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nx_game_runtime_compose_test.nx

buildroot/runtime/nx_game_runtime_compose_test.nx

5521 B141 linesdepth 5pulls 11 transitivereach 0 importersview sourcekind gate/prooftopic game
docsdependenciesstructsconstsfunctions

about

nx_game_runtime_compose_test.nx -- game-runtime end-to-end. Full game runtime: collision → bounce → animation → audio cue → save. All 4 new primitives composed with prior game-engine and crypto-facade work. 22 assertions.

dependencies 9 imports · 0 importers

nx_syscalls.nx nx_tier.nx nx_q14_math.nx nx_methyl.nx nx_chromatin.nx nx_audio_pcm.nx nx_collision_aabb.nx nx_animation_timeline.nx nx_save_slot.nx nx_game_runtime_compose_test.n

imports: nx_syscalls.nxnx_tier.nxnx_q14_math.nxnx_methyl.nxnx_chromatin.nxnx_audio_pcm.nxnx_collision_aabb.nxnx_animation_timeline.nxnx_save_slot.nx

imported by: nobody (leaf or entry point)

call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown

main nx_aabb_new sys_mmap nx_aabb_from_voxel nx_aabb_new ↻ nx_aabb_overlap nx_aabb_translate nx_timeline_new sys_mmap ↻ nx_timeline_add_keyframe _at_at nx_timeline_count nx_timeline_duration_us _at_at ↻ nx_timeline_sample _at_at ↻ nx_timeline_sample_loop nx_timeline_sample ↻ sys_mmap ↻ nx_pcm_buffer_new sys_mmap ↻ nx_pcm_duration_us nx_pcm_peak_amplitude nx_pcm_amplitude_scale_q10 nx_pcm_resample_linear nx_methyl_new sys_mmap ↻ nx_chromatin_capture sys_mmap ↻ nx_save_slot_create sys_mmap ↻ _hash_two_chromatins nx_sign_request_new sys_mmap ↻ nx_sign_facade_sign nx_sa_is_valid nx_sign_facade_signature_s nx_save_slot_verify _hash_two_chromatins ↻ sys_mmap ↻

structs

none

consts

none

functions

17func main() -> i64