code wiki / _hdl_build / nx_game_audio_gate.nx
nx_game_audio_gate.nx
buildroot/runtime/_hdl_build/nx_game_audio_gate.nx
dependencies 6 imports · 0 importers
imports: nx_gate_gn.nxnx_gate_base.nxnx_audio_sfx.nxnx_audio_wav.nxnx_png.nxnx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 13 | func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw(" calls 1: gw |
| 15 | func iabs(v: i64) -> i64 { if v<0 { return 0-v } return v } called by 1: main |
| 16 | func rgb(r: i64, g: i64, b: i64) -> i64 { return (r & 255) | ((g & 255) << 8) | ((b & 255) << 16) } |
| 18 | func main() -> i64 |