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The query asks the model to recall the topic of an earlier conversation about Tesla; the gold answer is anchored in one specific session about Pooja’s dig site
from the top result below

Report GitHub Issue

https://arxiv.org/html/2608.02613v1
We evaluate five open-weight readers with Vanilla context, BM25-RAG, Oracle retrieval, Memobase, and MemSearch as memory backends

Optimizing Age of Information in Vehicular Edge Computing with Federated

https://arxiv.org/html/2407.02342v1
org) Wen Chen is with the Department of Electronic Engineering, Shanghai Jiao Tong University, Shanghai 200240, China(e-mail: wenchen@sjtu

1 Introduction

https://arxiv.org/html/2501.13956v1
com Abstract We introduce Zep, a novel memory layer service for AI agents that outperforms the current state-of-the-art system, MemGPT, in the Deep Memory Retrieval (DMR) benchmark

Report GitHub Issue

https://arxiv.org/html/2608.03048v1
com/JetAstra/PI-Mem Introduction The ability to reason over long contexts is increasingly important for large language models (LLMs), supporting applications such as long-document question answering (Gemini Team 2025; Yang et al

Matching-Driven Deep Reinforcement Learning for Energy-Efficient

https://arxiv.org/html/2407.13076v1
Transmission Parameter Allocation in Multi-Gateway LoRa Networks I INTRODUCTION II RELATED WORK III SYSTEM MODEL III-A The Traffic Pattern of LoRa Networks III-B Capture Effect and Quasi-Orthogonality between SFs III-C Packet Delivery

Guarding a Target Area from a Heterogeneous Group of Cooperative

https://arxiv.org/html/2407.00762v1
Attackers I Introduction II Problem Formulation II-A Notation II-B Problem Statement III Preliminary: Single-Attacker Game IV Main Results IV-A Optimization Formulation of a Geometric Solution IV-B Proof of Equilibrium V Numerical

Multi-agent Off-policy Actor-Critic Reinforcement Learning for Partially

https://arxiv.org/html/2407.04974v1
Observable Environments I Introduction II State of the art II-A Settings II-B State estimation in model-based learning II-C State estimation in model-free RL II-C1 Neural Network-based Approaches II-C2 Non-neural-based Approach II-D

[2608.03883] DS@GT-ARC at eRisk 2026 Task 3: Sparse, Semantic, and LLM

https://arxiv.org/abs/2608.03883
Our systems combine sparse BM25 retrieval, evidence-aware rescoring for self-referential symptom reports, embedding-based reranking, query-prototype expansion, and LLM-based reranking

[2104.08663] BEIR: A Heterogenous Benchmark for Zero-shot Evaluation of

https://arxiv.org/abs/2104.08663
Our results show BM25 is a robust baseline and re-ranking and late-interaction-based models on average achieve the best zero-shot performances, however, at high computational costs

[2608.03860] SciRet: A Compute-Aware Empirical Study of Retrieval and

https://arxiv.org/abs/2608.03860
The pipeline combines sentence-window chunking, BM25, BGE-M3 dense retrieval, reciprocal rank fusion, optional cross-encoder reranking, and grounded answer generation

Computation and Language

https://arxiv.org/list/cs.CL/new
We evaluate five open-weight readers with Vanilla context, BM25-RAG, Oracle retrieval, Memobase, and MemSearch as memory backends

1 Introduction

https://arxiv.org/html/2407.16741v3
com/All-Hands-AI/OpenHands Slack http://bit

Artificial Intelligence

https://arxiv.org/list/cs.AI/new
Research artifact available under the Apache-2

Information Retrieval

https://arxiv.org/list/cs.IR/recent
IR) Tue, 4 Aug 2026 (showing first 34 of 45 entries ) [17] arXiv:2608

Information Retrieval

https://arxiv.org/list/cs.IR/new
Skip to main content System maintenance August 4th and 5th Learn more × Search Submit Donate Log in Search arXiv Press Enter to search · Advanced search Information Retrieval New submissions Cross-lists Replacements See recent

Maximizing utility in multi-agent environments by anticipating the

https://arxiv.org/html/2407.04889v1
behavior of other learners 1 Introduction Setting. Zero-sum games. General-sum games. 1.1 Preliminaries 1.2 Algorithms for the learner 1.3 Our results 1.3.1 Zero sum games Continuous-time games. Discrete-time games. 1.3.2 A lower bound

On the Complexity of Learning to Cooperate with Populations of Socially

https://arxiv.org/html/2407.00419v1
Let ΘΘ\Thetaroman_Θ denote the finite type space, where θ1,θ2∈Θsubscript𝜃1subscript𝜃2Θ\theta_{1},\theta_{2}\in\Thetaitalic_θ start_POSTSUBSCRIPT 1 end_POSTSUBSCRIPT , italic_θ start_POSTSUBSCRIPT 2 end_POSTSUBSCRIPT ∈ roman_Θ denote the private types of the two agents, and 𝜽=(θ1,θ2)

Navigation services amplify concentration of traffic and emissions in

https://arxiv.org/html/2407.20004v1
10 Supplementary Note 10: Exponential Relationship Between Δ⁢DrΔsubscript𝐷𝑟\Delta D_{r}roman_Δ italic_D start_POSTSUBSCRIPT italic_r end_POSTSUBSCRIPT and Δ⁢ErΔsubscript𝐸𝑟\Delta E_{r}roman_Δ italic_E start_POSTSUBSCRIPT italic_r end_POSTSUBSCRIPT Navigation services amplify concentration of

Homogeneous Distributed Observers for Quasilinear Systems

https://arxiv.org/html/2407.05763v1
However, centralized observers for plants modeled by nonlinear systems satisfying Ho¨¨o\ddot{\mathrm{o}}over¨ start_ARG roman_o end_ARGlder condition can be found in the recent literature (see, e

Fair Money – Public Good Value Pricing With Karma Economies

https://arxiv.org/html/2407.05132v1
1 Introduction 1.1 Background and Motivation 1.2 Objectives 2 Literature Review 2.1 Related Works on Karma 2.2 Value proposition of Karma 3 Materials and Methods 3.1 Game Theoretic Formalism 3.1.1 Notation 3.1.2 Karma as a game 3.1.3

Learning Equilibrium with Estimated Payoffs in Population Games

https://arxiv.org/html/2407.06328v2
I Introduction II Preliminaries and Problem Description II-A Task Allocation Game Model II-B Learning Rule, Stochastic Alarm Clock, and Evolutionary Dynamics Model II-C Payoff Vector Estimation III Convergence Analysis and Revision Rate

Stochastic Games with Minimally Bounded Action Costs

https://arxiv.org/html/2407.18010v2
start_POSTSUPERSCRIPT italic_i end_POSTSUPERSCRIPT start_POSTSUBSCRIPT italic_t end_POSTSUBSCRIPT = italic_S start_POSTSUPERSCRIPT italic_i end_POSTSUPERSCRIPT ( italic_ω ) : blackboard_R start_POSTSUBSCRIPT > 0 end_POSTSUBSCRIPT × roman_Ω → blackboard_R which is a stochastic process

Finite-Time Analysis of Asynchronous Multi-Agent TD Learning

https://arxiv.org/html/2407.20441v1
I Introduction II System Model and Problem Formulation III Main result IV Proof of the main result V Simulations VI Conclusion and Future Work Finite-Time Analysis of Asynchronous Multi-Agent TD Learning Nicolò Dal Fabbro, Arman Adibi

Forthcoming in SIAM Journal on Financial Mathematics Decentralised

https://arxiv.org/html/2309.08431v3
Finance and Automated Market Making: Predictable Loss and Optimal Liquidity Provision 1 Introduction 2 Constant function markets and concentrated liquidity 2.1 Constant function markets 2.2 Concentrated liquidity markets 3 The wealth of

Eliminating Majority Illusion is Easy

https://arxiv.org/html/2407.20187v1
1 Introduction 1.1 The Illusion Elimination Problem 1.2 Our Contributions. 1.3 Related Work. 2 Preliminaries 3 Majority Illusion Addition Elimination (MIAE) 3.1 A First Attempt 3.2 A Second Attempt 3.3 A TDI System 3.4 A Polynomial Time

1 Introduction

https://arxiv.org/html/2407.15077v2
2 Problem Definition 3 Method 3.1 Monotonic Improvement of B2MAPO scheme 3.2 B2MAPO Framework 3.2.1 Batch Sequence Generation Layer 3.2.2 Batch by Batch Policy Optimization Layer 4 DAG-based B2MAPO Algorithm 4.1 Hierarchical DAG