code wiki / _hdl_build / nx_game_rts_gate.nx

nx_game_rts_gate.nx

buildroot/runtime/_hdl_build/nx_game_rts_gate.nx

5129 B82 linesdepth 4pulls 7 transitivereach 0 importersview sourcekind gate/prooftopic game
docsdependenciesstructsconstsfunctions

dependencies 5 imports · 0 importers

nx_gate_gn.nx nx_gate_base.nx nx_game_raster.nx nx_png.nx nx_syscalls.nx nx_game_rts_gate.nx

imports: nx_gate_gn.nxnx_gate_base.nxnx_game_raster.nxnx_png.nxnx_syscalls.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main gw sys_write sys_mmap rts_reset rts_tick gn rts_render gr_clear gr_pack gr_rect gr_disc gr_px write_png sys_mmap ↻ png_g png_paeth png_sabs dfe_compress sys_mmap ↻ dfe_fill_tables dfe_deflate sys_mmap ↻ dfe_bits dfe_hash dfe_matchlen dfe_sym dfe_bits ↻ dfe_rev dfe_rev ↻ sys_munmap sys_munmap ↻ png_be32 png_adler32 png_crc32 sys_openat_wr sys_write ↻ sys_close sys_exit

structs

none

consts

none

functions

15func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw("
calls 1: gw
19func rts_reset(st: *i64) -> i64 { st[0]=0; st[1]=3; st[2]=0; st[3]=40; return 0 }
called by 1: main
20func rts_tick(st: *i64, build: i64, scost: i64, maxs: i64) -> i64
27func rts_render(fb: *i64, w: i64, h: i64, st: *i64) -> i64
38func main() -> i64