The holistic being exported as a skinned, animated glTF -- a 9-joint forward-kinematics rig (shoulders, elbows, hips, knees) with a walk-cycle animation baked as quaternion keyframes. Every vertex is bound to its nearest anatomical part's bone. Open it in Blender, three.js, or any glTF viewer with animation and press play -- it walks. 100% integer-generated and rigged on our own sovereign stack.
Below: three keyframes of the walk, rendered from the .glb's own skinning data by our own renderer (independent verification that the animation deforms correctly) -- neutral, mid-stride, opposite stride.
⬇ Download nishi_being_walk.glb (425 KB, animated)