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The query asks the model to recall the topic of an earlier conversation about Tesla; the gold answer is anchored in one specific session about Pooja’s dig site
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Report GitHub Issue

https://arxiv.org/html/2608.02613v1
6 Ingest Overhead: When Does Structured Memory Pay Off

Report GitHub Issue

https://arxiv.org/html/2608.03048v1
com/JetAstra/PI-Mem Introduction The ability to reason over long contexts is increasingly important for large language models (LLMs), supporting applications such as long-document question answering (Gemini Team 2025; Yang et al

1 Introduction

https://arxiv.org/html/2501.13956v1
com Abstract We introduce Zep, a novel memory layer service for AI agents that outperforms the current state-of-the-art system, MemGPT, in the Deep Memory Retrieval (DMR) benchmark

Computation and Language

https://arxiv.org/list/cs.CL/new
We evaluate five open-weight readers with Vanilla context, BM25-RAG, Oracle retrieval, Memobase, and MemSearch as memory backends

Artificial Intelligence

https://arxiv.org/list/cs.AI/new
Research artifact available under the Apache-2

Multi-agent Off-policy Actor-Critic Reinforcement Learning for Partially

https://arxiv.org/html/2407.04974v1
Unlike many existing dec-POMDP-based RL approaches, the proposed algorithm is suitable for model-free multi-agent reinforcement learning as it does not require knowledge of a transition model

Guarding a Target Area from a Heterogeneous Group of Cooperative

https://arxiv.org/html/2407.00762v1
Attackers I Introduction II Problem Formulation II-A Notation II-B Problem Statement III Preliminary: Single-Attacker Game IV Main Results IV-A Optimization Formulation of a Geometric Solution IV-B Proof of Equilibrium V Numerical

Matching-Driven Deep Reinforcement Learning for Energy-Efficient

https://arxiv.org/html/2407.13076v1
Transmission Parameter Allocation in Multi-Gateway LoRa Networks I INTRODUCTION II RELATED WORK III SYSTEM MODEL III-A The Traffic Pattern of LoRa Networks III-B Capture Effect and Quasi-Orthogonality between SFs III-C Packet Delivery

Fair Money – Public Good Value Pricing With Karma Economies

https://arxiv.org/html/2407.05132v1
Where money does not do its job, Karma achieves socially more desirable resource allocations by being aligned with consumers’ needs rather than their financial power

Optimizing Age of Information in Vehicular Edge Computing with Federated

https://arxiv.org/html/2407.02342v1
org) Wen Chen is with the Department of Electronic Engineering, Shanghai Jiao Tong University, Shanghai 200240, China(e-mail: wenchen@sjtu

Forthcoming in SIAM Journal on Financial Mathematics Decentralised

https://arxiv.org/html/2309.08431v3
Existing research characterises the losses of LPs, but does not offer tools for strategic liquidity provision

[2608.03883] DS@GT-ARC at eRisk 2026 Task 3: Sparse, Semantic, and LLM

https://arxiv.org/abs/2608.03883
Our systems combine sparse BM25 retrieval, evidence-aware rescoring for self-referential symptom reports, embedding-based reranking, query-prototype expansion, and LLM-based reranking

Information Retrieval

https://arxiv.org/list/cs.IR/new
Skip to main content System maintenance August 4th and 5th Learn more × Search Submit Donate Log in Search arXiv Press Enter to search · Advanced search Information Retrieval New submissions Cross-lists Replacements See recent

[2104.08663] BEIR: A Heterogenous Benchmark for Zero-shot Evaluation of

https://arxiv.org/abs/2104.08663
Our results show BM25 is a robust baseline and re-ranking and late-interaction-based models on average achieve the best zero-shot performances, however, at high computational costs

[2608.03860] SciRet: A Compute-Aware Empirical Study of Retrieval and

https://arxiv.org/abs/2608.03860
The pipeline combines sentence-window chunking, BM25, BGE-M3 dense retrieval, reciprocal rank fusion, optional cross-encoder reranking, and grounded answer generation

Information Retrieval

https://arxiv.org/list/cs.IR/recent
Skip to main content System maintenance August 4th and 5th Learn more × Search Submit Donate Log in Search arXiv Press Enter to search · Advanced search Information Retrieval Authors and titles for recent submissions Wed, 5 Aug 2026

1 Introduction

https://arxiv.org/html/2407.16741v3
com/All-Hands-AI/OpenHands Slack http://bit

Maximizing utility in multi-agent environments by anticipating the

https://arxiv.org/html/2407.04889v1
behavior of other learners 1 Introduction Setting. Zero-sum games. General-sum games. 1.1 Preliminaries 1.2 Algorithms for the learner 1.3 Our results 1.3.1 Zero sum games Continuous-time games. Discrete-time games. 1.3.2 A lower bound

On the Complexity of Learning to Cooperate with Populations of Socially

https://arxiv.org/html/2407.00419v1
Let ΘΘ\Thetaroman_Θ denote the finite type space, where θ1,θ2∈Θsubscript𝜃1subscript𝜃2Θ\theta_{1},\theta_{2}\in\Thetaitalic_θ start_POSTSUBSCRIPT 1 end_POSTSUBSCRIPT , italic_θ start_POSTSUBSCRIPT 2 end_POSTSUBSCRIPT ∈ roman_Θ denote the private types of the two agents, and 𝜽=(θ1,θ2)

Navigation services amplify concentration of traffic and emissions in

https://arxiv.org/html/2407.20004v1
10 Supplementary Note 10: Exponential Relationship Between Δ⁢DrΔsubscript𝐷𝑟\Delta D_{r}roman_Δ italic_D start_POSTSUBSCRIPT italic_r end_POSTSUBSCRIPT and Δ⁢ErΔsubscript𝐸𝑟\Delta E_{r}roman_Δ italic_E start_POSTSUBSCRIPT italic_r end_POSTSUBSCRIPT Navigation services amplify concentration of

1 Introduction

https://arxiv.org/html/2407.14571v1
1.1 Preliminary Work: DataStorm-FE 1.2 Contributions of this Work: DataStorm-EM 2 DataStorm-EM 2.1 Background 2.1.1 DataStorm Workflows, Models, and Streams 2.1.2 DS-Actors and Local Ensembles 2.2 Ensemble Graph, Provenance, and Timelines

Homogeneous Distributed Observers for Quasilinear Systems

https://arxiv.org/html/2407.05763v1
However, centralized observers for plants modeled by nonlinear systems satisfying Ho¨¨o\ddot{\mathrm{o}}over¨ start_ARG roman_o end_ARGlder condition can be found in the recent literature (see, e

Stochastic Games with Minimally Bounded Action Costs

https://arxiv.org/html/2407.18010v2
Currently however, the theory of stochastic games in discrete-time does not include a treatment that handles impulse control

Strategic Pseudo-Goal Perturbation for Deadlock-Free Multi-Agent

https://arxiv.org/html/2407.17766v1
Navigation in Social Mini-Games I Introduction II Related Work II-A Safety Based Methods II-B Learning Based Methods II-C Deadlock Resolution Methods III Preliminaries III-A Control Barrier Functions III-B Safety Barrier Certificates III

1 Introduction

https://arxiv.org/html/2407.15077v2
Meanwhile, the sequential updates of HAPPO and A2PO are established upon the assumption that each agent’s update does not depend on and impact the policies of others

1 Introduction

https://arxiv.org/html/2506.01844v1
2 Related work Vision-language models (VLMs). Vision-language-action models (VLAs). 3 SmolVLA: small, efficient and capable Overview. 3.1 Model architecture Vision-language model (VLM). State, action, and feature projectors. Visual

United We Stand: Decentralized Multi-Agent Planning With Attrition

https://arxiv.org/html/2407.08254v2
1 Introduction 2 Related Work 3 Problem Formulation 3.1 Multi-agent planning with attrition 4 Attritable MCTS with Regret Minimization 4.1 Overview of the A-MCTS algorithm 4.2 Regret Matching For Cooperative Coordination 4.3 Analysis and

Learning Equilibrium with Estimated Payoffs in Population Games

https://arxiv.org/html/2407.06328v2
I Introduction II Preliminaries and Problem Description II-A Task Allocation Game Model II-B Learning Rule, Stochastic Alarm Clock, and Evolutionary Dynamics Model II-C Payoff Vector Estimation III Convergence Analysis and Revision Rate

Finite-Time Analysis of Asynchronous Multi-Agent TD Learning

https://arxiv.org/html/2407.20441v1
I Introduction II System Model and Problem Formulation III Main result IV Proof of the main result V Simulations VI Conclusion and Future Work Finite-Time Analysis of Asynchronous Multi-Agent TD Learning Nicolò Dal Fabbro, Arman Adibi

1 Introduction

https://arxiv.org/html/2508.02739v1
2 Preliminary 3 Methodology K-line Tokenization Hierarchical Autoregressive Modeling Model Pre-training Dataset Model Training Inference 4 Experiments Experimental Setup Main Results Prediction Tasks Generative Tasks Investment