nx_game_runtime_compose_test.nx
buildroot/runtime/nx_game_runtime_compose_test.nx
about
nx_game_runtime_compose_test.nx -- game-runtime end-to-end.
Full game runtime: collision → bounce → animation → audio cue →
save. All 4 new primitives composed with prior game-engine and
crypto-facade work. 22 assertions.
dependencies 9 imports · 0 importers
imports: nx_syscalls.nxnx_tier.nxnx_q14_math.nxnx_methyl.nxnx_chromatin.nxnx_audio_pcm.nxnx_collision_aabb.nxnx_animation_timeline.nxnx_save_slot.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 17 | func main() -> i64 |