code wiki / _hdl_build / nx_game_actor_gate.nx
nx_game_actor_gate.nx
buildroot/runtime/_hdl_build/nx_game_actor_gate.nx
about
nx_game_actor_gate.nx -- proves the character<->environment interaction floor (ws=game-interact).
Teeth follow the lane law: every equality carries a NON-VACUITY guard; the flagship tooth (T2/T5
occupancy) is designed so the mutation "ac_step skips the occupancy check" turns it RED while the
anti-vacuity tooth stays GREEN. license_tier: ORIGINAL
dependencies 4 imports · 0 importers
imports: nx_syscalls.nxnx_game_actor.nxnx_pathfind.nxnx_gamesave.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| 27 | const GW2: i64 = 16 |
| 28 | const GH2: i64 = 12 |
functions
| 10 | func p(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 11 | func pn(v: i64) -> i64 |
| 25 | func nl() -> i64 { p("\n" as *u8); return 0 } |
| 31 | func dir_dx(d: i64) -> i64 { if d == 0 { return 1 } if d == 1 { return 0-1 } return 0 } called by 1: main |
| 32 | func dir_dy(d: i64) -> i64 { if d == 2 { return 1 } if d == 3 { return 0-1 } return 0 } called by 1: main |
| 34 | func main() -> i64 |