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https://arxiv.org/list/cs.IT/new
The physical world is not changed by a reconfiguration of the observer, but its complex representation in the observation world is
https://arxiv.org/html/2607.24970v2
Although IA is Pareto-efficient and DA is not, conditional on truth-telling, we do not know how much better IA’s placement is in quantitative terms
https://arxiv.org/html/2608.02851v1
The design relies on two affine Volterra transformations involving both Fredholm- and Volterra-type integral terms, which results in a four-PIDE kernel equations
https://arxiv.org/list/cs.LG/2022-12
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Machine Learning
Authors and titles for December 2022
Total of 2004 entries : 1
https://arxiv.org/html/2407.00419v1
nl
Abstract
Artificially intelligent agents deployed in the real-world will require the ability to reliably cooperate with humans (as well as other, heterogeneous AI agents)
https://arxiv.org/html/2608.02943v1
After projection through the recursion, the quantile terms admit a residual-rank-and-spacing representation, yielding feasible inference without innovation-density estimation or quantile smoothing
https://arxiv.org/html/2407.20441v1
However, in real-world multi-agent systems, inter-node communication imposes strong constraints, such as limited link capacity and transmission delays [4, 5, 6]
https://arxiv.org/html/2608.02668v1
com/hazdzz/deep_connection \ncudata[Correspondence]Jie Zhang (),
Correspondence: Cheng-Fang Su ()
“Geometry is not true, it is advantageous
https://arxiv.org/html/2407.15077v2
2 Problem Definition
3 Method
3.1 Monotonic Improvement of B2MAPO scheme
3.2 B2MAPO Framework
3.2.1 Batch Sequence Generation Layer
3.2.2 Batch by Batch Policy Optimization Layer
4 DAG-based B2MAPO Algorithm
4.1 Hierarchical DAG
https://arxiv.org/html/2608.03063v1
8 pp in a production fraud detector serving billion-scale transaction traffic
https://arxiv.org/html/2608.02942v1
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https://arxiv.org/html/2607.29442v2
1footnoteFootnotefootnotesFootnotes1footnote 1We are grateful to Carsten Chong for fruitful discussions on rough noise. We benefitted from comments by and discussions with Kim Christensen, Mikko Pakkanen, Bent Jesper Christensen, and Mikkel
https://arxiv.org/html/2608.03573v1
Multi-Task Learning Paradigms for LLMs
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https://arxiv.org/html/2407.08254v2
Results suggest that, in the presence of frequent failures, our solution improves substantially over the best existing approaches in terms of global utility and scalability
https://arxiv.org/html/2511.06451v1
Problem statement and motivation.
Thesis: risk-neutral pricing as a structured operator.
From selective scan to a risk-neutral operator layer.
Geometry in the loop: Q-Align and convex–monotone decoding.
Spectral stability as a first-class
https://arxiv.org/list/math/new
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The Johnson--Lindenstrauss lemma asserts that every set of $n$ points in $d$-dimensional Euclidean space embeds into $O(\varepsilon^{-2}\log n)$-dimensional Euclidean space with distortion at most $1+\varepsilon$
https://arxiv.org/list/q-fin.MF/2021-04
A lacuna in the proof of the old Lemma 3
https://arxiv.org/list/cs.DS/new
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https://arxiv.org/html/2407.06328v2
I Introduction
II Preliminaries and Problem Description
II-A Task Allocation Game Model
II-B Learning Rule, Stochastic Alarm Clock, and Evolutionary Dynamics Model
II-C Payoff Vector Estimation
III Convergence Analysis and Revision Rate
https://arxiv.org/html/2309.08431v3
Finance and Automated Market Making: Predictable Loss and Optimal Liquidity Provision
1 Introduction
2 Constant function markets and concentrated liquidity
2.1 Constant function markets
2.2 Concentrated liquidity markets
3 The wealth of
https://arxiv.org/html/2407.20187v1
1 Introduction
1.1 The Illusion Elimination Problem
1.2 Our Contributions.
1.3 Related Work.
2 Preliminaries
3 Majority Illusion Addition Elimination (MIAE)
3.1 A First Attempt
3.2 A Second Attempt
3.3 A TDI System
3.4 A Polynomial Time
https://arxiv.org/html/2407.04889v1
behavior of other learners
1 Introduction
Setting.
Zero-sum games.
General-sum games.
1.1 Preliminaries
1.2 Algorithms for the learner
1.3 Our results
1.3.1 Zero sum games
Continuous-time games.
Discrete-time games.
1.3.2 A lower bound
https://arxiv.org/pdf/1811.12628
ioªAJÃyØU§±Æ#LFg”À¡ë‡C}Âz¾¹OÒ7ÜtŸXW,Û½¸×·ÝÔDZ¤¥bùé�¹n‡‘;• æ] ,¡=h粂7'�6m·¯.>×tÐØv Á}u/ÔÇ|8à ÏÈpqMùP7õøš™f3îE( )Ö½”‡—a¬Ž\¾×ÉÅdYD3²,V:…A3•™„ýñ K+r ‰Ó è:ßtåî 4�!÷ð4}w¨áƒóLožñd»þ#×äà±È6?úq2UdQL %Ê”‰c7Ð_®·Vo¾§ßïÓÿ1‘q½o
https://arxiv.org/html/2407.18010v2
1 Introduction
2 Formulation
3 Existence of a Value and Saddle Point Equilibrium
4 Learning in Unknown Environments
4.1 Convergence using Linear Function Approximators
5 Intervention Budget Constraints
6 Discussion on Subcases
7 Related
https://arxiv.org/html/2608.02918v1
Miranda is also with LCTI, Télécom Paris, IP Paris, France
https://arxiv.org/html/2407.05763v1
1 Introduction
2 Preliminaries
2.1 Graph Theory
2.2 Generalized Homogeneity
3 Problem Statement
4 Basic Idea of the Observer Design
5 Homogeneous Observer Design
5.1 Globally Homogeneous Distributed Observer
5.2 Locally Homogeneous