code wiki / _hdl_build / nx_game_tycoon_gate.nx

nx_game_tycoon_gate.nx

buildroot/runtime/_hdl_build/nx_game_tycoon_gate.nx

5095 B84 linesdepth 4pulls 7 transitivereach 0 importersview sourcekind gate/prooftopic game
docsdependenciesstructsconstsfunctions

dependencies 5 imports · 0 importers

nx_gate_gn.nx nx_gate_base.nx nx_game_raster.nx nx_png.nx nx_syscalls.nx nx_game_tycoon_gate.nx

imports: nx_gate_gn.nxnx_gate_base.nxnx_game_raster.nxnx_png.nxnx_syscalls.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main gw sys_write sys_mmap ty_price ty_tick gn ty_render gr_clear gr_pack gr_rect write_png sys_mmap ↻ png_g png_paeth png_sabs dfe_compress sys_mmap ↻ dfe_fill_tables dfe_deflate sys_mmap ↻ dfe_bits dfe_hash dfe_matchlen dfe_sym dfe_bits ↻ dfe_rev dfe_rev ↻ sys_munmap sys_munmap ↻ png_be32 png_adler32 png_crc32 sys_openat_wr sys_write ↻ sys_close sys_exit

structs

none

consts

none

functions

16func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw("
calls 1: gw
20func ty_price(tick: i64) -> i64 { let p: i64=tick%40; if p<20 { return 8+p } return 8+(40-p) }
22func ty_tick(st: *i64, price: i64, mode: i64, cap: i64) -> i64
32func ty_render(fb: *i64, w: i64, h: i64, hist: *i64, nh: i64, cash: i64) -> i64
40func main() -> i64