code wiki / _hdl_build / nx_game_companion_gate.nx
nx_game_companion_gate.nx
buildroot/runtime/_hdl_build/nx_game_companion_gate.nx
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nx_game_companion_gate.nx -- certifies the OWNERSHIP core (nx_game_companion): the measurable
prerequisites of the endowment effect (beat-Veloren target, gamebench round 14). Each tooth is a
structural FACT, not a taste judgment, and the flagship is RED-TEAMED: a soulless generic-loot roster
(every companion identical) MUST fail the uniqueness property, proving the gate measures real ownership
substrate and can't be passed by mass-produced sameness.
T1 UNIQUE · T2 RED-TEAM (soulless generic fails) · T3 PERSISTENT (gamesave bit-exact) ·
T4 INVESTMENT-DIVERGES (IKEA effect) · T5 DETERMINISM · T6 ANTI-VACUITY.
(Name is game-domain to avoid the pre-existing permaculture nx_companion_gate.) license_tier: ORIGINAL expect_exit: 0
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_game_companion.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 12 | const CAP: i64 = 64 |
| 13 | const N: i64 = 50 |
functions
| 15 | func ww(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 16 | func wn(v: i64) -> i64 |
| 26 | func main() -> i64 |