code wiki / game

topic: game

80 modules sharing the game name family (derived from the tree's prefix discipline).

The game substrate: a shared walkability grid where movement, entity collision and A* pathfinding agree by construction (nx_game_actor), NPC agents with real Bresenham line-of-sight (nx_game_agent), bump-to-interact, save/load with an order-sensitive checksum (nx_game_save), and honestly-implemented Mendelian genetics whose textbook ratios are measured by its gate rather than asserted (nx_game_genetics — 3:1, 9:3:3:1, ZW sex-linkage, linkage mapping, epigenetic fade). Breeding, taming and arena composition build on these in nx_game_breed and nx_game_taming.

narrated overview -- maintained by the narration lane, module links verified against this wiki.

moduledescriptionlinesfuncs
_game_abyss.nxper-game module over nx_game_engine_lib561
_game_caves.nxper-game module over nx_game_engine_lib561
_game_crypt.nxper-game module over nx_game_engine_lib581
_game_forest.nxper-game module over nx_game_engine_lib561
_game_temple.nxper-game module over nx_game_engine_lib561
_game_vault.nxper-game module over nx_game_engine_lib581
nx_game_actor.nxthe character<->environment INTERACTION substrate (ws=game-interact 2026-07-27).22019
nx_game_actor_gate.nxproves the character<->environment interaction floor (ws=game-interact).2236
nx_game_adventure_gate.nx1025
nx_game_agent.nxthe NPC/enemy BRAIN (ws=game-interact rung 2; the Palworld wilds half).23616
nx_game_agent_gate.nxproves the NPC/enemy brain (perceive -> chase -> attack -> flee) actually2625
nx_game_art.nxshared RICH-render primitives, the answer to nx_game_critic's TOY verdict. The games875
nx_game_asset_census.nxHONEST competitive census of the ecosystem's AUTONOMOUS GAME-BUILDING asset767
nx_game_asset_research_fetch.nxSOVEREIGN researcher grounding the AUTONOMOUS GAME-BUILDING asset-gen775
nx_game_audio_gate.nx804
nx_game_breed.nxthe BREEDERS mechanic (ws=game-interact rung 3; operator-named first target;24916
nx_game_breed_gate.nxproves the breeders mechanic end-to-end with the lane's discipline.3225
nx_game_cards.nxsovereign CARD-GALLERY emitter for nishifamily.com: generates a games page where323
nx_game_catalog.nx874
nx_game_city_gate.nx955
nx_game_companion.nxthe OWNERSHIP core of the beat-Veloren companion-collector. The research (SDT +1378
nx_game_companion_gate.nxcertifies the OWNERSHIP core (nx_game_companion): the measurable1283
nx_game_critic.nxthe REAL experiential QUALITY critic (not a floor check). nx_frame_sanity only1507
nx_game_critic_gate.nxproves nx_game_critic is a REAL quality instrument, not a rubber stamp.1908
nx_game_depth.nxthe MECHANICAL-DEPTH critic. nx_game_critic measures whether a frame LOOKS rich;914
nx_game_depth_gate.nxproves nx_game_depth is a real depth instrument. A SHALLOW outcome table833
nx_game_display_gate.nx1314
nx_game_edit.nxthe FINE-CONTROL EDITOR KERNEL (G-ECO-004): the Godot-class editor's51026
nx_game_emit.nxthe GAME EMITTER: a data game-spec in, a complete playable game29021
nx_game_engine_compose_test.nxthe full game-loop scaffold.1311
nx_game_engine_gate.nxthe GAME-ENGINE surface gate (X-SURF-003 rung1). Drives566
nx_game_engine_lib.nxthe GENERIC Nishi dungeon-crawler ENGINE (reusable library).43232
nx_game_exceed_spec.nxNISHI GAME RESEARCH, rung 4: the EXCEED STANDARD. Given what open-source games are863
nx_game_gallery.nxSOVEREIGN games-gallery emitter for nishifamily.com/games. Builds a SELF-CONTAINED1065
nx_game_gate.nxTEAM-OWNED re-runnable evidence gate for the game-engine22010
nx_game_gate_register.nxGOVERNED registration of the game-engine892
nx_game_gen.nxthe GENERATIVE game front-end ("mythos level"): a high-level INTENT1339
nx_game_gen2.nxthe POLYMORPHIC game-system generator (X-GAME-GEN-001: "generate-a-game:29716
nx_game_genetics.nxREAL MENDELIAN GENETICS as the breeding core (ws=game-interact rung 3b;47940
nx_game_genetics_gate.nxproves the genetics core teaches REAL science by MEASURING the textbook3387
nx_game_genre_census.nxSYNC: the universal Nishi-builder catalog + game runtime <-> the game ECOSYSTEM's1188
nx_game_grow.nxGROW the game domain of the LIVE universal Nishi-builder catalog, then CONSUME a grown444
nx_game_harness.nxfd-99 capture mechanism for the bits-up test773
nx_game_ingest.nxImports and processes an open-source games catalog to populate a structured genre registry.1016
nx_game_loop_gate.nxa COMPLETE game loop on the sovereign 3D engine: a player pursues + collects creatures,1023
nx_game_manifest.nxsovereign game-update manifest generator48116
nx_game_page_emit.nxthe SOVEREIGN game-page emitter. Until now the browser page for a wasm2646
nx_game_pong_gate.nx958
nx_game_publish.nxthe AUTO game/test PUBLISHER (operator: "we should be publishing these tests26518
nx_game_racing_gate.nx947
nx_game_raster.nxLIB: shared INTEGER (no-float) raster primitives for the genre playables. Every5410
nx_game_redteam_gate.nxADVERSARIAL audit of MY OWN critics. A critic I calibrated to pass my own883
nx_game_render.nxLIB: the GAME domain CONSUMER for the Nishi builder. Resolves game emitters from the17610
nx_game_render_gate.nxGATE: the GAME loop closed. Teach a temp catalog the game emitters, RUN the level1053
nx_game_research_census.nxGR-S-R5: the RESEARCH->BUILD->MEASURE scorecard, 100% SOVEREIGN, NO tsv/csv/json,725
nx_game_research_fetch.nxthe SOVEREIGN half of the MASSIVE game-engine research drive toward S-class1536
nx_game_room_gate.nxproves the UNIFIED game+comms room: one sovereign room1294
nx_game_rts_gate.nx825
nx_game_runtime_compose_test.nxgame-runtime end-to-end.1411
nx_game_sandbox_gate.nx918
nx_game_save.nxSOVEREIGN SAVE / LOAD for game state. Built because the gamebench ruler ranks905
nx_game_scaffold.nxLIB: the SCAFFOLD that ties the universal Nishi-builder catalog (the parts SSOT) to the734
nx_game_scaffold_gate.nxGATE: the hardware-rung-up SCAFFOLD, catalog -> ... -> AUTOGENERATION. Seed a temp1143
nx_game_sclass_census.nxTHE S-CLASS GAME-EMISSION FOUNDATION CENSUS. Mechanizes the hardware-rung-up1867
nx_game_session_drive.nxTUTOR-AUTHORED SCAFFOLD (Claude), NOT emitter output.895
nx_game_shmup_gate.nx1097
nx_game_synth.nxthe SOVEREIGN SYNTHESIS engine: the Nishi researcher does the research ANALYSIS itself14512
nx_game_synth_gate.nxproves the SOVEREIGN corroboration engine (gs_corroborate_game) over the REAL fetched455
nx_game_taming.nxTHE MULTIPLE PATHS to winning a companion (ws=game-interact rung 4, operator:30925
nx_game_taming_gate.nxproves the five taming paths are five REAL skills, not five buttons.2715
nx_game_tbs_gate.nx12111
nx_game_td_gate.nx1127
nx_game_thirdperson_gate.nx1038
nx_game_touch.nxSOVEREIGN virtual-d-pad touch mapping (the SSOT spec for mobile game input). Maps a362
nx_game_touch_gate.nxproves mobile game touch input, NO fake green. PART A: the sovereign zone brain734
nx_game_tycoon_gate.nx845
nx_game_web_emit.nxNISHI GAME ECOSYSTEM, emitter rung 1: MECHANISTIC, spec-driven emission of a433
nx_game_web_emit_gate.nx714
nx_game_world.nxthe sovereign GAME WORLD layer: procedural terrain + entity geometry, both emitted1706
nx_game_ws_register.nxregister the 2026-07-02 game-system arc into the WMS registry SSOT605