code wiki / _hdl_build / nx_game_synth_gate.nx
nx_game_synth_gate.nx
buildroot/runtime/_hdl_build/nx_game_synth_gate.nx
about
nx_game_synth_gate.nx -- proves the SOVEREIGN corroboration engine (gs_corroborate_game) over the REAL fetched
corpus. 100% sovereign, PRINT-ONLY (no tsv/csv/json written -- the stdout IS the result). For a set of game-
engine technique terms it shows the distinct-source corroboration count + verdict, and a LIAR-KILL neg-control:
a fabricated nonsense term must score 0 (the engine never fabricates corroboration). This is the Nishi
researcher's analysis, shown raw. license_tier: ORIGINAL expect_exit: 0
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_game_synth.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 9 | func w(s: *u8) -> i64 { var n: i64=0; while s[n]!=(0 as u8){n=n+1} sys_write(1,s,n); return 0 } |
| 10 | func wn(v: i64) -> i64 { var m: i64=v; if m<0{w("-" as *u8);m=0-m} let t:*u8=sys_mmap(24); var k:i64=0; if m==0{t[0]=48 as u8;k=1} while m>0{t[k]=(48+(m%10)) as u8;m=m/10;k=k+1} var i:i64=0; let o:*u8=sys_mmap(24); while i<k{o[i]=t[k-1-i];i=i+1} sys_write(1,o,k); return 0 } |
| 11 | func vstr(v: i64) -> *u8 { if v==2 { return "CORROBORATED" as *u8 } if v==1 { return "single-source" as *u8 } return "ABSENT" as *u8 } called by 1: show |
| 13 | func show(axis: *u8, term: *u8, sources: i64) -> i64 |
| 19 | func main() -> i64 |