code wiki / _hdl_build / nx_game_loop_gate.nx

nx_game_loop_gate.nx

buildroot/runtime/_hdl_build/nx_game_loop_gate.nx

4012 B102 linesdepth 4pulls 6 transitivereach 0 importersview sourcekind gate/prooftopic game
docsdependenciesstructsconstsfunctions

about

nx_game_loop_gate.nx -- a COMPLETE game loop on the sovereign 3D engine: a player pursues + collects creatures, win when all collected. Scripted playthrough (player steps toward the nearest creature each frame, captures on contact) rendered as a 3x2 sheet -> sovereign PNG. Mirrors the dungeon/tactics "scripted input -> playthrough -> victory" proof, now in 3D. Win frame gets a green banner. exit 0 = ran. license_tier: ORIGINAL

dependencies 3 imports · 0 importers

nx_syscalls.nx nx_voxel_world.nx nx_png.nx nx_game_loop_gate.nx

imports: nx_syscalls.nxnx_voxel_world.nxnx_png.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main sys_mmap nxa_die sys_write sys_exit nxa_lock_take nxa_lock_addr sys_write ↻ nxa_lock_give nxa_lock_addr ↻ nxa_report_overrun sys_write ↻ nxa_dump_printable sys_write ↻ nxa_dump_sizes sys_write ↻ mk sys_mmap ↻ render_world tm_reset sys_mmap ↻ tm_set_spec tm_set_image tm_set_tex tm_nv tm_vert tm_vcap tm_vcol tm_quad tm_tri tm_tcap tm_compute_normals tm_isqrt vm_isqrt tm_place tm_set_sun tm_isqrt ↻ tm_shadow_bake sys_mmap ↻ tm_isqrt ↻

structs

none

consts

9const SW: i64 = 960
10const SH: i64 = 720
11const NC: i64 = 4

functions

13func giabs(a: i64) -> i64 { if a < 0 { return 0 - a } return a }
called by 1: main
14func mk(seed: i64, n: i64, water: i64, maxh: i64, latsp: i64,
called by 1: main calls 1: sys_mmap
22func main() -> i64