code wiki / _hdl_build / nx_game_exceed_spec.nx

nx_game_exceed_spec.nx

buildroot/runtime/_hdl_build/nx_game_exceed_spec.nx

6655 B86 linesdepth 2pulls 2 transitivereach 0 importersview sourcekind tooltopic game
docsdependenciesstructsconstsfunctions

about

nx_game_exceed_spec.nx -- NISHI GAME RESEARCH, rung 4: the EXCEED STANDARD. Given what open-source games are built with (catalog rung 1 + reviews rung 3, e.g. DeadAscend = Qt Quick), emit a per-DIMENSION, MEASURED, HONEST "how we S-class exceed it" standard (engine / graphics / UI / language / assets / audio / determinism / distribution / from-silicon). Each row cites a REAL Nishi organ + a MEASURABLE exceed axis + an explicit GAP (where we do NOT exceed yet -- no wave). This standard is what the BUILDERS (rung 5) must satisfy. Writes knowledge/store/nx_game_exceed_spec.md. license_tier: ORIGINAL expect_exit: 0

dependencies 1 imports · 0 importers

nx_syscalls.nx nx_game_exceed_spec.nx

imports: nx_syscalls.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main sys_openat_wr w sys_write row w ↻ sys_close

structs

none

consts

none

functions

9func w(fd: i64, s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(fd, s, n); return 0 }
called by 2: rowmain calls 1: sys_write
11func row(fd: i64, dim: *u8, landscape: *u8, ours: *u8, organ: *u8, exceed: *u8, gap: *u8) -> i64
called by 1: main calls 1: w
21func main() -> i64