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Showing 1–8 of 8 results for abstract: "subsurface scattering" skin

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  1. arXiv:2606.27604  [pdf, ps, other] 

    cs.GR cs.CV

    Spectral Subsurface Scattering from RGB via Biophysical Skin Inversion

    Authors: Carlos Aliaga, Adrian Jarabo

    Abstract: In this paper we present a spectral optical inversion for skin for path tracing-based rendering of… ▽ More

    Submitted 25 June, 2026; originally announced June 2026.

    Comments: 14 pages, 9 figures

    ACM Class: I.3.7; I.4.8

  2. arXiv:2601.12020  [pdf, ps, other] 

    cs.CV

    DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering

    Authors: Guillermo Figueroa-Araneda, Iris Diana Jimenez, Florian Hofherr, Manny Ko, Hector Andrade-Loarca, Daniel Cremers

    Abstract: Subsurface scattering (SSS) gives translucent materials -- such as wax, jade, marble, and skin -- their characteristic soft shadows, color bleeding, and diffuse glow. Modeling these effects in neural rendering remains challenging due to complex light transport and the need for de… ▽ More

    Submitted 17 January, 2026; originally announced January 2026.

  3. arXiv:2507.18385  [pdf, ps, other] 

    cs.CV

    HumanMaterial: Human Material Estimation from a Single Image via Progressive Training

    Authors: Yu Jiang, Jiahao Xia, Jiongming Qin, Yusen Wang, Tuo Cao, Chunxia Xiao

    Abstract: …problem by building material dataset for training, but their simplified material data and rendering equation lead to rendering results with limited realism, especially that of skin. To further alleviate this problem, we construct a higher-quality dataset (OpenHumanBRDF) based on scanned real data and statistical material data. In addition to the normal, diff… ▽ More

    Submitted 24 July, 2025; originally announced July 2025.

    Comments: 14

  4. arXiv:2312.06085  [pdf, other] 

    cs.CV

    SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images

    Authors: Daisheng Jin, Jiangbei Hu, Baixin Xu, Yuxin Dai, Chen Qian, Ying He

    Abstract: …we introduce a novel two-stage technique for decomposing and reconstructing facial features from sparse-view images, a task made challenging by the unique geometry and complex skin reflectance of each individual. To synthesize 3D facial models more realistically, we endeavor to decouple key facial attributes from the RGB color, including geometry, diffuse r… ▽ More

    Submitted 15 March, 2025; v1 submitted 10 December, 2023; originally announced December 2023.

    Comments: CVPR25

  5. arXiv:2501.01980  [pdf, other] 

    cs.CV cs.GR

    Polarimetric BSSRDF Acquisition of Dynamic Faces

    Authors: Hyunho Ha, Inseung Hwang, Nestor Monzon, Jaemin Cho, Donggun Kim, Seung-Hwan Baek, Adolfo Muñoz, Diego Gutierrez, Min H. Kim

    Abstract: …Human faces, on the other hand, present a particularly difficult challenge, given their complex structure and reflectance properties, the strong presence of spatially-varying subsurface… ▽ More

    Submitted 29 December, 2024; originally announced January 2025.

    ACM Class: I.3.7

    Journal ref: ACM Transactions on Graphics 43, 6, Article 275 (December 2024)

  6. arXiv:2406.13227  [pdf, other] 

    cs.CV

    Controllable and Gradual Facial Blemishes Retouching via Physics-Based Modelling

    Authors: Chenhao Shuai, Rizhao Cai, Bandara Dissanayake, Amanda Newman, Dayan Guan, Dennis Sng, Ling Li, Alex Kot

    Abstract: …Motivated by this limitation, we propose our Controllable and Gradual Face Retouching (CGFR). Our CGFR is based on physical modelling, adopting Sum-of-Gaussians to approximate skin subsurface scattering in a decomposed melanin and haemoglobin color space. Our CGFR offers a user-… ▽ More

    Submitted 19 June, 2024; originally announced June 2024.

    Comments: 7 pages, 6 figures. The paper has been accepted by the IEEE Conference on Multimedia Expo 2024

  7. arXiv:2304.05472  [pdf, other] 

    cs.CV cs.AI cs.GR

    Light Sampling Field and BRDF Representation for Physically-based Neural Rendering

    Authors: Jing Yang, Hanyuan Xiao, Wenbin Teng, Yunxuan Cai, Yajie Zhao

    Abstract: …that models direct and indirect light locally through a light sampling strategy in a learned light sampling field. We also propose BRDF models to separately represent surface/subsurface… ▽ More

    Submitted 11 April, 2023; originally announced April 2023.

    Comments: ICLR 2023 Poster

  8. AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANs

    Authors: Alexandros Lattas, Stylianos Moschoglou, Stylianos Ploumpis, Baris Gecer, Abhijeet Ghosh, Stefanos Zafeiriou

    Abstract: …a large dataset of facial shape and reflectance, which we have made public. We define a fast facial photorealistic differentiable rendering methodology with accurate facial skin diffuse and specular reflection, self-occlusion and subsurface scattering approximation. With this, we… ▽ More

    Submitted 11 December, 2021; originally announced December 2021.

    Comments: Project and Dataset page: ( https://github.com/lattas/AvatarMe ). 20 pages, including supplemental materials. Accepted for publishing at IEEE Transactions on Pattern Analysis and Machine Intelligence on 13 November 2021. Copyright 2021 IEEE. Personal use of this material is permitted

    ACM Class: I.4.1; I.3.7; I.2.10