code wiki / _hdl_build / nx_game_tbs_gate.nx
nx_game_tbs_gate.nx
buildroot/runtime/_hdl_build/nx_game_tbs_gate.nx
dependencies 5 imports · 0 importers
imports: nx_gate_gn.nxnx_gate_base.nxnx_game_raster.nxnx_png.nxnx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 16 | func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw(" calls 1: gw |
| 19 | func t_abs(v: i64) -> i64 { if v<0 { return 0-v } return v } |
| 20 | func t_sign(v: i64) -> i64 { if v>0 { return 1 } if v<0 { return 0-1 } return 0 } |
| 21 | func t_clamp(v: i64, lo: i64, hi: i64) -> i64 { if v<lo {return lo} if v>hi {return hi} return v } |
| 22 | func t_nearest(pu: *i64, ex: *i64, ey: *i64, ealive: *i64, ne: i64) -> i64 |
| 27 | func t_alivecount(ealive: *i64, ne: i64) -> i64 { var c: i64=0; var i: i64=0; while i<ne { c=c+ealive[i]; i=i+1 } return c } |
| 30 | func tbs_player(pu: *i64, ex: *i64, ey: *i64, ehp: *i64, ealive: *i64, ne: i64, patk: i64, gw_: i64, gh_: i64, flee: i64) -> i64 |
| 42 | func tbs_enemies(pu: *i64, ex: *i64, ey: *i64, ealive: *i64, ne: i64, eatk: i64, gw_: i64, gh_: i64) -> i64 |
| 55 | func tbs_reset(pu: *i64, ex: *i64, ey: *i64, ehp: *i64, ealive: *i64, ne: i64) -> i64 |
| 61 | func tbs_render(fb: *i64, w: i64, h: i64, cell: i64, gw_: i64, gh_: i64, pu: *i64, ex: *i64, ey: *i64, ealive: *i64, ne: i64) -> i64 |
| 72 | func main() -> i64 |