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  <title>arXiv Query: search_query=abs:hair AND (abs:strand OR abs:strands OR abs:hairstyle) AND (abs:reconstruction OR abs:capture OR abs:"single image" OR abs:monocular)&amp;id_list=&amp;start=0&amp;max_results=50</title>
  <updated>2026-09-28T16:42:41Z</updated>
  <link href="https://arxiv.org/api/query?search_query=abs:hair+AND+((abs:strand+OR+(abs:strands+OR+abs:hairstyle))+AND+(abs:reconstruction+OR+(abs:capture+OR+(abs:%22single+image%22+OR+abs:monocular))))&amp;start=0&amp;max_results=50&amp;id_list=" type="application/atom+xml"/>
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  <entry>
    <id>http://arxiv.org/abs/2608.13679v1</id>
    <title>Strand-based Hairstyle Generation via Large Reconstruction and Multimodal Models</title>
    <updated>2026-08-13T18:22:08Z</updated>
    <link href="https://arxiv.org/abs/2608.13679v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2608.13679v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Creating high-quality strand-based hairstyles in current production pipelines remains heavily dependent on skilled artists and time-consuming manual authoring, making it costly and difficult to scale. Existing learning-based methods have advanced image-driven hair reconstruction, but typically require large, diverse training datasets, struggle to generalize to complex styles such as buns and ponytails, and often operate in representations that are not directly compatible with strand-based modeling, editing, and simulation. We present a novel automatic pipeline that combines the capabilities of Large Reconstruction Models (LRMs), Large Multimodal Models (LMMs), and classical geometry processing to generate high-quality strand-based hairstyles from single-view images. Our approach produces detailed, production-ready strand geometry without task-specific training or data collection and can handle a wide variety of hairstyles, including straight and curly hair, short and long styles, and challenging structured configurations such as ponytails and buns. Across this diverse set of examples, our method generates visually compelling strand-level reconstructions within only a few minutes, making it well-suited for integration into modern digital human workflows.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-08-13T18:22:08Z</published>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Conghui Hao</name>
    </author>
    <author>
      <name>Tao Huang</name>
    </author>
    <author>
      <name>Yuefan Shen</name>
    </author>
    <author>
      <name>Tongtong Wang</name>
    </author>
    <author>
      <name>Zhongtian Zheng</name>
    </author>
    <author>
      <name>Kui Wu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2607.23861v1</id>
    <title>Head Avatars with Dynamic Explicit Hair</title>
    <updated>2026-07-26T22:08:13Z</updated>
    <link href="https://arxiv.org/abs/2607.23861v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2607.23861v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We present DynHair, a novel method for tracking and modeling dynamic hair for human head avatars. From video input, we reconstruct a dynamic head avatar with an explicit strand-based hair representation using structured 3D Gaussian Splatting. In contrast to the face region of human head avatars, which can be modeled with 3D Gaussians that are attached or generated with respect to some expressive 3D head model, hair is particularly challenging as it exhibits dynamic motion effects. Therefore, we present a novel method that models the dynamic deformations of the hair strands using a temporal network that is conditioned on angular velocity and acceleration of the head, as well as relative gravity. Specifically, an LSTM encodes the motion history and modulates per-point strand features via FiLM conditioning which further used by MLP to produce physically plausible displacements to canonical hairstyle. We jointly optimize this motion and appearance representation of the hair, with a 3DGS-based representation of the face-region, via differentiable Gaussian splatting with photometric, geometric, and physics-based supervision. As a result of our method, we retrieve hair tracking of the training video data and an animatable head avatar with controllable hair dynamics. In our experiments, we demonstrate state-of-the-art performance in terms of hair dynamics, temporal consistency, and generalization across subjects.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-07-26T22:08:13Z</published>
    <arxiv:comment>Project page: https://dynhair.is.tue.mpg.de/</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Vanessa Sklyarova</name>
    </author>
    <author>
      <name>Haonan Chen</name>
    </author>
    <author>
      <name>Berna Kabadayi</name>
    </author>
    <author>
      <name>Tobias Kirschstein</name>
    </author>
    <author>
      <name>Zicong Fan</name>
    </author>
    <author>
      <name>Xi Wang</name>
    </author>
    <author>
      <name>Gerard Pons-Moll</name>
    </author>
    <author>
      <name>Matthias Nießner</name>
    </author>
    <author>
      <name>Marc Pollefeys</name>
    </author>
    <author>
      <name>Michael J. Black</name>
    </author>
    <author>
      <name>Justus Thies</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2607.04230v1</id>
    <title>High-Performance Real-Time Implicit Strand-Based Hair Rendering via Software Rasterization</title>
    <updated>2026-07-05T11:05:45Z</updated>
    <link href="https://arxiv.org/abs/2607.04230v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2607.04230v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>In this work we propose an efficient deferred software rasterization pipeline for real-time rendering of strand-based hair using hair meshes. Hair plays a crucial role in creating expressive 3D characters, yet strand-based approaches are often restricted to high-end hardware and typically applied to only a small number of hero characters. Hair meshes have proven to be an efficient representation capable of handling a wide variety of groom styles, but existing mesh shader-based implementations still suffer from significant bottlenecks. In this work, we address these limitations with a software rasterization approach that improves performance and compatibility. Our method enables efficient far-field strand-based hair rendering-even at a single sample per pixel-by combining deferred shading with a strand filtering and reconstruction step, while requiring only minimal hardware support. To further enhance scalability, we introduce a level-of-detail (LOD) scheme that adapts hair representation and shading complexity based on viewing distance and screen-space coverage, reducing computational cost further while preserving visual fidelity. To the best of our knowledge, this is the first approach to achieve this combination of efficiency, flexibility, scalability, and broad hardware compatibility.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-07-05T11:05:45Z</published>
    <arxiv:comment>19 pages</arxiv:comment>
    <arxiv:primary_category term="cs.GR"/>
    <arxiv:journal_ref>Proc. ACM Comput. Graph. Interact. Tech. 9, 4, Article 58 (July 2026)</arxiv:journal_ref>
    <author>
      <name>Lukas Lipp</name>
    </author>
    <author>
      <name>Adrian Jarabo</name>
    </author>
    <author>
      <name>Michael Wimmer</name>
    </author>
    <author>
      <name>Lukas Bode</name>
    </author>
    <arxiv:doi>10.1145/3820015</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1145/3820015" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2606.15238v1</id>
    <title>HairLRM: Strand-based Hair Modeling via Large Reconstruction Models</title>
    <updated>2026-06-13T10:34:10Z</updated>
    <link href="https://arxiv.org/abs/2606.15238v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2606.15238v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>The fundamental limitation of traditional strand-based modeling is not simply data scarcity, but the ill-posedness of inferring complex 3D fields from 2D imagery without structural constraints. This unconstrained regression leads to catastrophic failures in resolving both global occlusion (e.g., in ponytails) and local directionality (e.g., in curls), resulting in over-smoothed, plausible-but-incorrect geometries. To resolve this, we integrate the strong geometric priors of Large Reconstruction Models (LRMs) into the strand generation pipeline. Using the LRM mesh as a structural anchor, we employ a novel Dual Orientation AutoEncoder to lift coarse geometry into high-fidelity strands. By resolving vector field singularities through latent-space optimization and surface-guided refinement, our method effectively disentangles complex topological structures, setting a new benchmark for robustness and accuracy in hair reconstruction.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-06-13T10:34:10Z</published>
    <arxiv:comment>ACM SIGGRAPH 2026 Conference Paper</arxiv:comment>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Yuefan Shen</name>
    </author>
    <author>
      <name>Yican Dong</name>
    </author>
    <author>
      <name>Xiufeng Huang</name>
    </author>
    <author>
      <name>Zhongtian Zheng</name>
    </author>
    <author>
      <name>Youyi Zheng</name>
    </author>
    <author>
      <name>Kui Wu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2606.12562v2</id>
    <title>HairPort: In-context 3D-aware Hair Import and Transfer for Images</title>
    <updated>2026-07-17T20:14:18Z</updated>
    <link href="https://arxiv.org/abs/2606.12562v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2606.12562v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>Transferring hairstyles between images is an important but challenging task in computer graphics, computer vision, and visual effects. It enables users to explore new looks without physically altering their hair, with applications in virtual try-on systems, augmented reality, and entertainment. Most prior works operate best under small pose gaps, and they fall short under large viewpoint and scale differences, where missing hair content must be synthesized rather than transferred. We propose HairPort, a 3D-aware hairstyle transfer framework that attempts to solve these issues by explicitly separating hair removal from transfer and enforcing geometric consistency before synthesis. We introduce a Bald Converter, which produces realistic bald versions of faces through LoRA-based in-context adaptation of FLUX.1 Kontext. To train our Bald Converter, we introduce a new dataset, Baldy, containing 6,000 paired bald and original images across diverse identities and conditions. We also use a 3D-Aware Transfer Pipeline that reconstructs and re-renders the reference hairstyle from the target viewpoint before compositing it onto the source image. Being 3D aware, our method supports large pose and scale discrepancies between the source and target. Finally, a conditional flow-matching generator synthesizes the transferred result from the bald source and geometry-aligned reference guidance. Together, our method enables accurate, pose-consistent, and identity-preserving hairstyle transfer, outperforming existing methods both qualitatively and quantitatively.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-06-10T18:13:18Z</published>
    <arxiv:comment>Accepted to SIGGRAPH 2026 (Conference Papers Track). 23 pages, 15 figures, 10 tables, including supplementary material as appendices. Project page: https://deepmancer.github.io/HairPort/</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Alireza Heidari</name>
    </author>
    <author>
      <name>Amirhossein Alimohammadi</name>
    </author>
    <author>
      <name>Ali Mahdavi-Amiri</name>
    </author>
    <arxiv:doi>10.1145/3799902.3811046</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1145/3799902.3811046" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2606.08041v1</id>
    <title>Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair</title>
    <updated>2026-06-06T08:04:07Z</updated>
    <link href="https://arxiv.org/abs/2606.08041v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2606.08041v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Facial hair is a defining trait of personal identity, yet remains a critical bottleneck for digital avatars. Recent volumetric methods achieve photorealism but bake hair into the underlying face geometry, preventing editability and failing to resolve sparse, strand-like structures. Meanwhile, scalp-hair reconstruction methods target dense hair volumes and do not transfer to the sparse, spatially-varying nature of facial hair. We present a pipeline that automatically reconstructs facial hair -- beard, mustache, lashes, and brows -- from multi-view images, converting an unstructured 3D Gaussian representation into an explicit curve-based strand representation. We resolve geometric ambiguities in four stages: (i) optimizing 3D Gaussians constrained by tracked head geometry to enforce early ray termination and suppress sub-surface noise; (ii) tracing continuous strands robust to frequent crossings and extreme curvature; (iii) grounding strands to the surface and resolving root-tip ambiguity via a physically-motivated prior; and (iv) refining the reconstruction through opacity-driven density control under photometric optimization. To our knowledge, this is the first method to reconstruct high-fidelity facial hair strands from a 3D Gaussian representation. The recovered strands faithfully preserve the orientation and sparsity patterns characteristic of facial hair, and yield assets immediately suitable for downstream production tasks, including facial animation and physical simulation, geometric grooming and transfer, appearance editing, and physics-based rendering.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-06-06T08:04:07Z</published>
    <arxiv:comment>27 pages, 16 figures, supplementary included</arxiv:comment>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Jaeseong Lee</name>
    </author>
    <author>
      <name>Giljoo Nam</name>
    </author>
    <author>
      <name>Adrian Jarabo</name>
    </author>
    <author>
      <name>Carlos Aliaga</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2605.17557v3</id>
    <title>Real-Time Neural Hair G-Buffer Anti-Aliasing</title>
    <updated>2026-08-31T17:25:49Z</updated>
    <link href="https://arxiv.org/abs/2605.17557v3" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2605.17557v3" rel="related" type="application/pdf" title="pdf"/>
    <summary>We propose a lightweight real-time method for reconstructing strand-based hair G-Buffers from severely undersampled rasterized inputs. Our pipeline first applies neural spatial reconstruction and temporal accumulation to recover hair coverage, i.e., fractional hair visibility within a pixel, and tangent. It then uses a tangent-guided reconstruction step to complete the position, which is subsequently used for physically based deferred hair shading. We evaluate our method across a diverse set of hairstyles, including straight, wavy, afro, and ponytail styles, under both static and dynamic scenarios. Our method achieves higher hair reconstruction quality than general industrial neural reconstruction solutions such as DLSS and FSR.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-05-17T17:37:57Z</published>
    <arxiv:comment>ACM SIGGRAPH ASIA 2026 Conference Paper</arxiv:comment>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Chenghao Wu</name>
    </author>
    <author>
      <name>Yuefan Shen</name>
    </author>
    <author>
      <name>Tao Huang</name>
    </author>
    <author>
      <name>Kai Yan</name>
    </author>
    <author>
      <name>Zahra Montazeri</name>
    </author>
    <author>
      <name>Kui Wu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2604.06467v1</id>
    <title>PhysHead: Simulation-Ready Gaussian Head Avatars</title>
    <updated>2026-04-07T21:09:52Z</updated>
    <link href="https://arxiv.org/abs/2604.06467v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2604.06467v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Realistic digital avatars require expressive and dynamic hair motion; however, most existing head avatar methods assume rigid hair movement. These methods often fail to disentangle hair from the head, representing it as a simple outer shell and failing to capture its natural volumetric behavior. In this paper, we address these limitations by introducing PhysHead, a hybrid representation for animatable head avatars with realistic hair dynamics learned from multi-view video. At the core is a 3D Gaussian-based layered representation of the head. Our approach combines a 3D parametric mesh for the head with strand-based hair, which can be directly simulated using physics engines. For the appearance model, we employ Gaussian primitives attached to both the head mesh and hair segments. This representation enables the creation of photorealistic head avatars with dynamic hair behavior, such as wind-blown motion, overcoming the constraints of rigid hair in existing methods. However, these animation capabilities also require new training schemes. In particular, we propose the use of VLM-based models to generate appearance of regions that are occluded in the dynamic training sequences. In quantitative and qualitative studies, we demonstrate the capabilities of the proposed model and compare it with existing baselines. We show that our method can synthesize physically plausible hair motion besides expression and camera control.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-04-07T21:09:52Z</published>
    <arxiv:comment>Project Page: see https://phys-head.github.io/; Youtube Video: see https://www.youtube.com/watch?v=k68fsSSwzc0; Accepted to CVPR 2026</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Berna Kabadayi</name>
    </author>
    <author>
      <name>Vanessa Sklyarova</name>
    </author>
    <author>
      <name>Wojciech Zielonka</name>
    </author>
    <author>
      <name>Justus Thies</name>
    </author>
    <author>
      <name>Gerard Pons-Moll</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2604.05794v1</id>
    <title>EfficientMonoHair: Fast Strand-Level Reconstruction from Monocular Video via Multi-View Direction Fusion</title>
    <updated>2026-04-07T12:30:19Z</updated>
    <link href="https://arxiv.org/abs/2604.05794v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2604.05794v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Strand-level hair geometry reconstruction is a fundamental problem in virtual human modeling and the digitization of hairstyles. However, existing methods still suffer from a significant trade-off between accuracy and efficiency. Implicit neural representations can capture the global hair shape but often fail to preserve fine-grained strand details, while explicit optimization-based approaches achieve high-fidelity reconstructions at the cost of heavy computation and poor scalability. To address this issue, we propose EfficientMonoHair, a fast and accurate framework that combines the implicit neural network with multi-view geometric fusion for strand-level reconstruction from monocular video. Our method introduces a fusion-patch-based multi-view optimization that reduces the number of optimization iterations for point cloud direction, as well as a novel parallel hair-growing strategy that relaxes voxel occupancy constraints, allowing large-scale strand tracing to remain stable and robust even under inaccurate or noisy orientation fields. Extensive experiments on representative real-world hairstyles demonstrate that our method can robustly reconstruct high-fidelity strand geometries with accuracy. On synthetic benchmarks, our method achieves reconstruction quality comparable to state-of-the-art methods, while improving runtime efficiency by nearly an order of magnitude.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-04-07T12:30:19Z</published>
    <arxiv:comment>10 pages, 6 figures, conference</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Da Li</name>
    </author>
    <author>
      <name>Dominik Engel</name>
    </author>
    <author>
      <name>Deng Luo</name>
    </author>
    <author>
      <name>Ivan Viola</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2604.03716v1</id>
    <title>CGHair: Compact Gaussian Hair Reconstruction with Card Clustering</title>
    <updated>2026-04-04T12:44:08Z</updated>
    <link href="https://arxiv.org/abs/2604.03716v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2604.03716v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We present a compact pipeline for high-fidelity hair reconstruction from multi-view images. While recent 3D Gaussian Splatting (3DGS) methods achieve realistic results, they often require millions of primitives, leading to high storage and rendering costs. Observing that hair exhibits structural and visual similarities across a hairstyle, we cluster strands into representative hair cards and group these into shared texture codebooks. Our approach integrates this structure with 3DGS rendering, significantly reducing reconstruction time and storage while maintaining comparable visual quality. In addition, we propose a generative prior accelerated method to reconstruct the initial strand geometry from a set of images. Our experiments demonstrate a 4-fold reduction in strand reconstruction time and achieve comparable rendering performance with over 200x lower memory footprint.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-04-04T12:44:08Z</published>
    <arxiv:comment>Accepted to CVPR 2026. This arXiv version is not the final published version</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Haimin Luo</name>
    </author>
    <author>
      <name>Srinjay Sarkar</name>
    </author>
    <author>
      <name>Albert Mosella-Montoro</name>
    </author>
    <author>
      <name>Francisco Vicente Carrasco</name>
    </author>
    <author>
      <name>Fernando De la Torre</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2604.02867v1</id>
    <title>HairOrbit: Multi-view Aware 3D Hair Modeling from Single Portraits</title>
    <updated>2026-04-03T08:35:35Z</updated>
    <link href="https://arxiv.org/abs/2604.02867v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2604.02867v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Reconstructing strand-level 3D hair from a single-view image is highly challenging, especially when preserving consistent and realistic attributes in unseen regions. Existing methods rely on limited frontal-view cues and small-scale/style-restricted synthetic data, often failing to produce satisfactory results in invisible regions. In this work, we propose a novel framework that leverages the strong 3D priors of video generation models to transform single-view hair reconstruction into a calibrated multi-view reconstruction task. To balance reconstruction quality and efficiency for the reformulated multi-view task, we further introduce a neural orientation extractor trained on sparse real-image annotations for better full-view orientation estimation. In addition, we design a two-stage strand-growing algorithm based on a hybrid implicit field to synthesize the 3D strand curves with fine-grained details at a relatively fast speed. Extensive experiments demonstrate that our method achieves state-of-the-art performance on single-view 3D hair strand reconstruction on a diverse range of hair portraits in both visible and invisible regions.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-04-03T08:35:35Z</published>
    <arxiv:comment>17 pages, 6 figures</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Leyang Jin</name>
    </author>
    <author>
      <name>Yujian Zheng</name>
    </author>
    <author>
      <name>Bingkui Tong</name>
    </author>
    <author>
      <name>Yuda Qiu</name>
    </author>
    <author>
      <name>Zhenyu Xie</name>
    </author>
    <author>
      <name>Hao Li</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2603.23345v1</id>
    <title>FHAvatar: Fast and High-Fidelity Reconstruction of Face-and-Hair Composable 3D Head Avatar from Few Casual Captures</title>
    <updated>2026-03-24T15:43:54Z</updated>
    <link href="https://arxiv.org/abs/2603.23345v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2603.23345v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We present FHAvatar, a novel framework for reconstructing 3D Gaussian avatars with composable face and hair components from an arbitrary number of views. Unlike previous approaches that couple facial and hair representations within a unified modeling process, we explicitly decouple two components in texture space by representing the face with planar Gaussians and the hair with strand-based Gaussians. To overcome the limitations of existing methods that rely on dense multi-view captures or costly per-identity optimization, we propose an aggregated transformer backbone to learn geometry-aware cross-view priors and head-hair structural coherence from multi-view datasets, enabling effective and efficient feature extraction and fusion from few casual captures. Extensive quantitative and qualitative experiments demonstrate that FHAvatar achieves state-of-the-art reconstruction quality from only a few observations of new identities within minutes, while supporting real-time animation, convenient hairstyle transfer, and stylized editing, broadening the accessibility and applicability of digital avatar creation.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-03-24T15:43:54Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Yujie Sun</name>
    </author>
    <author>
      <name>Zhuoqiang Cai</name>
    </author>
    <author>
      <name>Chaoyue Niu</name>
    </author>
    <author>
      <name>Jianchuan Chen</name>
    </author>
    <author>
      <name>Zhiwen Chen</name>
    </author>
    <author>
      <name>Chengfei Lv</name>
    </author>
    <author>
      <name>Fan Wu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2602.03749v1</id>
    <title>See-through: Single-image Layer Decomposition for Anime Characters</title>
    <updated>2026-02-03T17:12:36Z</updated>
    <link href="https://arxiv.org/abs/2602.03749v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2602.03749v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We introduce a framework that automates the transformation of static anime illustrations into manipulatable 2.5D models. Current professional workflows require tedious manual segmentation and the artistic ``hallucination'' of occluded regions to enable motion. Our approach overcomes this by decomposing a single image into fully inpainted, semantically distinct layers with inferred drawing orders. To address the scarcity of training data, we introduce a scalable engine that bootstraps high-quality supervision from commercial Live2D models, capturing pixel-perfect semantics and hidden geometry. Our methodology couples a diffusion-based Body Part Consistency Module, which enforces global geometric coherence, with a pixel-level pseudo-depth inference mechanism. This combination resolves the intricate stratification of anime characters, e.g., interleaving hair strands, allowing for dynamic layer reconstruction. We demonstrate that our approach yields high-fidelity, manipulatable models suitable for professional, real-time animation applications.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2026-02-03T17:12:36Z</published>
    <arxiv:comment>23 pages, 20 figures, preprint version only</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Jian Lin</name>
    </author>
    <author>
      <name>Chengze Li</name>
    </author>
    <author>
      <name>Haoyun Qin</name>
    </author>
    <author>
      <name>Kwun Wang Chan</name>
    </author>
    <author>
      <name>Yanghua Jin</name>
    </author>
    <author>
      <name>Hanyuan Liu</name>
    </author>
    <author>
      <name>Stephen Chun Wang Choy</name>
    </author>
    <author>
      <name>Xueting Liu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2512.17094v1</id>
    <title>DGH: Dynamic Gaussian Hair</title>
    <updated>2025-12-18T21:45:45Z</updated>
    <link href="https://arxiv.org/abs/2512.17094v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2512.17094v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>The creation of photorealistic dynamic hair remains a major challenge in digital human modeling because of the complex motions, occlusions, and light scattering. Existing methods often resort to static capture and physics-based models that do not scale as they require manual parameter fine-tuning to handle the diversity of hairstyles and motions, and heavy computation to obtain high-quality appearance. In this paper, we present Dynamic Gaussian Hair (DGH), a novel framework that efficiently learns hair dynamics and appearance. We propose: (1) a coarse-to-fine model that learns temporally coherent hair motion dynamics across diverse hairstyles; (2) a strand-guided optimization module that learns a dynamic 3D Gaussian representation for hair appearance with support for differentiable rendering, enabling gradient-based learning of view-consistent appearance under motion. Unlike prior simulation-based pipelines, our approach is fully data-driven, scales with training data, and generalizes across various hairstyles and head motion sequences. Additionally, DGH can be seamlessly integrated into a 3D Gaussian avatar framework, enabling realistic, animatable hair for high-fidelity avatar representation. DGH achieves promising geometry and appearance results, providing a scalable, data-driven alternative to physics-based simulation and rendering.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-12-18T21:45:45Z</published>
    <arxiv:comment>Accepted by NeurIPS 2025. Project page: https://junyingw.github.io/paper/dgh</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Junying Wang</name>
    </author>
    <author>
      <name>Yuanlu Xu</name>
    </author>
    <author>
      <name>Edith Tretschk</name>
    </author>
    <author>
      <name>Ziyan Wang</name>
    </author>
    <author>
      <name>Anastasia Ianina</name>
    </author>
    <author>
      <name>Aljaz Bozic</name>
    </author>
    <author>
      <name>Ulrich Neumann</name>
    </author>
    <author>
      <name>Tony Tung</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2510.06199v2</id>
    <title>DYMO-Hair: Generalizable Volumetric Dynamics Modeling for Robot Hair Manipulation</title>
    <updated>2026-03-22T00:14:48Z</updated>
    <link href="https://arxiv.org/abs/2510.06199v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2510.06199v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>Hair care is an essential daily activity, yet it remains inaccessible to individuals with limited mobility and challenging for autonomous robot systems due to the fine-grained physical structure and complex dynamics of hair. In this work, we present DYMO-Hair, a model-based robot hair care system. We introduce a novel dynamics learning paradigm that is suited for volumetric quantities such as hair, relying on an action-conditioned latent state editing mechanism, coupled with a compact 3D latent space of diverse hairstyles to improve generalizability. This latent space is pre-trained at scale using a novel hair physics simulator, enabling generalization across previously unseen hairstyles. Using the dynamics model with a Model Predictive Path Integral (MPPI) planner, DYMO-Hair is able to perform visual goal-conditioned hair styling. Experiments in simulation demonstrate that DYMO-Hair's dynamics model outperforms baselines on capturing local deformation for diverse, unseen hairstyles. DYMO-Hair further outperforms baselines in closed-loop hair styling tasks on unseen hairstyles, with an average of 22% lower final geometric error and 42% higher success rate than the state-of-the-art system. Real-world experiments exhibit zero-shot transferability of our system to wigs, achieving consistent success on challenging unseen hairstyles where the state-of-the-art system fails. Together, these results introduce a foundation for model-based robot hair care, advancing toward more generalizable, flexible, and accessible robot hair styling in unconstrained physical environments. More details are available on our project page: https://dymohair.github.io/.</summary>
    <category term="cs.RO" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-10-07T17:53:56Z</published>
    <arxiv:comment>To appear in ICRA 2026. Project page: https://dymohair.github.io/</arxiv:comment>
    <arxiv:primary_category term="cs.RO"/>
    <author>
      <name>Chengyang Zhao</name>
    </author>
    <author>
      <name>Uksang Yoo</name>
    </author>
    <author>
      <name>Arkadeep Narayan Chaudhury</name>
    </author>
    <author>
      <name>Giljoo Nam</name>
    </author>
    <author>
      <name>Jonathan Francis</name>
    </author>
    <author>
      <name>Jeffrey Ichnowski</name>
    </author>
    <author>
      <name>Jean Oh</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2509.21114v1</id>
    <title>CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modeling</title>
    <updated>2025-09-25T13:00:38Z</updated>
    <link href="https://arxiv.org/abs/2509.21114v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2509.21114v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We present CHARM, a novel parametric representation and generative framework for anime hairstyle modeling. While traditional hair modeling methods focus on realistic hair using strand-based or volumetric representations, anime hairstyle exhibits highly stylized, piecewise-structured geometry that challenges existing techniques. Existing works often rely on dense mesh modeling or hand-crafted spline curves, making them inefficient for editing and unsuitable for scalable learning. CHARM introduces a compact, invertible control-point-based parameterization, where a sequence of control points represents each hair card, and each point is encoded with only five geometric parameters. This efficient and accurate representation supports both artist-friendly design and learning-based generation. Built upon this representation, CHARM introduces an autoregressive generative framework that effectively generates anime hairstyles from input images or point clouds. By interpreting anime hairstyles as a sequential "hair language", our autoregressive transformer captures both local geometry and global hairstyle topology, resulting in high-fidelity anime hairstyle creation. To facilitate both training and evaluation of anime hairstyle generation, we construct AnimeHair, a large-scale dataset of 37K high-quality anime hairstyles with separated hair cards and processed mesh data. Extensive experiments demonstrate state-of-the-art performance of CHARM in both reconstruction accuracy and generation quality, offering an expressive and scalable solution for anime hairstyle modeling. Project page: https://hyzcluster.github.io/charm/</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-09-25T13:00:38Z</published>
    <arxiv:comment>SIGGRAPH Asia 2025. 17 pages, 15 figures</arxiv:comment>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Yuze He</name>
    </author>
    <author>
      <name>Yanning Zhou</name>
    </author>
    <author>
      <name>Wang Zhao</name>
    </author>
    <author>
      <name>Jingwen Ye</name>
    </author>
    <author>
      <name>Yushi Bai</name>
    </author>
    <author>
      <name>Kaiwen Xiao</name>
    </author>
    <author>
      <name>Yong-Jin Liu</name>
    </author>
    <author>
      <name>Zhongqian Sun</name>
    </author>
    <author>
      <name>Wei Yang</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2509.18092v2</id>
    <title>ComposeMe: Attribute-Specific Image Prompts for Controllable Human Image Generation</title>
    <updated>2025-10-16T05:30:16Z</updated>
    <link href="https://arxiv.org/abs/2509.18092v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2509.18092v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>Generating high-fidelity images of humans with fine-grained control over attributes such as hairstyle and clothing remains a core challenge in personalized text-to-image synthesis. While prior methods emphasize identity preservation from a reference image, they lack modularity and fail to provide disentangled control over specific visual attributes. We introduce a new paradigm for attribute-specific image prompting, in which distinct sets of reference images are used to guide the generation of individual aspects of human appearance, such as hair, clothing, and identity. Our method encodes these inputs into attribute-specific tokens, which are injected into a pre-trained text-to-image diffusion model. This enables compositional and disentangled control over multiple visual factors, even across multiple people within a single image. To promote natural composition and robust disentanglement, we curate a cross-reference training dataset featuring subjects in diverse poses and expressions, and propose a multi-attribute cross-reference training strategy that encourages the model to generate faithful outputs from misaligned attribute inputs while adhering to both identity and textual conditioning. Extensive experiments show that our method achieves state-of-the-art performance in accurately following both visual and textual prompts. Our framework paves the way for more configurable human image synthesis by combining visual prompting with text-driven generation. Webpage is available at: https://snap-research.github.io/composeme/.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-09-22T17:59:30Z</published>
    <arxiv:comment>Accepted to SIGGRAPH Asia 2025, webpage: https://snap-research.github.io/composeme/</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Guocheng Gordon Qian</name>
    </author>
    <author>
      <name>Daniil Ostashev</name>
    </author>
    <author>
      <name>Egor Nemchinov</name>
    </author>
    <author>
      <name>Avihay Assouline</name>
    </author>
    <author>
      <name>Sergey Tulyakov</name>
    </author>
    <author>
      <name>Kuan-Chieh Jackson Wang</name>
    </author>
    <author>
      <name>Kfir Aberman</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2509.07774v1</id>
    <title>HairGS: Hair Strand Reconstruction based on 3D Gaussian Splatting</title>
    <updated>2025-09-09T14:08:41Z</updated>
    <link href="https://arxiv.org/abs/2509.07774v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2509.07774v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Human hair reconstruction is a challenging problem in computer vision, with growing importance for applications in virtual reality and digital human modeling. Recent advances in 3D Gaussians Splatting (3DGS) provide efficient and explicit scene representations that naturally align with the structure of hair strands. In this work, we extend the 3DGS framework to enable strand-level hair geometry reconstruction from multi-view images. Our multi-stage pipeline first reconstructs detailed hair geometry using a differentiable Gaussian rasterizer, then merges individual Gaussian segments into coherent strands through a novel merging scheme, and finally refines and grows the strands under photometric supervision.
  While existing methods typically evaluate reconstruction quality at the geometric level, they often neglect the connectivity and topology of hair strands. To address this, we propose a new evaluation metric that serves as a proxy for assessing topological accuracy in strand reconstruction. Extensive experiments on both synthetic and real-world datasets demonstrate that our method robustly handles a wide range of hairstyles and achieves efficient reconstruction, typically completing within one hour.
  The project page can be found at: https://yimin-pan.github.io/hair-gs/</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-09-09T14:08:41Z</published>
    <arxiv:comment>This is the arXiv preprint of the paper "Hair Strand Reconstruction based on 3D Gaussian Splatting" published at BMVC 2025. Project website: https://yimin-pan.github.io/hair-gs/</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Yimin Pan</name>
    </author>
    <author>
      <name>Matthias Nießner</name>
    </author>
    <author>
      <name>Tobias Kirschstein</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2509.01469v1</id>
    <title>Im2Haircut: Single-view Strand-based Hair Reconstruction for Human Avatars</title>
    <updated>2025-09-01T13:38:08Z</updated>
    <link href="https://arxiv.org/abs/2509.01469v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2509.01469v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We present a novel approach for 3D hair reconstruction from single photographs based on a global hair prior combined with local optimization. Capturing strand-based hair geometry from single photographs is challenging due to the variety and geometric complexity of hairstyles and the lack of ground truth training data. Classical reconstruction methods like multi-view stereo only reconstruct the visible hair strands, missing the inner structure of hairstyles and hampering realistic hair simulation. To address this, existing methods leverage hairstyle priors trained on synthetic data. Such data, however, is limited in both quantity and quality since it requires manual work from skilled artists to model the 3D hairstyles and create near-photorealistic renderings. To address this, we propose a novel approach that uses both, real and synthetic data to learn an effective hairstyle prior. Specifically, we train a transformer-based prior model on synthetic data to obtain knowledge of the internal hairstyle geometry and introduce real data in the learning process to model the outer structure. This training scheme is able to model the visible hair strands depicted in an input image, while preserving the general 3D structure of hairstyles. We exploit this prior to create a Gaussian-splatting-based reconstruction method that creates hairstyles from one or more images. Qualitative and quantitative comparisons with existing reconstruction pipelines demonstrate the effectiveness and superior performance of our method for capturing detailed hair orientation, overall silhouette, and backside consistency. For additional results and code, please refer to https://im2haircut.is.tue.mpg.de.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-09-01T13:38:08Z</published>
    <arxiv:comment>For more results please refer to the project page https://im2haircut.is.tue.mpg.de</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Vanessa Sklyarova</name>
    </author>
    <author>
      <name>Egor Zakharov</name>
    </author>
    <author>
      <name>Malte Prinzler</name>
    </author>
    <author>
      <name>Giorgio Becherini</name>
    </author>
    <author>
      <name>Michael J. Black</name>
    </author>
    <author>
      <name>Justus Thies</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2508.18944v1</id>
    <title>PanoHair: Detailed Hair Strand Synthesis on Volumetric Heads</title>
    <updated>2025-08-26T11:36:14Z</updated>
    <link href="https://arxiv.org/abs/2508.18944v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2508.18944v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Achieving realistic hair strand synthesis is essential for creating lifelike digital humans, but producing high-fidelity hair strand geometry remains a significant challenge. Existing methods require a complex setup for data acquisition, involving multi-view images captured in constrained studio environments. Additionally, these methods have longer hair volume estimation and strand synthesis times, which hinder efficiency. We introduce PanoHair, a model that estimates head geometry as signed distance fields using knowledge distillation from a pre-trained generative teacher model for head synthesis. Our approach enables the prediction of semantic segmentation masks and 3D orientations specifically for the hair region of the estimated geometry. Our method is generative and can generate diverse hairstyles with latent space manipulations. For real images, our approach involves an inversion process to infer latent codes and produces visually appealing hair strands, offering a streamlined alternative to complex multi-view data acquisition setups. Given the latent code, PanoHair generates a clean manifold mesh for the hair region in under 5 seconds, along with semantic and orientation maps, marking a significant improvement over existing methods, as demonstrated in our experiments.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-08-26T11:36:14Z</published>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Shashikant Verma</name>
    </author>
    <author>
      <name>Shanmuganathan Raman</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2507.19481v1</id>
    <title>HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatars</title>
    <updated>2025-07-25T17:59:53Z</updated>
    <link href="https://arxiv.org/abs/2507.19481v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2507.19481v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We present a universal prior model for 3D head avatars with explicit hair compositionality. Existing approaches to build generalizable priors for 3D head avatars often adopt a holistic modeling approach, treating the face and hair as an inseparable entity. This overlooks the inherent compositionality of the human head, making it difficult for the model to naturally disentangle face and hair representations, especially when the dataset is limited. Furthermore, such holistic models struggle to support applications like 3D face and hairstyle swapping in a flexible and controllable manner. To address these challenges, we introduce a prior model that explicitly accounts for the compositionality of face and hair, learning their latent spaces separately. A key enabler of this approach is our synthetic hairless data creation pipeline, which removes hair from studio-captured datasets using estimated hairless geometry and texture derived from a diffusion prior. By leveraging a paired dataset of hair and hairless captures, we train disentangled prior models for face and hair, incorporating compositionality as an inductive bias to facilitate effective separation. Our model's inherent compositionality enables seamless transfer of face and hair components between avatars while preserving identity. Additionally, we demonstrate that our model can be fine-tuned in a few-shot manner using monocular captures to create high-fidelity, hair-compositional 3D head avatars for unseen subjects. These capabilities highlight the practical applicability of our approach in real-world scenarios, paving the way for flexible and expressive 3D avatar generation.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-07-25T17:59:53Z</published>
    <arxiv:comment>ICCV 2025. Project Page: https://bjkim95.github.io/haircup/</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Byungjun Kim</name>
    </author>
    <author>
      <name>Shunsuke Saito</name>
    </author>
    <author>
      <name>Giljoo Nam</name>
    </author>
    <author>
      <name>Tomas Simon</name>
    </author>
    <author>
      <name>Jason Saragih</name>
    </author>
    <author>
      <name>Hanbyul Joo</name>
    </author>
    <author>
      <name>Junxuan Li</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2507.12758v1</id>
    <title>HairShifter: Consistent and High-Fidelity Video Hair Transfer via Anchor-Guided Animation</title>
    <updated>2025-07-17T03:22:39Z</updated>
    <link href="https://arxiv.org/abs/2507.12758v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2507.12758v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Hair transfer is increasingly valuable across domains such as social media, gaming, advertising, and entertainment. While significant progress has been made in single-image hair transfer, video-based hair transfer remains challenging due to the need for temporal consistency, spatial fidelity, and dynamic adaptability. In this work, we propose HairShifter, a novel "Anchor Frame + Animation" framework that unifies high-quality image hair transfer with smooth and coherent video animation. At its core, HairShifter integrates a Image Hair Transfer (IHT) module for precise per-frame transformation and a Multi-Scale Gated SPADE Decoder to ensure seamless spatial blending and temporal coherence. Our method maintains hairstyle fidelity across frames while preserving non-hair regions. Extensive experiments demonstrate that HairShifter achieves state-of-the-art performance in video hairstyle transfer, combining superior visual quality, temporal consistency, and scalability. The code will be publicly available. We believe this work will open new avenues for video-based hairstyle transfer and establish a robust baseline in this field.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-07-17T03:22:39Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Wangzheng Shi</name>
    </author>
    <author>
      <name>Yinglin Zheng</name>
    </author>
    <author>
      <name>Yuxin Lin</name>
    </author>
    <author>
      <name>Jianmin Bao</name>
    </author>
    <author>
      <name>Ming Zeng</name>
    </author>
    <author>
      <name>Dong Chen</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2507.07591v1</id>
    <title>Stable-Hair v2: Real-World Hair Transfer via Multiple-View Diffusion Model</title>
    <updated>2025-07-10T09:49:34Z</updated>
    <link href="https://arxiv.org/abs/2507.07591v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2507.07591v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>While diffusion-based methods have shown impressive capabilities in capturing diverse and complex hairstyles, their ability to generate consistent and high-quality multi-view outputs -- crucial for real-world applications such as digital humans and virtual avatars -- remains underexplored. In this paper, we propose Stable-Hair v2, a novel diffusion-based multi-view hair transfer framework. To the best of our knowledge, this is the first work to leverage multi-view diffusion models for robust, high-fidelity, and view-consistent hair transfer across multiple perspectives. We introduce a comprehensive multi-view training data generation pipeline comprising a diffusion-based Bald Converter, a data-augment inpainting model, and a face-finetuned multi-view diffusion model to generate high-quality triplet data, including bald images, reference hairstyles, and view-aligned source-bald pairs. Our multi-view hair transfer model integrates polar-azimuth embeddings for pose conditioning and temporal attention layers to ensure smooth transitions between views. To optimize this model, we design a novel multi-stage training strategy consisting of pose-controllable latent IdentityNet training, hair extractor training, and temporal attention training. Extensive experiments demonstrate that our method accurately transfers detailed and realistic hairstyles to source subjects while achieving seamless and consistent results across views, significantly outperforming existing methods and establishing a new benchmark in multi-view hair transfer. Code is publicly available at https://github.com/sunkymepro/StableHairV2.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-07-10T09:49:34Z</published>
    <arxiv:comment>14 pages</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Kuiyuan Sun</name>
    </author>
    <author>
      <name>Yuxuan Zhang</name>
    </author>
    <author>
      <name>Jichao Zhang</name>
    </author>
    <author>
      <name>Jiaming Liu</name>
    </author>
    <author>
      <name>Wei Wang</name>
    </author>
    <author>
      <name>Niculae Sebe</name>
    </author>
    <author>
      <name>Yao Zhao</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2507.05191v1</id>
    <title>Neuralocks: Real-Time Dynamic Neural Hair Simulation</title>
    <updated>2025-07-07T16:49:19Z</updated>
    <link href="https://arxiv.org/abs/2507.05191v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2507.05191v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Real-time hair simulation is a vital component in creating believable virtual avatars, as it provides a sense of immersion and authenticity. The dynamic behavior of hair, such as bouncing or swaying in response to character movements like jumping or walking, plays a significant role in enhancing the overall realism and engagement of virtual experiences. Current methods for simulating hair have been constrained by two primary approaches: highly optimized physics-based systems and neural methods. However, state-of-the-art neural techniques have been limited to quasi-static solutions, failing to capture the dynamic behavior of hair. This paper introduces a novel neural method that breaks through these limitations, achieving efficient and stable dynamic hair simulation while outperforming existing approaches. We propose a fully self-supervised method which can be trained without any manual intervention or artist generated training data allowing the method to be integrated with hair reconstruction methods to enable automatic end-to-end methods for avatar reconstruction. Our approach harnesses the power of compact, memory-efficient neural networks to simulate hair at the strand level, allowing for the simulation of diverse hairstyles without excessive computational resources or memory requirements. We validate the effectiveness of our method through a variety of hairstyle examples, showcasing its potential for real-world applications.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-07-07T16:49:19Z</published>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Gene Wei-Chin Lin</name>
    </author>
    <author>
      <name>Egor Larionov</name>
    </author>
    <author>
      <name>Hsiao-yu Chen</name>
    </author>
    <author>
      <name>Doug Roble</name>
    </author>
    <author>
      <name>Tuur Stuyck</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2506.23072v1</id>
    <title>Unsupervised 3D Braided Hair Reconstruction from a Single-View Image</title>
    <updated>2025-06-29T03:23:06Z</updated>
    <link href="https://arxiv.org/abs/2506.23072v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2506.23072v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Reconstructing 3D braided hairstyles from single-view images remains a challenging task due to the intricate interwoven structure and complex topologies of braids. Existing strand-based hair reconstruction methods typically focus on loose hairstyles and often struggle to capture the fine-grained geometry of braided hair. In this paper, we propose a novel unsupervised pipeline for efficiently reconstructing 3D braided hair from single-view RGB images. Leveraging a synthetic braid model inspired by braid theory, our approach effectively captures the complex intertwined structures of braids. Extensive experiments demonstrate that our method outperforms state-of-the-art approaches, providing superior accuracy, realism, and efficiency in reconstructing 3D braided hairstyles, supporting expressive hairstyle modeling in digital humans.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-06-29T03:23:06Z</published>
    <arxiv:comment>6 pages, 3 figures, accepted to the 2025 International Conference on Machine Vision Applications (MVA 2025)</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Jing Gao</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2506.20875v1</id>
    <title>3DGH: 3D Head Generation with Composable Hair and Face</title>
    <updated>2025-06-25T22:53:52Z</updated>
    <link href="https://arxiv.org/abs/2506.20875v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2506.20875v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We present 3DGH, an unconditional generative model for 3D human heads with composable hair and face components. Unlike previous work that entangles the modeling of hair and face, we propose to separate them using a novel data representation with template-based 3D Gaussian Splatting, in which deformable hair geometry is introduced to capture the geometric variations across different hairstyles. Based on this data representation, we design a 3D GAN-based architecture with dual generators and employ a cross-attention mechanism to model the inherent correlation between hair and face. The model is trained on synthetic renderings using carefully designed objectives to stabilize training and facilitate hair-face separation. We conduct extensive experiments to validate the design choice of 3DGH, and evaluate it both qualitatively and quantitatively by comparing with several state-of-the-art 3D GAN methods, demonstrating its effectiveness in unconditional full-head image synthesis and composable 3D hairstyle editing. More details will be available on our project page: https://c-he.github.io/projects/3dgh/.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-06-25T22:53:52Z</published>
    <arxiv:comment>Accepted to SIGGRAPH 2025. Project page: https://c-he.github.io/projects/3dgh/</arxiv:comment>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Chengan He</name>
    </author>
    <author>
      <name>Junxuan Li</name>
    </author>
    <author>
      <name>Tobias Kirschstein</name>
    </author>
    <author>
      <name>Artem Sevastopolsky</name>
    </author>
    <author>
      <name>Shunsuke Saito</name>
    </author>
    <author>
      <name>Qingyang Tan</name>
    </author>
    <author>
      <name>Javier Romero</name>
    </author>
    <author>
      <name>Chen Cao</name>
    </author>
    <author>
      <name>Holly Rushmeier</name>
    </author>
    <author>
      <name>Giljoo Nam</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2505.18805v2</id>
    <title>Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering</title>
    <updated>2025-09-15T23:37:54Z</updated>
    <link href="https://arxiv.org/abs/2505.18805v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2505.18805v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>Hair cards remain a widely used representation for hair modeling in real-time applications, offering a practical trade-off between visual fidelity, memory usage, and performance. However, generating high-quality hair card models remains a challenging and labor-intensive task. This work presents an automated pipeline for converting strand-based hair models into hair card models with a limited number of cards and textures while preserving the hairstyle appearance. Our key idea is a novel differentiable representation where each strand is encoded as a projected 2D spline in the texture space, which enables efficient optimization with differentiable rendering and structured results respecting the hair geometry. Based on this representation, we develop a novel algorithm pipeline, where we first cluster hair strands into initial hair cards and project the strands into the texture space. We then conduct a two-stage optimization where our first stage optimizes the texture and geometry of each hair card separately, and after texture reduction, our second stage conducts joint optimization of all the cards for fine-tuning. Put together, our method is evaluated on a wide range of hairstyles, including straight, wavy, curly, and coily hairs. To better capture the appearance of short or coily hair, we additionally support hair cap and cross-card. Furthermore, our framework supports seamless LoD transitions via texture sharing, balancing texture memory efficiency and visual quality.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-05-24T17:32:19Z</published>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Zhongtian Zheng</name>
    </author>
    <author>
      <name>Tao Huang</name>
    </author>
    <author>
      <name>Haozhe Su</name>
    </author>
    <author>
      <name>Xueqi Ma</name>
    </author>
    <author>
      <name>Yuefan Shen</name>
    </author>
    <author>
      <name>Tongtong Wang</name>
    </author>
    <author>
      <name>Yin Yang</name>
    </author>
    <author>
      <name>Xifeng Gao</name>
    </author>
    <author>
      <name>Zherong Pan</name>
    </author>
    <author>
      <name>Kui Wu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2505.06166v1</id>
    <title>DiffLocks: Generating 3D Hair from a Single Image using Diffusion Models</title>
    <updated>2025-05-09T16:16:42Z</updated>
    <link href="https://arxiv.org/abs/2505.06166v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2505.06166v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We address the task of generating 3D hair geometry from a single image, which is challenging due to the diversity of hairstyles and the lack of paired image-to-3D hair data. Previous methods are primarily trained on synthetic data and cope with the limited amount of such data by using low-dimensional intermediate representations, such as guide strands and scalp-level embeddings, that require post-processing to decode, upsample, and add realism. These approaches fail to reconstruct detailed hair, struggle with curly hair, or are limited to handling only a few hairstyles. To overcome these limitations, we propose DiffLocks, a novel framework that enables detailed reconstruction of a wide variety of hairstyles directly from a single image. First, we address the lack of 3D hair data by automating the creation of the largest synthetic hair dataset to date, containing 40K hairstyles. Second, we leverage the synthetic hair dataset to learn an image-conditioned diffusion-transfomer model that generates accurate 3D strands from a single frontal image. By using a pretrained image backbone, our method generalizes to in-the-wild images despite being trained only on synthetic data. Our diffusion model predicts a scalp texture map in which any point in the map contains the latent code for an individual hair strand. These codes are directly decoded to 3D strands without post-processing techniques. Representing individual strands, instead of guide strands, enables the transformer to model the detailed spatial structure of complex hairstyles. With this, DiffLocks can recover highly curled hair, like afro hairstyles, from a single image for the first time. Data and code is available at https://radualexandru.github.io/difflocks/</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-05-09T16:16:42Z</published>
    <arxiv:comment>Accepted to CVPR 2025</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Radu Alexandru Rosu</name>
    </author>
    <author>
      <name>Keyu Wu</name>
    </author>
    <author>
      <name>Yao Feng</name>
    </author>
    <author>
      <name>Youyi Zheng</name>
    </author>
    <author>
      <name>Michael J. Black</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2505.05376v3</id>
    <title>GeomHair: Reconstruction of Hair Strands from Colorless 3D Scans</title>
    <updated>2026-05-13T00:00:23Z</updated>
    <link href="https://arxiv.org/abs/2505.05376v3" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2505.05376v3" rel="related" type="application/pdf" title="pdf"/>
    <summary>We propose a novel method that reconstructs hair strands directly from colorless 3D scans by leveraging multi-modal hair orientation extraction. Hair strand reconstruction is a fundamental problem in computer vision and graphics, essential for high-fidelity digital avatar synthesis, animation, and AR/VR applications. However, accurately recovering hair strands from raw scan data remains challenging due to the complex and fine-grained structure of human hair, and none of the existing methods operate on colorless 3D geometry alone. To address this gap, our method directly identifies sharp surface features on the scan and estimates strand orientation using a neural 2D line detector applied to the renderings of scan shading. Additionally, we incorporate a diffusion prior trained on a diverse set of synthetic hair scans, refined with a noise schedule, and adapted to the reconstructed contents via a scan-specific text prompt. We demonstrate that this combination of supervision signals enables accurate reconstruction of both simple and intricate hairstyles from geometry alone. By enabling strand extraction from 3D scans, we compile Strands400, the largest publicly available dataset of hair strands with detailed surface geometry extracted from real-world data, comprising reconstructions from 400 subjects' scans. Strands400 enables training data-driven generative models for downstream tasks such as image-to-strands and text-to-strands. Moreover, our method applies to designer mesh assets, supporting a practical CG workflow where artists model hair as meshes and need strand-level representations for simulation and rendering. All code and data will be released for research purposes on https://seva100.github.io/GeomHair/.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-05-08T16:11:09Z</published>
    <arxiv:comment>15 pages, 9 figures, 1 table</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Rachmadio Noval Lazuardi</name>
    </author>
    <author>
      <name>Artem Sevastopolsky</name>
    </author>
    <author>
      <name>Egor Zakharov</name>
    </author>
    <author>
      <name>Matthias Niessner</name>
    </author>
    <author>
      <name>Vanessa Sklyarova</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2505.05022v2</id>
    <title>SOAP: Style-Omniscient Animatable Portraits</title>
    <updated>2025-05-18T23:55:16Z</updated>
    <link href="https://arxiv.org/abs/2505.05022v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2505.05022v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>Creating animatable 3D avatars from a single image remains challenging due to style limitations (realistic, cartoon, anime) and difficulties in handling accessories or hairstyles. While 3D diffusion models advance single-view reconstruction for general objects, outputs often lack animation controls or suffer from artifacts because of the domain gap. We propose SOAP, a style-omniscient framework to generate rigged, topology-consistent avatars from any portrait. Our method leverages a multiview diffusion model trained on 24K 3D heads with multiple styles and an adaptive optimization pipeline to deform the FLAME mesh while maintaining topology and rigging via differentiable rendering. The resulting textured avatars support FACS-based animation, integrate with eyeballs and teeth, and preserve details like braided hair or accessories. Extensive experiments demonstrate the superiority of our method over state-of-the-art techniques for both single-view head modeling and diffusion-based generation of Image-to-3D. Our code and data are publicly available for research purposes at https://github.com/TingtingLiao/soap.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-05-08T07:56:16Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <arxiv:journal_ref>Siggraph 2025, page: https://tingtingliao.github.io/soap/</arxiv:journal_ref>
    <author>
      <name>Tingting Liao</name>
    </author>
    <author>
      <name>Yujian Zheng</name>
    </author>
    <author>
      <name>Adilbek Karmanov</name>
    </author>
    <author>
      <name>Liwen Hu</name>
    </author>
    <author>
      <name>Leyang Jin</name>
    </author>
    <author>
      <name>Yuliang Xiu</name>
    </author>
    <author>
      <name>Hao Li</name>
    </author>
    <arxiv:doi>10.1145/3721238.3730691</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1145/3721238.3730691" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2503.06154v1</id>
    <title>SRM-Hair: Single Image Head Mesh Reconstruction via 3D Morphable Hair</title>
    <updated>2025-03-08T10:37:46Z</updated>
    <link href="https://arxiv.org/abs/2503.06154v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2503.06154v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>3D Morphable Models (3DMMs) have played a pivotal role as a fundamental representation or initialization for 3D avatar animation and reconstruction. However, extending 3DMMs to hair remains challenging due to the difficulty of enforcing vertex-level consistent semantic meaning across hair shapes. This paper introduces a novel method, Semantic-consistent Ray Modeling of Hair (SRM-Hair), for making 3D hair morphable and controlled by coefficients. The key contribution lies in semantic-consistent ray modeling, which extracts ordered hair surface vertices and exhibits notable properties such as additivity for hairstyle fusion, adaptability, flipping, and thickness modification. We collect a dataset of over 250 high-fidelity real hair scans paired with 3D face data to serve as a prior for the 3D morphable hair. Based on this, SRM-Hair can reconstruct a hair mesh combined with a 3D head from a single image. Note that SRM-Hair produces an independent hair mesh, facilitating applications in virtual avatar creation, realistic animation, and high-fidelity hair rendering. Both quantitative and qualitative experiments demonstrate that SRM-Hair achieves state-of-the-art performance in 3D mesh reconstruction. Our project is available at https://github.com/wang-zidu/SRM-Hair</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-03-08T10:37:46Z</published>
    <arxiv:comment>Under review</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Zidu Wang</name>
    </author>
    <author>
      <name>Jiankuo Zhao</name>
    </author>
    <author>
      <name>Miao Xu</name>
    </author>
    <author>
      <name>Xiangyu Zhu</name>
    </author>
    <author>
      <name>Zhen Lei</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2502.19739v2</id>
    <title>LUCAS: Layered Universal Codec Avatars</title>
    <updated>2025-03-17T20:38:27Z</updated>
    <link href="https://arxiv.org/abs/2502.19739v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2502.19739v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>Photorealistic 3D head avatar reconstruction faces critical challenges in modeling dynamic face-hair interactions and achieving cross-identity generalization, particularly during expressions and head movements. We present LUCAS, a novel Universal Prior Model (UPM) for codec avatar modeling that disentangles face and hair through a layered representation. Unlike previous UPMs that treat hair as an integral part of the head, our approach separates the modeling of the hairless head and hair into distinct branches. LUCAS is the first to introduce a mesh-based UPM, facilitating real-time rendering on devices. Our layered representation also improves the anchor geometry for precise and visually appealing Gaussian renderings. Experimental results indicate that LUCAS outperforms existing single-mesh and Gaussian-based avatar models in both quantitative and qualitative assessments, including evaluations on held-out subjects in zero-shot driving scenarios. LUCAS demonstrates superior dynamic performance in managing head pose changes, expression transfer, and hairstyle variations, thereby advancing the state-of-the-art in 3D head avatar reconstruction.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-02-27T04:07:27Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Di Liu</name>
    </author>
    <author>
      <name>Teng Deng</name>
    </author>
    <author>
      <name>Giljoo Nam</name>
    </author>
    <author>
      <name>Yu Rong</name>
    </author>
    <author>
      <name>Stanislav Pidhorskyi</name>
    </author>
    <author>
      <name>Junxuan Li</name>
    </author>
    <author>
      <name>Jason Saragih</name>
    </author>
    <author>
      <name>Dimitris N. Metaxas</name>
    </author>
    <author>
      <name>Chen Cao</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2502.06392v1</id>
    <title>TANGLED: Generating 3D Hair Strands from Images with Arbitrary Styles and Viewpoints</title>
    <updated>2025-02-10T12:26:02Z</updated>
    <link href="https://arxiv.org/abs/2502.06392v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2502.06392v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Hairstyles are intricate and culturally significant with various geometries, textures, and structures. Existing text or image-guided generation methods fail to handle the richness and complexity of diverse styles. We present TANGLED, a novel approach for 3D hair strand generation that accommodates diverse image inputs across styles, viewpoints, and quantities of input views. TANGLED employs a three-step pipeline. First, our MultiHair Dataset provides 457 diverse hairstyles annotated with 74 attributes, emphasizing complex and culturally significant styles to improve model generalization. Second, we propose a diffusion framework conditioned on multi-view linearts that can capture topological cues (e.g., strand density and parting lines) while filtering out noise. By leveraging a latent diffusion model with cross-attention on lineart features, our method achieves flexible and robust 3D hair generation across diverse input conditions. Third, a parametric post-processing module enforces braid-specific constraints to maintain coherence in complex structures. This framework not only advances hairstyle realism and diversity but also enables culturally inclusive digital avatars and novel applications like sketch-based 3D strand editing for animation and augmented reality.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2025-02-10T12:26:02Z</published>
    <arxiv:comment>Project Page: https://sites.google.com/view/tangled1</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Pengyu Long</name>
    </author>
    <author>
      <name>Zijun Zhao</name>
    </author>
    <author>
      <name>Min Ouyang</name>
    </author>
    <author>
      <name>Qingcheng Zhao</name>
    </author>
    <author>
      <name>Qixuan Zhang</name>
    </author>
    <author>
      <name>Wei Yang</name>
    </author>
    <author>
      <name>Lan Xu</name>
    </author>
    <author>
      <name>Jingyi Yu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2411.10251v1</id>
    <title>Morpho-Aware Global Attention for Image Matting</title>
    <updated>2024-11-15T15:01:00Z</updated>
    <link href="https://arxiv.org/abs/2411.10251v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2411.10251v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Vision Transformers (ViTs) and Convolutional Neural Networks (CNNs) face inherent challenges in image matting, particularly in preserving fine structural details. ViTs, with their global receptive field enabled by the self-attention mechanism, often lose local details such as hair strands. Conversely, CNNs, constrained by their local receptive field, rely on deeper layers to approximate global context but struggle to retain fine structures at greater depths.
  To overcome these limitations, we propose a novel Morpho-Aware Global Attention (MAGA) mechanism, designed to effectively capture the morphology of fine structures. MAGA employs Tetris-like convolutional patterns to align the local shapes of fine structures, ensuring optimal local correspondence while maintaining sensitivity to morphological details. The extracted local morphology information is used as query embeddings, which are projected onto global key embeddings to emphasize local details in a broader context. Subsequently, by projecting onto value embeddings, MAGA seamlessly integrates these emphasized morphological details into a unified global structure.
  This approach enables MAGA to simultaneously focus on local morphology and unify these details into a coherent whole, effectively preserving fine structures. Extensive experiments show that our MAGA-based ViT achieves significant performance gains, outperforming state-of-the-art methods across two benchmarks with average improvements of 4.3% in SAD and 39.5% in MSE.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-11-15T15:01:00Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Jingru Yang</name>
    </author>
    <author>
      <name>Chengzhi Cao</name>
    </author>
    <author>
      <name>Chentianye Xu</name>
    </author>
    <author>
      <name>Zhongwei Xie</name>
    </author>
    <author>
      <name>Kaixiang Huang</name>
    </author>
    <author>
      <name>Yang Zhou</name>
    </author>
    <author>
      <name>Shengfeng He</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2410.11528v1</id>
    <title>Hairmony: Fairness-aware hairstyle classification</title>
    <updated>2024-10-15T12:00:36Z</updated>
    <link href="https://arxiv.org/abs/2410.11528v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2410.11528v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We present a method for prediction of a person's hairstyle from a single image. Despite growing use cases in user digitization and enrollment for virtual experiences, available methods are limited, particularly in the range of hairstyles they can capture. Human hair is extremely diverse and lacks any universally accepted description or categorization, making this a challenging task. Most current methods rely on parametric models of hair at a strand level. These approaches, while very promising, are not yet able to represent short, frizzy, coily hair and gathered hairstyles. We instead choose a classification approach which can represent the diversity of hairstyles required for a truly robust and inclusive system. Previous classification approaches have been restricted by poorly labeled data that lacks diversity, imposing constraints on the usefulness of any resulting enrollment system. We use only synthetic data to train our models. This allows for explicit control of diversity of hairstyle attributes, hair colors, facial appearance, poses, environments and other parameters. It also produces noise-free ground-truth labels. We introduce a novel hairstyle taxonomy developed in collaboration with a diverse group of domain experts which we use to balance our training data, supervise our model, and directly measure fairness. We annotate our synthetic training data and a real evaluation dataset using this taxonomy and release both to enable comparison of future hairstyle prediction approaches. We employ an architecture based on a pre-trained feature extraction network in order to improve generalization of our method to real data and predict taxonomy attributes as an auxiliary task to improve accuracy. Results show our method to be significantly more robust for challenging hairstyles than recent parametric approaches.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-10-15T12:00:36Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Givi Meishvili</name>
    </author>
    <author>
      <name>James Clemoes</name>
    </author>
    <author>
      <name>Charlie Hewitt</name>
    </author>
    <author>
      <name>Zafiirah Hosenie</name>
    </author>
    <author>
      <name>Xian Xiao</name>
    </author>
    <author>
      <name>Martin de La Gorce</name>
    </author>
    <author>
      <name>Tibor Takacs</name>
    </author>
    <author>
      <name>Tadas Baltrusaitis</name>
    </author>
    <author>
      <name>Antonio Criminisi</name>
    </author>
    <author>
      <name>Chyna McRae</name>
    </author>
    <author>
      <name>Nina Jablonski</name>
    </author>
    <author>
      <name>Marta Wilczkowiak</name>
    </author>
    <arxiv:doi>10.1145/3680528.3687582</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1145/3680528.3687582" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2409.16863v1</id>
    <title>Towards Unified 3D Hair Reconstruction from Single-View Portraits</title>
    <updated>2024-09-25T12:21:31Z</updated>
    <link href="https://arxiv.org/abs/2409.16863v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2409.16863v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Single-view 3D hair reconstruction is challenging, due to the wide range of shape variations among diverse hairstyles. Current state-of-the-art methods are specialized in recovering un-braided 3D hairs and often take braided styles as their failure cases, because of the inherent difficulty to define priors for complex hairstyles, whether rule-based or data-based. We propose a novel strategy to enable single-view 3D reconstruction for a variety of hair types via a unified pipeline. To achieve this, we first collect a large-scale synthetic multi-view hair dataset SynMvHair with diverse 3D hair in both braided and un-braided styles, and learn two diffusion priors specialized on hair. Then we optimize 3D Gaussian-based hair from the priors with two specially designed modules, i.e. view-wise and pixel-wise Gaussian refinement. Our experiments demonstrate that reconstructing braided and un-braided 3D hair from single-view images via a unified approach is possible and our method achieves the state-of-the-art performance in recovering complex hairstyles. It is worth to mention that our method shows good generalization ability to real images, although it learns hair priors from synthetic data.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-09-25T12:21:31Z</published>
    <arxiv:comment>SIGGRAPH Asia 2024, project page: https://unihair24.github.io</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Yujian Zheng</name>
    </author>
    <author>
      <name>Yuda Qiu</name>
    </author>
    <author>
      <name>Leyang Jin</name>
    </author>
    <author>
      <name>Chongyang Ma</name>
    </author>
    <author>
      <name>Haibin Huang</name>
    </author>
    <author>
      <name>Di Zhang</name>
    </author>
    <author>
      <name>Pengfei Wan</name>
    </author>
    <author>
      <name>Xiaoguang Han</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2409.14778v1</id>
    <title>Human Hair Reconstruction with Strand-Aligned 3D Gaussians</title>
    <updated>2024-09-23T07:49:46Z</updated>
    <link href="https://arxiv.org/abs/2409.14778v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2409.14778v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We introduce a new hair modeling method that uses a dual representation of classical hair strands and 3D Gaussians to produce accurate and realistic strand-based reconstructions from multi-view data. In contrast to recent approaches that leverage unstructured Gaussians to model human avatars, our method reconstructs the hair using 3D polylines, or strands. This fundamental difference allows the use of the resulting hairstyles out-of-the-box in modern computer graphics engines for editing, rendering, and simulation. Our 3D lifting method relies on unstructured Gaussians to generate multi-view ground truth data to supervise the fitting of hair strands. The hairstyle itself is represented in the form of the so-called strand-aligned 3D Gaussians. This representation allows us to combine strand-based hair priors, which are essential for realistic modeling of the inner structure of hairstyles, with the differentiable rendering capabilities of 3D Gaussian Splatting. Our method, named Gaussian Haircut, is evaluated on synthetic and real scenes and demonstrates state-of-the-art performance in the task of strand-based hair reconstruction.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-09-23T07:49:46Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Egor Zakharov</name>
    </author>
    <author>
      <name>Vanessa Sklyarova</name>
    </author>
    <author>
      <name>Michael Black</name>
    </author>
    <author>
      <name>Giljoo Nam</name>
    </author>
    <author>
      <name>Justus Thies</name>
    </author>
    <author>
      <name>Otmar Hilliges</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2409.01572v1</id>
    <title>LSSF-Net: Lightweight Segmentation with Self-Awareness, Spatial Attention, and Focal Modulation</title>
    <updated>2024-09-03T03:06:32Z</updated>
    <link href="https://arxiv.org/abs/2409.01572v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2409.01572v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Accurate segmentation of skin lesions within dermoscopic images plays a crucial role in the timely identification of skin cancer for computer-aided diagnosis on mobile platforms. However, varying shapes of the lesions, lack of defined edges, and the presence of obstructions such as hair strands and marker colors make this challenge more complex. \textcolor{red}Additionally, skin lesions often exhibit subtle variations in texture and color that are difficult to differentiate from surrounding healthy skin, necessitating models that can capture both fine-grained details and broader contextual information. Currently, melanoma segmentation models are commonly based on fully connected networks and U-Nets. However, these models often struggle with capturing the complex and varied characteristics of skin lesions, such as the presence of indistinct boundaries and diverse lesion appearances, which can lead to suboptimal segmentation performance.To address these challenges, we propose a novel lightweight network specifically designed for skin lesion segmentation utilizing mobile devices, featuring a minimal number of learnable parameters (only 0.8 million). This network comprises an encoder-decoder architecture that incorporates conformer-based focal modulation attention, self-aware local and global spatial attention, and split channel-shuffle. The efficacy of our model has been evaluated on four well-established benchmark datasets for skin lesion segmentation: ISIC 2016, ISIC 2017, ISIC 2018, and PH2. Empirical findings substantiate its state-of-the-art performance, notably reflected in a high Jaccard index.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.AI" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-09-03T03:06:32Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Hamza Farooq</name>
    </author>
    <author>
      <name>Zuhair Zafar</name>
    </author>
    <author>
      <name>Ahsan Saadat</name>
    </author>
    <author>
      <name>Tariq M Khan</name>
    </author>
    <author>
      <name>Shahzaib Iqbal</name>
    </author>
    <author>
      <name>Imran Razzak</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2409.00831v4</id>
    <title>GroomCap: High-Fidelity Prior-Free Hair Capture</title>
    <updated>2025-04-03T17:43:48Z</updated>
    <link href="https://arxiv.org/abs/2409.00831v4" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2409.00831v4" rel="related" type="application/pdf" title="pdf"/>
    <summary>Despite recent advances in multi-view hair reconstruction, achieving strand-level precision remains a significant challenge due to inherent limitations in existing capture pipelines. We introduce GroomCap, a novel multi-view hair capture method that reconstructs faithful and high-fidelity hair geometry without relying on external data priors. To address the limitations of conventional reconstruction algorithms, we propose a neural implicit representation for hair volume that encodes high-resolution 3D orientation and occupancy from input views. This implicit hair volume is trained with a new volumetric 3D orientation rendering algorithm, coupled with 2D orientation distribution supervision, to effectively prevent the loss of structural information caused by undesired orientation blending. We further propose a Gaussian-based hair optimization strategy to refine the traced hair strands with a novel chained Gaussian representation, utilizing direct photometric supervision from images. Our results demonstrate that GroomCap is able to capture high-quality hair geometries that are not only more precise and detailed than existing methods but also versatile enough for a range of applications.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-09-01T20:21:13Z</published>
    <arxiv:comment>Accepted by SIGGRAPH Asia 2024</arxiv:comment>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Yuxiao Zhou</name>
    </author>
    <author>
      <name>Menglei Chai</name>
    </author>
    <author>
      <name>Daoye Wang</name>
    </author>
    <author>
      <name>Sebastian Winberg</name>
    </author>
    <author>
      <name>Erroll Wood</name>
    </author>
    <author>
      <name>Kripasindhu Sarkar</name>
    </author>
    <author>
      <name>Markus Gross</name>
    </author>
    <author>
      <name>Thabo Beeler</name>
    </author>
    <arxiv:doi>10.1145/3687768</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1145/3687768" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2407.19451v6</id>
    <title>Perm: A Parametric Representation for Multi-Style 3D Hair Modeling</title>
    <updated>2025-05-19T23:03:40Z</updated>
    <link href="https://arxiv.org/abs/2407.19451v6" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2407.19451v6" rel="related" type="application/pdf" title="pdf"/>
    <summary>We present Perm, a learned parametric representation of human 3D hair designed to facilitate various hair-related applications. Unlike previous work that jointly models the global hair structure and local curl patterns, we propose to disentangle them using a PCA-based strand representation in the frequency domain, thereby allowing more precise editing and output control. Specifically, we leverage our strand representation to fit and decompose hair geometry textures into low- to high-frequency hair structures, termed guide textures and residual textures, respectively. These decomposed textures are later parameterized with different generative models, emulating common stages in the hair grooming process. We conduct extensive experiments to validate the architecture design of Perm, and finally deploy the trained model as a generic prior to solve task-agnostic problems, further showcasing its flexibility and superiority in tasks such as single-view hair reconstruction, hairstyle editing, and hair-conditioned image generation. More details can be found on our project page: https://cs.yale.edu/homes/che/projects/perm/.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-07-28T10:05:11Z</published>
    <arxiv:comment>Accepted to ICLR 2025. Project page: https://cs.yale.edu/homes/che/projects/perm/</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Chengan He</name>
    </author>
    <author>
      <name>Xin Sun</name>
    </author>
    <author>
      <name>Zhixin Shu</name>
    </author>
    <author>
      <name>Fujun Luan</name>
    </author>
    <author>
      <name>Sören Pirk</name>
    </author>
    <author>
      <name>Jorge Alejandro Amador Herrera</name>
    </author>
    <author>
      <name>Dominik L. Michels</name>
    </author>
    <author>
      <name>Tuanfeng Y. Wang</name>
    </author>
    <author>
      <name>Meng Zhang</name>
    </author>
    <author>
      <name>Holly Rushmeier</name>
    </author>
    <author>
      <name>Yi Zhou</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2407.13922v3</id>
    <title>CounterFace: A Synthetic Face Dataset for Fine-Grained Counterfactual Evaluation of Face Recognition Systems</title>
    <updated>2026-06-01T22:40:08Z</updated>
    <link href="https://arxiv.org/abs/2407.13922v3" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2407.13922v3" rel="related" type="application/pdf" title="pdf"/>
    <summary>Face recognition (FR) systems are widely deployed in critical applications, making their reliability and robustness across diverse populations and conditions essential. Standard evaluation of FR systems typically relies on datasets such as LFW to estimate average recognition accuracy. Some benchmarks also capture coarse-grained intra-identity variations such as aging, pose, and lighting. However, human faces undergo more fine-grained changes, including appearance changes such as hairstyles and makeup, that are underrepresented in existing benchmarks. Counterfactual evaluation provides a method to assess FR robustness under such fine-grained variations. Existing counterfactual face datasets synthesized with image generators, however, are limited in attribute coverage due to the use of humans for verification in the pipeline.
  We propose CounterFace, a new counterfactual evaluation dataset comprising 20 facial attributes and 8 demographic factors, exceeding prior synthetic face datasets by 14 attributes and 2 demographics. The dataset is generated using a fully automated pipeline based on off-the-shelf image generators with custom verifiers, removing human need for verification. CounterFace contains 11,821 counterfactual face pairs, and a post-hoc user study confirms the faithfulness of the generated counterfactuals. We evaluate two commercial and four open-source FR systems (AWS Rekognition, Face++, AdaFace, MagFace, ArcFace, FaceNet) across 160 attribute-demographic combinations. Our dataset helps in the isolation of precise failure modes for individual systems unlike standard evaluation benchmarks. Results indicate that the performance degradation varies across attributes and demographics for all six systems and occluding attributes (e.g., facemask and facial hair) universally degrade performance.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.AI" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.LG" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-07-18T22:22:49Z</published>
    <arxiv:comment>Code available at https://github.com/Guruprasad68/counterface_facct2026. Dataset available for non-commercial research upon request</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Guruprasad Viswanathan Ramesh</name>
    </author>
    <author>
      <name>Ashish Hooda</name>
    </author>
    <author>
      <name>Shimaa Ahmed</name>
    </author>
    <author>
      <name>Harrison J Rosenberg</name>
    </author>
    <author>
      <name>Ramya Korlakai Vinayak</name>
    </author>
    <author>
      <name>Kassem Fawaz</name>
    </author>
    <arxiv:doi>10.1145/3805689.3812410</arxiv:doi>
    <link rel="related" href="https://doi.org/10.1145/3805689.3812410" title="doi"/>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2406.07775v3</id>
    <title>Self-attention-based non-linear basis transformations for compact latent space modelling of dynamic optical fibre transmission matrices</title>
    <updated>2026-06-18T15:19:35Z</updated>
    <link href="https://arxiv.org/abs/2406.07775v3" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2406.07775v3" rel="related" type="application/pdf" title="pdf"/>
    <summary>Multimode optical fibres are hair-thin strands of glass that efficiently transport light. They promise next-generation medical endoscopes that provide unprecedented sub-cellular image resolution deep inside the body. However, confining light to such fibres means that images are inherently scrambled in transit. Conventionally, this scrambling has been compensated by pre-calibrating how a specific fibre scrambles light and solving a stationary linear matrix equation that represents a physical model of the fibre. However, as the technology develops towards real-world deployment, the unscrambling process must account for dynamic changes in the matrix representing the fibre's effect on light, due to factors such as movement and temperature shifts, and non-linearities resulting from the inaccessibility of the fibre tip when inside the body. Such complex, dynamic and nonlinear behaviour is well-suited to approximation by neural networks, but most leading image reconstruction networks rely on convolutional layers, which assume strong correlations between adjacent pixels, a strong inductive bias that is inappropriate for fibre matrices which may be expressed in a range of arbitrary coordinate representations with long-range correlations. We introduce a new concept that uses self-attention layers to dynamically transform the coordinate representations of varying fibre matrices to a basis that admits compact, low-dimensional representations suitable for further processing. We demonstrate the effectiveness of this approach on diverse fibre matrix datasets. We show our models significantly improve the sparsity of fibre bases in their transformed bases with a participation ratio, p, as a measure of sparsity, of between 0.01 and 0.11. Further, we show that these transformed representations admit reconstruction of the original matrices with &lt; 10% reconstruction error, demonstrating the invertibility.</summary>
    <category term="cs.LG" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-06-11T23:51:06Z</published>
    <arxiv:primary_category term="cs.LG"/>
    <author>
      <name>Yijie Zheng</name>
    </author>
    <author>
      <name>Robert J. Kilpatrick</name>
    </author>
    <author>
      <name>David B. Phillips</name>
    </author>
    <author>
      <name>George S. D. Gordon</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2405.10565v2</id>
    <title>Real-time Level-of-Detail Strand-based Hair Rendering</title>
    <updated>2024-10-23T22:48:17Z</updated>
    <link href="https://arxiv.org/abs/2405.10565v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2405.10565v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>Strand-based hair rendering has become increasingly popular in production for its realistic appearance. However, the prevailing level-of-detail solution employing hair cards for distant hair models introduces a significant discontinuity in dynamics and appearance during the transition from strands to cards. We introduce an innovative real-time framework for strand-based hair rendering that ensures seamless transitions between different levels of detail (LOD) while maintaining a consistent hair appearance. Our method uses elliptical thick hairs that contain multiple hair strands at each LOD to maintain the shapes of hair clusters. In addition to geometric fitting, we formulate an elliptical Bidirectional Curve Scattering Distribution Functions (BCSDF) model for a thick hair, accurately capturing single scattering and multiple scattering within the hair cluster, accommodating a spectrum from sparse to dense hair distributions. Our framework, tested on various hairstyles with dynamics as well as knits, shows that it can produce highly similar appearances to full hair geometries at different viewing distances with seamless LOD transitions, while achieving up to a 3x speedup.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-05-17T06:24:43Z</published>
    <arxiv:comment>13 pages, 10 figures, 1 performance plot</arxiv:comment>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Tao Huang</name>
    </author>
    <author>
      <name>Yang Zhou</name>
    </author>
    <author>
      <name>Daqi Lin</name>
    </author>
    <author>
      <name>Junqiu Zhu</name>
    </author>
    <author>
      <name>Ling-Qi Yan</name>
    </author>
    <author>
      <name>Kui Wu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2404.01094v3</id>
    <title>HairFastGAN: Realistic and Robust Hair Transfer with a Fast Encoder-Based Approach</title>
    <updated>2024-05-25T10:35:15Z</updated>
    <link href="https://arxiv.org/abs/2404.01094v3" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2404.01094v3" rel="related" type="application/pdf" title="pdf"/>
    <summary>Our paper addresses the complex task of transferring a hairstyle from a reference image to an input photo for virtual hair try-on. This task is challenging due to the need to adapt to various photo poses, the sensitivity of hairstyles, and the lack of objective metrics. The current state of the art hairstyle transfer methods use an optimization process for different parts of the approach, making them inexcusably slow. At the same time, faster encoder-based models are of very low quality because they either operate in StyleGAN's W+ space or use other low-dimensional image generators. Additionally, both approaches have a problem with hairstyle transfer when the source pose is very different from the target pose, because they either don't consider the pose at all or deal with it inefficiently. In our paper, we present the HairFast model, which uniquely solves these problems and achieves high resolution, near real-time performance, and superior reconstruction compared to optimization problem-based methods. Our solution includes a new architecture operating in the FS latent space of StyleGAN, an enhanced inpainting approach, and improved encoders for better alignment, color transfer, and a new encoder for post-processing. The effectiveness of our approach is demonstrated on realism metrics after random hairstyle transfer and reconstruction when the original hairstyle is transferred. In the most difficult scenario of transferring both shape and color of a hairstyle from different images, our method performs in less than a second on the Nvidia V100. Our code is available at https://github.com/AIRI-Institute/HairFastGAN.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-04-01T12:59:49Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Maxim Nikolaev</name>
    </author>
    <author>
      <name>Mikhail Kuznetsov</name>
    </author>
    <author>
      <name>Dmitry Vetrov</name>
    </author>
    <author>
      <name>Aibek Alanov</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2403.18356v1</id>
    <title>MonoHair: High-Fidelity Hair Modeling from a Monocular Video</title>
    <updated>2024-03-27T08:48:47Z</updated>
    <link href="https://arxiv.org/abs/2403.18356v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2403.18356v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Undoubtedly, high-fidelity 3D hair is crucial for achieving realism, artistic expression, and immersion in computer graphics. While existing 3D hair modeling methods have achieved impressive performance, the challenge of achieving high-quality hair reconstruction persists: they either require strict capture conditions, making practical applications difficult, or heavily rely on learned prior data, obscuring fine-grained details in images. To address these challenges, we propose MonoHair,a generic framework to achieve high-fidelity hair reconstruction from a monocular video, without specific requirements for environments. Our approach bifurcates the hair modeling process into two main stages: precise exterior reconstruction and interior structure inference. The exterior is meticulously crafted using our Patch-based Multi-View Optimization (PMVO). This method strategically collects and integrates hair information from multiple views, independent of prior data, to produce a high-fidelity exterior 3D line map. This map not only captures intricate details but also facilitates the inference of the hair's inner structure. For the interior, we employ a data-driven, multi-view 3D hair reconstruction method. This method utilizes 2D structural renderings derived from the reconstructed exterior, mirroring the synthetic 2D inputs used during training. This alignment effectively bridges the domain gap between our training data and real-world data, thereby enhancing the accuracy and reliability of our interior structure inference. Lastly, we generate a strand model and resolve the directional ambiguity by our hair growth algorithm. Our experiments demonstrate that our method exhibits robustness across diverse hairstyles and achieves state-of-the-art performance. For more results, please refer to our project page https://keyuwu-cs.github.io/MonoHair/.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-03-27T08:48:47Z</published>
    <arxiv:comment>Accepted by IEEE CVPR 2024</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Keyu Wu</name>
    </author>
    <author>
      <name>Lingchen Yang</name>
    </author>
    <author>
      <name>Zhiyi Kuang</name>
    </author>
    <author>
      <name>Yao Feng</name>
    </author>
    <author>
      <name>Xutao Han</name>
    </author>
    <author>
      <name>Yuefan Shen</name>
    </author>
    <author>
      <name>Hongbo Fu</name>
    </author>
    <author>
      <name>Kun Zhou</name>
    </author>
    <author>
      <name>Youyi Zheng</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2403.17496v2</id>
    <title>Dr.Hair: Reconstructing Scalp-Connected Hair Strands without Pre-training via Differentiable Rendering of Line Segments</title>
    <updated>2024-03-29T07:38:21Z</updated>
    <link href="https://arxiv.org/abs/2403.17496v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2403.17496v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>In the film and gaming industries, achieving a realistic hair appearance typically involves the use of strands originating from the scalp. However, reconstructing these strands from observed surface images of hair presents significant challenges. The difficulty in acquiring Ground Truth (GT) data has led state-of-the-art learning-based methods to rely on pre-training with manually prepared synthetic CG data. This process is not only labor-intensive and costly but also introduces complications due to the domain gap when compared to real-world data. In this study, we propose an optimization-based approach that eliminates the need for pre-training. Our method represents hair strands as line segments growing from the scalp and optimizes them using a novel differentiable rendering algorithm. To robustly optimize a substantial number of slender explicit geometries, we introduce 3D orientation estimation utilizing global optimization, strand initialization based on Laplace's equation, and reparameterization that leverages geometric connectivity and spatial proximity. Unlike existing optimization-based methods, our method is capable of reconstructing internal hair flow in an absolute direction. Our method exhibits robust and accurate inverse rendering, surpassing the quality of existing methods and significantly improving processing speed.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-03-26T08:53:25Z</published>
    <arxiv:comment>CVPR 2024</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Yusuke Takimoto</name>
    </author>
    <author>
      <name>Hikari Takehara</name>
    </author>
    <author>
      <name>Hiroyuki Sato</name>
    </author>
    <author>
      <name>Zihao Zhu</name>
    </author>
    <author>
      <name>Bo Zheng</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2402.10483v1</id>
    <title>GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians</title>
    <updated>2024-02-16T07:13:24Z</updated>
    <link href="https://arxiv.org/abs/2402.10483v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2402.10483v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Hairstyle reflects culture and ethnicity at first glance. In the digital era, various realistic human hairstyles are also critical to high-fidelity digital human assets for beauty and inclusivity. Yet, realistic hair modeling and real-time rendering for animation is a formidable challenge due to its sheer number of strands, complicated structures of geometry, and sophisticated interaction with light. This paper presents GaussianHair, a novel explicit hair representation. It enables comprehensive modeling of hair geometry and appearance from images, fostering innovative illumination effects and dynamic animation capabilities. At the heart of GaussianHair is the novel concept of representing each hair strand as a sequence of connected cylindrical 3D Gaussian primitives. This approach not only retains the hair's geometric structure and appearance but also allows for efficient rasterization onto a 2D image plane, facilitating differentiable volumetric rendering. We further enhance this model with the "GaussianHair Scattering Model", adept at recreating the slender structure of hair strands and accurately capturing their local diffuse color in uniform lighting. Through extensive experiments, we substantiate that GaussianHair achieves breakthroughs in both geometric and appearance fidelity, transcending the limitations encountered in state-of-the-art methods for hair reconstruction. Beyond representation, GaussianHair extends to support editing, relighting, and dynamic rendering of hair, offering seamless integration with conventional CG pipeline workflows. Complementing these advancements, we have compiled an extensive dataset of real human hair, each with meticulously detailed strand geometry, to propel further research in this field.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2024-02-16T07:13:24Z</published>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Haimin Luo</name>
    </author>
    <author>
      <name>Min Ouyang</name>
    </author>
    <author>
      <name>Zijun Zhao</name>
    </author>
    <author>
      <name>Suyi Jiang</name>
    </author>
    <author>
      <name>Longwen Zhang</name>
    </author>
    <author>
      <name>Qixuan Zhang</name>
    </author>
    <author>
      <name>Wei Yang</name>
    </author>
    <author>
      <name>Lan Xu</name>
    </author>
    <author>
      <name>Jingyi Yu</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2312.11666v1</id>
    <title>HAAR: Text-Conditioned Generative Model of 3D Strand-based Human Hairstyles</title>
    <updated>2023-12-18T19:19:32Z</updated>
    <link href="https://arxiv.org/abs/2312.11666v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2312.11666v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>We present HAAR, a new strand-based generative model for 3D human hairstyles. Specifically, based on textual inputs, HAAR produces 3D hairstyles that could be used as production-level assets in modern computer graphics engines. Current AI-based generative models take advantage of powerful 2D priors to reconstruct 3D content in the form of point clouds, meshes, or volumetric functions. However, by using the 2D priors, they are intrinsically limited to only recovering the visual parts. Highly occluded hair structures can not be reconstructed with those methods, and they only model the ''outer shell'', which is not ready to be used in physics-based rendering or simulation pipelines. In contrast, we propose a first text-guided generative method that uses 3D hair strands as an underlying representation. Leveraging 2D visual question-answering (VQA) systems, we automatically annotate synthetic hair models that are generated from a small set of artist-created hairstyles. This allows us to train a latent diffusion model that operates in a common hairstyle UV space. In qualitative and quantitative studies, we demonstrate the capabilities of the proposed model and compare it to existing hairstyle generation approaches.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2023-12-18T19:19:32Z</published>
    <arxiv:comment>For more results please refer to the project page https://haar.is.tue.mpg.de/</arxiv:comment>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Vanessa Sklyarova</name>
    </author>
    <author>
      <name>Egor Zakharov</name>
    </author>
    <author>
      <name>Otmar Hilliges</name>
    </author>
    <author>
      <name>Michael J. Black</name>
    </author>
    <author>
      <name>Justus Thies</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2312.08679v1</id>
    <title>A Local Appearance Model for Volumetric Capture of Diverse Hairstyle</title>
    <updated>2023-12-14T06:29:59Z</updated>
    <link href="https://arxiv.org/abs/2312.08679v1" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2312.08679v1" rel="related" type="application/pdf" title="pdf"/>
    <summary>Hair plays a significant role in personal identity and appearance, making it an essential component of high-quality, photorealistic avatars. Existing approaches either focus on modeling the facial region only or rely on personalized models, limiting their generalizability and scalability. In this paper, we present a novel method for creating high-fidelity avatars with diverse hairstyles. Our method leverages the local similarity across different hairstyles and learns a universal hair appearance prior from multi-view captures of hundreds of people. This prior model takes 3D-aligned features as input and generates dense radiance fields conditioned on a sparse point cloud with color. As our model splits different hairstyles into local primitives and builds prior at that level, it is capable of handling various hair topologies. Through experiments, we demonstrate that our model captures a diverse range of hairstyles and generalizes well to challenging new hairstyles. Empirical results show that our method improves the state-of-the-art approaches in capturing and generating photorealistic, personalized avatars with complete hair.</summary>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.AI" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <published>2023-12-14T06:29:59Z</published>
    <arxiv:primary_category term="cs.CV"/>
    <author>
      <name>Ziyan Wang</name>
    </author>
    <author>
      <name>Giljoo Nam</name>
    </author>
    <author>
      <name>Aljaz Bozic</name>
    </author>
    <author>
      <name>Chen Cao</name>
    </author>
    <author>
      <name>Jason Saragih</name>
    </author>
    <author>
      <name>Michael Zollhoefer</name>
    </author>
    <author>
      <name>Jessica Hodgins</name>
    </author>
  </entry>
  <entry>
    <id>http://arxiv.org/abs/2312.03704v2</id>
    <title>Relightable Gaussian Codec Avatars</title>
    <updated>2024-05-28T02:09:23Z</updated>
    <link href="https://arxiv.org/abs/2312.03704v2" rel="alternate" type="text/html"/>
    <link href="https://arxiv.org/pdf/2312.03704v2" rel="related" type="application/pdf" title="pdf"/>
    <summary>The fidelity of relighting is bounded by both geometry and appearance representations. For geometry, both mesh and volumetric approaches have difficulty modeling intricate structures like 3D hair geometry. For appearance, existing relighting models are limited in fidelity and often too slow to render in real-time with high-resolution continuous environments. In this work, we present Relightable Gaussian Codec Avatars, a method to build high-fidelity relightable head avatars that can be animated to generate novel expressions. Our geometry model based on 3D Gaussians can capture 3D-consistent sub-millimeter details such as hair strands and pores on dynamic face sequences. To support diverse materials of human heads such as the eyes, skin, and hair in a unified manner, we present a novel relightable appearance model based on learnable radiance transfer. Together with global illumination-aware spherical harmonics for the diffuse components, we achieve real-time relighting with all-frequency reflections using spherical Gaussians. This appearance model can be efficiently relit under both point light and continuous illumination. We further improve the fidelity of eye reflections and enable explicit gaze control by introducing relightable explicit eye models. Our method outperforms existing approaches without compromising real-time performance. We also demonstrate real-time relighting of avatars on a tethered consumer VR headset, showcasing the efficiency and fidelity of our avatars.</summary>
    <category term="cs.GR" scheme="http://arxiv.org/schemas/atom"/>
    <category term="cs.CV" scheme="http://arxiv.org/schemas/atom"/>
    <published>2023-12-06T18:59:58Z</published>
    <arxiv:comment>CVPR2024 (Oral) Website: https://shunsukesaito.github.io/rgca/</arxiv:comment>
    <arxiv:primary_category term="cs.GR"/>
    <author>
      <name>Shunsuke Saito</name>
    </author>
    <author>
      <name>Gabriel Schwartz</name>
    </author>
    <author>
      <name>Tomas Simon</name>
    </author>
    <author>
      <name>Junxuan Li</name>
    </author>
    <author>
      <name>Giljoo Nam</name>
    </author>
  </entry>
</feed>
