code wiki / _hdl_build / nx_game_grow.nx
nx_game_grow.nx
buildroot/runtime/_hdl_build/nx_game_grow.nx
about
nx_game_grow.nx -- GROW the game domain of the LIVE universal Nishi-builder catalog, then CONSUME a grown
level on that same SSOT -- the build->teach->grow->consume loop run end-to-end on the real catalog. Teaches
new mechanics / entities / tilemaps / sprites / levels (idempotent, additive), then runs the deterministic
spec->runtime (nx_game_render) on a newly-taught level to prove growing the catalog grows what PLAYS with no
code change. Mirrors nx_ad_emitter_grow for the game domain. license_tier: ORIGINAL
dependencies 4 imports · 0 importers
imports: nx_nishi_builder.nxnx_game_render.nxnx_ad_serve.nxnx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 10 | const K_MAGIC_4096: i64 = 4096 |
functions
| 12 | func gg_p(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 13 | func gg_i(v: i64) -> i64 { let t: *u8 = sys_mmap(24); var m: i64 = v; var k: i64 = 0; if m == 0 { t[0]=48 as u8; k=1 } while m>0 { t[k]=(48+(m%10)) as u8; m=m/10; k=k+1 } let o: *u8=sys_mmap(24); var w: i64=0; var q: i64=k-1; while q>=0 { o[w]=t[q]; w=w+1; q=q-1 } sys_write(1,o,w); return 0 } |
| 14 | func gg_reg(kind: *u8, id: *u8, label: *u8, tpl: *u8) -> i64 |
| 20 | func main(argc: i64, argv: *i64) -> i64 |