Nishi Frontier

A trader-explorer, emitted by composing certified Nishi game parts — a conserved faction economy, weighted loot tiers, an rpg progression curve, and a causal buy/hold menu, recombined into a genre that is none of the reference titles. Travel the star map, trade at each station, level up, and grow rich enough to retire on the frontier.

Cargo found:

Frontier secured

Click a station (or press 15) to travel · B sell / H hold at a station · S save / L load. Each jump burns rising life-support credits — sell where the market pays well (green-flagged), hold for a bigger lot but not so long that upkeep outruns you. Win at 2400 credits and level 5; run out of credits and you're stranded. Different routes and timing genuinely change the outcome.
Composed from Nishi's certified game parts: worldsim (conserved economy) · rpgstats (xp curve) · loottable (cargo tiers) · gamehud + wire_harness (causal menu) · game_raster (2D render) · gamesave (persistence). Deterministic integer core — same seed replays identically.
Nishi Frontier rendered by the sovereign NishiLang engine
The same game rendered by the sovereign NishiLang engine — our own integer renderer, no JS, no external stack. Its self-gate emits this frame and proves the composition 5/5: a real playthrough reaches the win · the economy is conserved end-to-end (9600, never minted) · two replays are frame-identical · the save round-trips transparently · the frames pass the mechanized-eyeball experiential check. The page above is the playable last-mile; this is the sovereign truth behind it.