<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xml:lang="en-US">
  <id>tag:github.com,2008:https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases</id>
  <link type="text/html" rel="alternate" href="https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases"/>
  <link type="application/atom+xml" rel="self" href="https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases.atom"/>
  <title>Release notes from FidelityFX-SDK</title>
  <updated>2026-06-24T10:20:22Z</updated>
  <entry>
    <id>tag:github.com,2008:Repository/664657488/v2.3.0</id>
    <updated>2026-07-03T13:04:09Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/tag/v2.3.0"/>
    <title>FSR SDK v2.3.0</title>
    <content type="html">&lt;h1&gt;What&#39;s new in the AMD FSR™ SDK 2.3.0?&lt;/h1&gt;
&lt;p&gt;Welcome to the AMD FSR™ SDK. This revision to the SDK updates a number of AMD FSR™ Redstone DLL-based ML technologies.&lt;/p&gt;
&lt;h2&gt;New effects and features&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Updated effects&lt;/h2&gt;
&lt;h3&gt;AMD FSR™ Ray Regeneration 1.2.0&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Added optional add-on ambient occlusion denoising.&lt;/li&gt;
&lt;li&gt;Added optional add-on specular occlusion denoising.&lt;/li&gt;
&lt;li&gt;Added support for checkerboard rendering.&lt;/li&gt;
&lt;li&gt;Added &lt;code&gt;FFX_API_CONFIGURE_DENOISER_KEY_DEBUG_VIEW_LINEAR_DEPTH_BOUNDS&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Added &lt;code&gt;FFX_DENOISER_ENABLE_VALIDATION&lt;/code&gt; flag.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;API breaking additions&lt;/b&gt;:
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;FfxApiDenoiserSignal::_reserved&lt;/code&gt; is removed;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiser::deltaTime&lt;/code&gt; is removed;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxQueryDescDenoiserGetVersion&lt;/code&gt; is removed:
&lt;ul&gt;
&lt;li&gt;API version is DLL version;&lt;/li&gt;
&lt;li&gt;Provider version is embedded in provider version name;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Fuse mode API is removed:
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;FfxApiDenoiserMode&lt;/code&gt; is removed;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxCreateContextDescDenoiser::mode&lt;/code&gt; is removed;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiserInput1Signal&lt;/code&gt; (incl. Fused Albedo) is removed;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiserInput2Signals&lt;/code&gt; is removed;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiserInput4Signals&lt;/code&gt; is removed;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxQueryDescDenoiserGetGPUMemoryUsage::mode&lt;/code&gt; is removed;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Logging API is changed:
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;ffxCreateContextDescDenoiser::fpMessage&lt;/code&gt; is replaced with &lt;code&gt;ffxConfigureDescGlobalDebug&lt;/code&gt;;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Matrix API is added:
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiser::cameraRight&lt;/code&gt;, &lt;code&gt;ffxDispatchDescDenoiser::cameraUp&lt;/code&gt;, &lt;code&gt;ffxDispatchDescDenoiser::cameraForward&lt;/code&gt;, &lt;code&gt;ffxDispatchDescDenoiser::cameraAspectRatio&lt;/code&gt;, &lt;code&gt;ffxDispatchDescDenoiser::cameraNear&lt;/code&gt;, &lt;code&gt;ffxDispatchDescDenoiser::cameraFar&lt;/code&gt;, and &lt;code&gt;ffxDispatchDescDenoiser::cameraFovAngleVertical&lt;/code&gt; are replaced with &lt;code&gt;ffxDispatchDescDenoiser::view&lt;/code&gt; and &lt;code&gt;ffxDispatchDescDenoiser::projection&lt;/code&gt;;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiser::linearDepth&lt;/code&gt; now contains the signed linear depth instead of absolute linear depth;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiser::motionVectors::z&lt;/code&gt; now contains the signed linear depth delta instead of absolute linear depth delta;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiser::motionVectorScale::z&lt;/code&gt; now contains the signed linear depth delta scaling factor instead of absolute linear depth delta scaling factor;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Passthrough API is added:
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiser::linearDepthBounds&lt;/code&gt; is added;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Reconstruction API is added:
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;FfxApiDenoiserSignal::checkerboardOrigin&lt;/code&gt; is added;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxCreateContextDescDenoiser::checkerboardSignalFlags&lt;/code&gt; is added;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxQueryDescDenoiserGetGPUMemoryUsage::checkerboardSignalFlags&lt;/code&gt; is added;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Signal API is added:
&lt;ul&gt;
&lt;li&gt;&lt;code&gt;FFX_DENOISER_ENABLE_DOMINANT_LIGHT&lt;/code&gt; is replaced with &lt;code&gt;FFX_DENOISER_SIGNAL_DOMINANT_LIGHT_VISIBILITY&lt;/code&gt;;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;FfxApiDenoiserSignalFlags&lt;/code&gt; is added;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxCreateContextDescDenoiser::signalFlags&lt;/code&gt; is added;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiserAmbientOcclusion&lt;/code&gt; is added;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiserDirectDiffuse&lt;/code&gt; is added;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiserDirectSpecular&lt;/code&gt; is added;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiserIndirectDiffuse&lt;/code&gt; is added;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiserIndirectSpecular&lt;/code&gt; is added;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiserInputDominantLight&lt;/code&gt; is replaced with &lt;code&gt;ffxDispatchDescDenoiserDominantLight&lt;/code&gt;;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxDispatchDescDenoiserSpecularOcclusion&lt;/code&gt; is added;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ffxQueryDescDenoiserGetGPUMemoryUsage::signalFlags&lt;/code&gt; is added;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;AMD FSR™ Upscaling 4.1.1&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Added support for AMD FSR™ Upscaling 4.1 on AMD Radeon RX 7000 Series (AMD RDNA™ 3 architecture) discrete GPUs&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;AMD FSR™ Frame Generation 4.0.1&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Version updates for ML-based frame generation and Frame Generation Swapchain&lt;/li&gt;
&lt;li&gt;Fix motion vector pre-processing for generation rectangle&lt;/li&gt;
&lt;li&gt;Fix binding of camera data for motion vector pre-processing&lt;/li&gt;
&lt;li&gt;Redundant version check removals&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;AMD FidelityFX™ Super Resolution Frame Generation (Swapchain) 3.1.7&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Fix race condition on shutdown/disabling of Frame Generation with semaphore waitable object&lt;/li&gt;
&lt;li&gt;Fix to shutdown handling to prevent hanging resource pointers&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;AMD FSR™ API&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Minor non-API breaking additions:&lt;br&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Added &lt;code&gt;ffxConfigureDescGlobalDebug&lt;/code&gt; (type 7) — a new debug configuration struct with an &lt;code&gt;effectId&lt;/code&gt; field enabling per-effect debug message routing.&lt;br&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Updated Components&lt;/h2&gt;
&lt;p&gt;Starting with AMD FidelityFX™ SDK 2.0.0 the effects, previously combined in amd_fidelityfx_dx12.dll, are split into multiple DLLs based on effect type. Please see &lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v2.3.0/Kits/FidelityFX/docs/getting-started/ffx-api.md#dlls-structure&quot;&gt;Introduction to FSR™ API&lt;/a&gt; for details.&lt;/p&gt;
&lt;p&gt;PDBs are provided for the loader DLL.&lt;/p&gt;
&lt;h2&gt;Updated documentation&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;AMD FSR™ Ray Regeneration 1.2.0 documentation.&lt;/li&gt;
&lt;li&gt;AMD FSR™ Upscaling 4.1.1 documentation.&lt;/li&gt;
&lt;li&gt;AMD FSR™ Frame Generation 4.0.1 documentation.&lt;/li&gt;
&lt;li&gt;AMD FidelityFX™ Super Resolution Frame Generation 3.1.6 API documentation.&lt;/li&gt;
&lt;li&gt;AMD FidelityFX™ Super Resolution Frame Generation Swapchain 3.1.7 documentation.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Deprecated effects&lt;/h2&gt;
&lt;p&gt;None.&lt;/p&gt;
&lt;h2&gt;Deprecated components&lt;/h2&gt;
&lt;p&gt;All SDK version 1 effects are now deprecated to that version of the SDK.&lt;br&gt;
For any pre-existing AMD FidelityFX™ features (including the legacy AMD FidelityFX™ Super Resolution sample), please refer to AMD FidelityFX™ SDK 1.1.4.&lt;/p&gt;
&lt;h2&gt;Minimum Prerequisites&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://visualstudio.microsoft.com/downloads/&quot; rel=&quot;nofollow&quot;&gt;Visual Studio 2022&lt;/a&gt; (Install &lt;code&gt;vcpkg package manager&lt;/code&gt; as part of the install process)&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk&quot; rel=&quot;nofollow&quot;&gt;Windows 10 SDK 10.0.18362.0&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Download&lt;/h2&gt;
&lt;p&gt;We offer a single minimal packaged download for this release of the FSR SDK, which contains the pre-built, signed DLLs and sample library:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/download/v2.3.0/FidelityFX-Samples-v2.3.0-prebuilt.zip&quot;&gt;Minimal package&lt;/a&gt;  ~125MiB&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;That contains everything required to get started with the AMD FidelityFX SDK but does not include the media assets used in the samples. Included is the &lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v2.3.0/docs/tools/media-delivery.md&quot;&gt;AMD FSR Media Delivery System&lt;/a&gt; that you can use to download the media assets, which is required before any of the samples will run.&lt;/p&gt;
&lt;h2&gt;Additional Information&lt;/h2&gt;
&lt;p&gt;For the most up-to-date information on AMD FidelityFX, please visit &lt;a href=&quot;https://gpuopen.com/&quot; rel=&quot;nofollow&quot;&gt;GPUOpen&lt;/a&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-superresolution-4/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX FSR4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-superresolution-3/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX FSR3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://gpuopen.com/amd-fidelityfx-sdk-1/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX SDK v1&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content>
    <author>
      <name>kurbeco</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/20516926?s=60&amp;v=4"/>
  </entry>
  <entry>
    <id>tag:github.com,2008:Repository/664657488/v2.2.0</id>
    <updated>2026-03-24T13:49:56Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/tag/v2.2.0"/>
    <title>FSR SDK v2.2.0</title>
    <content type="html">&lt;h1&gt;What&#39;s new in the AMD FSR™ SDK 2.2.0?&lt;/h1&gt;
&lt;p&gt;Welcome to the AMD FSR™ SDK. This revision to the SDK updates a number of AMD FSR™ Redstone DLL-based ML technologies.&lt;/p&gt;
&lt;h2&gt;New effects and features&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;None&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Updated effects&lt;/h2&gt;
&lt;h3&gt;AMD FSR™ Upscaling 4.1.0&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Updated inference to improve quality in some titles.&lt;/li&gt;
&lt;li&gt;Performance optimizations to several shaders.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;AMD FSR™ Ray Regeneration 1.1.0&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Quality and memory improvements&lt;/li&gt;
&lt;li&gt;Addition of debug view modes using ffxDispatchDescDenoiserDebugView (ffx::DispatchDescDenoiserDebugView)&lt;/li&gt;
&lt;li&gt;&lt;b&gt;API breaking additions&lt;/b&gt;:
&lt;ul&gt;
&lt;li&gt;Dynamic configuration is now at the granularity of individual parameters:
&lt;ul&gt;
&lt;li&gt;FfxApiDenoiserSettings is replaced with FfxApiConfigureDenoiserKey&lt;/li&gt;
&lt;li&gt;ffxConfigureDescDenoiserSettings (ffx::ConfigureDescDenoiserSettings) is replaced with ffxConfigureDescDenoiserKeyValue (ffx::ConfigureDescDenoiserKeyValue)&lt;/li&gt;
&lt;li&gt;ffxQueryDescDenoiserGetDefaultSettings (ffx::QueryDescDenoiserGetDefaultSettings) is replaced with ffxQueryDescDenoiserGetDefaultKeyValue (ffx::QueryDescDenoiserGetDefaultKeyValue)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Type of ffxDispatchDescDenoiser::motionVectorScale is now FfxApiFloatCoords3D instead of FfxApiFloatCoords2D.&lt;/li&gt;
&lt;li&gt;Alpha channel of ffxDispatchDescDenoiser::diffuseAlbedo is now unused.&lt;/li&gt;
&lt;li&gt;Alpha channel of ffxDispatchDescDenoiser::specularAlbedo is now unused.&lt;/li&gt;
&lt;li&gt;Alpha channel of ffxDispatchDescDenoiserInput1Signal::fusedAlbedo is now unused.&lt;/li&gt;
&lt;li&gt;Alpha channel of ffxDispatchDescDenoiserInput4Signals::indirectSpecularRadiance::input, ffxDispatchDescDenoiserInput2Signals::specularRadiance::input, and ffxDispatchDescDenoiserInput1Signal::radiance::input now contain the specular ray length.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;AMD FSR™ API&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Minor non-API breaking additions:&lt;br&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Updated Components&lt;/h2&gt;
&lt;p&gt;Starting with AMD FidelityFX™ SDK 2.0.0 the effects, previously combined in amd_fidelityfx_dx12.dll, are split into multiple DLLs based on effect type. Please see &lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v2.2.0/Kits/FidelityFX/docs/getting-started/ffx-api.md#dlls-structure&quot;&gt;Introduction to FSR™ API&lt;/a&gt; for details.&lt;/p&gt;
&lt;p&gt;PDBs are provided for the loader DLL.&lt;/p&gt;
&lt;h2&gt;Updated documentation&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;FSR™ Upscaling 4.1 documentation.&lt;/li&gt;
&lt;li&gt;FSR™ Ray Regeneration documentation.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Deprecated effects&lt;/h2&gt;
&lt;p&gt;None.&lt;/p&gt;
&lt;h2&gt;Deprecated components&lt;/h2&gt;
&lt;p&gt;All SDK version 1 effects are now deprecated to that version of the SDK.&lt;br&gt;
For any pre-existing FidelityFX features (including the legacy FidelityFX Super Resolution sample), please refer to FidelityFX SDK 1.1.4.&lt;/p&gt;
&lt;h2&gt;Minimum Prerequisites&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://visualstudio.microsoft.com/downloads/&quot; rel=&quot;nofollow&quot;&gt;Visual Studio 2022&lt;/a&gt; (Install &lt;code&gt;vcpkg package manager&lt;/code&gt; as part of the install process)&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk&quot; rel=&quot;nofollow&quot;&gt;Windows 10 SDK 10.0.18362.0&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Download&lt;/h2&gt;
&lt;p&gt;We offer a single minimal packaged download for this release of the FSR SDK, which contains the pre-built, signed DLLs and sample library:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/download/v2.2.0/FidelityFX-Samples-v2.2.0-prebuilt.zip&quot;&gt;Minimal package&lt;/a&gt;  ~100MiB&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;That contains everything required to get started with the AMD FidelityFX SDK but does not include the media assets used in the samples. Included is the &lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v2.2.0/docs/tools/media-delivery.md&quot;&gt;AMD FSR Media Delivery System&lt;/a&gt; that you can use to download the media assets, which is required before any of the samples will run.&lt;/p&gt;
&lt;h2&gt;Additional Information&lt;/h2&gt;
&lt;p&gt;For the most up-to-date information on AMD FidelityFX, please visit &lt;a href=&quot;https://gpuopen.com/&quot; rel=&quot;nofollow&quot;&gt;GPUOpen&lt;/a&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-superresolution-4/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX FSR4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-superresolution-3/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX FSR3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://gpuopen.com/amd-fidelityfx-sdk-1/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX SDK v1&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content>
    <author>
      <name>kurbeco</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/20516926?s=60&amp;v=4"/>
  </entry>
  <entry>
    <id>tag:github.com,2008:Repository/664657488/v2.1.1</id>
    <updated>2026-02-23T12:51:48Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/tag/v2.1.1"/>
    <title>FSR SDK v2.1.1</title>
    <content type="html">&lt;h1&gt;What&#39;s new in the AMD FSR™ SDK 2.1.1?&lt;/h1&gt;
&lt;p&gt;Welcome to the AMD FSR™ SDK.&lt;/p&gt;
&lt;p&gt;This revision is a minor patch release that fixes a number of documentation links and performs housekeeping on the repository to reduce confusion when linking.&lt;/p&gt;
&lt;h2&gt;Download&lt;/h2&gt;
&lt;p&gt;We offer a single minimal packaged download for this release of the FSR SDK, which contains the pre-built, signed DLLs:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/archive/refs/tags/v2.1.1.zip&quot;&gt;Minimal package&lt;/a&gt;  ~150MB&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;That contains everything required to get started with the AMD FidelityFX SDK but does not include the media assets used in the samples. Included is the &lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v2.1.1/docs/tools/media-delivery.md&quot;&gt;AMD FSR Media Delivery System&lt;/a&gt; that you can use to download the media assets, which is required before any of the samples will run.&lt;/p&gt;
&lt;h2&gt;Additional Information&lt;/h2&gt;
&lt;p&gt;For the most up-to-date information on AMD FidelityFX, please visit &lt;a href=&quot;https://gpuopen.com/&quot; rel=&quot;nofollow&quot;&gt;GPUOpen&lt;/a&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-superresolution-4/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX FSR4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-superresolution-3/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX FSR3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://gpuopen.com/amd-fidelityfx-sdk-1/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX SDK v1&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content>
    <author>
      <name>kurbeco</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/20516926?s=60&amp;v=4"/>
  </entry>
  <entry>
    <id>tag:github.com,2008:Repository/664657488/v2.1.0</id>
    <updated>2025-12-10T14:00:08Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/tag/v2.1.0"/>
    <title>FSR SDK v2.1.0</title>
    <content type="html">&lt;h1&gt;What&#39;s new in the AMD FSR™ SDK 2.1.0?&lt;/h1&gt;
&lt;p&gt;Welcome to the AMD FSR™ SDK. This revision to the SDK introduces the AMD FSR™ Redstone DLL-based ML technologies.&lt;/p&gt;
&lt;h2&gt;New effects and features&lt;/h2&gt;
&lt;h3&gt;AMD FSR™ Frame Generation 4.0.0&lt;/h3&gt;
Introducing our new inference-based FSR™ Frame Generation, an advanced frame-generating solution that leverages state-of-the-art machine learning algorithms to generate high-quality interpolated frames.
&lt;h3&gt;AMD FSR™ Ray Regeneration 1.0.0&lt;/h3&gt;
Introducing our new inference-based FSR™ Ray Regeneration, an advanced denoising solution that leverages state-of-the-art machine learning algorithms to generate high-quality output from noisy source inputs.
&lt;h3&gt;AMD FSR™ Radiance Caching (Preview)&lt;/h3&gt;
Introducing our new inference-based FSR™ Radiance Caching, an advanced path tracing caching solution that leverages state-of-the-art machine learning algorithms to facilitate high-performance path tracing calculations.
&lt;h2&gt;Updated effects&lt;/h2&gt;
&lt;h3&gt;AMD FSR™ Upscaling 4.0.3&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Fixed a rendering error when surface dimensions are not multiples of 8.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;API changes:
&lt;ul&gt;
&lt;li&gt;Added ffxCreateContextDescUpscaleVersion which must be linked to ffxCreateContextDescUpscale when creating a context to ensure correct behavior with future updates.&lt;br&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;AMD FidelityFX™ Super Resolution Frame Generation 3.1.6&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;API changes:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Deprecated ffxDispatchDescFrameGenerationPrepare &amp;amp; ffxDispatchDescFrameGenerationPrepareCameraInfo, replaced by ffxDispatchDescFrameGenerationPrepareV2.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Added ffxCreateContextDescFrameGenerationVersion which must be linked to ffxCreateContextDescFrameGeneration when creating a context to ensure correct behavior with future updates.&lt;br&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;AMD FidelityFX™ Super Resolution Frame Generation Swapchain 3.1.6&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Modified internal implementation to ensure future ABI compatibility.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;API changes:&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Added ffxCreateContextDescFrameGenerationSwapChainVersionDX12 which must be linked to ffxCreateContextDescFrameGenerationSwapChain*DX12 when creating a context to ensure correct behavior with future updates.&lt;br&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;AMD FSR™ API&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Minor non-API breaking additions:&lt;br&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Updated Components&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;Starting with AMD FidelityFX™ SDK 2.0.0 the effects, previously combined in &lt;code&gt;amd_fidelityfx_dx12.dll&lt;/code&gt;, are split into multiple DLLs based on effect type. Please see &lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v2.1.0/Kits/FidelityFX/docs/getting-started/ffx-api.md#dlls-structure&quot;&gt;Introduction to FSR™ API&lt;/a&gt; for details.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;PDBs are provided for the effects DLLs.&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Updated documentation&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;FSR™ 4 documentation.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Deprecated effects&lt;/h2&gt;
&lt;p&gt;None.&lt;/p&gt;
&lt;h2&gt;Deprecated components&lt;/h2&gt;
&lt;p&gt;All SDK version 1 effects are now deprecated to that version of the SDK.&lt;br&gt;
For any pre-existing FidelityFX features (including the legacy FidelityFX Super Resolution sample), please refer to &lt;a href=&quot;https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/tree/v1.1.4&quot;&gt;FidelityFX SDK 1.1.4&lt;/a&gt;.&lt;/p&gt;
&lt;h2&gt;Minimum Prerequisites&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://visualstudio.microsoft.com/downloads/&quot; rel=&quot;nofollow&quot;&gt;Visual Studio 2022&lt;/a&gt; (Install &lt;code&gt;vcpkg package manager&lt;/code&gt; as part of the install process)&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk&quot; rel=&quot;nofollow&quot;&gt;Windows 10 SDK 10.0.18362.0&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Download&lt;/h2&gt;
&lt;p&gt;We offer a single minimal packaged download for this release of the FSR SDK, which contains the pre-built, signed DLLs and sample library:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/archive/refs/tags/v2.1.0.zip&quot;&gt;Minimal package&lt;/a&gt;  ~150MB&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;That contains everything required to get started with the AMD FidelityFX SDK but does not include the media assets used in the samples. Included is the &lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v2.1.0/docs/tools/media-delivery.md&quot;&gt;AMD FSR Media Delivery System&lt;/a&gt; that you can use to download the media assets, which is required before any of the samples will run.&lt;/p&gt;
&lt;h2&gt;Additional Information&lt;/h2&gt;
&lt;p&gt;For the most up-to-date information on AMD FidelityFX, please visit &lt;a href=&quot;https://gpuopen.com/&quot; rel=&quot;nofollow&quot;&gt;GPUOpen&lt;/a&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-superresolution-4/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX FSR4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-superresolution-3/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX FSR3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://gpuopen.com/amd-fidelityfx-sdk-1/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX SDK v1&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content>
    <author>
      <name>kurbeco</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/20516926?s=60&amp;v=4"/>
  </entry>
  <entry>
    <id>tag:github.com,2008:Repository/664657488/v2.0.0</id>
    <updated>2025-08-20T17:14:32Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/tag/v2.0.0"/>
    <title>FidelityFX SDK v2.0.0</title>
    <content type="html">&lt;h1&gt;What&#39;s new in the AMD FidelityFX™ SDK 2.0.0?&lt;/h1&gt;
&lt;p&gt;The AMD FidelityFX SDK 2.0.0 is a major revision to the SDK and serves as a launching pad for all of our new ML-based neural rendering technologies, including our upcoming AMD FSR Redstone features. We are pleased to present the first of these ML technologies with the public release for developers of AMD FidelityFX™ Super Resolution 4 (FSR 4.0.2).&lt;/p&gt;
&lt;h3&gt;The AMD FidelityFX SDK 2.0.0 also updates the following to address select issues.&lt;/h3&gt;
&lt;h4&gt;AMD FSR 2.3.4 &amp;amp; 3.1.5&lt;/h4&gt; 
* Fix for possible negative rcas output.
&lt;h4&gt;Frameinterpolation Swapchain 3.1.5&lt;/h4&gt;
* Fixes out of command lists crash if create swapchain &amp;gt;2 frames of latency and using non-async Frame Interpolation.
* Fixes an alt-tab deadlock scenario when Frame Generation is enabled.
&lt;h2&gt;Minimum Prerequisites&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://visualstudio.microsoft.com/downloads/&quot; rel=&quot;nofollow&quot;&gt;Visual Studio 2022&lt;/a&gt; (Install &lt;code&gt;vcpkg package manager&lt;/code&gt; as part of the install process)&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk&quot; rel=&quot;nofollow&quot;&gt;Windows 10 SDK 10.0.18362.0&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Download&lt;/h2&gt;
&lt;p&gt;We offer a single minimal packaged download for this release of the FidelityFX SDK, which contains the pre-built, signed DLLs and sample library:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/download/v2.0.0/FidelityFX-SDK-v2.0.0.zip&quot;&gt;Minimal package&lt;/a&gt; - ~125MB&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;That contains everything required to get started with the AMD FidelityFX SDK but does not include the media assets used in the samples. Included is the &lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v2.0.0/docs/tools/media-delivery.md&quot;&gt;AMD FidelityFX Media Delivery System&lt;/a&gt; that you can use to download the media assets, which is required before any of the samples will run.&lt;/p&gt;
&lt;h2&gt;Additional Information&lt;/h2&gt;
&lt;p&gt;For the most up-to-date information on AMD FidelityFX, please visit &lt;a href=&quot;https://gpuopen.com/&quot; rel=&quot;nofollow&quot;&gt;GPUOpen&lt;/a&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-superresolution-4/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX FSR4&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-superresolution-3/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX FSR3&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://devportal-dev.amd.com:9543/amd-fidelityfx-sdk-1/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX SDK v1&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content>
    <author>
      <name>kurbeco</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/20516926?s=60&amp;v=4"/>
  </entry>
  <entry>
    <id>tag:github.com,2008:Repository/664657488/v1.1.4</id>
    <updated>2025-05-08T14:18:31Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/tag/v1.1.4"/>
    <title>FidelityFX SDK v1.1.4</title>
    <content type="html">&lt;h1&gt;What&#39;s new in the AMD FidelityFX™ SDK 1.1.4?&lt;/h1&gt;
&lt;p&gt;The AMD FidelityFX SDK 1.1.4 is a patch release that includes additions to API and fixes for issues discovered with FSR 3.1.0 to 3.1.3.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Exposed 4 new tunings to reduce FSR upscaler ghosting in newly disoccludded pixels or highly reactive pixels.&lt;/li&gt;
&lt;li&gt;Changed the default value of &lt;code&gt;fMinDisocclusionAccumulation&lt;/code&gt; to -0.333 (from equivalent of 0.333 in FSR3.1.3) to reduce disocclusion ghosting.&lt;/li&gt;
&lt;li&gt;Added &lt;code&gt;ffxQueryGetProviderVersion&lt;/code&gt; to get version info from created ffx-api context.&lt;/li&gt;
&lt;li&gt;Exposed &lt;code&gt;ffxDispatchDescFrameGenerationPrepareCameraInfo&lt;/code&gt; as a linked struct. It is a required input to FSR 3.1.4 and onwards for best quality.&lt;/li&gt;
&lt;li&gt;Added frame generation debug checker support.&lt;/li&gt;
&lt;li&gt;Dropped unused interpolation command lists if frame generation callback fails, to fix infinite wait at swapchain destruction.&lt;/li&gt;
&lt;li&gt;General fixes to Vulkan Frame Interpolation Swapchain.&lt;/li&gt;
&lt;li&gt;General framework fixes and updates.&lt;/li&gt;
&lt;li&gt;Frame pacing debug line added to Vulkan.&lt;/li&gt;
&lt;li&gt;Added new FFX error when create frame interpolation swapchain results in E_ACCESSDENIED in DX12 due to overlay or capture software.&lt;/li&gt;
&lt;li&gt;Enabled support for frame interpolation swapchain on Windows 10 1909 and potentially earlier versions.&lt;/li&gt;
&lt;li&gt;Fixed flipped disocclusion factor from previous and current backbuffer.&lt;/li&gt;
&lt;li&gt;Fixed HDR mode issues in Cauldron sample.&lt;/li&gt;
&lt;li&gt;Fixed MSVC C compile errors including ffx-api.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Our existing AMD FidelityFX™ technologies&lt;/h2&gt;
&lt;p&gt;AMD FSR 3.1.4 includes several fixes for issues including reduced upscaler ghosting in newly disocludded pixels compared with FSR3.1.3.&lt;/p&gt;
&lt;h2&gt;The AMD FidelityFX SDK 1.1.4 also updates the following to address select issues.&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Brixelizer GI 1.0.1&lt;/li&gt;
&lt;li&gt;Breadcrumbs 1.0.1&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Minimum Prerequisites&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://cmake.org/download/&quot; rel=&quot;nofollow&quot;&gt;CMake 3.23 - 3.30&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://visualstudio.microsoft.com/downloads/&quot; rel=&quot;nofollow&quot;&gt;Visual Studio 2019&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk&quot; rel=&quot;nofollow&quot;&gt;Windows 10 SDK 10.0.20348.0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://vulkan.lunarg.com/&quot; rel=&quot;nofollow&quot;&gt;Vulkan SDK 1.3.250&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Download&lt;/h2&gt;
&lt;p&gt;We offer a single minimal packaged download for this release of the FidelityFX SDK, which contains the pre-built, signed DLLs and sample library:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/download/v1.1.4/FidelityFX-SDK-v1.1.4.zip&quot;&gt;Minimal package&lt;/a&gt; - ~450MB&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;That contains everything required to get started with the AMD FidelityFX SDK but does not include the media assets used in the samples. Included is the &lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.4/docs/tools/media-delivery.md&quot;&gt;AMD FidelityFX Media Delivery System&lt;/a&gt; that you can use to download the media assets, which is required before any of the samples will run.&lt;/p&gt;
&lt;h2&gt;Additional Information&lt;/h2&gt;
&lt;p&gt;For the most up-to-date information on the AMD FidelityFX SDK, please visit &lt;a href=&quot;https://gpuopen.com/amd-fidelityfx-sdk/&quot; rel=&quot;nofollow&quot;&gt;GPUOpen&lt;/a&gt;, and for the most up-to-date information on FidelityFX FSR3, please visit &lt;a href=&quot;https://gpuopen.com/fidelityfx-superresolution-3/&quot; rel=&quot;nofollow&quot;&gt;the FSR3 page on GPUOpen&lt;/a&gt;.&lt;/p&gt;</content>
    <author>
      <name>kurbeco</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/20516926?s=60&amp;v=4"/>
  </entry>
  <entry>
    <id>tag:github.com,2008:Repository/664657488/v1.1.3</id>
    <updated>2024-12-12T16:12:16Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/tag/v1.1.3"/>
    <title>FidelityFX SDK v1.1.3</title>
    <content type="html">&lt;h1&gt;What&#39;s new in the AMD FidelityFX™ SDK 1.1.3?&lt;/h1&gt;
&lt;p&gt;Welcome to the AMD FidelityFX SDK. This updated version of the SDK contains various fixes for FSR3.&lt;/p&gt;
&lt;h2&gt;Updated effects&lt;/h2&gt;
&lt;h3&gt;AMD FidelityFX Frameinterpolation Swapchain 1.1.2&lt;/h3&gt;
&lt;h3&gt;AMD FidelityFX Super Resolution 3 (FSR 3)&lt;/h3&gt;
&lt;p&gt;FSR 3.1.3 includes a number of fixes for issues discovered with FSR 3.1.0/3.1.1/3.1.2.&lt;br&gt;
FSR 3.1.3 has been tested and optimized for Microsoft GDK for Xbox Series X/S.&lt;/p&gt;
&lt;h3&gt;AMD FidelityFX Super Resolution (FSR) API&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Minor non-API breaking additions to enable forward looking features&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Minimum Prerequisites&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://cmake.org/download/&quot; rel=&quot;nofollow&quot;&gt;CMake 3.23 - 3.30&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://visualstudio.microsoft.com/downloads/&quot; rel=&quot;nofollow&quot;&gt;Visual Studio 2019&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk&quot; rel=&quot;nofollow&quot;&gt;Windows 10 SDK 10.0.20348.0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://vulkan.lunarg.com/&quot; rel=&quot;nofollow&quot;&gt;Vulkan SDK 1.3.250&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Download&lt;/h2&gt;
&lt;p&gt;We offer a single minimal packaged download for this release of the FidelityFX SDK, which contains the pre-built, signed DLLs and sample library:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/download/v1.1.3/FidelityFX-SDK-v1.1.3.zip&quot;&gt;Minimal package&lt;/a&gt; - ~440MB&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;That contains everything required to get started with the AMD FidelityFX SDK but does not include the media assets used in the samples. Included is the &lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.3/docs/tools/media-delivery.md&quot;&gt;AMD FidelityFX Media Delivery System&lt;/a&gt; that you can use to download the media assets, which is required before any of the samples will run.&lt;/p&gt;
&lt;h2&gt;Additional Information&lt;/h2&gt;
&lt;p&gt;For the most up-to-date information on the AMD FidelityFX SDK, please visit &lt;a href=&quot;https://gpuopen.com/amd-fidelityfx-sdk/&quot; rel=&quot;nofollow&quot;&gt;GPUOpen&lt;/a&gt;, and for the most up-to-date information on FidelityFX FSR3, please visit &lt;a href=&quot;https://gpuopen.com/fidelityfx-superresolution-3/&quot; rel=&quot;nofollow&quot;&gt;the FSR3 page on GPUOpen&lt;/a&gt;.&lt;/p&gt;</content>
    <author>
      <name>kurbeco</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/20516926?s=60&amp;v=4"/>
  </entry>
  <entry>
    <id>tag:github.com,2008:Repository/664657488/v1.1.2</id>
    <updated>2024-10-30T15:48:45Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/tag/v1.1.2"/>
    <title>FidelityFX SDK v1.1.2</title>
    <content type="html">&lt;h1&gt;What&#39;s new in the AMD FidelityFX™ SDK 1.1.2?&lt;/h1&gt;
&lt;p&gt;The AMD FidelityFX SDK 1.1.2 is a patch release that includes a number of fixes for issues discovered with FSR 3.1.1. This release also contains all code changes needed for the upcoming release of the October 2024 Microsoft® Game Development Kit (GDK) which will include the AMD FSR 3 Frame Interpolation sample for both Xbox and desktop configurations.&lt;/p&gt;
&lt;h2&gt;What’s changed?&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;FSR 3.1.2 includes a number of fixes for issues discovered with FSR 3.1.0/3.1.1.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Fix for bad depth format conversion in Vulkan® backend.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Fix dilated depth formats in glsl shaders (FSR 3).&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Addition of velocity factor to help eliminate bright pixel flickering in motion (FSR 3).&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Fix for bad mip binding in GDK backend.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Fix for SSSR DirectX® 12 (DX12) intersection pass.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Fixes to avoid Clang warnings.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;SDK license file now in the SDK directory.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Color clamp now uses ellipsoid instead of AABB to help with ghosting streaks (FSR 3).&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;sRGB and PQ flags moved to dispatch context instead of creation context (FSR 3).&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Effect and backend version updates.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Better error reporting in shader compiler tool.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Added support for a frame distortion texture (FSR 3).&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Fix for a memory leak in the DX12 backend when performing PSO creation.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Various fixes, updates, and optimizations to Cauldron framework.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;FSR 3.1.2 has been tested and optimized for Microsoft GDK for Xbox Series X/S.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Minor non-API breaking additions to enable forward looking features.&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;AMD FidelityFX GDK Backend&lt;/h3&gt;
&lt;p&gt;The FidelityFX SDK now supports compiling natively to the Microsoft GDK for desktop and Xbox Series X/S. In order to use the GDK backend, please see the FidelityFX samples shipped with the latest version of &lt;a href=&quot;https://github.com/microsoft/GDK&quot;&gt;Microsoft&#39;s GDK&lt;/a&gt;.&lt;/p&gt;
&lt;h3&gt;New FSR 3.1.2 Frame Interpolation sample&lt;/h3&gt;
&lt;p&gt;We are pleased to announce the new AMDFidelityFX_FSR3FrameInterpolation GDK sample, bringing native FSR 3.1.2 support to Microsoft’s Xbox and desktop ecosystem.&lt;/p&gt;
&lt;h2&gt;Minimum Prerequisites&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://cmake.org/download/&quot; rel=&quot;nofollow&quot;&gt;CMake 3.23&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://visualstudio.microsoft.com/downloads/&quot; rel=&quot;nofollow&quot;&gt;Visual Studio 2019&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk&quot; rel=&quot;nofollow&quot;&gt;Windows 10 SDK 10.0.20348.0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://vulkan.lunarg.com/&quot; rel=&quot;nofollow&quot;&gt;Vulkan SDK 1.3.250&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Download&lt;/h2&gt;
&lt;p&gt;We offer a single minimal packaged download for this release of the FidelityFX SDK, which contains the pre-built, signed DLLs and sample library:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/download/v1.1.2/FidelityFX-SDK-v1.1.2.zip&quot;&gt;Minimal package&lt;/a&gt; - ~440MB&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;That contains everything required to get started with the AMD FidelityFX SDK but does not include the media assets used in the samples. Included is the &lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.2/docs/tools/media-delivery.md&quot;&gt;AMD FidelityFX Media Delivery System&lt;/a&gt; that you can use to download the media assets, which is required before any of the samples will run.&lt;/p&gt;
&lt;h2&gt;Additional Information&lt;/h2&gt;
&lt;p&gt;For the most up-to-date information on the AMD FidelityFX SDK, please visit &lt;a href=&quot;https://gpuopen.com/amd-fidelityfx-sdk/&quot; rel=&quot;nofollow&quot;&gt;GPUOpen&lt;/a&gt;, and for the most up-to-date information on FidelityFX FSR3, please visit &lt;a href=&quot;https://gpuopen.com/fidelityfx-superresolution-3/&quot; rel=&quot;nofollow&quot;&gt;the FSR3 page on GPUOpen&lt;/a&gt;.&lt;/p&gt;</content>
    <author>
      <name>kurbeco</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/20516926?s=60&amp;v=4"/>
  </entry>
  <entry>
    <id>tag:github.com,2008:Repository/664657488/v1.1.1</id>
    <updated>2024-10-01T16:16:54Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/tag/v1.1.1"/>
    <title>FidelityFX SDK v1.1.1</title>
    <content type="html">&lt;h1&gt;AMD FidelityFX™ SDK 1.1.1&lt;/h1&gt;
&lt;p&gt;Welcome to the AMD FidelityFX SDK. This updated version of the SDK contains various fixes, support for the Microsoft® GDK (available from Microsoft through the GDK), and 3 new effects in the FidelityFX family.&lt;/p&gt;
&lt;h2&gt;New effects and features&lt;/h2&gt;
&lt;p&gt;None.&lt;/p&gt;
&lt;h2&gt;Updated effects&lt;/h2&gt;
&lt;h3&gt;AMD FidelityFX Frame Interpolation Swapchain 1.1.0&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Add support for AMD Anti-Lag 2.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;AMD FidelityFX Super Resolution 3 (FSR 3)&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;FSR 3.1.1 includes a number of fixes for issues discovered with FSR 3.1.0.&lt;/li&gt;
&lt;li&gt;FSR 3.1.1 has been tested and optimized for Microsoft GDK for Xbox Series X/S.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;AMD FidelityFX Super Resolution (FSR) API&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Minor non-API breaking additions to enable forward looking features.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;AMD FidelityFX GDK Backend&lt;/h3&gt;
&lt;p&gt;The FidelityFX SDK now supports compiling natively to the Microsoft GDK for desktop and Xbox Series X/S. In order to use the GDK backend, please see the FidelityFX samples shipped with the latest version of Microsoft&#39;s GDK.&lt;/p&gt;
&lt;h2&gt;Updated documentation&lt;/h2&gt;
&lt;p&gt;None.&lt;/p&gt;
&lt;h2&gt;Deprecated effects&lt;/h2&gt;
&lt;p&gt;None.&lt;/p&gt;
&lt;h2&gt;Deprecated components&lt;/h2&gt;
&lt;p&gt;None.&lt;/p&gt;
&lt;h2&gt;Minimum Prerequisites&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://cmake.org/download/&quot; rel=&quot;nofollow&quot;&gt;CMake 3.23&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://visualstudio.microsoft.com/downloads/&quot; rel=&quot;nofollow&quot;&gt;Visual Studio 2019&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk&quot; rel=&quot;nofollow&quot;&gt;Windows 10 SDK 10.0.20348.0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://vulkan.lunarg.com/&quot; rel=&quot;nofollow&quot;&gt;Vulkan SDK 1.3.250&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Download&lt;/h2&gt;
&lt;p&gt;We offer a single minimal packaged download for this release of the FidelityFX SDK, which contains the pre-built, signed DLLs and sample library:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/download/v1.1.1/FidelityFX-SDK-v1.1.1.zip&quot;&gt;Minimal package&lt;/a&gt; - ~440MB&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;That contains everything required to get started with the AMD FidelityFX SDK but does not include the media assets used in the samples. Included is the &lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.1/docs/tools/media-delivery.md&quot;&gt;AMD FidelityFX Media Delivery System&lt;/a&gt; that you can use to download the media assets, which is required before any of the samples will run.&lt;/p&gt;
&lt;h2&gt;Additional Information&lt;/h2&gt;
&lt;p&gt;For the most up-to-date information on the AMD FidelityFX SDK, please visit &lt;a href=&quot;https://gpuopen.com/amd-fidelityfx-sdk/&quot; rel=&quot;nofollow&quot;&gt;GPUOpen&lt;/a&gt;, and for the most up-to-date information on FidelityFX FSR3, please visit &lt;a href=&quot;https://gpuopen.com/fidelityfx-superresolution-3/&quot; rel=&quot;nofollow&quot;&gt;the FSR3 page on GPUOpen&lt;/a&gt;.&lt;/p&gt;</content>
    <author>
      <name>rys</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/41987?s=60&amp;v=4"/>
  </entry>
  <entry>
    <id>tag:github.com,2008:Repository/664657488/v1.1.0</id>
    <updated>2024-07-09T14:58:11Z</updated>
    <link rel="alternate" type="text/html" href="https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/tag/v1.1.0"/>
    <title>FidelityFX SDK v1.1.0</title>
    <content type="html">&lt;h1&gt;AMD FidelityFX™ SDK 1.1&lt;/h1&gt;
&lt;p&gt;Welcome to the AMD FidelityFX SDK. This updated version of the SDK contains various fixes, support for the Microsoft® GDK (available from Microsoft through the GDK), and 3 new effects in the FidelityFX family.&lt;/p&gt;
&lt;h2&gt;New effects and features&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;a href=&quot;https://gpuopen.com/amd-fidelityfx-sdk/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX SDK&lt;/a&gt; Technique&lt;/th&gt;
&lt;th&gt;&lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.0/docs/samples/index.md&quot;&gt;Samples&lt;/a&gt;&lt;/th&gt;
&lt;th&gt;&lt;a href=&quot;https://gpuopen.com/&quot; rel=&quot;nofollow&quot;&gt;GPUOpen&lt;/a&gt; page&lt;/th&gt;
&lt;th&gt;Description&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.0/docs/techniques/breadcrumbs.md&quot;&gt;Breadcrumbs library 1.0&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.0/docs/samples/breadcrumbs.md&quot;&gt;Breadcrumbs library&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-breadcrumbs/&quot; rel=&quot;nofollow&quot;&gt;AMD FidelityFX Breadcrumbs library&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;The first release of a library to help detect sources of GPU crashes. With a breadcrumb markers technique you can track down where your submitted commands cause GPU crashes and save time when analysing the rendering process in search of faulty commands.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.0/docs/techniques/brixelizer.md&quot;&gt;Brixelizer 1.0 &lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.0/docs/samples/brixelizer-gi.md&quot;&gt;Brixelizer&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-brixelizer/&quot; rel=&quot;nofollow&quot;&gt;AMD FidelityFX Brixelizer&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;A highly-optimized GPU sparse distance field builder that can handle both static and dynamic geometry and features a shader API that allows you to trace rays against the scene from any shader of your choice.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.0/docs/techniques/brixelizer-gi.md&quot;&gt;Brixelizer GI 1.0 &lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.0/docs/samples/brixelizer-gi.md&quot;&gt;Brixelizer&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-brixelizer/#brixgi&quot; rel=&quot;nofollow&quot;&gt;AMD FidelityFX Brixelizer GI&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;A compute-based real-time dynamic global illumination solution built upon the sparse distance fields built by FidelityFX Brixelizer. It provides you with denoised indirect diffuse and specular lighting outputs that you can composite into your final lighting output and is ideal as a fallback for ray-traced global illumination on lower end hardware.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h3&gt;AMD FidelityFX Super Resolution 3 (FSR 3)&lt;/h3&gt;
&lt;p&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-super-resolution-3/&quot; rel=&quot;nofollow&quot;&gt;AMD FidelityFX FSR 3.1&lt;/a&gt; has been added to the FidelityFX FSR sample. FSR 3.1 contains significant updates:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;FSR 3.1 Upscaler reduces ghosting, improves convergence speed and reduces flickering.&lt;/li&gt;
&lt;li&gt;Frame pacing for FSR Frame Interpolation has been improved for an even better experience.&lt;/li&gt;
&lt;li&gt;FSR3.1 adds the ability to decouple the frame interpolation process from that of upscaling, so it can be used with any upscaler the user desires, or at native resolution.&lt;/li&gt;
&lt;li&gt;FSR 3.1 introduces the FSR API, which makes integrations of FSR future proof, so applications using this interface can be updated to upcoming versions of FSR more easily.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The sample also includes support for dynamic resolution scaling cases of upscaler/frame interpolation usage.&lt;/p&gt;
&lt;h4&gt;Fixes in FSR 3.1&lt;/h4&gt;
FSR 3.1 also includes a number of fixes for issues discovered with FSR 3.0.2 and 3.0.4.  
&lt;h4&gt;AMD FidelityFX Super Resolution (FSR) API&lt;/h4&gt;
&lt;p&gt;A new API has been added for forward compatibility.&lt;/p&gt;
&lt;p&gt;Major differences to the previous API for FSR:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Only has 5 functions with most information exchanged through structures with the ability to add extensions.&lt;/li&gt;
&lt;li&gt;Requires linking to a single FidelityFX DLL, pre-built and signed by AMD.&lt;/li&gt;
&lt;li&gt;Backend contexts are created by the API.
&lt;ul&gt;
&lt;li&gt;Custom backends are no longer supported. Only the native DirectX 12 and Vulkan backends are available through this API.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;AMD FidelityFX GDK Backend&lt;/h3&gt;
&lt;p&gt;The FidelityFX SDK now supports compiling natively to the Microsoft GDK for desktop and Xbox Series X/S. In order to use the GDK backend, please see the FidelityFX samples shipped with the latest version of Microsoft&#39;s GDK.&lt;/p&gt;
&lt;h2&gt;Updated effects&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;a href=&quot;https://gpuopen.com/amd-fidelityfx-sdk/&quot; rel=&quot;nofollow&quot;&gt;FidelityFX SDK&lt;/a&gt; Technique&lt;/th&gt;
&lt;th&gt;&lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.0/docs/samples/index.md&quot;&gt;Samples&lt;/a&gt;&lt;/th&gt;
&lt;th&gt;&lt;a href=&quot;https://gpuopen.com/&quot; rel=&quot;nofollow&quot;&gt;GPUOpen&lt;/a&gt; page&lt;/th&gt;
&lt;th&gt;Description&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.0/docs/samples/hybrid-shadows.md&quot;&gt;Hybrid Shadows&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.0/docs/samples/hybrid-shadows.md&quot;&gt;Hybrid Shadows&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-hybrid-shadows/&quot; rel=&quot;nofollow&quot;&gt;AMD FidelityFX Hybrid Shadows&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;ul&gt;&lt;li&gt;Fixed memory leak issue.&lt;/li&gt;&lt;li&gt;General cleanup of the shadow classifier.&lt;/li&gt;&lt;li&gt;Fix Hybrid Shadows issues on RX 7900 XTX.&lt;/li&gt;&lt;/ul&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.0/docs/samples/hybrid-reflections.md&quot;&gt;Hybrid Reflections&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.0/docs/samples/hybrid-reflections.md&quot;&gt;Hybrid Reflections&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-hybrid-reflections/&quot; rel=&quot;nofollow&quot;&gt;AMD FidelityFX Hybrid Reflections&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;ul&gt;&lt;li&gt;Various fixes and improvements.&lt;/li&gt;&lt;/ul&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.0/docs/samples/depth-of-field.md&quot;&gt;DOF&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.0/docs/samples/depth-of-field.md&quot;&gt;DOF&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a href=&quot;https://gpuopen.com/fidelityfx-dof/&quot; rel=&quot;nofollow&quot;&gt;AMD FidelityFX DOF&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;ul&gt;&lt;li&gt;Fixes and improvements to corner cases.&lt;/li&gt;&lt;/ul&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2&gt;AMD FidelityFX Backend Updates&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue with resources needing data initialization.&lt;/li&gt;
&lt;li&gt;Added marker support to DX12/GDK backends.&lt;/li&gt;
&lt;li&gt;Fixes on &#39;wave64&#39; device checks.&lt;/li&gt;
&lt;li&gt;Fixed debugging issue with shader compiler tool.&lt;/li&gt;
&lt;li&gt;Vulkan performance improvements.&lt;/li&gt;
&lt;li&gt;Added options for DLL-linked samples.&lt;/li&gt;
&lt;li&gt;Resource binding improvements and additions for bindless support.&lt;/li&gt;
&lt;li&gt;Added RelWithDebInfo configuration.&lt;/li&gt;
&lt;li&gt;Added version checks to safeguard against effect/backend mismatches.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Graphics Framework Updates&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Fixed issue with markers not being visible in PIX for release builds.&lt;/li&gt;
&lt;li&gt;Fixes to rigid body animation.&lt;/li&gt;
&lt;li&gt;Support for skeletal animation.&lt;/li&gt;
&lt;li&gt;Fixed numerous validation warnings (Vulkan® and DirectX® 12).&lt;/li&gt;
&lt;li&gt;Dynamic scaling on scene displacement.&lt;/li&gt;
&lt;li&gt;Fixes to shader PDB generation through FidelityFX Shader Compiler.&lt;/li&gt;
&lt;li&gt;Added support for auto-exposure.&lt;/li&gt;
&lt;li&gt;Clean up of GPU particle code to make better use of FidelityFX Parallel Sort.&lt;/li&gt;
&lt;li&gt;Optimization to sky dome rendering.&lt;/li&gt;
&lt;li&gt;Addition of automatic IBL generation for procedural skydomes.&lt;/li&gt;
&lt;li&gt;Various HDR and tonemapper fixes/cleanup.&lt;/li&gt;
&lt;li&gt;Fixed shadow rasterization issue.&lt;/li&gt;
&lt;li&gt;Updated media delivery bundle with new sample content.&lt;/li&gt;
&lt;li&gt;New UI component support.&lt;/li&gt;
&lt;li&gt;Added animated texture render module.&lt;/li&gt;
&lt;li&gt;Better logging for content loading.&lt;/li&gt;
&lt;li&gt;Vulkan performance improvements.&lt;/li&gt;
&lt;li&gt;Fixed a particle rendering issue.&lt;/li&gt;
&lt;li&gt;Fixes for GLTF specular roughness materials.&lt;/li&gt;
&lt;li&gt;Fixed memory leak in the task manager.&lt;/li&gt;
&lt;li&gt;Fixed Vulkan swapchain creation issues on some NVIDIA® cards.&lt;/li&gt;
&lt;li&gt;Added RelWithDebInfo configuration.&lt;/li&gt;
&lt;li&gt;Added version checks to safeguard against sample/effect/backend mismatches.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Updated documentation&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Various fixes to layout and punctuation.&lt;/li&gt;
&lt;li&gt;Added missing image reference for Parallel Sort.&lt;/li&gt;
&lt;li&gt;Fixed incorrect information in FSR 2 documentation.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Prerequisites&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://cmake.org/download/&quot; rel=&quot;nofollow&quot;&gt;CMake 3.23&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://visualstudio.microsoft.com/downloads/&quot; rel=&quot;nofollow&quot;&gt;Visual Studio 2019&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk&quot; rel=&quot;nofollow&quot;&gt;Windows 10 SDK 10.0.20348.0&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://vulkan.lunarg.com/&quot; rel=&quot;nofollow&quot;&gt;Vulkan SDK 1.3.250&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Download&lt;/h2&gt;
&lt;p&gt;We offer a single minimal packaged download for this release of the FidelityFX SDK, which contains the pre-built, signed DLLs and sample library:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/download/v1.1.0/FidelityFX-SDK-1.1.zip&quot;&gt;Minimal package&lt;/a&gt; - ~330MB&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;That contains everything required to get started with the AMD FidelityFX SDK but does not include the media assets used in the samples. Included is the &lt;a href=&quot;/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/v1.1.0/docs/tools/media-delivery.md&quot;&gt;AMD FidelityFX Media Delivery System&lt;/a&gt; that you can use to download the media assets, which is required before any of the samples will run.&lt;/p&gt;
&lt;h2&gt;Additional Information&lt;/h2&gt;
&lt;p&gt;For the most up-to-date information on the AMD FidelityFX SDK, please visit &lt;a href=&quot;https://gpuopen.com/amd-fidelityfx-sdk/&quot; rel=&quot;nofollow&quot;&gt;GPUOpen&lt;/a&gt;, and for the most up-to-date information on FidelityFX FSR3, please visit &lt;a href=&quot;https://gpuopen.com/fidelityfx-superresolution-3/&quot; rel=&quot;nofollow&quot;&gt;the FSR3 page on GPUOpen&lt;/a&gt;.&lt;/p&gt;</content>
    <author>
      <name>kurbeco</name>
    </author>
    <media:thumbnail height="30" width="30" url="https://avatars.githubusercontent.com/u/20516926?s=60&amp;v=4"/>
  </entry>
</feed>
