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  <id>tag:github.com,2008:https://github.com/NVIDIA/DLSS/releases</id>
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  <title>Release notes from DLSS</title>
  <updated>2026-09-08T15:06:58Z</updated>
  <entry>
    <id>tag:github.com,2008:Repository/390024694/v310.9.1</id>
    <updated>2026-09-08T15:30:04Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/NVIDIA/DLSS/releases/tag/v310.9.1"/>
    <title>DLSS 310.9.1 SDK</title>
    <content type="html">&lt;p&gt;NVIDIA DLSS SDK 310.9.1 is now available for all developers:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added DLSS Ray Reconstruction Transformer Mode (Preset F)&lt;/li&gt;
&lt;li&gt;Bug Fixes &amp;amp; Stability Improvements&lt;/li&gt;
&lt;/ul&gt;</content>
    <author>
      <name>liam-middlebrook</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/3920942?s=60&amp;v=4"/>
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  <entry>
    <id>tag:github.com,2008:Repository/390024694/v310.7.0</id>
    <updated>2026-06-23T16:35:41Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/NVIDIA/DLSS/releases/tag/v310.7.0"/>
    <title>DLSS 310.7.0 SDK</title>
    <content type="html">&lt;p&gt;NVIDIA DLSS SDK 310.7.0 is now available for all developers:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Improved tracking of resources and frames in Nsight Graphics and Nsight Systems&lt;/li&gt;
&lt;li&gt;Bug Fixes &amp;amp; Stability Improvements&lt;/li&gt;
&lt;/ul&gt;</content>
    <author>
      <name>liam-middlebrook</name>
    </author>
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  <entry>
    <id>tag:github.com,2008:Repository/390024694/v310.6.0</id>
    <updated>2026-04-21T13:00:05Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/NVIDIA/DLSS/releases/tag/v310.6.0"/>
    <title>DLSS 310.6.0 SDK</title>
    <content type="html">&lt;p&gt;NVIDIA DLSS SDK 310.6.0 is now available for all developers:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added DLSS Frame Generation 5x and 6x Modes&lt;/li&gt;
&lt;li&gt;Added DLSS Frame Generation User Interface Recomposition support (Preset B)&lt;/li&gt;
&lt;li&gt;Bug Fixes &amp;amp; Stability Improvements&lt;/li&gt;
&lt;/ul&gt;</content>
    <author>
      <name>liam-middlebrook</name>
    </author>
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  <entry>
    <id>tag:github.com,2008:Repository/390024694/v310.5.3</id>
    <updated>2026-01-26T22:35:24Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/NVIDIA/DLSS/releases/tag/v310.5.3"/>
    <title>DLSS 310.5.3 SDK</title>
    <content type="html">&lt;p&gt;NVIDIA DLSS SDK 310.5.3 is now available for all developers:&lt;br&gt;
- Added CUDA application support to DLSS Ray Reconstruction&lt;br&gt;
- Bug Fixes &amp;amp; Stability Improvements&lt;/p&gt;</content>
    <author>
      <name>liam-middlebrook</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/3920942?s=60&amp;v=4"/>
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  <entry>
    <id>tag:github.com,2008:Repository/390024694/v310.5.0</id>
    <updated>2026-01-06T05:31:05Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/NVIDIA/DLSS/releases/tag/v310.5.0"/>
    <title>DLSS 310.5.0 SDK</title>
    <content type="html">&lt;p&gt;NVIDIA DLSS SDK 310.5.0 is now available for all developers:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added Preset L and M to DLSS Super Resolution.&lt;/li&gt;
&lt;li&gt;Bug Fixes &amp;amp; Stability Improvements&lt;/li&gt;
&lt;/ul&gt;</content>
    <author>
      <name>liam-middlebrook</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/3920942?s=60&amp;v=4"/>
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  <entry>
    <id>tag:github.com,2008:Repository/390024694/v310.4.0</id>
    <updated>2025-08-26T17:06:43Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/NVIDIA/DLSS/releases/tag/v310.4.0"/>
    <title>DLSS 310.4.0 SDK</title>
    <content type="html">&lt;p&gt;NVIDIA DLSS SDK 310.4.0 is now available for all developers:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Bug Fixes &amp;amp; Stability Improvements&lt;/li&gt;
&lt;/ul&gt;</content>
    <author>
      <name>liam-middlebrook</name>
    </author>
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  <entry>
    <id>tag:github.com,2008:Repository/390024694/v310.3.0</id>
    <updated>2025-06-25T16:19:05Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/NVIDIA/DLSS/releases/tag/v310.3.0"/>
    <title>DLSS Super Resolution and Ray Reconstruction SDK 310.3.0</title>
    <content type="html">&lt;p&gt;NVIDIA DLSS SDK 310.3.0 is now available for all developers:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;DLSS Transformer Model is officially out of Beta.&lt;/li&gt;
&lt;li&gt;Bug Fixes &amp;amp; Stability Improvements&lt;/li&gt;
&lt;/ul&gt;</content>
    <author>
      <name>ertam-NV</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/67923845?s=60&amp;v=4"/>
  </entry>
  <entry>
    <id>tag:github.com,2008:Repository/390024694/v310.2.1</id>
    <updated>2025-04-09T06:51:05Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/NVIDIA/DLSS/releases/tag/v310.2.1"/>
    <title>DLSS Super Resolution and Ray Reconstruction SDK v310.2.1</title>
    <content type="html">&lt;p&gt;NVIDIA DLSS SDK 310.2.0 is now available for all developers:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added Preset K to DLSS Super Resolution.&lt;/li&gt;
&lt;li&gt;Added Preset E to DLSS Ray Reconstruction,  which adds provision for Depth of Field Guide Buffer in addition to Subsurface Scattering (SSS)&lt;/li&gt;
&lt;li&gt;Bug Fixes &amp;amp; Stability Improvements&lt;/li&gt;
&lt;/ul&gt;</content>
    <author>
      <name>ertam-NV</name>
    </author>
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  <entry>
    <id>tag:github.com,2008:Repository/390024694/v310.1.0</id>
    <updated>2025-01-30T19:23:09Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/NVIDIA/DLSS/releases/tag/v310.1.0"/>
    <title>DLSS Super Resolution &amp; Ray Reconstruction SDK 310.1.0</title>
    <content type="html">&lt;p&gt;NVIDIA DLSS SDK 310.1.0 is now available for all developers:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Added support for DLSS Ray Reconstruction. This includes the new transformer architecture for increased stability and lighting detail with ray tracing.&lt;/li&gt;
&lt;li&gt;Added a new DLSS Super Resolution model (in beta) featuring a transformer architecture for improved stability and motion detail.&lt;/li&gt;
&lt;/ul&gt;</content>
    <author>
      <name>ertam-NV</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/67923845?s=60&amp;v=4"/>
  </entry>
  <entry>
    <id>tag:github.com,2008:Repository/390024694/v3.7.20</id>
    <updated>2024-09-06T20:16:28Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/NVIDIA/DLSS/releases/tag/v3.7.20"/>
    <title>DLSS Super Resolution SDK 3.7.20</title>
    <content type="html">&lt;p&gt;NVIDIA DLSS SDK 3.7.20 is now available for download for all developers.&lt;/p&gt;
&lt;p&gt;Bug Fixes &amp;amp; Stability Improvements&lt;/p&gt;</content>
    <author>
      <name>ertam-NV</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/67923845?s=60&amp;v=4"/>
  </entry>
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