code wiki / _hdl_build / nx_game_tycoon_gate.nx
nx_game_tycoon_gate.nx
buildroot/runtime/_hdl_build/nx_game_tycoon_gate.nx
dependencies 5 imports · 0 importers
imports: nx_gate_gn.nxnx_gate_base.nxnx_game_raster.nxnx_png.nxnx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 16 | func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw(" calls 1: gw |
| 20 | func ty_price(tick: i64) -> i64 { let p: i64=tick%40; if p<20 { return 8+p } return 8+(40-p) } |
| 22 | func ty_tick(st: *i64, price: i64, mode: i64, cap: i64) -> i64 |
| 32 | func ty_render(fb: *i64, w: i64, h: i64, hist: *i64, nh: i64, cash: i64) -> i64 |
| 40 | func main() -> i64 |