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[ 24 ] Other implementations [ edit ] The libwww library made by the World Wide Web Consortium (W3C), supports pipelining since version 5
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This technique constructs a series of bones (which need not correspond to any real-world anatomical feature), sometimes also referred to as rigging in the noun sense
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Given a square texture mapped on to a square surface in the world, at some viewing distance the size of one screen pixel is exactly the same as one texel
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Amnesia: The Dark Descent [ 34 ] Battlefield 3 [ 35 ] Dota 2 [ 36 ] Dungeons Digital Combat Simulator (DCS) World 2
Inverse kinematics and 3D animation [ edit ] Further information: Robotics and Computer animation Inverse kinematics is important to game programming and 3D animation , where it is used to connect game characters physically to the world, such as feet landing firmly on top of terrain
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For example, the number of servers running behind a web application may be increased or decreased automatically based on the number of active users on the site
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5 Real-world consequences 6 See also 7 References 8 Further reading Toggle the table of contents Time-of-check to time-of-use 6 languages العربية Deutsch Ελληνικά فارسی עברית 日本語 Edit links Article Talk English Read Edit View history Tools Tools move to sidebar hide Actions Read Edit
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[ 8 ] Other useful techniques for developing code in isolation such as code branching are not obsolete in a CD world, but must be adapted to fit the principles of CD - for example, running multiple long-lived code branches can prove impractical, as a releasable artifact must be built early in the CD process
Its main focus is finding bugs in real-world software, rather than demons
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It is employed in the optics of real-world light, in computer graphics algorithms, and in computer vision algorithms