code wiki / _hdl_build / nx_game_exceed_spec.nx
nx_game_exceed_spec.nx
buildroot/runtime/_hdl_build/nx_game_exceed_spec.nx
about
nx_game_exceed_spec.nx -- NISHI GAME RESEARCH, rung 4: the EXCEED STANDARD. Given what open-source games are
built with (catalog rung 1 + reviews rung 3, e.g. DeadAscend = Qt Quick), emit a per-DIMENSION, MEASURED,
HONEST "how we S-class exceed it" standard (engine / graphics / UI / language / assets / audio / determinism /
distribution / from-silicon). Each row cites a REAL Nishi organ + a MEASURABLE exceed axis + an explicit GAP
(where we do NOT exceed yet -- no wave). This standard is what the BUILDERS (rung 5) must satisfy. Writes
knowledge/store/nx_game_exceed_spec.md. license_tier: ORIGINAL expect_exit: 0
dependencies 1 imports · 0 importers
imports: nx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 9 | func w(fd: i64, s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(fd, s, n); return 0 } |
| 11 | func row(fd: i64, dim: *u8, landscape: *u8, ours: *u8, organ: *u8, exceed: *u8, gap: *u8) -> i64 |
| 21 | func main() -> i64 |