code wiki / _hdl_build / nx_game_catalog.nx

nx_game_catalog.nx

buildroot/runtime/_hdl_build/nx_game_catalog.nx

5021 B88 linesdepth 4pulls 4 transitivereach 0 importersview sourcekind tooltopic game
docsdependenciesstructsconstsfunctions

about

nx_game_catalog.nx -- Parses the banked game catalog into a per-game registry with genre, name, and repository URL.

dependencies 3 imports · 0 importers

nx_gate_gn.nx nx_gate_base.nx nx_syscalls.nx nx_game_catalog.nx

imports: nx_gate_gn.nxnx_gate_base.nxnx_syscalls.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main sys_mmap nxa_die sys_write sys_exit nxa_lock_take nxa_lock_addr sys_write ↻ nxa_lock_give nxa_lock_addr ↻ nxa_report_overrun sys_write ↻ nxa_dump_printable sys_write ↻ nxa_dump_sizes sys_write ↻ sys_read_file sys_openat_rd sys_lseek sys_mmap ↻ sys_read sys_munmap sys_close gw sys_write ↻ sys_openat_wr match_at find_in match_at ↻ sys_write ↻ sys_close ↻ gn

structs

none

consts

none

functions

11func grow(name: *u8, ok: i64) -> i64 { if ok==1 { gw(" PASS " as *u8) } else { gw(" FAIL " as *u8) } gw(name); gw("
calls 1: gw
14func match_at(buf: *u8, n: i64, i: i64, pat: *u8) -> i64
20func find_in(buf: *u8, n: i64, start: i64, end: i64, pat: *u8) -> i64
26func main() -> i64