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https://arxiv.org/html/2407.15077v2
2 Problem Definition
3 Method
3.1 Monotonic Improvement of B2MAPO scheme
3.2 B2MAPO Framework
3.2.1 Batch Sequence Generation Layer
3.2.2 Batch by Batch Policy Optimization Layer
4 DAG-based B2MAPO Algorithm
4.1 Hierarchical DAG
https://arxiv.org/list/math/new
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https://arxiv.org/abs/2608.03883
Our systems combine sparse BM25 retrieval, evidence-aware rescoring for self-referential symptom reports, embedding-based reranking, query-prototype expansion, and LLM-based reranking
https://arxiv.org/abs/2104.08663
Our results show BM25 is a robust baseline and re-ranking and late-interaction-based models on average achieve the best zero-shot performances, however, at high computational costs
https://arxiv.org/abs/2608.03860
The pipeline combines sentence-window chunking, BM25, BGE-M3 dense retrieval, reciprocal rank fusion, optional cross-encoder reranking, and grounded answer generation
https://arxiv.org/list/cs.IR/recent
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Wed, 5 Aug 2026
https://arxiv.org/list/cs.CG/new
PR)
The Johnson--Lindenstrauss lemma asserts that every set of $n$ points in $d$-dimensional Euclidean space embeds into $O(\varepsilon^{-2}\log n)$-dimensional Euclidean space with distortion at most $1+\varepsilon$
https://arxiv.org/list/cs.IR/new
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https://arxiv.org/list/q-fin.MF/2021-04
A lacuna in the proof of the old Lemma 3
https://arxiv.org/list/cs.DS/new
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https://arxiv.org/html/2407.06328v2
I Introduction
II Preliminaries and Problem Description
II-A Task Allocation Game Model
II-B Learning Rule, Stochastic Alarm Clock, and Evolutionary Dynamics Model
II-C Payoff Vector Estimation
III Convergence Analysis and Revision Rate
https://arxiv.org/html/2309.08431v3
Finance and Automated Market Making: Predictable Loss and Optimal Liquidity Provision
1 Introduction
2 Constant function markets and concentrated liquidity
2.1 Constant function markets
2.2 Concentrated liquidity markets
3 The wealth of
https://arxiv.org/html/2407.20187v1
1 Introduction
1.1 The Illusion Elimination Problem
1.2 Our Contributions.
1.3 Related Work.
2 Preliminaries
3 Majority Illusion Addition Elimination (MIAE)
3.1 A First Attempt
3.2 A Second Attempt
3.3 A TDI System
3.4 A Polynomial Time
https://arxiv.org/html/2407.04889v1
behavior of other learners
1 Introduction
Setting.
Zero-sum games.
General-sum games.
1.1 Preliminaries
1.2 Algorithms for the learner
1.3 Our results
1.3.1 Zero sum games
Continuous-time games.
Discrete-time games.
1.3.2 A lower bound
https://arxiv.org/pdf/1811.12628
ioªAJÃyØU§±Æ#LFg”À¡ë‡C}Âz¾¹OÒ7ÜtŸXW,Û½¸×·ÝÔDZ¤¥bùé�¹n‡‘;• æ] ,¡=h粂7'�6m·¯.>×tÐØv Á}u/ÔÇ|8à ÏÈpqMùP7õøš™f3îE( )Ö½”‡—a¬Ž\¾×ÉÅdYD3²,V:…A3•™„ýñ K+r ‰Ó è:ßtåî 4�!÷ð4}w¨áƒóLožñd»þ#×äà±È6?úq2UdQL %Ê”‰c7Ð_®·Vo¾§ßïÓÿ1‘q½o
https://arxiv.org/html/2407.18010v2
1 Introduction
2 Formulation
3 Existence of a Value and Saddle Point Equilibrium
4 Learning in Unknown Environments
4.1 Convergence using Linear Function Approximators
5 Intervention Budget Constraints
6 Discussion on Subcases
7 Related
https://arxiv.org/html/2407.05763v1
1 Introduction
2 Preliminaries
2.1 Graph Theory
2.2 Generalized Homogeneity
3 Problem Statement
4 Basic Idea of the Observer Design
5 Homogeneous Observer Design
5.1 Globally Homogeneous Distributed Observer
5.2 Locally Homogeneous