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MMD) to implicitly enhance cross-modal distribution consistency
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Computation and Language

https://arxiv.org/list/cs.CL/new
We evaluate five open-weight readers with Vanilla context, BM25-RAG, Oracle retrieval, Memobase, and MemSearch as memory backends

Artificial Intelligence

https://arxiv.org/list/cs.AI/new
Skip to main content System maintenance August 4th and 5th Learn more × Search Submit Donate Log in Search arXiv Press Enter to search · Advanced search Artificial Intelligence New submissions Cross-lists Replacements See recent

1 Introduction

https://arxiv.org/html/2501.13956v1
com Abstract We introduce Zep, a novel memory layer service for AI agents that outperforms the current state-of-the-art system, MemGPT, in the Deep Memory Retrieval (DMR) benchmark

Report GitHub Issue

https://arxiv.org/html/2608.03048v1
com/JetAstra/PI-Mem Introduction The ability to reason over long contexts is increasingly important for large language models (LLMs), supporting applications such as long-document question answering (Gemini Team 2025; Yang et al

1 Introduction

https://arxiv.org/html/2407.16741v3
com/All-Hands-AI/OpenHands Slack http://bit

Report GitHub Issue

https://arxiv.org/html/2608.02613v1
We evaluate five open-weight readers with Vanilla context, BM25-RAG, Oracle retrieval, Memobase, and MemSearch as memory backends

(Demo) Systematic Experimentation Using Scenarios in Agent Simulation:

https://arxiv.org/html/2407.16294v1
A BehaviourFlow is an XML file that can be visualized using any graph/network diagram editor (such as the freely available yED222https://www

Condensed Matter

https://arxiv.org/list/cond-mat/new
The mixed anomaly between these is accommodated by the not-on-site action of the symmetries

Very Large-Scale Multi-Agent Simulation in AgentScope

https://arxiv.org/html/2407.17789v2
9 Case Studies on Mistakes in Agent Behaviors License: arXiv

Sphere Retraction Normalizations

https://arxiv.org/html/2608.02668v1
com/hazdzz/deep_connection \ncudata[Correspondence]Jie Zhang (), Correspondence: Cheng-Fang Su () “Geometry is not true, it is advantageous

Asking Questions the Right Way: A Multi-Agent Conversational System for

https://arxiv.org/html/2608.01366v2
8 Per-Participant Phase-Averaged Cognitive Load License: arXiv

1 Introduction

https://arxiv.org/html/2608.02854v1
Report GitHub Issue × Title: Content selection saved. Describe the issue below: Description: Submit without GitHub Submit in GitHub arXiv is now an independent nonprofit! Learn more × Back to arXiv Why HTML? Report Issue Back to

[2608.03883] DS@GT-ARC at eRisk 2026 Task 3: Sparse, Semantic, and LLM

https://arxiv.org/abs/2608.03883
Our systems combine sparse BM25 retrieval, evidence-aware rescoring for self-referential symptom reports, embedding-based reranking, query-prototype expansion, and LLM-based reranking

[2104.08663] BEIR: A Heterogenous Benchmark for Zero-shot Evaluation of

https://arxiv.org/abs/2104.08663
Our results show BM25 is a robust baseline and re-ranking and late-interaction-based models on average achieve the best zero-shot performances, however, at high computational costs

[2608.03860] SciRet: A Compute-Aware Empirical Study of Retrieval and

https://arxiv.org/abs/2608.03860
The pipeline combines sentence-window chunking, BM25, BGE-M3 dense retrieval, reciprocal rank fusion, optional cross-encoder reranking, and grounded answer generation

Information Retrieval

https://arxiv.org/list/cs.IR/recent
IR) Tue, 4 Aug 2026 (showing first 34 of 45 entries ) [17] arXiv:2608

Information Retrieval

https://arxiv.org/list/cs.IR/new
Skip to main content System maintenance August 4th and 5th Learn more × Search Submit Donate Log in Search arXiv Press Enter to search · Advanced search Information Retrieval New submissions Cross-lists Replacements See recent

MODELING URBAN TRANSPORT CHOICES: INCORPORATING SOCIOCULTURAL ASPECTS

https://arxiv.org/html/2407.21307v1
Although prior research offers insights into these factors, accurately defining them based on the models developed for a different context can be challenging

Numerical Analysis

https://arxiv.org/list/cs.NA/new
all New submissions (showing 18 of 18 entries) [1] arXiv:2608

Bitcoin Runs on a Clock: Why Every Price Indicator Dies and the Halving

https://arxiv.org/html/2607.26188v1
org perpetual non-exclusive license arXiv:2607

Speculative Correction: Draft-then-Refine Decoding for Diffusion

https://arxiv.org/html/2608.02625v1
Language Models Report GitHub Issue × Title: Content selection saved. Describe the issue below: Description: Submit without GitHub Submit in GitHub arXiv is now an independent nonprofit! Learn more × Back to arXiv Why HTML? Report

Producing Policy Recommendations: from Statistical Decision Theory to

https://arxiv.org/html/2607.29281v2
), (ii) choosing an estimator to provide sufficient statistics to compute the value of each policy, (iii) defining a decision rule, that is, a function that ranks different policies according to their estimated value

Effort-Centric Fairness in Lending Decisions

https://arxiv.org/html/2607.28847v1
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Finite-Time Analysis of Asynchronous Multi-Agent TD Learning

https://arxiv.org/html/2407.20441v1
I Introduction II System Model and Problem Formulation III Main result IV Proof of the main result V Simulations VI Conclusion and Future Work Finite-Time Analysis of Asynchronous Multi-Agent TD Learning Nicolò Dal Fabbro, Arman Adibi

You’ve Got to be Efficient: Ambiguity, Misspecification and

https://arxiv.org/html/2604.05327v4
Variational Preferences Report GitHub Issue × Title: Content selection saved. Describe the issue below: Description: Submit without GitHub Submit in GitHub arXiv is now an independent nonprofit! Learn more × Back to arXiv Why HTML?

1 Introduction

https://arxiv.org/html/2511.06451v1
1 Data Protocol (arXiv Release) Synthetic risk–neutral generator

Maximizing utility in multi-agent environments by anticipating the

https://arxiv.org/html/2407.04889v1
behavior of other learners 1 Introduction Setting. Zero-sum games. General-sum games. 1.1 Preliminaries 1.2 Algorithms for the learner 1.3 Our results 1.3.1 Zero sum games Continuous-time games. Discrete-time games. 1.3.2 A lower bound

Mathematics

https://arxiv.org/list/math/new
up to 2000 entries per page: fewer | more | all New submissions (showing 219 of 219 entries) [1] arXiv:2608