A trader-explorer, emitted by composing certified Nishi game parts — a conserved
faction economy, weighted loot tiers, an rpg progression curve, and a causal buy/hold menu, recombined
into a genre that is none of the reference titles. Travel the star map, trade at each
station, level up, and grow rich enough to retire on the frontier.
Cargo found:
Frontier secured
Click a station (or press 1–5) to travel · B sell /
H hold at a station · S save / L load. Each jump burns rising
life-support credits — sell where the market pays well (green-flagged), hold for a
bigger lot but not so long that upkeep outruns you. Win at 2400 credits and level 5;
run out of credits and you're stranded. Different routes and timing genuinely change the outcome.
The same game rendered by the sovereign NishiLang engine — our own integer renderer, no JS,
no external stack. Its self-gate emits this frame and proves the composition 5/5: a real
playthrough reaches the win · the economy is conserved end-to-end (9600, never minted) · two replays
are frame-identical · the save round-trips transparently · the frames pass the mechanized-eyeball
experiential check. The page above is the playable last-mile; this is the sovereign truth behind it.