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[2608.03860] SciRet: A Compute-Aware Empirical Study of Retrieval and

https://arxiv.org/abs/2608.03860
The pipeline combines sentence-window chunking, BM25, BGE-M3 dense retrieval, reciprocal rank fusion, optional cross-encoder reranking, and grounded answer generation

Computational Geometry

https://arxiv.org/list/cs.CG/new
PR) The Johnson--Lindenstrauss lemma asserts that every set of $n$ points in $d$-dimensional Euclidean space embeds into $O(\varepsilon^{-2}\log n)$-dimensional Euclidean space with distortion at most $1+\varepsilon$

Mathematical Finance Apr 2021

https://arxiv.org/list/q-fin.MF/2021-04
A lacuna in the proof of the old Lemma 3

Data Structures and Algorithms

https://arxiv.org/list/cs.DS/new
Skip to main content Search Submit Donate Log in Search arXiv Press Enter to search · Advanced search Data Structures and Algorithms New submissions Cross-lists Replacements See recent articles Showing new listings for Monday, 17 August

Hardware Architecture

https://arxiv.org/list/cs.AR/new
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Systems and Control

https://arxiv.org/list/cs.SY/new
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Databases

https://arxiv.org/list/cs.DB/new
DB) Large language models have made natural language interfaces to databases (NLIDB) newly credible, but LLM text-to-SQL systems fail in a way that matters for deployment: a hallucinated column or a mis-aggregated total yields a fluent wrong answer, indistinguishable at the point of use from a right one

Cryptography and Security

https://arxiv.org/list/cs.CR/new
Skip to main content Search Submit Donate Log in Search arXiv Press Enter to search · Advanced search Cryptography and Security New submissions Cross-lists Replacements See recent articles Showing new listings for Friday, 7 August 2026

Learning Equilibrium with Estimated Payoffs in Population Games

https://arxiv.org/html/2407.06328v2
I Introduction II Preliminaries and Problem Description II-A Task Allocation Game Model II-B Learning Rule, Stochastic Alarm Clock, and Evolutionary Dynamics Model II-C Payoff Vector Estimation III Convergence Analysis and Revision Rate

Performance

https://arxiv.org/list/cs.PF/new
In response, we see several efforts to tackle CSP in various stages of the Collect-Transmit-Store-Analyze data lifecycle; such as approximate query processing in databases or sketches in network routers

Computer Science

https://arxiv.org/archive/cs.AI
Recognition Computers and Society Databases Distributed, Parallel, and Cluster Computing Digital Libraries Discrete Mathematics Data Structures and Algorithms Emerging Technologies Formal Languages and Automata Theory General Literature Graphics Computer Science and Game Theory Human-Computer Interaction Information

Forthcoming in SIAM Journal on Financial Mathematics Decentralised

https://arxiv.org/html/2309.08431v3
Finance and Automated Market Making: Predictable Loss and Optimal Liquidity Provision 1 Introduction 2 Constant function markets and concentrated liquidity 2.1 Constant function markets 2.2 Concentrated liquidity markets 3 The wealth of

Eliminating Majority Illusion is Easy

https://arxiv.org/html/2407.20187v1
1 Introduction 1.1 The Illusion Elimination Problem 1.2 Our Contributions. 1.3 Related Work. 2 Preliminaries 3 Majority Illusion Addition Elimination (MIAE) 3.1 A First Attempt 3.2 A Second Attempt 3.3 A TDI System 3.4 A Polynomial Time

Machine Learning Nov 2022

https://arxiv.org/list/cs.LG/2022-11
Skip to main content System maintenance August 4th and 5th Learn more × Search Submit Donate Log in Search arXiv Press Enter to search · Advanced search Machine Learning Authors and titles for November 2022 Total of 2761 entries : 1

Distributed, Parallel, and Cluster Computing Jun 2020

https://arxiv.org/list/cs.DC/2020-06
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Maximizing utility in multi-agent environments by anticipating the

https://arxiv.org/html/2407.04889v1
behavior of other learners 1 Introduction Setting. Zero-sum games. General-sum games. 1.1 Preliminaries 1.2 Algorithms for the learner 1.3 Our results 1.3.1 Zero sum games Continuous-time games. Discrete-time games. 1.3.2 A lower bound

Distributed, Parallel, and Cluster Computing

https://arxiv.org/list/cs.DC/new
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https://arxiv.org/pdf/1811.12628
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Stochastic Games with Minimally Bounded Action Costs

https://arxiv.org/html/2407.18010v2
1 Introduction 2 Formulation 3 Existence of a Value and Saddle Point Equilibrium 4 Learning in Unknown Environments 4.1 Convergence using Linear Function Approximators 5 Intervention Budget Constraints 6 Discussion on Subcases 7 Related

Homogeneous Distributed Observers for Quasilinear Systems

https://arxiv.org/html/2407.05763v1
1 Introduction 2 Preliminaries 2.1 Graph Theory 2.2 Generalized Homogeneity 3 Problem Statement 4 Basic Idea of the Observer Design 5 Homogeneous Observer Design 5.1 Globally Homogeneous Distributed Observer 5.2 Locally Homogeneous