code wiki / _hdl_build / nx_game_audio_gate.nx

nx_game_audio_gate.nx

buildroot/runtime/_hdl_build/nx_game_audio_gate.nx

5220 B80 linesdepth 5pulls 11 transitivereach 0 importersview sourcekind gate/prooftopic game
docsdependenciesstructsconstsfunctions

dependencies 6 imports · 0 importers

nx_gate_gn.nx nx_gate_base.nx nx_audio_sfx.nx nx_audio_wav.nx nx_png.nx nx_syscalls.nx nx_game_audio_gate.nx

imports: nx_gate_gn.nxnx_gate_base.nxnx_audio_sfx.nxnx_audio_wav.nxnx_png.nxnx_syscalls.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main gw sys_write sys_mmap sfx_coin adsr_apply ae_clamp sfx_laser adsr_apply ↻ sfx_explosion sfx_noise sys_mmap ↻ sfx_rng fx_lowpass ae_clamp ↻ adsr_apply ↻ wav_render_stereo wav_put_str wav_put_u32 wav_put_u16 wav_put_i16 wav_save sys_openat_wr sys_write ↻ sys_close gn rgb write_png sys_mmap ↻ png_g png_paeth png_sabs dfe_compress sys_mmap ↻ dfe_fill_tables dfe_deflate sys_mmap ↻ dfe_bits dfe_hash dfe_matchlen

structs

none

consts

none

functions

13func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw("
calls 1: gw
15func iabs(v: i64) -> i64 { if v<0 { return 0-v } return v }
called by 1: main
16func rgb(r: i64, g: i64, b: i64) -> i64 { return (r & 255) | ((g & 255) << 8) | ((b & 255) << 16) }
18func main() -> i64