code wiki / (root) / nx_game_shader_roundtrip_canonical_t35.nx

nx_game_shader_roundtrip_canonical_t35.nx

buildroot/runtime/nx_game_shader_roundtrip_canonical_t35.nx

1055 B19 linesdepth 10pulls 17 transitivereach 0 importersview sourcekind tooltopic game
docsdependenciesstructsconstsfunctions

dependencies 1 imports · 0 importers

nx_game_shader_backend_lib.nx nx_game_shader_roundtrip_canon

imports: nx_game_shader_backend_lib.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main gsb_select gpa_hex_digit gsb_matches gpa_sha sha256_digest sys_mmap nxa_die nxa_lock_take nxa_lock_give nxa_report_overrun sha256_init sys_mmap ↻ sha256_seed_allocated sha256_update sha256_compress_ni_blocks blk_set_byte sha256_compress sha256_final blk_set_byte ↻ sha256_compress ↻ sha256_destroy sys_munmap sys_munmap ↻ gsb_capture gsb_matches ↻ gsb_once tr_run_capture_tr tr_run_capture_core tr_run_capture_core_owned tr_run_capture_core_eviden

structs

none

consts

2const SG_SHA: *u8 = "6a63a26f84a4ba353da798e121a1690a89bf4cac3e59f1dd9e7babe948f33139"
3const SG_BYTES: i64 = 1250264

functions

4func main() -> i64