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  <id>https://arxiv.org/api/R8DTgyZu64TVWIrIpEo8tgCs1hQ</id>
  <title>arXiv Query: search_query=(abs:sheer OR abs:translucent OR abs:"thin fabric" OR abs:woven OR abs:yarn) AND (abs:cloth OR abs:fabric OR abs:garment) AND (abs:rendering OR abs:appearance OR abs:BSDF)&amp;id_list=&amp;start=0&amp;max_results=40</title>
  <updated>2026-09-27T19:38:45Z</updated>
  <link href="https://arxiv.org/api/query?search_query=(abs:sheer+OR+(abs:translucent+OR+(abs:%22thin+fabric%22+OR+(abs:woven+OR+abs:yarn))))+AND+((abs:cloth+OR+(abs:fabric+OR+abs:garment))+AND+(abs:rendering+OR+(abs:appearance+OR+abs:BSDF)))&amp;start=0&amp;max_results=40&amp;id_list=" type="application/atom+xml"/>
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  <entry>
    <id>http://arxiv.org/abs/2606.07652v1</id>
    <title>Polyethylene-based thermo-mechanically recyclable stretchable yarns for circular sustainable textiles</title>
    <updated>2026-06-02T20:59:27Z</updated>
    <link href="https://arxiv.org/abs/2606.07652v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2606.07652v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Most high-performance elastic textiles rely on yarns composed of chemically dissimilar polymers, rendering them difficult to recycle. Here, we demonstrate fully thermo-mechanically recyclable stretchable yarns composed of polyethylene (PE) family materials. Inspired by structure-property relationships in natural materials, we engineer a library of melt-spun PE fibers spanning mechanical properties from elastomeric to functional by tuning polymer crystallinity and chain orientation. These fibers are assembled into core-sheath yarns comprising an olefin block copolymer elastic core and a high-strength PE sheath, forming a helical architecture. The resulting yarns exceed mechanical performance of commercial PET-spandex yarns while maintaining full recyclability. We further show that PE homopolymers and copolymers can be jointly melt-processed and recycled without phase separation or loss of performance. This approach enables stretchable recyclable textiles from fibers with previously demonstrated cooling, moisture-wicking and stain-resisting performance and provides a scalable pathway toward circular garments compatible with existing polyethylene recycling streams.</summary>
    <category term="cond-mat.soft" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cond-mat.mtrl-sci" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-06-02T20:59:27Z</published>
    <arxiv:primary_category term="cond-mat.soft"/>
    <author>
      <name>SeongHyeon Kim</name>
    </author>
    <author>
      <name>Duo Xu</name>
    </author>
    <author>
      <name>Volodymyr Korolovych</name>
    </author>
    <author>
      <name>Domingo R. Flores-Hernandez</name>
    </author>
    <author>
      <name>Kaniz Moriam</name>
    </author>
    <author>
      <name>Daniel J. Braconnier</name>
    </author>
    <author>
      <name>Svetlana V. Boriskina</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2603.07240v1</id>
    <title>FabricGen: Microstructure-Aware Woven Fabric Generation</title>
    <updated>2026-03-07T14:49:37Z</updated>
    <link href="https://arxiv.org/abs/2603.07240v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2603.07240v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Woven fabric materials are widely used in rendering applications, yet designing realistic examples typically involves multiple stages, requiring expertise in weaving principles and texture authoring. Recent advances have explored diffusion models to streamline this process; however, pre-trained diffusion models often struggle to generate intricate yarn-level details that conform to weaving rules. To address this, we present FabricGen, an end-to-end framework for generating high-quality woven fabric materials from textual descriptions. A key insight of our method is the decomposition of macro-scale textures and micro-scale weaving patterns. To generate macro-scale textures free from microstructures, we fine-tune pre-trained diffusion models on a collected dataset of microstructure-free fabrics. As for micro-scale weaving patterns, we develop an enhanced procedural geometric model capable of synthesizing natural yarn-level geometry with yarn sliding and flyaway fibers. The procedural model is driven by a specialized large language model, WeavingLLM, which is fine-tuned on an annotated dataset of formatted weaving drafts, and prompt-tuned with domain-specific fabric expertise. Through fine-tuning and prompt tuning, WeavingLLM learns to design weaving drafts and fabric parameters from textual prompts, enabling the procedural model to produce diverse weaving patterns that stick to weaving principles. The generated macro-scale texture, along with the micro-scale geometry, can be used for fabric rendering. Consequently, our framework produces materials with significantly richer detail and realism compared to prior generative models.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-03-07T14:49:37Z</published>
    <arxiv:comment>10 pages, 11 figures</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Yingjie Tang</name>
    </author>
    <author>
      <name>Di Luo</name>
    </author>
    <author>
      <name>Zixiong Wang</name>
    </author>
    <author>
      <name>Xiaoli Ling</name>
    </author>
    <author>
      <name>jian Yang</name>
    </author>
    <author>
      <name>Beibei Wang</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2503.00887v1</id>
    <title>DreamPrinting: Volumetric Printing Primitives for High-Fidelity 3D Printing</title>
    <updated>2025-03-02T13:12:14Z</updated>
    <link href="https://arxiv.org/abs/2503.00887v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2503.00887v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Translating the rich visual fidelity of volumetric rendering techniques into physically realizable 3D prints remains an open challenge. We introduce DreamPrinting, a novel pipeline that transforms radiance-based volumetric representations into explicit, material-centric Volumetric Printing Primitives (VPPs). While volumetric rendering primitives (e.g., NeRF) excel at capturing intricate geometry and appearance, they lack the physical constraints necessary for real-world fabrication, such as pigment compatibility and material density. DreamPrinting addresses these challenges by integrating the Kubelka-Munk model with a spectrophotometric calibration process to characterize and mix pigments for accurate reproduction of color and translucency. The result is a continuous-to-discrete mapping that determines optimal pigment concentrations for each voxel, ensuring fidelity to both geometry and optical properties. A 3D stochastic halftoning procedure then converts these concentrations into printable labels, enabling fine-grained control over opacity, texture, and color gradients. Our evaluations show that DreamPrinting achieves exceptional detail in reproducing semi-transparent structures-such as fur, leaves, and clouds-while outperforming traditional surface-based methods in managing translucency and internal consistency. Furthermore, by seamlessly integrating VPPs with cutting-edge 3D generation techniques, DreamPrinting expands the potential for complex, high-quality volumetric prints, providing a robust framework for printing objects that closely mirror their digital origins.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-03-02T13:12:14Z</published>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Youjia Wang</name>
    </author>
    <author>
      <name>Ruixiang Cao</name>
    </author>
    <author>
      <name>Teng Xu</name>
    </author>
    <author>
      <name>Yifei Liu</name>
    </author>
    <author>
      <name>Dong Zhang</name>
    </author>
    <author>
      <name>Yiwen Wu</name>
    </author>
    <author>
      <name>Jingyi Yu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2411.15205v2</id>
    <title>DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh</title>
    <updated>2025-03-18T03:14:15Z</updated>
    <link href="https://arxiv.org/abs/2411.15205v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2411.15205v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>Text-driven avatar generation has gained significant attention owing to its convenience. However, existing methods typically model the human body with all garments as a single 3D model, limiting its usability, such as clothing replacement, and reducing user control over the generation process. To overcome the limitations above, we propose DAGSM, a novel pipeline that generates disentangled human bodies and garments from the given text prompts. Specifically, we model each part (e.g., body, upper/lower clothes) of the clothed human as one GS-enhanced mesh (GSM), which is a traditional mesh attached with 2D Gaussians to better handle complicated textures (e.g., woolen, translucent clothes) and produce realistic cloth animations. During the generation, we first create the unclothed body, followed by a sequence of individual cloth generation based on the body, where we introduce a semantic-based algorithm to achieve better human-cloth and garment-garment separation. To improve texture quality, we propose a view-consistent texture refinement module, including a cross-view attention mechanism for texture style consistency and an incident-angle-weighted denoising (IAW-DE) strategy to update the appearance. Extensive experiments have demonstrated that DAGSM generates high-quality disentangled avatars, supports clothing replacement and realistic animation, and outperforms the baselines in visual quality.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-11-20T07:00:48Z</published>
    <arxiv:comment>Accepted by CVPR 2025</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Jingyu Zhuang</name>
    </author>
    <author>
      <name>Di Kang</name>
    </author>
    <author>
      <name>Linchao Bao</name>
    </author>
    <author>
      <name>Liang Lin</name>
    </author>
    <author>
      <name>Guanbin Li</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2411.05129v1</id>
    <title>Silicone-made Tactile Actuator Integrated with Hot Thermo-fiber Finger Sleeve</title>
    <updated>2024-11-07T19:44:23Z</updated>
    <link href="https://arxiv.org/abs/2411.05129v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2411.05129v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Multi-mode haptic feedback is essential to achieve high realism and immersion in virtual environments. This paper proposed a novel silicone fingertip actuator integrated with a hot thermal fabric finger sleeve to render pressure, vibration, and hot thermal feedback simultaneously. The actuator is pneumatically actuated to render a realistic and effective tactile experience in accordance with hot thermal sensation. The silicone actuator, with two air chambers controlled by pneumatic valves connected to compressed air tanks. Simultaneously, a PWM signal from a microcontroller regulates the temperature of the thermal fabric sleeve, enhancing overall system functionality. The lower chamber of the silicone actuator is responsible for pressure feedback, whereas the upper chamber is devoted to vibrotactile feedback. The conductive yarn or thread was utilized to spread the thermal feedback actuation points on the thermal fabric's surface. To demonstrate the actuator's capability, a VR environment consisting of a bowl of liquid and a stove with fire was designed. Based on different functionalities the scenario can simulate the tactile perception of pressure, vibration, and temperature simultaneously or consecutively.</summary>
    <category term="cs.HC" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.RO" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-11-07T19:44:23Z</published>
    <arxiv:comment>Part of proceedings of 6th International Conference AsiaHaptics 2024</arxiv:comment>
    <arxiv:primary_category term="cs.HC"/>
    <author>
      <name>Mohammad Shadman Hashem</name>
    </author>
    <author>
      <name>Ahsan Raza</name>
    </author>
    <author>
      <name>Seokhee Jeon</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2410.13307v1</id>
    <title>Curling morphology of knitted fabrics: Structure and Mechanics</title>
    <updated>2024-10-17T08:07:06Z</updated>
    <link href="https://arxiv.org/abs/2410.13307v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2410.13307v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Knitted fabrics are two-dimensional-like structures formed by stitching one-dimensional yarn into three-dimensional curves. Plain stitch or stockinette stitch, one of the most fundamental knitting stitches, consists of periodic lattices of bent yarns, where three-dimensional (3D) curling behavior naturally emerges at the edges. The elasticity and geometry of knitted fabrics have been studied in previous studies, primarily based on 2D modeling. Still, the relation between 3D geometry and the mechanics of knitted fabrics has not been clarified so far. The curling behavior of knits is intricately related to the forces and moments acting on the yarns, geometry of the unit knitted loops, mechanical properties, and contacts, hence requiring a 3D analysis. Here, we show that the curling of plain knits emerges through the elasticity and geometry of the knitted loops, combining desktop-scale experiments and reduced elasticity-based simulations. We find that by changing the horizontal and vertical knitting numbers, three types of curl shapes emerge: side curl and top/bottom curl shapes, which are curled only horizontally and vertically, and double curl shape, in which both curl shapes appear together. The fundamental mechanism of intricate shape deformation is clarified through the force and moment balance along yarn whose centerline shape is discretized through the B-spline curves where elastic stretching, bending, and contact mechanics are taken into account. We reveal that the 3D structure of the single-knitted loop plays a critical role in the curling behavior. Our results imply that the change in shape per a single knitted loop has the potential to control the 3D natural overall shape of knitted fabrics, and could be applied in predicting or designing more complex 3D shapes made of knitted fabrics.</summary>
    <category term="cond-mat.soft" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cond-mat.stat-mech" scheme="http://arxiv.org/schemas/atom"/>
    <category term="physics.app-ph" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-10-17T08:07:06Z</published>
    <arxiv:comment>8 pages, 6 figures</arxiv:comment>
    <arxiv:primary_category term="cond-mat.soft"/>
    <author>
      <name>Kotone Tajiri</name>
    </author>
    <author>
      <name>Riki Murakami</name>
    </author>
    <author>
      <name>Shunsuke Kobayashi</name>
    </author>
    <author>
      <name>Ryuichi Tarumi</name>
    </author>
    <author>
      <name>Tomohiko G. Sano</name>
    </author>
    <arxiv:doi>10.1016/j.eml.2025.102300</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1016/j.eml.2025.102300" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2409.06368v1</id>
    <title>Fiber-level Woven Fabric Capture from a Single Photo</title>
    <updated>2024-09-10T09:48:21Z</updated>
    <link href="https://arxiv.org/abs/2409.06368v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2409.06368v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Accurately rendering the appearance of fabrics is challenging, due to their complex 3D microstructures and specialized optical properties. If we model the geometry and optics of fabrics down to the fiber level, we can achieve unprecedented rendering realism, but this raises the difficulty of authoring or capturing the fiber-level assets. Existing approaches can obtain fiber-level geometry with special devices (e.g., CT) or complex hand-designed procedural pipelines (manually tweaking a set of parameters). In this paper, we propose a unified framework to capture fiber-level geometry and appearance of woven fabrics using a single low-cost microscope image. We first use a simple neural network to predict initial parameters of our geometric and appearance models. From this starting point, we further optimize the parameters of procedural fiber geometry and an approximated shading model via differentiable rasterization to match the microscope photo more accurately. Finally, we refine the fiber appearance parameters via differentiable path tracing, converging to accurate fiber optical parameters, which are suitable for physically-based light simulations to produce high-quality rendered results. We believe that our method is the first to utilize differentiable rendering at the microscopic level, supporting physically-based scattering from explicit fiber assemblies. Our fabric parameter estimation achieves high-quality re-rendering of measured woven fabric samples in both distant and close-up views. These results can further be used for efficient rendering or converted to downstream representations. We also propose a patch-space fiber geometry procedural generation and a two-scale path tracing framework for efficient rendering of fabric scenes.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-09-10T09:48:21Z</published>
    <arxiv:comment>due to the limitation "The abstract field cannot be longer than 1,920 characters", the abstract appearing here is slightly shorter than that in the PDF file</arxiv:comment>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Zixuan Li</name>
    </author>
    <author>
      <name>Pengfei Shen</name>
    </author>
    <author>
      <name>Hanxiao Sun</name>
    </author>
    <author>
      <name>Zibo Zhang</name>
    </author>
    <author>
      <name>Yu Guo</name>
    </author>
    <author>
      <name>Ligang Liu</name>
    </author>
    <author>
      <name>Ling-Qi Yan</name>
    </author>
    <author>
      <name>Steve Marschner</name>
    </author>
    <author>
      <name>Milos Hasan</name>
    </author>
    <author>
      <name>Beibei Wang</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2406.19398v3</id>
    <title>Woven Fabric Capture with a Reflection-Transmission Photo Pair</title>
    <updated>2024-07-08T03:26:56Z</updated>
    <link href="https://arxiv.org/abs/2406.19398v3" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2406.19398v3" rel="related" type="application/pdf" title="pdf"/>
    <summary>Digitizing woven fabrics would be valuable for many applications, from digital humans to interior design. Previous work introduces a lightweight woven fabric acquisition approach by capturing a single reflection image and estimating the fabric parameters with a differentiable geometric and shading model. The renderings of the estimated fabric parameters can closely match the photo; however, the captured reflection image is insufficient to fully characterize the fabric sample reflectance. For instance, fabrics with different thicknesses might have similar reflection images but lead to significantly different transmission. We propose to recover the woven fabric parameters from two captured images: reflection and transmission. At the core of our method is a differentiable bidirectional scattering distribution function (BSDF) model, handling reflection and transmission, including single and multiple scattering. We propose a two-layer model, where the single scattering uses an SGGX phase function as in previous work, and multiple scattering uses a new azimuthally-invariant microflake definition, which we term ASGGX. This new fabric BSDF model closely matches real woven fabrics in both reflection and transmission. We use a simple setup for capturing reflection and transmission photos with a cell phone camera and two point lights, and estimate the fabric parameters via a lightweight network, together with a differentiable optimization. We also model the out-of-focus effects explicitly with a simple solution to match the thin-lens camera better. As a result, the renderings of the estimated parameters can agree with the input images on both reflection and transmission for the first time. The code for this paper is at https://github.com/lxtyin/FabricBTDF-Recovery.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-05-04T14:28:09Z</published>
    <arxiv:comment>10 pages, 16 figures (in the main paper). Accepted by SIGGRAPH 2024 conference</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Yingjie Tang</name>
    </author>
    <author>
      <name>Zixuan Li</name>
    </author>
    <author>
      <name>Miloš Hašan</name>
    </author>
    <author>
      <name>Jian Yang</name>
    </author>
    <author>
      <name>Beibei Wang</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2406.17782v1</id>
    <title>Real-time Neural Woven Fabric Rendering</title>
    <updated>2024-05-04T06:14:17Z</updated>
    <link href="https://arxiv.org/abs/2406.17782v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2406.17782v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Woven fabrics are widely used in applications of realistic rendering, where real-time capability is also essential. However, rendering realistic woven fabrics in real time is challenging due to their complex structure and optical appearance, which cause aliasing and noise without many samples. The core of this issue is a multi-scale representation of the fabric shading model, which allows for a fast range query. Some previous neural methods deal with the issue at the cost of training on each material, which limits their practicality. In this paper, we propose a lightweight neural network to represent different types of woven fabrics at different scales. Thanks to the regularity and repetitiveness of woven fabric patterns, our network can encode fabric patterns and parameters as a small latent vector, which is later interpreted by a small decoder, enabling the representation of different types of fabrics. By applying the pixel's footprint as input, our network achieves multi-scale representation. Moreover, our network is fast and occupies little storage because of its lightweight structure. As a result, our method achieves rendering and editing woven fabrics at nearly 60 frames per second on an RTX 3090, showing a quality close to the ground truth and being free from visible aliasing and noise.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-05-04T06:14:17Z</published>
    <arxiv:comment>Accepted by SIGGRAPH 2024 Conference Proceedings</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Xiang Chen</name>
    </author>
    <author>
      <name>Lu Wang</name>
    </author>
    <author>
      <name>Beibei Wang</name>
    </author>
    <arxiv:doi>10.1145/3641519.3657496</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1145/3641519.3657496" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2401.12724v2</id>
    <title>A Multi-scale Yarn Appearance Model with Fiber Details</title>
    <updated>2025-03-18T14:57:55Z</updated>
    <link href="https://arxiv.org/abs/2401.12724v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2401.12724v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>Rendering realistic cloth has always been a challenge due to its intricate structure. Cloth is made up of fibers, plies, and yarns, and previous curved-based models, while detailed, were computationally expensive and inflexible for large cloth. To address this, we propose a simplified approach. We introduce a geometric aggregation technique that reduces ray-tracing computation by using fewer curves, focusing only on yarn curves. Our model generates ply and fiber shapes implicitly, compensating for the lack of explicit geometry with a novel shadowing component. We also present a shading model that simplifies light interactions among fibers by categorizing them into four components, accurately capturing specular and scattered light in both forward and backward directions. To render large cloth efficiently, we propose a multi-scale solution based on pixel coverage. Our yarn shading model outperforms previous methods, achieving rendering speeds 3-5 times faster with less memory in near-field views. Additionally, our multi-scale solution offers a 20% speed boost for distant cloth observation.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-01-23T12:53:02Z</published>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Apoorv Khattar</name>
    </author>
    <author>
      <name>Junqui Zhu</name>
    </author>
    <author>
      <name>Emiliano Padovani</name>
    </author>
    <author>
      <name>Jean-Marie Aurby</name>
    </author>
    <author>
      <name>Marc Droske</name>
    </author>
    <author>
      <name>Ling-Qi Yan</name>
    </author>
    <author>
      <name>Zahra Montazeri</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2312.17192v1</id>
    <title>HISR: Hybrid Implicit Surface Representation for Photorealistic 3D Human Reconstruction</title>
    <updated>2023-12-28T18:24:57Z</updated>
    <link href="https://arxiv.org/abs/2312.17192v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2312.17192v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Neural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface functions or neural volumes and still struggle to recover shapes with heterogeneous materials, in particular human skin, hair or clothes. To this aim, we present a new hybrid implicit surface representation to model human shapes. This representation is composed of two surface layers that represent opaque and translucent regions on the clothed human body. We segment different regions automatically using visual cues and learn to reconstruct two signed distance functions (SDFs). We perform surface-based rendering on opaque regions (e.g., body, face, clothes) to preserve high-fidelity surface normals and volume rendering on translucent regions (e.g., hair). Experiments demonstrate that our approach obtains state-of-the-art results on 3D human reconstructions, and also shows competitive performances on other objects.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2023-12-28T18:24:57Z</published>
    <arxiv:comment>Accepted by AAAI 2024 main track</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Angtian Wang</name>
    </author>
    <author>
      <name>Yuanlu Xu</name>
    </author>
    <author>
      <name>Nikolaos Sarafianos</name>
    </author>
    <author>
      <name>Robert Maier</name>
    </author>
    <author>
      <name>Edmond Boyer</name>
    </author>
    <author>
      <name>Alan Yuille</name>
    </author>
    <author>
      <name>Tony Tung</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2311.04061v2</id>
    <title>Neural Appearance Model for Cloth Rendering</title>
    <updated>2024-08-19T01:31:29Z</updated>
    <link href="https://arxiv.org/abs/2311.04061v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2311.04061v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>The realistic rendering of woven and knitted fabrics has posed significant challenges throughout many years. Previously, fiber-based micro-appearance models have achieved considerable success in attaining high levels of realism. However, rendering such models remains complex due to the intricate internal scatterings of hundreds of fibers within a yarn, requiring vast amounts of memory and time to render. In this paper, we introduce a new framework to capture aggregated appearance by tracing many light paths through the underlying fiber geometry. We then employ lightweight neural networks to accurately model the aggregated BSDF, which allows for the precise modeling of a diverse array of materials while offering substantial improvements in speed and reductions in memory. Furthermore, we introduce a novel importance sampling scheme to further speed up the rate of convergence. We validate the efficacy and versatility of our framework through comparisons with preceding fiber-based shading models as well as the most recent yarn-based model.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2023-11-07T15:20:42Z</published>
    <arxiv:comment>12 pages, 10 figures, 3 tables</arxiv:comment>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Guan Yu Soh</name>
    </author>
    <author>
      <name>Zahra Montazeri</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2303.02858v1</id>
    <title>RobotSweater: Scalable, Generalizable, and Customizable Machine-Knitted Tactile Skins for Robots</title>
    <updated>2023-03-06T03:22:34Z</updated>
    <link href="https://arxiv.org/abs/2303.02858v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2303.02858v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Tactile sensing is essential for robots to perceive and react to the environment. However, it remains a challenge to make large-scale and flexible tactile skins on robots. Industrial machine knitting provides solutions to manufacture customizable fabrics. Along with functional yarns, it can produce highly customizable circuits that can be made into tactile skins for robots. In this work, we present RobotSweater, a machine-knitted pressure-sensitive tactile skin that can be easily applied on robots. We design and fabricate a parameterized multi-layer tactile skin using off-the-shelf yarns, and characterize our sensor on both a flat testbed and a curved surface to show its robust contact detection, multi-contact localization, and pressure sensing capabilities. The sensor is fabricated using a well-established textile manufacturing process with a programmable industrial knitting machine, which makes it highly customizable and low-cost. The textile nature of the sensor also makes it easily fit curved surfaces of different robots and have a friendly appearance. Using our tactile skins, we conduct closed-loop control with tactile feedback for two applications: (1) human lead-through control of a robot arm, and (2) human-robot interaction with a mobile robot.</summary>
    <category term="cs.RO" scheme="http://arxiv.org/schemas/atom"/>
    <published>2023-03-06T03:22:34Z</published>
    <arxiv:primary_category term="cs.RO"/>
    <author>
      <name>Zilin Si</name>
    </author>
    <author>
      <name>Tianhong Catherine Yu</name>
    </author>
    <author>
      <name>Katrene Morozov</name>
    </author>
    <author>
      <name>James McCann</name>
    </author>
    <author>
      <name>Wenzhen Yuan</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2212.11824v1</id>
    <title>Jamdani Motif Generation using Conditional GAN</title>
    <updated>2022-12-22T16:02:44Z</updated>
    <link href="https://arxiv.org/abs/2212.11824v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2212.11824v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Jamdani is the strikingly patterned textile heritage of Bangladesh. The exclusive geometric motifs woven on the fabric are the most attractive part of this craftsmanship having a remarkable influence on textile and fine art. In this paper, we have developed a technique based on the Generative Adversarial Network that can learn to generate entirely new Jamdani patterns from a collection of Jamdani motifs that we assembled, the newly formed motifs can mimic the appearance of the original designs. Users can input the skeleton of a desired pattern in terms of rough strokes and our system finalizes the input by generating the complete motif which follows the geometric structure of real Jamdani ones. To serve this purpose, we collected and preprocessed a dataset containing a large number of Jamdani motifs images from authentic sources via fieldwork and applied a state-of-the-art method called pix2pix to it. To the best of our knowledge, this dataset is currently the only available dataset of Jamdani motifs in digital format for computer vision research. Our experimental results of the pix2pix model on this dataset show satisfactory outputs of computer-generated images of Jamdani motifs and we believe that our work will open a new avenue for further research.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2022-12-22T16:02:44Z</published>
    <arxiv:comment>2020 23rd International Conference on Computer and Information Technology (ICCIT), 2020, pp. 1-6</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>MD Tanvir Rouf Shawon</name>
    </author>
    <author>
      <name>Raihan Tanvir</name>
    </author>
    <author>
      <name>Humaira Ferdous Shifa</name>
    </author>
    <author>
      <name>Susmoy Kar</name>
    </author>
    <author>
      <name>Mohammad Imrul Jubair</name>
    </author>
    <arxiv:doi>10.1109/ICCIT51783.2020.9392654</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1109/ICCIT51783.2020.9392654" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2008.06001v1</id>
    <title>Properties of materials considered for improvised masks</title>
    <updated>2020-08-13T16:37:02Z</updated>
    <link href="https://arxiv.org/abs/2008.06001v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2008.06001v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>During a pandemic in which aerosol and droplet transmission is possible, the demand for masks that meet medical or workplace standards can prevent most individuals or organizations from obtaining suitable protection. Cloth masks are widely believed to impede droplet and aerosol transmission but most are constructed from materials with unknown filtration efficiency, airflow resistance and water resistance. Further, there has been no clear guidance on the most important performance metrics for the materials used by the general public (as opposed to high-risk healthcare settings). Here we provide data on a range of common fabrics that might be used to construct masks. None of the materials were suitable for masks meeting the N95 NIOSH standard, but many could provide useful filtration (&gt;90%) of 3 micron particles (a plausible challenge size for human generated aerosols), with low pressure drop. These were: nonwoven sterile wraps, dried baby wipes and some double-knit cotton materials. Decontamination of N95 masks using isopropyl alcohol produces the expected increase in particle penetration, but for 3 micron particles, filtration efficiency is still well above 95%. Tightly woven thin fabrics, despite having the visual appearance of a good particle barrier, had remarkably low filtration efficiency and high pressure drop. These differences in filtration performance can be partly explained by the material structure; the better structures expose individual fibers to the flow while the poor materials may have small fundamental fibers but these are in tightly bundled yarns. The fit and use of the whole mask are critical factors not addressed in this work. Despite the complexity of the design of a very good mask, it is clear that for the larger aerosol particles, any mask will provide substantial protection to the wearer and those around them.</summary>
    <category term="physics.app-ph" scheme="http://arxiv.org/schemas/atom"/>
    <category term="physics.flu-dyn" scheme="http://arxiv.org/schemas/atom"/>
    <published>2020-08-13T16:37:02Z</published>
    <arxiv:comment>7 figures, Submitted to Aerosol Science &amp; Technology</arxiv:comment>
    <arxiv:primary_category term="physics.app-ph"/>
    <arxiv:journal_ref>Aerosol.Sci.Technol. 55 (2021) 398-413</arxiv:journal_ref>
    <author>
      <name>Steven. N. Rogak</name>
    </author>
    <author>
      <name>Timothy A. Sipkens</name>
    </author>
    <author>
      <name>Mang Guan</name>
    </author>
    <author>
      <name>Hamed Nikookar</name>
    </author>
    <author>
      <name>Daniela Vargas Figueroa</name>
    </author>
    <author>
      <name>Jing Wang</name>
    </author>
    <arxiv:doi>10.1080/02786826.2020.1855321</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1080/02786826.2020.1855321" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/1904.11116v3</id>
    <title>Mechanics-Aware Modeling of Cloth Appearance</title>
    <updated>2019-10-10T14:33:51Z</updated>
    <link href="https://arxiv.org/abs/1904.11116v3" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/1904.11116v3" rel="related" type="application/pdf" title="pdf"/>
    <summary>Micro-appearance models have brought unprecedented fidelity and details to cloth rendering.
  Yet, these models neglect fabric mechanics: when a piece of cloth interacts with the environment, its yarn and fiber arrangement usually changes in response to external contact and tension forces.
  Since subtle changes of a fabric's microstructures can greatly affect its macroscopic appearance, mechanics-driven appearance variation of fabrics has been a phenomenon that remains to be captured.
  We introduce a mechanics-aware model that adapts the microstructures of cloth yarns in a physics-based manner.
  Our technique works on two distinct physical scales: using physics-based simulations of individual yarns, we capture the rearrangement of yarn-level structures in response to external forces.
  These yarn structures are further enriched to obtain appearance-driving fiber-level details.
  The cross-scale enrichment is made practical through a new parameter fitting algorithm for simulation, an augmented procedural yarn model coupled with a custom-design regression neural network.
  We train the network using a dataset generated by joint simulations at both the yarn and the fiber levels.
  Through several examples, we demonstrate that our model is capable of synthesizing photorealistic cloth appearance in a %dynamic and mechanically plausible way.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2019-04-25T01:29:50Z</published>
    <arxiv:primary_category term="cs.GR"/>
    <arxiv:journal_ref>IEEE Transactions on Visualization and Computer Graphics 2019</arxiv:journal_ref>
    <author>
      <name>Zahra Montazeri</name>
      <arxiv:affiliation>Raymond</arxiv:affiliation>
    </author>
    <author>
      <name>Chang Xiao</name>
      <arxiv:affiliation>Raymond</arxiv:affiliation>
    </author>
    <author>
      <name> Yun</name>
      <arxiv:affiliation>Raymond</arxiv:affiliation>
    </author>
    <author>
      <name> Fei</name>
    </author>
    <author>
      <name>Changxi Zheng</name>
    </author>
    <author>
      <name>Shuang Zhao</name>
    </author>
    <arxiv:doi>10.1109/TVCG.2019.2937301</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1109/TVCG.2019.2937301" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/1609.04632v1</id>
    <title>Modeling the deep drawing of a 3D woven fabric with a second gradient model</title>
    <updated>2016-06-22T10:09:04Z</updated>
    <link href="https://arxiv.org/abs/1609.04632v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/1609.04632v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Experimental testing on dry woven fabrics exhibits a complex set of evidences that are difficult to be completely described using classical continuum models. The aim of this paper is to show how the introduction of energy terms related to the micro-deformation mechanisms of the fabric, in particular to the bending stiffness of the yarns, helps in the modeling of the mechanical behavior of this kind of materials. To this aim, a second gradient, hyperelastic, initially orthotropic continuum theory is proposed to model fibrous composite interlocks at finite strains. In particular, the present work explores the relationship between the onset of wrinkling appearing during the simulation of the deep drawing of a woven fabric and the use of a second gradient model. It is shown that the introduction of second gradient terms accounting for the description of in-plane and out-of-plane bending rigidities, decreases the onset of wrinkles during the simulation of deep-drawing.
  In this work, a quadratic energy, roughly proportional to the square of the curvature of the fibers, is presented and implemented in the simulations. This simple constitutive assumption allows to clearly show the effects of the second gradient energy on both the wrinkling description and the numerical stability of the model. The results obtained in second gradient simulations are descriptive of the experimental evidence of deep drawing whose description is targeted in this work. The present paper provides additional evidence of the fact that first gradient continuum theories alone cannot be considered fully descriptive of the behavior of dry woven composite reinforcements. On the other hand, the proposed second gradient model for fibrous composite reinforcements opens the way both to the more accurate simulation of complex forming processes and to the possibility of controlling the onset of wrinkles.</summary>
    <category term="cond-mat.soft" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cond-mat.mtrl-sci" scheme="http://arxiv.org/schemas/atom"/>
    <published>2016-06-22T10:09:04Z</published>
    <arxiv:primary_category term="cond-mat.soft"/>
    <author>
      <name>Gabriele Barbagallo</name>
    </author>
    <author>
      <name>Angela Madeo</name>
    </author>
    <author>
      <name>Fabrice Morestin</name>
    </author>
    <author>
      <name>Philippe Boisse</name>
    </author>
  </entry>
</feed>
