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Showing 1–5 of 5 results for all: "volumetric clouds"

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  1. arXiv:2506.10112  [pdf, ps, other] 

    cs.LG

    NnD: Diffusion-based Generation of Physically-Nonnegative Objects

    Authors: Nadav Torem, Tamar Sde-Chen, Yoav Y. Schechner

    Abstract: …and analysis (inference). NnD trains on high-quality physically simulated objects. Once trained, it can be used for generation and inference. We demonstrate generation of 3D volumetric clouds, comprising inherently nonnegative microphysical fields. Our generated clouds are consistent with cloud physics trends. They are… ▽ More

    Submitted 11 June, 2025; originally announced June 2025.

  2. arXiv:2502.08107  [pdf] 

    cs.GR

    Machine Learning-Driven Volumetric Cloud Rendering: Procedural Shader Optimization and Dynamic Lighting in Unreal Engine for Realistic Atmospheric Simulation

    Authors: Shruti Singh, Shantanu Kumar

    Abstract: This study advances real-time volumetric cloud rendering in Computer Graphics (CG) by developing a specialized shader in Unreal Engine (UE), focusing on realistic cloud modeling and lighting. By leveraging ray-casting-based lighting algorithms, this work demonstrates the practical application of a dual-layered procedur… ▽ More

    Submitted 11 February, 2025; originally announced February 2025.

  3. arXiv:2501.05226  [pdf, other] 

    cs.CV cs.LG

    Light Transport-aware Diffusion Posterior Sampling for Single-View Reconstruction of 3D Volumes

    Authors: Ludwic Leonard, Nils Thuerey, Ruediger Westermann

    Abstract: …contrast to classic NeRF approaches and makes the reconstructions better aligned with observed data. Through various experiments, we demonstrate single-view reconstruction of volumetric clouds at a previously unattainable quality. ▽ More

    Submitted 28 March, 2025; v1 submitted 9 January, 2025; originally announced January 2025.

    Comments: CVPR 2025

    ACM Class: I.2.10; I.4.5

  4. arXiv:2311.17657  [pdf, other] 

    cs.CV

    Volumetric Cloud Field Reconstruction

    Authors: Jacob Lin, Miguel Farinha, Edward Gryspeerdt, Ronald Clark

    Abstract: Volumetric phenomena, such as clouds and fog, present a significant challenge for 3D reconstruction systems due to their translucent nature and their complex interactions with light. Conventional techniques for reconstructing scattering volumes rely on controlled setups, limiting practical applications. This paper introduces an approach to reconstructing volumes from a few input stereo pairs. We p… ▽ More

    Submitted 29 November, 2023; originally announced November 2023.

    Comments: Project page at https://cloud-field.github.io

  5. arXiv:2106.15539  [pdf, other] 

    eess.IV cs.GR

    Model-Centric Volumetric Point Cloud Attributes

    Authors: Ricardo L. de Queiroz, Camilo Dorea, Davi R. Freitas, Maja Krivokuca, Gustavo P. Sandri

    Abstract: …from which it may calculate the image viewed by a given camera. We want to be able to describe transparent or translucid objects, mirrors, fishbowls, fog and smoke. Volumetric clouds may allow us to describe the air, however ``empty'', and introduce air particles, in a manner independent of the viewer position… ▽ More

    Submitted 29 June, 2021; originally announced June 2021.