code wiki / _hdl_build / nx_game_shmup_gate.nx
nx_game_shmup_gate.nx
buildroot/runtime/_hdl_build/nx_game_shmup_gate.nx
dependencies 5 imports · 0 importers
imports: nx_gate_gn.nxnx_gate_base.nxnx_game_raster.nxnx_png.nxnx_syscalls.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 16 | func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw(" calls 1: gw |
| 20 | func sh_reset(st: *i64, alive: *i64, n: i64, sy: i64) -> i64 |
| 25 | func sh_shoot(st: *i64) -> i64 { if st[4]==0 { st[2]=st[0]; st[3]=st[1]-8; st[4]=1 } return 0 } |
| 26 | func sh_step(st: *i64, ex: *i64, alive: *i64, n: i64, ey: i64) -> i64 |
| 44 | func sh_fire_at(st: *i64, ex: *i64, alive: *i64, n: i64, ey: i64, col: i64) -> i64 |
| 51 | func sh_render(fb: *i64, w: i64, h: i64, st: *i64, ex: *i64, alive: *i64, n: i64, ey: i64, sy: i64) -> i64 |
| 63 | func main() -> i64 |