code wiki / (root) / nx_game_shader_selection_fixed_t35.nx

nx_game_shader_selection_fixed_t35.nx

buildroot/runtime/nx_game_shader_selection_fixed_t35.nx

473 B13 linesdepth 10pulls 17 transitivereach 0 importersview sourcekind tooltopic game
docsdependenciesstructsconstsfunctions

dependencies 1 imports · 0 importers

nx_game_shader_backend_t35.nx nx_game_shader_selection_fixed

imports: nx_game_shader_backend_t35.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main gsb_select gpa_hex_digit gsb_matches gpa_sha sha256_digest sys_mmap nxa_die nxa_lock_take nxa_lock_give nxa_report_overrun sha256_init sys_mmap ↻ sha256_seed_allocated sha256_update sha256_compress_ni_blocks blk_set_byte sha256_compress sha256_final blk_set_byte ↻ sha256_compress ↻ sha256_destroy sys_munmap sys_munmap ↻ gsb_capture gsb_matches ↻ gsb_once tr_run_capture_tr tr_run_capture_core tr_run_capture_core_owned tr_run_capture_core_eviden

structs

none

consts

none

functions

2func main() -> i64