code wiki / _hdl_build / nx_game_tbs_gate.nx

nx_game_tbs_gate.nx

buildroot/runtime/_hdl_build/nx_game_tbs_gate.nx

7812 B121 linesdepth 4pulls 7 transitivereach 0 importersview sourcekind gate/prooftopic game
docsdependenciesstructsconstsfunctions

dependencies 5 imports · 0 importers

nx_gate_gn.nx nx_gate_base.nx nx_game_raster.nx nx_png.nx nx_syscalls.nx nx_game_tbs_gate.nx

imports: nx_gate_gn.nxnx_gate_base.nxnx_game_raster.nxnx_png.nxnx_syscalls.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main gw sys_write sys_mmap tbs_reset t_alivecount tbs_player t_nearest t_abs t_abs ↻ t_clamp t_sign tbs_enemies t_abs ↻ t_clamp ↻ t_sign ↻ gn tbs_render gr_clear gr_pack gr_vline gr_rect gr_hline gr_rect ↻ gr_rect ↻ write_png sys_mmap ↻ png_g png_paeth png_sabs dfe_compress sys_mmap ↻ dfe_fill_tables dfe_deflate sys_mmap ↻ dfe_bits dfe_hash dfe_matchlen dfe_sym dfe_bits ↻

structs

none

consts

none

functions

16func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw("
calls 1: gw
19func t_abs(v: i64) -> i64 { if v<0 { return 0-v } return v }
20func t_sign(v: i64) -> i64 { if v>0 { return 1 } if v<0 { return 0-1 } return 0 }
21func t_clamp(v: i64, lo: i64, hi: i64) -> i64 { if v<lo {return lo} if v>hi {return hi} return v }
called by 1: tbs_player calls 1: t_abs
22func t_nearest(pu: *i64, ex: *i64, ey: *i64, ealive: *i64, ne: i64) -> i64
27func t_alivecount(ealive: *i64, ne: i64) -> i64 { var c: i64=0; var i: i64=0; while i<ne { c=c+ealive[i]; i=i+1 } return c }
30func tbs_player(pu: *i64, ex: *i64, ey: *i64, ehp: *i64, ealive: *i64, ne: i64, patk: i64, gw_: i64, gh_: i64, flee: i64) -> i64
42func tbs_enemies(pu: *i64, ex: *i64, ey: *i64, ealive: *i64, ne: i64, eatk: i64, gw_: i64, gh_: i64) -> i64
55func tbs_reset(pu: *i64, ex: *i64, ey: *i64, ehp: *i64, ealive: *i64, ne: i64) -> i64
61func tbs_render(fb: *i64, w: i64, h: i64, cell: i64, gw_: i64, gh_: i64, pu: *i64, ex: *i64, ey: *i64, ealive: *i64, ne: i64) -> i64
72func main() -> i64