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Learning Equilibrium with Estimated Payoffs in Population Games

https://arxiv.org/html/2407.06328v2
I Introduction II Preliminaries and Problem Description II-A Task Allocation Game Model II-B Learning Rule, Stochastic Alarm Clock, and Evolutionary Dynamics Model II-C Payoff Vector Estimation III Convergence Analysis and Revision Rate

Eliminating Majority Illusion is Easy

https://arxiv.org/html/2407.20187v1
1 Introduction 1.1 The Illusion Elimination Problem 1.2 Our Contributions. 1.3 Related Work. 2 Preliminaries 3 Majority Illusion Addition Elimination (MIAE) 3.1 A First Attempt 3.2 A Second Attempt 3.3 A TDI System 3.4 A Polynomial Time

1 Introduction

https://arxiv.org/html/2511.06451v1
Problem statement and motivation. Thesis: risk-neutral pricing as a structured operator. From selective scan to a risk-neutral operator layer. Geometry in the loop: Q-Align and convex–monotone decoding. Spectral stability as a first-class

Maximizing utility in multi-agent environments by anticipating the

https://arxiv.org/html/2407.04889v1
behavior of other learners 1 Introduction Setting. Zero-sum games. General-sum games. 1.1 Preliminaries 1.2 Algorithms for the learner 1.3 Our results 1.3.1 Zero sum games Continuous-time games. Discrete-time games. 1.3.2 A lower bound

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https://arxiv.org/pdf/1811.12628
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Homogeneous Distributed Observers for Quasilinear Systems

https://arxiv.org/html/2407.05763v1
1 Introduction 2 Preliminaries 2.1 Graph Theory 2.2 Generalized Homogeneity 3 Problem Statement 4 Basic Idea of the Observer Design 5 Homogeneous Observer Design 5.1 Globally Homogeneous Distributed Observer 5.2 Locally Homogeneous