-Enhancing Filtering eg2011Papers Paint Mesh Cutting eg2011Papers GeoBrush: Interactive Mesh Geometry Cloning eg2011Papers Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations eg2010Papers A Survey of Real-Time Hard Shadow Mapping Methods eg2010Papers State of the Art in Procedural Noise Functions eg2010Papers Simplex and Diamond Hierarchies: Models and Applications eg2010Papers TouchTone: Interactive Local Image Adjustment Using Point-and-Swipe ( ) eg2010Papers User Controllable Color Transfer eg2010Papers Contrast-aware Halftoning eg2010Papers Fitted BVH for Fast Raytracing of Metaballs ( eg2010Papers Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing ( ) () eg2010Papers HCCMeshes: Hierarchical-Culling oriented Compact Meshes ( ) eg2010Papers Multi-Scale Geometry Interpolation ( ) eg2010Papers Deformation Transfer to Multi-Component Objects ( ) eg2010Papers Fast and Efficient Skinning of Animated Meshes eg2010Papers Interactive High-Quality Visualization of Higher-Order Finite Elements eg2010Papers Uncertain 2D Vector Field Topology () eg2010Papers Sound River: Semantically-Rich Sound Illustration eg2010Papers Implicit Blending Revisited ( eg2010Papers Isosurfaces Over Simplicial Partitions of Multiresolution Grids ( ) eg2010Papers Global Illumination Compensation for Spatially Augmented Reality ( ) eg2010Papers Exact and Robust (Self-)Intersections for Polygonal Meshes ( ) eg2010Papers Practical quad mesh simplification ( eg2010Papers gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries ( ) eg2010Papers Procedural Generation of Roads ( ) eg2010Papers Continuum Traffic Simulation ( ) eg2010Papers Heat Transfer Simulation for Modeling Realistic Winter Sceneries ( eg2010Papers Puzzle-like Collage ( ) eg2010Papers Optimizing Photo Composition on ( eg2010Papers Seamless Montage for Texturing Models ( ) eg2010Papers Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF ( ) ( eg2010Papers Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes ( eg2010Papers Rendering Wave Effects with Augmented Light Field ((waveEffects.pdf)) () ( eg2010Papers Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow ( ) eg2010Papers Mesh Decomposition With Cross-Boundary Brushes ( ) eg2010Papers A Data-driven Segmentation for the Shoulder Complex eg2010Papers Human Motion Synthesis with Optimization-based Graphs ( ) eg2010Papers Synthesis of Responsive Motion Using a Dynamic Model ( ) eg2010Papers Bidirectional Search for Interactive Motion Synthesis ( eg2010Papers Shared Sampling for Real-Time Alpha Matting eg2010Papers Articulated Billboards for Video-based Rendering eg2010Papers The Virtual Director: a Correlation-Based Online Viewing of Human Motion ( ) eg2010Papers BetweenIT: An Interactive Tool for Tight Inbetweening eg2010Papers Adding Depth to Cartoons Using Sparse Depth (In)equalities ( ) eg2010Papers Printed Patterns for Enhanced Shape Perception of Papercraft Models () eg2010Papers Consensus Skeleton for Non-rigid Space-time Registration eg2010Papers Electors Voting for Fast Automatic Shape Correspondence ( ) eg2010Papers Sketching Clothoid Splines Using Shortest Paths ( ) eg2010Papers Inverse Procedural Modeling by Automatic Generation of L-systems ( ) eg2010Papers Hybrid Simulation of Miscible Mixing with Viscous Fingering eg2010Papers A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions ( ) eg2010Papers Tetrahedral Embedded Boundary Methods for Accurate and Flexible Adaptive Fluids eg2010Papers Improved Variational Guiding of Smoke Animations ( ) eg2010Papers Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays ( ) eg2010Papers Scalable Height Field Self-Shadowing eg2010Papers Motion Blur for EWA Surface Splatting () eg2010Papers Two-Colored Pixels ( ) eg2010Papers Fast High-Dimensional Filtering Using the Permutohedral Lattice ( eg2010Papers Reinterpretable Imager: Towards Variable Post Capture Space, Angle & Time Resolution in Photography ( ) i3d2026Papers TrueForce: A Compliant Method for Perceptually Aligned Interaction with ETHD-Simulated Virtual Objects i3d2026Papers Optical Flow-Based Anticipatory Audio Cues for Cybersickness Mitigation in Passive Navigation VR Environments i3d2026Papers Investigating the Effects of Physical Space Memory on User Performance in Virtual Reality i3d2026Papers CoVR: Bridging Heterogeneous Physical Spaces for Collaborative VR via Personalized Scene Layouts i3d2026Papers Pose-Based Facial Animation Retargeting i3d2026Papers Gen-C: Populating Virtual Worlds with Generative Crowds i3d2026Papers Human-Like Bots for Tactical Shooters Using Compute-Efficient Sensors i3d2026Papers PixelSync: Enhancing Texture Generation via Explicit Feature Synchronization i3d2026Papers PEPS: Positional Encoding Projected Sampling i3d2026Papers Aesthetic3D: Incorporating Shape Aesthetic Measures into 3D Modeling Interfaces i3d2026Papers Intrinsic decomposition and editing of 3D Gaussian splats i3d2026Papers Canvas3D: Translating 2D Edits into Implicit Neural Instance Field i3d2026Papers From Generation to Gameplay: Authoring Race Tracks With Repulsive Curves i3d2026Papers Unpaired 3D Point Cloud Shape Translation through Structure-aware Token Space and Gated Fusion Translator i3d2026Papers ReSTIR PT Enhanced: Algorithmic Advances for Faster and More Robust ReSTIR Path Tracing i3d2026Papers GRay: Ray Tracing 3D Gaussians Near The Speed of Splats i3d2026Papers Improving Spatial Domain Repetition of Implicit Surfaces i3d2026Papers Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game i3d2026Papers A Toolkit for Visual Game Content Exploration and Modification i3d2026Papers Will GPT-4 Run DOOM? i3d2025Papers VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality i3d2025Papers Enhancing the Precision of a User’s Hand When Sliding on Objects in VR i3d2025Papers VM-BHINet: Vision Mamba Bimanual Hand Interaction Network for 3D Interacting Hand Mesh Recovery From a Single RGB Image i3d2025Papers Generalized, Dynamic Multi-agent Torso Crowds i3d2025Papers A Robust and Generalized Gauss-Seidel Solver for Physically-Correct Simultaneous Collisions i3d2025Papers An Incompressible Crack Model for Volume Preserving MPM Fracture i3d2025Papers Thunderscapes: Simulating the Dynamics of Mesoscale Convective System i3d2025Papers Arc Blanc: a real time ocean simulation framework i3d2025Papers Hierarchical Neural Skinning Deformation with Self-supervised Training for Character Animation i3d2025Papers Foveated Animations for Efficient Crowd Simulation i3d2025Papers Aokana: A GPU-Driven Voxel Rendering Framework for Open World Games i3d2025Papers Transform-Aware Sparse Voxel Directed Acyclic Graphs i3d2025Papers Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction i3d2025Papers Non-uniform Point Cloud Upsampling via Local Manifold Distribution i3d2025Papers Improved Stochastic Texture Filtering Through Sample Reuse i3d2025Papers GPU Friendly Laplacian Texture Blending i3d2025Papers Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering i3d2025Papers Joint Denoising and Upscaling via Multi-branch and Multi-scale Feature Network i3d2025Papers EON: A practical energy-preserving rough diffuse BRDF i3d2025Papers A Stack-Free Traversal Algorithm for Left-Balanced k-d Trees i3d2025Papers LSNIF: Locally-Subdivided Neural Intersection Function i3d2025Papers VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points i3d2025Papers ESCT3D: Efficient and Selectively Controllable Text-Driven 3D Content Generation with Gaussian Splatting i3d2025Papers SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting i3d2024Papers Collaborating with my Doppelganger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task i3d2024Papers Perceptions of Hybrid Lighting for Virtual Reality i3d2024Papers Skill-Based Matchmaking for Competitive Two-Player Games i3d2024Papers Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games i3d2024Papers Bounded VNDF Sampling for the Smith-GGX BRDF i3d2024Papers ZH3: Quadratic Zonal Harmonics i3d2024Papers Interactive Rendering of Caustics using Dimension Reduction for Manifold Next-Event Estimation i3d2024Papers ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context i3d2024Papers FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces i3d2024Papers Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance Fields i3d2024Papers Reducing the Memory Footprint of 3D Gaussian Splatting i3d2024Papers SimLOD: Simultaneous LOD Generation and Rendering for Point Clouds i3d2024Papers Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images i3d2024Papers Light Field Display Point Rendering i3d2024Papers FAST: Filter-Adapted Spatio-Temporal Sampling for Real-Time Rendering i3d2024Papers Filtering After Shading With Stochastic Texture Filtering i3d2024Papers A Fast GPU Schedule For À-Trous Wavelet-Based Denoisers i3d2024Papers Cone-Traced Supersampling for Signed Distance Field Rendering i3d2024Papers Efficient Particle-Based Fluid Surface Reconstruction Using Mesh Shaders and Bidirectional Two-Level Grids i3d2024Papers ShaderPerFormer: Platform-independent Context-aware Shader Performance Predictor i3d2024Papers Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation i3d2024Papers Efficient Deformation Learning of Varied Garments with a Structure-Preserving Multilevel Framework i3d2024Papers Learning Crowd Motion Dynamics with Crowds i3d2024Papers Windblown Sand Around Obstacles - Simulation And Validation Of Deposition Patterns i3d2024Papers A Unified Particle-Based Solver for Non-Newtonian Behaviors Simulation i3d2024Papers MPMNet: A Data-Driven MPM Framework for Dynamic Fluid-Solid Interaction i3d2023Papers NeRFshop: Interactive Editing of Neural Radiance Fields i3d2023Papers NeRFahedron: A Primitive for Animatable Neural Rendering with Interactive Speed i3d2023Papers Metameric Inpainting for Image Warping i3d2023Papers Efficient Rendering for Light Field Displays using Tailored Projective Mappings i3d2023Papers Barycentric Quad Rasterization i3d2023Papers Efficient Spatial Resampling Using the PDF Similarity i3d2023Papers Eye-Based Point Rendering for Dynamic Multiview Effects i3d2023Papers Unpaired Translation of 3D Point Clouds with Multi-part Shape Representation i3d2023Papers ManiLoco: A VR-Based Locomotion Method for Concurrent Object Manipulation i3d2023Papers Subspace Culling for Ray-Box Intersection i3d2023Papers Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing i3d2023Papers Accelerated Photon Mapping for Hardware-based Ray Tracing i3d2023Papers Importance-Based Ray Strategies for Dynamic Diffuse Global Illumination i3d2023Papers Joint Neural Denoising of Surfaces and Volumes i3d2023Papers Pixel-wise Guidance for Utilizing Auxiliary Features in Monte Carlo Denoising i3d2023Papers An Interactive Framework for Visually Realistic 3D Motion Synthesis using Evolutionarily-trained Spiking Neural Networks i3d2023Papers G2 Blending Ball B-Spline Curve by B-Spline i3d2023Papers Fast Position-based Multi-Agent Group Dynamics i3d2023Papers Real-Time Sand Dune Simulation i3d2023Papers Differentiable Curl-Noise: Boundary-Respecting Procedural Incompressible Flows Without Discontinuities i3d2022Papers Real-Time Ray-Traced Soft Shadows of Environmental Lighting by Conical Ray Culling i3d2022Papers Stereo-consistent screen space ambient occlusion i3d2022Papers Scaling Probe-Based Real-Time Dynamic Global Illumination for Production i3d2022Papers Collimated Whole Volume Light Scattering in Homogeneous Finite Media i3d2022Papers DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU i3d2022Papers Interactive simulation of plume and pyroclastic volcanic ejections i3d2022Papers Permutation Coding for Vertex-Blend Attribute Compression i3d2022Papers Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases i3d2022Papers Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games i3d2022Papers Investigating the Performance of Various Deep Neural Networks-based Approaches Designed to Identify Game Events in Gameplay Footage i3d2022Papers Interactive Physics-Based Virtual Sculpting with Haptic Feedback i3d2022Papers EasyVRModeling: Easily Create 3D Models by an Immersive VR System i3d2022Papers A Dataset and Explorer for 3D Signed Distance Functions i3d2022Papers Improved Accuracy for Prism-Based Motion Blur i3d2022Papers SurfaceNets for Multi-Label Segmentations with Preservation of Sharp Boundaries i3d2022Papers Training and Predicting Visual Error for Real-Time Applications i3d2022Papers Fast temporal reprojection without motion vectors i3d2022Papers An OpenEXR Layout for Spectral Images i3d2022Papers MMPX Style-Preserving Pixel Art Magnification i3d2022Papers Bringing Linearly Transformed Cosines to Anisotropic GGX i3d2022Papers Rendering Layered Materials with Diffuse Interfaces i3d2022Papers Real-time Shading with Free-form Planar Area Lights using Linearly Transformed Cosines i3d2022Papers Neural Photometry-guided Visual Attribute Transfer i3d2022Papers Real-Time Relighting of Human Faces with a Low-Cost Setup i3d2022Papers Real-Time Hair Filtering with Convolutional Neural Networks i3d2022Papers Joint Audio-Text Model for Expressive Speech-Driven 3D Facial Animation i3d2022Papers Cross-Domain and Disentangled Face Manipulation With 3D Guidance i3d2021Papers Real-Time Geometric Glint Anti-aliasing with Normal Map Filtering i3d2021Papers Real-Time Subsurface Control Variates: Temporally Stable Adaptive Sampling i3d2021Papers Stochastic-Depth Ambient Occlusion i3d2021Papers Hash Functions for GPU Rendering i3d2021Papers Detecting Bias in Monte Carlo Renderers using Welch's t-test i3d2021Papers Guided Visibility Sampling++ i3d2021Papers Interactive Path Tracing And Reconstruction of Sparse Volumes i3d2021Papers Am I Playing Better Now? The Effects of G-SYNC in 60Hz Gameplay i3d2021Papers Robust Vision-Based Cheat Detection in Competitive Gaming i3d2021Papers Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game i3d2021Papers Interaction-Based Redirected Walking i3d2021Papers An Evaluation Testbed for Locomotion in Virtual Reality i3d2021Papers Interactive Architectural Design with Diverse Solution Exploration i3d2021Papers FaceBlit: Instant Real-time Example-based Style Transfer to Facial Videos i3d2021Papers Hybrid Image-based Rendering for Free-view Synthesis i3d2021Papers Efficient Algorithms For Rotation Averaging Problems i3d2021Papers Interactive Meshing of User-Defined Point Sets i3d2021Papers Unorganized Unit Vectors Sets Quantization i3d2021Papers HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction i3d2021Papers Efficient Hyperparameter Optimization for Physics-based Character Animation i3d2021Papers Active Learning for Interactive Audio-Animatronic Performance Design i3d2021Papers Data-Driven Particle-Based Liquid Simulation with Deep Learning Utilizing Sub-Pixel Convolution i3d2021Papers Synthesizing Indoor Scene Layouts in Complicated Architecture Using Dynamic Convolution Networks i3d2020Papers A Three-Level Approach to Texture Mapping and Synthesis on 3D Surfaces i3d2020Papers Adaptive Procedural Bands i3d2020Papers Lossy Geometry Compression for High Resolution Voxel Scenes i3d2020Papers On Histogram-Preserving Blending for Randomized Texture Tiling i3d2020Papers Stochastic Substitute Trees for Real-Time Global Illumination i3d2020Papers Real-time Subsurface Scattering with Single Pass Variance-Guided Adaptive Importance Sampling i3d2020Papers Real-time Approximation of Photometric Polygonal Lights i3d2020Papers Real-Time Stochastic Lightcuts i3d2020Papers Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model i3d2020Papers Real-time Face Video Swapping From A Single Portrait i3d2020Papers Image-Based Rendering of Cars using Semantic Labels and Approximate Reflection Flow i3d2020Papers Passthrough+: Real-Time Steroscopic View Synthesis for Mobile Mixed Reality i3d2020Papers Repurposing a Relighting Network for Realistic Compositions of Captured Scenes i3d2020Papers Generalized Microscopic Crowd Simulation using Costs in Velocity Space i3d2020Papers Interactive Inverse Spatio-Temporal Crowd Motion Design i3d2020Papers DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation i3d2020Papers Local Optimization for Robust Signed Distance Field Collision i3d2020Papers A Time-independent Deformer for Elastic-rigid Contacts i3d2020Papers Real-time Muscle-based Facial Animation using Shell Elements and Force Decomposition i3d2020Papers Contour-based 3D Modeling through Joint Embedding of Shapes and Contours i3d2020Papers User-guided 3D Reconstruction Using Multi-view Stereo i3d2020Papers Fast and Scalable Position-Based Layout Synthesis i3d2020Papers Progressive Regularization of Satellite-Based 3D Buildings for Interactive Rendering i3d2020Papers Automatic GPU Data Compression and Address Swizzling for CPUs via Modified Virtual Address Translation i3d2020Papers On Ray Reordering Techniques for Faster GPU Ray Tracing i3d2020Papers Computing Centroidal Voronoi Tessellation Using the GPU i3d2020Papers Optimal Path Maps on the GPU i3d2020Papers RANDM: Random Access Depth Map Compression Using Range-Partitioning and Global Dictionary i3d2020Papers The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze i3d2020Papers The Role of the Field Dependence-Independence Construct on Flow-Performance Link in Virtual Reality i3d2019Papers Aura Projection for Scalable Real-Time Physics i3d2019Papers Efficient Block Pivoting for Multibody Simulations with Contact i3d2019Papers Real-Time Fluid Simulation on the Surface of a Sphere i3d2019Papers A General Novel Parallel Framework for SPH-centric Algorithms i3d2019Papers Dual-Split Trees i3d2019Papers Fast Ray-Scene Intersection for Interactive Shadow Rendering with Thousands of Dynamic Lights i3d2019Papers A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering i3d2019Papers Real-Time Rendering with Lighting Grid Hierarchy i3d2019Papers Incrementally Baked Global Illumination i3d2019Papers Deep Precomputed Radiance Transfer for Deformable Objects i3d2019Papers Fast Non-uniform Radiance Probe Placement and Tracing i3d2019Papers High-Quality Object-Space Dynamic Ambient Occlusion for Characters using Bi-level Regression i3d2019Papers Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields i3d2019Papers View-warped Multi-view Soft Shadowing for Local Area Lights i3d2019Papers Sampling Projected Spherical Caps in Real Time i3d2019Papers Cube-to-sphere projections for procedural texturing and beyond i3d2019Papers RGBD Temporal Resampling for Real-Time Occlusion Removal i3d2019Papers Improved Geometric Specular Antialiasing i3d2019Papers Sampling the GGX Distribution of Visible Normals i3d2019Papers RLFC: Random Access Light Field Compression using Key Views and Bounded Sequence Integer Encoding i3d2019Papers 3D Mesh Animation Compression based on Adaptive Spatio-temporal Segmentation i3d2019Papers Real-time Hierarchical Facial Performance Capture i3d2019Papers Adaptive Gaussian Mixture Trajectory Model for Physical Model Control using Motion Capture Data i3d2019Papers Multi-touch 3D Positioning with the Pantograph Technique i3d2019Papers Adaptive Point cloud Segmentation for Assisted Interactions i3d2019Papers The Effects of Adaptive Synchronization on Performance and Experience in Gameplay i3d2019Papers Increased Affect-Arousal in VR can be Detected from Faster Body Motion or Increased Heart Rate i3d2019Papers Visually Lossless Content and Motion Adaptive Shading in Games i3d2019Papers PaperCraft3D: Paper-Based 3D Modeling and Scene Fabrication i3d2019Papers Dendry : A procedural Model for Dendritic Patterns i3d2019Papers Celestial Walk: A Terminating, Memoryless Walk for Convex Subdivisions i3d2019Papers Agent-based cooperative animation for box-manipulation using reinforcement learning i3d2018Papers Alpha Distribution i3d2018Papers In-Depth Buffers i3d2018Papers Real-time Apparent Resolution Enhancement for Head-mounted Displays i3d2018Papers Coarse Pixel Shading with Temporal Supersampling i3d2018Papers The Replate i3d2018Papers Kernel Foveated Rendering i3d2018Papers Multi-Layer Depth of Field Rendering with Tiled Splatting i3d2018Papers Moment-Based Order-Independent Transparency i3d2018Papers GPU-Friendly Font Rendering Directly from Glyph Outlines i3d2018Papers Energized Rigid Body Fracture i3d2018Papers Learning Nonlinear Soft-Tissue Dynamics for Interactive Avatars i3d2018Papers Interactive Two-Way Shape Design of Elastic Bodies i3d2018Papers Projective Skinning i3d2018Papers Sampling-based Rig Conversion into Non-rigid Helper Bones i3d2018Papers A View-Dependent Metric for Patch-Based LOD Generation & Selection i3d2018Papers Efficient and Anti-aliased Trimming for Rendering Large NURBS Models i3d2018Papers HCSG: Hashing for real-time CSG modeling i3d2018Papers Hierarchical Visibility for Virtual Reality i3d2018Papers Efficient Energy-Compensated VPLs using Photon Splatting i3d2018Papers Combining Analytic Direct Illumination and Stochastic Shadows i3d2018Papers Learning Real-Time Ambient Occlusion from Distance Representations i3d2018Papers A Narrow-Range Filter for Screen-Space Fluid Rendering i3d2018Papers Real-Time Virtual Pipes Simulation and Rendering for Small-Scale Shallow Water i3d2018Papers PSCC: Parallel Self-Collision Culling with Spatial Hashing on GPUs i3d2018Papers Bulk-Synchronous Parallel BVH Traversal for Collision Detection on GPUs i3d2018Papers Implementing Node Culling Multi-Hit BVH Traversal in Embree i3d2018Papers Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction i3d2018Papers GPU-accelerated Depth Codec for Real-time, High-quality Light Field Reconstruction i3d2018Papers Deep Surface Light Fields i3d2018Papers Montage4D: Interactive Seamless Fusion of Multiview Video Textures i3d2018Papers Plane-Based Multi-View Inpainting for Image-Based Rendering in Large Scenes i3d2018Papers What You Sketch Is What You Get: 3D Sketching using Multi-View Deep Volumetric Prediction i3d2018Papers Interactive Sketch-Based Normal Map Generation with Deep Neural Networks i3d2018Papers Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology i3d2018Papers Efficient Screen-Space Rendering of Vector Features on Virtual Terrains i3d2018Papers Fast Behavioral Locomotion with Layered Navigation Meshes i3d2018Papers Mutual Collision Avoidance During Walking in Real and Collaborative Virtual Environments i3d2018Papers An Emotion Evolution based Model for Group Behavior Simulation i3d2018Papers A Framework for Simulating Agent-Based Cooperative Tasks in Crowd Simulation i3d2018Papers Tile-based Pattern Design with Topology Control i3d2018Papers Urban Weathering: Interactive Rendering of Polluted Cities i3d2018Papers Shape-Inspired Architectural Design i3d2018Papers Transport Path Precomputation for Real-time Room Reverb i3d2017Papers Tiled Light Trees i3d2017Papers Real-Time Global Illumination using Precomputed Light Field Probes i3d2017Papers Stochastic Light Culling i3d2017Papers Interactive Cage Generation for Mesh Deformation i3d2017Papers Parallel Continuous Collision Detection for High-Performance GPU Cluster i3d2017Papers Global Stiffness Structural Optimization for 3D Printing under Unknown Loads i3d2017Papers Real-time Fiber-level Cloth Rendering i3d2017Papers Responsive Real-Time Grass Rendering for General 3D Scenes i3d2017Papers Hashed Alpha Testing i3d2017Papers How2Sketch: Generating Easy-To-Follow Tutorials for Sketching 3D Objects i3d2017Papers Sketch-based Guided Modeling of 3D Buildings from Oriented Photos i3d2017Papers Feature-based Volumetric Terrain Generation i3d2017Papers Computing Delaunay Refinement Using the GPU i3d2017Papers Real-Time High-Quality Surface Rendering for Large Scale Particle-based Fluids i3d2017Papers Efficient Rendering of Volumetric Motion Blur Using Temporally Unstructured Volumes i3d2017Papers Compressing Color Data for Voxelized Surface Geometry i3d2017Papers MPTC: Video Rendering for Virtual Screens using Compressed Textures i3d2017Papers Scene-Adaptive High Dynamic Range Display for Low Latency Augmented Reality i3d2017Papers Path Compression Kd-trees with Multi-layer Parallel Construction: A Case Study on Ray Tracing i3d2017Papers An N-ary BVH Child Node Sorting Technique for Occlusion Tests i3d2017Papers Efficient Ray Tracing Kernels for Modern CPU Architectures i3d2016Papers SSVDAGs: Symmetry-aware Sparse Voxel DAGs i3d2016Papers Exploiting Coherence in Time-Varying Voxel Data i3d2016Papers Triangle Reordering for Reduced Overdraw in Animated Scenes i3d2016Papers On the Efficiency of Image Metrics for Evaluating the Visual Quality of 3D Models i3d2016Papers PRECISION: Precomputed Environment Semantics for Contact-Rich Character Animation i3d2016Papers Dynamically Balanced and Plausible Trajectory Planning for Human-Like Characters i3d2016Papers Path Patterns: Analyzing and Comparing Real and Simulated Crowds i3d2016Papers Real-time Hair Mesh Simulation i3d2016Papers Ductile Fracture for Clustered Shape Matching i3d2016Papers Adaptive Impulse Response Modeling for Interactive Sound Propagation i3d2016Papers Interactive Modal Sound Synthesis Using Generalized Proportional Damping i3d2016Papers Guided Ecological Simulation for Artistic Editing of Plant Distributions in Natural Scenes i3d2016Papers Barehanded Music: Real-time Hand Interaction for Virtual Piano i3d2016Papers Augmented Reality Instruction for Object Assembly based on Markerless Tracking i3d2016Papers Data-Driven Adaptive History List for Image Editing i3d2016Papers New Controls for Combining Images in Correspondence i3d2016Papers Accurate Analytic Approximations For Real-Time Specular Area Lighting i3d2016Papers Sequential Monte Carlo Instant Radiosity i3d2016Papers Precomputed Illuminance Composition for Real-Time Global Illumination i3d2016Papers CloudLight: A System of Amortizing Indirect Lighting in Real-Time Rendering i3d2016Papers Real-time Rendering of Procedural Multiscale Materials i3d2016Papers A Phenomenological Scattering Model for Order-Independent Transparency i3d2016Papers Beyond Hard Shadows: Moment Shadow Maps for Single Scattering, Soft Shadows and Translucent Occluders i3d2016Papers A Multiview and Multilayer Approach for Interactive Ray Tracing i3d2016Papers An Evaluation of Multi-Hit Ray Traversal in a BVH using Existing First-Hit/Any-Hit Kernels i3d2015Papers Moment Shadow Mapping i3d2015Papers Frustum-Traced Raster Shadows: Revisiting Irregular Z-Buffers i3d2015Papers Fast, Memory-Efficient Construction of Voxelized Shadows i3d2015Papers Dynamic Feature-Adaptive Subdivision i3d2015Papers Parallel Reyes-style Adaptive Subdivision with Bounded Memory Usage i3d2015Papers Interactive Continuous Collision Detection for Topology Changing Models Using Dynamic Clustering i3d2015Papers Simulation and Rendering for Millions of Grass Blades i3d2015Papers Position-based Fluid Control i3d2015Papers Animating 3D Vegetation in Real-time Using a 2D Approach i3d2015Papers Building Helper Bone Rigs from Examples i3d2015Papers Computer-Assisted Authoring of Interactive Narratives i3d2015Papers Procedural Window Lighting Effects for Real-Time City Rendering i3d2015Papers Real-time Radiance Caching using Chrominance Compression i3d2015Papers Efficient GPU Screen-Space Ray Tracing i3d2015Papers Compressed Coverage Masks for Path Rendering on Mobile GPUs i3d2015Papers Fast Distance Queries for Triangles, Lines, and Points using SSE Instructions i3d2015Papers A Simple Method for Correcting Facet Orientations in Polygon Meshes Based on Ray Casting i3d2015Papers BVH Split Strategies for Fast Distance Queries i3d2015Papers Aggregate G-Buffer Anti-Aliasing i3d2015Papers Real-time Depth of Field using Multi-Layer Filtering i3d2014Papers Efficient Virtual Shadow Maps for Many Lights i3d2014Papers k+-buffer: Fragment Synchronized k-buffer i3d2014Papers Splatting Lines: An Efficient Method for Illustrating 3D Surfaces and Volumes i3d2014Papers Prefiltered Single-Scattering i3d2014Papers Multi-Layer Alpha Blending i3d2014Papers Adaptive Depth Bias for Shadow Maps i3d2014Papers Dynamic Radial View Based Culling for Continuous Self-Collision Detection i3d2014Papers Deep Screen Space i3d2014Papers Sub-Pixel Shadow Mapping i3d2014Papers A GPU accelerated algorithm for 3D Delaunay triangulation i3d2014Papers Objective Image Quality Assessment of Texture Compression i3d2014Papers Fast Rotation Search for Real-Time Interactive Point Cloud Registration i3d2014Papers Fracture Animation Based on High-Dimensional Voronoi Diagrams i3d2014Papers Stochastic Activity Authoring with Direct User Control i3d2014Papers A Hybrid Image-CAD Based System for Modeling Realistic Hairstyles i3d2014Papers Per-Triangle Shadow Volumes Using a View-Sample Cluster Hierarchy i3d2014Papers FORKS: Interactive compliant mechanisms with parallel state computation i3d2014Papers Sound Localization and Multi-Modal Steering for Autonomous Virtual Agents i3d2014Papers Real-Time Low-Frequency Signal Modulated Texture Compression using Intensity Dilation i3d2013Papers ADAPT: The Agent Development and Prototyping Testbed i3d2013Papers Efficient Motion Retrieval in Large Motion Databases i3d2013Papers Hybrid Long-Range Collision Avoidance for Crowd Simulation i3d2013Papers A Subdivision-Based Representation for Vector Image Editing i3d2013Papers Interactive Mesostructures i3d2013Papers Flip-Flop: Convex Hull Construction via Star-Shaped Polyhedron in 3D i3d2013Papers Rational BRDF i3d2013Papers Fast Global Illumination for Interactive Volume Visualization i3d2013Papers A Practical Analytic Model for the Radiosity of Translucent Scenes i3d2013Papers Toward Practical Real-Time Photon Mapping: Efficient GPU Density Estimation i3d2013Papers Fast Percentage Closer Soft Shadows using Temporal Coherence i3d2013Papers Fast Light-Map Computation with Virtual Polygon Lights i3d2013Papers Efficient Shading of Indirect Illumination Applying Reflective Shadow Maps i3d2013Papers Hybrid Transparency i3d2013Papers Multi-view Ambient Occlusion with Importance Sampling i3d2013Papers A Physically Plausible Algorithm for Rendering Depth of Field Using Few Samples per Pixel i3d2013Papers Depth-fighting Aware Methods for Multi-fragment Rendering i3d2013Papers Filtering Color Mapped Textures and Surfaces i3d2013Papers FasTC: A tool for accelerated texture compression i3d2013Papers Simple and Efficient Example-based Texture Synthesis Using Tiling and Deformation i3d2013Papers Texture brush: an interactive surface texturing interface i3d2013Papers Volume Stylizer: Tomography-based Volume Painting i3d2013Papers WYSIWYG Stereo Painting i3d2012Papers Tabletop Ensemble: Touch-Enabled Virtual Percussion Instruments i3d2012Papers Way Portals: Efficient Multi-Agent Navigation with Line-Segment Goals i3d2012Papers Dynamic Eye Convergence for Head-mounted Displays Improves User Performance in Virtual Environments i3d2012Papers Sleight of Hand: Perception of finger motion from reduced marker sets i3d2012Papers Using Natural Vibrations to Guide Control for Locomotion i3d2012Papers An Example-Based Motion Synthesis Technique for Locomotion and Object Manipulation i3d2012Papers 4D Parametric Motion Graphs for Interactive Animation i3d2012Papers Interactive Simulation of Dynamic Crowd Behaviors using General Adaptation Syndrome Theory i3d2012Papers A Lightweight, Procedural, Vector Watercolor Painting Engine i3d2012Papers Ray Tracing Visualization Toolkit i3d2012Papers Real-Time Bidirectional Path Tracing via Rasterization i3d2012Papers Delta Radiance Transfer i3d2012Papers Fast, Effective BVH Updates for Animated Scenes i3d2012Papers A Framework for Rendering Complex Scattering Effects on Hair i3d2012Papers Real-Time Multiple Scattering using Light Propagation Volumes i3d2012Papers Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction i3d2012Papers A Reconstruction Filter for Plausible Motion Blur i3d2012Papers Decoupled Deferred Shading for Hardware Rasterization i3d2012Papers Rectilinear Texture Warping for Fast Adaptive Shadow Mapping i3d2012Papers Surface Based Anti-Aliasing i3d2012Papers Efficient Pixel-Accurate Rendering of Curved Surfaces i3d2012Papers Multiresolution Attributes for Tessellated Meshes i3d2012Papers Constant-Time All-Pairs Geodesic Distance Query On Triangle Meshes i3d2012Papers Computing 2D Constrained Delaunay Triangulation Using the GPU i3d2012Papers Lossless Compression of Variable-Precision Floating-Point Buffers on GPUs i3d2011Papers A Local Image Reconstruction Algorithm for Stochastic Rendering i3d2011Papers Subpixel Reconstruction Antialiasing i3d2011Papers High Quality Elliptical Texture Filtering on GPU i3d2011Papers Transmittance Function Mapping i3d2011Papers Real-Time Volumetric Shadows using 1D Min-Max Mipmaps i3d2011Papers Real-Time Volume Caustics with Adaptive Beam Tracing i3d2011Papers Sound Synthesis for Impact Sounds in Video Games i3d2011Papers Collision-Streams: Fast GPU-based Collision Detection for Deformable Models i3d2011Papers Fast Continuous Collision Detection using Parallel Filter in Subspace i3d2011Papers Shadow Caster Culling for Efficient Shadow Mapping i3d2011Papers Hardware-Accelerated Colored Stochastic Shadow Maps i3d2011Papers Sample Distribution Shadow Maps i3d2011Papers Voxel-based Global Illumination i3d2011Papers Real-Time Rough Refraction i3d2011Papers Screen-Space Bias Compensation for High Quality Rendering with Virtual Point Lights i3d2011Papers Motion Rings for Interactive Gait Synthesis i3d2011Papers Realtime Human Motion Control with A Small Number of Inertial Sensors i3d2011Papers A Modular Framework for Adaptive Agent-Based Steering i3d2011Papers Editable Polycube Map for GPU-based Subdivision Surfaces i3d2011Papers GPU Surface Curvature Estimation on Deformable Meshes i3d2011Papers Urban Ecosystem Design i3d2011Papers Data Management for SSDs for Large-Scale Interactive Graphics Applications i3d2011Papers Coherent Image-Based Rendering of Real-World Objects i3d2011Papers Slice WIM: A Multi-Surface, Multi-Touch Interface for Overview+Detail Exploration of Volume Datasets in Virtual Reality i3d2010Papers Fast Continuous Collision Detection using Deforming Non-Penetration Filters () ( i3d2010Papers Interactive Fluid-Particle Simulation using Translating Eulerian Grids () ( ) i3d2010Papers Learning Skeletons for Shape and Pose () ( i3d2010Papers Frankenrigs: Building Character Rigs From Multiple Sources () ( i3d2010Papers Synthesis and Editing of Personalized Stylistic Human Motion i3d2010Papers Real-Time Multi-Agent Path Planning on Arbitrary Surfaces ( ) ( i3d2010Papers Efficient Sparse Voxel Octrees () ( i3d2010Papers On-the-Fly Decompression and Rendering of Multiresolution Terrain () ( ) i3d2010Papers FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects () ( ) i3d2010Papers Parallel Banding Algorithm to Compute Exact Distance Transform with the GPU () ( i3d2010Papers Spatio-Temporal Upsampling on the GPU () ( ) i3d2010Papers Cascaded Light Propagation Volumes for Real-time Indirect Illumination () ( i3d2010Papers Interactive Volume Caustics in Single-Scattering Media () ( i3d2010Papers Epipolar Sampling for Shadows and Crepuscular Rays in Participating Media with Single Scattering () ( ) i3d2010Papers Interactive Painterly Stylization of Images, Videos and 3D Animations () ( i3d2010Papers Simple Data-Driven Modeling of Brushes () ( ) i3d2010Papers Radiance Scaling for Versatile Surface Enhancement () ( i3d2010Papers Volumetric Obscurance () ( ) i3d2010Papers Stochastic Transparency ( ) ( i3d2010Papers Fourier Opacity Mapping () () i3d2010Papers Assisted Texture Assignment () ( ) ( i3d2010Papers LEAN Mapping () ( ) i3d2010Papers Efficient Irradiance Normal Mapping () ( ) i3d2009Papers Multiscale 3D Navigation i3d2009Papers GigaVoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering i3d2009Papers A Novel Page-Based Data Structure for Interactive Walkthroughs i3d2009Papers Terrain Sketching i3d2009Papers Controlling Deformable Material with Dynamic Morph Targets i3d2009Papers Automatic Linearization of Nonlinear Skinning i3d2009Papers Soft Irregular Shadow Mapping: Fast, High-Quality, and Robust Soft Shadows i3d2009Papers Hair Self Shadowing and Transparency Depth Ordering Using Occupancy maps i3d2009Papers Approximating Dynamic Global Illumination in Image Space i3d2009Papers Multiresolution Splatting for Indirect Illumination i3d2009Papers Screen Space Fluid Rendering with Curvature Flow (Google PDF) i3d2009Papers Real-Time Fluid Simulation using Discrete Sine/Cosine Transforms i3d2009Papers Interactive Water Streams with Sphere Scan Conversion i3d2009Papers Fast High-Quality Line Visibility i3d2009Papers Dynamic Solid Textures for Real-Time Coherent Stylization i3d2009Papers Laplacian Lines for Real-Time Shape Illustration i3d2009Papers Real-Time View-Dependent Rendering of Parametric Surfaces i3d2009Papers MLS-based scalar fields over triangle meshes and their application in mesh processing i3d2009Papers Real-Time Creased Approximate Subdivision Surfaces i3d2009Papers Granular Visibility Queries on the GPU i3d2009Papers Parallel View-Dependent Refinement of Progressive Meshes i3d2009Papers Efficient and Practical Audio-Visual Rendering for Games using Crossmodal Perception i3d2009Papers Flexible registration of human motion data with parameterized motion models i3d2009Papers Perceptually Consistent Example-based Human Motion Retrieval i3d2009Papers Human Video Textures i3d2009Papers Crowd Patches: Populating Large-Scale Virtual Environments for Real-Time Applications i3d2009Papers Egocentric Affordance Fields in Pedestrian Steering i3d2009Papers Multiscale 3D Reference Visualization i3d2008Papers Safe 3D Navigation i3d2008Papers ViewCube: A 3D Orientation Indicator and Controller i3d2008Papers Large Document, Small Screen: A Camera Driven Scroll and Zoom Control for Mobile Devices i3d2008Papers Real-Time Particle Isosurface Extraction i3d2008Papers Interactive Volume Isosurface Rendering using BT Volumes i3d2008Papers Digital Inspection: An Interactive Stage for Viewing Surface Details i3d2008Papers Fast Collision Detection for Deformable Models using Representative-Triangles i3d2008Papers Instant Mesh Deformation i3d2008Papers Parallel White Noise Generation on a GPU via Cryptographic Hash i3d2008Papers Computing Two-dimensional Delaunay Triangulation using Graphics Hardware i3d2008Papers Hardware-Aware Analysis and Optimization of Stable Fluids i3d2008Papers Fast Non-Linear Projections using Graphics Hardware i3d2008Papers The Epipolar Occlusion Camera i3d2008Papers Automatic Construction of 3D Models from Architectural Line Drawings i3d2008Papers Simulating Interactions of Avatars in High Dimensional State Space i3d2008Papers Interactive navigation of multiple agents in crowded environments i3d2008Papers Polypostors: 2D Polygonal Impostors for 3D Crowds i3d2008Papers Real-Time Sorting for Self Shadowing and Transparency in Hair Rendering i3d2008Papers Hierarchical Caustic Maps i3d2008Papers Interactive multiple anisotropic scattering in clouds i3d2008Papers Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering i3d2008Papers Indirection Mapping for Quasi-Conformal Relief Mapping i3d2008Papers Precise Vector Textures for Real-Time 3D Rendering i3d2008Papers Efficient high dynamic range texture compression i3d2007Papers Geometry Engine Optimization: Cache Friendly Compressed Representation of Geometry i3d2007Papers Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware i3d2007Papers TileTrees i3d2007Papers Efficient Histogram Generation Using Scattering on GPUs i3d2007Papers Skinning with Dual Quaternions i3d2007Papers Real-Time Ambient Occlusion for Dynamic Character Skins i3d2007Papers Skinning Arbitrary Deformations i3d2007Papers Ambient Aperture Lighting i3d2007Papers Queried Virtual Shadow Maps i3d2007Papers Hardware Accelerated Ambient Occlusion Techniques on GPUs i3d2007Papers 4D Compression and Relighting with High-Resolution Light Transport Matrices i3d2007Papers Real-Time Refraction Through Deformable Objects i3d2007Papers Multi-Fragment Effects on the GPU using the k-Buffer i3d2007Papers Example-Based Model Synthesis i3d2007Papers Efficient Multi-viewpoint Acquisition of 3D Objects Undergoing Repetitive Motions i3d2007Papers LightShop: Interactive Light Field Manipulation and Rendering i3d2007Papers Parametric Motion Graphs i3d2007Papers Interactive Motion Correction and Object Manipulation i3d2007Papers Quick Transitions With Cached Multi-Way Blends i3d2007Papers Multi-grained Level of Detail Using a Hierarchical Seamless Texture Atlas i3d2007Papers Real-time Mesh Simplification Using the GPU i3d2007Papers Interactive k-D Tree GPU Raytracing i3d2007Papers Real-time procedural volumetric fire i3d2007Papers Flow Simulation with Locally-Refined LBM i3d2007Papers Progressive Perceptual Audio Rendering of Complex Scenes i3d2006Papers View-Dependent Precomputed Light Transport Using Nonlinear Gaussian Function Approximations i3d2006Papers Photorealistic Lighting with Offset Radiance Transfer Mapping i3d2006Papers Normal Mapping for Precomputed Radiance Transfer i3d2006Papers Human Hand Modeling from Surface Anatomy i3d2006Papers Human Motion Estimation from a Reduced Marker Set i3d2006Papers Animating Blendshape Faces by Cross-Mapping Motion Capture Data i3d2006Papers Knowing When to Put Your Foot Down i3d2006Papers Relief Mapping of Non-Height-Field Surface Details i3d2006Papers Dynamic Parallax Occlusion Mapping with Approximate Soft Shadows i3d2006Papers Fast Scene Voxelization and Applications i3d2006Papers Abstract Shade Trees i3d2006Papers Approximate Ambient Occlusion for Tree i3d2006Papers Splatting Indirect Illumination i3d2006Papers Interactive Sound Synthesis for Large Scale Environments i3d2006Papers Jump Flooding in GPU with Applications to Voronoi Diagram and Distance Transform i3d2006Papers Interactive 3D Distance Field Computation using Linear Factorization i3d2006Papers Real-Time Texture-Mapped Vector Glyphs i3d2006Papers Multi-scale Line Drawings from 3D Meshes i3d2006Papers The depth discontinuity occlusion camera i3d2006Papers Interactive Refraction on Complex Static Geometry Using Spherical Harmonics i3d2006Papers Interactive Image-Space Techniques for Approximating Caustics i3d2006Papers Variance Shadow Maps i3d2006Papers ShowMotion: Camera Motion based 3D Design Review i3d2006Papers Assisted and Automatic Navigation in Black Oil Reservoir Models Based on Probabilistic Roadmaps i3d2006Papers Two-D or not Two-D: Gender Implications of Visual Cognition in Electronic Games i3d2006Papers Multi-Resolution Geometry Synthesis i3d2006Papers Perceptually Driven Interactive Geometry Remeshing i3d2006Papers Triangle Order Optimization for Graphics Hardware Computation Culling i3d2005Papers Spherical Blend Skinning: A Real-time Deformation of Articulated Models i3d2005Papers Pose-independent Simplification of Articulated Meshes i3d2005Papers Reducing Blendshape Interference by Selected Motion Attenuation i3d2005Papers A General Algorithm for Output-Sensitive Visibility Preprocessing i3d2005Papers Ambient Occlusion Fields i3d2005Papers Interactive Visibility Ordering of Geometric Primitives in Complex Environments i3d2005Papers Interest Management Middleware for Networked Games i3d2005Papers A Camera-Based Interface for Interaction with Mobile Handheld Computers i3d2005Papers HoverCam: Interactive 3D Navigation for Proximal Object Inspection i3d2005Papers What You See Is What You Snap: Snapping to Geometry Deformed on the GPU i3d2005Papers User Interfaces for Interactive Control of Physics-based 3D Characters i3d2005Papers Geopostors: A Real-Time Geometry/Impostor Crowd Rendering System i3d2005Papers Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements i3d2005Papers Volume Catcher i3d2005Papers A Lighting Model for General Participating Media i3d2005Papers Towards Space-Time Light Field Rendering i3d2005Papers Real-time Reflection Mapping with Parallax i3d2005Papers Interactive Deformation of Light Fields i3d2005Papers Sketching mesh deformations i3d2005Papers Real-Time Relief Mapping on Arbitrary Polygonal Surfaces i3d2005Papers Texture Sprites: Texture elements splatted on surfaces i3d2005Papers Adaptive Sampling of Intersectable Models Exploiting Image and Object-space Coherence i3d2005Papers Broad-Phase Collision Detection Using Semi-Adjusting BSP-Trees i3d2005Papers Level-of-Detail Representation of Bidirectional Texture Functions for Real-Time Rendering i3d2005Papers ZP+: correct Z-pass stencil shadows i3d2005Papers Reflective Shadow Maps i3d2003Papers A general joint component framework for realistic articulation in human characters i3d2003Papers An automatic modeling of human bodies from sizing parameters i3d2003Papers Direct manipulation of interactive character skins i3d2003Papers Incorporating dynamic real objects into immersive virtual environments i3d2003Papers Interactive navigation in complex environments using path planning i3d2003Papers Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time i3d2003Papers Non-Invasive Interactive Visualization of Dynamic Architectural Environments i3d2003Papers Matrix radiance transfer i3d2003Papers Opacity light fields: interactive rendering of surface light fields with view-dependent opacity i3d2003Papers Interactive Subsurface Scattering for Translucent Meshes i3d2003Papers Large haptic topographic maps: marsview and the proxy graph algorithm i3d2003Papers Out-of-core construction and visualization of multiresolution surfaces i3d2003Papers Interactive visibility culling in complex environments using occlusion-switches i3d2003Papers Perceptually guided simplification of lit, textured meshes i3d2003Papers User-guided simplification i3d2003Papers User-controlled creation of multiresolution meshes i3d2003Papers Budget sampling of parametric surface patches i3d2003Papers Smooth meshes for sketch-based freeform modeling i3d2003Papers Interruptible rendering i3d2003Papers Shear-image order ray casting volume rendering i3d2003Papers Interactive image-based rendering using feature globalization i3d2003Papers Detail synthesis for image-based texturing i3d2003Papers Application of the two-sided depth test to CSG rendering i3d2003Papers Snap-together motion: assembling run-time animations i3d2003Papers Specifying interaction surfaces using interaction maps i3d2003Papers An evaluation of methods for linking 3D views i3d2003Papers Pattern based procedural textures egsr2025Papers Reshadable Impostors with Level-of-Detail for Real-Time Distant Objects Rendering egsr2025Papers Real-Time Level-of-Detail Strand-Based Rendering egsr2025Papers Detail-Preserving Real-Time Hair Strand Linking and Filtering egsr2025Papers Real-Time Image-Based Lighting of Glints egsr2025Papers Selective Caching in Procedural Texture Graphs for Path Tracing egsr2025Papers Spatio-Temporal Dithering for Order-Independent Transparency on Ray Tracing Hardware egsr2025Papers Importance Sampling of the Micrograin Visible NDF egsr2025Papers A Data-Driven Approach to Analytical Dwivedi Guiding egsr2025Papers Neural Path Guiding with Distribution Factorization egsr2025Papers Convergence Estimation of Markov-Chain Monte Carlo Rendering egsr2025Papers Less Can Be More: A Footprint-Driven Heuristic to Skip Wasted Connections and Merges in Bidirectional Rendering egsr2025Papers Neural Resampling with Optimized Candidate Allocation egsr2025Papers Real-Time Importance Deep Shadow Maps with Hardware Ray Tracing egsr2025Papers Wavelet Representation and Sampling of Complex Luminaires egsr2025Papers A Divisive Normalization Brightness Model for Tone Mapping egsr2025Papers Temporal Brightness Management for Immersive Content egsr2025Papers Adaptive Multiple Control Variates for Many-Light Rendering egsr2025Papers From Optical Measurement to Visual Comfort Analysis: a Complete Simulation Workflow with Ocean's Glare Map Post-Processing egsr2025Papers High-Fidelity Texture Transfer Using Multi-Scale Depth-Aware Diffusion egsr2025Papers MatSwap: Light-Aware Material Transfers in Images egsr2025Papers VideoMat: Extracting PBR Materials from Video Diffusion Models egsr2025Papers An Evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes egsr2025Papers A Controllable Appearance Representation for Flexible Transfer and Editing egsr2025Papers Procedural Bump-Based Defect Synthesis for Industrial Inspection egsr2025Papers SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas egsr2025Papers Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fields egsr2025Papers Joint Gaussian Deformation in Triangle-Deformed Space for High-Fidelity Head Avatars egsr2025Papers Content-Aware Texturing for Gaussian Splatting egsr2025Papers Stochastic Ray Tracing of Transparent 3D Gaussians egsr2025Papers Uncertainty-Aware Gaussian Splatting with View-Dependent Regularization for High-Fidelity 3D Reconstruction egsr2025Papers Artist-Inator: Text-based, Gloss-aware Non-photorealistic Stylization egsr2025Papers Differentiable Search Based Halftoning egsr2025Papers StructuReiser: A Structure-Preserving Video Stylization Method egsr2025Papers Continuous-Line Image Stylization Based on Hilbert Curves egsr2025Papers Iterative Nonparametric Bayesian CP Decomposition for Hyperspectral Image Denoising egsr2025Papers Perceived Quality of BRDF Models egsr2025Papers A Wave-Optics BSDF for Correlated Scatterers egsr2025Papers Bidirectional Plateau-Border Scattering Distribution Function for Realistic and Efficient Foam Rendering egsr2025Papers Efficient Modeling and Rendering of Iridescence from Cholesteric Liquid Crystals egsr2025Papers A Texture-Free Practical Model for Realistic Surface-Based Rendering of Woven Fabrics egsr2025Papers A Hierarchical Architecture for Neural Materials egsr2025Papers Neural Field Multi-View Shape-from-Polarisation egsr2025Papers Controllable Biophysical Human Faces egsr2025Papers DiffNEG: A Differentiable Rasterization Framework for Online Aiming Optimization in Solar Power Tower Systems egsr2025Papers Sharpening Your Density Fields: Spiking Neuron Aided Fast Geometry Learning egsr2025Papers Radiative Backpropagation with Non-Static Geometry egsr2025Papers Differentiable Block Compression for Neural Texture egsr2024Papers Robust Cone Step Mapping egsr2024Papers Learning to Rasterize Differentiably egsr2024Papers Sobol Sampling: Faster, Neater, and Compact egsr2024Papers Path Sampling Methods for Differentiable Rendering egsr2024Papers Realistic Facial Age Transformation with 3D Uplifting egsr2024Papers A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis egsr2024Papers Estimating Uncertainty in Appearance Acquisition egsr2024Papers High Quality Neural Relighting using Practical Zonal Illumination egsr2024Papers Practical Appearance Model for Foundation Cosmetics egsr2024Papers VMF Diffuse: A unified BRDF for rough diffuse height fields and porous materials egsr2024Papers Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines egsr2024Papers Does higher refractive index mean higher gloss? egsr2024Papers MatUp: Repurposing Image Upsamplers for SVBRDFs egsr2024Papers ReflectanceFusion: Diffusion-based text to SVBRDF Generation egsr2024Papers Constrained Spectral Uplifting for HDR Environment Maps egsr2024Papers Employing Multiple Priors in Retinex-Based Low-Light Image Enhancement egsr2024Papers Residual Path Integrals for Re-rendering egsr2024Papers ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering egsr2024Papers Lossless Basis Expansion for Gradient-Domain Rendering egsr2024Papers Computing Manifold Next-Event Estimation without Derivatives egsr2024Papers Patch Decomposition for Efficient Mesh Contours Extraction egsr2024Papers Scaling Painting Style Transfer egsr2024Papers Neural Appearance Model for Cloth Rendering egsr2024Papers Neural Histogram-Based Glint Rendering of Surfaces With Spatially Varying Roughness egsr2024Papers Neural SSS: Object Appearance Representation egsr2024Papers Stereo-consistent Screen Space Reflection egsr2024Papers Precomputed Dynamic Appearance Synthesis and Rendering egsr2024Papers Bridge Sampling for Connections via Multiple Scattering Events egsr2024Papers Real-Time Pixel-Perfect Hard Shadows with Leak Tracing egsr2024Papers Learning Self-Shadowing for Clothed Human Bodies egsr2024Papers Ray Traced Stochastic Depth Map for Ambient Occlusion egsr2023Papers Markov Chain Mixture Models for Real-Time Direct Illumination egsr2023Papers Ray-Aligned Occupancy Map Array for Fast Approximate Ray Tracing egsr2023Papers Mean Value Caching for Walk on Spheres egsr2023Papers NEnv: Neural Environment Maps for Global Illumination egsr2023Papers Efficient Path-Space Differentiable Volume Rendering egsr2023Papers Neural Free-Viewpoint Relighting for Glossy Indirect Illumination egsr2023Papers One-to-Many Spectral Upsampling of Reflectances and Transmittances egsr2023Papers A Hyperspectral Space of Biophysical Skin Tones for Inverse Rendering of Skin Properties egsr2023Papers A Microfacet Model for Specular Fluorescent Surfaces and Fluorescent Volume Rendering using Quantum Dots egsr2023Papers ModalNeRF: Neural Modal Analysis and Synthesis for Free-Viewpoint Navigation in Dynamically Vibrating Scenes egsr2023Papers Floaters No More: Radiance Field Gradient Scaling for Improved Near-Camera Training egsr2023Papers MesoGAN: Generative Neural Reflectance Shells egsr2023Papers Practical Acquisition of Shape and Plausible Appearance of Reflective and Translucent Objects egsr2023Papers SparseBTF: Sparse Representation Learning for Real-time Rendering of Bidirectional Texture Functions egsr2023Papers Data-driven Pixel Filter Aware MIP maps for SVBRDFs egsr2023Papers PVP: Personalized Video Prior for Editable Dynamic Portraits using StyleGAN egsr2023Papers Interactive Control over Temporal Consistency while Stylizing Video Streams egsr2023Papers LoCoPalettes: Local Control for Palette-based Image Editing egsr2023Papers Learning Projective Shadow Textures for Neural Rendering of Human Cast Shadows from Silhouettes egsr2023Papers pEt: Direct Manipulation of Differentiable Vector Patterns egsr2023Papers FloralSurf: Space-Filling Geodesic Ornaments egsr2023Papers An inverted pyramid acceleration structure guiding foveated sphere tracing for implicit surfaces in VR egsr2023Papers Practical Temporal and Stereoscopic Filtering for Real-Time Monte Carlo Ray Tracing egsr2023Papers Gaze-Contingent Perceptual Level of Detail Prediction egsr2023Papers Iridescent Water Droplets Beyond Mie Scattering egsr2023Papers A Practical and Hierarchical Yarn-based Shading Model for Cloth egsr2023Papers Accelerating Hair Rendering by Learning High-Order Scattered Radiance egsr2023Papers Deep Compositional Denoising on Frame Sequences egsr2023Papers Fast Procedural Noise By Monte Carlo Sampling egsr2022Papers Spectral Upsampling Approaches for RGB Illumination egsr2022Papers SkyGAN: Towards realistic cloud imagery for image based lighting egsr2022Papers Dynamic Diffuse Global Illumination Resampling egsr2022Papers Path Guiding with Vertex Triplet Distributions egsr2022Papers Once-more scattered next event estimation for volume rendering egsr2022Papers Temporally sliced photon primitives for time-of-flight rendering egsr2022Papers Planetary Shadow-Aware Distance Sampling egsr2022Papers Single-pass stratified importance resampling egsr2022Papers A bidirectional formulation for Walk on Spheres egsr2022Papers Gaussian Process for Radiance Functions on the S2 Sphere egsr2022Papers Automatic Feature Selection for Denoising Volumetric Renderings egsr2022Papers Stenciled Volumetric Ambient Occlusion egsr2022Papers Fast Neural Representations for Direct Volume Rendering egsr2022Papers Multi-Fragment Rendering for Glossy Bounces on the GPU egsr2022Papers Generalized Decoupled and Object Space Shading System egsr2022Papers GAN-based Defect Image Generation for Imbalanced Defect Classification of OLED panels egsr2022Papers A Microfacet-based Hair Scattering Model egsr2022Papers A Position-Free Path Integral for Homogeneous Slabs and Multiple Scattering on Smith Microfacets egsr2022Papers Microsurface Transformations egsr2022Papers Neural BRDF Representation and Importance Sampling egsr2022Papers Controlling Material Appearance by Examples egsr2022Papers Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries egsr2022Papers Polarization-imaging Surface Reflectometry using Near-field Display egsr2022Papers SVBRDF Recovery From a Single Image With Highlights using a Pretrained Generative Adversarial Network egsr2022Papers A Real-Time Adaptive Ray Marching Method for Particle-Based Fluid Surface Reconstruction egsr2022Papers Precomputed Discrete Visibility Fields for Real-Time Ray-Traced Environment Lighting egsr2022Papers Efficient Rendering of Ocular Wavefront Aberrations using Tiled Point-Spread Function Splatting egsr2022Papers A Learned Radiance-Field Representation for Complex Luminaires egsr2022Papers Deep Flow Rendering: View Synthesis via Layer-aware Reflection Flow egsr2022Papers NeuLF: Efficient Novel View Synthesis with Neural 4D Light Field egsr2022Papers GPU-Driven Real-Time Mesh Contour Vectorization egsr2022Papers Recolorable Posterization of Volumetric Radiance Fields via Visibility-weighted Palette Extraction egsr2022Papers pOp: Parameter Optimization of Differentiable Vector Patterns egsr2022Papers HedcutDrawings: Rendering hedcut style portraits egsr2022Papers Point-Pattern Synthesis using Gabor and Random Filters egsr2022Papers Spatiotemporal Blue Noise Masks egsr2021Papers Optimised Path Space Regularisation egsr2021Papers Fireflies removing in Monte Carlo rendering with adaptive Median of meaNs egsr2021Papers Point-Based Neural Rendering with Per-View Optimization egsr2021Papers DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks egsr2021Papers NeRF-Tex: Neural Reflectance Field Textures egsr2021Papers Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering egsr2021Papers Material and lighting reconstruction for complex indoor scenes with texture-space differentiable rendering egsr2021Papers Appearance-Driven Automatic 3D Model Simplification egsr2021Papers Deep Compositional Denoising for High-quality Monte Carlo Rendering egsr2021Papers Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network egsr2021Papers Zero-Variance Transmittance Estimation egsr2021Papers Q-NET: A Network for Low-dimensional Integrals of Neural Proxies egsr2021Papers Stochastic Generation of (t,s) Sample Sequences egsr2021Papers A Low-Dimensional Perceptual Space for Intuitive BRDF Editing egsr2021Papers Modeling Surround-aware Contrast Sensitivity egsr2021Papers Stereo Inverse Brightness Modulation for Guidance in Dynamic Panorama Videos in Virtual Reality egsr2021Papers Video-Based Rendering of Dynamic Stationary Environments from Unsynchronized Inputs egsr2021Papers PosterChild: Blend-Aware Artistic Posterization egsr2021Papers Semantic-Aware Generative Approach for Image Inpainting egsr2021Papers Sampling Clear Sky Models using Truncated Gaussian Mixtures egsr2021Papers Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions egsr2021Papers Practical product sampling for single scattering in media egsr2021Papers Rendering Point Clouds with Compute Shaders and Vertex Order Optimization egsr2021Papers Moving Basis Decomposition for Precomputed Light Transport egsr2021Papers Fast Polygonal Splatting using Directional Kernel Difference egsr2021Papers Fast Analytic Soft Shadows from Area Lights egsr2021Papers An Analytic BRDF for Materials with Spherical Lambertian Scatterers egsr2021Papers A combined scattering and diffraction model for elliptical hair rendering egsr2021Papers Practical Ply-Based Appearance Modeling for Knitted Fabrics egsr2021Papers MatMorpher: A Morphing Operator for SVBRDFs egsr2021Papers Moment-based Constrained Spectral Uplifting egsr2021Papers A Compact Representation for Fluorescent Spectral Data egsr2021Papers Deep Portrait Lighting Enhancement with 3D Guidance egsr2021Papers NeLF: Neural Light-transport Field for Portrait View Synthesis and Relighting egsr2021Papers Human Hair Inverse Rendering using Multi-View Photometric data egsr2021Papers Single-image Full-body Human Relighting egsr2020Papers Neural Denoising with Layer Embeddings egsr2020Papers Temporal Normal Distribution Functions egsr2020Papers Real-time Monte Carlo Denoising with the Neural Bilateral Grid egsr2020Papers A Scalable and Production Ready Sky and Atmosphere Rendering Technique egsr2020Papers Multi-Scale Appearance Modeling of Granular Materials with Continuously Varying Grain Properties egsr2020Papers Practical Product Path Guiding Using Linearly Transformed Cosines egsr2020Papers Temporal Sample Reuse for Next Event Estimation and Path Guiding for Real-Time Path Tracing egsr2020Papers Adaptive Caustics Rendering in Production with Photon Guiding egsr2020Papers Deep Kernel Density Estimation for Photon Mapping egsr2020Papers Adaptive Matrix Completion for Fast Visibility Computations with Many Lights Rendering egsr2020Papers An Adaptive BRDF Fitting Metric egsr2020Papers Joint SVBRDF Recovery and Synthesis From a Single Image using an Unsupevised Generative Adversarial Network egsr2020Papers Practical Measurement and Reconstruction of Spectral Skin Reflectance egsr2020Papers Guided Fine-Tuning for Large-Scale Material Transfer egsr2020Papers Photorealistic Material Editing Through Direct Image Manipulation egsr2020Papers Can't Invert the CDF? The Triangle-Cut Parameterization of the Region under the Curve egsr2020Papers A Comprehensive Theory and Variational Framework for Anti-aliasing Sampling Patterns egsr2020Papers Practical Product Sampling by Fitting and Composing Warps egsr2020Papers Semi-Procedural Textures Using Point Process Texture Basis Functions egsr2020Papers High-Resolution Neural Face Swapping for Visual Effects egsr2019Papers Flexible SVBRDF Capture with a Multi-Image Deep Network egsr2019Papers On-Site Example-Based Material Appearance Acquisition egsr2019Papers Glint Rendering Based on a Multiple-Scattering Patch BRDF egsr2019Papers Microfacet Model Regularization for Robust Light Transport egsr2019Papers Ray Classification for Accelerated BVH Traversal egsr2019Papers Scalable Virtual Ray Lights Rendering for Participating Media egsr2019Papers Real-Time Hybrid Hair Rendering egsr2019Papers Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data egsr2019Papers Real-time Image-based Lighting of Microfacet BRDFs with Varying Iridescence egsr2019Papers Wide Gamut spectral upsampling with fluorescence egsr2019Papers Analytic Spectral Integration of Birefringence-Induced Iridescence egsr2019Papers Spectral Primary Decomposition for Rendering with RGB Reflectance egsr2019Papers Quantifying the Error of Light Transport Algorithms egsr2019Papers Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights egsr2019Papers Progressive Transient Photon Beams egsr2019Papers Adaptive Multi-View Path Tracing egsr2019Papers Orthogonal Array Sampling for Monte Carlo Rendering egsr2019Papers Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames egsr2019Papers Fourier analysis of correlated Monte Carlo importance sampling egsr2019Papers Combining Point and Line Samples for Direct Illumination egsr2019Papers Impulse Responses for Precomputing Light from Volumetric Media egsr2019Papers Tessellated Shading Streaming egsr2019Papers Foveated Real-Time Path Tracing in Visual-Polar Space egsr2019Papers Global Illumination Shadow Layers egsr2019Papers Learned Fitting of Spatially Varying BRDFs egsr2019Papers Example-based Colorization via Dense Encoding Pyramids egsr2019Papers Puppet Dubbing egsr2019Papers Deep-learning the Latent Space of Light Transport egsr2018Papers Diffuse-Specular Separation using Binary Spherical Gradient Illumination egsr2018Papers Approximate svBRDF Estimation From Mobile Phone Video egsr2018Papers Turning a Digital Camera into an Absolute 2D Tele-Colorimeter egsr2018Papers Acquisition and Validation of Spectral Ground Truth Data for Predictive Rendering of Rough Surfaces egsr2018Papers Stratified Sampling of Projected Spherical Caps egsr2018Papers Optimal Sample Weights for Hemispherical Integral Quadratures egsr2018Papers Progressive multi-jittered sample sequences egsr2018Papers Deep Adaptive Sampling for Low Sample Count Rendering egsr2018Papers Matrix Bidirectional Path Tracing egsr2018Papers PN-Method for Multiple Scattering in Participating Media egsr2018Papers Spectral Gradient Sampling for Path Tracing egsr2018Papers A Unified Manifold Framework for Efficient BRDF Sampling based on Parametric Mixture Model egsr2018Papers A Composite BRDF Model for Hazy Gloss egsr2018Papers A Physically-based Appearance Model for Special Effect Pigments egsr2018Papers Handling Fluorescence in a Uni-directional Spectral Path Tracer egsr2018Papers Reproducing Spectral Reflectances From Tristimulus Colours egsr2018Papers Deep Painterly Harmonization egsr2018Papers Deep Hybrid Real and Synthetic Training for Intrinsic Decomposition egsr2018Papers Thin Structures in Image-Based Rendering egsr2018Papers Exploiting Repetitions for Image-Based Rendering of Facades egsr2018Papers Efficient Caustic Rendering with Lightweight Photon Mapping egsr2018Papers An Improved Multiple Importance Sampling Heuristic for Density Estimates in Light Transport Simulations egsr2018Papers Primary sample space path guiding egsr2018Papers Re-Weighting Firefly Samples for Improved Finite-Sample Monte Carlo Estimates egsr2018Papers Scalable Real-Time Shadows using Clustering and Metric Trees egsr2018Papers Soft Transparency for Point Cloud Rendering egsr2018Papers Runtime Shader Simplification via Instant Search in Reduced Optimization Space egsr2018Papers On-the-Fly Power-Aware Rendering egsr2018Papers Quad-Based Fourier Transform for Efficient Diffraction Synthesis egsr2018Papers Screen Space Approximate Gaussian Hulls egsr2017Papers Minimal Warping: Planning Incremental Novel-view Synthesis egsr2017Papers Decomposing Single Images for Layered Photo Retouching egsr2017Papers Controlling and Sampling Visibility Information on the Image Plane egsr2017Papers Single-Pass Stereoscopic GPU Ray Casting Using Re-Projection Layers egsr2017Papers Real-Time Linear BRDF MIP-Mapping egsr2017Papers An Appearance Model for Textile Fibers egsr2017Papers Attribute-preserving gamut mapping of measured BRDFs egsr2017Papers Ambient Dice egsr2017Papers Stochastic Light Culling for VPLs on GGX Microsurfaces egsr2017Papers Deep Shading: Convolutional Neural Networks for Screen-Space Shading egsr2017Papers VAO++: Practical Volumetric Ambient Occlusion for Games egsr2017Papers Real-time solar exposure simulation in complex cities egsr2017Papers Variance and Convergence Analysis of Monte Carlo Line and Segment Sampling egsr2017Papers Frequency Based Radiance Cache for Rendering Animations egsr2017Papers Temporal Coherence for Metropolis Light Transport egsr2017Papers Extended Path Integral Formulation for Volumetric Transport egsr2017Papers Practical Path Guiding for Efficient Light-transport Simulation egsr2017Papers Line Integration for Rendering Heterogeneous Emissive Volumes egsr2017Papers Local quasi-Monte Carlo exploration egsr2017Papers Gradient-Domain Vertex Connection and Merging egsr2017Papers Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures egsr2017Papers Fiber-Level On-the-Fly Procedural Textiles egsr2017Papers Material Design in Augmented Reality with In-Situ Visual Feedback egsr2017Papers sLayer: a System for Multi-Layered Material Sculpting egsr2017Papers Bayesian Collaborative Denoising for Monte Carlo Rendering egsr2017Papers Multiple Axis-Aligned Filters for Rendering of Combined Distribution Effects egsr2017Papers Noise Reduction on G-Buffers for Monte Carlo Filtering egsr2017Papers Stochastic Modeling and Resolution-Free Rendering of Film Grain egsr2017Papers Fast Hardware Construction and Refitting of Quantized Bounding Volume Hierarchies egsr2017Papers Area-Preserving Parameterizations for Spherical Ellipses egsr2017Papers A k-d Tree Designed for Motion Blur egsr2016Papers Single-Shot Layered Reflectance Separation using a Polarized Light Field Camera egsr2016Papers Perceptually Motivated BRDF Comparison using Single Image egsr2016Papers A phenomenological model for throughfall rendering in real-time egsr2016Papers 4D-rasterization for Fast Soft Shadow Rendering egsr2016Papers Local Shape Editing at the Compositing Stage egsr2016Papers Solid Angle Sampling of Disk and Cylinder Lights egsr2016Papers Improving the Dwivedi sampling scheme egsr2016Papers Line Sampling for Direct Illumination egsr2016Papers Projective blue-noise sampling egsr2016Papers Parallel Multiple-Bounce Irradiance Caching egsr2016Papers Product Importance Sampling for Transport Path Guiding egsr2016Papers Forward Light Cuts: A Scalable Approach for Real-Time Global Illumination egsr2016Papers Sparse high-degree polynomials for wide-angle lenses egsr2016Papers Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis egsr2016Papers Shape Depiction for Transparent Objects with Bucketed k-Buffer egsr2016Papers Fast Shadow Map Rendering for Many Lights Settings egsr2016Papers Nonlinearly Weighted First-Order Regression for Denoising Monte Carlo Renderings egsr2016Papers Fast Filtering of Reflection Probes egsr2016Papers Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering egsr2016Papers Predicting Visual Perception of Material Structure in Virtual Environments egsr2016Papers A Robust and Flexible Real-Time Sparkle Effect egsr2016Papers Additional Progress Towards the Unification of Microfacet and Microflake Theories egsr2016Papers A General Micro-flake Model for Predicting the Appearance of Car Paint egsr2016Papers Constrained Convex Space Partition for Ray Tracing in Architectural Environments egsr2016Papers Deep Partitioned Shadow Volumes using Stackless and Hybrid Traversals egsr2016Papers Node Culling Multi-Hit BVH Traversal egsr2016Papers Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering egsr2016Papers Bi-Directional Polarised Light Transport egsr2016Papers Point-Based Light Transport for Participating Media with Refractive Boundaries egsr2015Papers Stochastic Soft Shadow Mapping egsr2015Papers Portal-Masked Environment Map Sampling egsr2015Papers Practical Shading of Height Fields and Meshes using Spherical Harmonic Exponentiation egsr2015Papers GEARS: A General and Efficient Algorithm for Rendering Shadows egsr2015Papers MatCap Decomposition for Dynamic Appearance Manipulation egsr2015Papers Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations egsr2015Papers Physically Meaningful Rendering using Tristimulus Colours egsr2015Papers Distributed Out-of-Core Stochastic Progressive Photon Mapping egsr2015Papers Separable Subsurface Scattering egsr2015Papers Relativistic Effects for Time-Resolved Light Transport egsr2015Papers Accurate Computation of Single Scattering in Participating Media with Refractive Boundaries egsr2015Papers Consistent Scene Editing by Progressive Difference Images egsr2015Papers A Vectorial Framework for Ray Traced Diffusion Curves egsr2015Papers Low-Cost Subpixel Rendering for Diverse Displays egsr2015Papers Unifying Color and Texture Transfer for Predictive Appearance Manipulation egsr2015Papers Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing egsr2015Papers Efficient visibility heuristics for kd-trees using the RTSAH egsr2015Papers Apex Point Map for Constant-Time Bounding Plane Approximation egsr2015Papers MBVH Child Node Sorting for Fast Occlusion Test egsr2015Papers Improved Half Vector Space Light Transport egsr2015Papers Gradient-Domain Bidirectional Path Tracing egsr2015Papers Probabilistic Connections for Bidirectional Path Tracing egsr2015Papers Manifold Next Event Estimation egsr2015Papers Smooth Loops from Unconstrained Video egsr2015Papers Radiometric Transfer: Example-based Radiometric Linearization of Photographs egsr2015Papers Motion Aware Exposure Bracketing for HDR Video egsr2015Papers Interactive global illumination effects using deterministically directed layered depth maps egsr2015Papers High Performance Non-linear Motion Blur egsr2015Papers Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality egsr2015Papers Path-space Motion Estimation and Decomposition for Robust Animation Filtering egsr2015Papers Wavelet Point-Based Global Illumination egsr2015Papers Modeling luminance perception at absolute threshold egsr2015Papers Stereo from Shading egsr2015Papers Occluder Simplification using Planar Sections egsr2015Papers Illumination-driven Mesh Reduction for Accelerating Light Transport Simulations egsr2014Papers Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control egsr2014Papers Vectorising Bitmaps into Semi-Transparent Gradient Layers egsr2014Papers AutoStyle: Automatic Style Transfer from Image Collections to Users' Images egsr2014Papers Bilinear Accelerated Filter Approximation egsr2014Papers C-LOD: Context-aware Material Level-of-Detail applied to Mobile Graphics egsr2014Papers Massively Parallel Hierarchical Scene Processing with Applications in Rendering egsr2014Papers Semi-Automated Video Morphing egsr2014Papers User-Assisted Video Stabilization egsr2014Papers Interactive Parameter Retrieval for Two-Tone Procedural Textures egsr2014Papers Layered Reconstruction for Defocus and Motion Blur egsr2014Papers Robust Image Denoising using a Virtual Flash Image for Monte Carlo Ray Tracing egsr2014Papers Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination egsr2014Papers Spherical Fibonacci Point Sets for Illumination Integrals egsr2014Papers Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals egsr2014Papers Spectral Ray Differentials egsr2014Papers Full Wave Modeling of Light Propagation and Reflection egsr2014Papers Hero Wavelength Spectral Sampling egsr2014Papers A Physically-Based BSDF for Modeling the Appearance of Paper egsr2014Papers Robust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting egsr2014Papers Multiple light source estimation in a single image egsr2014Papers Visibility Silhouettes for Semi-Analytic Spherical Integration egsr2014Papers Probabilistic Visibility Evaluation using Geometry Proxies egsr2013Papers Practical Real-time Lens-Flare Rendering egsr2013Papers Computational Simulation of Alternative Photographic Processes egsr2013Papers Automatic Cinemagraph Portraits egsr2013Papers Probabilistic Visibility Evaluation for Direct Illumination egsr2013Papers Spherical Visibility Sampling egsr2013Papers An Area Preserving Parametrization for Spherical Rectangles egsr2013Papers Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps egsr2013Papers Line-Sweep Ambient Obscurance egsr2013Papers Exponential Soft Shadow Mapping egsr2013Papers Interactive Lighting Design with Hierarchical Light Representation egsr2013Papers Optimizing Disparity for Motion in Depth egsr2013Papers Generating Pointillism Paintings Based on Seuratˇ¦s Color Composition egsr2013Papers Factorized Point-Based Global Illumination egsr2013Papers Sorted Deferred Shading for Production Path Tracing egsr2013Papers Description and Solution of an Unreported Intrinsic Bias in Photon Mapping Density Estimation with Constant Kernel (CGF paper) egsr2013Papers A Shape-Aware Model for Discrete Texture Synthesis egsr2013Papers A Topological Approach to Voxelization egsr2013Papers An Efficient Algorithm for Determining an Aesthetic Shape Connecting Unorganised 2D Points (CGF paper) egsr2013Papers Non-Local Image Reconstruction for Efficient Computation of Synthetic Bidirectional Texture Functions (CGF paper) egsr2013Papers Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering egsr2012Papers Polynomial Optics: A Toolkit for Efficient Ray-Tracing of Lens Systems egsr2012Papers Per-Vertex Defocus Blur for Stochastic Rasterization egsr2012Papers Pre-convolved Radiance Caching egsr2012Papers Quantized Point-Based Global Illumination egsr2012Papers Progressive Virtual Beam Lights egsr2012Papers Intrinsic Images by Clustering egsr2012Papers Artistic Illumination Transfer for Portraits egsr2012Papers Matting and Compositing for Fresnel Reflection on Wavy Surfaces egsr2012Papers Geometry Presorting for Implicit Object Space Partitioning egsr2012Papers Parameterization-Aware MIP-Mapping egsr2012Papers Tessellation-Independent Smooth Shadow Boundaries egsr2012Papers A Stylized Approach for Pencil Drawing from Photographs egsr2012Papers Surface Relief Analysis for Illustrative Shading egsr2012Papers A Statistical Method for SVBRDF Approximation from Video Sequence in General Lighting Conditions egsr2012Papers Analytic Tangent Irradiance Environment Maps for Anisotropic Surfaces egsr2012Papers Accurate fitting of measured reflectances using a Shifted Gamma micro-facet distribution egsr2012Papers Importance Sampling Techniques for Path Tracing in Participating Media egsr2012Papers Fast Generation of Approximate Blue Noise Point Sets egsr2012Papers ISHair: Importance Sampling for Hair Scattering egsr2012Papers Example-Based Fractured Appearance egsr2012Papers Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric egsr2011Papers Optimizing Environment Maps for Material Depiction egsr2011Papers An Energy-Conserving Hair Reflectance Model egsr2011Papers Stone Weathering in a Photograph egsr2011Papers Stratified Sampling for Stochastic Transparency egsr2011Papers Improved Stochastic Progressive Photon Mapping with Metropolis Sampling egsr2011Papers Efficient Computation of Blue Noise Point Sets through Importance Sampling egsr2011Papers Silhouette-aware Warping for Image-based Rendering egsr2011Papers Improved Model- and View-Dependent Pruning of Large Botanical Scenes egsr2011Papers ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination egsr2011Papers Perception of Visual Artifacts in Image-based Rendering of Facades egsr2011Papers Anaglyph Stereo Without Ghosting egsr2011Papers Perceptual Global Illumination Cancellation in Complex Projection Environments egsr2011Papers A Physically Plausible Model for Light Emission from Glowing Solid Objects egsr2011Papers A Volumetric Approach to Predictive Rendering of Fabrics egsr2011Papers Progressive Expectation-Maximization for Hierarchical Volumetric Photon Mapping egsr2011Papers Variable Bit Rate GPU Texture Compression egsr2011Papers Efficient Packing of Arbitrary Shaped Charts for Automatic Texture Atlas Generation egsr2011Papers Least Squares Vertex Baking egsr2011Papers Importance Point Projection for GPU-based Final Gathering egsr2011Papers Direct Ray Tracing of Phong Tessellation egsr2011Papers A Ray Tracing Approach to Diffusion Curves egsr2011Papers Coherent Out-of-Core Point-Based Global Illumination egsr2011Papers Guided Image Filtering for Interactive High-quality Global Illumination Filtering egsr2011Papers Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes egsr2010Papers Fragment-Parallel Composite and Filter egsr2010Papers An Optimizing Compiler for Automatic Shader Bounding egsr2010Papers SafeGI: Type Checking to Improve Correctness in Rendering System Implementation egsr2010Papers Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting egsr2010Papers Adaptive Volumetric Shadow Maps egsr2010Papers Real-Time Concurrent Linked List Construction on the GPU egsr2010Papers Fast Estimation and Rendering of Indirect Highlights egsr2010Papers Multi-Image Based Photon Tracing for Interactive Global Illumination of Dynamic Scenes egsr2010Papers Two Methods for Fast Ray-Cast Ambient Occlusion egsr2010Papers Sparsely Precomputing The Light Transport Matrix for Real-Time Rendering egsr2010Papers Spectralization: Reconstructing spectra from sparse data egsr2010Papers Compressive estimation for signal integration in rendering egsr2010Papers A Closed-Form Solution to Single Scattering for General Phase Functions and Light Distributions egsr2010Papers Interactive Rendering of Non-Constant, Refractive Media using the Ray Equations of Gradient-Index Optics egsr2010Papers Layered Particle-Based Fluid Model for Real-Time Rendering of Water egsr2010Papers Bounding the Albedo of the Ward Reflectance Model egsr2010Papers On the Effective Dimension of Light Transport egsr2010Papers On Floating-Point Normal Vectors egsr2010Papers An Image-Based Approach for Stochastic Volumetric and Procedural Details egsr2010Papers Patch-based Texture Interpolation egsr2010Papers Semi-Stochastic Tilings for Example-Based Texture Synthesis egsr2010Papers Visibility Editing For All-Frequency Shadow Design egsr2010Papers BendyLights: Artistic Control of Direct Illumination by Curving Light Rays egsr2010Papers Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation egsr2010Papers A PCA Decomposition for Realtime BRDF Editing and Relighting with Global Illumination egsr2010Papers Procedural Textures and Texture Atlases Grammar-based Encoding of Facades egsr2010Papers Invisible Seams egsr2010Papers A Dynamic Noise Primitive for Coherent Stylization sca2025Papers Two-Pass Shock Propagation for Stable Stacking with Gauss-Seidel sca2025Papers Singularity-free Twist Limit Constraints for the Ball Joint sca2025Papers Rig My Ride: Automatic Rigging of Physics-based Vehicles for Games sca2025Papers Real-Time Triangle-SDF Continuous Collision Detection sca2025Papers FLAMEFORGE: Combustion Simulation of Wooden Structures sca2025Papers Fast reconstruction of implicit surfaces using convolutional neural networks sca2025Papers Representing Flow Fields with Divergence-Free Kernels for Reconstruction sca2025Papers InterAct: A Large-Scale Dataset of Dynamic, Expressive and Interactive Activities between Two People in Daily Scenarios sca2025Papers Fast and Accurate Parameter Conversion for Parametric Human Body Models sca2025Papers Simulating Ant Swarm Aggregations Dynamics sca2025Papers Dress Anyone : Automatic Physically-Based Garment Pattern Refitting sca2025Papers Self-supervised Learning of Latent Space Dynamics sca2025Papers Interactive Facial Animation: Enhancing Facial Rigs With Real-Time Shell And Contact Simulation sca2025Papers NeuRiPhy: Neural Baking of Physics-Based Deformations for Facial Rigs sca2025Papers Walk This Way: Imitation-free Reinforcement Learning of Flexibly-Constrained Walking Controllers sca2025Papers Policy-space Interpolation for Physics-based Characters sca2025Papers Diffusion-based Planning with Learned Viability Filters sca2025Papers PHA: Part-wise Heterogeneous Agents with Reusable Policy Priors for Physics-Based Motion Synthesis sca2024Papers Pose-to-Motion: Cross-Domain Motion Retargeting with Pose Prior sca2024Papers Long-term Motion In-betweening via Keyframe Prediction sca2024Papers ADAPT: AI-Driven Artefact Purging Technique for IMU Based Motion Capture sca2024Papers Diffusion-based Human Motion Style Transfer with Semantic Guidance sca2024Papers Multiphase Viscoelastic Non-Newtonian Fluid Simulation sca2024Papers Reconstruction of implicit surfaces from fluid particles using convolutional neural networks sca2024Papers Unerosion: Simulating Terrain Evolution Back in Time sca2024Papers Curved Three-Director Cosserat Shells with Strong Coupling sca2024Papers Learning to Move Like Professional Counter-Strike Players sca2024Papers PartwiseMPC: Interactive Control of Contact-Guided Motions sca2024Papers VMP: Versatile Motion Priors for Robustly Tracking Motion on Physical Characters sca2024Papers Generalized eXtended Finite Element Method for Deformable Cutting via Boolean Operations sca2024Papers Strongly Coupled Simulation of Magnetic Rigid Bodies sca2024Papers A Multi-Layer Solver for XPBD sca2024Papers Robust and Artefact-Free Deformable Contact with Smooth Surface Representations sca2024Papers Creating a 3D Mesh in A-pose from a Single Image for Character Rigging sca2024Papers SketchAnim: Real-time sketch animation transfer from videos sca2024Papers Garment Animation NeRF with Color Editing sca2024Papers Learning to Play Guitar with Robotic Hands sca2024Papers LLAniMAtion: LLAMA Driven Gesture Animation sca2024Papers Real-time multi-map saliency-driven gaze behavior for non-conversational characters sca2024Papers Reactive Gaze during Locomotion in Natural Environments sca2024Papers Generating Flight Summaries Conforming to Cinematographic Principles sca2023Papers Hierarchical Planning and Control for Box Loco-Manipulation sca2023Papers MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters sca2023Papers Physics-based Motion Retargeting from Sparse Inputs sca2023Papers Too Stiff, Too Strong, Too Smart: Evaluating Fundamental Problems with Motion Control Policies sca2023Papers ACT2G: Attention-based Contrastive Learning for Text-to-Gesture Generation sca2023Papers HDHumans: A Hybrid Approach for High-fidelity Digital Humans sca2023Papers Motion In-Betweening with Phase Manifolds sca2023Papers NeuroDog: Quadruped Embodiment using Neural Networks sca2023Papers Adaptive Rigidification of Discrete Shells sca2023Papers An Eigenanalysis of Angle-Based Deformation Energies sca2023Papers A Unified Analysis of Penalty-Based Collision Energies sca2023Papers Lifted Curls: A Model for Tightly Coiled Hair Simulation sca2023Papers Towards Realtime: A Hybrid Physics-based Method for Hair Animation on GPU sca2023Papers A Linear and Angular Momentum Conserving Hybrid Particle/Grid Iteration for Volumetric Elastic Contact sca2023Papers Physical Cyclic Animations sca2023Papers Micropolar Elasticity in Physically-Based Animation sca2023Papers Two-Way Coupling of Skinning Transformations and Position Based Dynamics sca2023Papers A comparison of linear consistent correction methods for first-order SPH derivatives sca2023Papers A Generalized Constitutive Model for Versatile MPM Simulation and Inverse Learning with Differentiable Physics sca2023Papers A Multilevel Active-Set Preconditioner for Box-Constrained Pressure Poisson Solvers sca2023Papers DiffXPBD : Differentiable Position-Based Simulation of Compliant Constraint Dynamics sca2022Papers Learning Physics with a Hierarchical Graph Network sca2022Papers PERGAMO: Personalized 3D Garments from Monocular Video sca2022Papers Context-based style transfer of tokenized gestures sca2022Papers MP-NeRF: Neural Radiance Fields for Dynamic Multi-person synthesis from Sparse Views sca2022Papers Interaction Mix, Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding sca2022Papers Rhythm is a Dancer: Music-Driven Motion Synthesis with Global Structure sca2022Papers Local Scale Adaptation to Hand Shape Model for Accurate and Robust Hand Tracking sca2022Papers Tiled Characteristic Maps for Tracking Detailed Liquid Surfaces sca2022Papers Monocular Facial Performance Capture Via Deep Expression Matching sca2022Papers Voice2Face: Audio-driven Facial, Tongue Rig Animations with cVAEs sca2022Papers Facial Animation with Disentangled Identity, Motion using Transformers sca2022Papers Detailed Eye Region Capture, Animation sca2022Papers Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices sca2022Papers Sketching Vocabulary for Crowd Motion sca2022Papers A Fusion Crowd Simulation Method: Integrating Data with Dynamics, Personality with Common sca2022Papers Cognitive Model of Agent Exploration with Vision and Signage Understanding sca2022Papers Physically Based Shape Matching sca2022Papers Fast Numerical Coarsening with Local Factorizations sca2022Papers Stability analysis of explicit MPM sca2022Papers Wassersplines for Neural Vector-Field Controlled Animation sca2022Papers Voronoi Filters for Simulation Enrichment sca2022Papers Pose Representations for Deep Skeletal Animation sca2022Papers Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments sca2022Papers Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users sca2022Papers UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Prediction, Footskate Cleanup sca2022Papers Synthesizing Get-Up Motions for Physics-based Characters sca2022Papers Differentiable Simulation for Outcome-Driven Orthognathic Surgery Planning sca2022Papers High-Order Elasticity Interpolants for Microstructure Simulation sca2022Papers Surface-Only Dynamic Deformables using a Boundary Element Method sca2022Papers A Second Order Cone Programming Approach for Simulating Biphasic Materials sca2022Papers A Second-Order Explicit Pressure Projection Method for Eulerian Fluid Simulation sca2021Papers Coupling Friction with Visual Appearance sca2021Papers Volume Preserving Simulation of Soft Tissue with Skin sca2021Papers Fast Corotated Elastic SPH Solids with Implicit Zero-Energy Mode Control sca2021Papers A Functional Skeleton Transfer sca2021Papers Flexible Motion Optimization with Modulated Assistive Forces sca2021Papers Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model sca2021Papers Three Dimensional Reconstruction of Botanical Trees with Simulatable Geometry sca2021Papers Recovering Geometric Information with Learned Texture Perturbations sca2021Papers Global Position Prediction for Interactive Motion Capture sca2021Papers Neural UpFlow: A Scene Flow Learning Approach to Increase the Apparent Resolution of Particle-Based Liquids sca2021Papers Visual Simulation of Soil-Structure Destruction with Seepage Flows sca2021Papers Particle Merging-and-Splitting sca2021Papers A Perceptually-Validated Metric for Crowd Trajectory Quality Evaluation sca2021Papers Efficient Acoustic Perception for Virtual AI Agents sca2021Papers DASH: Modularized Human Manipulation Simulation with Vision and Language for Embodied AI sca2021Papers A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control sca2020Papers A Hybrid Lagrangian/Eulerian Collocated Velocity Advection and Projection Method for Fluid Simulation sca2020Papers Implicit Density Projection for Volume Conserving Liquids (TVCG) sca2020Papers Latent Space Subdivision: Stable and Controllable Time Predictions for Fluid Flow sca2020Papers Efficient 2D Fluid Simulation on Moving 3D Surfaces sca2020Papers Interactive sound propagation for dynamic scenes using 2D wave simulation sca2020Papers Making Procedural Water Waves Boundary-aware sca2020Papers Effective time step restrictions for explicit MPM simulation sca2020Papers A Divergence Free Mixture Model for Multiphase Fluids sca2020Papers Particle-based Liquid Control using Animation Templates sca2020Papers Turbulent Details Simulation for SPH Fluids via Vorticity Refinement (CGF) sca2020Papers Primal/Dual Descent Methods for Dynamics sca2020Papers Detailed Rigid Body Simulation with Extended Position Based Dynamics sca2020Papers Distant Collision Response in Rigid Body Simulations sca2020Papers The Matchstick Model for Anisotropic Friction Cones (CGF) sca2020Papers Cloth and Skin Deformation with a Triangle Mesh Based Convolutional Neural Network sca2020Papers A Pixel-Based Framework for Data-Driven Clothing sca2020Papers Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On sca2020Papers Higher-Order Time Integration for Deformable Solids sca2020Papers A Finite Element Formulation of Baraff-Witkin Cloth sca2020Papers A Bending Model for Nodal Discretizations of Yarn-Level Cloth sca2020Papers Real-Time Deformation with Coupled Cages and Skeletons (CGF) sca2020Papers Linear Time Stable PD Controllers for Physics-based Character Animation sca2020Papers Statistics-based Motion Synthesis for Social Conversations sca2020Papers ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills sca2020Papers Probabilistic Character Motion Synthesis using a Hierarchical Deep Latent Variable Model sca2020Papers Intuitive Facial Animating Editing Based On a Generative RNN Framework sca2019Papers Fast Simulation of Deformable Characters with Articulated Skeletons in Projective Dynamics sca2019Papers VIPER: Volume Invariant Position-based Elastic Rods sca2019Papers A Unified Simplicial Model for Mixed-Dimensional and Non-Manifold Deformable Elastic Objects sca2019Papers Small Steps in Physics Simulation sca2019Papers A Deep Learning-Based Model for Head and Eye Motion Generation in Three-party Conversations sca2019Papers Building Accurate Physics-based Face Models from Data sca2019Papers User-guided Facial Animation through an Evolutionary Interface sca2019Papers Efficient Neural Networks for Real-time Motion Style Transfer sca2019Papers A Robust Volume Conserving Method for Character-Water Interaction sca2019Papers An Efficient Geometric Multigrid Solver for Viscous Liquids sca2019Papers A Second-Order Advection-Reflection Solver sca2019Papers Fluid Simulation with Adaptive Staggered Power Particles on GPUs sca2019Papers Coordinating Multi-Agent Navigation by Learning Communication sca2019Papers GPU-Based Contact-Aware Trajectory Optimization Using A Smooth Force Model sca2019Papers Door and Doorway Etiquette for Virtual Humans sca2019Papers Skiing Simulation Based on Skill-Guided Motion Planning sca2019Papers Multi-Resolution Modeling of Shapes in Contact sca2019Papers A Hybrid Material Point Method for Frictional Contact with Diverse Materials sca2019Papers Simulation and Visualization of Ductile Fracture with the Material Point Method sca2019Papers Flexible Use of Temporal and Spatial Reasoning for Fast and Scalable CPU Broad Phase Collision Detection using KD-Trees sca2019Papers EigenFit for Consistent Elastodynamic Simulation Across Mesh Resolution sca2019Papers Subspace Neural Physics: Fast Data-Driven Interactive Simulation sca2019Papers A Multi-Pass GAN for Fluid Flow Super-Resolution sca2018Papers Cable Joints sca2018Papers Projective Motion Correction with Contact Optimization sca2018Papers Collision-Aware and Online Compression of Rigid Body Simulations via Integrated Error Minimization sca2018Papers Time-Domain Parallelization for Accelerating Cloth Simulation sca2018Papers Distributing and Load Balancing Sparse Fluid Simulations sca2018Papers Coupled Fluid Density and Motion from Single Views sca2018Papers A Skinned Tetrahedral Mesh for Hair Animation and Hair-Water Interaction sca2018Papers An Efficient Solver for Two-way Coupling Rigid Bodies with Incompressible Flow sca2018Papers Learning Physically Based Humanoid Climbing Movements sca2018Papers Robust Physics-based Motion Retargeting with Realistic Body Shapes sca2018Papers User-Guided Lip Correction for Facial Performance Capture sca2018Papers Realtime Performance Driven Physical Simulation for Facial Animation sca2018Papers Computational design of transformables sca2018Papers Chunked Bounding Volume Hierarchies for Fast Digital Prototyping using Volumetric Meshes sca2018Papers HairControl: A Tracking Solution for Directable Hair Simulation sca2018Papers FTP-SC: Fuzzy Topology Preserving Stroke Correspondence sca2018Papers Cosserat Rods with Projective Dynamics sca2018Papers Fast Corotated FEM using Operator Splitting sca2018Papers Strain Rate Dissipation for Elastic Deformations sca2018Papers Liquid Splash Modeling with Neural Networks sca2018Papers MPM simulation of interactive and reactive fluids and solids sca2018Papers A Temporally Adaptive Material Point Method with Regional Time Stepping sca2018Papers Real-time High-fidelity Surface Flow Simulation sca2017Papers Density Maps for Improved SPH Boundary Handling sca2017Papers Fully Asynchronous SPH Simulation sca2017Papers Evaporation and Condensation of SPH-based Fluids sca2017Papers A Micropolar Material Model for Turbulent SPH Fluids sca2017Papers Physically-Based Droplet Interaction sca2017Papers Hierarchical Vorticity Skeletons sca2017Papers A Positive-Definite Cut-Cell Method for Strong Two-Way Coupling Between Fluids and Deformable Bodies sca2017Papers Authoring Motion Cycles sca2017Papers Emotion Control of Unstructured Dance Movements sca2017Papers Production-Level Facial Performance Capture Using Deep Convolutional Neural Networks sca2017Papers ARAPLBS: Robust and efficient elasticity-based optimization of Weights and Skeleton Joints for Linear Blend Skinning with Parameterized Bones sca2017Papers Augmenting sampling based controllers with machine learners sca2017Papers Learning Locomotion Skills Using DeepRL: Does the Choice of Action Space Matter? sca2017Papers Tunable Robustness: An Artificial Contact Strategy with Virtual Actuator Control for Balance sca2017Papers Rigid Body Contact Problems using Proximal Operators sca2017Papers Long Range Constraints for Rigid Body Simulations sca2017Papers Designing Cable-Driven Actuation Networks for Kinematic Chains and Trees sca2017Papers Real-Time Interactive Tree Animation sca2017Papers Inequality Cloth sca2017Papers Modeling and Data-Driven Parameter Estimation for Woven Fabric sca2017Papers Real-time 3D Eye Performance Reconstruction for RGBD Cameras sca2017Papers MaterialCloning: Acquiring Elasticity Parameters from Images for Medical Applications sca2017Papers The Discriminative Power of Shape: An Empirical Study in Time Series Matching sca2016Papers Asynchronous Implicit Backward Euler Integration sca2016Papers A Macroblock Optimization for Grid-based Nonlinear Elasticity sca2016Papers ADMM ⊇ Projective Dynamics: Fast Simulation of General Constitutive Models sca2016Papers Enriching SPH Simulation by Approximate Capillary Waves sca2016Papers Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction sca2016Papers Constrained Neighbor Lists for SPH-based Fluid Simulations sca2016Papers Versatile Interactions at Interfaces for SPH-Based Simulations sca2016Papers Two-way Coupling of Fluids to Reduced Deformable Bodies sca2016Papers Compressing Fluid Subspaces sca2016Papers Hele-Shaw Flow Simulation with Interactive Control using Complex Barycentric Coordinates sca2016Papers Repurposing Hand Animation for Interactive Applications sca2016Papers Building and Animating User-Specific Volumetric Face Rigs sca2016Papers Art-Directed Muscle Simulation for High-End Facial Animation sca2016Papers Accurate Simulation of Wound Healing and Skin Deformation sca2016Papers Dynamic Group Behaviors for Interactive Crowd Simulatio sca2016Papers A Data-driven Model for Lane-changing in Traffic Simulation sca2016Papers Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching sca2016Papers Position and Orientation Based Cosserat Rods sca2016Papers Deployable 3D Linkages with Collision Avoidance sca2016Papers Hierarchical hp-Adaptive Signed Distance Fields sca2016Papers CANVAS: Computer-Assisted Narrative Animation Synthesis sca2016Papers Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis sca2016Papers Large-Scale Finite State Game Engines sca2016Papers Interactive Physically-Based Sound Design of 3D Model using Material Optimization sca2015Papers A new sharp-crease bending element for folding and wrinkling surfaces and volumes sca2015Papers Real-Time Dynamic Wrinkling of Coarse Animated Cloth sca2015Papers Multifarious Hierarchies of Mechanical Models for Artist Assigned Level-of-Detail sca2015Papers Effect of Appearance on Perception of Deformation sca2015Papers Fully Momentum-Conserving Reduced Deformable Bodies with Collision, Contact, Articulation, and Skinning sca2015Papers Efficient Simulation of Knitted Cloth Using Persistent Contacts sca2015Papers Hands On: Interactive Animation of Precision Manipulation and Contact sca2015Papers Hierarchical Planning and Control for Complex Motor Tasks sca2015Papers Learning Reduced-Order Feedback Policies for Motion Skills sca2015Papers Computational Design of Walking Automata sca2015Papers Animating Articulated Characters using Wiggly Splines sca2015Papers BSwarm: Biologically-Plausible Dynamics Model of Insect Swarms sca2015Papers Energy-efficient mid-term strategies for collision avoidance in crowd simulation sca2015Papers Simulation of Fluid Mixing with Interface Control sca2015Papers Functional Thin Films on Surfaces sca2015Papers Divergence-Free Smoothed Particle Hydrodynamics sca2015Papers A Material Point Method for Viscoelastic Fluids, Foams and Sponges sca2015Papers Learning an Inverse Rig Mapping for Character Animation sca2015Papers Fully Automatic Generation of Anatomical Face Simulation Models sca2015Papers Sketch Abstractions for Character Posing sca2014Papers Coupling 3D Eulerian, Height Field and Particle Methods for the Simulation of Large Scale Liquid Phenomena sca2014Papers Ocean Waves Animation using Boundary Integral Equations and Explicit Mesh Tracking sca2014Papers Position-based Elastic Rods sca2014Papers Optimization Integrator for Large Time Steps sca2014Papers Stable Orthotropic Materials sca2014Papers A Peridynamic Perspective on Spring-Mass Fracture sca2014Papers Adaptive Tetrahedral Meshes for Brittle Fracture Simulation sca2014Papers Fast Grid-Based Nonlinear Elasticity for 2D Deformations sca2014Papers An Adaptive Virtual Node Algorithm with Robust Mesh Cutting sca2014Papers Efficient Denting and Bending of Rigid Bodies sca2014Papers DenseSense: Interactive Crowd Simulation using Density-Dependent Filters sca2014Papers Holonomic Collision Avoidance for Virtual Crowds sca2014Papers SteerFit: Automated Parameter Fitting for Steering Algorithms sca2014Papers ChaCra: An Interactive Design System for Rapid Character Crafting sca2014Papers Interactive Design of Modular Tensegrity Characters sca2014Papers Steklov-Poincare Skinning sca2014Papers Strain Based Dynamics sca2014Papers View-Dependent Adaptive Cloth Simulation sca2014Papers Efficient Unsupervised Temporal Segmentation of Human Motion sca2014Papers Camera Motion Graphs sca2013Papers Chimera Grids for Water Simulation sca2013Papers Animating Myriapoda: A Hybrid, Kinematic/Dynamic Approach sca2013Papers Virtual Character Performance from Speech sca2013Papers Data-driven Glove Calibration for Hand Motion Capture sca2013Papers Integrated Model for Surface Effects in SPH-based Fluid Simulation sca2013Papers Creature Features: Online motion puppetry for non-human characters sca2013Papers One-to-Many: Example-Based Mesh Animation Synthesis sca2013Papers Relationship Descriptors for Interactive Motion Adaptation sca2013Papers Control of Rotational Dynamics for Ground Behaviors sca2013Papers Diverse Motion Variations for Physics-Based Character Animation sca2013Papers A Level Set Method for Ductile Fracture sca2013Papers Multi-Domain Real-time Planning in Dynamic Environments sca2013Papers SPREAD : Sound Propagation and Perception for Autonomous Agents in Dynamic Environments sca2013Papers A Hybrid Lagrangian-Eulerian Formulation for Bubble Generation and Dynamics sca2013Papers Artistic Simulation of Curly Hair sca2013Papers High Fidelity Facial Animation Capturing and Retargeting With Contours sca2013Papers Differential Blending for Expressive Sketch-Based Posing sca2013Papers Efficient Simulation of Secondary Motion in Rig-Space sca2013Papers Geodesic Voxel Binding for Production Character Meshes sca2013Papers Velocity-Based Modeling of Physical Interactions in Multi-Agent Simulations sca2012Papers Efficient Simulation of Example-Based Materials sca2012Papers Enriching Virtual Elastic Objects with High-Resolution Data-Driven Deformations sca2012Papers Energy Conservation for the Simulation of Deformable Bodies sca2012Papers Energetically Consistent Invertible Elasticity sca2012Papers Combining Marker-based Mocap and RGB-D Camera for Acquiring High Quality Hand Motion Data sca2012Papers Finger Walking: Motion Editing with Contact-Based Hand Performance sca2012Papers Interactive Steering of Mesh Animations sca2012Papers Smoke Sheets for Graph-Structured Vortex Filaments sca2012Papers Linear-Time Smoke Animation with Vortex Sheet Meshes sca2012Papers Multiphase flow of immiscible fluids on unstructured moving meshes sca2012Papers Simulating Free Surface Flow with Very Large Time Steps sca2012Papers Tiling Motion Patches sca2012Papers Contact-Invariant Optimization for Hand Manipulation sca2012Papers Learning Motion Controllers with Adaptive Depth Perception sca2012Papers Task-driven Posture Optimization for Virtual Characters sca2012Papers Component-based Locomotion Composition sca2012Papers Evaluating the Plausibility of Edited Throwing Animations sca2012Papers Quaternion Space Spare Decomposition for Motion Compression and Retrieval sca2012Papers Environment-aware Real-Time Crowd Control sca2012Papers Cloning Crowd Motions sca2012Papers Simple Data-Driven Control for Simulated Bipeds sca2012Papers Physically Plausible Simulation for Character Animation sca2012Papers Principal Geodesic Dynamics sca2012Papers Mass-Conserving Eulerian Liquid Simulation sca2012Papers Controlling Liquids Using Meshes sca2012Papers Faster Acceleration Noise for Multibody Animations using Precomputed Soundbanks sca2012Papers Dynamic Units of Visual Speech sca2012Papers Efficient Collision Detection for Brittle Fracture sca2012Papers Multi-linear Data-Driven Dynamic Hair Model with Efficient Hair-Body Collision Handling sca2012Papers Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games (short presentation) sca2012Papers Animating Wrinkles by Example on Non-Skinned Cloth sca2011Papers A Data-driven Appearance Model for Human Fatigue sca2011Papers Human Motion Reconstruction from Force Sensors sca2011Papers Practical Color-Based Motion Capture sca2011Papers Real-Time Classification of Dance Gestures from Skeleton Animation sca2011Papers A Puppet Interface for Retrieval of Motion Capture Data sca2011Papers Simulating Heterogeneous Crowd Behaviors Using Personality Trait Theory sca2011Papers Scenario Space: Characterizing Coverage, Quality, and Failure of Steering Algorithms sca2011Papers Biomechanically-Inspired Motion Path Editing sca2011Papers Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation sca2011Papers Perceptual evaluation of footskate cleanup sca2011Papers Content Retargeting Using Parameter-Parallel Facial Layers sca2011Papers Facial Cartography: Interactive Scan Correspondence sca2011Papers Real-time Facial Animation from Live Video Tracking sca2011Papers Physics-based Character Skinning using Multi-Domain Subspace Deformations sca2011Papers Controllable Hand Deformation from Sparse Examples with Rich Details sca2011Papers A Multigrid Fluid Pressure Solver Handling Separating Solid Boundary Conditions sca2011Papers Mass and Momentum Conservation for Fluid Simulation sca2011Papers Mathematical Foundation of the Optimization-based Fluid Animation Method sca2011Papers A Simple Finite Volume Method for Adaptive Viscous Liquids sca2011Papers Procedural Fluid Modeling of Explosion Phenomena Based on Physical Properties sca2011Papers Preview-based Sampling for Controlling Gaseous Simulations sca2011Papers Graph-based Fire Synthesis sca2011Papers A Particle-based Method for Preserving Fluid Sheets sca2011Papers A Level-set Method for Skinning Animated Particle Data sca2011Papers SPH Granular Flow with Friction and Cohesion sca2011Papers Hybrid Smoothed Particle Hydrodynamics sca2011Papers Optimization for Sag-Free Simulations sca2011Papers Robust Real-Time Deformation of Incompressible Surface Meshes sca2011Papers Asynchronous Integration with Phantom Meshes sca2011Papers Element-Wise Mixed Implicit-Explicit Integration for Stable Dynamic Simulation of Deformable Objects sca2010Papers Fast Local and Global Similarity Searches in Large Motion Capture Databases sca2010Papers Editing Dynamic Human Motions via Momentum and Force sca2010Papers Modeling Style and Variation in Human Motion sca2010Papers Linear-Time Dynamics for Multibody Systems with General Joint Models sca2010Papers Constraint-Based Simulation of Adhesive Contact sca2010Papers Point Cloud Glue: Constraining simulations using the Procrustes transform sca2010Papers Interactive SPH Simulation and Rendering on the GPU sca2010Papers Real-time Simulation of Large Bodies of Water with Small Scale Details sca2010Papers Enhancing Fluid Animation with Adaptive, Controllable and Intermittent Turbulence sca2010Papers Wrinkle Meshes sca2010Papers Augmenting Hand Animation with Three-Dimensional Secondary Motion sca2010Papers A Bayesian Interactive Optimization Approach to Procedural Animation Design sca2010Papers Goal-Directed Stepping with Momentum Control sca2010Papers PLEdestrians: A Least-Effort Approach to Crowd Simulation sca2010Papers Control Systems for Human Running using an Inverted Pendulum Model and a Reference Motion Capture Sequence sca2010Papers A Real-time Cinematography System for 3D Environments sca2010Papers FASTCD: Fracturing-Aware Stable Collision Detection sca2010Papers Shortest Paths with Arbitrary Clearance from Navigation Meshes sca2010Papers Animating Non-Humanoid Characters with Human Motion Data sca2010Papers BoLeRO: A Principled Technique for Including Bone Length Constraints in Motion Capture Occlusion Filling sca2010Papers Performace capture with physical interaction sca2010Papers A parallel multigrid Poisson solver for fluids simulation on large grids sca2010Papers Practical Animation of Compressible Flow for Shock Waves and Related Phenomena sca2010Papers Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels sca2009Papers Face/Off: Live Facial Puppetry sca2009Papers Efficient and Robust Annotation of Motion Capture Data sca2009Papers Automatic Construction of a Minimum Size Motion Graph sca2009Papers Simulating Balance Recovery Responses to Trips Based on Biomechanical Principles sca2009Papers Interactive Synthesis of Human-Object Interaction sca2009Papers Visibility Transition Planning for Real-Time Camera Control sca2009Papers Space Deformation Transfer sca2009Papers Bounded Normal Trees for Reduced Deformations of Triangulated Surfaces sca2009Papers Exact volume preserving skinning with shape control sca2009Papers Leveraging the Talent of Hand Animators to Create Three-Dimensional Animation sca2009Papers Interactive Editing of Motion Style Using Drives and Correlations sca2009Papers Pose-Timeline for Propagating Motion Edits sca2009Papers Style Learning and Transferring for Facial Animation Editing sca2009Papers A Point-based Method for Animating Elastoplastic Solids sca2009Papers Statistical Simulation of Rigid Bodies sca2009Papers Anisotropic Friction for Deformable Surfaces and Solids sca2009Papers Energy Stability and Fracture for Frame Rate Rigid Body Simulations sca2009Papers Real-Time Deformation and Fracture in a Game Environment sca2009Papers ClearPath: Highly Parallel Collision Avoidance for Multi-Agent Simulations sca2009Papers Experiment-based Modeling, Simulation and Validation of Interactions between Virtual Walkers sca2009Papers Fitting Behaviors to Pedestrian Simulations sca2009Papers SteerBug: An Interactive Framework for Specifying and Detecting Steering Behaviors sca2009Papers Guiding of Smoke Animations Through Variational Coupling of Simulations at Different Resolution sca2009Papers Accurate Tangential Velocities For Solid Fluid Coupling sca2009Papers Fast and Robust Tracking of Fluid Surfaces sca2009Papers A Point-based Method for Animating Incompressible Flow sca2008Papers Evolving Sub-Grid Turbulence for Smoke Animation sca2008Papers Low Viscosity Flow Simulations for Animation sca2008Papers Visual Simulation of Shockwaves sca2008Papers Real-Time Planning for Parameterized Human Motion sca2008Papers Composite Agents sca2008Papers DrivenShape - a data driven approach for shape deformation sca2008Papers Pose-Space Animation and Transfer of Facial Details sca2008Papers Perceptually Guided Expressive Facial Animation sca2008Papers Meshless Modeling of Deformable Shapes and their Motion sca2008Papers Fast Adaptive Shape Matching Deformations sca2008Papers Two-way Coupling of Rigid and Deformable Bodies sca2008Papers Flexible Simulation of Deformable Models Using Discontinuous Galerkin FEM sca2008Papers Motion-Motif Graphs sca2008Papers Achieving Good Connectivity in Motion Graphs sca2008Papers Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing sca2008Papers Globally Coupled Impulse-Based Collision Handling for Cloth Simulation sca2008Papers Image-based Collision Detection and Response between Arbitrary Volumetric Objects sca2008Papers Synthesis of Interactive Hand Manipulation sca2008Papers Elevation Cable Modelling for Interactive Simulation of Cranes sca2008Papers Puppet Master: Designing Reactive Character Behavior by Demonstration sca2008Papers Action Capture with Accelerometers sca2008Papers Interactive Terrain Modeling Using Hydraulic Erosion sca2008Papers Density Contrast SPH Interfaces sca2008Papers Accurate Viscous Free Surfaces for Buckling, Coiling and Rotating Liquids sca2007Papers Screen Space Meshes sca2007Papers Legendre Fluids: A Unified Framework for Analytic Reduced Space Modeling and Rendering of Participating Media sca2007Papers A Simple Boiling Module sca2007Papers Flipping with Physics: Motion Editing for Acrobatics sca2007Papers Guided Time Warping for Motion Editing sca2007Papers Dynamic, Expressive Speech Animation From a Single Mesh sca2007Papers CORDE: Cosserat Rod Elements for the Dynamic Simulation of One-Dimensional Elastic Objects sca2007Papers Arbitrary cutting of deformable tetrahedralized objects sca2007Papers Hybrid Simulation of Deformable Solids sca2007Papers Cubic Shells sca2007Papers Controlling Individual Agents in High-Density Crowd Simulation sca2007Papers Group Behavior from Video: A Data-driven Approach to Crowd Simulation sca2007Papers A Decision Network Framework for the Behavioral Animation of Virtual Humans sca2007Papers Kinodynamic skinning using volume-preserving deformations sca2007Papers Deformation Styles for Spline-based Skeletal Animation sca2007Papers Harmonic Skeleton for Realistic Character Animation sca2007Papers Face Poser: Interactive Modeling of 3D Facial Expressions Using Model Priors sca2007Papers Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models sca2007Papers Adaptive Deformations with Fast Tight Bounds sca2007Papers Real-time Simulations of Bubbles and Foam within a Shallow Water Framework sca2007Papers Animation of Chemically Reactive Fluids Using a Hybrid Simulation Method sca2007Papers Weakly Compressible SPH for Free Surface Flows sca2007Papers Liquid Simulation on Lattice-Based Tetrahedral Meshes sca2007Papers Solving General Shallow Wave Equations on Surfaces sca2007Papers On the Beat! Timing and Tension for Dyanmic Characters sca2007Papers Multiobjective Control with Frictional Contacts sca2007Papers Smooth Movers: Perceptually Guided Human Motion Simulation sca2007Papers Animation Collage sca2006Papers Detail-Preserving Fluid Control sca2006Papers Keyframe control of complex particle systems using the adjoint method sca2006Papers A Controllable, Fast and Stable Basis for Vortex Based Smoke Simulation sca2006Papers Path-Based Control of Smoke Simulations sca2006Papers Geometric, Variational Integrators for Computer Animation sca2006Papers Progressive Deforming Meshes based on Deformation Oriented Decimation and Dynamic Connectivity Updating sca2006Papers Fast Arbitrary Splitting of Deforming Objects sca2006Papers Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures sca2006Papers Simultaneous Coupling of Fluids and Deformable Bodies sca2006Papers Oriented Strands - Dynamics of Stiff Multi-body System sca2006Papers Simple Linear Bending Stiffness in Particle Systems sca2006Papers A Consistent Bending Model for Cloth Simulation with Corotational Subdivision Finite Elements (Google PDF) sca2006Papers Perceptual Evaluation of Level of Detail Clothing for Virtual Humans sca2006Papers Segment-Based Human Motion Compression sca2006Papers Motion Templates for Automatic Classification and Retrieval of Motion Capture Data sca2006Papers Learning a correlated model of identity and pose-dependent body shape variation for real-time synthesis sca2006Papers Animation of Open Water Phenomena with coupled Shallow Water and Free Surface Simulations sca2006Papers Modeling Ice Dynamics As A Thin-Film Stefan Problem sca2006Papers Generating Surface Crack Patterns sca2006Papers Hierarchical retargetting of 2D motion fields to the animation of 3D plant models sca2006Papers Interactive Animation of Dynamic Manipulation sca2006Papers Physics-Based Motion Retiming sca2006Papers Composition of Complex Optimal Multi-Character Motions sca2006Papers Re-Using Traditional Animation: Methods for Semi-Automatic Segmentation and Inbetweening sca2006Papers MotionMaster: Authoring and Choreographing Kung-fu Motions by Sketch Drawings sca2006Papers "Walk to here": A Voice-Driven Animation System sca2006Papers eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap Controls sca2006Papers Simulating Speech with a Physics-Based Facial Muscle Model sca2006Papers Sketching Articulation and Pose for Facial Animation sca2006Papers Robust Kinematic Constraint Detection for Motion Data sca2006Papers Fat Graphs: Constructing an Interactive Character with Continuous Controls sca2006Papers Precomputed Search Trees: Planning for Interactive Goal-Driven Animation sca2006Papers Automatic Splicing for Hand and Body Animations sca2006Papers Physically based Boiling Simulation sca2006Papers Simulation of Bubbles sca2006Papers Practical Animation of Turbulent Splashing Water sca2006Papers A Texture Synthesis Method for Liquid Animations sca2005Papers Imitation as a First Step to Social Learning in Synthetic Characters: A Graph-based Approach sca2005Papers Animating Autonomous Pedestrians in Urban Environments sca2005Papers Motion Modeling for On-Line Locomotion Synthesis sca2005Papers Capture and Synthesis of Insect Motion sca2005Papers Video-Based Character Animation sca2005Papers Pushing People Around sca2005Papers An Efficient Search Algorithm for Motion Data Using Weighted PCA sca2005Papers Particle-Based Simulation of Granular Materials sca2005Papers Simulation of Smoke based on Vortex Filament Primitives sca2005Papers Modeling and Animating Gases with Simulation Features sca2005Papers Spatial Keyframing for Performance-driven Animation sca2005Papers An Art-Directed Wrinkle System for CG Character Clothing sca2005Papers Directable Animation of Elastic Objects sca2005Papers Morphable model of quadrupeds skeletons for animating 3D animals sca2005Papers Transferable Videorealistic Speech Animation sca2005Papers Simulating Complex Hair with Robust Collision Handling sca2005Papers AER: Aesthetic Exploration and Refinement for Expressive Character Animation sca2005Papers Analyzing the Physical Correctness of Interpolated Human Motion sca2005Papers Robust Quasistatic Finite Elements and Flesh Simulation sca2005Papers Progressive Multiresolution Meshes for Deforming Surfaces sca2005Papers Animosaics sca2005Papers Simple and efficient compression of animation sequences sca2005Papers Particle-based Viscoelastic Fluid Simulation sca2005Papers Taming Liquids for Rapidly Changing Targets sca2005Papers Particle-Based Fluid-Fluid Interaction sca2005Papers Adapted Unstructured LBM for Flow Simulation on Curved Surfaces sca2005Papers Fluids in Deforming Meshes sca2005Papers Vortex Fluid for Gaseous Phenomena sca2005Papers Behavior Planning for Character Animation sca2005Papers Group Motion Graphs sca2005Papers Fast and accurate goal-directed motion synthesis for crowds sca2005Papers Physically Based Rigging for Deformable Characters sca2005Papers Physically Based Grasping Control from Example sca2005Papers Helping Hand: An Anatomically Accurate Inverse Dynamics Solution For Unconstrained Hand Motion sca2005Papers Outside-In Anatomy Based Character Rigging sca2004Papers Autonomous Behaviors for Interactive Vehicle Animations sca2004Papers Finding paths for coherent groups using clearance sca2004Papers Breath Easy: Model and control of simulated respiration for animation sca2004Papers Layered Dynamic Control for Interactive Character Swimming sca2004Papers Methods for Exploring Expressive Stance sca2004Papers System for Authoring Highly Interactive, Personality-Rich Interactive Characters sca2004Papers Example-Based Control of Human Motion sca2004Papers Precomputing Avatar Behavior from Human Motion Data sca2004Papers Evaluating Motion Graphs for Character Navigation sca2004Papers Enriching a Motion Collection by Transplanting Limbs sca2004Papers Quasi-Rigid Objects in Contact sca2004Papers Collision between deformable objects using a fast-marching on tetrahedral models sca2004Papers Invertible Finite Elements for Robust Simulation of Large Deformation sca2004Papers Point Based Animation of Elastic, Plastic and Melting Objects sca2004Papers Decomposing Cloth sca2004Papers Interactive Motion Deformation with Prioritized Constraints sca2004Papers Momentum-based Parameterization of Dynamic Character Motion sca2004Papers Wavelet Compression of Parametrically Coherent Mesh Sequences sca2004Papers Directible Photorealistic Liquids sca2004Papers Animation of Reactive Gaseous Fluids through Chemical Kinetics sca2004Papers Extended Galilean Invariance for Adaptive Fluid Simulation sca2004Papers Modeling and Editing Flows Using Advected Radial Basis Functions sca2004Papers Flow Tiles sca2004Papers Crowdbrush: Interactive Authoring of Real-time Crowd Scenes sca2004Papers Performance Timing for Keyframe Animation sca2004Papers Motion Map: Image-based Retrieval and Segmentation of Motion Data sca2004Papers Cartoon Textures sca2004Papers Animal gaits from video sca2004Papers Better with Bubbles: Enhancing the Visual Realism of Simulated Fluid sca2004Papers Simulation Levels of Detail for Plant Motion sca2004Papers A Hybrid Algorithm for Modeling Ice Formation sca2004Papers Animation and Control of Breaking Waves sca2004Papers Synchronization for dynamic blending of motions sca2004Papers Computing the Duration of Motion Transitions: An Empirical Approach sca2004Papers Real-time Speech Motion Synthesis from Recorded Motions sca2004Papers Modeling Deformable Human Hands from Medical Images sca2004Papers Image-Based Tomographic Reconstruction of Flames sca2003Papers A Practical Dynamics System sca2003Papers Interactive Physically Based Solid Dynamics sca2003Papers Simulation of Clothing with Folds and Wrinkles sca2003Papers Estimating Cloth Simulation Parameters from Video sca2003Papers Feel the "Fabric": An Audio-Haptic Interface sca2003Papers Discrete Shells sca2003Papers Finite Volume Methods for the Simulation of Skeletal Muscle sca2003Papers Blowing in the Wind sca2003Papers Visual Simulation of Ice Crystal Growth sca2003Papers Construction and Animation of Anatomically Based Human Hand Models sca2003Papers Handrix: Animating the Human Hand sca2003Papers Synthesizing Animatable Body Models with Parameterized Shape Modifications sca2003Papers Dynapack: Compressing 3D Animations of Fixed Connectivity Triangle Meshes sca2003Papers Geometry Videos: A New Representation for 3D Animations sca2003Papers Advected Textures sca2003Papers Particle-Based Fluid Simulation for Interactive Applications sca2003Papers A Real-Time Cloud Modeling, Rendering, and Animation System sca2003Papers An Example-Based Approach for Facial Expression Cloning sca2003Papers Geometry-Driven Photorealistic Facial Expression Synthesis sca2003Papers Learning Controls for Blend Shape Based Realistic Facial Animation sca2003Papers Vision-based Control of 3D Facial Animation sca2003Papers Adaptive Wisp Tree - a multiresolution control structure for simulating dynamic clustering in hair motion sca2003Papers Flexible Automatic Motion Blending with Registration Curves sca2003Papers Unsupervised Learning for Speech Motion Editing sca2003Papers An Evaluation of a Cost Metric for Selecting Transitions between Motion Segments sca2003Papers Aesthetic Edits For Character Animation sca2003Papers Mapping Optical Motion Capture Data to Skeletal Motion Using a Physical Model sca2003Papers Trackable Surfaces sca2003Papers A 2-Stages Locomotion Planner for Digital Actors sca2003Papers A Scenario Language to orchestrate Virtual World Evolution sca2003Papers Generating Flying Creatures using Body-Brain Co-Evolution sca2003Papers Constrained Animation of Flocks sca2003Papers On Creating Animated Presentations sca2003Papers Stylizing Motion with Drawings sca2003Papers A Sketching Interface for Articulated Figure Animation sca2003Papers FootSee: an Interactive Animation System sca2003Papers Interactive Control of Component-based Morphing sca2003Papers Sound-by-Numbers: Motion-Driven Sound Synthesis sgp2023Papers HalfedgeCNN for Native and Flexible Deep Learning on Triangle Meshes sgp2023Papers HexBox: Interactive Box Modeling of Hexahedral Meshes sgp2023Papers Quadratic-Attraction Subdivision sgp2023Papers PowerRTF: Power Diagram based Restricted Tangent Face for Surface Remeshing sgp2023Papers Singularity-Free Frame Fields for Line Drawing Vectorization sgp2023Papers Variational Pruning of Medial Axes of Planar Shapes sgp2023Papers Deep Deformation Detail Synthesis for Thin Shell Models sgp2023Papers Graph-Based Synthesis for Skin Micro Wrinkles sgp2023Papers A Shape Modulus for Fractal Geometry Generation sgp2023Papers Feature-Preserving Offset Mesh Generation from Topology-Adapted Octrees sgp2023Papers Poisson Manifold Reconstruction - Beyond Co-dimension One sgp2023Papers ANISE: Assembly-based Neural Implicit Surface reconstruction sgp2023Papers ARAP Revisited Discretizing the Elastic Energy using Intrinsic Voronoi Cells sgp2023Papers Maximum Likelihood Coordinates sgp2023Papers Cross-Shape Attention for Part Segmentation of 3D Point Clouds sgp2023Papers Lightweight Curvature Estimation on Point Clouds with Randomized Corrected Curvature Measures sgp2023Papers Factored Neural Representation for Scene Understanding sgp2023Papers Attention And Positional Encoding Are (Almost) All You Need For Shape Matching sgp2023Papers Partial Matching of Nonrigid Shapes by Learning Piecewise Smooth Functions sgp2023Papers BPM: Blended Piecewise Möbius Maps sgp2023Papers VOLMAP: a Large Scale Benchmark for Volume Mappings to Simple Base Domains sgp2023Papers Neural Representation of Open Surfaces sgp2023Papers 3D Keypoint Estimation Using Implicit Representation Learning sgp2023Papers 3D Generative Model Latent Disentanglement via Local Eigenprojection sgp2022Papers Harmonic Shape Interpolation on Multiply-connected Planar Domains sgp2022Papers Localized Shape Modelling with Global Coherence: An Inverse Spectral Approach sgp2022Papers Non-Isometric Shape Matching via Functional Maps on Landmark-Adapted Bases sgp2022Papers Smooth Interpolating Curves with Local Control and Monotone Alternating Curvature sgp2022Papers b/Surf: Interactive Bezier Splines on Surface Meshes sgp2022Papers SGLBP: Subgraph-based Local Binary Patterns for Feature Extraction on Point Clouds sgp2022Papers PriFit: Learning to Fit Primitives Improves Few Shot Point Cloud Segmentation sgp2022Papers SDF-StyleGAN: Implicit SDF-Based StyleGAN for 3D Shape Generation sgp2022Papers MendNet: Restoration of Fractured Shapes Using Learned Occupancy Functions sgp2022Papers Precise High-order Meshing of 2D Domains with Rational Bezier Curves sgp2022Papers Rational Bezier Guarding sgp2022Papers Simplification of 2D Polygonal Partitions via Point-line Projective Duality, and Application to Urban Reconstruction sgp2022Papers Deterministic Linear Time for Maximal Poisson-Disk Sampling using Chocks without Rejection or Approximation sgp2022Papers TinyAD: Automatic Differentiation in Geometry Processing Made Simple sgp2022Papers Hex Me If You Can sgp2022Papers Constructing L∞ Voronoi Diagrams in 2D and 3D sgp2022Papers Fabricable Multi-Scale Wang Tiles sgp2022Papers Topological Simplification of Nested Shapes sgp2021Papers A Benchmark Dataset for Repetitive Pattern Recognition on Textured 3D Surfaces sgp2021Papers SimJEB: Simulated Jet Engine Bracket Dataset sgp2021Papers A Robust Multi-View System for High-Fidelity Human Body Shape Reconstruction sgp2021Papers Estimating Garment Patterns from Static Scan Data sgp2021Papers Gauss Stylization: Interactive Artistic Mesh Modeling based on Preferred Surface Normals sgp2021Papers Normal-Driven Spherical Shape Analogies sgp2021Papers Roominoes: Generating Novel 3D Floor Plans From Existing 3D Rooms sgp2021Papers Blending of Hyperbolic Closed Curves sgp2021Papers Discrete Optimization for Shape Matching sgp2021Papers A Data-Driven Approach to Functional Map Construction and Bases Pursuit sgp2021Papers Globally Injective Geometry Optimization with Non-Injective Steps sgp2021Papers Delaunay Meshing and Repairing of NURBS Models sgp2021Papers Progressive Discrete Domains for Implicit Surface Reconstruction sgp2021Papers Scalable Surface Reconstruction with Delaunay-Graph Neural Networks sgp2021Papers Simpler Quad Layouts using Relaxed Singularities sgp2021Papers Learning Direction Fields for Quad Mesh Generation sgp2021Papers Surface Map Homology Inference sgp2021Papers Stable and Efficient Differential Estimators on Oriented Point Clouds sgp2021Papers The Diamond Laplace for Polygonal and Polyhedral Meshes sgp2021Papers Frame Field Operators sgp2021Papers Geodesic Distance Computation via Virtual Source Propagation sgp2021Papers Practical Computation of the Cut Locus on Discrete Surfaces sgp2021Papers On Landmark Distances in Polygons sgp2021Papers Developable Approximation via Gauss Image Thinning sgp2021Papers Wearable 3D Machine Knitting: Automatic Generation of Shaped Knit Sheets to Cover Real-World Objects sgp2021Papers Fabrication-Aware Reverse Engineering for Carpentry sgp2020Papers Half-Space Power Diagrams and Discrete Surface Offsets sgp2020Papers Medial Axis Isoperimetric Profiles sgp2020Papers Fabricable Unobtrusive 3D-QR-Codes with Directional Light sgp2020Papers Approximating Isosurfaces by Guaranteed-quality Triangular Meshes sgp2020Papers Interpolated Corrected Curvature Measures for Polygonal Surfaces sgp2020Papers Properties of Laplace Operators for Tetrahedral Meshes sgp2020Papers A Laplacian for Nonmanifold Triangle Meshes sgp2020Papers A Simple Discretization of the Vector Dirichlet Energy sgp2020Papers ACAP: Sparse Data Driven Mesh Deformation sgp2020Papers Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm sgp2020Papers A Parametric Analysis of Discrete Hamiltonian Functional Maps sgp2020Papers Nonlinear Deformation Synthesis via Sparse Principal Geodesic Analysis sgp2020Papers Hexahedral Mesh Repair via Sum-of-Squares Relaxation sgp2020Papers Integer-Grid Sketch Simplification and Vectorization sgp2020Papers Cost Minimizing Local Anisotropic Quad Mesh Refinement sgp2020Papers Poisson Surface Reconstruction with Envelope Constraints sgp2020Papers Learning Part Boundaries from 3D Point Clouds sgp2020Papers Topology-Aware Surface Reconstruction for Point Clouds sgp2020Papers Adaptive Block Coordinate Descent for Distortion Optimization sgp2020Papers EGGS: Sparsity-Specific Code Generation sgp2020Papers Anderson Acceleration for Nonconvex ADMM Based on Douglas-Rachford Splitting sgp2020Papers DFR: Differentiable Function Rendering for Learning 3D Generation from Images sgp2020Papers Generating Adversarial Surfaces via Band-Limited Perturbations sgp2020Papers Consistent ZoomOut: Efficient Spectral Map Synchronization sgp2019Papers Divergence-Free Shape Correspondence by Deformation sgp2019Papers Consistent Shape Matching via Coupled Optimization sgp2019Papers Dense Point-to-Point Correspondences Between Genus-Zero Shapes sgp2019Papers Structured Regularization of Functional Map Computations sgp2019Papers Hierarchical Functional Maps between Subdivision Surfaces sgp2019Papers Functional Maps Representation on Product Manifolds sgp2019Papers A Family of Barycentric Coordinates for Co-Dimension 1 Manifolds with Simplicial Facets sgp2019Papers Wrinkles, Folds, Creases, Buckles: Small-Scale Surface Deformations as Periodic Functions on 3D Meshes sgp2019Papers Structural Design Using Laplacian Shells sgp2019Papers A Convolutional Decoder for Point Clouds using Adaptive Instance Normalization sgp2019Papers Point Pattern Synthesis via Irregular Convolution sgp2019Papers Deep category-agnostic surface matching without supervision via cycle consistent deformation sgp2019Papers Feature Preserving Octree-Based Hexahedral Meshing sgp2019Papers Solid Geometry Processing on Deconstructed Domains sgp2019Papers High-quality refinable G-splines for locally quad-dominant meshes with T-gons sgp2019Papers Parallel Globally Consistent Normal Orientation of Raw Unorganized Point Clouds sgp2019Papers On evaluating consensus in RANSAC surface registration sgp2019Papers LSMAT Least Squares Medial Axis Transform sgp2019Papers Limit Shapes - A Tool for Understanding Shape Differences and Variability in 3D Model Collections sgp2019Papers Joint Graph Layouts for Visualizing Collections of Segmented Meshes sgp2019Papers Hamiltonian Operator for Spectral Shape Analysis sgp2018Papers Interactive Curve Constrained Functional Maps sgp2018Papers Topological Function Optimization for Shape Comparison and Matching sgp2018Papers Kernel Functional Maps sgp2018Papers Efficient Path Generation with Reduced Coordinates sgp2018Papers Packing Irregular Objects in 3D Space via Hybrid Optimization sgp2018Papers Error propagation control in Laplacian mesh compression sgp2018Papers Static/Dynamic Filtering for Mesh Geometry sgp2018Papers Learning Fuzzy Set Representations of Partial Shapes on Dual Embedding Spaces sgp2018Papers Effective Characterization of Relief Patterns sgp2018Papers Sparse Geometric Representation Through Local Shape Probing sgp2018Papers A unified discrete framework for intrinsic and extrinsic Dirac operators for geometry processing sgp2018Papers An explicit structure-preserving numerical scheme for EPDiff sgp2018Papers Fast Approximation of Laplace-Beltrami Eigenproblems sgp2018Papers An Adaptive Multigrid Solver for Applications in Computer Graphics sgp2018Papers Hierarchical Quad Meshing of 3D Scanned Surfaces sgp2018Papers QuadFlow: A Scalable and Robust Method for Quadrangulation sgp2018Papers Field-Aligned and Lattice-Guided Tetrahedral Meshing sgp2018Papers Principal Geodesic Analysis in the Space of Discrete Shells sgp2018Papers Statistical Modeling of the 3D Geometry and Structure of Botanical Trees sgp2018Papers Modular Latent Spaces for Shape Correspondences sgp2018Papers Moebius Registration sgp2018Papers Reconstructing 3D CSG Models from 3D Raw Point Clouds sgp2018Papers Sensor-aware Normal Estimation for Range Scan Point Clouds sgp2018Papers FitConnect: Connecting Noisy 2D Samples by Fitted Neighbourhoods sgp2017Papers The Shape Variational Autoencoder: A Deep Generative Model of Part-Segmented 3D Objects sgp2017Papers Modeling and Exploring Co-variations in the Geometry and Configuration of Man-made 3D Shape Families sgp2017Papers Towards Zero-Waste Furniture Design sgp2017Papers Generalized Matryoshka: Computational Design of Nesting Objects sgp2017Papers Isometry-Aware Preconditioning for Mesh Parameterization sgp2017Papers GWCNN: A Metric Alignment Layer for Deep Shape Analysis sgp2017Papers Approximating Planar Conformal Maps Using Regular Polygonal Meshes sgp2017Papers Ternary Sparse Matrix Representation for Volumetric Mesh Subdivision and Processing on GPUs sgp2017Papers A Parallel Approach to Compression and Decompression of Triangle Meshes using the GPU sgp2017Papers Hexahedral Meshing with Varying Element Sizes sgp2017Papers Restricting Voronoi diagrams to meshes using corner validation sgp2017Papers Fast and Memory-Efficient Voronoi Diagram Construction on Triangle Meshes sgp2017Papers Evaluating Hex-mesh Quality Metrics via Correlation Analysis sgp2017Papers Spectral Affine-Kernel Embeddings sgp2017Papers Stochastic Heat Kernel Estimation on Sampled Manifolds sgp2017Papers Dirac Operator for Extrinsic Shape Analysis sgp2017Papers Adjoint Map Representation for Shape Analysis and Matching sgp2017Papers Deblurring and Denoising of Maps between Shapes sgp2017Papers Fast Planar Harmonic Deformations with Alternating Tangential Projections sgp2017Papers On Linear Spaces of Polyhedral Meshes sgp2017Papers Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement sgp2017Papers A Constrained Resampling Strategy for Mesh Improvement sgp2017Papers Good Random Multi-Triangulation of Surfaces sgp2016Papers Scale-Invariant Directional Alignment of Surface Parametrizations sgp2016Papers Polycube Simplification for Coarse Layouts of Surfaces and Volumes sgp2016Papers Incorporating Sharp Features in the General Solid Sweep Framework sgp2016Papers Iterative Closest Conformal Maps between Planar Domains sgp2016Papers Complex Transfinite Barycentric Mappings with Similarity Kernels sgp2016Papers Advection-Based Function Matching on Surfaces sgp2016Papers Near-Isometric Level Set Tracking sgp2016Papers Mobility Fitting using 4D RANSAC sgp2016Papers Relative scale estimation and 3D registration of multi-modal geometry using Growing Least Squares sgp2016Papers CustomCut: On-demand Extraction of Customized 3D Parts with 2D Sketches sgp2016Papers Stenciling: Designing Structurally-Sound Surfaces with Decorative Patterns sgp2016Papers Splines in the Space of Shells sgp2016Papers Stable Region Correspondences Between Non-Isometric Shapes sgp2016Papers Partial Functional Correspondence sgp2016Papers Non-Rigid Puzzles sgp2016Papers Interactive Modeling of Mechanical Objects sgp2016Papers A System for High-Resolution Topology Optimization sgp2016Papers Data-Driven Bending Elasticity Control by Shell Thickness sgp2016Papers Curve Reconstruction with Many Fewer Samples sgp2016Papers Crawl through Neighbors: A Simple Curve Reconstruction Algorithm sgp2016Papers Construction of Topologically Correct and Manifold Isosurfaces sgp2016Papers Learning 3D Scene Synthesis from Annotated RGB-D Images sgp2016Papers Identifying Style of 3D Shapes using Deep Metric Learning sgp2016Papers Symmetry and Orbit Detection via Lie-Algebra Voting sgp2016Papers Planar Minimization Diagrams via Subdivision with Applications to Anisotropic Voronoi Diagrams sgp2016Papers Exploration of Empty Space among Spherical Obstacles via Additively Weighted Voronoi Diagram sgp2016Papers Disk Density Tuning of a Maximal Random Packing sgp2016Papers Mesh Statistics for Robust Curvature Estimation sgp2016Papers Deep Learning for Robust Normal Estimation in Unstructured Point Clouds sgp2016Papers Towards Globally Optimal Normal Orientations for Large Point Clouds sgp2015Papers Stable Topological Signatures for Points on 3D Shapes sgp2015Papers Learning Class-specific Descriptors for Deformable Shapes Using Localized Spectral Convolutional Networks sgp2015Papers Analysis and Synthesis of 3D Shape Families via Deep-learned Generative Models of Surfaces sgp2015Papers Example Based Repetitive Structure Synthesis sgp2015Papers Reforming Shapes for Material-aware Fabrication sgp2015Papers Texture Mapping Real-World Objects with Hydrographics sgp2015Papers Hierarchical Multiview Rigid Registration sgp2015Papers Sparse Non-rigid Registration of 3D Shapes sgp2015Papers Robust Articulated-ICP for Real-Time Hand Tracking sgp2015Papers Tight Relaxation of Quadratic Matching sgp2015Papers Continuous Matching via Vector Fields Flow sgp2015Papers LeSSS: Learned Shared Semantic Spaces for Relating Multi-Modal Representations of 3D Shapes sgp2015Papers Fast and Exact (Poisson) Solvers on Symmetric Geometries sgp2015Papers Robust Treatment of Degenerate Elements in Interactive Corotational FEM Simulations sgp2015Papers Quaternion Julia Set Shape Optimization sgp2015Papers Dynamic SfM: Detecting Scene Changes from Image Pairs sgp2015Papers An Image Degradation Model for Depth Augmented Image Editing sgp2015Papers Unconditionally Stable Shock Filters for Image and Geometry Processing sgp2015Papers Perfect Laplacians for Polygon Meshes sgp2015Papers A Projective Framework for Polyhedral Mesh modeling sgp2015Papers Perfect Matching Quad Layouts for Manifold Meshes sgp2015Papers Can bi-cubic surfaces be class A? sgp2015Papers Homotopic Morphing of Planar Curves sgp2015Papers A Homologically Persistent Skeleton of an Unstructured Point Cloud in any Metric Space sgp2014Papers Designing N-PolyVector Fields with Complex Polynomials sgp2014Papers Discrete 2-Tensor Fields on Triangulations sgp2014Papers Efficient Encoding of Texture Coordinates Guided by Mesh Geometry sgp2014Papers Compressed Manifold Modes for Mesh Processing sgp2014Papers Feature-Preserving Surface Completion Using Four Points sgp2014Papers Piecewise-Planar 3D Reconstruction with Edge and Corner Regularization sgp2014Papers 3D Motion Completion in Crowded Scenes sgp2014Papers Real-time Bas-Relief Generation from Depth-and-Normal Maps on GPU sgp2014Papers 3D Shape Segmentation and Labeling via Extreme Learning Machine sgp2014Papers Robust Region Detection via Consensus Segmentation of Deformable Shapes sgp2014Papers Transductive 3D Shape Segmentation using Sparse Reconstruction sgp2014Papers Clever Support: Efficient Support Structure Generation for Digital Fabrication sgp2014Papers Supervised Learning of Bag-of-features Shape Descriptors Using Sparse Coding sgp2014Papers An Efficient Approach to Correspondences between Multiple Non-Rigid Parts sgp2014Papers Learnt Real-time Meshless Simulation sgp2014Papers What Makes London Work Like London? sgp2014Papers Blue-Noise Remeshing with Farthest Point Optimization sgp2014Papers Pattern-Based Quadrangulation for N-Sided Patches sgp2014Papers Freeform Honeycomb Structures sgp2014Papers A Variational Taxonomy for Surface Reconstruction from Oriented Points sgp2014Papers SUPER 4PCS: Fast Global Pointcloud Registration via Smart Indexing sgp2014Papers Semi-sharp Creases on Subdivision Curves and Surfaces sgp2014Papers Pseudo-Spline Subdivision Surfaces sgp2014Papers Functional Fluids on Surfaces sgp2014Papers Exploring the Geometry of the Space of Shells sgp2014Papers As-Conformal-As-Possible Surface Registration sgp2014Papers Remeshing-assisted Optimization for Locally Injective Mappings sgp2014Papers Cross-Collection Map Inference by Intrinsic Alignment of Shape Spaces sgp2013Papers Shape Matching via Quotient Spaces sgp2013Papers PHOG: Photometric and Geometric Functions for Textured Shape Retrieval sgp2013Papers Weak Convex Decomposition by Lines-of-sight sgp2013Papers Semantizing Complex 3D Scenes using Constrained Attribute Grammars sgp2013Papers Connectivity Editing for Quad-Dominant Meshes sgp2013Papers Discrete Line Congruences for Shading and Lighting sgp2013Papers Practical Anisotropic Geodesy sgp2013Papers An Operator Approach to Tangent Vector Field Processing sgp2013Papers Approximating Functions on a Mesh with Restricted Voronoi Diagrams sgp2013Papers Fast and Robust Approximationof Smallest Enclosing Balls in ArbitraryDimensions sgp2013Papers Fitting Polynomial Volumes to Surface Meshes with Voronoi SDM sgp2013Papers Sparse Iterative Closest Point sgp2013Papers Locally Injective Mappings sgp2013Papers Bijective Composite Mean Value Mappings sgp2013Papers Consistent Volumetric Discretizations Inside Self-Intersecting Surfaces sgp2013Papers An Algorithm for TriangulatingMultiple 3D Polygons sgp2013Papers Animation-Aware Quadrangulation sgp2013Papers Consistent Shape Maps via Semidefinite Programming sgp2013Papers Dynamic Maps for Exploring and Browsing Shapes sgp2013Papers Dirichlet Energy for Analysis and Synthesis of Soft Maps sgp2013Papers Consolidation of Low-quality Point Clouds from Outdoor Scenes sgp2013Papers Watertight Scenes from Urban LiDAR and Planar Surf sgp2013Papers Noise-Adaptive Shape Reconstruction from Raw Point Sets sgp2012Papers Example-Driven Deformations Based on Discrete Shells sgp2012Papers Flexible Developable Surfaces sgp2012Papers Smooth Shape-Aware Functions with Controlled Extrema sgp2012Papers Nonrigid Matching of Undersampled Shapes via Medial Diffusion sgp2012Papers Microtiles: Extracting Building Blocks from Correspondences sgp2012Papers Finding Surface Correspondences Using Symmetry Axis Curves sgp2012Papers Soft Maps Between Surfaces sgp2012Papers Tighter Bounds on the Size of Optimal Meshes sgp2012Papers From a Medial Surface to a Mesh sgp2012Papers A Linear Variational System for Modeling from Curves sgp2012Papers Modeling Polyhedral Meshes with Affine Maps sgp2012Papers Shape-Up: Shaping Discrete Geometry with Projections sgp2012Papers Radial Symmetry Detection and Shape Characterization with the Multiscale Area Projection Transform sgp2012Papers Computing Extremal Quasi-Conformal Maps sgp2012Papers Growing Least Squares for the Continuous Analysis of Manifolds in Scale-Space sgp2012Papers Co-Segmentation of 3D Shapes via Subspace Clustering sgp2012Papers Dihedral Angle Mesh Error: a Fast Perception Correlated Distortion Measure for Fixed Connectivity Triangle Meshes sgp2012Papers Stream Surface Parametrization by Flow-Orthogonal Front Lines sgp2012Papers Mean Curvature Skeletons sgp2012Papers Can Mean-Curvature Flow Be Made Non-Singular sgp2012Papers Time-discrete Geodesics in the Space of Shells sgp2012Papers Scale Space Meshing of Raw Data Point Sets sgp2012Papers Fast Normal Estimation for Point Clouds with Sharp Features using a Robust Randomized Hough Transform sgp2012Papers Parallel Blue-noise Sampling by Constrained Farthest Point Optimization sgp2012Papers Feature-Preserving Reconstruction of Singular Surfaces sgp2011Papers Functional Webs for Freeform Architecture sgp2011Papers Surface Patches from Unorganized Space Curves sgp2011Papers Rational Bi-cubic G2 Splines for Design with Basic Shapes sgp2011Papers CubeCover - Parameterization of 3D Volumes sgp2011Papers All-Hex Mesh Generation via Volumetric PolyCube Deformation sgp2011Papers Localized Delaunay Refinement for Volumes sgp2011Papers A Multiscale Metric for 3D Mesh Visual Quality Assessment sgp2011Papers Optimising Perceived Distortion in Lossy Encoding of Dynamic Meshes sgp2011Papers A Hierarchical Grid Based Framework for Fast Collision Detection sgp2011Papers Coarse-to-Fine Combinatorial Matching for Dense Isometric Shape Correspondence sgp2011Papers Large-Scale Integer Linear Programming for Orientation Preserving 3D Shape Matching sgp2011Papers An Optimization Approach to Improving Collections of Shape Maps sgp2011Papers Deformable 3D Shape Registration Based on Local Similarity Transforms sgp2011Papers A Condition Number for Non-Rigid Shape Matching sgp2011Papers On Approximation of the Laplace-Beltrami Operator and the Willmore Energy of Surfaces sgp2011Papers Multiscale Biharmonic Kernels sgp2011Papers A Complex View of Barycentric Mappings sgp2011Papers As-Killing-As-Possible Vector Fields for Planar Deformation sgp2011Papers On the shape of a Set of Points and Lines in the Plane sgp2011Papers VASE: Volume-Aware Surface Evolution for Surface Reconstruction from Incomplete Point Clouds sgp2011Papers Skeleton Computation of Orthogonal Polyhedra sgp2011Papers A Multiscale Approach to Optimal Transport sgp2011Papers An optimal transport approach to robust reconstruction and simplification of 2D shapes sgp2010Papers Barycentric Coordinates on Surfaces sgp2010Papers Moving Least Squares Coordinates sgp2010Papers Trivial Connections on Discrete Surfaces sgp2010Papers Fuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes sgp2010Papers Persistent Heat Signature for Pose-oblivious Matching of Incomplete Models sgp2010Papers One Point Isometric Matching with the Heat Kernel sgp2010Papers Mixed Finite Elements for Variational Surface Modeling sgp2010Papers Iso-geometric Finite Element Analysis Based on Catmull-Clark Subdivision Solids sgp2010Papers Polygonal Mesh Watermarking Using Laplacian Coordinates sgp2010Papers Enhancing Bounding Volumes using Support Plane Mappings for Collision Detection sgp2010Papers Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces sgp2010Papers Polygonal Boundary Evaluation of Minkowski Sums and Swept Volumes sgp2010Papers Feature Preserving Mesh Generation from 3D Point Clouds sgp2010Papers Globally Consistent Space-Time Reconstruction sgp2010Papers High Fidelity Scan Merging sgp2010Papers Scales and Scale-like Structures sgp2010Papers Fast Generation of Pointerless Octree Duals sgp2010Papers Designing Quad-dominant Meshes with Planar Faces sgp2010Papers Closed-form Blending of Local Symmetries sgp2010Papers Mobius Transformations For Global Intrinsic Symmetry Analysis sgp2010Papers On Discrete Killing Vector Fields and Patterns on Surfaces sgp2010Papers Multi-scale Geometric Modeling of Ambiguous Shapes with Toleranced Balls and Compoundly Weighted a-shapes sgp2010Papers Localized Delaunay Refinement for Sampling and Meshing sgp2010Papers Signing the Unsigned: Robust Surface Reconstruction from Raw Pointsets hpg2025Papers DOBB-BVH: Efficient Ray Traversal by Transforming Wide BVHs into Oriented Bounding Box Trees using Discrete Rotations hpg2025Papers Fused Collapsing for Wide BVH Construction hpg2025Papers UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing hpg2025Papers Arches: A Cycle Level Simulator for Exploring Massively Parallel Ray Tracing Architectures hpg2025Papers RenderMan XPU: A hybrid CPU+GPU renderer for interactive and final-frame rendering hpg2025Papers No More Shading Languages: Compiling C++ to Vulkan SPIR-V hpg2025Papers TRS: Triangle Rejection Sampling for Density-equipped Meshes on GPU hpg2025Papers Real-Time GPU Tree Generation hpg2025Papers Interactive Stroke-based Neural SDF Sculpting hpg2025Papers CGVQM+D: Computer Graphics Video Quality Metric and Dataset hpg2025Papers Image-Based Spatio-Temporal Upsampling for Split Rendering hpg2025Papers Splatshop: Efficiently Editing Large Gaussian Splat Models hpg2025Papers LidarScout: Direct Out-of-Core Rendering of Massive Point Clouds hpg2025Papers Spherical Harmonic Exponentials for Efficient Glossy Reflections hpg2025Papers Fast Planetary Shadows using Fourier-Compressed Horizon Maps hpg2025Papers Real-time rendering of animated meshless representation hpg2025Papers Hardware Accelerated Neural Block Texture Compression with Cooperative Vectors hpg2025Papers Collaborative Texture Filtering hpg2025Papers GATE: Geometry-Aware Trained Encoding hpg2024Papers H-PLOC Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction hpg2024Papers Concurrent Binary Trees for Large-Scale Game Components hpg2024Papers SAH-Optimized k-DOP Hierarchies for Ray Tracing hpg2024Papers Optimizing Path Termination for Radiance Caching Through Explicit Variance Trading hpg2024Papers Photon-Driven Manifold Sampling hpg2024Papers GPU-friendly Stroke Expansion hpg2024Papers ReSTIR Subsurface Scattering for Real-Time Path Tracing hpg2024Papers Light Path Guided Culling for Hybrid Real-Time Path Tracing hpg2024Papers Radiance Caching with On-Surface Caches for Real-Time Global Illumination hpg2024Papers Frustum Volume Caching for Accelerated NeRF Rendering hpg2024Papers Converging Algorithm-Agnostic Denoising for Monte Carlo Rendering hpg2024Papers Aliasing Detection in Rendered Images via a Multi-Task Learning hpg2024Papers Starvation-less asynchronous render and production for large and detailed volumetric scenes walkthrough hpg2024Papers Interval Shading: using Mesh Shaders to generate shading intervals for volume rendering hpg2024Papers HIPRT: A Ray Tracing Framework in HIP hpg2024Papers Succinct Opacity Micromaps hpg2024Papers DGF: A Dense, Hardware Friendly Geometry Format for Lossy Compressing Meshlets with Arbitrary Topologies hpg2024Papers Real-Time Procedural Generation with GPU Work Graphs hpg2024Papers Real-Time Decompression and Rasterization of Massive Point Clouds hpg2024Papers Fast orientable aperiodic ocean synthesis using tiling and blending hpg2024Papers Parallel spatiotemporally adaptive DEM-based snow simulation hpg2023Papers Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces hpg2023Papers PSAO: Point-Based Split Rendering for Ambient Occlusion hpg2023Papers Voxel-based Representations for Improved Filtered Appearance hpg2023Papers Real-Time Rendering of Glinty Appearance using Distributed Binomial Laws on Anisotropic Grids hpg2023Papers Sampling Visible GGX Normals with Spherical Caps hpg2023Papers Real-Time Ray Tracing of Micro-Poly Geometry with Hierarchical Level of Detail hpg2023Papers Compressed Opacity Maps for Ray Tracing hpg2023Papers Generative Adversarial Shaders for Real-Time Realism Enhancement hpg2023Papers Minimal Convolutional Neural Networks for Temporal Antialiasing hpg2023Papers Neural Intersection Function hpg2023Papers Data Parallel Multi-GPU Path Tracing using Ray Queue Cycling hpg2023Papers Efficient Rendering of Participating Media for Multiple Viewpoints hpg2023Papers Surface Light Cones: Sharing Direction Illumination for Efficient Multi-viewer Rendering hpg2023Papers Clouds in the Cloud: Efficient Cloud-Based Rendering of Real-Time Volumetric Clouds hpg2023Papers GPU-Accelerated LOD Generation for Point Clouds hpg2023Papers Massively Parallel adaptive Collapsing of Edges for Unstructured Tetrahedral Meshes hpg2023Papers Spherical Parametric Measurement for Continuous and Balanced Mesh Segmentation hpg2022Papers Temporally Stable Real-Time Joint Neural Denoising and Supersampling hpg2022Papers Spatiotemporal Variance-Guided Filtering for Motion Blur hpg2022Papers Virtual Blue Noise Lighting hpg2022Papers Software Rasterization of 2 Billion Points in Real Time hpg2022Papers Supporting Unified Shader Specialization by Co-opting C++ Features hpg2022Papers A Data-Driven Paradigm for Precomputed Radiance Transfer hpg2022Papers High-Performance Polynomial Root Finding for Graphics hpg2022Papers Ray/Ribbon Intersections hpg2022Papers Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies hpg2022Papers Data Parallel Path Tracing with Object Hierarchies hpg2022Papers PLOC++ Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Revisited hpg2022Papers Better Fixed-Point Filtering with Averaging Trees hpg2021Papers Hardware Adaptive High Order Interpolation for Real-Time Graphics hpg2021Papers Transfer-Function-Independent Acceleration Structure for Volume Rendering in Virtual Reality hpg2021Papers Multi-Resolution Shared Representative Filtering for Real-Time Depth Completion hpg2021Papers ReSTIR GI: Effective Path Resampling for Real-Time Path Tracing hpg2021Papers BRDF Importance Sampling for Linear Lights hpg2021Papers Rearchitecting Spatiotemporal Resampling for Production hpg2021Papers Vertex-Blend Attribute Compression hpg2021Papers Directed acyclic graph encoding for compressed shadow maps hpg2021Papers Compression and Rendering of Textured Point Clouds via Sparse Coding hpg2021Papers Sampling from Quadric-Based CSG Surfaces hpg2021Papers A Halfedge Refinement Rule for Parallel Catmull-Clark Subdivision hpg2021Papers Cooperative Profile Guided Optimizations hpg2020Papers Generalized Light Portals hpg2020Papers Efficient Adaptive Deferred Shading with Hardware Scatter Tiles hpg2020Papers Late Input Sampling and Post-Render Warping Improves Aiming Under High Latency Conditions hpg2020Papers Neural Denoising for Path Tracing of Medical Volumetric Data hpg2020Papers High-Performance Image Filters via Sparse Approximations hpg2020Papers ꟻLIP: A Difference Evaluator for Alternating Images hpg2020Papers Quadratic Approximation of Cubic Curves hpg2020Papers Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types hpg2020Papers Sub-triangle opacity masks for faster ray tracing of transparent objects hpg2020Papers Compacted CPU/GPU Data Compression via Modified Virtual Address Translation hpg2020Papers Hardware-Accelerated Dual-Split Trees hpg2020Papers Concurrent Binary Trees (with application to longest edge bisection) hpg2019Papers HMLFC: Hierarchical Motion-Compensated Light Field Compression for Interactive Rendering hpg2019Papers An Analysis of Region Clustered BVH Volume Rendering on GPU hpg2019Papers Real-Time Analytic Antialiased Text for 3-D Environments hpg2019Papers Mach-RT: A Many Chip Architecture for Ray Tracing hpg2019Papers RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location hpg2019Papers Wide BVH Traversal with a Short Stack hpg2019Papers Dynamic Many-Light Sampling for Real-Time Ray Tracing hpg2019Papers Stochastic Lightcuts hpg2019Papers Temporally Dense Ray Tracing hpg2019Papers Patch Textures: Hardware Implementation of Mesh Colors hpg2019Papers A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes hpg2019Papers Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects hpg2019Papers An Efficient Solution to Structured Optimization Problems using Recursive Matrices hpg2019Papers Position-Based Simulation of Elastic Models on the GPU with Energy Aware Gauss-Seidel Algorithm hpg2019Papers Distortion-Free Displacement Mapping hpg2018Papers Gradient Estimation for Real-Time Adaptive Temporal Filtering hpg2018Papers Importance Sampling of Many Lights with Adaptive Tree Splitting hpg2018Papers View-Region Optimized Image-Based Scene Simplification hpg2018Papers A Fast Method to Calculate the Volumetric Divergence Metric for Evaluating the accuracy of the Extracted Isosurface hpg2018Papers On-the-fly Vertex Reuse for Parallel Software Geometry Processing hpg2018Papers Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU hpg2018Papers Fast Generation of Poisson-Disk Samples on Mesh Surfaces by Progressive Sample Projection hpg2018Papers High-Performance Procedural Noise using an Histogram-Preserving Blending Operator hpg2018Papers Non-periodic Tiling of Procedural Noise Functions hpg2018Papers A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement hpg2018Papers Phantom Ray-Hair Intersector hpg2018Papers PLOCTree: A Fast, High-Quality Hardware BVH Builder hpg2018Papers Adaptive Temporal Antialiasing hpg2018Papers Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering hpg2018Papers Deferred Adaptive Compute Shading hpg2018Papers Compressed-Leaf Bounding Volume Hierarchies hpg2018Papers Moment Transparency hpg2018Papers CPU-style SIMD ray traversal on GPUs hpg2017Papers Interactive Stable Ray Tracing hpg2017Papers Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination hpg2017Papers Towards Stable Real-Time Path Tracing: An efficient denoising algorithm for global illumination hpg2017Papers Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs hpg2017Papers Exploiting Budan-Fourier and Vincentˇ¦s Theorems for Ray Tracing 3D Bezier Curves hpg2017Papers Accelerated Single Ray Tracing for Wide Vector Units hpg2017Papers Improved Two-Level BVHs Using Partial Re-Braiding hpg2017Papers STBVH: A Spatial-Temporal BVH for Efficient Multi-Segment Motion Blur hpg2017Papers Extended Morton Codes for High Performance Bounding Volume Hierarchy Construction hpg2017Papers Vectorized Production Path Tracing hpg2017Papers Timeline Scheduling for Out-of-Core Ray Batching hpg2017Papers Hierarchical Multi-Layer Screen-Space Ray Tracing hpg2017Papers Dual Streaming for Hardware-Accelerated Ray Tracing hpg2017Papers A Hardware-Friendly Bilateral Solver Accelerator for Real-Time Virtual Reality Video hpg2017Papers Effective Static Bin Patterns for Sort-Middle Rendering hpg2017Papers Non-Linearly Quantized Moment Shadow Maps hpg2017Papers Fast Maximal Poisson-Disk Sampling by Randomized Tiling hpg2017Papers Mesh Color Textures hpg2016Papers Exploring and Expanding the Continuum of OIT Algorithms hpg2016Papers SVGPU: Real Time 3D Rendering to Vector Graphics Formats hpg2016Papers Masked Software Occlusion Culling hpg2016Papers Watertight Ray Traversal with Reduced Precision and Bounding Plane Reuse hpg2016Papers Efficient Stackless Hierarchy Traversal on GPUs with Backtracking in Constant Time hpg2016Papers Bandwidth-Efficient BVH Layout for Incremental Hardware Traversal hpg2016Papers DIRT: Deferred Image-based Ray Tracing hpg2016Papers Photon Splatting Using a View-Sample Cluster Hierarchy hpg2016Papers Deep G-Buffers for Stable Global Illumination Approximation hpg2016Papers Lightcuts Interpolation hpg2016Papers GVDB: Raytracing Sparse Voxel Database Structures on the GPU hpg2016Papers Local Shading Coherence Extraction for SIMD-Efficient Path Tracing on CPUs hpg2016Papers Adaptive Sampling for On-The-Fly Ray Casting of Particle-based Fluids hpg2016Papers Infinite Resolution Textures hpg2016Papers Filtering Distributions of Normals for Shading Antialiasing hpg2016Papers Comparison of Projection Methods for Rendering Virtual Reality hpg2016Papers A Fast, Massively Parallel Solver for Large, Irregular Pairwise Markov Random Fields hpg2015Papers Efficient Ray Tracing of Subdivision Surfaces using Tessellation Caching hpg2015Papers Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring hpg2015Papers Reorder Buffer: An Energy-Efficient Multithreading Architecture for Hardware MIMD Ray Traversal hpg2015Papers Decoupled Coverage Anti-Aliasing hpg2015Papers Deferred Attribute Interpolation for Memory-Efficient Deferred Shading hpg2015Papers An Incremental Rendering VM hpg2015Papers Perception of Highlight Disparity at a Distance in Consumer Head-Mounted Displays hpg2015Papers An Adaptive Acceleration Structure for Screen-space Ray Tracing hpg2015Papers Adaptively Layered Statistical Volumetric Obscurance hpg2015Papers Compiling High Performance Recursive Filters hpg2015Papers Grid-Free Out-Of-Core Voxelization to Sparse Voxel Octrees on GPU hpg2015Papers Morton Integrals for High Speed Geometry Simplification hpg2014Papers Streaming G-Buffer Compression for Multi-Sample Anti-Aliasing hpg2014Papers Coarse Pixel Shading hpg2014Papers Register Efficient Memory Allocator for GPUs hpg2014Papers Reduced Precision for Hardware Ray Tracing in GPUs hpg2014Papers Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur hpg2014Papers A Fast and Stable Feature-Aware Motion Blur Filter hpg2014Papers Fast ANN for High-Quality Collaborative Filtering hpg2014Papers SegTC: Fast Texture Compression using Image Segmentation hpg2014Papers Out-of-Core Proximity Computation for Particle-based Fluid Simulations hpg2014Papers Real-Time Deformation of Subdivision Surfaces from Object Collisions hpg2014Papers High-performance Delaunay triangulation for many-core computers hpg2014Papers Interactive Rendering of Giga-Particle Fluid Simulations hpg2014Papers Layered Reflective Shadow Maps for Voxel-based Indirect Illumination hpg2014Papers High-Performance Rendering of Realistic Cumulus Clouds using Pre-computed Lighting hpg2013Papers Theory and Analysis of Higher-Order Motion Blur Rasterization hpg2013Papers PixelPie: Maximal Poisson-disk Sampling with Rasterization hpg2013Papers Out-of-Core Construction of Sparse Voxel Octrees hpg2013Papers Screen-Space Far-Field Ambient Obscurance hpg2013Papers Imperfect Voxelized Shadow Volumes hpg2013Papers Lazy Incremental Computation for Efficient Scene Graph Rendering hpg2013Papers Real-time Local Displacement using Dynamic GPU Memory Management hpg2013Papers Real-Time High-Resolution Sparse Voxelization with Application to Image Based Modeling hpg2013Papers Efficient BVH Construction via Approximate Agglomerative Clustering hpg2013Papers Fast Parallel Construction of High-Quality Bounding Volume Hierarchies hpg2013Papers On Quality Metrics of Bounding Volume Hierarchies hpg2013Papers SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing hpg2013Papers An Energy and Bandwidth Efficient Ray Tracing Architecture hpg2013Papers Efficient Divide-And-Conquer Ray Tracing using Ray Sampling hpg2013Papers Megakernels Considered Harmful: Wavefront Path Tracing on GPUs hpg2012Papers Design and Novel Uses of Higher-Dimensional Rasterization hpg2012Papers Adaptive Image Space Shading for Motion and Defocus Blur hpg2012Papers High-Quality Parallel Depth-of-Field Using Line Samples hpg2012Papers Maximizing Parallelism in the Construction of BVHs, Octrees and k-d Trees hpg2012Papers kANN on the GPU with Shifted Sorting hpg2012Papers SRDH: Specializing BVH Construction and Traversal Order Using Representative Shadow Ray Sets hpg2012Papers Algorithm and VLSI Architecture for Real-Time 1080p60 Video Retargeting hpg2012Papers Power Efficiency for Software Algorithms running on Graphics Processors hpg2012Papers Reducing Aliasing Artifacts through Resampling hpg2012Papers Clustered Deferred and Forward Shading hpg2012Papers Scalable Ambient Obscurance hpg2012Papers Adaptive Scalable Texture Compression hpg2012Papers Parallel Patch-based Texture Synthesis hpg2012Papers Representing Appearance and Pre-filtering Subpixel Data in Sparse Voxel Octrees hpg2011Papers SSLPV: Subsurface Light Propagation Volumes hpg2011Papers Real-Time Diffuse Global Illumination Using Radiance Hints hpg2011Papers The Alchemy Screen-Space Ambient Obscurance Algorithm hpg2011Papers Voxelized Shadow Volumes hpg2011Papers Improving SIMD Efficiency for Parallel Monte Carlo Light Transport on the GPU hpg2011Papers Active Thread Compaction for GPU Path Tracing hpg2011Papers Simpler and Faster HLBVH with Work Queues hpg2011Papers MSBVH: An Efficient Acceleration Data Structure for Ray Traced Motion Blur hpg2011Papers SAH KD-Tree Construction on GPU hpg2011Papers High-Performance Software Rasterization on GPUs hpg2011Papers Randomized Selection on the GPU hpg2011Papers VoxelPipe: A Programmable Pipeline for 3D Voxelization hpg2011Papers Hierarchical Stochastic Motion Blur Rasterization hpg2011Papers Adaptive Transparency hpg2011Papers Depth Buffer Compression for Stochastic Motion Blur Rasterization hpg2011Papers Farthest-Point Optimized Point Sets with Maximized Minimum Distance hpg2011Papers An Inexpensive Bounding Representation for Offsets of Quadratic Curves hpg2011Papers Rapid Simplification of Multi-Attribute Meshes hpg2011Papers Precision Selection for Energy-Efficient Pixel Shaders hpg2011Papers Primitive processing and advanced shading architecture for embedded space hpg2011Papers Lossless Compression of Already Compressed Textures hpg2010Papers Hardware Implementation of Micropolygon Rasterization with Motion and Defocus Blur hpg2010Papers Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Blur hpg2010Papers A Lazy Object-Space Shading Architecture With Decoupled Sampling hpg2010Papers Task Management for Irregular-Parallel Workloads on the GPU hpg2010Papers Real Time Volumetric Shadows using Polygonal Light Volumes hpg2010Papers Ambient Occlusion Volumes hpg2010Papers Large Data Visualization on Distributed Memory Multi-GPU Clusters hpg2010Papers Edge Avoiding A-Trous Wavelet Transform for fast Global Illumination Filtering hpg2010Papers Parallel SAH k-D Tree Construction hpg2010Papers HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry hpg2010Papers AnySL: Efficient and Portable Shading for Ray Tracing hpg2010Papers Restart Trail for Stackless BVH Traversal hpg2010Papers Architecture Considerations for Tracing Incoherent Rays hpg2010Papers A Work-Efficient GPU Algorithm for Level Set Segmentation hpg2010Papers GPU Random Numbers via the Tiny Encryption Algorithm hpg2010Papers Texture Compression of Light Maps using Smooth Profile Functions hpg2010Papers Efficient Bounding of Displaced Bezier Patches hpg2010Papers Analytical Motion Blur Rasterization with Compression hpg2010Papers Real-time stochastic rasterization on conventional GPU architectures hpg2009Papers Spatial Splits in Bounding Volume Hierarchies hpg2009Papers Object Partitioning Considered Harmful: Space Subdivision for BVHs hpg2009Papers A Parallel Algorithm for Construction of Uniform Grids hpg2009Papers CFU: Multi-Purpose Configurable Filtering Unit for Mobile Multimedia Applications on Graphics Hardware hpg2009Papers Scaling of 3D Game Engine Workloads on Modern Multi-GPU Systems hpg2009Papers Embedded Function Composition hpg2009Papers Efficient depth peeling via bucket sort hpg2009Papers Data-Parallel Rasterization of Micropolygons With Defocus and Motion Blur hpg2009Papers Accelerating Shadow Rays Using Volumetric Occluders and Modified kd-Tree Traversal hpg2009Papers Hardware-Accelerated Global Illumination by Image Space Photon Mapping hpg2009Papers Image Space Gathering hpg2009Papers Parallel View-Dependent Tessellation of Catmull-Clark Subdivision Surfaces hpg2009Papers Morphological Antialiasing hpg2009Papers Selective and Adaptive Supersampling for Real-Time Ray Tracing hpg2009Papers A Directionally Adaptive Edge Anti-Aliasing Filter hpg2009Papers Efficient Ray Traced Soft Shadows using Multi-Frusta Traversal hpg2009Papers Understanding the Efficiency of Ray Traversal on GPUs hpg2009Papers Faster Incoherent Rays: Multi-BVH Ray Stream Tracing hpg2009Papers Efficient Stream Compaction on Wide SIMD Many-Core Architectures hpg2009Papers Fast Minimum Spanning Tree for Large Graphs on the GPU hpg2009Papers Stream Compaction for Deferred Shading mig2020Papers Does Scaling Player Size Skew One's Ability to Correctly Evaluate Object Sizes in a Virtual Environment? mig2020Papers Investigating Perceptually-based Models to Predict Importance of Facial Blendshapes mig2020Papers Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR mig2020Papers Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual Reality mig2020Papers CUDA Deformers for Model Reduction mig2020Papers ConJac: Large Steps in Dynamic Simulation mig2020Papers Multi-resolution Clustering for Enhanced Elastic Behavior in Clustered Shape Matching mig2020Papers Towards Animating Virtual Humans in Flooded Environments mig2020Papers Appearance Controlled Face Texture Generation for Video Game Characters mig2020Papers A Social Distancing Index: Evaluating Navigational Policies on Human Proximity using Crowd Simulations mig2020Papers Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics mig2020Papers Watch Out! Modeling Pedestrians with Egocentric Distractions mig2020Papers Adult2child: Motion Style Transfer using CycleGANs mig2020Papers SPNets: Human-like Navigation Behaviors with Uncertain Goals mig2020Papers Deep Integration of Physical Humanoid Control and Crowd Navigation mig2020Papers Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning mig2020Papers Collaborative Storytelling with Large-scale Neural Language Models mig2020Papers An Interactive Staging-and-shooting Solver for Virtual Cinematography mig2020Papers Topology-aware Camera Control for Real-time Applications mig2020Papers Foldit Drug Design Game Usability Study: Comparison of Citizen and Expert Scientists es2019Papers Non-Photorealistic Animation for Immersive Storytelling es2019Papers Video Motion Stylization by 2D Rigidification es2019Papers Learning from Multi-domain Artistic Images for Arbitrary Style Transfer es2019Papers Real-Time Patch-Based Stylization of Portraits Using Generative Adversarial Network es2019Papers Enhancing Neural Style Transfer using Patch-Based Synthesis es2019Papers Sketching and Layering Graffiti Primitives es2019Papers Single Stroke Aerial Robot Light Painting es2019Papers Generating Playful Palettes from Images es2019Papers Aesthetically-Oriented Atmospheric Scattering es2019Papers Abstract Shape Synthesis From Linear Combinations of Clelia Curves es2019Papers Aesthetics of Curvature Bases for Sketches es2019Papers Defining Hatching in Art es2019Papers Stipple Removal in Extreme-tone Regions es2019Papers Irregular Pebble Mosaics with Sub-Pebble Detail dps2014Papers Modeling Tools at Disney Animation dps2014Papers Delta Mush: Smoothing Deformations While Preserving Detail dps2014Papers Computer graphics and particle transport: our common heritage, recent cross-field parallels and the future of our rendering equation dps2014Papers Houdini Engine: Evolution Towards a Procedural Pipeline dps2014Papers Depends: Workflow Management Software for Visual Effects Production dps2014Papers Can We Solve the Pipeline Problem? dps2014Papers CG Pipeline Design Patterns dps2014Papers The Brush Shader: A Step towards Hand-Painted Style Background in CG dps2014Papers Time Travel Effects Pipeline in "Mr. Peabody & Sherman" dps2014Papers Choreographed droid destruction on Elysium dps2014Papers Arctic Ice: Developing the Ice Look for How to Train Your Dragon 2 dps2013Papers Smooth Contact-Aware Facial Blendshapes Transfer dps2013Papers Stereo Compositing Accelerated by Quadtree Structures in Piecewise Linear and Curvilinear Spaces dps2013Papers An Interactive System for Set Reconstruction from Multiple Input Sources dps2013Papers Towards Higher Quality Character Performance in Previz dps2013Papers Building Efficient Fur Pipeline for a Low Cost Production of Creature-based Feature Film dps2013Papers Developing a Unified Pipeline with Character dps2013Papers MorphoLogical Anti-Aliasing in Production dps2013Papers Render-Time Manipulation and Generation of Levelsets dps2013Papers Liquids in ˇ§The Croodsˇ¨ dps2013Papers Guide Rig: The Magic Behind Suit-Connect Weta Digital on Iron Man 3 apgv2007Papers Virtual Shapers & Movers: Form and Motion affect Sex Perception apgv2007Papers Psychophysical Investigation of Facial Expressions Using Computer Animated Faces apgv2007Papers Using 3D Computer Graphics for Perception: The Role of Local and Global Information in Face Processing apgv2007Papers Perception and Prediction of Simple Object Interactions apgv2007Papers Distance Estimation in Virtual and Real Environments Using Bisection apgv2007Papers Exploring Large Virtual Environments with an HMD when Physical Space is Limited apgv2007Papers On the Empirical Limits of Billboard Rotation apgv2007Papers A Roughness Measure for 3D Mesh Visual Masking apgv2007Papers A Perceptual Approach to Trimming Unstructured Lumigraphs apgv2007Papers 2½D Texture Mapping: Real-Time Perceptual Surface Roughening apgv2007Papers On Seeing and Rendering Colour Gradients apgv2007Papers A Perceptive Evaluation of Volume Rendering Techniques apgv2007Papers Is Accurate Occlusion of Glossy Reflections Necessary? apgv2007Papers Distortion in 3D Shape Estimation with Changes in Illumination apgv2007Papers Hybrid Image-/Model-Based Gaze-Contingent Rendering apgv2007Papers Psychophysics for Perception of (In)determinate Art apgv2007Papers A Statistical Approach for Image Difficulty Estimation in X-Ray Screening apgv2006Papers Updating Orientation in Large Virtual Environments Using Scaled Translational Gain apgv2006Papers Discrimination and Estimation of Time-to-Contact for Approaching Traffic Using a Desktop Environment apgv2006Papers Categorization of natural scenes: local vs. global information apgv2006Papers Evaluation of Supra-threshold Perceptual Metrics for 3D Models apgv2006Papers Perception of Image Motion During Head Movement apgv2006Papers A Comparison of Immersive HMD, Fish Tank VR and Fish Tank with Haptics Displays for Visualization apgv2006Papers Color Perception of 3D Objects: Constancy with Respect to Variation of Surface Gloss apgv2006Papers Contrast Enhancement of Images Using Human Contrast Sensitivity apgv2006Papers Semantic 3D Motion Retargeting for Facial Animation apgv2006Papers The Evaluation of Stylized Facial Expressions apgv2006Papers Stevens Dot Patterns for 2D Flow Visualization apgv2006Papers 3D Contour Perception for Flow Visualization apgv2006Papers Motion Coding for Pattern Detection apgv2006Papers Enhancing Interactive Particle Visualization with Advanced Shading Models apgv2006Papers Effects of 2D Geometric Transformations on Visual Memory apgv2006Papers Verification of Rendering Quality from Measured BTFs apgv2006Papers Efficient Selective Rendering of Participating Media apgv2005Papers The Influence of Sound Effects on the Perceived Smoothness of Rendered Animations apgv2005Papers Psychophysical Evaluation of Animated Facial Expressions apgv2005Papers Trajectory Synthesis by Hierarchical Spatio-temporal Correspondence: Comparison of Different Methods apgv2005Papers Visibility of temporal blur on a gaze-contingent display apgv2005Papers Layered motion field visualization: perceptual issues apgv2005Papers Psychophysical and Metric Assessment of Fused Images apgv2005Papers Reevaluating Stereo and Motion Cues for Visualizing Graphs in Three Dimensions apgv2005Papers A similarity-based approach to perceptual feature validation apgv2005Papers Perceptually Optimizing Textures for Layered Surfaces apgv2005Papers A comparison of material and illumination discrimination performance for real rough, real smooth and computer generated smooth spheres apgv2005Papers Extracting and Depicting the 3D Shape of Specular Surfaces apgv2005Papers A Perceptual Framework for Contrast Processing of High Dynamic Range Images apgv2005Papers Depth-of-field-based alpha-matte extraction apgv2005Papers Measuring Vection in a Large Screen Virtual Environment apgv2005Papers Scene Consistency and Spatial Presence Increase the Sensation of Self-Motion in Virtual Reality apgv2005Papers A framework for comparing task performance in real and virtual scenes apgv2005Papers Exploring Perceptual Equivalence between Real and Simulated Imagery apgv2005Papers Exploitation of human shadow perception for fast shadow rendering apgv2005Papers A multiresolution color model for visual difference prediction apgv2005Papers Towards a psychophysical evaluation of a surgical simulator for bone-burring apgv2005Papers Auxiliary object knowledge influences visually-guided interception behavior apgv2004Papers Spatial updating in real and virtual environments - contribution and interaction of visual and vestibular cues apgv2004Papers Visual Motion Influences Locomotion in a Treadmill Virtual Environment apgv2004Papers Recalibration of Rotational Locomotion in Immersive Virtual Environments apgv2004Papers Distance Perception in Real and Virtual Environments apgv2004Papers The Effects of Head-Mounted Display Mechanics on Distance Judgments in Virtual Environments apgv2004Papers Perceptual Sensitivity to Head Tracking Latency in Virtual Environments with Varying Degrees of Scene Complexity apgv2004Papers A Feasibility Test for Perceptually Adaptive Level of Detail Rendering on Desktop Systems apgv2004Papers An Experimental Approach to Predicting Saliency for Simplified Polygonal apgv2004Papers Perceptual Invariance of Nonlinear Focus+Context Transformations apgv2004Papers Vision Realistic Rendering: Simulation of the Scanned Foveal Image from Wavefront Data of Human Subjects apgv2004Papers Subband Encoding of High Dynamic Range Imagery apgv2004Papers Example-Based Color Stylization Based on Categorical Perception apgv2004Papers Second Order Image Statistics in Computer Graphics apgv2004Papers Effects of rendering on shape perception in automobile design apgv2004Papers What do reflections tell us about the shape of a mirror? apgv2004Papers Conveying Three-Dimensional Shape with Texture apgv2004Papers Perceiving Translucent Materials apgv2004Papers A Perceptually-Inspired Force Model for Haptic Texture Rendering apgv2004Papers Frames of Reference in Virtual Object Rotation apgv2004Papers The components of conversational facial expressions apgv2004Papers Towards Perceptually Realistic Talking Heads: Models, Methods and McGurk npar2012Papers No Photos Harmed / Growing Paths from Seed: An Exhibition npar2012Papers Shape-Free Hybrid Image npar2012Papers Pixelating Vector Line Art npar2012Papers Pixelated Image Abstraction npar2012Papers Active Strokes: Coherent Line Stylization for Animated 3D Models npar2012Papers Consistent Stylization and Painterly Rendering of Stereoscopic 3D Images npar2012Papers Virtual Passepartouts npar2012Papers Combining Sketch and Tone for Pencil Drawing Production npar2012Papers Texture-Preserving Abstraction npar2011Papers TexToons: Practical Texture Mapping for Hand-drawn Cartoon Animations npar2011Papers Stylization-based ray prioritization for guaranteed framerates npar2011Papers Snaxels on a Plane npar2011Papers Dynamic Stylized Shading Primitives npar2011Papers Chromatic Shadows for Improved Perception npar2011Papers Customizing Painterly Rendering Styles Using Stroke Processes npar2011Papers Image and Video Abstraction by Multi-scale Anisotropic Kuwahara Filtering npar2011Papers Image Simplification and Vectorization npar2011Papers Portrait Painting Using Active Templates npar2011Papers Temporal Noise Control for Sketchy Animation npar2011Papers Spatio-temporal Analysis for Parameterizing Animated Lines npar2011Papers Artistic Tessellations by Growing Curves npar2011Papers XDoG: Advanced Stylization of Images with Difference-of-Gaussians npar2011Papers Animation for Ancient Tile Mosaics npar2011Papers Evaluating emotional responses to non-photorealistic images npar2011Papers Hidden Images npar2011Papers Towards ground truth in geometric textures npar2011Papers Towards automatic concept transfer npar2010Papers Diffusion Constraints for Vector Graphics npar2010Papers Video Stylization for Digital Ambient Displays of Home Movies npar2010Papers Sisley the Abstract Painter npar2010Papers Example-Based Stippling using a Scale-Dependent Grayscale Process npar2010Papers Directional texture transfer npar2010Papers Towards Artistic Minimal Rendering npar2010Papers Stylized depiction of images based on depth perception npar2010Papers Progressive Histogram Reshaping for Creative Color Transfer and Tone Reproduction npar2010Papers Self-Similar Texture for Coherent Line Stylization npar2010Papers Vector Fluid: A Vector Graphics Depiction of Surface Flow npar2010Papers A Few Good Samples: Shape and Tone Depiction for Hermite RBF Implicits npar2010Papers iR2s: Interactive Real photo to Sumi-e npar2010Papers Detail-Preserving Paint Modeling for 3D Brushes npar2010Papers Compact Explosion Diagrams npar2010Papers Painterly Animation Using Video Semantics and Feature Correspondence npar2010Papers Non-Photorealistic Rendering and The Science of Art npar2010Papers Visual Explanations npar2010Papers Towards mapping the field of Non-Photorealisitc Rendering npar2010Papers Viewing Progress in Non-photorealistic Rendering through Heinlein's Lens npar2009Papers Ray Tracing NPR-Style Feature Lines npar2009Papers Abstraction of 2D Shapes in Terms of Parts npar2009Papers As-Rigid-As-Possible Image Registration for Hand-drawn Cartoon Animations npar2009Papers Semiregular Patterns on Surfaces npar2009Papers Stippling by Example npar2009Papers Appearance-guided Synthesis of Element Arrangements by Example npar2009Papers Airbrush Simulation for Artwork and Computer Modeling npar2008Papers Partial Visibility for Stylized Lines npar2008Papers Dynamic Label placement for Improved Interactive Exploration npar2008Papers Apparent Relief: a Shape Descriptor for Stylized Shading npar2008Papers Semi-Automatic Stencil Creation Through Error Minimization npar2008Papers Artistic Thresholding npar2008Papers Stylized Black and White Images from Photographs npar2008Papers Rigid Shape Interpolation Using Normal Equations npar2008Papers DynaFusion: a Modeling System for Interactive Impossible Objects npar2008Papers Non-linear Perspective Widgets for Creating Multiple-View Images npar2008Papers Cut-out Image Mosaics npar2008Papers 3D Dynamic Grouping for Guided Stylization npar2007Papers 3D Collage: Expressive Non-Realistic Modeling npar2007Papers Modeling with Rendering Primitives: An Interactive Non-Photorealistic Canvas npar2007Papers Sketching, Scaffolding, and Inking: A Visual History for Interactive 3D Modeling npar2007Papers Single Camera Flexible Projection npar2007Papers Coherent Line Drawing npar2007Papers Hybrid Quantitative Invisibility npar2007Papers Isophote Distance: A Shading Approach to Artistic Stroke Thickness npar2007Papers Highlight Lines for Conveying Shape npar2007Papers Illustrative Rendering in Team Fortress 2 npar2007Papers Stylized Shadows npar2007Papers Using NPR to Evaluate Perceptual Shape Cues in Dynamic Environments npar2007Papers Engaging Viewers Through Nonphotorealistic Visualizations npar2007Papers Structure-preserving manipulation of photographs npar2007Papers Illustration of Complex Real-World Objects using Images with Normals npar2007Papers Automating Joiners npar2007Papers Motion Cues for Illustration of Skeletal Motion Capture Data npar2006Papers Real-Time Watercolor Illustrations of Plants Using a Blurred Depth Test npar2006Papers Real-time Simulation and Stylized Rendering of Smoke npar2006Papers Real-Time Pen-and-Ink Illustration of Landscapes npar2006Papers Real-Time Pencil Rendering npar2006Papers Color Sketch Generation npar2006Papers Felt-Based Rendering npar2006Papers Stylizing 2.5-D video npar2006Papers A Spectral Approach to NPR Packing npar2006Papers Organic Labyrinths and Mazes npar2006Papers Empathic Painting: Interactive stylization using observed emotional state npar2006Papers Interactive 3D Fluid Jet Painting npar2006Papers Modeling Plant Structures Using Concept Sketches npar2006Papers Non-Photorealistic Rendering in Context: An Observational Study npar2006Papers X-Toon: An Extended Toon Shader npar2006Papers Tweakable Light and Shade for Cartoon Animation npar2006Papers Interactive watercolor rendering with temporal coherence and abstraction pg2013Papers Dynamic Comics for Hierarchical Abstraction of 3D Animation Data pg2013Papers Ontology-based Model for Chinese Calligraphy Synthesis pg2013Papers A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation pg2013Papers Constrainable Multigrid for Cloth pg2013Papers Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime Relationships pg2013Papers Interactive Learning for Point-Cloud Motion Segmentation pg2013Papers Topology Aware Data-Driven Inverse Kinematics pg2013Papers PoseShop: A Human Image Database and Personalized Content Synthesis pg2013Papers Generalized Anisotropic Stratified Surface Sampling pg2013Papers Surface- and Contour-Preserving Origamic Architecture Paper Pop-Ups pg2013Papers A Local Model of Light Interaction with Transparent Crystalline Media pg2013Papers Stroke-guided Image Synthesis for Skeletal Structure Editing pg2013Papers Hair Interpolation for Portrait Morphing pg2013Papers Garment Modeling from a Single Image pg2013Papers Fast Image-Based Modeling of Astronomical Nebulae pg2013Papers Lighting Simulation of Augmented Outdoor Scene Based on a Legacy Photograph pg2013Papers Eye-Centered Color Adaptation in Global Illumination pg2013Papers Robust Denoising using Feature and Color Information pg2013Papers Second-Order Approximation for Variance Reduction in Multiple Importance Sampling pg2013Papers Artistic QR Code Embellishment pg2013Papers Interactive Physics-based Ink Splattering Art Creation pg2013Papers Modeling by Drawing with Shadow Guidance pg2013Papers Soft Folding pg2013Papers Guided Real-Time Scanning of Indoor Objects pg2013Papers TrayGen: Arranging Objects for Exhibition and Packaging pg2013Papers The POP Buffer: Rapid Progressive Clustering by Geometry Quantization pg2013Papers A Semi-Lagrangian Closest Point Method for Deforming Surfaces pg2013Papers Implicit Integration for Particle-based Simulation of Elasto-plastic Solids pg2013Papers Combustion Waves on the Point Set Surface pg2013Papers Efficient Smoke Simulation on Curvilinear Grids pg2013Papers A Progressive Tri-level Segmentation Approach for Topology-Change-Aware Video Matting pg2013Papers Learning and Applying Color Styles From Feature Films pg2013Papers Multiplane Video Stabilization pg2013Papers Evaluation of Tone Mapping Operators for HDR-Video pg2013Papers Animated 3D Line Drawings with Temporal Coherence pg2013Papers Still-Frame Simulation for Fire Effects of Images pg2013Papers Boundary-Aware Extinction Mapping pg2013Papers Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes pg2013Papers A Programmable Graphics Processor based on Partial Stream Rewriting pg2013Papers Improving Memory Space Efficiency of Kd-tree for Real-time Ray Tracing pg2013Papers Level-of-Detail Streaming and Rendering using Bidirectional Sparse Virtual Texture Functions pg2013Papers Symmetry Robust Descriptor for Non-Rigid Surface Matching pg2013Papers Polar NURBS Surface with Curvature Continuity pg2013Papers Coarse-to-Fine Normal Filtering for Feature-Preserving Mesh Denoising Based on Isotropic Subneighborhoods pg2013Papers As-Rigid-As-Possible Distance Field Metamorphosis pg2013Papers An Efficient and Scalable Image Filtering Framework Using VIPS Fusion pg2013Papers Learning to Predict Localized Distortions in Rendered Images pg2013Papers EnvyDepth: An Interface for Recovering Local Natural Illumination from Environment Maps pg2013Papers Efficient Shadow Removal Using Subregion Matching Illumination Transfer pg2013Papers Double-Sided 2.5D Graphics pg2013Papers Change Blindness Images pg2012Papers Wetting Effects in Hair Simulation pg2012Papers Simulation Guided Hair Dynamics Modeling from Video pg2012Papers Fur Shading and Modification based on Cone Step Mapping pg2012Papers Performance Capture of High-Speed Motion Using Staggered Multi-View Recording pg2012Papers User-assisted adjustment of disparity map pg2012Papers Wake Synthesis For Shallow Water Equation pg2012Papers Realtime Two-Way Coupling of Meshless Fluids and Nonlinear FEM pg2012Papers Two-Finger Gestures for 6DOF Manipulation of 3D Objects pg2012Papers Retrieval and Visualization of Human Motion Data via Stick Figures pg2012Papers SD Models: Super-Deformed Character Models pg2012Papers Isotropic Surface Remeshing Using Constrained Centroidal Delaunay Mesh pg2012Papers GPU Shape Grammars pg2012Papers A Global Parity Measure for Incomplete Point Cloud Data pg2012Papers Texture Compression using Wavelet Decomposition pg2012Papers Multi-scale Assemblage for Procedural Texturing pg2012Papers Improving the Parameterization of Approximate Subdivision Surfaces pg2012Papers Ellipsoidal Cube Maps for Accurate Rendering of Planetary-Scale Terrain Data pg2012Papers Optimizing Geometry-aware Pants Decomposition pg2012Papers Multi-Layered Automultiscopic Displays pg2012Papers Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media pg2012Papers Adaptive Cross-sections of Anatomical Models pg2012Papers Homunculus Warping: Conveying Importance Using Self-intersection-free Non-homogeneous Mesh Deformation pg2012Papers Hierarchical Narrative Collage For Digital Photo Album pg2012Papers Registration Based Non-uniform Motion Deblurring pg2012Papers Improving Photo Composition Elegantly: Considering Image Similarity During Composition Optimization pg2012Papers Digital Camouflage Images Using Two-scale Decomposition pg2012Papers Video Panorama for 2D to 3D Conversion pg2012Papers Analytic Curve Skeletons for 3D Surface Modeling and Processing pg2012Papers Scale Normalization for Isometric Shape Matching pg2012Papers Semi-supervised Mesh Segmentation and Labeling pg2012Papers Structure Preserving Manipulation and Interpolation for Multi-element 2D Shapes pg2012Papers Scalable Programmable Motion Effects on GPUs pg2012Papers Accurate Translucent Material Rendering under Spherical Gaussian Lights pg2012Papers Point-wise Adaptive Filtering for Fast Monte Carlo Noise Reduction pg2012Papers Bokeh Rendering with a Physical Lens pg2012Papers Real-time Particle Fluid Simulation with WCSPH pg2011Papers Motion Deblurring from a Single Image using Circular Sensor Motion pg2011Papers Edge-Optimized A-TrousWavelets for Local Contrast Enhancement with Robust Denoising pg2011Papers Exposure Fusion for Time-Of-Flight Imaging pg2011Papers Rephotography Using Image Collections pg2011Papers Improving Performance and Accuracy of Local PCA pg2011Papers Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media pg2011Papers Interactive Indirect Illumination Using Voxel Cone Tracing pg2011Papers A Graph-based Approach to Continuous Line Illustrations with Variable Levels of Detail pg2011Papers An Illustrative Visualization Framework for 3D Vector Fields pg2011Papers Motion Retrieval Using Low-Rank Subspace Decomposition of Motion Volume pg2011Papers Flexible Splicing of Upper-Body Motion Spaces on Locomotion pg2011Papers Creating Fluid Animation from a Single Image using Video Database pg2011Papers Asynchronous Evolution for Fully-Implicit and Semi-Implicit Time Integration pg2011Papers SSD: Smooth Signed Distance Surface Reconstruction pg2011Papers Bipartite Polar Classification for Surface Reconstruction pg2011Papers Discriminative Sketch-based 3D Model Retrieval via Robust Shape Matching pg2011Papers Authoring Hierarchical Road Networks pg2011Papers River Networks for Instant Procedural Planets pg2011Papers Real Time Edit Propagation by Efficient Sampling pg2011Papers Video Brush: A Novel Interface for Efficient Video Cutout pg2011Papers RepSnapping: Efficient Image Cutout for Repeated Scene Elements pg2011Papers A Single Image Representation Model for Efficient Stereoscopic Image Creation pg2011Papers Optimized Topological Surgery for Unfolding 3D Meshes pg2011Papers Computing 3D Shape Guarding and Star Decomposition pg2011Papers HeatWalk: Robust Salient Segmentation of Non-rigid Shapes pg2011Papers Intelligent GPGPU Classification in Volume Visualization: A framework based on Error-Correcting Output Codes pg2011Papers Efficient Opacity Specification Based on Feature Visibilities in Direct Volume Rendering pg2010Papers Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds pg2010Papers Least Squares Subdivision Surfaces pg2010Papers Feature Oriented Progressive Lossless Mesh Coding pg2010Papers Dirichlet Harmonic Shape Compression with Feature Preservation for Parameterized Surfaces pg2010Papers Instant Propagation of Sparse Edits on Images and Videos pg2010Papers Video Painting via Motion Layer Manipulation pg2010Papers Efficient Mean-shift Clustering Using Gaussian KD-Tree pg2010Papers Modeling Complex Unfoliaged Trees from a Sparse Set of Images pg2010Papers Modeling of Clouds from a Single Photograph pg2010Papers Condenser-Based Instant Reflectometry pg2010Papers Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering pg2010Papers Metalights: Improved Interleaved Shading pg2010Papers Density-based Outlier Rejection in Monte Carlo Rendering pg2010Papers Variance Soft Shadow Mapping pg2010Papers Image Synthesis for Branching Structures pg2010Papers An Example-based Approach to Synthesize Artistic Strokes using Graphs pg2010Papers Contour-based Interface for Refining Volume Segmentation pg2010Papers Manifold-Based 3D Face Caricature Generation with Individualized Facial Feature Extraction pg2010Papers B-Mesh: A Modeling System for Base Meshes of 3D Articulated Shapes pg2010Papers Feature Based Terrain Generation Using Diffusion Equation pg2010Papers L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking pg2010Papers Context-Dependent Crowd Evaluation pg2010Papers Creating and Preserving Vortical Details in SPH Fluid pg2010Papers Fast Particle-based Visual Simulation of Ice Melting pg2010Papers Multi-Resolution Cloth Simulation pg2010Papers Fast Updating of Delaunay Triangulation of Moving Points by Bi-cell Filtering pg2010Papers Semi-isometric Registration of Line Features for Flexible Fitting of Protein Structures pg2010Papers A Simple and Robust Thinning Algorithm on Cell Complexes pg2010Papers Towards Perceptual Simplification of Models with Arbitrary Materials pg2010Papers Digital Storytelling: Automatic Animation for Time-Varying Data Visualization pg2010Papers Polygonal Surface Advection applied to Strange Attractors iccp2015 A Dictionary-based Approach for Estimating Shape and Spatially-Varying Reflectance iccp2015 LiSens ˇX A Scalable Architecture for Video Compressive Sensing iccp2015 Calibration Without Correspondence from a Structured Light Field iccp2015 Single-Shot Reflectance Measurement from Polarized Color Gradient Illumination iccp2015 Directional Super-Resolution by means of Coded Sampling and Guided Upsampling iccp2015 Self-Calibrating Imaging Polarimetry iccp2015 Predicting Range of Acceptable Photographic Tonal Adjustment iccp2015 Dual Aperture Photography: Image and Depth from a Mobile Camera iccp2015 Contrast Use Metrics for Tone Mapping Images iccp2015 What Makes It a Good Day for Outdoor Photometric Stereo? iccp2015 High Resolution Photography with an RGB-Infrared Camera iccp2015 Unbounded High Dynamic Range Imaging with a Modulo Camera iccp2015 Towards Self-Powered Cameras iccp2015 MC3D: Motion Contrast 3D Scanning iccp2015 Performance Characterization of Reactive Visual Systems iccp2015 Linking Past to Present: Discovering Style in Two Centuries of Architecture iccp2015 Robust Radiometric Calibration for Dynamic Scenes in the Wild spm2008Papers Identification of Sections from Engineering Drawings based on Evidence Theory spm2008Papers Interactive Continuous Collision Detection between Deformable Models using Connectivity-Based Culling spm2008Papers A Constrained-Based Dynamic Geometry System spm2008Papers Computing the Voronoi Cells of Planes, Spheres and Cylinders in R^3 spm2008Papers Exact Arrangements on Tori and Dupin Cyclides spm2008Papers Voronoi Diagram Computations for Planar NURBS Curves spm2008Papers Interactive Physically-Based Shape Editing spm2008Papers Accelerated Wave-based Acoustics Simulation spm2008Papers Dynamic Spherical Volumetric Simplex Splines with Applications in Biomedical Simulation spm2008Papers Direct Sampling on Surfaces for High Quality Remeshing spm2008Papers Surface Matching Using Consistent Pants Decomposition spm2008Papers An Incremental Approach to Feature Aligned Quad Dominant Remeshing spm2008Papers Geometrically Adaptive Numerical Integration spm2008Papers Consistent computation of first- and second-order differential quantities for surface meshes spm2008Papers A Generic and Flexible Framework for Geometric and Topological Analysis of (Algebraic) Surfaces spm2008Papers Fast Mesh Segmentation using Random Walks spm2008Papers Multi-component heart reconstruction from volumetric imaging spm2008Papers Pattern Computation for Compression Garment spm2008Papers Extraction of Isosurfaces from Multi-Material CT Volumetric Data of Mechanical Parts spm2008Papers Isosurface Extraction and Interpretation on Very Large Datasets in Geophysics spm2008Papers LaserBrush: A Flexible Device for 3D Reconstruction of Indoor Scenes spm2008Papers Efficient Mesh Deformation Using Tetrahedron Control Mesh spm2008Papers Sweeping Solids on Manifolds spm2008Papers Performing Efficient NURBS Modeling Operations on the GPU spm2008Papers Volumetric Parameterization and Trivariate B-spline Fitting using Harmonic Functions spm2007Papers Random Walks for Mesh Denoising spm2007Papers 3D Triangular Mesh Optimization in Geometric Processing for CAD spm2007Papers Optimal boundaries for Poisson mesh merging spm2007Papers Mesh Connectivity Compression Using Convection Reconstruction spm2007Papers Driving Object Deformations from Internal Physical Processes spm2007Papers Manifold Spline with Single Extraordinary Point spm2007Papers Solid and Physical Modeling with Chain Complexes spm2007Papers Shape Sensitivity of Constructive Representations spm2007Papers Nonlinear interpolation between slices spm2007Papers Harmonic Volumetric Mapping for Solid Modeling Applications spm2007Papers Approximate Convex Decomposition of Polyhedra spm2007Papers A Real-time and Exact Implementation of the Predicates for the Voronoi Diagram of Parametric Ellipses spm2007Papers Weak Witnesses for Delaunay Triangulations of Submanifolds spm2007Papers Out-of-Core Distance Transforms spm2007Papers C-DIST: Efficient Distance Computation for Rigid and Articulated Models in Configuration Space spm2007Papers Level Set Based Method for Simultaneous Optimization of Material Property and Topology of Functionally Graded Structures spm2007Papers Shape Smoothing using Double Offsets spm2007Papers Generating Smooth Parting Lines for Mold Design for Meshes spm2007Papers Estimating the Impact of Large Design Changes on Field Problems spm2007Papers Feature-preserving Non-local Denoising of Static and Time-varying Range Data spm2007Papers Shape modeling and matching in identifying protein structure from low-resolution images spm2007Papers Distance Between a Catmull-Clark Subdivision Surface and Its Limit Mesh spm2007Papers Polycube Splines spm2007Papers An Exact, Complete and Efficient Computation of Arrangements of Bezier Curves spm2007Papers Sliding-Windows Algorithm for B-spline Multiplication spm2007Papers Voronoi-Delaunay duality and Delaunay meshes spm2006Papers Segmenting Reliefs on Triangle Meshes spm2006Papers Feature Sensitive Mesh Segmentation spm2006Papers Identifying Flat and Tubular Regions of a Shape by Unstable Manifolds spm2006Papers Constructive topological representations spm2006Papers Controlled-Topology Filtering spm2006Papers Solving Topological Constraints for Declarative Families of Objects spm2006Papers Real-Time Haptic Incision Simulation Using FEM-based Discontinuous Free-Form Deformation spm2006Papers Conformal Virtual Colon Flattening spm2006Papers Interactive Simulation of One-dimensional Flexible Parts spm2006Papers Computing Surface Hyperbolic Structure and Real Projective Structure spm2006Papers Automated Mixed Dimensional Modelling for the Finite Element Analysis of Swept and Revolved CAD Features spm2006Papers Holoimages spm2006Papers Interactive Spline-Driven Deformation for Free-Form Surface Styling spm2006Papers Pen-based Styling Design of 3D Geometry Using Concept Sketches and Template Models spm2006Papers Constructing Smooth Branching Surfaces from Cross Sections spm2006Papers Generalized Penetration Depth Computation spm2006Papers Geometric Constraint Solving: Some Tracks spm2006Papers A Higher Dimensional Formulation for Robust and Interactive Distance Queries spm2006Papers Duplicate-Skins for Compatible Mesh Modelling spm2006Papers Simultaneous Shape Decomposition and Skeletonization spm2006Papers Experience in the Exchange of Procedural Shape Models using ISO 10303 (STEP) spm2005Papers Projection-homeomorphic surfaces (OrthoMap: Homeomorphism-guaranteeing normal-projection map between surfaces) spm2005Papers Geometric texture synthesis and transfer via geometry images spm2005Papers Manifold Splines spm2005Papers Homotopy Preserving Medial Axis Simplification spm2005Papers Precise voronoi cell extraction of free-form rational planar closed curves spm2005Papers An Integrating Approach to Meshing Scattered Point Data spm2005Papers NURBS-Based Galerkin Method and Application to Skeletal Muscle Modeling spm2005Papers Computational Modeling and Simulation of Heart Ventricular Mechanics with Tagged MRI spm2005Papers Bender: A Virtual Ribbon for Deforming 3D Shapes in Biomedical and Styling Applications spm2005Papers A small feature suppression/unsuppression system using generic removal operations for B-Rep models spm2005Papers One-Dimensional Selections for Feature-Based Data Exchange spm2005Papers A constructive approach to calculate parameter ranges for systems of geometric constraints spm2005Papers Numerical Decomposition of Geometric Constraints spm2005Papers An integrated approach to realize multi-resolution of B-rep model spm2005Papers Boolean Operations on 3D Selective Nef Complexes: Optimized Implementation and Experiments spm2005Papers An Efficient, Error-Bounded Approximation Algorithm for Simulating Quasi-Statics of Complex Linkages spm2005Papers Multi-Representation Interaction for Physically-Based Modeling spm2005Papers Packing a Trunk -- now even with a Twist! spm2005Papers Finding Feasible Mold Parting Directions Using Graphics Hardware spm2005Papers Layered Tetrahedral Meshing of Thin-Walled Solids with Element Size Controlled Based on Wall Thickness spm2005Papers Accurate and robust geometric modeling for simulation of IC and MEMS fabrication processes spm2005Papers Poisson Shape Interpolation spm2005Papers Benchmarking Search Techniques for CAD