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Systems and Control

https://arxiv.org/list/cs.SY/new
more | all New submissions (showing 8 of 8 entries) [1] arXiv:2608

SFT Conflicts, RL Coexists: A Theoretical and Empirical Analysis of

https://arxiv.org/html/2608.03573v1
org perpetual non-exclusive license arXiv:2608

On the Complexity of Learning to Cooperate with Populations of Socially

https://arxiv.org/html/2407.00419v1
Two natural assumptions in such settings are that: 1) all agents in the population are individually rational learners, and 2) when any two members of the population are paired together, with high-probability they will achieve at least the same utility as they would under some Pareto efficient equilibrium strategy

I INTRODUCTION

https://arxiv.org/html/2407.10811v1
II RELATED WORK II-A Traditional methods II-B RL methods. III PRELIMINARIES IV METHOD IV-A RL Setup IV-B Network design IV-C Training IV-D Theoretical Analysis V EXPERIMENT V-A Towards Real-world Dataset and Simulation V-B Benchmark

Learning to Control Unknown Strongly Monotone Games

https://arxiv.org/html/2407.00575v3
This would require the manager to collect this information from the players, and then solve a large-scale optimization problem

1 Introduction

https://arxiv.org/html/2407.15077v2
Although HAPPO introduces the first multi-agent trust region method that enjoys a theoretically justified monotonic improvement guarantee, it results in poor performance due to the lack of a theoretical guarantee for individual policy improvement

Maximizing utility in multi-agent environments by anticipating the

https://arxiv.org/html/2407.04889v1
(2019b); however, in general settings it is not known how to best play against mean-based learners, even if the agent knows everything about the learners, and can predict with certainty what actions they would take as a function of the history of play

Stochastic Games with Minimally Bounded Action Costs

https://arxiv.org/html/2407.18010v2
Since acting at each available opportunity would accumulate prohibitively large costs, the resulting decision problem is one in which players must make strategic decisions about when to execute actions in addition to their choice of action

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https://arxiv.org/pdf/2006.02318
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Report GitHub Issue

https://arxiv.org/html/2608.03372v1
org  GitHub sourcecontextcandidatememoryalign claimscontent-word overlapseven checkspolarity ⋅\cdot condition ⋅\cdot temporalhedge ⋅\cdot attributionbrittle ⋅\cdot truncatedflagsevidence + citationverdict policyhard-codedpasspass_w_flagsrewriterejectuncheckablenever a passwitness (optional)one sentence, one

Mathematical Finance Apr 2021

https://arxiv.org/list/q-fin.MF/2021-04
A lacuna in the proof of the old Lemma 3

Data Structures and Algorithms

https://arxiv.org/list/cs.DS/new
per page: fewer | more | all New submissions (showing 7 of 7 entries) [1] arXiv:2608

Hardware Architecture

https://arxiv.org/list/cs.AR/new
more | all New submissions (showing 4 of 4 entries) [1] arXiv:2608

Information Theory

https://arxiv.org/list/cs.IT/new
all New submissions (showing 11 of 11 entries) [1] arXiv:2608

A Heterogeneous Spatiotemporal GARCH Model: A Predictive Framework for

https://arxiv.org/html/2508.20101v1
Volatility in Financial Networks 1 Introduction 2 Heterogeneous Spatiotemporal GARCH model 2.1 Model Assumptions 2.2 Prediction at Unobserved Locations 2.3 Estimation of Parameter Surface 2.4 Properties of the Estimator 3 Monte Carlo

United We Stand: Decentralized Multi-Agent Planning With Attrition

https://arxiv.org/html/2407.08254v2
1 Introduction 2 Related Work 3 Problem Formulation 3.1 Multi-agent planning with attrition 4 Attritable MCTS with Regret Minimization 4.1 Overview of the A-MCTS algorithm 4.2 Regret Matching For Cooperative Coordination 4.3 Analysis and

Learning Equilibrium with Estimated Payoffs in Population Games

https://arxiv.org/html/2407.06328v2
I Introduction II Preliminaries and Problem Description II-A Task Allocation Game Model II-B Learning Rule, Stochastic Alarm Clock, and Evolutionary Dynamics Model II-C Payoff Vector Estimation III Convergence Analysis and Revision Rate

Finite-Time Analysis of Asynchronous Multi-Agent TD Learning

https://arxiv.org/html/2407.20441v1
I Introduction II System Model and Problem Formulation III Main result IV Proof of the main result V Simulations VI Conclusion and Future Work Finite-Time Analysis of Asynchronous Multi-Agent TD Learning Nicolò Dal Fabbro, Arman Adibi

Forthcoming in SIAM Journal on Financial Mathematics Decentralised

https://arxiv.org/html/2309.08431v3
Finance and Automated Market Making: Predictable Loss and Optimal Liquidity Provision 1 Introduction 2 Constant function markets and concentrated liquidity 2.1 Constant function markets 2.2 Concentrated liquidity markets 3 The wealth of

Eliminating Majority Illusion is Easy

https://arxiv.org/html/2407.20187v1
1 Introduction 1.1 The Illusion Elimination Problem 1.2 Our Contributions. 1.3 Related Work. 2 Preliminaries 3 Majority Illusion Addition Elimination (MIAE) 3.1 A First Attempt 3.2 A Second Attempt 3.3 A TDI System 3.4 A Polynomial Time

1 Introduction

https://arxiv.org/html/2511.06451v1
1 Data Protocol (arXiv Release) Synthetic risk–neutral generator

Multi-agent Off-policy Actor-Critic Reinforcement Learning for Partially

https://arxiv.org/html/2407.04974v1
Observable Environments I Introduction II State of the art II-A Settings II-B State estimation in model-based learning II-C State estimation in model-free RL II-C1 Neural Network-based Approaches II-C2 Non-neural-based Approach II-D

Computation and Language

https://arxiv.org/list/cs.CL/new
Skip to main content System maintenance August 4th and 5th Learn more × Search Submit Donate Log in Search arXiv Press Enter to search · Advanced search Computation and Language New submissions Cross-lists Replacements See recent

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https://arxiv.org/pdf/1811.12628
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Homogeneous Distributed Observers for Quasilinear Systems

https://arxiv.org/html/2407.05763v1
1 Introduction 2 Preliminaries 2.1 Graph Theory 2.2 Generalized Homogeneity 3 Problem Statement 4 Basic Idea of the Observer Design 5 Homogeneous Observer Design 5.1 Globally Homogeneous Distributed Observer 5.2 Locally Homogeneous

Computer Science > Cryptography and Security

https://arxiv.org/abs/2607.24888
--> Computer Science > Cryptography and Security arXiv:2607

[1805.04163v2] Hyper-Kamiokande Design Report

https://arxiv.org/abs/1805.04163v2
SR); High Energy Physics - Experiment (hep-ex) Cite as: arXiv:1805

[2006.03994] A Scalable Architecture for Monitoring IoT Devices Using

https://arxiv.org/abs/2006.03994
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Signal Processing

https://arxiv.org/list/eess.SP/new
all New submissions (showing 14 of 14 entries) [1] arXiv:2608