code wiki / _hdl_build / nx_game_shmup_gate.nx

nx_game_shmup_gate.nx

buildroot/runtime/_hdl_build/nx_game_shmup_gate.nx

6385 B109 linesdepth 4pulls 7 transitivereach 0 importersview sourcekind gate/prooftopic game
docsdependenciesstructsconstsfunctions

dependencies 5 imports · 0 importers

nx_gate_gn.nx nx_gate_base.nx nx_game_raster.nx nx_png.nx nx_syscalls.nx nx_game_shmup_gate.nx

imports: nx_gate_gn.nxnx_gate_base.nxnx_game_raster.nxnx_png.nxnx_syscalls.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main gw sys_write sys_mmap sh_reset sh_fire_at sh_shoot sh_step gn sh_shoot ↻ sh_step ↻ sh_render gr_clear gr_pack gr_px gr_rect write_png sys_mmap ↻ png_g png_paeth png_sabs dfe_compress sys_mmap ↻ dfe_fill_tables dfe_deflate sys_mmap ↻ dfe_bits dfe_hash dfe_matchlen dfe_sym dfe_bits ↻ dfe_rev dfe_rev ↻ sys_munmap sys_munmap ↻ png_be32 png_adler32 png_crc32 sys_openat_wr sys_write ↻

structs

none

consts

none

functions

16func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw("
calls 1: gw
20func sh_reset(st: *i64, alive: *i64, n: i64, sy: i64) -> i64
25func sh_shoot(st: *i64) -> i64 { if st[4]==0 { st[2]=st[0]; st[3]=st[1]-8; st[4]=1 } return 0 }
called by 2: sh_fire_atmain
26func sh_step(st: *i64, ex: *i64, alive: *i64, n: i64, ey: i64) -> i64
44func sh_fire_at(st: *i64, ex: *i64, alive: *i64, n: i64, ey: i64, col: i64) -> i64
51func sh_render(fb: *i64, w: i64, h: i64, st: *i64, ex: *i64, alive: *i64, n: i64, ey: i64, sy: i64) -> i64
63func main() -> i64