code wiki / _hdl_build / nx_game_scaffold_gate.nx

nx_game_scaffold_gate.nx

buildroot/runtime/_hdl_build/nx_game_scaffold_gate.nx

7442 B114 linesdepth 5pulls 9 transitivereach 0 importersview sourcekind gate/prooftopic game
docsdependenciesstructsconstsfunctions

about

nx_game_scaffold_gate.nx -- GATE: the hardware-rung-up SCAFFOLD, catalog -> ... -> AUTOGENERATION. Seed a temp catalog, then assert each rung: COMPOSE+RUN a level from catalog parts; RASTER it to an integer (no-float) packed-RGB framebuffer + PNG (gold coins / red foes / green hero / cyan exit pixels present); AUTOGENERATE 5 NEW playable levels into the catalog (all win, counts VARY = real generation, non-degenerate); DETERMINISM (same seed -> identical levels); INTEGRITY neg-control (autogen grows ONLY what it made -- a non-generated id is absent); SOVEREIGNTY (generated specs are nb_template_safe; detector fires on a planted tag). PNG -> knowledge/staging/game/platformer_1-1.png. license_tier: ORIGINAL

dependencies 7 imports · 0 importers

nx_game_scaffold.nx nx_game_render.nx nx_nishi_builder.nx nx_shade.nx nx_png.nx nx_ad_serve.nx nx_syscalls.nx nx_game_scaffold_gate.nx

imports: nx_game_scaffold.nxnx_game_render.nxnx_nishi_builder.nxnx_shade.nxnx_png.nxnx_ad_serve.nxnx_syscalls.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main g_p sys_write sys_openat_wr sys_close nb_register nb_present sys_mmap sys_read_file sys_openat_rd sys_lseek sys_mmap ↻ sys_read sys_close ↻ nb_field nb_streq sys_mmap ↻ sys_openat_append sys_write ↻ sys_close ↻ sys_mmap ↻ ng_sim_run sys_mmap ↻ nb_lookup sys_mmap ↻ sys_read_file ↻ nb_field ↻ nb_streq ↻ ng_token_count ng_int_of ng_field ng_kv ng_keyeq ng_fixed ng_jump_apex ng_int_of ↻ gs_raster sh_clear sh_rgb gs_fill

structs

none

consts

16const SG_PATH: *u8 = "/tmp/nishi_game_scaffold_gate.tsv"

functions

18func g_p(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 }
called by 1: main calls 1: sys_write
19func g_i(v: i64) -> i64 { let t: *u8 = sys_mmap(24); var m: i64 = v; var k: i64 = 0; if m == 0 { t[0]=48 as u8; k=1 } while m>0 { t[k]=(48+(m%10)) as u8; m=m/10; k=k+1 } let o: *u8=sys_mmap(24); var w: i64=0; var q: i64=k-1; while q>=0 { o[w]=t[q]; w=w+1; q=q-1 } sys_write(1,o,w); return 0 }
called by 1: main calls 2: sys_mmapsys_write
21func main(argc: i64, argv: *i64) -> i64