nx_game_shader_backend_t35.nx
buildroot/runtime/nx_game_shader_backend_t35.nx
about
One shader-capture owner for normal and explicitly selected staged builds.
Digest checks bracket each execution; they detect changed files, not hostile swap-and-restore races.
dependencies 2 imports · 2 importers
imports: nx_game_page_artifact_lib.nxnx_tool_run.nx
imported by: nx_game_shader_roundtrip_t35.nxnx_game_shader_selection_fixed_t35.nx
structs
| none |
consts
| 5 | const GSB_LIVE: *u8 = "./nx_wgsl.elf" |
| 6 | const GSB_LIVE_ABS: *u8 = "/volume1/homes/elderwesto/nishihost/nx_wgsl.elf" |
| 7 | const GSB_STAGED: *u8 = "/volume1/homes/elderwesto/nishihost/nx_wgsl.sov.elf.new" |
functions
| 12 | func gsb_matches() -> i64 |
| 31 | func gsb_select(expected: *u8,expected_bytes: i64) -> i64 |
| 48 | func gsb_once(path: *u8,command: *u8,buf: *u8,cap: i64,ol: *i64,timeout_ms: i64) -> i64 |
| 57 | func gsb_capture(command: *u8,buf: *u8,cap: i64,ol: *i64,timeout_ms: i64) -> i64 |