code wiki / _hdl_build / nx_game_display_gate.nx

nx_game_display_gate.nx

buildroot/runtime/_hdl_build/nx_game_display_gate.nx

8374 B131 linesdepth 7pulls 12 transitivereach 0 importersview sourcekind gate/prooftopic game
docsdependenciesstructsconstsfunctions

dependencies 6 imports · 0 importers

nx_gate_gn.nx nx_gate_base.nx nx_fpga_dc.nx nx_gop_present.nx nx_png.nx nx_syscalls.nx nx_game_display_gate.nx

imports: nx_gate_gn.nxnx_gate_base.nxnx_fpga_dc.nxnx_gop_present.nxnx_png.nxnx_syscalls.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main gw sys_write sys_mmap render_arcade fill_rect dc_pack dc_init fab_build_addsub fab_parity3_init fab_maj3_init fl_gate_to_lut4 fl_gate_ref lut4_index dc_clear dc_pack ↻ dc_store dc_decode fab_addsub_run fab_eval fab_resolve lut4_eval lut4_index ↻ fab_po fab_resolve ↻ write_png sys_mmap ↻ png_g png_paeth png_sabs dfe_compress sys_mmap ↻ dfe_fill_tables dfe_deflate sys_mmap ↻ dfe_bits dfe_hash dfe_matchlen dfe_sym dfe_bits ↻

structs

none

consts

none

functions

25func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw("
calls 1: gw
29func fill_rect(fb: *i64, w: i64, h: i64, x0: i64, y0: i64, x1: i64, y1: i64, c: i64) -> i64
40func render_arcade(fb: *i64, w: i64, h: i64, gw_: i64, gh_: i64, cell: i64,
55func main() -> i64