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  <id>https://arxiv.org/api/nU0IfJWkhxNJRQmJtT0x/VpxfkA</id>
  <title>arXiv Query: search_query=all:"auto-rigging" OR all:"automatic rigging" OR all:"skinning weights" OR all:"skeleton extraction" OR all:"rigging and skinning"&amp;id_list=&amp;start=0&amp;max_results=40</title>
  <updated>2026-09-06T16:00:59Z</updated>
  <link href="https://arxiv.org/api/query?search_query=all:%22auto-rigging%22+OR+(all:%22automatic+rigging%22+OR+(all:%22skinning+weights%22+OR+(all:%22skeleton+extraction%22+OR+all:%22rigging+and+skinning%22)))&amp;start=0&amp;max_results=40&amp;id_list=" type="application/atom+xml"/>
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  <entry>
    <id>http://arxiv.org/abs/2609.01823v1</id>
    <title>Kirin: Animal Motion Generation from In-the-Wild Video</title>
    <updated>2026-09-01T19:56:15Z</updated>
    <link href="https://arxiv.org/abs/2609.01823v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2609.01823v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Understanding animal motion is fundamental to modeling animal behavior and biomechanics, yet progress in this area lags far behind human motion research due to the scarcity of high-quality motion data. While human motion can be captured in controlled environments, it is impractical for most animal species, resulting in small, domain-limited datasets that restrict downstream applications such as animation. To address this challenge, we introduce Kirin, a framework that reconstructs motion from video, learns motion priors at scale, and generates realistic motion that can be directly applied to animated assets. Using large collections of in-the-wild animal videos, we reconstruct 3D motion sequences and pair them with captions to create AiM3D, the first large-scale dataset offering aligned video-text-motion tuples for quadruped animals. Building on this dataset, we develop a visual-guided motion generation model that conditions on both text and image to guide the generation of realistic motion across diverse animal species. Finally, by leveraging an off-the-shelf image-to-3D model, we automatically rig and animate 3D meshes using generated motion, producing ready-to-render animated animals. Together, our dataset and framework establish a new foundation for large-scale, text and image conditioned animal motion generation and animation. Project page: https://kirin-ani.github.io/.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-09-01T19:56:15Z</published>
    <arxiv:comment>ECCV 2026</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Brian Nlong Zhao</name>
    </author>
    <author>
      <name>Zhuoyang Pan</name>
    </author>
    <author>
      <name>James M. Rehg</name>
    </author>
    <author>
      <name>Jiajun Wu</name>
    </author>
    <author>
      <name>Shangzhe Wu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2608.31113v1</id>
    <title>BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives</title>
    <updated>2026-08-31T17:21:54Z</updated>
    <link href="https://arxiv.org/abs/2608.31113v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2608.31113v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We introduce BLARM, a feed-forward method for video-driven 3D mesh animation. Given a monocular video and a static object mesh, BLARM predicts a temporally coherent animated mesh whose motion follows the video. Rather than relying on explicit rigs or directly regressing high-dimensional vertex motion, we represent animation using a compact set of learned, time-varying rigid motion components and time-invariant vertex-to-component skinning weights. This yields a low-dimensional deformation space without requiring skeletons, cages, skinning weights, or rig annotations. Our architecture conditions geometry-derived deformation latents on video features through factorized spatial-temporal attention, then decodes rigid transformations blended by predicted skinning weights. Trained with trajectory reconstruction, entropy regularization, and motion-aware contrastive learning, BLARM produces accurate and temporally stable animations while recovering compact, interpretable motion structure from monocular video.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-08-31T17:21:54Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Pradyumn Goyal</name>
    </author>
    <author>
      <name>Yizhak Ben-Shabat</name>
    </author>
    <author>
      <name>Hsueh-Ti Derek Liu</name>
    </author>
    <author>
      <name>Haomiao Jiang</name>
    </author>
    <author>
      <name>Snehasish Mukherjee</name>
    </author>
    <author>
      <name>Kyle Spence</name>
    </author>
    <author>
      <name>Mark Stauber</name>
    </author>
    <author>
      <name>Evangelos Kalogerakis</name>
    </author>
    <author>
      <name>Yunze Zeng</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2608.18800v1</id>
    <title>Interior skin focusing and directional mirror transfer in a graded non-Hermitian Krawtchouk network</title>
    <updated>2026-08-19T10:56:53Z</updated>
    <link href="https://arxiv.org/abs/2608.18800v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2608.18800v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Spatially graded nonreciprocity can move skin weight away from a boundary, but it does not generally preserve a real commensurate spectrum or analytically controlled dynamics. We study a finite open Krawtchouk network with oppositely graded directed hoppings. For a broad intermediate range of asymmetries, their local imaginary gauge field changes sign in the bulk, and its accumulated coordinate generates a positive diagonal similarity map whose normalized squared entries form a biased-binomial envelope. The same map converts the open chain into the spin-rotation generator \(2gJ_x\), so the focus and equally spaced spectrum follow from one grading. In this focusing regime, exact right, left, and biorthogonal eigenvectors show that the envelope width and participation number both scale as \(\sqrt N\), identifying a subextensive interior focus. In the physical node basis, spin rotation produces perfect mirror inversion with direction-selective amplification and attenuation whose gains are mutually inverse. The directional Green functions share their poles, while their residues differ by the same similarity ratio. Closing the chain exposes a gauge-invariant imaginary flux, and either exact one-way limit yields an exceptional point of order \(N\). Onsite disorder preserves the directional resolvent ratio, whereas independent hopping disorder breaks the clean analytic Krawtchouk map and degrades commensurability and transfer. The model therefore provides an exactly solvable finite-network framework linking localization geometry and eigenvector nonorthogonality to commensurate spectra and node-resolved directional response.</summary>
    <category term="quant-ph" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-08-19T10:56:53Z</published>
    <arxiv:comment>17 pages, 8 figures</arxiv:comment>
    <arxiv:primary_category term="quant-ph"/>
    <author>
      <name>Y. S. Liu</name>
    </author>
    <author>
      <name>X. Z. Zhang</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2608.15457v1</id>
    <title>Why the Multi-Sphere Shape Generator Works: Medial-Axis Placement of Spheres</title>
    <updated>2026-08-16T00:31:45Z</updated>
    <link href="https://arxiv.org/abs/2608.15457v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2608.15457v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>The Multi-Sphere Shape Generator (MSS) [1] places spheres according to a feature-enhanced residual field, but the geometric basis of this strategy has remained unknown. We prove that every local maximum of the residual field lies on the medial axis of the target shape, implying that MSS places spheres at the centers of maximal inscribed spheres without explicit skeleton extraction. Numerical tests show that deviations from the exact medial axis are limited to the voxel resolution. This result provides a mathematical explanation for the placement strategy that underlies the accuracy of MSS.</summary>
    <category term="cond-mat.soft" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-08-16T00:31:45Z</published>
    <arxiv:comment>6 pages, 3 figure</arxiv:comment>
    <arxiv:primary_category term="cond-mat.soft"/>
    <author>
      <name>Arash Moradian</name>
    </author>
    <author>
      <name>Felix Buchele</name>
    </author>
    <author>
      <name>Thorsten Poeschel</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2608.11272v1</id>
    <title>A Geodesic Cut-Cell Prior for Neural Skinning</title>
    <updated>2026-08-11T07:50:14Z</updated>
    <link href="https://arxiv.org/abs/2608.11272v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2608.11272v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We introduce cut-cell skinning, a geometric prior designed to augment data-driven skinning weight generation. While data-driven methods show promise in producing high-quality skinning weights, they often lack the generalizability of classic geometric approaches. To bridge this gap, we propose a geometric prior that can be robustly computed for in-the-wild meshes and is efficient for large-scale machine learning workflows. The key idea of our cut-cell skinning is a fast graph-based approximation of the volumetric geodesics distances, motivated by their importance in classic skinning weight computation. Our method achieves orders of magnitude speedup compared to optimization-based solvers and remains resilient to topological artifacts common in cage- or voxel-based alternatives. We demonstrate the efficacy of the cut-cell skinning prior by integrating it into recent neural skinning models, showing consistent improvements across existing methods and achieving state-of-the-art results. Project page: https://wenchao-m.github.io/CutCell.github.io/</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-08-11T07:50:14Z</published>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Wenchao Ma</name>
    </author>
    <author>
      <name>Surya Dwarakanath</name>
    </author>
    <author>
      <name>Yizhak Ben-Shabat</name>
    </author>
    <author>
      <name>Dario Kneubühler</name>
    </author>
    <author>
      <name>Haomiao Jiang</name>
    </author>
    <author>
      <name>Sharon X. Huang</name>
    </author>
    <author>
      <name>Hsueh-Ti Derek Liu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2608.03109v1</id>
    <title>Multimodal Plant Root Phenotyping with Integration of 3D Skeleton Extraction and Language Analysis</title>
    <updated>2026-08-04T04:30:04Z</updated>
    <link href="https://arxiv.org/abs/2608.03109v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2608.03109v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Plant root phenotyping is fundamental to understanding below-ground structures, optimizing crop management, and improving agricultural sustainability. This paper presents a multimodal robotic AI framework that integrates 3D skeleton extraction with language-guided reasoning for interpretable and data-efficient root analysis. We develop an unsupervised skeleton extraction network based on Weighted Laplacian Contraction (W-LBC) to generate high-fidelity structural representations from dense point clouds captured by robotic 3D sensing platforms. Quantitative morphological descriptors, including root count, length, branching angle, and density, are computed from the reconstructed skeleton graph to capture geometric and topological characteristics. Building on these features, we introduce an Evidence-First language modeling framework that fine-tunes GPT as an interactive analytical chatbot using automatically generated instruction--response pairs. Each training sample provides measurable evidence before natural-language reasoning, enabling the model to ground interpretation in quantitative morphology. Through supervised fine-tuning, GPT associates numerical structure with semantic meaning, producing biologically consistent explanations of growth patterns and adaptive traits. Experiments show that the structure-guided framework achieves robust, interpretable reasoning across 12 plant species with diverse root architectures. By integrating unsupervised 3D geometric perception with large-scale language understanding, our approach bridges quantitative analysis and semantic interpretation, establishing a unified paradigm for explainable robotic plant root phenotyping.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.RO" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-08-04T04:30:04Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Jiakai Lin</name>
    </author>
    <author>
      <name>Zijun Li</name>
    </author>
    <author>
      <name>Guoyu Lu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2608.01726v1</id>
    <title>G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors</title>
    <updated>2026-08-03T05:45:23Z</updated>
    <link href="https://arxiv.org/abs/2608.01726v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2608.01726v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>3D Gaussian Splatting has achieved remarkable success in photorealistic and efficient rendering, leading to a rapid increase in 3D assets represented by 3D Gaussian primitives. Directly rigging these assets with arbitrary skeleton topologies is highly desirable. However, training a feed-forward skinning framework is infeasible due to the lack of high-quality 3D Gaussian rigging datasets. An alternative solution is to transfer mesh-based techniques to 3D Gaussian-based representation, but 3D Gaussian primitives are not restricted to the surface and lack explicit topological connectivity. Moreover, this kind of method suffers from poor generalization to unseen data due to its strong dependence on training data, while acquiring high-quality rigging data is prohibitively expensive. To address this challenging problem, we propose G-Skin, a novel generative skinning framework designed for expressive and high-fidelity animation with 3D Gaussian representation. To overcome this 3D data scarcity, we introduce a skeleton-controllable image generation model leveraging 2D vision foundation models to distill powerful motion priors into pseudo-guidance. Guided by these priors, we formulate an optimization pipeline incorporating geometry-aware regularizations, which stabilizes the learning process and ensures smooth, structurally coherent skinning weights. G-Skin also generalizes flexibly to the augmented variants of 3D Gaussian representation designed to mitigate animation-induced rendering artifacts. Extensive experiments validate the effectiveness of our approach, demonstrating clear advantages over state-of-the-art methods. Project page: https://yaoyx689.github.io/GSkin.html.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-08-03T05:45:23Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Yuxin Yao</name>
    </author>
    <author>
      <name>Kendong Liu</name>
    </author>
    <author>
      <name>Shiqi Zhou</name>
    </author>
    <author>
      <name>Jiazhi Xia</name>
    </author>
    <author>
      <name>Junhui Hou</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2607.27982v1</id>
    <title>ViP-Rig: Visual-Prompted Controllable Rigging</title>
    <updated>2026-07-30T10:26:37Z</updated>
    <link href="https://arxiv.org/abs/2607.27982v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2607.27982v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an initial rig and repeatedly edit its skeletal structure and deformation behavior to meet specific animation requirements. Existing automatic methods primarily generate a plausible rig from geometry, offering limited explicit control over the resulting skeleton and deformation behavior. In this work, we present ViP-Rig, a visual-prompted framework that supports both prompt-first rigging and result-guided editing by injecting features extracted from user-drawn or edited 2D skeletal and rigidity prompts into frozen pretrained backbones. Specifically, ViP-Rig consists of two stages, Skeleton Generation and Skinning Prediction. In the first stage, the skeletal sketch is processed by the Dense-to-Compact Visual Prompt Encoding to produce compact, fixed-length conditioning tokens. The resulting tokens are injected into a frozen pretrained autoregressive generator through gated adapters to control joint placement and branching structure while preserving the generator's geometric prior. In the second stage, the rigidity map is processed using the same visual encoding design, while the pretrained skinning backbone remains frozen. The resulting tokens are symmetrically injected into the point and joint streams to modulate point-joint compatibility and the resulting skinning weights. Experiments on Articulation-XL2.0 and zero-shot evaluation on ModelsResource show that ViP-Rig more accurately recovers target skeletons and skinning weights than geometry-conditioned baselines under prompt-guided evaluation. Qualitative results further demonstrate explicit and localized control in both prompt-first rigging and result-guided editing.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-07-30T10:26:37Z</published>
    <arxiv:comment>8 pages, 4 figures. Zihan Qin and Mingze Sun contributed equally. Xianming Liu is the corresponding author</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Zihan Qin</name>
    </author>
    <author>
      <name>Mingze Sun</name>
    </author>
    <author>
      <name>Yifan Mao</name>
    </author>
    <author>
      <name>Jialei Xu</name>
    </author>
    <author>
      <name>Jingfeng Guo</name>
    </author>
    <author>
      <name>Changrong Hu</name>
    </author>
    <author>
      <name>Wenbo Zhao</name>
    </author>
    <author>
      <name>Junjun Jiang</name>
    </author>
    <author>
      <name>Xianming Liu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2607.10233v1</id>
    <title>MeloBottleneck: Self-Supervised Melody Skeleton Extraction with a Latent Subsequence Bottleneck</title>
    <updated>2026-07-11T09:44:32Z</updated>
    <link href="https://arxiv.org/abs/2607.10233v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2607.10233v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Melody skeleton extraction aims to derive a shorter melody that preserves structural notes while removing ornaments. Prior methods rely on hand-crafted reduction rules or note-wise salience classifiers trained with heuristically or procedurally generated pseudo-labels. Such supervision can inherit generator bias and does not explicitly optimize a coherent reduced melody. We introduce MeloBottleneck, a self-supervised framework that represents a skeleton as a length-controlled, order-preserving latent subsequence. A hard-bottleneck extractor selects note events, a rhythmic-closure operator produces a self-consistent skeleton, and a re-ornamentation decoder reconstructs the input melody. Training combines reconstruction, a frozen autoregressive melody prior, ornament-invariant consistency across procedurally ornamented views, and ornament exclusion. We evaluate three regimes: synthetic out-of-distribution ornament-to-skeleton, TAVERN variation-to-theme, and Jiugong ornamented-to-gongche. A matched pseudo-label classifier excels on the synthetic benchmark, while MeloBottleneck transfers better, achieving competitive selection quality on TAVERN and Jiugong. Skeletonized melodies also improve BM25-based fragment retrieval, boosting Recall@K and MRR while reducing query time. Overall, the results suggest that learning skeletons as latent subsequences yields more robust transfer than pseudo-label imitation.</summary>
    <category term="cs.SD" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.LG" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-07-11T09:44:32Z</published>
    <arxiv:comment>8 pages, 3 figures</arxiv:comment>
    <arxiv:primary_category term="cs.SD"/>
    <author>
      <name>Fan Bu</name>
    </author>
    <author>
      <name>Rongfeng Li</name>
    </author>
    <author>
      <name>Linfeng Fan</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2606.19949v1</id>
    <title>Semi-Automatic Correction of 3D Tubular Structure Skeletons via Component-Wise MST and Filtered Delaunay Triangulation</title>
    <updated>2026-06-18T08:47:54Z</updated>
    <link href="https://arxiv.org/abs/2606.19949v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2606.19949v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Skeletonization of tubular structures from 3D imaging is essential for tasks such as morphometric analysis, transport or flow simulation, and procedural planning in domains including vascular networks, plant root systems, and neural connectomes. However, automatic skeleton extraction often introduces topological artifacts, such as erroneous connections between nearby branches and fragmented centerlines caused by noise or missing data. Correcting these artifacts manually can be time-consuming and error-prone, especially when precise interaction is required.
  We present a semi-automatic correction method that reconstructs a plausible centerline connection from minimal user input. Given a user-selected source and target point, our method traces a path by combining (i) component-wise minimum spanning trees for stable local propagation and (ii) a filtered 3D Delaunay edge graph for bridging gaps and handling ambiguous junctions. Candidate steps are ranked using a score that accounts for direction continuity, spatial proximity, component consistency, and target-directed progress. The output is an ordered polyline (or edge sequence) that can be used as a suggested correction and integrated into downstream skeleton post-processing workflows.
  We implement the system in C++ with an interactive viewer based on Libigl and demonstrate representative qualitative results on brain vessel datasets, including correction of typical "crossing" and "dotted" artifacts. While our current validation is qualitative, the method is lightweight and serves as a practical building block toward more comprehensive interactive correction pipelines in biomedical imaging and related domains.</summary>
    <category term="cs.CG" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-06-18T08:47:54Z</published>
    <arxiv:comment>Accepted at ACM ICMR 2026</arxiv:comment>
    <arxiv:primary_category term="cs.CG"/>
    <arxiv:journal_ref>In Proceedings of the International Conference on Multimedia Retrieval (ICMR '26), June 16--19, 2026, Amsterdam, Netherlands. ACM, New York, NY, USA, 10 pages</arxiv:journal_ref>
    <author>
      <name>Ruoxuan Yang</name>
    </author>
    <author>
      <name>Chuan Li</name>
    </author>
    <arxiv:doi>10.1145/3805622.3810782</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1145/3805622.3810782" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2606.06685v1</id>
    <title>RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video</title>
    <updated>2026-06-04T19:59:35Z</updated>
    <link href="https://arxiv.org/abs/2606.06685v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2606.06685v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Static neural point reconstructions capture a subject at high fidelity from posed images. Given such a reconstruction, we aim to animate it to follow a monocular fixed-viewpoint driving video of the subject, whether captured or produced by image-to-video (I2V) generation, and to recover a rigged, re-posable 3D asset. Existing methods deform Gaussian splats through direct linear blend skinning (LBS) or mesh proxies, both of which are prone to joint-boundary artifacts under articulation, even with per-primitive corrections. We trace the artifact to the representation: each splat carries an individual shape calibrated in the canonical pose to tile with its neighbours. Under rigid LBS, each splat moves with its bone but cannot bend, so the canonical tiling breaks at joint boundaries into gaps and spikes. Proximity attention point rendering (PAPR) instead carries no per-primitive shape; each pixel is recomposed at render time from the deformed primitives' positions, so the surface re-forms naturally with the articulation. We present RigPAPR, which auto-rigs a static PAPR cloud and drives it under direct LBS from a single fixed-viewpoint video, without mesh proxy, pose-dependent correction, or category template. On synthetic subjects, RigPAPR matches the strongest baseline at the supervised view and exceeds mesh-based and Gaussian-splatting baselines at novel views by 3+dB PSNR, with cleaner joint-boundary renderings of both synthetic and real subjects.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-06-04T19:59:35Z</published>
    <arxiv:comment>An overview video is available at https://youtu.be/up3BwRHYWG8</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Shichong Peng</name>
    </author>
    <author>
      <name>Yanshu Zhang</name>
    </author>
    <author>
      <name>Ke Li</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2606.01021v1</id>
    <title>Learning Neural Deformation Representation for 4D Dynamic Shape Generation</title>
    <updated>2026-05-31T05:25:11Z</updated>
    <link href="https://arxiv.org/abs/2606.01021v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2606.01021v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Recent developments in 3D shape representation opened new possibilities for generating detailed 3D shapes. Despite these advances, there are few studies dealing with the generation of 4D dynamic shapes that have the form of 3D objects deforming over time. To bridge this gap, we focus on generating 4D dynamic shapes with an emphasis on both generation quality and efficiency in this paper. HyperDiffusion, a previous work on 4D generation, proposed a method of directly generating the weight parameters of 4D occupancy fields but suffered from low temporal consistency and slow rendering speed due to motion representation that is not separated from the shape representation of 4D occupancy fields. Therefore, we propose a new neural deformation representation and combine it with conditional neural signed distance fields to design a 4D representation architecture in which the motion latent space is disentangled from the shape latent space. The proposed deformation representation, which works by predicting skinning weights and rigid transformations for multiple parts, also has advantages over the deformation modules of existing 4D representations in understanding the structure of shapes. In addition, we design a training process of a diffusion model that utilizes the shape and motion features that are extracted by our 4D representation as data points. The results of unconditional generation, conditional generation, and motion retargeting experiments demonstrate that our method not only shows better performance than previous works in 4D dynamic shape generation but also has various potential applications.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-05-31T05:25:11Z</published>
    <arxiv:comment>ECCV 2024</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Gyojin Han</name>
    </author>
    <author>
      <name>Jiwan Hur</name>
    </author>
    <author>
      <name>Jaehyun Choi</name>
    </author>
    <author>
      <name>Junmo Kim</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2605.29318v1</id>
    <title>FreeForm: Reduced-Order Deformable Simulation from Particle-Based Skinning Eigenmodes</title>
    <updated>2026-05-28T03:49:06Z</updated>
    <link href="https://arxiv.org/abs/2605.29318v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2605.29318v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We present a novel formulation for mesh-free, reduced-order simulation of deformable hyperelastic objects. Existing work in reduced-order elastodynamic simulation represents the input geometry by either meshes, which can be difficult to obtain due to challenges in scanning and triangulating complex shapes, or by neural fields that require per-shape optimization. We propose to adopt a Reproducing Kernel Particle Method (RKPM) representation, which enables the construction of reduced-order skinning weights by solving a generalized eigensystem on the Hessian matrix of the elastic energy. We demonstrate that this formulation not only leads to a 40x training speedup compared with the per-shape optimization of neural fields, but also achieves lower simulation error when evaluated against the converged results of finite element method. We show our simulation results on a wide variety of objects in different representations including meshes and Gaussian splats, as well as the application of our method in the downstream task of robot simulation.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-05-28T03:49:06Z</published>
    <arxiv:comment>CVPR 2026, project website: https://research.nvidia.com/labs/sil/projects/freeform/</arxiv:comment>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Donglai Xiang</name>
    </author>
    <author>
      <name>Vismay Modi</name>
    </author>
    <author>
      <name>Rishit Dagli</name>
    </author>
    <author>
      <name>Ty Trusty</name>
    </author>
    <author>
      <name>Gilles Daviet</name>
    </author>
    <author>
      <name>Anka He Chen</name>
    </author>
    <author>
      <name>Nicholas Sharp</name>
    </author>
    <author>
      <name>David I. W. Levin</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2605.13129v1</id>
    <title>Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation</title>
    <updated>2026-05-13T07:55:29Z</updated>
    <link href="https://arxiv.org/abs/2605.13129v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2605.13129v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Recent 3D generative models can synthesize high-quality assets, but their outputs are typically static: they lack the skeletal rigs, joint hierarchies, and skinning weights required for animation. This limits their use in games, film, simulation, virtual agents, and embodied AI, where assets must not only look plausible but also move plausibly. We introduce Rigel3D, a generative method for animation-ready 3D assets represented as rigged meshes. Unlike post-hoc auto-rigging methods that attach rigs to completed shapes, our method jointly models geometry and rig structure through coupled surface and skeleton structured latent representations. A rig-aware autoencoder decodes these representations into mesh geometry, skeleton topology, joint coordinates, and skinning weights, while a two-stage latent generative model synthesizes both surface and skeleton representations for image-conditioned generation. To support downstream animation workflows, we further introduce an open-vocabulary joint labeling module that embeds generated joints into a shared vision-language space, enabling correspondence to arbitrary retargeting templates. Experiments on large-scale rigged asset datasets demonstrate that our method generates diverse, high-quality animation-ready assets and outperforms existing rigging baselines across multiple metrics.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-05-13T07:55:29Z</published>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Nikitas Chatzis</name>
    </author>
    <author>
      <name>Marios Loizou</name>
    </author>
    <author>
      <name>Evangelos Kalogerakis</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2607.20440v1</id>
    <title>Answer-then-Edit: Reasoning Skeleton Editing for Anti-Distillation with Preserved Utility</title>
    <updated>2026-05-12T04:36:20Z</updated>
    <link href="https://arxiv.org/abs/2607.20440v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2607.20440v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Proprietary large language models (LLMs) entail substantial intellectual and financial investment, making them valuable intellectual property (IP). However, even when deployed via black-box APIs, these models remain vulnerable to unauthorized knowledge distillation, which allows adversaries to cheaply extract and replicate model capabilities. To address this issue, anti-distillation (AD) has been proposed to generate defensive outputs that hinder distillation effectiveness, overcoming the limitation of watermarking-based approaches that rely on post-hoc verification. However, existing AD methods based on internal model perturbations struggle to balance anti-distillability and utility (e.g., answer accuracy and naturalness) of reasoning traces, with stronger defenses often causing significant utility loss. To fill this gap, we propose \textbf{\underline{S}}keleton-\textbf{\underline{G}}uided \textbf{\underline{R}}easoning \textbf{\underline{E}}diting (SGRE), an \textit{Answer-then-Edit} framework that performs post-hoc trace modification for anti-distillation. In the answer stage, the teacher model first generates clean reasoning traces, preserving the original reasoning accuracy while enabling more flexible control over trace naturalness. In the editing stage, we draw inspiration from Cognitive Load Theory (CLT) and introduce a three-stage strategy consisting of reasoning skeleton extraction, skeleton graph coarsening, and skeleton verbalization. These operations jointly perturb reasoning structures and augment textual complexity to amplify extraneous load on student models, hindering their acquisition of underlying reasoning patterns. Extensive experiments across diverse LLMs demonstrate that SGRE achieves state-of-the-art performance in reducing distillation effectiveness, while maintaining lossless reasoning accuracy and superior trace naturalness.</summary>
    <category term="cs.CL" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.AI" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-05-12T04:36:20Z</published>
    <arxiv:comment>21 pages,8 figures</arxiv:comment>
    <arxiv:primary_category term="cs.CL"/>
    <author>
      <name>Fan Li</name>
    </author>
    <author>
      <name>Mengting Pan</name>
    </author>
    <author>
      <name>Sijia Xu</name>
    </author>
    <author>
      <name>Xiaoyang Wang</name>
    </author>
    <author>
      <name>Chen Chen</name>
    </author>
    <author>
      <name>Wenjie Zhang</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2605.08265v1</id>
    <title>CrackMorph-XAI-Net: A Topology-Preserving and Explainable Framework for Automated Crack Morphology</title>
    <updated>2026-05-08T01:45:57Z</updated>
    <link href="https://arxiv.org/abs/2605.08265v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2605.08265v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Automated crack inspection is increasingly recognized as a critical component of infrastructure monitoring; however, cracks continue to be reported primarily as binary segmentation masks by many current vision-based systems. While localization is facilitated by such masks, limited structural information is provided for robust engineering interpretation. For practical crack assessment, measurable morphological features -- including centerline geometry, branching behavior, junction locations, topology, and severity-related indicators -- are required. In this work, \textit{CrackMorph-XAI-Net}, an explainable morphology-aware framework for image-based crack analysis, is presented. Crack image and region-mask data are converted into a sequence of interpretable structural outputs through four distinct stages: topology-preserving skeleton extraction, junction detection via Gaussian heatmap regression, morphology descriptor computation, and severity-oriented screening. To support rigorous stage-wise evaluation, the standard \textit{CRACK500} benchmark is extended with aligned skeleton maps, junction heatmaps, and topology labels. Experimental validation demonstrates that a mean Dice coefficient of 0.991 is achieved by the learned skeleton extraction stage, with topology preserved in 98.5\% of test images. Furthermore, a recall of 0.964 and an F1-score of 0.887 are obtained in the junction detection stage, highlighting the efficacy of heatmap regression for sparse structural targets. Strong agreement between predicted and reference morphology values is revealed by descriptor-level evaluation, with correlations exceeding 0.95 for length, width, orientation, junction count, and tortuosity.</summary>
    <category term="math.GM" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-05-08T01:45:57Z</published>
    <arxiv:primary_category term="math.GM"/>
    <author>
      <name>Sri Surya Pravallika Ajjarapu</name>
    </author>
    <author>
      <name>S. M. Mallikarjunaiah</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2604.28159v1</id>
    <title>Continuous-tone Simple Points: An $\ell_0$-Norm of Cyclic Gradient for Topology-Preserving Data-Driven Image Segmentation</title>
    <updated>2026-04-30T17:45:50Z</updated>
    <link href="https://arxiv.org/abs/2604.28159v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2604.28159v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Topological features play an essential role in ensuring geometric plausibility and structural consistency in image analysis tasks such as segmentation and skeletonization. However, integrating topology-preserving learning based on simple points into deep learning tasks remains challenging, as existing simple point detection methods are confined to binary images and are non-differentiable, rendering them incompatible with gradient-based optimization in modern deep learning. Moreover, morphological and purely data-driven approaches often fail to guaranty topological consistency. To address these limitations, we propose a novel method that directly computes simple points on continuous-valued images, enabling differentiable topological inference. Building on this theory, we develop an efficient skeleton extraction algorithm that preserves topological structures in binary and continuous-valued images. Furthermore, we design a variational model that enforces topological constraints by preserving topologically non-removable (i.e., non-simple) points, which can be seamlessly integrated into any deep neural network segmentation with softmax or sigmoid outputs. Experimental results demonstrate that the proposed approach effectively improves topological integrity and structural accuracy across multiple benchmarks. The codes are available in https://github.com/levnsio/CSP.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-04-30T17:45:50Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Wenxiao Li</name>
    </author>
    <author>
      <name>Faqiang Wang</name>
    </author>
    <author>
      <name>Yuping Duan</name>
    </author>
    <author>
      <name>Li Cui</name>
    </author>
    <author>
      <name>Liqiang Zhang</name>
    </author>
    <author>
      <name>Jun Liu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2604.24200v1</id>
    <title>The Three Hundred project: cosmic web identification from 2D gas and Compton-$y$ maps of galaxy clusters outskirts</title>
    <updated>2026-04-27T09:01:31Z</updated>
    <link href="https://arxiv.org/abs/2604.24200v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2604.24200v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Galaxy clusters are located at the nodes of the filamentary network known as the cosmic web. A more comprehensive understanding of galaxy clusters can be achieved by considering their environment, in particular, the filamentary structures to which they are connected. In this work, we aim to assess the reliability of the cosmic web reconstruction from mock observational data. In particular, we aim to quantify the effects of the 2D projection relative to the underlying 3D network and the impact of using the Sunyaev-Zel'dovich (SZ) effect as a tracer of the cosmic web. We reconstruct the filamentary networks in the outskirts of The Three Hundred simulated clusters with the filament finder DisPerSE. First, we extract the networks from the 2D gas distribution and evaluate their purity and completeness with respect to the 3D networks projected along the line of sight. We also compute the distances between the corresponding skeletons. Moreover, we identify filaments from simulated Compton-$y$ maps of the clusters at redshift $z=0$, and we compare them with the 2D gas network. The skeletons extracted from 2D maps provide good representations of the underlying 3D ones, both in terms of critical points and filaments. We find a median distance between the spines of the 2D and projected 3D networks of approximately $0.22 \, h^{-1}$ Mpc, although the connectivity derived from the 2D networks is slightly underestimated. We observe a good spatial agreement between the gas and SZ networks, with a median distance of $\approx 0.24 \, h^{-1}$ Mpc. Finally, we show that gas outside galaxy clusters is preferentially located in filamentary structures, which contribute $\sim 80\%$ of the integrated Compton-$Y$ parameter of clusters' outskirts.</summary>
    <category term="astro-ph.CO" scheme="http://arxiv.org/schemas/atom"/>
    <category term="astro-ph.GA" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-04-27T09:01:31Z</published>
    <arxiv:comment>11 pages, 9 figures</arxiv:comment>
    <arxiv:primary_category term="astro-ph.CO"/>
    <author>
      <name>Sara Santoni</name>
    </author>
    <author>
      <name>Marco De Petris</name>
    </author>
    <author>
      <name>Gustavo Yepes</name>
    </author>
    <author>
      <name>Weiguang Cui</name>
    </author>
    <author>
      <name>Daniel de Andrés</name>
    </author>
    <author>
      <name>Antonio Ferragamo</name>
    </author>
    <author>
      <name>Raphaël Wicker</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2604.21714v1</id>
    <title>High-Fidelity 3D Gaussian Human Reconstruction via Region-Aware Initialization and Geometric Priors</title>
    <updated>2026-04-20T20:42:55Z</updated>
    <link href="https://arxiv.org/abs/2604.21714v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2604.21714v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Real-time, high-fidelity 3D human reconstruction from RGB images is essential for interactive applications such as virtual reality and gaming, yet remains challenging due to the complex non-rigid deformations of dynamic human bodies. Although 3D Gaussian Splatting enables efficient rendering, existing methods struggle to capture fine geometric details and often produce artifacts such as fused fingers and over-smoothed faces. Moreover, conventional spatial-field-based dynamic modeling faces a trade-off between reconstruction fidelity and GPU memory consumption. To address these issues, we propose a novel 3D Gaussian human reconstruction framework that combines region-aware initialization with rich geometric priors. Specifically, we leverage the expressive SMPL-X model to initialize both 3D Gaussians and skinning weights, providing a robust geometric foundation for precise reconstruction. We further introduce a region-aware density initialization strategy and a geometry-aware multi-scale hash encoding module to improve local detail recovery while maintaining computational efficiency.Experiments on PeopleSnapshot and GalaBasketball show that our method achieves superior reconstruction quality and finer detail preservation under complex motions, while maintaining real-time rendering speed.</summary>
    <category term="cs.MM" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-04-20T20:42:55Z</published>
    <arxiv:primary_category term="cs.MM"/>
    <author>
      <name>Yang Liu</name>
    </author>
    <author>
      <name>Zhiyong Zhang</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2604.17623v3</id>
    <title>ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes</title>
    <updated>2026-05-20T22:21:05Z</updated>
    <link href="https://arxiv.org/abs/2604.17623v3" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2604.17623v3" rel="related" type="application/pdf" title="pdf"/>
    <summary>Kinematic rigs provide a structured interface for articulating 3D meshes but lack any associated pose space, i.e., an explicit representation of the plausible manifold of joint configurations for a given mesh. Without such a pose space, stochastic sampling or manual manipulation of raw rig parameters easily results in semantic and/or geometric violations, such as anatomical hyperextension and non-physical self-intersections. We propose Video-informed Pose Spaces (ViPS), a feedforward framework that discovers the latent distribution of valid articulations for auto-rigged meshes by distilling motion priors from a pretrained video diffusion model. Unlike existing methods that rely on scarce, artist-authored 4D datasets, or focus on reconstructing instances of individual motions, ViPS transfers generative video model priors into a universal distribution over the given rig parameterization. Differentiable geometric validators applied to the skinned mesh enforce shape-specific integrity without requiring manual regularizers. Our feedforward model reveals a smooth, compact, and controllable pose space. This, in turn, supports sampling for diverse shape variations, manifold projection for inverse kinematics, and temporally coherent trajectories for animation and keyframing. Further, the distilled 3D pose samples serve as semantic proxies to guide video diffusion, effectively closing the loop between generative 2D priors and structured 3D kinematic control. Our evaluations show that ViPS, trained solely using video priors, matches the performance of state-of-the-art models trained on synthetic artist-created 4D data in both plausibility and diversity. Additionally, as a universal model, ViPS exhibits robust zero-shot generalization to out-of-distribution species and unseen skeletal topologies.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-04-19T21:21:11Z</published>
    <arxiv:comment>Project page: https://honglin-c.github.io/vips/</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Honglin Chen</name>
    </author>
    <author>
      <name>Karran Pandey</name>
    </author>
    <author>
      <name>Rundi Wu</name>
    </author>
    <author>
      <name>Matheus Gadelha</name>
    </author>
    <author>
      <name>Yannick Hold-Geoffroy</name>
    </author>
    <author>
      <name>Ayush Tewari</name>
    </author>
    <author>
      <name>Niloy J. Mitra</name>
    </author>
    <author>
      <name>Changxi Zheng</name>
    </author>
    <author>
      <name>Paul Guerrero</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2604.15875v1</id>
    <title>CLOTH-HUGS: Cloth Aware Human Gaussian Splatting</title>
    <updated>2026-04-17T09:22:58Z</updated>
    <link href="https://arxiv.org/abs/2604.15875v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2604.15875v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We present Cloth-HUGS, a Gaussian Splatting based neural rendering framework for photorealistic clothed human reconstruction that explicitly disentangles body and clothing. Unlike prior methods that absorb clothing into a single body representation and struggle with loose garments and complex deformations, Cloth-HUGS represents the performer using separate Gaussian layers for body and cloth within a shared canonical space. The canonical volume jointly encodes body, cloth, and scene primitives and is deformed through SMPL-driven articulation with learned linear blend skinning weights. To improve cloth realism, we initialize cloth Gaussians from mesh topology and apply physics-inspired constraints, including simulation-consistency, ARAP regularization, and mask supervision. We further introduce a depth-aware multi-pass rendering strategy for robust body-cloth-scene compositing, enabling real-time rendering at over 60 FPS. Experiments on multiple benchmarks show that Cloth-HUGS improves perceptual quality and geometric fidelity over state-of-the-art baselines, reducing LPIPS by up to 28% while producing temporally coherent cloth dynamics.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-04-17T09:22:58Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Sadia Mubashshira</name>
    </author>
    <author>
      <name>Nazanin Amini</name>
    </author>
    <author>
      <name>Kevin Desai</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2604.08746v2</id>
    <title>AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation</title>
    <updated>2026-04-14T17:33:59Z</updated>
    <link href="https://arxiv.org/abs/2604.08746v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2604.08746v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>Animatable 3D assets, defined as geometry equipped with an articulated skeleton and skinning weights, are fundamental to interactive graphics, embodied agents, and animation production. While recent 3D generative models can synthesize visually plausible shapes from images, the results are typically static. Obtaining usable rigs via post-hoc auto-rigging is brittle and often produces skeletons that are topologically inconsistent with the generated geometry. We present AniGen, a unified framework that directly generates animate-ready 3D assets conditioned on a single image. Our key insight is to represent shape, skeleton, and skinning as mutually consistent $S^3$ Fields (Shape, Skeleton, Skin) defined over a shared spatial domain. To enable the robust learning of these fields, we introduce two technical innovations: (i) a confidence-decaying skeleton field that explicitly handles the geometric ambiguity of bone prediction at Voronoi boundaries, and (ii) a dual skin feature field that decouples skinning weights from specific joint counts, allowing a fixed-architecture network to predict rigs of arbitrary complexity. Built upon a two-stage flow-matching pipeline, AniGen first synthesizes a sparse structural scaffold and then generates dense geometry and articulation in a structured latent space. Extensive experiments demonstrate that AniGen substantially outperforms state-of-the-art sequential baselines in rig validity and animation quality, generalizing effectively to in-the-wild images across diverse categories including animals, humanoids, and machinery. Homepage: https://yihua7.github.io/AniGen-web/</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-04-09T20:22:06Z</published>
    <arxiv:comment>16 pages, 12 figures</arxiv:comment>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Yi-Hua Huang</name>
    </author>
    <author>
      <name>Zi-Xin Zou</name>
    </author>
    <author>
      <name>Yuting He</name>
    </author>
    <author>
      <name>Chirui Chang</name>
    </author>
    <author>
      <name>Cheng-Feng Pu</name>
    </author>
    <author>
      <name>Ziyi Yang</name>
    </author>
    <author>
      <name>Yuan-Chen Guo</name>
    </author>
    <author>
      <name>Yan-Pei Cao</name>
    </author>
    <author>
      <name>Xiaojuan Qi</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2604.08547v1</id>
    <title>GaussiAnimate: Reconstruct and Rig Animatable Categories with Level of Dynamics</title>
    <updated>2026-04-09T17:59:59Z</updated>
    <link href="https://arxiv.org/abs/2604.08547v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2604.08547v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Free-form bones, that conform closely to the surface, can effectively capture non-rigid deformations, but lack a kinematic structure necessary for intuitive control. Thus, we propose a Scaffold-Skin Rigging System, termed "Skelebones", with three key steps: (1) Bones: compress temporally-consistent deformable Gaussians into free-form bones, approximating non-rigid surface deformations; (2) Skeleton: extract a Mean Curvature Skeleton from canonical Gaussians and refine it temporally, ensuring a category-agnostic, motion-adaptive, and topology-correct kinematic structure; (3) Binding: bind the skeleton and bones via non-parametric partwise motion matching (PartMM), synthesizing novel bone motions by matching, retrieving, and blending existing ones. Collectively, these three steps enable us to compress the Level of Dynamics of 4D shapes into compact skelebones that are both controllable and expressive. We validate our approach on both synthetic and real-world datasets, achieving significant improvements in reanimation performance across unseen poses-with 17.3% PSNR gains over Linear Blend Skinning (LBS) and 21.7% over Bag-of-Bones (BoB)-while maintaining excellent reconstruction fidelity, particularly for characters exhibiting complex non-rigid surface dynamics. Our Partwise Motion Matching algorithm demonstrates strong generalization to both Gaussian and mesh representations, especially under low-data regime (~1000 frames), achieving 48.4% RMSE improvement over robust LBS and outperforming GRU- and MLP-based learning methods by &gt;20%. Code will be made publicly available for research purposes at cookmaker.cn/gaussianimate.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-04-09T17:59:59Z</published>
    <arxiv:comment>Page: https://cookmaker.cn/gaussianimate</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Jiaxin Wang</name>
    </author>
    <author>
      <name>Dongxin Lyu</name>
    </author>
    <author>
      <name>Zeyu Cai</name>
    </author>
    <author>
      <name>Zhiyang Dou</name>
    </author>
    <author>
      <name>Cheng Lin</name>
    </author>
    <author>
      <name>Anpei Chen</name>
    </author>
    <author>
      <name>Yuliang Xiu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2604.03590v1</id>
    <title>SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognition</title>
    <updated>2026-04-04T04:41:08Z</updated>
    <link href="https://arxiv.org/abs/2604.03590v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2604.03590v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Many modern video-based human action recognition (HAR) approaches use 2D skeleton as the intermediate representation in their prediction pipelines. Despite overall encouraging results, these approaches still struggle in many common scenes, mainly because the skeleton does not capture critical action-related information pertaining to the depth of the joints, contour of the human body, and interaction between the human and objects. To address this, we propose an effective approach to augment skeleton with a representation capturing action-related information in the pipeline of HAR. The representation, termed Scale-Body-Flow (SBF), consists of three distinct components, namely a scale map volume given by the scale (and hence depth information) of each joint, a body map outlining the human subject, and a flow map indicating human-object interaction given by pixel-wise optical flow values. To predict SBF, we further present SFSNet, a novel segmentation network supervised by the skeleton and optical flow without extra annotation overhead beyond the existing skeleton extraction. Extensive experiments across different datasets demonstrate that our pipeline based on SBF and SFSNet achieves significantly higher HAR accuracy with similar compactness and efficiency as compared with the state-of-the-art skeleton-only approaches.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-04-04T04:41:08Z</published>
    <arxiv:comment>Accepted by ABAW2026 (CVPR Workshop)</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Zhuoxuan Peng</name>
    </author>
    <author>
      <name>Yiyi Ding</name>
    </author>
    <author>
      <name>Yang Lin</name>
    </author>
    <author>
      <name>S. -H. Gary Chan</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2602.04805v1</id>
    <title>Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging</title>
    <updated>2026-02-04T17:52:17Z</updated>
    <link href="https://arxiv.org/abs/2602.04805v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2602.04805v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their approach to skinning, treating it as an ill-posed, high-dimensional regression task that is inefficient to optimize and is typically decoupled from skeleton generation. We posit this is a representation problem and introduce SkinTokens: a learned, compact, and discrete representation for skinning weights. By leveraging an FSQ-CVAE to capture the intrinsic sparsity of skinning, we reframe the task from continuous regression to a more tractable token sequence prediction problem. This representation enables TokenRig, a unified autoregressive framework that models the entire rig as a single sequence of skeletal parameters and SkinTokens, learning the complicated dependencies between skeletons and skin deformations. The unified model is then amenable to a reinforcement learning stage, where tailored geometric and semantic rewards improve generalization to complex, out-of-distribution assets. Quantitatively, the SkinTokens representation leads to a 98%-133% percents improvement in skinning accuracy over state-of-the-art methods, while the full TokenRig framework, refined with RL, enhances bone prediction by 17%-22%. Our work presents a unified, generative approach to rigging that yields higher fidelity and robustness, offering a scalable solution to a long-standing challenge in 3D content creation.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.AI" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-02-04T17:52:17Z</published>
    <arxiv:comment>14 pages, 10 figures</arxiv:comment>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Jia-peng Zhang</name>
    </author>
    <author>
      <name>Cheng-Feng Pu</name>
    </author>
    <author>
      <name>Meng-Hao Guo</name>
    </author>
    <author>
      <name>Yan-Pei Cao</name>
    </author>
    <author>
      <name>Shi-Min Hu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2601.10709v1</id>
    <title>Euclid preparation. 3D reconstruction of the cosmic web with simulated Euclid Deep spectroscopic samples</title>
    <updated>2026-01-15T18:59:07Z</updated>
    <link href="https://arxiv.org/abs/2601.10709v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2601.10709v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>The ongoing Euclid mission aims to measure spectroscopic redshifts for approximately two million galaxies using the H $α$ line emission detected in near-infrared slitless spectroscopic data from the Euclid Deep Fields (EDFs). These measurements will reach a flux limit of $5\times 10^{-17}\,{\rm erg}\,{\rm cm}^{-2}\,{\rm s}^{-1}$ in the redshift range $0.4&lt;z&lt;1.8$, opening the door to numerous investigations involving galaxy evolution, extending well beyond the mission's core objectives. The achieved H $α$ luminosity depth will lead to a sufficiently high sampling, enabling the reconstruction of the large-scale galaxy environment. We assess the quality of the reconstruction of the galaxy cosmic web environment with the expected spectroscopic dataset in EDFs. The analysis is carried out on the Flagship and GAEA galaxy mock catalogues. The quality of the reconstruction is first evaluated using geometrical and topological statistics measured on the cosmic web, namely the length of filaments, the area of walls, the volume of voids, and its connectivity and multiplicity. We then quantify how accurately gradients in galaxy properties with distance from filaments can be recovered. As expected, the small-scale redshift-space distortions, have a strong impact on filament lengths and connectivity, but can be mitigated by compressing galaxy groups before skeleton extraction. The cosmic web reconstruction is biased when relying solely on H $α$ emitters. This limitation can be mitigated by applying stellar mass weighting during the reconstruction. However, this approach introduces non-trivial biases that need to be accounted for when comparing to theoretical predictions. Redshift uncertainties pose the greatest challenge in recovering the expected dependence of galaxy properties, though the well-established stellar mass transverse gradients towards filaments can still be observed.</summary>
    <category term="astro-ph.GA" scheme="http://arxiv.org/schemas/atom"/>
    <category term="astro-ph.CO" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-01-15T18:59:07Z</published>
    <arxiv:comment>30 pages, 23 figures. Accepted for publication in A&amp;A</arxiv:comment>
    <arxiv:primary_category term="astro-ph.GA"/>
    <arxiv:journal_ref>A&amp;A 708, A164 (2026)</arxiv:journal_ref>
    <author>
      <name> Euclid Collaboration</name>
    </author>
    <author>
      <name>K. Kraljic</name>
      <arxiv:affiliation>Université de Strasbourg, CNRS, Observatoire astronomique de Strasbourg, UMR 7550, 67000 Strasbourg, France</arxiv:affiliation>
    </author>
    <author>
      <name>C. Laigle</name>
      <arxiv:affiliation>Institut d'Astrophysique de Paris, UMR 7095, CNRS, and Sorbonne Université, 98 bis boulevard Arago, 75014 Paris, France</arxiv:affiliation>
    </author>
    <author>
      <name>M. Balogh</name>
      <arxiv:affiliation>Department of Physics and Astronomy, University of Waterloo, Waterloo, Ontario N2L 3G1, Canada</arxiv:affiliation>
      <arxiv:affiliation>Waterloo Centre for Astrophysics, University of Waterloo, Waterloo, Ontario N2L 3G1, Canada</arxiv:affiliation>
    </author>
    <author>
      <name>P. Jablonka</name>
      <arxiv:affiliation>Institute of Physics, Laboratory of Astrophysics, Ecole Polytechnique Fédérale de Lausanne</arxiv:affiliation>
    </author>
    <author>
      <name>U. Kuchner</name>
      <arxiv:affiliation>School of Physics and Astronomy, University of Nottingham, University Park, Nottingham NG7 2RD, UK</arxiv:affiliation>
    </author>
    <author>
      <name>N. Malavasi</name>
      <arxiv:affiliation>Max Planck Institute for Extraterrestrial Physics, Giessenbachstr. 1, 85748 Garching, Germany</arxiv:affiliation>
    </author>
    <author>
      <name>F. Sarron</name>
      <arxiv:affiliation>Institut de Recherche en Informatique de Toulouse</arxiv:affiliation>
      <arxiv:affiliation>Laboratoire MCD, Centre de Biologie Intégrative</arxiv:affiliation>
    </author>
    <author>
      <name>C. Pichon</name>
      <arxiv:affiliation>Institut d'Astrophysique de Paris, UMR 7095, CNRS, and Sorbonne Université, 98 bis boulevard Arago, 75014 Paris, France</arxiv:affiliation>
      <arxiv:affiliation>Kyung Hee University, Dept. of Astronomy \&amp; Space Science, Yongin-shi, Gyeonggi-do 17104, Republic of Korea</arxiv:affiliation>
    </author>
    <author>
      <name>G. De Lucia</name>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Trieste, Via G. B. Tiepolo 11, 34143 Trieste, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>M. Bethermin</name>
      <arxiv:affiliation>Université de Strasbourg, CNRS, Observatoire astronomique de Strasbourg, UMR 7550, 67000 Strasbourg, France</arxiv:affiliation>
    </author>
    <author>
      <name>F. Durret</name>
      <arxiv:affiliation>Institut d'Astrophysique de Paris, 98bis Boulevard Arago, 75014, Paris, France</arxiv:affiliation>
    </author>
    <author>
      <name>M. Fumagalli</name>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Trieste, Via G. B. Tiepolo 11, 34143 Trieste, Italy</arxiv:affiliation>
      <arxiv:affiliation>Dipartimento di Fisica "G. Occhialini", Università degli Studi di Milano Bicocca, Piazza della Scienza 3, 20126 Milano, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>C. Gouin</name>
      <arxiv:affiliation>Institut d'Astrophysique de Paris, UMR 7095, CNRS, and Sorbonne Université, 98 bis boulevard Arago, 75014 Paris, France</arxiv:affiliation>
    </author>
    <author>
      <name>M. Magliocchetti</name>
      <arxiv:affiliation>INAF-Istituto di Astrofisica e Planetologia Spaziali, via del Fosso del Cavaliere, 100, 00100 Roma, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>J. G. Sorce</name>
      <arxiv:affiliation>Univ. Lille, CNRS, Centrale Lille, UMR 9189 CRIStAL, 59000 Lille, France</arxiv:affiliation>
      <arxiv:affiliation>Université Paris-Saclay, CNRS, Institut d'astrophysique spatiale, 91405, Orsay, France</arxiv:affiliation>
    </author>
    <author>
      <name>O. Cucciati</name>
      <arxiv:affiliation>INAF-Osservatorio di Astrofisica e Scienza dello Spazio di Bologna, Via Piero Gobetti 93/3, 40129 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>F. Fontanot</name>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Trieste, Via G. B. Tiepolo 11, 34143 Trieste, Italy</arxiv:affiliation>
      <arxiv:affiliation>IFPU, Institute for Fundamental Physics of the Universe, via Beirut 2, 34151 Trieste, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>M. Hirschmann</name>
      <arxiv:affiliation>Institute of Physics, Laboratory for Galaxy Evolution, Ecole Polytechnique Fédérale de Lausanne, Observatoire de Sauverny, CH-1290 Versoix, Switzerland</arxiv:affiliation>
    </author>
    <author>
      <name>Y. Kang</name>
      <arxiv:affiliation>Department of Astronomy, University of Geneva, ch. d'Ecogia 16, 1290 Versoix, Switzerland</arxiv:affiliation>
    </author>
    <author>
      <name>M. Spinelli</name>
      <arxiv:affiliation>Université Côte d'Azur, Observatoire de la Côte d'Azur, CNRS, Laboratoire Lagrange, Bd de l'Observatoire, CS 34229, 06304 Nice cedex 4, France</arxiv:affiliation>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Trieste, Via G. B. Tiepolo 11, 34143 Trieste, Italy</arxiv:affiliation>
      <arxiv:affiliation>Department of Physics and Astronomy, University of the Western Cape, Bellville, Cape Town, 7535, South Africa</arxiv:affiliation>
    </author>
    <author>
      <name>N. Aghanim</name>
      <arxiv:affiliation>Université Paris-Saclay, CNRS, Institut d'astrophysique spatiale, 91405, Orsay, France</arxiv:affiliation>
    </author>
    <author>
      <name>A. Amara</name>
      <arxiv:affiliation>School of Mathematics and Physics, University of Surrey, Guildford, Surrey, GU2 7XH, UK</arxiv:affiliation>
    </author>
    <author>
      <name>S. Andreon</name>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Brera, Via Brera 28, 20122 Milano, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>N. Auricchio</name>
      <arxiv:affiliation>INAF-Osservatorio di Astrofisica e Scienza dello Spazio di Bologna, Via Piero Gobetti 93/3, 40129 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>C. Baccigalupi</name>
      <arxiv:affiliation>IFPU, Institute for Fundamental Physics of the Universe, via Beirut 2, 34151 Trieste, Italy</arxiv:affiliation>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Trieste, Via G. B. Tiepolo 11, 34143 Trieste, Italy</arxiv:affiliation>
      <arxiv:affiliation>INFN, Sezione di Trieste, Via Valerio 2, 34127 Trieste TS, Italy</arxiv:affiliation>
      <arxiv:affiliation>SISSA, International School for Advanced Studies, Via Bonomea 265, 34136 Trieste TS, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>M. Baldi</name>
      <arxiv:affiliation>Dipartimento di Fisica e Astronomia, Università di Bologna, Via Gobetti 93/2, 40129 Bologna, Italy</arxiv:affiliation>
      <arxiv:affiliation>INAF-Osservatorio di Astrofisica e Scienza dello Spazio di Bologna, Via Piero Gobetti 93/3, 40129 Bologna, Italy</arxiv:affiliation>
      <arxiv:affiliation>INFN-Sezione di Bologna, Viale Berti Pichat 6/2, 40127 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>S. Bardelli</name>
      <arxiv:affiliation>INAF-Osservatorio di Astrofisica e Scienza dello Spazio di Bologna, Via Piero Gobetti 93/3, 40129 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>A. Biviano</name>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Trieste, Via G. B. Tiepolo 11, 34143 Trieste, Italy</arxiv:affiliation>
      <arxiv:affiliation>IFPU, Institute for Fundamental Physics of the Universe, via Beirut 2, 34151 Trieste, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>E. Branchini</name>
      <arxiv:affiliation>Dipartimento di Fisica, Università di Genova, Via Dodecaneso 33, 16146, Genova, Italy</arxiv:affiliation>
      <arxiv:affiliation>INFN-Sezione di Genova, Via Dodecaneso 33, 16146, Genova, Italy</arxiv:affiliation>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Brera, Via Brera 28, 20122 Milano, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>M. Brescia</name>
      <arxiv:affiliation>Department of Physics "E. Pancini", University Federico II, Via Cinthia 6, 80126, Napoli, Italy</arxiv:affiliation>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Capodimonte, Via Moiariello 16, 80131 Napoli, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>J. Brinchmann</name>
      <arxiv:affiliation>Instituto de Astrofísica e Ciências do Espaço, Universidade do Porto, CAUP, Rua das Estrelas, PT4150-762 Porto, Portugal</arxiv:affiliation>
      <arxiv:affiliation>Faculdade de Ciências da Universidade do Porto, Rua do Campo de Alegre, 4150-007 Porto, Portugal</arxiv:affiliation>
      <arxiv:affiliation>European Southern Observatory, Karl-Schwarzschild-Str. 2, 85748 Garching, Germany</arxiv:affiliation>
    </author>
    <author>
      <name>S. Camera</name>
      <arxiv:affiliation>Dipartimento di Fisica, Università degli Studi di Torino, Via P. Giuria 1, 10125 Torino, Italy</arxiv:affiliation>
      <arxiv:affiliation>INFN-Sezione di Torino, Via P. Giuria 1, 10125 Torino, Italy</arxiv:affiliation>
      <arxiv:affiliation>INAF-Osservatorio Astrofisico di Torino, Via Osservatorio 20, 10025 Pino Torinese</arxiv:affiliation>
    </author>
    <author>
      <name>G. Cañas-Herrera</name>
      <arxiv:affiliation>European Space Agency/ESTEC, Keplerlaan 1, 2201 AZ Noordwijk, The Netherlands</arxiv:affiliation>
      <arxiv:affiliation>Institute Lorentz, Leiden University, Niels Bohrweg 2, 2333 CA Leiden, The Netherlands</arxiv:affiliation>
      <arxiv:affiliation>Leiden Observatory, Leiden University, Einsteinweg 55, 2333 CC Leiden, The Netherlands</arxiv:affiliation>
    </author>
    <author>
      <name>V. Capobianco</name>
      <arxiv:affiliation>INAF-Osservatorio Astrofisico di Torino, Via Osservatorio 20, 10025 Pino Torinese</arxiv:affiliation>
    </author>
    <author>
      <name>C. Carbone</name>
      <arxiv:affiliation>INAF-IASF Milano, Via Alfonso Corti 12, 20133 Milano, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>J. Carretero</name>
      <arxiv:affiliation>Centro de Investigaciones Energéticas, Medioambientales y Tecnológicas</arxiv:affiliation>
      <arxiv:affiliation>Port d'Informació Científica, Campus UAB, C. Albareda s/n, 08193 Bellaterra</arxiv:affiliation>
    </author>
    <author>
      <name>R. Casas</name>
      <arxiv:affiliation>Institut d'Estudis Espacials de Catalunya</arxiv:affiliation>
      <arxiv:affiliation>Institute of Space Sciences</arxiv:affiliation>
    </author>
    <author>
      <name>S. Casas</name>
      <arxiv:affiliation>Institute for Theoretical Particle Physics and Cosmology</arxiv:affiliation>
    </author>
    <author>
      <name>F. J. Castander</name>
      <arxiv:affiliation>Institute of Space Sciences</arxiv:affiliation>
      <arxiv:affiliation>Institut d'Estudis Espacials de Catalunya</arxiv:affiliation>
    </author>
    <author>
      <name>M. Castellano</name>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Roma, Via Frascati 33, 00078 Monteporzio Catone, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>G. Castignani</name>
      <arxiv:affiliation>INAF-Osservatorio di Astrofisica e Scienza dello Spazio di Bologna, Via Piero Gobetti 93/3, 40129 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>S. Cavuoti</name>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Capodimonte, Via Moiariello 16, 80131 Napoli, Italy</arxiv:affiliation>
      <arxiv:affiliation>INFN section of Naples, Via Cinthia 6, 80126, Napoli, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>K. C. Chambers</name>
      <arxiv:affiliation>Institute for Astronomy, University of Hawaii, 2680 Woodlawn Drive, Honolulu, HI 96822, USA</arxiv:affiliation>
    </author>
    <author>
      <name>A. Cimatti</name>
      <arxiv:affiliation>Dipartimento di Fisica e Astronomia "Augusto Righi" - Alma Mater Studiorum Università di Bologna, Viale Berti Pichat 6/2, 40127 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>C. Colodro-Conde</name>
      <arxiv:affiliation>Instituto de Astrofísica de Canarias, E-38205 La Laguna, Tenerife, Spain</arxiv:affiliation>
    </author>
    <author>
      <name>G. Congedo</name>
      <arxiv:affiliation>Institute for Astronomy, University of Edinburgh, Royal Observatory, Blackford Hill, Edinburgh EH9 3HJ, UK</arxiv:affiliation>
    </author>
    <author>
      <name>C. J. Conselice</name>
      <arxiv:affiliation>Jodrell Bank Centre for Astrophysics, Department of Physics and Astronomy, University of Manchester, Oxford Road, Manchester M13 9PL, UK</arxiv:affiliation>
    </author>
    <author>
      <name>L. Conversi</name>
      <arxiv:affiliation>European Space Agency/ESRIN, Largo Galileo Galilei 1, 00044 Frascati, Roma, Italy</arxiv:affiliation>
      <arxiv:affiliation>ESAC/ESA, Camino Bajo del Castillo, s/n., Urb. Villafranca del Castillo, 28692 Villanueva de la Cañada, Madrid, Spain</arxiv:affiliation>
    </author>
    <author>
      <name>Y. Copin</name>
      <arxiv:affiliation>Université Claude Bernard Lyon 1, CNRS/IN2P3, IP2I Lyon, UMR 5822, Villeurbanne, F-69100, France</arxiv:affiliation>
    </author>
    <author>
      <name>F. Courbin</name>
      <arxiv:affiliation>Institut de Ciències del Cosmos</arxiv:affiliation>
      <arxiv:affiliation>Institució Catalana de Recerca i Estudis Avançats</arxiv:affiliation>
    </author>
    <author>
      <name>H. M. Courtois</name>
      <arxiv:affiliation>UCB Lyon 1, CNRS/IN2P3, IUF, IP2I Lyon, 4 rue Enrico Fermi, 69622 Villeurbanne, France</arxiv:affiliation>
    </author>
    <author>
      <name>A. Da Silva</name>
      <arxiv:affiliation>Departamento de Física, Faculdade de Ciências, Universidade de Lisboa, Edifício C8, Campo Grande, PT1749-016 Lisboa, Portugal</arxiv:affiliation>
      <arxiv:affiliation>Instituto de Astrofísica e Ciências do Espaço, Faculdade de Ciências, Universidade de Lisboa, Campo Grande, 1749-016 Lisboa, Portugal</arxiv:affiliation>
    </author>
    <author>
      <name>H. Degaudenzi</name>
      <arxiv:affiliation>Department of Astronomy, University of Geneva, ch. d'Ecogia 16, 1290 Versoix, Switzerland</arxiv:affiliation>
    </author>
    <author>
      <name>S. de la Torre</name>
      <arxiv:affiliation>Aix-Marseille Université, CNRS, CNES, LAM, Marseille, France</arxiv:affiliation>
    </author>
    <author>
      <name>H. Dole</name>
      <arxiv:affiliation>Université Paris-Saclay, CNRS, Institut d'astrophysique spatiale, 91405, Orsay, France</arxiv:affiliation>
    </author>
    <author>
      <name>M. Douspis</name>
      <arxiv:affiliation>Université Paris-Saclay, CNRS, Institut d'astrophysique spatiale, 91405, Orsay, France</arxiv:affiliation>
    </author>
    <author>
      <name>F. Dubath</name>
      <arxiv:affiliation>Department of Astronomy, University of Geneva, ch. d'Ecogia 16, 1290 Versoix, Switzerland</arxiv:affiliation>
    </author>
    <author>
      <name>C. A. J. Duncan</name>
      <arxiv:affiliation>Institute for Astronomy, University of Edinburgh, Royal Observatory, Blackford Hill, Edinburgh EH9 3HJ, UK</arxiv:affiliation>
      <arxiv:affiliation>Jodrell Bank Centre for Astrophysics, Department of Physics and Astronomy, University of Manchester, Oxford Road, Manchester M13 9PL, UK</arxiv:affiliation>
    </author>
    <author>
      <name>X. Dupac</name>
      <arxiv:affiliation>ESAC/ESA, Camino Bajo del Castillo, s/n., Urb. Villafranca del Castillo, 28692 Villanueva de la Cañada, Madrid, Spain</arxiv:affiliation>
    </author>
    <author>
      <name>S. Dusini</name>
      <arxiv:affiliation>INFN-Padova, Via Marzolo 8, 35131 Padova, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>S. Escoffier</name>
      <arxiv:affiliation>Aix-Marseille Université, CNRS/IN2P3, CPPM, Marseille, France</arxiv:affiliation>
    </author>
    <author>
      <name>M. Farina</name>
      <arxiv:affiliation>INAF-Istituto di Astrofisica e Planetologia Spaziali, via del Fosso del Cavaliere, 100, 00100 Roma, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>R. Farinelli</name>
      <arxiv:affiliation>INAF-Osservatorio di Astrofisica e Scienza dello Spazio di Bologna, Via Piero Gobetti 93/3, 40129 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>S. Ferriol</name>
      <arxiv:affiliation>Université Claude Bernard Lyon 1, CNRS/IN2P3, IP2I Lyon, UMR 5822, Villeurbanne, F-69100, France</arxiv:affiliation>
    </author>
    <author>
      <name>F. Finelli</name>
      <arxiv:affiliation>INAF-Osservatorio di Astrofisica e Scienza dello Spazio di Bologna, Via Piero Gobetti 93/3, 40129 Bologna, Italy</arxiv:affiliation>
      <arxiv:affiliation>INFN-Bologna, Via Irnerio 46, 40126 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>P. Fosalba</name>
      <arxiv:affiliation>Institut d'Estudis Espacials de Catalunya</arxiv:affiliation>
      <arxiv:affiliation>Institute of Space Sciences</arxiv:affiliation>
    </author>
    <author>
      <name>N. Fourmanoit</name>
      <arxiv:affiliation>Aix-Marseille Université, CNRS/IN2P3, CPPM, Marseille, France</arxiv:affiliation>
    </author>
    <author>
      <name>M. Frailis</name>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Trieste, Via G. B. Tiepolo 11, 34143 Trieste, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>E. Franceschi</name>
      <arxiv:affiliation>INAF-Osservatorio di Astrofisica e Scienza dello Spazio di Bologna, Via Piero Gobetti 93/3, 40129 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>M. Fumana</name>
      <arxiv:affiliation>INAF-IASF Milano, Via Alfonso Corti 12, 20133 Milano, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>S. Galeotta</name>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Trieste, Via G. B. Tiepolo 11, 34143 Trieste, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>K. George</name>
      <arxiv:affiliation>Universitäts-Sternwarte München, Fakultät für Physik, Ludwig-Maximilians-Universität München, Scheinerstr. 1, 81679 München, Germany</arxiv:affiliation>
    </author>
    <author>
      <name>W. Gillard</name>
      <arxiv:affiliation>Aix-Marseille Université, CNRS/IN2P3, CPPM, Marseille, France</arxiv:affiliation>
    </author>
    <author>
      <name>B. Gillis</name>
      <arxiv:affiliation>Institute for Astronomy, University of Edinburgh, Royal Observatory, Blackford Hill, Edinburgh EH9 3HJ, UK</arxiv:affiliation>
    </author>
    <author>
      <name>C. Giocoli</name>
      <arxiv:affiliation>INAF-Osservatorio di Astrofisica e Scienza dello Spazio di Bologna, Via Piero Gobetti 93/3, 40129 Bologna, Italy</arxiv:affiliation>
      <arxiv:affiliation>INFN-Sezione di Bologna, Viale Berti Pichat 6/2, 40127 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>J. Gracia-Carpio</name>
      <arxiv:affiliation>Max Planck Institute for Extraterrestrial Physics, Giessenbachstr. 1, 85748 Garching, Germany</arxiv:affiliation>
    </author>
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      <arxiv:affiliation>Institut d'Astrophysique de Paris, 98bis Boulevard Arago, 75014, Paris, France</arxiv:affiliation>
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      <arxiv:affiliation>INAF-Osservatorio Astronomico di Trieste, Via G. B. Tiepolo 11, 34143 Trieste, Italy</arxiv:affiliation>
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      <name>G. Verdoes Kleijn</name>
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      <name>D. Vibert</name>
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      <name>A. Zacchei</name>
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      <name>E. Bozzo</name>
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      <arxiv:affiliation>INAF, Istituto di Radioastronomia, Via Piero Gobetti 101, 40129 Bologna, Italy</arxiv:affiliation>
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      <arxiv:affiliation>Université Côte d'Azur, Observatoire de la Côte d'Azur, CNRS, Laboratoire Lagrange, Bd de l'Observatoire, CS 34229, 06304 Nice cedex 4, France</arxiv:affiliation>
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      <name>M. Pöntinen</name>
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      <arxiv:affiliation>Institut d'Astrophysique de Paris, 98bis Boulevard Arago, 75014, Paris, France</arxiv:affiliation>
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      <arxiv:affiliation>IFPU, Institute for Fundamental Physics of the Universe, via Beirut 2, 34151 Trieste, Italy</arxiv:affiliation>
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      <arxiv:affiliation>Dipartimento di Fisica e Astronomia "G. Galilei", Università di Padova, Via Marzolo 8, 35131 Padova, Italy</arxiv:affiliation>
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      <arxiv:affiliation>University Observatory, LMU Faculty of Physics, Scheinerstr. 1, 81679 Munich, Germany</arxiv:affiliation>
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      <arxiv:affiliation>IFPU, Institute for Fundamental Physics of the Universe, via Beirut 2, 34151 Trieste, Italy</arxiv:affiliation>
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      <arxiv:affiliation>Department of Mathematics and Physics E. De Giorgi, University of Salento, Via per Arnesano, CP-I93, 73100, Lecce, Italy</arxiv:affiliation>
      <arxiv:affiliation>INFN, Sezione di Lecce, Via per Arnesano, CP-193, 73100, Lecce, Italy</arxiv:affiliation>
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      <arxiv:affiliation>Dipartimento di Fisica e Astronomia, Università di Bologna, Via Gobetti 93/2, 40129 Bologna, Italy</arxiv:affiliation>
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      <arxiv:affiliation>INFN, Sezione di Lecce, Via per Arnesano, CP-193, 73100, Lecce, Italy</arxiv:affiliation>
      <arxiv:affiliation>Department of Mathematics and Physics E. De Giorgi, University of Salento, Via per Arnesano, CP-I93, 73100, Lecce, Italy</arxiv:affiliation>
      <arxiv:affiliation>INAF-Sezione di Lecce, c/o Dipartimento Matematica e Fisica, Via per Arnesano, 73100, Lecce, Italy</arxiv:affiliation>
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      <name>K. Ganga</name>
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      <arxiv:affiliation>Institut d'Astrophysique de Paris, UMR 7095, CNRS, and Sorbonne Université, 98 bis boulevard Arago, 75014 Paris, France</arxiv:affiliation>
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      <arxiv:affiliation>Institute of Space Sciences</arxiv:affiliation>
      <arxiv:affiliation>Institut d'Estudis Espacials de Catalunya</arxiv:affiliation>
      <arxiv:affiliation>Institute of Cosmology and Gravitation, University of Portsmouth, Portsmouth PO1 3FX, UK</arxiv:affiliation>
    </author>
    <author>
      <name>F. Giacomini</name>
      <arxiv:affiliation>INFN-Sezione di Bologna, Viale Berti Pichat 6/2, 40127 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>F. Gianotti</name>
      <arxiv:affiliation>INAF-Osservatorio di Astrofisica e Scienza dello Spazio di Bologna, Via Piero Gobetti 93/3, 40129 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>G. Gozaliasl</name>
      <arxiv:affiliation>Department of Computer Science, Aalto University, PO Box 15400, Espoo, FI-00 076, Finland</arxiv:affiliation>
      <arxiv:affiliation>Department of Physics, P.O. Box 64, University of Helsinki, 00014 Helsinki, Finland</arxiv:affiliation>
    </author>
    <author>
      <name>M. Guidi</name>
      <arxiv:affiliation>Dipartimento di Fisica e Astronomia, Università di Bologna, Via Gobetti 93/2, 40129 Bologna, Italy</arxiv:affiliation>
      <arxiv:affiliation>INAF-Osservatorio di Astrofisica e Scienza dello Spazio di Bologna, Via Piero Gobetti 93/3, 40129 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>C. M. Gutierrez</name>
      <arxiv:affiliation>Instituto de Astrofísica de Canarias, E-38205 La Laguna, Universidad de La Laguna, Dpto. Astrofí sica, E-38206 La Laguna, Tenerife, Spain</arxiv:affiliation>
    </author>
    <author>
      <name>A. Hall</name>
      <arxiv:affiliation>Institute for Astronomy, University of Edinburgh, Royal Observatory, Blackford Hill, Edinburgh EH9 3HJ, UK</arxiv:affiliation>
    </author>
    <author>
      <name>H. Hildebrandt</name>
      <arxiv:affiliation>Ruhr University Bochum, Faculty of Physics and Astronomy, Astronomical Institute</arxiv:affiliation>
    </author>
    <author>
      <name>J. Hjorth</name>
      <arxiv:affiliation>DARK, Niels Bohr Institute, University of Copenhagen, Jagtvej 155, 2200 Copenhagen, Denmark</arxiv:affiliation>
    </author>
    <author>
      <name>S. Joudaki</name>
      <arxiv:affiliation>Centro de Investigaciones Energéticas, Medioambientales y Tecnológicas</arxiv:affiliation>
    </author>
    <author>
      <name>J. J. E. Kajava</name>
      <arxiv:affiliation>Department of Physics and Astronomy, Vesilinnantie 5, University of Turku, 20014 Turku, Finland</arxiv:affiliation>
      <arxiv:affiliation>Serco for European Space Agency</arxiv:affiliation>
    </author>
    <author>
      <name>V. Kansal</name>
      <arxiv:affiliation>ARC Centre of Excellence for Dark Matter Particle Physics, Melbourne, Australia</arxiv:affiliation>
      <arxiv:affiliation>Centre for Astrophysics \&amp; Supercomputing, Swinburne University of Technology, Hawthorn, Victoria 3122, Australia</arxiv:affiliation>
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    <author>
      <name>D. Karagiannis</name>
      <arxiv:affiliation>Dipartimento di Fisica e Scienze della Terra, Università degli Studi di Ferrara, Via Giuseppe Saragat 1, 44122 Ferrara, Italy</arxiv:affiliation>
      <arxiv:affiliation>Department of Physics and Astronomy, University of the Western Cape, Bellville, Cape Town, 7535, South Africa</arxiv:affiliation>
    </author>
    <author>
      <name>K. Kiiveri</name>
      <arxiv:affiliation>Department of Physics and Helsinki Institute of Physics, Gustaf Hällströmin katu 2, University of Helsinki, 00014 Helsinki, Finland</arxiv:affiliation>
    </author>
    <author>
      <name>C. C. Kirkpatrick</name>
      <arxiv:affiliation>Department of Physics and Helsinki Institute of Physics, Gustaf Hällströmin katu 2, University of Helsinki, 00014 Helsinki, Finland</arxiv:affiliation>
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    <author>
      <name>S. Kruk</name>
      <arxiv:affiliation>ESAC/ESA, Camino Bajo del Castillo, s/n., Urb. Villafranca del Castillo, 28692 Villanueva de la Cañada, Madrid, Spain</arxiv:affiliation>
    </author>
    <author>
      <name>M. Lattanzi</name>
      <arxiv:affiliation>Istituto Nazionale di Fisica Nucleare, Sezione di Ferrara, Via Giuseppe Saragat 1, 44122 Ferrara, Italy</arxiv:affiliation>
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    <author>
      <name>V. Le Brun</name>
      <arxiv:affiliation>Aix-Marseille Université, CNRS, CNES, LAM, Marseille, France</arxiv:affiliation>
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    <author>
      <name>J. Le Graet</name>
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    <author>
      <name>L. Legrand</name>
      <arxiv:affiliation>DAMTP, Centre for Mathematical Sciences, Wilberforce Road, Cambridge CB3 0WA, UK</arxiv:affiliation>
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    <author>
      <name>M. Lembo</name>
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    </author>
    <author>
      <name>F. Lepori</name>
      <arxiv:affiliation>Department of Astrophysics, University of Zurich, Winterthurerstrasse 190, 8057 Zurich, Switzerland</arxiv:affiliation>
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    <author>
      <name>G. Leroy</name>
      <arxiv:affiliation>Department of Physics, Centre for Extragalactic Astronomy, Durham University, South Road, Durham, DH1 3LE, UK</arxiv:affiliation>
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      <arxiv:affiliation>INAF-Osservatorio di Astrofisica e Scienza dello Spazio di Bologna, Via Piero Gobetti 93/3, 40129 Bologna, Italy</arxiv:affiliation>
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    <author>
      <name>J. Lesgourgues</name>
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      <name>L. Leuzzi</name>
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      <name>T. I. Liaudat</name>
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      <name>S. J. Liu</name>
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    <author>
      <name>A. Loureiro</name>
      <arxiv:affiliation>Oskar Klein Centre for Cosmoparticle Physics, Department of Physics, Stockholm University, Stockholm, SE-106 91, Sweden</arxiv:affiliation>
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    <author>
      <name>J. Macias-Perez</name>
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    </author>
    <author>
      <name>G. Maggio</name>
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      <name>R. Maoli</name>
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      <arxiv:affiliation>Instituto de Astrofísica e Ciências do Espaço, Universidade do Porto, CAUP, Rua das Estrelas, PT4150-762 Porto, Portugal</arxiv:affiliation>
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      <name>L. Maurin</name>
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      <name>M. Miluzio</name>
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      <arxiv:affiliation>INAF-Osservatorio Astronomico di Trieste, Via G. B. Tiepolo 11, 34143 Trieste, Italy</arxiv:affiliation>
      <arxiv:affiliation>INFN, Sezione di Trieste, Via Valerio 2, 34127 Trieste TS, Italy</arxiv:affiliation>
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      <arxiv:affiliation>INAF-Osservatorio Astronomico di Trieste, Via G. B. Tiepolo 11, 34143 Trieste, Italy</arxiv:affiliation>
      <arxiv:affiliation>IFPU, Institute for Fundamental Physics of the Universe, via Beirut 2, 34151 Trieste, Italy</arxiv:affiliation>
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    </author>
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      <name>G. Morgante</name>
      <arxiv:affiliation>INAF-Osservatorio di Astrofisica e Scienza dello Spazio di Bologna, Via Piero Gobetti 93/3, 40129 Bologna, Italy</arxiv:affiliation>
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      <name>S. Nadathur</name>
      <arxiv:affiliation>Institute of Cosmology and Gravitation, University of Portsmouth, Portsmouth PO1 3FX, UK</arxiv:affiliation>
    </author>
    <author>
      <name>K. Naidoo</name>
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    </author>
    <author>
      <name>A. Navarro-Alsina</name>
      <arxiv:affiliation>Universität Bonn, Argelander-Institut für Astronomie, Auf dem Hügel 71, 53121 Bonn, Germany</arxiv:affiliation>
    </author>
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      <name>S. Nesseris</name>
      <arxiv:affiliation>Instituto de Física Teórica UAM-CSIC, Campus de Cantoblanco, 28049 Madrid, Spain</arxiv:affiliation>
    </author>
    <author>
      <name>L. Pagano</name>
      <arxiv:affiliation>Dipartimento di Fisica e Scienze della Terra, Università degli Studi di Ferrara, Via Giuseppe Saragat 1, 44122 Ferrara, Italy</arxiv:affiliation>
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    </author>
    <author>
      <name>F. Passalacqua</name>
      <arxiv:affiliation>Dipartimento di Fisica e Astronomia "G. Galilei", Università di Padova, Via Marzolo 8, 35131 Padova, Italy</arxiv:affiliation>
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    </author>
    <author>
      <name>K. Paterson</name>
      <arxiv:affiliation>Max-Planck-Institut für Astronomie, Königstuhl 17, 69117 Heidelberg, Germany</arxiv:affiliation>
    </author>
    <author>
      <name>L. Patrizii</name>
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    </author>
    <author>
      <name>A. Pisani</name>
      <arxiv:affiliation>Aix-Marseille Université, CNRS/IN2P3, CPPM, Marseille, France</arxiv:affiliation>
    </author>
    <author>
      <name>D. Potter</name>
      <arxiv:affiliation>Department of Astrophysics, University of Zurich, Winterthurerstrasse 190, 8057 Zurich, Switzerland</arxiv:affiliation>
    </author>
    <author>
      <name>S. Quai</name>
      <arxiv:affiliation>Dipartimento di Fisica e Astronomia "Augusto Righi" - Alma Mater Studiorum Università di Bologna, via Piero Gobetti 93/2, 40129 Bologna, Italy</arxiv:affiliation>
      <arxiv:affiliation>INAF-Osservatorio di Astrofisica e Scienza dello Spazio di Bologna, Via Piero Gobetti 93/3, 40129 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>M. Radovich</name>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Padova, Via dell'Osservatorio 5, 35122 Padova, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>P. -F. Rocci</name>
      <arxiv:affiliation>Université Paris-Saclay, CNRS, Institut d'astrophysique spatiale, 91405, Orsay, France</arxiv:affiliation>
    </author>
    <author>
      <name>G. Rodighiero</name>
      <arxiv:affiliation>Dipartimento di Fisica e Astronomia "G. Galilei", Università di Padova, Via Marzolo 8, 35131 Padova, Italy</arxiv:affiliation>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Padova, Via dell'Osservatorio 5, 35122 Padova, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>S. Sacquegna</name>
      <arxiv:affiliation>Department of Mathematics and Physics E. De Giorgi, University of Salento, Via per Arnesano, CP-I93, 73100, Lecce, Italy</arxiv:affiliation>
      <arxiv:affiliation>INFN, Sezione di Lecce, Via per Arnesano, CP-193, 73100, Lecce, Italy</arxiv:affiliation>
      <arxiv:affiliation>INAF-Sezione di Lecce, c/o Dipartimento Matematica e Fisica, Via per Arnesano, 73100, Lecce, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>M. Sahlén</name>
      <arxiv:affiliation>Theoretical astrophysics, Department of Physics and Astronomy, Uppsala University, Box 516, 751 37 Uppsala, Sweden</arxiv:affiliation>
    </author>
    <author>
      <name>D. B. Sanders</name>
      <arxiv:affiliation>Institute for Astronomy, University of Hawaii, 2680 Woodlawn Drive, Honolulu, HI 96822, USA</arxiv:affiliation>
    </author>
    <author>
      <name>A. Schneider</name>
      <arxiv:affiliation>Department of Astrophysics, University of Zurich, Winterthurerstrasse 190, 8057 Zurich, Switzerland</arxiv:affiliation>
    </author>
    <author>
      <name>D. Sciotti</name>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Roma, Via Frascati 33, 00078 Monteporzio Catone, Italy</arxiv:affiliation>
      <arxiv:affiliation>INFN-Sezione di Roma, Piazzale Aldo Moro, 2 - c/o Dipartimento di Fisica, Edificio G. Marconi, 00185 Roma, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>E. Sellentin</name>
      <arxiv:affiliation>Mathematical Institute, University of Leiden, Einsteinweg 55, 2333 CA Leiden, The Netherlands</arxiv:affiliation>
      <arxiv:affiliation>Leiden Observatory, Leiden University, Einsteinweg 55, 2333 CC Leiden, The Netherlands</arxiv:affiliation>
    </author>
    <author>
      <name>L. C. Smith</name>
      <arxiv:affiliation>Institute of Astronomy, University of Cambridge, Madingley Road, Cambridge CB3 0HA, UK</arxiv:affiliation>
    </author>
    <author>
      <name>K. Tanidis</name>
      <arxiv:affiliation>Department of Physics, Oxford University, Keble Road, Oxford OX1 3RH, UK</arxiv:affiliation>
    </author>
    <author>
      <name>C. Tao</name>
      <arxiv:affiliation>Aix-Marseille Université, CNRS/IN2P3, CPPM, Marseille, France</arxiv:affiliation>
    </author>
    <author>
      <name>G. Testera</name>
      <arxiv:affiliation>INFN-Sezione di Genova, Via Dodecaneso 33, 16146, Genova, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>R. Teyssier</name>
      <arxiv:affiliation>Department of Astrophysical Sciences, Peyton Hall, Princeton University, Princeton, NJ 08544, USA</arxiv:affiliation>
    </author>
    <author>
      <name>S. Tosi</name>
      <arxiv:affiliation>Dipartimento di Fisica, Università di Genova, Via Dodecaneso 33, 16146, Genova, Italy</arxiv:affiliation>
      <arxiv:affiliation>INFN-Sezione di Genova, Via Dodecaneso 33, 16146, Genova, Italy</arxiv:affiliation>
      <arxiv:affiliation>INAF-Osservatorio Astronomico di Brera, Via Brera 28, 20122 Milano, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>A. Troja</name>
      <arxiv:affiliation>Dipartimento di Fisica e Astronomia "G. Galilei", Università di Padova, Via Marzolo 8, 35131 Padova, Italy</arxiv:affiliation>
      <arxiv:affiliation>INFN-Padova, Via Marzolo 8, 35131 Padova, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>M. Tucci</name>
      <arxiv:affiliation>Department of Astronomy, University of Geneva, ch. d'Ecogia 16, 1290 Versoix, Switzerland</arxiv:affiliation>
    </author>
    <author>
      <name>C. Valieri</name>
      <arxiv:affiliation>INFN-Sezione di Bologna, Viale Berti Pichat 6/2, 40127 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>A. Venhola</name>
      <arxiv:affiliation>Space physics and astronomy research unit, University of Oulu, Pentti Kaiteran katu 1, FI-90014 Oulu, Finland</arxiv:affiliation>
    </author>
    <author>
      <name>D. Vergani</name>
      <arxiv:affiliation>INAF-Osservatorio di Astrofisica e Scienza dello Spazio di Bologna, Via Piero Gobetti 93/3, 40129 Bologna, Italy</arxiv:affiliation>
    </author>
    <author>
      <name>G. Verza</name>
      <arxiv:affiliation>Center for Computational Astrophysics, Flatiron Institute, 162 5th Avenue, 10010, New York, NY, USA</arxiv:affiliation>
    </author>
    <author>
      <name>P. Vielzeuf</name>
      <arxiv:affiliation>Aix-Marseille Université, CNRS/IN2P3, CPPM, Marseille, France</arxiv:affiliation>
    </author>
    <author>
      <name>N. A. Walton</name>
      <arxiv:affiliation>Institute of Astronomy, University of Cambridge, Madingley Road, Cambridge CB3 0HA, UK</arxiv:affiliation>
    </author>
    <arxiv:doi>10.1051/0004-6361/202557286</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1051/0004-6361/202557286" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2601.06378v1</id>
    <title>RigMo: Unifying Rig and Motion Learning for Generative Animation</title>
    <updated>2026-01-10T01:26:28Z</updated>
    <link href="https://arxiv.org/abs/2601.06378v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2601.06378v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Despite significant progress in 4D generation, rig and motion, the core structural and dynamic components of animation are typically modeled as separate problems. Existing pipelines rely on ground-truth skeletons and skinning weights for motion generation and treat auto-rigging as an independent process, undermining scalability and interpretability. We present RigMo, a unified generative framework that jointly learns rig and motion directly from raw mesh sequences, without any human-provided rig annotations. RigMo encodes per-vertex deformations into two compact latent spaces: a rig latent that decodes into explicit Gaussian bones and skinning weights, and a motion latent that produces time-varying SE(3) transformations. Together, these outputs define an animatable mesh with explicit structure and coherent motion, enabling feed-forward rig and motion inference for deformable objects. Beyond unified rig-motion discovery, we introduce a Motion-DiT model operating in RigMo's latent space and demonstrate that these structure-aware latents can naturally support downstream motion generation tasks. Experiments on DeformingThings4D, Objaverse-XL, and TrueBones demonstrate that RigMo learns smooth, interpretable, and physically plausible rigs, while achieving superior reconstruction and category-level generalization compared to existing auto-rigging and deformation baselines. RigMo establishes a new paradigm for unified, structure-aware, and scalable dynamic 3D modeling.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-01-10T01:26:28Z</published>
    <arxiv:comment>Project Page: https://RigMo-Page.github.io</arxiv:comment>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Hao Zhang</name>
    </author>
    <author>
      <name>Jiahao Luo</name>
    </author>
    <author>
      <name>Bohui Wan</name>
    </author>
    <author>
      <name>Yizhou Zhao</name>
    </author>
    <author>
      <name>Zongrui Li</name>
    </author>
    <author>
      <name>Michael Vasilkovsky</name>
    </author>
    <author>
      <name>Chaoyang Wang</name>
    </author>
    <author>
      <name>Jian Wang</name>
    </author>
    <author>
      <name>Narendra Ahuja</name>
    </author>
    <author>
      <name>Bing Zhou</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2512.16767v3</id>
    <title>Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters</title>
    <updated>2026-09-02T12:28:33Z</updated>
    <link href="https://arxiv.org/abs/2512.16767v3" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2512.16767v3" rel="related" type="application/pdf" title="pdf"/>
    <summary>Posing 3D characters is a fundamental task in computer graphics. However, existing paradigms, ranging from traditional auto-rigging to recent pose-conditioned generative models, frequently struggle with inaccurate skinning weights, fixed mesh topologies, and poor pose conformance. These challenges have become particularly pronounced with the recent explosion of AI-generated 3D assets, which often exhibit flawed structures and fused geometry. To address these issues, we introduce \textbf{Make-It-Poseable}, a novel feed-forward framework that reformulates character posing as a skinning-free latent-space transformation problem. By decoupling shape deformation from the constraints of fixed mesh connectivity, our method directly operates on compact latent representations to reconstruct characters in target poses. To achieve this, our framework integrates a latent posing transformer for shape manipulation, a dense pose representation for fine-grained control, and an adaptive completion module optimized via a bipartite-matched latent loss to robustly handle topological changes. Extensive experiments demonstrate that our method significantly outperforms existing baselines in posing quality. Furthermore, our design shows promising generalization to diverse morphologies such as quadrupeds in our qualitative tests, and supports various 3D authoring applications such as part replacement and refinement.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-12-18T17:01:44Z</published>
    <arxiv:comment>Accepted to SIGGRAPH Asia 2026. Project page: https://jasongzy.github.io/Make-It-Poseable/</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Zhiyang Guo</name>
    </author>
    <author>
      <name>Ori Zhang</name>
    </author>
    <author>
      <name>Jax Xiang</name>
    </author>
    <author>
      <name>Alan Zhao</name>
    </author>
    <author>
      <name>Zhenxun Yuan</name>
    </author>
    <author>
      <name>Wengang Zhou</name>
    </author>
    <author>
      <name>Houqiang Li</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2512.14133v1</id>
    <title>AnimaMimic: Imitating 3D Animation from Video Priors</title>
    <updated>2025-12-16T06:30:13Z</updated>
    <link href="https://arxiv.org/abs/2512.14133v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2512.14133v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable motion imagination in 2D, generating dynamic and visually coherent motion from text or image prompts. However, their results lack explicit 3D structure and cannot be directly used for animation or simulation. We present AnimaMimic, a framework that animates static 3D meshes using motion priors learned from video diffusion models. Starting from an input mesh, AnimaMimic synthesizes a monocular animation video, automatically constructs a skeleton with skinning weights, and refines joint parameters through differentiable rendering and video-based supervision. To further enhance realism, we integrate a differentiable simulation module that refines mesh deformation through physically grounded soft-tissue dynamics. Our method bridges the creativity of video diffusion and the structural control of 3D rigged animation, producing physically plausible, temporally coherent, and artist-editable motion sequences that integrate seamlessly into standard animation pipelines. Our project page is at: https://xpandora.github.io/AnimaMimic/</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-12-16T06:30:13Z</published>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Tianyi Xie</name>
    </author>
    <author>
      <name>Yunuo Chen</name>
    </author>
    <author>
      <name>Yaowei Guo</name>
    </author>
    <author>
      <name>Yin Yang</name>
    </author>
    <author>
      <name>Bolei Zhou</name>
    </author>
    <author>
      <name>Demetri Terzopoulos</name>
    </author>
    <author>
      <name>Ying Jiang</name>
    </author>
    <author>
      <name>Chenfanfu Jiang</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2512.11792v1</id>
    <title>Structure From Tracking: Distilling Structure-Preserving Motion for Video Generation</title>
    <updated>2025-12-12T18:56:35Z</updated>
    <link href="https://arxiv.org/abs/2512.11792v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2512.11792v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Reality is a dance between rigid constraints and deformable structures. For video models, that means generating motion that preserves fidelity as well as structure. Despite progress in diffusion models, producing realistic structure-preserving motion remains challenging, especially for articulated and deformable objects such as humans and animals. Scaling training data alone, so far, has failed to resolve physically implausible transitions. Existing approaches rely on conditioning with noisy motion representations, such as optical flow or skeletons extracted using an external imperfect model. To address these challenges, we introduce an algorithm to distill structure-preserving motion priors from an autoregressive video tracking model (SAM2) into a bidirectional video diffusion model (CogVideoX). With our method, we train SAM2VideoX, which contains two innovations: (1) a bidirectional feature fusion module that extracts global structure-preserving motion priors from a recurrent model like SAM2; (2) a Local Gram Flow loss that aligns how local features move together. Experiments on VBench and in human studies show that SAM2VideoX delivers consistent gains (+2.60\% on VBench, 21-22\% lower FVD, and 71.4\% human preference) over prior baselines. Specifically, on VBench, we achieve 95.51\%, surpassing REPA (92.91\%) by 2.60\%, and reduce FVD to 360.57, a 21.20\% and 22.46\% improvement over REPA- and LoRA-finetuning, respectively. The project website can be found at https://sam2videox.github.io/ .</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-12-12T18:56:35Z</published>
    <arxiv:comment>Project Website: https://sam2videox.github.io/</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Yang Fei</name>
    </author>
    <author>
      <name>George Stoica</name>
    </author>
    <author>
      <name>Jingyuan Liu</name>
    </author>
    <author>
      <name>Qifeng Chen</name>
    </author>
    <author>
      <name>Ranjay Krishna</name>
    </author>
    <author>
      <name>Xiaojuan Wang</name>
    </author>
    <author>
      <name>Benlin Liu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2512.09335v2</id>
    <title>Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video</title>
    <updated>2025-12-11T04:18:41Z</updated>
    <link href="https://arxiv.org/abs/2512.09335v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2512.09335v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>Modeling relightable and animatable human avatars from monocular video is a long-standing and challenging task. Recently, Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) methods have been employed to reconstruct the avatars. However, they often produce unsatisfactory photo-realistic results because of insufficient geometrical details related to body motion, such as clothing wrinkles. In this paper, we propose a 3DGS-based human avatar modeling framework, termed as Relightable and Dynamic Gaussian Avatar (RnD-Avatar), that presents accurate pose-variant deformation for high-fidelity geometrical details. To achieve this, we introduce dynamic skinning weights that define the human avatar's articulation based on pose while also learning additional deformations induced by body motion. We also introduce a novel regularization to capture fine geometric details under sparse visual cues. Furthermore, we present a new multi-view dataset with varied lighting conditions to evaluate relight. Our framework enables realistic rendering of novel poses and views while supporting photo-realistic lighting effects under arbitrary lighting conditions. Our method achieves state-of-the-art performance in novel view synthesis, novel pose rendering, and relighting.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.MM" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-12-10T05:51:59Z</published>
    <arxiv:comment>8 pages, 9 figures, published in ACM MM 2025</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <arxiv:journal_ref>In Proceedings of the 33rd ACM International Conference on Multimedia. 2025. p. 7405-7414</arxiv:journal_ref>
    <author>
      <name>Seonghwa Choi</name>
    </author>
    <author>
      <name>Moonkyeong Choi</name>
    </author>
    <author>
      <name>Mingyu Jang</name>
    </author>
    <author>
      <name>Jaekyung Kim</name>
    </author>
    <author>
      <name>Jianfei Cai</name>
    </author>
    <author>
      <name>Wen-Huang Cheng</name>
    </author>
    <author>
      <name>Sanghoon Lee</name>
    </author>
    <arxiv:doi>10.1145/3746027.3754851</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1145/3746027.3754851" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2511.18601v1</id>
    <title>RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Data</title>
    <updated>2025-11-23T19:55:08Z</updated>
    <link href="https://arxiv.org/abs/2511.18601v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2511.18601v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>In this paper, we present RigAnyFace (RAF), a scalable neural auto-rigging framework for facial meshes of diverse topologies, including those with multiple disconnected components. RAF deforms a static neutral facial mesh into industry-standard FACS poses to form an expressive blendshape rig. Deformations are predicted by a triangulation-agnostic surface learning network augmented with our tailored architecture design to condition on FACS parameters and efficiently process disconnected components. For training, we curated a dataset of facial meshes, with a subset meticulously rigged by professional artists to serve as accurate 3D ground truth for deformation supervision. Due to the high cost of manual rigging, this subset is limited in size, constraining the generalization ability of models trained exclusively on it. To address this, we design a 2D supervision strategy for unlabeled neutral meshes without rigs. This strategy increases data diversity and allows for scaled training, thereby enhancing the generalization ability of models trained on this augmented data. Extensive experiments demonstrate that RAF is able to rig meshes of diverse topologies on not only our artist-crafted assets but also in-the-wild samples, outperforming previous works in accuracy and generalizability. Moreover, our method advances beyond prior work by supporting multiple disconnected components, such as eyeballs, for more detailed expression animation. Project page: https://wenchao-m.github.io/RigAnyFace.github.io</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-11-23T19:55:08Z</published>
    <arxiv:comment>Accepted by NeurIPS 2025</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Wenchao Ma</name>
    </author>
    <author>
      <name>Dario Kneubuehler</name>
    </author>
    <author>
      <name>Maurice Chu</name>
    </author>
    <author>
      <name>Ian Sachs</name>
    </author>
    <author>
      <name>Haomiao Jiang</name>
    </author>
    <author>
      <name>Sharon Xiaolei Huang</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2509.10687v2</id>
    <title>Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generation</title>
    <updated>2025-11-04T23:02:13Z</updated>
    <link href="https://arxiv.org/abs/2509.10687v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2509.10687v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>We present Stable Part Diffusion 4D (SP4D), a framework for generating paired RGB and kinematic part videos from monocular inputs. Unlike conventional part segmentation methods that rely on appearance-based semantic cues, SP4D learns to produce kinematic parts - structural components aligned with object articulation and consistent across views and time. SP4D adopts a dual-branch diffusion model that jointly synthesizes RGB frames and corresponding part segmentation maps. To simplify the architecture and flexibly enable different part counts, we introduce a spatial color encoding scheme that maps part masks to continuous RGB-like images. This encoding allows the segmentation branch to share the latent VAE from the RGB branch, while enabling part segmentation to be recovered via straightforward post-processing. A Bidirectional Diffusion Fusion (BiDiFuse) module enhances cross-branch consistency, supported by a contrastive part consistency loss to promote spatial and temporal alignment of part predictions. We demonstrate that the generated 2D part maps can be lifted to 3D to derive skeletal structures and harmonic skinning weights with few manual adjustments. To train and evaluate SP4D, we construct KinematicParts20K, a curated dataset of over 20K rigged objects selected and processed from Objaverse XL (Deitke et al., 2023), each paired with multi-view RGB and part video sequences. Experiments show that SP4D generalizes strongly to diverse scenarios, including real-world videos, novel generated objects, and rare articulated poses, producing kinematic-aware outputs suitable for downstream animation and motion-related tasks.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-09-12T20:39:43Z</published>
    <arxiv:comment>Page: https://stablepartdiffusion4d.github.io/</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Hao Zhang</name>
    </author>
    <author>
      <name>Chun-Han Yao</name>
    </author>
    <author>
      <name>Simon Donné</name>
    </author>
    <author>
      <name>Narendra Ahuja</name>
    </author>
    <author>
      <name>Varun Jampani</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2508.10898v1</id>
    <title>Puppeteer: Rig and Animate Your 3D Models</title>
    <updated>2025-08-14T17:59:31Z</updated>
    <link href="https://arxiv.org/abs/2508.10898v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2508.10898v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Modern interactive applications increasingly demand dynamic 3D content, yet the transformation of static 3D models into animated assets constitutes a significant bottleneck in content creation pipelines. While recent advances in generative AI have revolutionized static 3D model creation, rigging and animation continue to depend heavily on expert intervention. We present Puppeteer, a comprehensive framework that addresses both automatic rigging and animation for diverse 3D objects. Our system first predicts plausible skeletal structures via an auto-regressive transformer that introduces a joint-based tokenization strategy for compact representation and a hierarchical ordering methodology with stochastic perturbation that enhances bidirectional learning capabilities. It then infers skinning weights via an attention-based architecture incorporating topology-aware joint attention that explicitly encodes inter-joint relationships based on skeletal graph distances. Finally, we complement these rigging advances with a differentiable optimization-based animation pipeline that generates stable, high-fidelity animations while being computationally more efficient than existing approaches. Extensive evaluations across multiple benchmarks demonstrate that our method significantly outperforms state-of-the-art techniques in both skeletal prediction accuracy and skinning quality. The system robustly processes diverse 3D content, ranging from professionally designed game assets to AI-generated shapes, producing temporally coherent animations that eliminate the jittering issues common in existing methods.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-08-14T17:59:31Z</published>
    <arxiv:comment>Project page: https://chaoyuesong.github.io/Puppeteer/</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Chaoyue Song</name>
    </author>
    <author>
      <name>Xiu Li</name>
    </author>
    <author>
      <name>Fan Yang</name>
    </author>
    <author>
      <name>Zhongcong Xu</name>
    </author>
    <author>
      <name>Jiacheng Wei</name>
    </author>
    <author>
      <name>Fayao Liu</name>
    </author>
    <author>
      <name>Jiashi Feng</name>
    </author>
    <author>
      <name>Guosheng Lin</name>
    </author>
    <author>
      <name>Jianfeng Zhang</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2508.08467v2</id>
    <title>Empowering Children to Create AI-Enabled Augmented Reality Experiences</title>
    <updated>2026-08-12T01:30:26Z</updated>
    <link href="https://arxiv.org/abs/2508.08467v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2508.08467v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>Despite their potential to enhance children's learning experiences, AI-enabled AR technologies are predominantly used in ways that position children as consumers rather than creators. We introduce Capybara, an AR-based and AI-powered visual programming environment that empowers children to create, customize, and program 3D characters overlaid onto the physical world. Capybara enables children to create virtual characters and accessories using text-to-3D generative AI models, and to animate these characters through auto-rigging and body tracking. In addition, our system employs vision-based AI models to recognize physical objects, allowing children to program interactive behaviors between virtual characters and their physical surroundings. We demonstrate the expressiveness of Capybara through a set of novel AR experiences. We conducted user studies with 20 children in the United States and Argentina. Our findings suggest that Capybara can empower children to harness AI in authoring personalized and engaging AR experiences that seamlessly bridge the virtual and physical worlds.</summary>
    <category term="cs.HC" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.AI" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.PL" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-08-11T20:57:39Z</published>
    <arxiv:comment>Accepted to ACM UIST 2025</arxiv:comment>
    <arxiv:primary_category term="cs.HC"/>
    <author>
      <name>Lei Zhang</name>
    </author>
    <author>
      <name>Shuyao Zhou</name>
    </author>
    <author>
      <name>Amna Liaqat</name>
    </author>
    <author>
      <name>Tinney Mak</name>
    </author>
    <author>
      <name>Brian Berengard</name>
    </author>
    <author>
      <name>Emily Qian</name>
    </author>
    <author>
      <name>Andrés Monroy-Hernández</name>
    </author>
    <arxiv:doi>10.1145/3746059.3747662</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1145/3746059.3747662" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2508.08094v1</id>
    <title>3D Plant Root Skeleton Detection and Extraction</title>
    <updated>2025-08-11T15:33:10Z</updated>
    <link href="https://arxiv.org/abs/2508.08094v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2508.08094v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Plant roots typically exhibit a highly complex and dense architecture, incorporating numerous slender lateral roots and branches, which significantly hinders the precise capture and modeling of the entire root system. Additionally, roots often lack sufficient texture and color information, making it difficult to identify and track root traits using visual methods. Previous research on roots has been largely confined to 2D studies; however, exploring the 3D architecture of roots is crucial in botany. Since roots grow in real 3D space, 3D phenotypic information is more critical for studying genetic traits and their impact on root development. We have introduced a 3D root skeleton extraction method that efficiently derives the 3D architecture of plant roots from a few images. This method includes the detection and matching of lateral roots, triangulation to extract the skeletal structure of lateral roots, and the integration of lateral and primary roots. We developed a highly complex root dataset and tested our method on it. The extracted 3D root skeletons showed considerable similarity to the ground truth, validating the effectiveness of the model. This method can play a significant role in automated breeding robots. Through precise 3D root structure analysis, breeding robots can better identify plant phenotypic traits, especially root structure and growth patterns, helping practitioners select seeds with superior root systems. This automated approach not only improves breeding efficiency but also reduces manual intervention, making the breeding process more intelligent and efficient, thus advancing modern agriculture.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-08-11T15:33:10Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Jiakai Lin</name>
    </author>
    <author>
      <name>Jinchang Zhang</name>
    </author>
    <author>
      <name>Ge Jin</name>
    </author>
    <author>
      <name>Wenzhan Song</name>
    </author>
    <author>
      <name>Tianming Liu</name>
    </author>
    <author>
      <name>Guoyu Lu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2508.06951v1</id>
    <title>SLRTP2025 Sign Language Production Challenge: Methodology, Results, and Future Work</title>
    <updated>2025-08-09T11:57:33Z</updated>
    <link href="https://arxiv.org/abs/2508.06951v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2508.06951v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Sign Language Production (SLP) is the task of generating sign language video from spoken language inputs. The field has seen a range of innovations over the last few years, with the introduction of deep learning-based approaches providing significant improvements in the realism and naturalness of generated outputs. However, the lack of standardized evaluation metrics for SLP approaches hampers meaningful comparisons across different systems. To address this, we introduce the first Sign Language Production Challenge, held as part of the third SLRTP Workshop at CVPR 2025. The competition's aims are to evaluate architectures that translate from spoken language sentences to a sequence of skeleton poses, known as Text-to-Pose (T2P) translation, over a range of metrics. For our evaluation data, we use the RWTH-PHOENIX-Weather-2014T dataset, a German Sign Language - Deutsche Gebardensprache (DGS) weather broadcast dataset. In addition, we curate a custom hidden test set from a similar domain of discourse. This paper presents the challenge design and the winning methodologies. The challenge attracted 33 participants who submitted 231 solutions, with the top-performing team achieving BLEU-1 scores of 31.40 and DTW-MJE of 0.0574. The winning approach utilized a retrieval-based framework and a pre-trained language model. As part of the workshop, we release a standardized evaluation network, including high-quality skeleton extraction-based keypoints establishing a consistent baseline for the SLP field, which will enable future researchers to compare their work against a broader range of methods.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="eess.IV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="eess.SP" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-08-09T11:57:33Z</published>
    <arxiv:comment>11 pages, 6 Figures, CVPR conference</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Harry Walsh</name>
    </author>
    <author>
      <name>Ed Fish</name>
    </author>
    <author>
      <name>Ozge Mercanoglu Sincan</name>
    </author>
    <author>
      <name>Mohamed Ilyes Lakhal</name>
    </author>
    <author>
      <name>Richard Bowden</name>
    </author>
    <author>
      <name>Neil Fox</name>
    </author>
    <author>
      <name>Bencie Woll</name>
    </author>
    <author>
      <name>Kepeng Wu</name>
    </author>
    <author>
      <name>Zecheng Li</name>
    </author>
    <author>
      <name>Weichao Zhao</name>
    </author>
    <author>
      <name>Haodong Wang</name>
    </author>
    <author>
      <name>Wengang Zhou</name>
    </author>
    <author>
      <name>Houqiang Li</name>
    </author>
    <author>
      <name>Shengeng Tang</name>
    </author>
    <author>
      <name>Jiayi He</name>
    </author>
    <author>
      <name>Xu Wang</name>
    </author>
    <author>
      <name>Ruobei Zhang</name>
    </author>
    <author>
      <name>Yaxiong Wang</name>
    </author>
    <author>
      <name>Lechao Cheng</name>
    </author>
    <author>
      <name>Meryem Tasyurek</name>
    </author>
    <author>
      <name>Tugce Kiziltepe</name>
    </author>
    <author>
      <name>Hacer Yalim Keles</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2507.21018v2</id>
    <title>A Standardized Benchmark for Skeleton-Based Rehabilitation Assessment Using Deep Learning</title>
    <updated>2026-07-17T12:52:48Z</updated>
    <link href="https://arxiv.org/abs/2507.21018v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2507.21018v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>Automated assessment of human motion plays a vital role in rehabilitation, enabling objective evaluation of patient performance and progress. Unlike general human activity recognition, rehabilitation motion assessment focuses on analyzing the quality of movement within the same action class, requiring the detection of subtle deviations from ideal motion. Recent advances in deep learning and video-based skeleton extraction have opened new possibilities for accessible, scalable motion assessment using affordable devices such as smartphones or webcams. However, the field lacks standardized benchmarks, consistent evaluation protocols, and reproducible methodologies, limiting progress and comparability across studies. In this work, we address these gaps by (i) aggregating existing rehabilitation datasets into a unified archive called Rehab-Pile, (ii) proposing a general benchmarking framework for evaluating deep learning methods in this domain, and (iii) conducting extensive benchmarking of multiple architectures across classification and regression tasks. All datasets and implementations are released to the community to support transparency and reproducibility. This paper aims to establish a solid foundation for future research in automated rehabilitation assessment and foster the development of reliable, accessible, and personalized rehabilitation solutions. The datasets, source-code and results of this article are all publicly available.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.LG" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-07-28T17:39:03Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Ali Ismail-Fawaz</name>
    </author>
    <author>
      <name>Maxime Devanne</name>
    </author>
    <author>
      <name>Stefano Berretti</name>
    </author>
    <author>
      <name>Jonathan Weber</name>
    </author>
    <author>
      <name>Germain Forestier</name>
    </author>
    <arxiv:doi>10.1109/FG67764.2026.11556986</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1109/FG67764.2026.11556986" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2507.13648v1</id>
    <title>EPSilon: Efficient Point Sampling for Lightening of Hybrid-based 3D Avatar Generation</title>
    <updated>2025-07-18T04:35:51Z</updated>
    <link href="https://arxiv.org/abs/2507.13648v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2507.13648v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>The rapid advancement of neural radiance fields (NeRF) has paved the way to generate animatable human avatars from a monocular video. However, the sole usage of NeRF suffers from a lack of details, which results in the emergence of hybrid representation that utilizes SMPL-based mesh together with NeRF representation. While hybrid-based models show photo-realistic human avatar generation qualities, they suffer from extremely slow inference due to their deformation scheme: to be aligned with the mesh, hybrid-based models use the deformation based on SMPL skinning weights, which needs high computational costs on each sampled point. We observe that since most of the sampled points are located in empty space, they do not affect the generation quality but result in inference latency with deformation. In light of this observation, we propose EPSilon, a hybrid-based 3D avatar generation scheme with novel efficient point sampling strategies that boost both training and inference. In EPSilon, we propose two methods to omit empty points at rendering; empty ray omission (ERO) and empty interval omission (EIO). In ERO, we wipe out rays that progress through the empty space. Then, EIO narrows down the sampling interval on the ray, which wipes out the region not occupied by either clothes or mesh. The delicate sampling scheme of EPSilon enables not only great computational cost reduction during deformation but also the designation of the important regions to be sampled, which enables a single-stage NeRF structure without hierarchical sampling. Compared to existing methods, EPSilon maintains the generation quality while using only 3.9% of sampled points and achieves around 20 times faster inference, together with 4 times faster training convergence. We provide video results on https://github.com/seungjun-moon/epsilon.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-07-18T04:35:51Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Seungjun Moon</name>
    </author>
    <author>
      <name>Sangjoon Yu</name>
    </author>
    <author>
      <name>Gyeong-Moon Park</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2507.06812v2</id>
    <title>Democratizing High-Fidelity Co-Speech Gesture Video Generation</title>
    <updated>2025-07-14T04:35:26Z</updated>
    <link href="https://arxiv.org/abs/2507.06812v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2507.06812v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>Co-speech gesture video generation aims to synthesize realistic, audio-aligned videos of speakers, complete with synchronized facial expressions and body gestures. This task presents challenges due to the significant one-to-many mapping between audio and visual content, further complicated by the scarcity of large-scale public datasets and high computational demands. We propose a lightweight framework that utilizes 2D full-body skeletons as an efficient auxiliary condition to bridge audio signals with visual outputs. Our approach introduces a diffusion model conditioned on fine-grained audio segments and a skeleton extracted from the speaker's reference image, predicting skeletal motions through skeleton-audio feature fusion to ensure strict audio coordination and body shape consistency. The generated skeletons are then fed into an off-the-shelf human video generation model with the speaker's reference image to synthesize high-fidelity videos. To democratize research, we present CSG-405-the first public dataset with 405 hours of high-resolution videos across 71 speech types, annotated with 2D skeletons and diverse speaker demographics. Experiments show that our method exceeds state-of-the-art approaches in visual quality and synchronization while generalizing across speakers and contexts. Code, models, and CSG-405 are publicly released at https://mpi-lab.github.io/Democratizing-CSG/</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.AI" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-07-09T13:02:12Z</published>
    <arxiv:comment>ICCV 2025</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Xu Yang</name>
    </author>
    <author>
      <name>Shaoli Huang</name>
    </author>
    <author>
      <name>Shenbo Xie</name>
    </author>
    <author>
      <name>Xuelin Chen</name>
    </author>
    <author>
      <name>Yifei Liu</name>
    </author>
    <author>
      <name>Changxing Ding</name>
    </author>
  </entry>
</feed>
