code wiki / _hdl_build / nx_dcl_test.nx
nx_dcl_test.nx
buildroot/runtime/_hdl_build/nx_dcl_test.nx
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nx_dcl_test.nx -- diagnose the async player-init lifecycle. Runs page JS in DOM_TREE mode (via
js_render_page_pending_begin) and dumps EVERY pending fetch URL, revealing:
rs-<v>.m3u8 -> document.readyState is <v> (jQuery fires $(ready) SYNC iff 'complete'/'interactive')
dcl.m3u8 -> a document 'DOMContentLoaded' listener FIRED during the initial parse+drain
onload.m3u8 -> window.onload FIRED
sync.m3u8 -> a plain top-level fetch fired (sanity: the script ran at all)
If only sync.m3u8 + rs-loading/undefined appear (no dcl/onload), async init never runs -> we must dispatch it.
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_js_eval.nx
imported by: nobody (leaf or entry point)
structs
| none |
consts
| none |
functions
| 11 | func cw(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } calls 1: sys_write |
| 12 | func tslen(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} return n } |
| 14 | func main() -> i64 |