code wiki / (root) / nx_game_page_affine_candidate_t361.nx

nx_game_page_affine_candidate_t361.nx

buildroot/runtime/nx_game_page_affine_candidate_t361.nx

262144 B2129 linesdepth 11pulls 96 transitivereach 2 importersview sourcekind librarytopic game
docsdependenciesstructsconstsfunctions

about

nx_game_page_emit.nx -- the SOVEREIGN game-page emitter. Until now the browser page for a wasm game was assembled by printf blocks in _ops/nx_emit_game.sh -- real emission logic living in SHELL, against the doctrine (shell only LAUNCHES sovereign ELFs). This organ owns it: reads the .wasm, base64-encodes it (composes nx_base64 -- one encoder, not a coreutils dependency), and emits the complete self-contained page (marker, shim, input forwarding, persistence bytes-mover). usage: nx_game_page_emit <wasm> <out.html> <title> <native-client-name> <controls-html> RECOVERED 2026-08-02 from buildroot/_build/nx_craft_emit.s (the 14:07 build's data section) after a failed in-place rewrite TRUNCATED this file to 0 bytes and the damage was copied to both trees. Every emitted chunk below is the exact byte sequence that build shipped, so the recovered emitter is byte-equivalent to the last one that passed both gates. license_tier: ORIGINAL

dependencies 26 imports · 1 importers

nx_syscalls.nx nx_character_prepared_runtime.nx nx_imported_body_diagnostic_candid nx_prepared_motion.nx nx_base64.nx nx_game_page_artifact_lib.nx nx_game_shader_backend_selected_t5 nx_game_asset_prepare_emit.nx nx_game_rig_inspection_emit_t230.n nx_game_texture_mip_emit_t241.nx nx_game_page_affine_candidate_ nx_craft_body_affine_alpha_emit_t3

diagram shows first 10 each side; +16 more imports, +0 more importers in the complete lists below.

imports: nx_syscalls.nxnx_character_prepared_runtime.nxnx_imported_body_diagnostic_candidate_t363.nxnx_prepared_motion.nxnx_base64.nxnx_game_page_artifact_lib.nxnx_game_shader_backend_selected_t55.nxnx_game_asset_prepare_emit.nxnx_game_rig_inspection_emit_t230.nxnx_game_texture_mip_emit_t241.nxnx_game_surface_prepare.nxnx_game_normal_encoding_emit.nxnx_json.nxnx_utf8.nxnx_gpu_choice_workspace_t48.nxnx_site_chrome_search_t53.nxnx_wasmfit.nxnx_hairdyn_lib.nxnx_audio_osc.nxnx_atmosphere.nxnx_glprobe_lib.nxnx_tool_run.nxnx_genp_allow_lib.nxnx_release_view_emit.nxnx_release_recent_lib.nxnx_tier_ladder_lib.nx

imported by: nx_craft_body_affine_alpha_emit_t361.nx

structs

none

consts

63const GPE_MT_WSRC: *u8 = "const NXMT_WSRC=\"let ex=null;onmessage=async(e)=>{const d=e.data;try{if(d.t==='init'){const i=await WebAssembly.instantiate(d.mod,{env:{memory:d.mem}});ex=i.exports;postMessage({t:'ready'});}else if(d.t==='band'){ex.render_band(BigInt(d.y0),BigInt(d.y1),BigInt(d.wid));postMessage({t:'band'});}}catch(err){postMessage({t:'err',m:String(err)});}};\";\n"
65const GPE_WASM_CAP: i64 = 4194304
148const GPE_MAGIC_20260728: i64 = 20260728
194const GPE_EMIT_WEBGL: i64 = 1
201const GPE_ALPHA_BEND_SOFT_Q12: i64 = 40960 // the gate-proven XG_ALPHA_BEND_SOFT_Q12 compliance
202const GPE_UNITS_PER_178CM: i64 = 171530 // the page's own 1.78m-to-world-unit pairing
203const GPE_G_DEN_60HZ: i64 = 640800 // that pairing carried to a per-tick accel at 60Hz
204const GPE_OUT_CAP: i64 = 16777216
233const RK_WGSL_CAP: i64 = 65536
234const RK_WGSL_TMO_MS: i64 = 8000
235const RK_WGSL_ELF: *u8 = "./nx_wgsl.elf"
236const RK_WGSL_ELF_ABS: *u8 = "/volume1/homes/elderwesto/nishihost/nx_wgsl.elf" // the emitter's CWD is not always the serving root
237const RK_WGSL_BEGIN: *u8 = "--- WGSL ---\n"
238const RK_WGSL_END: *u8 = "\nwgsl_bytes="
239const RK_KERNEL_N: i64 = 65536 // u32 lanes per probe (1024 workgroups at the backend's width of 64)
293const RK_LAYOUT_BEGIN: *u8 = "struct U{"
294const RK_LAYOUT_END: *u8 = "var<uniform> u:U;\n"
295const RK_LAYOUT_SIZE_KEY: *u8 = "layoutraw_rc="
296const RK_LAYOUT_NAMES: i64 = 18
297const RK_FLOAT_BYTES: i64 = 4
376const RK_WORLD_FS_BEGIN: *u8 = "--- world_wgsl WGSL ---\n"
377const RK_WORLD_FS_END: *u8 = "\nworld_wgsl_rc="
378const RK_WORLD_VS_BEGIN: *u8 = "--- worldvs_wgsl WGSL ---\n"
379const RK_WORLD_VS_END: *u8 = "\nworldvs_wgsl_rc="
441const RK_CAST_VS_BEGIN: *u8 = "--- cast_wgsl WGSL ---\n"
442const RK_CAST_VS_END: *u8 = "\ncast_wgsl_rc="
443const RK_CAST_FS_BEGIN: *u8 = "--- castfs_wgsl WGSL ---\n"
444const RK_CAST_FS_END: *u8 = "\ncastfs_wgsl_rc="
481const RK_LM_JS_SAFE_INTEGER_MAX:i64=9007199254740991
575const RK_CAST_GLSL_VS_BEGIN: *u8 = "--- cast_glsl GLSL ---\n"
576const RK_CAST_GLSL_VS_END: *u8 = "\ncast_glsl_rc="
577const RK_CAST_GLSL_FS_BEGIN: *u8 = "--- castfs_glsl GLSL ---\n"
578const RK_CAST_GLSL_FS_END: *u8 = "\ncastfs_glsl_rc="
737const GPE_GPU_TIMESTAMP_ENDPOINTS: i64 = 2
738const GPE_GPU_TIMESTAMP_BUFFERS: i64 = 2
739const GPE_GPU_SLOT_BUFFER_BYTES: i64 = GPE_GPU_TIMESTAMP_ENDPOINTS * GPE_GPU_TIMESTAMP_BUFFERS * __size_of(i64)
741const GPE_GPU_POLICY_MAX_INTEGER: i64 = 9007199254740991
742const GPE_GPU_POLICY_RADIX: i64 = 10
743const GPE_FACING_INTEGER_MAX: i64 = 2147483647
744const GPE_FACING_HALF_TURN_Q12: i64 = 12868
1238const GPE_HSTR_WORDS_PER_STRAND: i64 = 24
1239const GPE_AXES: i64 = 3
1245const GPE_HAIR_GUIDES: i64 = 900
1285const GPE_HAIR_CYC_FIRST: i64 = 1
1286const GPE_HAIR_CYC_LAST: i64 = 3
1289const GPE_HAIR_CYC_SKIP: i64 = 0
1290const GPE_HAIR_CYC_LEN: i64 = 1
1291const GPE_HAIR_CYC_SLOTS: i64 = 2
1348const GPE_HAIR_DRIVE_FRAMES: i64 = 24
1355const GPE_HAIR_DRIVE_AMP_Q8: i64 = 32
1358const GPE_HAIR_SETTLE_PERIODS_MAX: i64 = 40
1557const GPE_HAIR_AMP_CAP: i64 = 3400
1583const span=(ztop-zbot)||1;
1721const GPE_RD_HTML_CAP: i64 = 262144
1722const GPE_RD_PLANS: i64 = 3
1723const GPE_RD_PLAN_GE: *u8 = "buildroot/knowledge/compare/gameengine.plan"
1724const GPE_RD_PLAN_GR: *u8 = "buildroot/knowledge/compare/graphics.plan"
1725const GPE_RD_PLAN_CS: *u8 = "buildroot/knowledge/compare/charsim.plan"
2130const H8=[[.09,.07,.07],[.24,.15,.10],[.38,.24,.14],[.48,.28,.15],[.55,.25,.14],[.70,.32,.14],[.62,.47,.28],[.82,.66,.40]];\n// E-2 EYEBALL GEOMETRY. Painted eyes top out at 'alive'; a real eye is a SPHERE, which is why\n// it catches light and why the iris shifts with parallax as the head turns -- a flat disc never\n// will at any resolution. This transforms the bind-space eye centre through the HEAD joint's own\n// dual quaternion (the same composition the vertex shader uses), so the eyeball rides her skull\n// exactly. Falls back to paint if anything failed at load (uEyeG stays 0).\nfunction eyeWorld(N,v,bp,ihx,ihy,scl,px,py,pz,joint=N.hj){\nconst nj=N.nj,jf=N.jf,hj=joint;\nconst o0=(2*v)*nj*4,o1=(2*v+1)*nj*4;\nconst rx=jf[o0+hj*4],ry=jf[o0+hj*4+1],rz=jf[o0+hj*4+2],rw=jf[o0+hj*4+3];\nconst dx=jf[o1+hj*4],dy=jf[o1+hj*4+1],dz=jf[o1+hj*4+2],dw=jf[o1+hj*4+3];\nconst bx=bp[0],by=bp[1],bz=bp[2];\nconst cx=ry*bz-rz*by+rw*bx,cy=rz*bx-rx*bz+rw*by,cz=rx*by-ry*bx+rw*bz;\nconst sx=bx+2*(ry*cz-rz*cy),sy=by+2*(rz*cx-rx*cz),sz=bz+2*(rx*cy-ry*cx);\nconst tx=2*(rw*dx-dw*rx+(ry*dz-rz*dy));\nconst ty=2*(rw*dy-dw*ry+(rz*dx-rx*dz));\nconst tz=2*(rw*dz-dw*rz+(rx*dy-ry*dx));\nconst mx=sx+tx,my=sy+ty,mz=sz+tz;\nconst yx=mx,yy=mz,yz=-my;\nconst S=1.78/171530*scl;\nreturn [px+(yx*ihy-yz*ihx)*S,py+yy*S,pz+(yx*ihx+yz*ihy)*S];\n}\nfunction nxEyeSource(pos,nv,AN9){\n const SEG=18,RNG=12,SPv=[],SIv=[];\n for(let r=0;r<=RNG;r++){const th=r*Math.PI/RNG;for(let s=0;s<=SEG;s++){const ph=s*2*Math.PI/SEG;SPv.push(Math.sin(th)*Math.cos(ph),Math.cos(th),Math.sin(th)*Math.sin(ph));}}\n for(let r=0;r<RNG;r++)for(let s=0;s<SEG;s++){const a=r*(SEG+1)+s,b=a+SEG+1;SIv.push(a,b,a+1,a+1,b,b+1);}\n const HHb=.115*AN9.H,exl=.16*HHb,ezb=AN9.zmn+.9420*AN9.H,Rb=.046*HHb;let my0=1e18,my1=1e18;\n for(let v=0;v<nv;v++){const vx=pos[v*3],vy=pos[v*3+1],vz=pos[v*3+2];if(Math.abs(vz-ezb)>.07*HHb||Math.abs(Math.abs(vx)-exl)>.11*HHb)continue;if(vx<0){if(vy<my0)my0=vy;}else if(vy<my1)my1=vy;}\n if(my0>1e17)my0=-.10*HHb;if(my1>1e17)my1=-.10*HHb;\n return{vertices:new Float32Array(SPv),indices:new Uint16Array(SIv),R:Rb,bp:[[-exl,my0+.70*Rb,ezb],[exl,my1+.70*Rb,ezb]],ec:new Float32Array(72),eg:new Float32Array(96),ecol:new Float32Array(72)};\n}\nasync function nxGpuEyeCreate(dev,owner,source,mkg){\n if(!source||!(source.vertices instanceof Float32Array)||!(source.indices instanceof Uint16Array)||source.vertices.length%3||!source.indices.length)throw Error('eye source: invalid geometry');\n for(const v of source.vertices)if(!Number.isFinite(v))throw Error('eye source: nonfinite vertex');for(const i of source.indices)if(i>=source.vertices.length/3)throw Error('eye source: index range');\n if(!NXEV||!NXEF||NXEV_SIZE<=0||NXEF_SIZE<=0)throw Error('eye shader: layout absent');\n const module=async function(code){if(!code)throw Error('eye shader: absent');const m=dev.createShaderModule({code});const info=await m.getCompilationInfo();const bad=info.messages.filter(x=>x.type==='error');if(bad.length)throw Error('eye shader: '+bad.map(x=>x.message).join(';'));return m;};\n const vm=await module(EYE_WGSL_VS),fm=await module(EYE_WGSL_FS);\n const pipeline=await dev.createRenderPipelineAsync({layout:'auto',vertex:{module:vm,entryPoint:'main',buffers:[{arrayStride:12,attributes:[{shaderLocation:0,offset:0,format:'float32x3'}]}]},fragment:{module:fm,entryPoint:'main',targets:[{format:navigator.gpu.getPreferredCanvasFormat()}]},primitive:{topology:'triangle-list',cullMode:'none'},depthStencil:{format:'depth24plus',depthWriteEnabled:true,depthCompare:'less'}});\n if(GPU!==owner)throw Error('eye upload: renderer replaced');\n const e={pipeline,bp:mkg(source.vertices,GPUBufferUsage.VERTEX),ib:mkg(source.indices,GPUBufferUsage.INDEX),ni:source.indices.length,vb:mkg(new Uint8Array(NXEV_SIZE),GPUBufferUsage.UNIFORM),fb:mkg(new Uint8Array(NXEF_SIZE),GPUBufferUsage.UNIFORM),vdata:new ArrayBuffer(NXEV_SIZE),fdata:new ArrayBuffer(NXEF_SIZE),rows:0};\n e.bgv=dev.createBindGroup({layout:pipeline.getBindGroupLayout(0),entries:[{binding:0,resource:{buffer:e.vb}}]});e.bgf=dev.createBindGroup({layout:pipeline.getBindGroupLayout(1),entries:[{binding:0,resource:{buffer:e.fb}}]});return e;\n}\nfunction nxGpuEyePrepare(dev,G,R,N,nv){G.eyeFrame=(G.eyeFrame||0)+1;G.eyeSubmitted=0;const e=R.eye;G.eyePrepared=false;const status=window.__nx_eye_gpu;if(status){status.frame=G.eyeFrame;status.submitted=0;status.validated=0;}if(!e||!N.eye||window.__nx_eye_override===0){if(status&&e)status.state='painted-fallback';return false;}if(status)status.state='prepared';\n const E=N.eye,F=new Float32Array(e.vdata),H=new Float32Array(e.fdata),V=NXEV,K=NXEF;F.fill(0);H.fill(0);const camera=[Number(nxView(\"view_x\",\"camx\"))/256,Number(nxView(\"view_y\",\"camy\"))/256,Number(nxView(\"view_z\",\"camz\"))/256],yaw=Number(nxView(\"view_yaw\",\"yaw\"))/4096,pitch=Number(nxView(\"view_pitch\",\"pitch\"))/4096;\n nxCastPk3(F,V.uEC,E.ec,24);F.set(E.eg,V.uEG/4);F.set(camera,V.uEcam/4);F.set([Math.sin(yaw),Math.cos(yaw),Math.sin(pitch),Math.cos(pitch)],V.uEyp/4);F.set([cv.width,cv.height],V.uEres/4);\n H.set(E.eg,K.uEG/4);nxCastPk3(H,K.uECol,E.ecol,24);H.set(camera,K.uEcam/4);H.set(new Float32Array(G.cfb,NXCF.uSkTM,3),K.uESk/4);H[K.uETm/4]=Number(ex.tnow())/60;\n dev.queue.writeBuffer(e.vb,0,e.vdata);dev.queue.writeBuffer(e.fb,0,e.fdata);e.rows=Math.min(24,nv*2);G.eyePrepared=true;return true;\n}\nfunction nxGpuEyeDraw(G,rp){const e=G.npc.eye;if(!e||!G.eyePrepared)return;rp.setPipeline(e.pipeline);rp.setBindGroup(0,e.bgv);rp.setBindGroup(1,e.bgf);rp.setVertexBuffer(0,e.bp);rp.setIndexBuffer(e.ib,'uint16');rp.drawIndexed(e.ni,e.rows);G.eyeSubmitted=e.rows;window.__nx_eye_gpu.state='submitted';window.__nx_eye_gpu.submitted=e.rows;}\nfunction drawEyes(

functions

45func rk_tier_ladder() -> *u8 { return tl_emit() }
called by 1: gpe_frame_hud calls 1: tl_emit
67func gpe_mt_declare(twin:*u8,bytes:i64,url:*u8,pages:i64,maximum:i64)->i64
93func gpe_mt_boot(out: *u8, p0: i64) -> i64
called by 1: gpe_frame_hud calls 3: gpe_apgpe_putsgpe_num
134func gpe_puts(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 }
135func gpe_pn(v: i64) -> i64
206func gpe_slen(s: *u8) -> i64 { var k: i64 = 0; while s[k] != (0 as u8) { k = k + 1 } return k }
207func gpe_ap(out: *u8, pos: i64, s: *u8) -> i64
213func gpe_ap_n(out: *u8, pos: i64, s: *u8, n: i64) -> i64
240func rk_slen(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } return n }
241func rk_err(s: *u8) -> i64 { sys_write(2, s, rk_slen(s)); return 0 }
242func rk_num(out: *u8, pos: i64, v: i64) -> i64
253func rk_find(buf: *u8, n: i64, from: i64, needle: *u8) -> i64
266func rk_js_str(out: *u8, pos: i64, src: *u8, n: i64) -> i64
282func rk_capture_wgsl(buf: *u8, ol: *i64) -> i64
298func rk_capture_layout(buf: *u8, ol: *i64) -> i64
302func rk_int_after(buf: *u8, n: i64, needle: *u8) -> i64
319func rk_uniform_offset(buf: *u8, n: i64, name: *u8) -> i64
338func rk_uniform_block(out: *u8, pos: i64) -> i64
380func rk_capture_world(buf: *u8, ol: *i64) -> i64
384func rk_world_span(buf: *u8, n: i64, begin: *u8, end: *u8, bo: *i64) -> i64
396func rk_world_block(out: *u8, pos: i64) -> i64
448func rk_capture_cast(buf: *u8, ol: *i64) -> i64
458func gpe_cast_identity(out:*u8,pos:i64,buf:*u8,n:i64,vo:*i64,fo:*i64)->i64
482func rk_lm_decimal(b:*u8,s:i64,e:i64)->i64
486func rk_lm_prop(b:*u8,s:i64,e:i64,key:*u8)->i64
493func rk_lm_row(b:*u8,s:i64,e:i64,r:*i64)->i64
509func rk_lm_null(out:*u8,pos:i64,name:*u8)->i64
514func rk_layout_obj(out:*u8,pos:i64,buf:*u8,n:i64,rowskey:*u8,sizekey:*u8,name:*u8)->i64
579func rk_cast_glsl(out:*u8,pos:i64,buf:*u8,n:i64)->i64
598func rk_eye_stage(out:*u8,pos:i64,buf:*u8,n:i64,begin:*u8,end:*u8,rc_key:*u8,name:*u8)->i64
606func rk_eye_block(out:*u8,pos:i64)->i64
636func rk_owned_new()->*NxBufOwned
640func rk_owned_close(b:*NxBufOwned)->i64
644func rk_capture_cast_owned(b:*NxBufOwned)->i64
652func rk_cast_block(out: *u8, pos: i64) -> i64
692func rk_webgpu_door(out: *u8, pos: i64) -> i64
746func gpe_facing_key(t: *NxJsonTok, key: *u8) -> i64
753func gpe_facing_parse(raw: *u8, n: i64, values: *i64) -> i64
791func gpe_facing_policy(out: *u8, pos: i64) -> i64
807func gpe_gpu_timing_policy(out: *u8, pos: i64) -> i64
866func gpe_catalogue_string(out:*u8,pos:i64,src:*u8,n:i64)->i64
876func gpe_prepared_catalogue(out:*u8,pos:i64)->i64
889func gpe_visitors_gpu(out: *u8,pos: i64) -> i64
895func gpe_emit_webgpu(out: *u8, pos: i64) -> i64
931func gpe_verify(out: *u8, n: i64) -> i64
1103func gpe_num(out: *u8, pos: i64, v: i64) -> i64
1125func gpe_sunt(out: *u8, pos: i64) -> i64
1145func gpe_npcs_emit(out: *u8, pos: i64, vnum: i64) -> i64
1205func gpe_build(wasm: *u8, wn: i64, title: *u8, native: *u8, ctrl: *u8, vnum: i64, out: *u8) -> i64
1246func gpe_hstr_pts() -> i64 { return GPE_HSTR_WORDS_PER_STRAND/GPE_AXES }
1247func gpe_hair_nseg() -> i64 { return gpe_hstr_pts() - 1 }
1248func gpe_hair_seglen() -> i64 { return SD_Q8 }
1256func gpe_hair_seed(st: *i64, n: i64, rigid: i64) -> i64
1297func gpe_hair_cycle(out: *i64) -> i64
1330func gpe_hair_cycle_at(slot: i64) -> i64
1362func gpe_hair_drive(t: i64) -> i64
1367func gpe_hair_frames() -> i64 { return GPE_HAIR_DRIVE_FRAMES }
1375func gpe_hair_chain_bake(tbl: *i64, rigid: i64) -> i64
1461func gpe_dress_runtime(out: *u8, pos: i64) -> i64
1488func gpe_hair_runtime(out: *u8, pos: i64) -> i64
1546func gpe_hair_npc_doors(out: *u8, pos: i64) -> i64
1562func gpe_hair_geometry(out: *u8, pos: i64) -> i64
1614func gpe_garment_draw(out: *u8, pos: i64) -> i64
1623func gpe_vb_find(b: *u8, n: i64, pat: *u8, from: i64) -> i64
1647func gpe_version_badge(out: *u8, pos: i64) -> i64
1726func gpe_rd_board(path: *u8, dom: *u8, since: *u8, recent: *ReleaseRecent, counts: *i64, read: *i64) -> i64
1736func gpe_release_block(out: *u8, pos: i64) -> i64
1805func gpe_frame_hud(out: *u8, pos: i64) -> i64
1827func gpe_sky_atmos(out: *u8, p: i64, src: *u8) -> i64
1831func gpe_demand_lifecycle(out: *u8, p0: i64) -> i64
1835func gpe_build_context_s(wasm: *u8, wn: i64, title: *u8, native: *u8, ctrl: *u8, vnum: i64, seed: i64, spec: *u8, out: *u8, context_path:*u8) -> i64