code wiki / (root) / nx_game_page_emit_sand_review.nx

nx_game_page_emit_sand_review.nx

buildroot/runtime/nx_game_page_emit_sand_review.nx

262144 B1826 linesdepth 9pulls 39 transitivereach 0 importersview sourcekind orphan librarytopic game
docsdependenciesstructsconstsfunctions

about

nx_game_page_emit.nx -- the SOVEREIGN game-page emitter. Until now the browser page for a wasm game was assembled by printf blocks in _ops/nx_emit_game.sh -- real emission logic living in SHELL, against the doctrine (shell only LAUNCHES sovereign ELFs). This organ owns it: reads the .wasm, base64-encodes it (composes nx_base64 -- one encoder, not a coreutils dependency), and emits the complete self-contained page (marker, shim, input forwarding, persistence bytes-mover). usage: nx_game_page_emit <wasm> <out.html> <title> <native-client-name> <controls-html> RECOVERED 2026-08-02 from buildroot/_build/nx_craft_emit.s (the 14:07 build's data section) after a failed in-place rewrite TRUNCATED this file to 0 bytes and the damage was copied to both trees. Every emitted chunk below is the exact byte sequence that build shipped, so the recovered emitter is byte-equivalent to the last one that passed both gates. license_tier: ORIGINAL

dependencies 12 imports · 0 importers

nx_syscalls.nx nx_base64.nx nx_game_page_artifact_lib.nx nx_wasmfit.nx nx_hairdyn_lib.nx nx_audio_osc.nx nx_atmosphere.nx nx_glprobe_lib.nx nx_tool_run.nx nx_genp_allow_lib.nx nx_game_page_emit_sand_review.

diagram shows first 10 each side; +2 more imports, +0 more importers in the complete lists below.

imports: nx_syscalls.nxnx_base64.nxnx_game_page_artifact_lib.nxnx_wasmfit.nxnx_hairdyn_lib.nxnx_audio_osc.nxnx_atmosphere.nxnx_glprobe_lib.nxnx_tool_run.nxnx_genp_allow_lib.nxnx_release_delta_lib.nxnx_tier_ladder_lib.nx

imported by: nobody (leaf or entry point)

structs

none

consts

46const GPE_MT_WSRC: *u8 = "const NXMT_WSRC=\"let ex=null;onmessage=async(e)=>{const d=e.data;try{if(d.t==='init'){const i=await WebAssembly.instantiate(d.mod,{env:{memory:d.mem}});ex=i.exports;postMessage({t:'ready'});}else if(d.t==='band'){ex.render_band(BigInt(d.y0),BigInt(d.y1),BigInt(d.wid));postMessage({t:'band'});}}catch(err){postMessage({t:'err',m:String(err)});}};\";\n"
92const GPE_MAGIC_20260728: i64 = 20260728
138const GPE_EMIT_WEBGL: i64 = 1
139const GPE_WASM_CAP: i64 = 4194304
145const GPE_ALPHA_BEND_SOFT_Q12: i64 = 40960 // the gate-proven XG_ALPHA_BEND_SOFT_Q12 compliance
146const GPE_UNITS_PER_178CM: i64 = 171530 // the page's own 1.78m-to-world-unit pairing
147const GPE_G_DEN_60HZ: i64 = 640800 // that pairing carried to a per-tick accel at 60Hz
148const GPE_OUT_CAP: i64 = 16777216
176const RK_WGSL_CAP: i64 = 65536
177const RK_WGSL_TMO_MS: i64 = 8000
178const RK_WGSL_ELF: *u8 = "./nx_wgsl.sov.elf.new"
179const RK_WGSL_ELF_ABS: *u8 = "/volume1/homes/elderwesto/nishihost/nx_wgsl.sov.elf.new" // the emitter's CWD is not always the serving root
180const RK_WGSL_BEGIN: *u8 = "--- WGSL ---\n"
181const RK_WGSL_END: *u8 = "\nwgsl_bytes="
182const RK_KERNEL_N: i64 = 65536 // u32 lanes per probe (1024 workgroups at the backend's width of 64)
245const RK_LAYOUT_BEGIN: *u8 = "struct U{"
246const RK_LAYOUT_END: *u8 = "var<uniform> u:U;\n"
247const RK_LAYOUT_SIZE_KEY: *u8 = "layoutraw_rc="
248const RK_LAYOUT_NAMES: i64 = 18
249const RK_FLOAT_BYTES: i64 = 4
339const RK_WORLD_FS_BEGIN: *u8 = "--- world_wgsl WGSL ---\n"
340const RK_WORLD_FS_END: *u8 = "\nworld_wgsl_rc="
341const RK_WORLD_VS_BEGIN: *u8 = "--- worldvs_wgsl WGSL ---\n"
342const RK_WORLD_VS_END: *u8 = "\nworldvs_wgsl_rc="
409const RK_CAST_VS_BEGIN: *u8 = "--- cast_wgsl WGSL ---\n"
410const RK_CAST_VS_END: *u8 = "\ncast_wgsl_rc="
411const RK_CAST_FS_BEGIN: *u8 = "--- castfs_wgsl WGSL ---\n"
412const RK_CAST_FS_END: *u8 = "\ncastfs_wgsl_rc="
556const GPE_GPU_TIMESTAMP_ENDPOINTS: i64 = 2
557const GPE_GPU_TIMESTAMP_BUFFERS: i64 = 2
558const GPE_GPU_SLOT_BUFFER_BYTES: i64 = GPE_GPU_TIMESTAMP_ENDPOINTS * GPE_GPU_TIMESTAMP_BUFFERS * __size_of(i64)
560const GPE_GPU_POLICY_MAX_INTEGER: i64 = 9007199254740991
561const GPE_GPU_POLICY_RADIX: i64 = 10
962const GPE_HSTR_WORDS_PER_STRAND: i64 = 24
963const GPE_AXES: i64 = 3
969const GPE_HAIR_GUIDES: i64 = 900
1009const GPE_HAIR_CYC_FIRST: i64 = 1
1010const GPE_HAIR_CYC_LAST: i64 = 3
1013const GPE_HAIR_CYC_SKIP: i64 = 0
1014const GPE_HAIR_CYC_LEN: i64 = 1
1015const GPE_HAIR_CYC_SLOTS: i64 = 2
1072const GPE_HAIR_DRIVE_FRAMES: i64 = 24
1079const GPE_HAIR_DRIVE_AMP_Q8: i64 = 32
1082const GPE_HAIR_SETTLE_PERIODS_MAX: i64 = 40
1281const GPE_HAIR_AMP_CAP: i64 = 3400
1307const span=(ztop-zbot)||1;
1445const GPE_RD_HTML_CAP: i64 = 262144
1446const GPE_RD_LAND_CAP: i64 = 131072
1447const GPE_RD_PLANS: i64 = 3
1448const GPE_RD_PLAN_GE: *u8 = "buildroot/knowledge/compare/gameengine.plan"
1449const GPE_RD_PLAN_GR: *u8 = "buildroot/knowledge/compare/graphics.plan"
1450const GPE_RD_PLAN_CS: *u8 = "buildroot/knowledge/compare/charsim.plan"

functions

31func rk_tier_ladder() -> *u8 { return tl_emit() }
called by 1: gpe_frame_hud calls 1: tl_emit
48func gpe_mt_boot(out: *u8, p0: i64) -> i64
called by 1: gpe_frame_hud calls 2: gpe_apgpe_num
78func gpe_puts(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 }
79func gpe_pn(v: i64) -> i64
150func gpe_slen(s: *u8) -> i64 { var k: i64 = 0; while s[k] != (0 as u8) { k = k + 1 } return k }
151func gpe_ap(out: *u8, pos: i64, s: *u8) -> i64
157func gpe_ap_n(out: *u8, pos: i64, s: *u8, n: i64) -> i64
183func rk_slen(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } return n }
184func rk_err(s: *u8) -> i64 { sys_write(2, s, rk_slen(s)); return 0 }
185func rk_num(out: *u8, pos: i64, v: i64) -> i64
196func rk_find(buf: *u8, n: i64, from: i64, needle: *u8) -> i64
209func rk_js_str(out: *u8, pos: i64, src: *u8, n: i64) -> i64
225func rk_capture_wgsl(buf: *u8, ol: *i64) -> i64
250func rk_capture_layout(buf: *u8, ol: *i64) -> i64
263func rk_int_after(buf: *u8, n: i64, needle: *u8) -> i64
280func rk_uniform_offset(buf: *u8, n: i64, name: *u8) -> i64
299func rk_uniform_block(out: *u8, pos: i64) -> i64
343func rk_capture_world(buf: *u8, ol: *i64) -> i64
356func rk_world_span(buf: *u8, n: i64, begin: *u8, end: *u8, bo: *i64) -> i64
368func rk_world_block(out: *u8, pos: i64) -> i64
413func rk_capture_cast(buf: *u8, ol: *i64) -> i64
430func rk_layout_obj(out: *u8, pos: i64, buf: *u8, n: i64, rowskey: *u8, sizekey: *u8, name: *u8) -> i64
467func rk_cast_block(out: *u8, pos: i64) -> i64
508func rk_webgpu_door(out: *u8, pos: i64) -> i64
562func gpe_gpu_timing_policy(out: *u8, pos: i64) -> i64
617func gpe_visitors_gpu(out: *u8,pos: i64) -> i64
621func gpe_emit_webgpu(out: *u8, pos: i64) -> i64
655func gpe_verify(out: *u8, n: i64) -> i64
827func gpe_num(out: *u8, pos: i64, v: i64) -> i64
849func gpe_sunt(out: *u8, pos: i64) -> i64
869func gpe_npcs_emit(out: *u8, pos: i64, vnum: i64) -> i64
929func gpe_build(wasm: *u8, wn: i64, title: *u8, native: *u8, ctrl: *u8, vnum: i64, out: *u8) -> i64
970func gpe_hstr_pts() -> i64 { return GPE_HSTR_WORDS_PER_STRAND/GPE_AXES }
971func gpe_hair_nseg() -> i64 { return gpe_hstr_pts() - 1 }
972func gpe_hair_seglen() -> i64 { return SD_Q8 }
980func gpe_hair_seed(st: *i64, n: i64, rigid: i64) -> i64
1021func gpe_hair_cycle(out: *i64) -> i64
1054func gpe_hair_cycle_at(slot: i64) -> i64
1086func gpe_hair_drive(t: i64) -> i64
1091func gpe_hair_frames() -> i64 { return GPE_HAIR_DRIVE_FRAMES }
1099func gpe_hair_chain_bake(tbl: *i64, rigid: i64) -> i64
1185func gpe_dress_runtime(out: *u8, pos: i64) -> i64
1212func gpe_hair_runtime(out: *u8, pos: i64) -> i64
1270func gpe_hair_npc_doors(out: *u8, pos: i64) -> i64
1286func gpe_hair_geometry(out: *u8, pos: i64) -> i64
1338func gpe_garment_draw(out: *u8, pos: i64) -> i64
1347func gpe_vb_find(b: *u8, n: i64, pat: *u8, from: i64) -> i64
1371func gpe_version_badge(out: *u8, pos: i64) -> i64
1451func gpe_rd_board(path: *u8, dom: *u8, since: *u8, land: *u8, lo: i64, counts: *i64, read: *i64) -> i64
1458func gpe_release_block(out: *u8, pos: i64) -> i64
1516func gpe_frame_hud(out: *u8, pos: i64) -> i64
1538func gpe_sky_atmos(out: *u8, p: i64, src: *u8) -> i64
1542func gpe_build_s(wasm: *u8, wn: i64, title: *u8, native: *u8, ctrl: *u8, vnum: i64, seed: i64, spec: *u8, out: *u8) -> i64