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Showing 1–25 of 55 results for all: cloud rendering volumetric

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  1. CT2Yarn: Yarn-Level Reconstruction of Crochet from Computed Tomography

    Authors: Chang Luo, Nobuyuki Umetani

    Abstract: …underlying yarn path from external observations is challenging because of severe self-occlusion. While micro-CT reveals the full internal structure of a crochet object, the volumetric scan alone does not explicitly encode how the yarn traverses the object. This challenge stems from the hierarchical structure of yarn: a yarn consists of multiple twisted plies… ▽ More

    Submitted 6 September, 2026; originally announced September 2026.

    Comments: Accepted to the Conference Track of Pacific Graphics 2026

    Journal ref: Pacific Graphics 2026 - Conference Papers and Posters

  2. arXiv:2607.01454  [pdf, ps, other] 

    cs.RO

    SE(2) Navigation Mesh

    Authors: Shuyang Shi, Kaixian Qu, Changan Chen, Ines Kast, Yuntao Ma, Marco Hutter

    Abstract: …environments requires representations that accurately capture traversable regions while enabling efficient path planning. Current approaches present key limitations: Point clouds and… ▽ More

    Submitted 1 July, 2026; originally announced July 2026.

    Comments: Project page: https://se2-navmesh.github.io/

  3. arXiv:2606.31556  [pdf, ps, other] 

    cs.CV

    AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings

    Authors: Lorenzo Lazzaroni, Riccardo Bollati, Daniel Barath, Michael Niemeyer, Keisuke Tateno

    Abstract: …challenge in 3D vision, particularly in sparse-view scenarios. Neural radiance fields have demonstrated robust reconstruction from limited observations, but their reliance on volumetric… ▽ More

    Submitted 30 June, 2026; originally announced June 2026.

    Comments: 9 pages, 5 figures

  4. arXiv:2606.04871  [pdf, ps, other] 

    cs.CV

    Recent Advances and Trends in Learning-based 3D Representations

    Authors: Adrien Schockaert, Hamid Laga, Hazem Wannous, Vincent Magnier, Guillaume Dufaye, Jean-françois Witz

    Abstract: …decision that dictates the efficiency, quality, and capabilities of modern computer vision and graphics pipelines for tasks such as 3D reconstruction, novel-view synthesis and rendering, shape and motion analysis, recognition, and generation. While traditional representations (\eg meshes, point… ▽ More

    Submitted 3 June, 2026; originally announced June 2026.

  5. arXiv:2603.05758  [pdf, ps, other] 

    cs.CV cs.GR cs.LG

    Full Dynamic Range Sky-Modelling For Image Based Lighting

    Authors: Ian J. Maquignaz

    Abstract: …visual arts, immersive virtual reality and a wide range of scientific and engineering applications. To alleviate the burden of physical-capture, physically-simulation and volumetric… ▽ More

    Submitted 5 March, 2026; originally announced March 2026.

  6. arXiv:2602.20476  [pdf, ps, other] 

    cs.CV

    SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens

    Authors: Anindita Ghosh, Vladislav Golyanik, Taku Komura, Philipp Slusallek, Christian Theobalt, Rishabh Dabral

    Abstract: …use generative frameworks that simultaneously learn high-level planning and low-level contact reasoning, and rely on computationally expensive 3D scene data such as point clouds or voxel occupancy grids. We propose SceMoS, a scene-aware motion synthesis framework that shows that structured 2D scene representations can serve as a powerful alternative to full… ▽ More

    Submitted 23 February, 2026; originally announced February 2026.

    Comments: 13 pages, 6 figures, 4 tables

  7. arXiv:2602.05081  [pdf, ps, other] 

    cs.GR cs.CV

    Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering

    Authors: Jorge Condor, Nicolai Hermann, Mehmet Ata Yurtsever, Piotr Didyk

    Abstract: Gaussian-based representations have enabled efficient physically-based volume rendering at a fraction of the memory cost of regular, discrete, voxel-based distributions. However, several remaining issues hamper their widespread use. One of the advantages of classic voxel grids is the ease of constructing hierarchical representations by either storing… ▽ More

    Submitted 16 July, 2026; v1 submitted 4 February, 2026; originally announced February 2026.

    Comments: Accepted to ACM Transactions on Graphics (SIGGRAPH 2026)

    ACM Class: I.3.0

    Journal ref: ACM Transactions on Graphics 2026, Vol. 45, No. 4, Article 62

  8. Immersive Volumetric Video Playback: Near-RT Resource Allocation and O-RAN-based Implementation

    Authors: Yao Wen, Luping Xiang, Kun Yang

    Abstract: Immersive volumetric video streaming in extended reality (XR) demands ultra-low motion-to-photon (MTP) latency, which conventional edge-centric architectures struggle to meet due to per-frame computationally intensive… ▽ More

    Submitted 21 March, 2026; v1 submitted 28 January, 2026; originally announced January 2026.

    Comments: Accepted to TMC, IEEE Transactions on Mobile Computing. https://doi.org/10.1109/TMC.2026.3674975

    Journal ref: IEEE Transactions on Mobile Computing (2026)

  9. arXiv:2512.01178  [pdf, ps, other] 

    cs.CV

    VSRD++: Autolabeling for 3D Object Detection via Instance-Aware Volumetric Silhouette Rendering

    Authors: Zihua Liu, Hiroki Sakuma, Masatoshi Okutomi

    Abstract: …challenging task in 3D scene understanding. Existing approaches heavily depend on supervised learning with extensive 3D annotations, which are often acquired from LiDAR point clouds through labor-intensive labeling processes. To tackle this problem, we propose VSRD++, a novel weakly supervised framework for monocular 3D object detection that eliminates the r… ▽ More

    Submitted 30 November, 2025; originally announced December 2025.

    Comments: arXiv admin note: text overlap with arXiv:2404.00149

  10. arXiv:2511.14927  [pdf, ps, other] 

    cs.CV cs.MM

    CPSL: Representing Volumetric Video via Content-Promoted Scene Layers

    Authors: Kaiyuan Hu, Yili Jin, Junhua Liu, Xize Duan, Hong Kang, Xue Liu

    Abstract: Volumetric video enables immersive and interactive visual experiences by supporting free viewpoint exploration and realistic motion parallax. However, existing… ▽ More

    Submitted 18 November, 2025; originally announced November 2025.

  11. arXiv:2509.11377  [pdf, ps, other] 

    cs.GR

    3D Gaussian Modeling and Ray Marching of OpenVDB datasets for Scientific Visualization

    Authors: Isha Sharma, Dieter Schmalstieg

    Abstract: …formats are dense-grid data structures that store every grid cell, irrespective of its contribution. OpenVDB library and data format were introduced for representing sparse volumetric data specifically for visual effects use cases such as… ▽ More

    Submitted 14 September, 2025; originally announced September 2025.

  12. arXiv:2509.04047  [pdf, ps, other] 

    cs.GR cs.CV cs.LG

    TensoIS: A Step Towards Feed-Forward Tensorial Inverse Subsurface Scattering for Perlin Distributed Heterogeneous Media

    Authors: Ashish Tiwari, Satyam Bhardwaj, Yash Bachwana, Parag Sarvoday Sahu, T. M. Feroz Ali, Bhargava Chintalapati, Shanmuganathan Raman

    Abstract: …problem. Most of the existing approaches model BSSRDF either through an analysis-by-synthesis approach, approximating complex path integrals, or using differentiable volume rendering techniques to account for heterogeneity. However, only a few studies have applied learning-based methods to estimate subsurface scattering parameters, but they assume homogeneou… ▽ More

    Submitted 4 September, 2025; originally announced September 2025.

    Comments: To appear in Pacific Graphics 2025 (CGF Journal Track), Project page: https://yashbachwana.github.io/TensoIS/

  13. Efficient Geometry Compression and Communication for 3D Gaussian Splatting Point Clouds

    Authors: Liang Xie, Yanting Li, Luyang Tang, Wei Gao

    Abstract: …data volume causes excessive storage space occupancy. To address this issue, we propose adopting the AVS PCRM reference software for efficient compression of Gaussian point cloud geometry data. The strategy deeply integrates the advanced encoding capabilities of AVS PCRM into the i3DV platform, forming technical complementarity with the original rate-distort… ▽ More

    Submitted 2 September, 2025; originally announced September 2025.

    Comments: 8 pages,5 figures

    Journal ref: ACM MOBICOM 2025

  14. arXiv:2508.14956  [pdf, ps, other] 

    cs.MM cs.NI eess.IV eess.SY

    Holo-Artisan: A Personalized Multi-User Holographic Experience for Virtual Museums on the Edge Intelligence

    Authors: Nan-Hong Kuo, Hojjat Baghban

    Abstract: …process real-time user data -- including pose, facial expression, and voice -- for multiple visitors concurrently. Generative AI models then drive digital artworks (e.g., a volumetric Mona Lisa) to respond uniquely to each viewer. For instance, the Mona Lisa can return a smile to one visitor while engaging in a spoken Q\&A with another, all in real time.… ▽ More

    Submitted 20 August, 2025; originally announced August 2025.

  15. arXiv:2507.21557  [pdf, ps, other] 

    cs.MM

    PC-JND: Subjective Study and Dataset on Just Noticeable Difference for Point Clouds in 6DoF Virtual Reality

    Authors: Chunling Fan, Yun Zhang, Dietmar Saupe, Raouf Hamzaoui, Weisi Lin

    Abstract: …a difference between a pristine stimulus and its distorted version. The JND concept has been widely applied in visual signal processing tasks, including coding, transmission, rendering, and quality assessment, to optimize human-centric media experiences. A point… ▽ More

    Submitted 29 July, 2025; originally announced July 2025.

    Comments: 13 pages, 10 figures, Journal

  16. arXiv:2504.05517  [pdf, other] 

    cs.GR cs.LG cs.MM

    L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery

    Authors: Yi-Zhen Tsai, Xuechen Zhang, Zheng Li, Jiasi Chen

    Abstract: Traditional 3D content representations include dense point clouds that consume large amounts of data and hence network bandwidth, while newer representations such as neural radiance fields suffer from poor frame rates due to their non-standard… ▽ More

    Submitted 7 April, 2025; originally announced April 2025.

  17. arXiv:2503.00887  [pdf, other] 

    cs.GR

    DreamPrinting: Volumetric Printing Primitives for High-Fidelity 3D Printing

    Authors: Youjia Wang, Ruixiang Cao, Teng Xu, Yifei Liu, Dong Zhang, Yiwen Wu, Jingyi Yu

    Abstract: Translating the rich visual fidelity of volumetric… ▽ More

    Submitted 2 March, 2025; originally announced March 2025.

  18. arXiv:2502.08107  [pdf] 

    cs.GR

    Machine Learning-Driven Volumetric Cloud Rendering: Procedural Shader Optimization and Dynamic Lighting in Unreal Engine for Realistic Atmospheric Simulation

    Authors: Shruti Singh, Shantanu Kumar

    Abstract: This study advances real-time volumetric… ▽ More

    Submitted 11 February, 2025; originally announced February 2025.

  19. arXiv:2501.05226  [pdf, other] 

    cs.CV cs.LG

    Light Transport-aware Diffusion Posterior Sampling for Single-View Reconstruction of 3D Volumes

    Authors: Ludwic Leonard, Nils Thuerey, Ruediger Westermann

    Abstract: We introduce a single-view reconstruction technique of volumetric fields in which multiple light scattering effects are omnipresent, such as in… ▽ More

    Submitted 28 March, 2025; v1 submitted 9 January, 2025; originally announced January 2025.

    Comments: CVPR 2025

    ACM Class: I.2.10; I.4.5

  20. arXiv:2412.12208  [pdf, other] 

    cs.CV

    AI-Driven Innovations in Volumetric Video Streaming: A Review

    Authors: Erfan Entezami, Hui Guan

    Abstract: Recent efforts to enhance immersive and interactive user experiences have driven the development of volumetric video, a form of 3D content that enables 6 DoF. Unlike traditional 2D content,… ▽ More

    Submitted 15 December, 2024; originally announced December 2024.

  21. arXiv:2412.09608  [pdf, other] 

    cs.CV cs.GR cs.MM

    Representing Long Volumetric Video with Temporal Gaussian Hierarchy

    Authors: Zhen Xu, Yinghao Xu, Zhiyuan Yu, Sida Peng, Jiaming Sun, Hujun Bao, Xiaowei Zhou

    Abstract: This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point… ▽ More

    Submitted 12 December, 2024; originally announced December 2024.

    Comments: SIGGRAPH Asia 2024 (TOG). Project page: https://zju3dv.github.io/longvolcap

  22. arXiv:2411.15723  [pdf, ps, other] 

    cs.CV

    GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction

    Authors: Baixin Xu, Jiangbei Hu, Jiaze Li, Ying He

    Abstract: …is a core problem in 3D computer vision. While neural implicit surfaces like SDFs offer smooth geometry, they are often bottlenecked by the computational intensity of volume rendering. Conversely, 3D Gaussian Splatting (3DGS) provides rapid training but lacks geometry continuity, often leading to fragmented surfaces. This paper presents a novel framework tha… ▽ More

    Submitted 9 July, 2026; v1 submitted 24 November, 2024; originally announced November 2024.

    Comments: see https://github.com/xubaixinxbx/Gsurf

  23. arXiv:2411.04963  [pdf, other] 

    cs.CV

    VAIR: Visuo-Acoustic Implicit Representations for Low-Cost, Multi-Modal Transparent Surface Reconstruction in Indoor Scenes

    Authors: Advaith V. Sethuraman, Onur Bagoren, Harikrishnan Seetharaman, Dalton Richardson, Joseph Taylor, Katherine A. Skinner

    Abstract: …optimization to learn an implicit representation of indoor scenes consisting of transparent surfaces. We demonstrate that we can query the implicit representation to enable volumetric rendering in image space or 3D geometry reconstruction (point clouds or mesh) with transparent s… ▽ More

    Submitted 7 November, 2024; originally announced November 2024.

    Comments: https://umfieldrobotics.github.io/VAIR_site/

  24. arXiv:2409.16615  [pdf, other] 

    cs.CV

    DeformStream: Deformation-based Adaptive Volumetric Video Streaming

    Authors: Boyan Li, Yongting Chen, Dayou Zhang, Fangxin Wang

    Abstract: Volumetric video streaming offers immersive 3D experiences but faces significant challenges due to high bandwidth requirements and latency issues in transmitting detailed content in real time. Traditional methods like point… ▽ More

    Submitted 25 September, 2024; originally announced September 2024.

  25. arXiv:2408.03825  [pdf, other] 

    cs.RO cs.CV

    Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM

    Authors: Yan Song Hu, Dayou Mao, Yuhao Chen, John Zelek

    Abstract: Initial applications of 3D Gaussian Splatting (3DGS) in Visual Simultaneous Localization and Mapping (VSLAM) demonstrate the generation of high-quality volumetric reconstructions from monocular video streams. However, despite these promising advancements, current 3DGS integrations have reduced tracking performance and lower operating speeds compared to tradi… ▽ More

    Submitted 7 August, 2024; originally announced August 2024.

    Comments: This extended abstract has been submitted to be presented at an IEEE conference. It will be made available online by IEEE but will not be published in IEEE Xplore