code wiki / _hdl_build / nx_game_sandbox_gate.nx

nx_game_sandbox_gate.nx

buildroot/runtime/_hdl_build/nx_game_sandbox_gate.nx

5434 B91 linesdepth 4pulls 7 transitivereach 0 importersview sourcekind gate/prooftopic game
docsdependenciesstructsconstsfunctions

dependencies 5 imports · 0 importers

nx_gate_gn.nx nx_gate_base.nx nx_game_raster.nx nx_png.nx nx_syscalls.nx nx_game_sandbox_gate.nx

imports: nx_gate_gn.nxnx_gate_base.nxnx_game_raster.nxnx_png.nxnx_syscalls.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main gw sys_write sys_mmap sb_clear sb_build_house sb_place sb_count gn sb_render gr_clear gr_pack gr_rect write_png sys_mmap ↻ png_g png_paeth png_sabs dfe_compress sys_mmap ↻ dfe_fill_tables dfe_deflate sys_mmap ↻ dfe_bits dfe_hash dfe_matchlen dfe_sym dfe_bits ↻ dfe_rev dfe_rev ↻ sys_munmap sys_munmap ↻ png_be32 png_adler32 png_crc32 sys_openat_wr sys_write ↻ sys_close sb_remove sb_place ↻

structs

none

consts

none

functions

15func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw("
calls 1: gw
18func sb_place(board: *i64, gw_: i64, x: i64, y: i64, t: i64) -> i64 { board[y*gw_+x]=t; return 0 }
called by 1: main
19func sb_remove(board: *i64, gw_: i64, x: i64, y: i64) -> i64 { board[y*gw_+x]=0; return 0 }
called by 1: main
20func sb_count(board: *i64, n: i64) -> i64 { var c: i64=0; var i: i64=0; while i<n { if board[i]!=0 { c=c+1 } i=i+1 } return c }
called by 1: main
21func sb_clear(board: *i64, n: i64) -> i64 { var i: i64=0; while i<n { board[i]=0; i=i+1 } return 0 }
23func sb_build_house(board: *i64, gw_: i64) -> i64
30func sb_render(fb: *i64, w: i64, h: i64, cell: i64, gw_: i64, gh_: i64, board: *i64) -> i64
51func main() -> i64