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This article relies excessively on references to primary sources . Please improve this article by adding secondary or tertiary sources . Find sources:   "Bullet" software  –  news   · newspapers   · books   · scholar   · JSTOR ( April 2026 ) ( Learn how and when to remove this message ) Bullet Physics Library Developers Erwin Coumans, et al. [ 1 ] [ 2 ] Stable release 3.2.4 [ 3 ] / April 25, 2022 ; 4 years ago  ( 2022-04-25 ) Written in C , C++ Operating system Microsoft Windows , macOS , Linux , iOS , Android , PlayStation 3 , Xbox 360 , Wii , Xbox One , PlayStation 4 , Nintendo Switch , Nintendo Switch 2 , Xbox Series X/S , PlayStation 5 Type Physics engine License zlib License Website www .bulletphysics .com   Repository github .com /bulletphysics /bullet3 Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics . It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [ 4 ] for his work on Bullet. He worked for Sony Computer Entertainment US R&D from 2003 until 2010, for AMD until 2014, for Google until 2022 and he now works for Nvidia . The Bullet physics library is free and open-source software subject to the terms of the zlib License . The source code is hosted on GitHub ; before 2014 it was hosted on Google Code . [ 5 ] Features [ edit ] Rigid body and soft body simulation with discrete and continuous collision detection Collision shapes include: sphere, box, cylinder, cone, convex hull using GJK , non-convex and triangle mesh Soft body support: cloth, rope and deformable objects A rich set of rigid body and soft body constraints with constraint limits and motors Plugins for Maya , Softimage , integrated into Houdini , Cinema 4D , LightWave 3D , Blender , Godot , and Poser Import of COLLADA 1.4 physics content Optional optimizations for PlayStation 3 Cell SPU, CUDA and OpenCL [ 6 ] The Bullet website also hosts a Physics Forum [ 7 ] for general discussion around physics simulation for games and animation. At AMD Developer Summit (APU) in November 2013 Erwin Coumans presented the Bullet 3 OpenCL Rigid Body Simulation. [ 8 ] [ 9 ] References [ edit ] ^ "GitHub: Bullet Physics" . GitHub . ^ "Google Code: Bullet Physics" . ^ "GitHub: bulletphysics/bullet3 releases" . GitHub . ^ cgchannel:Bullet and Naiad creators win Academy Awards (January 14th, 2015) ^ Bullet moves to github and Erwin Coumans joins Google! (May 16th, 2014) ^ "GPU physics: OpenCL separate branch" . ^ "Real-Time Physics Simulation Forum" . pybullet.org . ^ "Bullet 3 OpenCL Rigid Body Simulation" . 2013-11-21. ^ "bullet3 on GitHub" . GitHub . External links [ edit ] Official website bullet3 on GitHub Pybullet Python bindings for Bullet, with support for Reinforcement Learning and Robotics Simulation v t e Physics engines ( list ) Game physics Procedural animation Physically based animation Ragdoll physics Free / open source Box2D Bullet Cannon.js Chipmunk Newton Game Dynamics Open Dynamics Engine PhysX Phyz Project Chrono Siconos Simulation Open Framework Architecture Proprietary AGX Multiphysics Algodoo Chipmunk Digital Molecular Matter Euphoria Havok Reactor Vortex Related topics Tire model Retrieved from " https://en.wikipedia.org/w/index.php?title=Bullet_(software)&oldid=1359865225 " Categories : Computer physics engines Software using the zlib license Hidden categories: Articles with short description Short description is different from Wikidata Articles lacking reliable references from April 2026 All articles lacking reliable references This page was last edited on 17 June 2026, at 18:32  (UTC) . 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