code wiki / _hdl_build / nx_game_rts_gate.nx
nx_game_rts_gate.nx
buildroot/runtime/_hdl_build/nx_game_rts_gate.nx
dependencies 5 imports · 0 importers
imports: nx_gate_gn.nxnx_gate_base.nxnx_game_raster.nxnx_png.nxnx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 15 | func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw(" calls 1: gw |
| 19 | func rts_reset(st: *i64) -> i64 { st[0]=0; st[1]=3; st[2]=0; st[3]=40; return 0 } called by 1: main |
| 20 | func rts_tick(st: *i64, build: i64, scost: i64, maxs: i64) -> i64 |
| 27 | func rts_render(fb: *i64, w: i64, h: i64, st: *i64) -> i64 |
| 38 | func main() -> i64 |