code wiki / _hdl_build / nx_game_taming_gate.nx
nx_game_taming_gate.nx
buildroot/runtime/_hdl_build/nx_game_taming_gate.nx
about
nx_game_taming_gate.nx -- proves the five taming paths are five REAL skills, not five buttons.
The design claim under test: every path can succeed AND fail, the fast paths COST loyalty, and trust
genuinely governs obedience. A taming system where every path always works is a menu, not a game.
MUTATION TARGET (documented): make tm_obeys ignore trust (constant chance) => T5 RED (a forced captive
obeys as reliably as a bonded one) while every other tooth stays GREEN.
license_tier: ORIGINAL
dependencies 2 imports · 0 importers
imports: nx_syscalls.nxnx_game_taming.nx
imported by: nobody (leaf or entry point)
call flow from main pre-order; caps 40 nodes / depth 6 declared; ↻ = already shown
structs
| none |
consts
| none |
functions
| 10 | func p(s: *u8) -> i64 { var n: i64 = 0; while s[n] != (0 as u8) { n = n + 1 } sys_write(1, s, n); return 0 } |
| 11 | func pn(v: i64) -> i64 |
| 25 | func nl() -> i64 { p("\n" as *u8); return 0 } |
| 27 | func mkw(ros: *i64, sp: i64, geno: i64, will: i64, disp: i64) -> i64 |
| 40 | func main() -> i64 |