code wiki / _hdl_build / nx_game_adventure_gate.nx

nx_game_adventure_gate.nx

buildroot/runtime/_hdl_build/nx_game_adventure_gate.nx

6271 B102 linesdepth 4pulls 8 transitivereach 0 importersview sourcekind gate/prooftopic game
docsdependenciesstructsconstsfunctions

dependencies 5 imports · 0 importers

nx_gate_gn.nx nx_gate_base.nx nx_game_raster.nx nx_png.nx nx_syscalls.nx nx_game_adventure_gate.nx

imports: nx_gate_gn.nxnx_gate_base.nxnx_game_raster.nxnx_png.nxnx_syscalls.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main gw sys_write sys_mmap nxa_die sys_write ↻ sys_exit nxa_lock_take nxa_lock_addr sys_write ↻ nxa_lock_give nxa_lock_addr ↻ nxa_report_overrun sys_write ↻ nxa_dump_printable sys_write ↻ nxa_dump_sizes sys_write ↻ adv_build adv_move gn adv_render gr_clear gr_pack gr_rect gr_disc gr_px write_png png_publish png_buf_cap sys_mmap_try write_png_buf png_buf_cap ↻ write_png_buf_checked png_buf_cap ↻ sys_mmap_try ↻ sys_munmap_direct png_g png_paeth png_sabs

structs

none

consts

none

functions

15func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw("
calls 1: gw
18func adv_build(map: *i64, gw_: i64, gh_: i64) -> i64
28func adv_move(map: *i64, gw_: i64, gh_: i64, ps: *i64, dx: i64, dy: i64) -> i64
38func adv_render(fb: *i64, w: i64, h: i64, cell: i64, gw_: i64, gh_: i64, map: *i64, ps: *i64) -> i64
56func main() -> i64