code wiki / wgsl

topic: wgsl

27 modules sharing the wgsl name family (derived from the tree's prefix discipline).

The 'wgsl' topic family in the Nishi sovereign ecosystem focuses on shader compilation, translating NishiLang code into GLSL and WGSL outputs. Modules like nx_wgsl, nx_wgsl_authored_t55, and nx_wgsl_before_front_t217 handle different aspects of shader generation, ensuring compatibility and performance across various rendering pipelines. These modules work together to provide a flexible and efficient shader backend, supporting advanced features such as skinning, lighting, and material handling in WGSL.

auto-narrated by the local model from this topic's module headers; links verified against the wiki index.

narrated overview -- maintained by the narration lane, module links verified against this wiki.

moduledescriptionlinesfuncs
nx_wgsl.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.350292
nx_wgsl_authored_t55.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_before_front_t217.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_canonical_skin_t140.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_cast_control_t181.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_cast_lbs_t181.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_cast_material_t181.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_cloud_transport_t155.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_compute_gate.nxGE43 REFEREE: the compute stage of the ONE NishiLang shader backend1707
nx_wgsl_cumulus_release_t161.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_cumulus_t156.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_depth_candidate_t192.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.351191
nx_wgsl_eye_t138.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.349690
nx_wgsl_face_mask_t163.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_front_candidate_t217.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.342389
nx_wgsl_gate.nxIS THE SHADER BACKEND REAL, OR A RUBBER STAMP?7526
nx_wgsl_inspection_t165.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_rung2_gate.nxIS THE FRONT HALF REAL? Rung 2 is the claim that a shader is an3305
nx_wgsl_sand_baseline_t137.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_sand_private_t137.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_scene_light_candidate_t364.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.350292
nx_wgsl_skin_t138.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_sky_light_t154.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_sky_private_20260910.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341588
nx_wgsl_sky_review_t154.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.341488
nx_wgsl_static_t335.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.350292
nx_wgsl_world_depth_t195.nxTHE SHADER BACKENDS: NishiLang in, GLSL and WGSL out.351491