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_game_crypt.nx

buildroot/runtime/_hdl_build/_game_crypt.nx

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AUTHORED BY nx_game_emit from a data game-spec -- per-game module over nx_game_engine_lib

dependencies 2 imports · 0 importers

nx_syscalls.nx nx_game_engine_lib.nx _game_crypt.nx

imports: nx_syscalls.nxnx_game_engine_lib.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main sys_mmap eng_run sys_mmap ↻ term_raw_on sys_ioctl gi_init g_build_level g_cell_set g_rng g_place g_rng ↻ g_cell_get g_cell_set ↻ sys_now_ms sys_mmap ↻ sys_clock_gettime_mono eng_load_best sys_mmap ↻ sys_read_file sys_openat_rd sys_lseek sys_mmap ↻ sys_read sys_close eng_render sys_mmap ↻ bput_clear bputc bput render_hud bput ↻ bputn bputc ↻ sys_mmap ↻ bputc ↻ render_combat bputc ↻ bput ↻ render_bar

structs

none

consts

none

functions

4func main() -> i64
calls 2: sys_mmapeng_run